Animal Crossing: City Folk (USA) [RUUE01]

Gecko Codes & Pro Action Replay Codes for Wii games.

final kaoss

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Animal Crossing: City Folk (USA) [RUUE01]


Disable Resetti
04154B44 38800000

Buy to Increase Bells
04138FD0 7C00FA14

Sell Item for Maximum Bells
04138E58 93FA1134

Earn Maximum Nook's Points
041390B8 B0037FA0
041390D4 B0037FA2

Sprint Faster
04E9AD4C 40A00000
04E9AD5C 41400000

Walk Over Objects
077B8F00 0000001C
2C090001 4182000C
2C1F0017 4182000C
D01B0000 4A8BB6A4
4A8BB6A8 00000000
060745B4 00000014
4974494C C0010054
D01B0008 C0010050
D01B0004 00000000
 
Slot X Has Item [Igglyboo]

206E23C0 00006E00
42000000 90000000
02YYYYYY 0000NNNN
02YYYYYY 0000NNNN
....
E0000000 80008000

PRESS A + B + Z + C + 1 TO MAKE THE SLOTS GET THE ITEMS, THE SLOTS WILL BE OVER WRITTEN, ANY ITEMS IN THE SLOTS WILL BE REPLACED WITH THE NEW ITEMS.
(long button activator to make sure no accidents)

YYYYYY = Slot #
NNNN = Slot

Example:
If I wanted to have a a pear in slot 4 and an apple in slot 6
206E23C0 00006E00
42000000 90000000
02E2EB28 00009008
02E2EB2C 00009000
E0000000 80008000


Slots(YYYYY values)
This is the layout of slots in the game.

Code:
	1  2                            3  4
       	  5      6      7     8       9
	10   11   12   13    14     15   16

Slot 1 E2EB22
Slot 3 E2EB24
Slot 3 E2EB26
Slot 4 E2EB28
Slot 5 E2EB2A
Slot 6 E2EB2C
Slot 7 E2EB2E
Slot 8 E2EB30
Slot 9 E2EB32
Slot 10 E2EB34
Slot 11 E2EB36
Slot 12 E2EB38
Slot 13 E2EB3A
Slot 14 E2EB3C
Slot 15 E2EB3E


Item ID's

Pear - 9008
Apple - 9000
Porceletta - 9134
Dall's Top - 9130
White Rose - B2AC
Red Roses - B2A8
Witch's Hat - ACFC
Jester's Hat - ACF8
 
Disable Resetti
04154B44 38800000

Catalog Complete
077B8F34 0000000C
386000FF 7C7E21AE
4A9810CC 00000000
0413A004 4967EF30

Catalog Complete (Temp)
040C2D3C 60000000
040C2D40 48000008

Buy Any Item From Catalog
040CF758 38000009

Buy to Increase Bells
04138FD0 7C00FA14

Sell Item for Maximum Bells
04138E58 93FA1134

Earn Maximum Nook's Points
041390B8 B0037FA0
041390D4 B0037FA2

Sprint Faster
077B8F1C 00000018
3D6040A0 9163000C
3D6B00A0 9163001C
C3A30008 4B6E17D8
04E9A704 4891E818

Walk Over Objects (C+Up/C+Dwn Wiimote)
077B8F00 0000001C
2C090001 4182000C
2C1F0017 4182000C
D01B0000 4A8BB6A4
4A8BB6A8 00000000
060745B8 00000010
C0010054 D01B0008
C0010050 D01B0004
206E23C0 00004008
040745B4 4974494C
E0000000 80008000
206E23C0 00004004
040745B4 D01B0000
E0000000 80008000

Transfer Catalog Items
077B8F40 00000068
2C050000 4182004C
3D60806E 816B23C0
2C0B2800 4082003C
38A00000 3D800001
398CFFF1 3D60817C
816B8FA8 A06B0000
7C0C1840 41820014
38A50001 396B0002
2C05000D 4081FFE8
A064FFD4 B06B0000
807E0024 4A850288
3D60817C 93EB8FA8
93C10018 4A97FB3C
04138ADC 496804BC
04009218 497AFD28
(Hold Z and Press A to send item
directly to empty pocket slot.)
 
Here is a button activator if anyone wants it

The address is 806E23C0, to use this you would form a 32bit if code(joker).
You would then set XXXXXXXX equal to the button values.

206E23C0 XXXXXXXX

Button Values:

Wiimote D-Pad:
Left - 1
Right - 2
Down - 4
Up - 8


Wiimote:
Plus - 10
Minus - 1000
A - 800
B - 400
1 - 200
2 - 100
Home - 8000

Numchuk:
Z - 2000
C - 4000


So lets say for example I wanted to make a button activator that triggered on Z+C+1+2.
You would simply add all the button numbers together and place that in your X line.
The code would be this:
206E23C0 00006300 (Z+C+1+2 = 2000+4000+200+100 = 6300)
 
Moon Jump [Igglyboo + Hetoan2]

04E936C0 60000000
0400BDD8 60000000
206E23C0 00000408
C0000000 00000003
3E4080E6 827217AC
3A737FFF 927217AC
4E800020 00000000
E2000001 00000000
206E23C0 00000404
C0000000 00000003
3E0080E6 823017AC
3A318001 923017AC
4E800020 00000000

Press B + Up(DPAD) to go up.
Press B + Down(DPAD) to go down.
(will have to manually lower ones self after running down a cliff)
 
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