Dune: The Battle for Arrakis

This is the place to look over & submit all Sega Geneses Game Genie Codes

final kaoss

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FOR CODES 1 THRU 8, IF YOU CHANGE FAMILIES YOU WILL START ON
LEVEL 1
1 AK0T-DA2C Start on Scenario 2
2 AP0T-DA2C Start on Scenario 3
3 AV0T-DA2C Start on Scenario 4
4 AZ0T-DA2C Start on Scenario 5
5 A30T-DA2C Start on Scenario 6
6 A70T-DA2C Start on Scenario 7
7 BB0T-DA2C Start on Scenario 8
8 BF0T-DA2C Start on Scenario 9
9 BK0T-DA2C Show credits
10 A5BA-AA6G Construction done faster and cheaper than
normal
11 ADAA-ACGR Buildings fixed faster and cheaper than
normal
12 ADAA-AAGR Buildings cannot be fixed-will still use up
money if you try to fix them
13 AMZT-AA6R Buildings not damaged when layed on rock
instead of concrete
 
Sega Genesis - Dune II - Battle for Arrakis (U)

Join House Modifier
FFA62D:??

28-Yes
A8-No

A8-Proceed
C0-Advice

Select your House Cursor Modifier
FFBEF9:??

20-Atreides
78-Ordos
D0-Harkonnen


Mission Modifier (Noted: Restart the Mission to achieve the effect)
FFC04D:??

01-Mission 1
02-Mission 2
03-Mission 3
04-Mission 4
05-Mission 5
06-Mission 6
07-Mission 7
08-Mission 8
09-Mission 9

P1 Selected House Modifier
FFC275:??

00-Harkonnen
01-Atreides
02-Ordos

P2 Selected House Modifier
FFC27D:??

00-Harkonnen
01-Atreides
02-Ordos


Main Menu Cursor Modifier
FFD70F:??

A0-Start Game
A8-Options
B0-Tutorial

Options Cursor Select
FFDBF3:??

24-Music is
34-Sounds are
44-Radar is
54-Music Test
64-Sound Test
84-Enter Password

Music is/Sounds are (Options)
FFDC50:XXYY

XX-Music, YY-Sounds

00-OFF
01-ON

Music Test (Options)
FFFF95:??

00-Cyrils Council
01-Ammons Advice
02-Radnors Scheme
03-The Lego Tune
04-Turbulence
05-Spice Trip
06-Command Post
07-Trenching
08-Starport
09-Evasive Action
0A-Chosen Destiny
0B-Conquest
0C-Slitherin
0D-Harkonnen Rules
0E-Atredies Dirge
0F-Ordos Dirge
10-Harkonnen Dirge
11-Finale

Sound Test (Options)
FFFF9D:??

00-Target
01-Menu Select
02-Positive Select
03-Invalid Select
04-Building
05-Placement
06-Countdown
07-Credit Down
08-Credit Up
09-Rifle (FX)
0A-Rifle
0B-Machinegun (FX)
0C-Machinegun
0D-Cannon (FX)
0E-Cannon
0F-Rocket Launch
10-Sonic Blast
11-Missile
12-Heavy Drop
13-Gas Hit
14-Worm Eats (FX)
15-Worm Eats
16-Explosions 1
17-Explosions 2
18-Explosions 3
19-Multi Explosions
1A-Dud Explosion
1B-Scream
1C-Squish
1D-Static (FX)
1E-Static
1F-Const. Complete
20-Unit Approach
21-Under Attack
22-Death Hand
23-Yes Sir
24-Acknowledged
25-Moving Out
26-Reporting
27-Planet Shimmer
 
Unit Modifier Value
00-Carryrall
01-Ornithopter
02-Light Infantry
03-Heavy Troopers
04-Soldier
05-Heavy Trooper
06-Saboteur
07-Rocket Launcher
08-Deviator
09-Combat Tank
0A-Siege Tank
0B-Devastator
0C-Sonic Tank
0D-Trike
0E-Raider
0F-Quad
10-Harvester
11-MCV
12-Death Hand
19-Sand Worm
 
Tested on Blue 1st Mission (Credits goes to silentkiller)

Blue Trike (Unit Modifier)
FF229A:??

Blue Trike (Side Modifier)
FF22A0:??

00-Red
01-Blue (Player)
02-Green
03-Blue (CPU)
04-Purple
 
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