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Code:___ ___ ___ ___ ___ /\ \ /\ \ /\ \ /\ \ /\ \ //\\ \ //\\ \ //\\ \ //\\ \ //\\ \ ///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ ///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\ \\\ \ ___\/__/\\\ \ ___\/__/\\\ \ \/__/\\\ \ \/__/\\\ \ \/__/ \\\ \/\ \ \\\ /\ \ \\\ \ \\\ \ \\\ \ \\\ \\\ _\ \\\ \\\__\ \\\ \ \\\ \ \\\ \ \\\/// / \\\/// / \\\ \ \\\ \ \\\ \ \\// / \\// / \\\__\ \\\__\ \\\__\ \/__/ \/__/ \/__/ \/__/ \/__/ TM GAME GENIE CODE CREATORS CLUB Version 1.1 ----------------------------- 6/25/97 Super Metroid Game Genie Code FAQ ---------- | CONTENTS | ---------- PART 1: Version History PART 2: Credits PART 3: Conversion Chart PART 4: Game Genie Codes 4.1 - Galoob Codes 4.2 - Beta Version Codes 4.3 - Warp and Alter Areas Codes 4.4 - Weapon/Special Item Codes 4.5 - Affect Jumping Codes 4.6 - Affect Music/Sound Codes 4.7 - Alter Save Location Codes 4.8 - Other Misc. Codes ------------------------- | PART 1: VERSION HISTORY | ------------------------- Version 1.0 1/27/97 First version of the FAQ. Version 1.1 6/25/97 Minor update. More codes added. ----------------- | PART 2: CREDITS | ----------------- All who have their codes in this guide: LuKaS [email protected], [email protected], [email protected], [email protected] ***Code descriptions are from their authors, E-mail them if you have any questions about a code. Thanks to all members of the GGCCC: [email protected], [email protected], Aarons [email protected], [email protected], Fu Bee [email protected], [email protected], Joslin [email protected], [email protected], LuKaS [email protected], [email protected], [email protected], [email protected], Strato [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected] (Dennis Green), [email protected] (King Nothin), [email protected], [email protected] (Ashif Hakik) -------------------------- | PART 3: CONVERSION CHART | -------------------------- If any of the codes in this guide do not work for you, please use the chart below to change the third slot of the code. D<--->6 0<--->A Example- Code is: xx6x-xxxx F<--->B 9<--->2 Change it to: xxDx-xxxx 4<--->C 1<--->3 7<--->8 5<--->E -------------------------- | PART 4: GAME GENIE CODES | -------------------------- 4.1 - Galoob Codes: ------------------- All codes created by Galoob. GAME GENIE CODES FOR SUPER NES(tm) (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. SUPER METROID(tm) GAME 1 DD38-C4A8 Skip intro and start on Planet Zebes when starting a new game 2 DDCF-4461 + 6DCC-47A1 Select area when loading a game (press right on map screen to select) 3 C225-3005 No energy loss from enemies 4 C22A-456D Super jumps don't drain energy 5 C288-C5A7 Almost infinite missiles 6 C28A-C9D7 Almost infinite super missiles 7 3CA4-450D Almost infinite super bombs 8 62C5-14A6 Start with hyper gun in inventory SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED GAME "A." A SAVED GAME MUST ALREADY EXIST-DO NOT TRY ON A NEW GAME 9 FA68-4760 + DD6A-C7DF MASTER CODE-MUST BE USED WITH CODES 10 THRU 57 10 E7D7-FAAD + DFD7-FA6D Start with about 500 energy tanks 11 88D7-FAAD + D4D7-FA6D Start with about 700 energy tanks 12 35D7-FAAD + D7D7-FA6D Start with about 1000 energy tanks 13 CED7-FAAD + D0D7-FA6D Start with about 1200 energy tanks 14 28D7-FAAD + D9D7-FA6D Start with about 1500 energy tanks 15 DCD7-F26D Maximum missiles=10 16 FBD7-F26D Maximum missiles=25 17 74D7-F26D Maximum missiles=50 18 08D7-F26D Maximum missiles=75 19 10D7-F26D Maximum missiles=100 20 52D7-F26D Maximum missiles=125 21 B1D7-F26D Maximum missiles=150 22 CED7-F26D Maximum missiles=175 23 A6D7-F26D Maximum missiles=200 24 D9D7-F36D Maximum super missiles=5 25 DCD7-F36D Maximum super missiles=10 26 FBD7-F36D Maximum super missiles=25 27 74D7-F36D Maximum super missiles=50 28 D9D7-FE6D Maximum super bombs=5 29 DCD7-FE6D Maximum super bombs=10 30 FBD7-FE6D Maximum super bombs=25 31 74D7-FE6D Maximum super bombs=50 32 DDD0-FE6D Set hours played to 0 (for better ending) 33 FDDF-F2AD Add charge beam 34 DFDF-F26D Get wave beam 35 D7DF-F26D Get ice and wave beams 36 D5DF-F26D Get ice, wave, and spazer beam 37 DEDF-F26D Get ice, wave, spazer, and plasma beams 38 D0DF-FA6D Add ball 39 D9DF-FA6D Add ball and varia suit 40 D5DF-FA6D Add ball, varia suit, spring ball 41 45DF-FA6D Add ball, varia suit, spring ball, gravity suit 42 4EDF-FA6D Add ball, varia suit, spring ball, screw attack, gravity suit 43 FDDF-FAAD Add bomb 44 6DDF-FAAD + 6DDF-FA0D Add X-ray 45 ADDF-FAAD + ADDF-FA0D Add X-ray and grapple 46 BDDF-FAAD + BDDF-FA0D Add X-ray and bomb 47 2DDF-FAAD + 2DDF-FA0D Add X-ray, grapple, bomb 48 FFDF-FAAD Add bomb and hi-jump boots 49 7FDF-FAAD Add bomb, hi-jump boots and speed boots 50 77DF-FAAD Add bomb, all boots 51 E7DF-FAAD + E7DF-FA0D Add all boots, bomb, grapple, X- ray 52 EED9-93DD Crateria is already mapped out 53 EED9-930D Brinstar is already mapped out 54 EED9-936D Norfair is already mapped out 55 EED9-93AD Wrecked ship is already mapped out 56 EED9-9EDD Maridia is already mapped out 57 EED9-9E0D Tourian is already mapped out (C)1994 Lewis Galoob Toys, Inc. All Rights Reserved. Super Metroid, Super NES and related names are trademarks of Nintendo of America Inc. 4.2 - Beta Version Codes: ------------------------- These codes allow you to access certain features that were once in an earlier version of the game. ---Codes Created by: LuKaS [email protected] 8E67-C0DF Access a menu not normally available in the game. At any time during the demo or when you play the game, a menu screen will pop up with the message below: GAME QUIT WOULD YOU PLAY ? END CONTINUE End goes to the title screen, continue goes back to the game (usually glitches though). It also changes the font of the #'s at the top of the screen to beta version font. EE6D-CD6F Error message. After the Nintendo logo a screen pops up and says: "This game pak is not desigined for your SUPER FAMICOM or SUPER NES." Strange... Note: Code doesn't erase saves or harm anything. 556E-C4D6 Changes the font of the #'s at top to beta version font and other effects. 4.3 - Warp and Alter Area Codes: -------------------------------- These codes allow Samus to be warped to different places on the map and change the features of the current area. ---Codes Created by: LuKaS [email protected] D7BC-C9A7 Gravity code. This code is somewhat like a walk thru walls code, but only downwards. To use, stand over the area you wish to go down through. Hold your jump button and move Samus left and right very quickly. Note: you can change the first two digits of the code to something like EE, but the chances of Samus getting stuck permanently in a wall are very high. Also, the screen stays the same, even though you might be on a totally different place on the map. The original code probably works best. EEBC-C0D7 Transport code? Jump around back and forth and in some areas and you might warp to a different place on the map, usually a place to the left. Only works in some areas. E122-1100 Warp after using X-ray scope. 123C-CF6C Walk thru some doors and you might warp to another area. 0124-3708 Alter areas. Load a save and the area will be different (lots of doors, blocks, no walls, etc.) Replace first 2 digits of the code for different effects. 6F80-C70D Another alter areas code. Replace the first 2 digits for different effects. DCA1-47AF You may appear a small distance away from the save point when loading a saved game. Doesn't work in all areas. 3336-41A7 Do a space jump and when Samus hits the ceiling she will appear a small distance above the impact site. 0064-3FAD Weird warp code. Walk along uneven ground and you might warp to a spot nearby. 668F-CFAD Another alter areas code. 9BBD-4064 Run in any direction and Samus will warp. 6738-3466 Go through a door and it will never end. Turning the Game Genie off will warp Samus. 4.4 - Weapon/Special Item Codes: -------------------------------- Change the look, function or amount when using Weapons or special items. ---Codes Created by: [email protected] EED7-F2AD Maximum missile number is extremely high EED7-F3AD Maximum super missile number is extremely high EED7-FEAD Maximum super bomb number is extremely high 8D88-C5A7 Shoot regular missiles and your super missiles will go down, shoot with 0 super missiles left and you will gain hundreds of super missiles! The effects of this can be saved on any file and used later without the Game Genie. Don't go back to the ship or the super missiles will return to their max. 38A4-450D Drop one power bomb and you will gain hundreds! Can also be saved, but with this code you will lose all the extra bombs if you collect one. CE88-C5A7 Select Missile for strange cross between missiles, normal beam, and the wave beam. Only the wave portion injures enemies. ---Codes Created by: Asaic ([email protected]) D_6F-F20D Use with Galoob's Master Code to change the beam for save-slot A. Use these characters to fill in the blank: F = Missile beam 4 = Super Missile beam D = change back to regular beams NOTE: You MUST have Wave beam for the missile beams to work properly. The change made to the beam is permenant, but you can use D in the blank space to revert it back to normal. Experiment by equipping different combinations of beams while using the missile beams, but always keep Wave beam equipped. ---Codes Created by: LuKaS [email protected] A18E-C967 Infinite missle and super missile code. When in the game, try shooting both missile types. But, you will notice that nothing comes out of the cannon. Turn the Game Genie off and they will come out. The missile number at the top of the screen will glitch. You now have a lot, perhaps infinite, of missles and/or super missiles. You can keep this effect by saving the game. 12BC-44A7 See backgrounds with X-ray scope. May help in finding secret areas? CEB7-CF6D White X-ray beam. See hidden paths easier. 5122-1100 Get Hyper Beam after using X-ray scope. 0F27-C1D0 X-ray beam lasts forever when used, but Samus can still turn left and right. 9A2A-C1D0 X-ray use creates a blue background. 4.5 - Affect Jumping Codes: --------------------------- The use of the codes below will change the behavior of Samus' jumps and other moves she can perform in the air. ---Codes Created by: Asaic ([email protected]) I made the next two codes because Galoob's "Don't lose power from Super Jumps" code was only for the vertical Super Jumps. C224-110D Don't lose power from the horizontal Super Jump. C22E-450D Don't lose power from the diagonal Super Jump. Seeing as how many people seem to have trouble performing the horizontal Super Jump, I created the next code to help them. C223-45AD Diagonal Super Jump flies horizontally. Now you can hold R to perform the horizontal Super Jump. Switch off to perform the diagonal one. C223-45DD Diagonal Super Jump flies straight up. This code is pretty useless, but I thought I would add it anyway. ---Codes Created by: LuKaS [email protected] 43B8-416D Do a spinning jump to the left or right and Samus will stay spinning in the air. You can also move her during this time. 56B0-450F Like the above code but all you have to do is jump and you will stay up there. Use bombs while rolled in a up in a ball to go higher. DFBC-C067 Very slow fall while in the air. 1AB5-3567 A spinning jump to the left or right is super fast. A237-1001 A spinning jump will cause Samus to stay spinning forever. Bombs will move her, however. ---Code Created by: [email protected] DFBC-C067 + DDBC-C567 I combined the "very slow fall" code with the "see around the borders of the screen code" and found another code. I replaced the 55 with DD in the "Border code". It lets you do a huge jump. 4.6 - Affect Music/Sound Codes ------------------------------ These codes affect the game's audio. ---Codes Created by: LuKaS [email protected] 0137-4468 Strange noise and blackout when loading a save game. FE69-3F67 No music, freezes game when you go to a different room. BBBA-176F After Nintendo logo the game blacks out but plays music from when you load a saved game. 00BD-3705 After the title screen the game will black out and then play a really weird sound over and over. 0162-3D67 Plays the title screen music over and over while you are playing the game. A960-176C After the title screen the game blacks out and a charge beam sound repeats. 4467-C4AC Most sounds repeat over and over, can't change rooms unless GG is off. 4.7 - Alter Save Location Codes: -------------------------------- Change where you appear in the game when loading saved game "A". ---Codes Created by: LuKaS [email protected] Codes below require Galoob's master code! Master Code: FA68-4760 + DD6A-C7DF Note: Must use save game "A" for these codes to work! Have your game saved in Crateria (I used Samus' ship to save) before using these codes. You will warp from Crateria to an area in one of the places below when you go to load saved game "A". xxD1-93DD Replace xx with the following: DF Brinstar D4 Norfair D7 Wrecked Ship D0 Maridia D9 Tourian D1 Colony Trying any other than the ones above will most likely cause the game to glitch and/or blackout. Using "D1" you can revisit the Space Colony even after you have been there! However, you can't get past that door that blew up while you were leaving the first time. These codes use the same method to work as the ones above. But, instead of warping to another area, you can be warped to many different places in different areas! Most of the time you will load on a save point or elevator, but sometimes you may appear near a boss lair, etc. With the codes below, I only tried possible combinations from when the game was last saved from Samus' ship. If the game is saved elsewhere, one can warp to different places. Try experimenting with this code. xxD1-926D Replace xx to warp from Samus' ship to: DD - No change FD - No change DF - Crateria save point FF - An area East of Wrecked Ship D4 - Glitch F4 - Above Samus' ship D7 - Glitch F7 - Norfair save point D0 - Glitch F0 - Norfair save point D9 - Glitch F9 - Norfair save point D1 - Glitch F1 - Norfair save point D5 - Glitch F5 - Norfair save point D6 - Elevator to Maridia F6 - Glitch DB - Elevator to Brinstar FB - Glitch DC - Elevator to Brinstar FC - Glitch D8 - Elevator to Brinstar F8 - Elevator to Brinstar DA - Elevator to Tourian FA - Elevator to rest of Norfair D2 - Glitch F2 - Elevator to rest of Norfair D3 - Glitch F3 - Blackout DE - Glitch FE - Glitch 4D - Glitch 7D - Blackout 4F - Glitch 7F - Glitch 44 - Glitch 74 - Glitch 47 - Elevator to Brinstar 77 - Glitch 40 - An area in Norfair 70 - Glitch 49 - Norfair-near boss lair 79 - Glitch 41 - Glitch/Blackout 71 - Blackout 45 - Area in Wrecked Ship 75 - Blackout 46 - Area in Wrecked Ship/Glitch 76 - Blackout 4B - Maridia save point 7B - An area in Maridia 4C - Maridia save point 7C - Maridia-near boss lair 48 - Maridia save point 78 - An area in Maridia 4A - Glitch 7A - An area in Maridia 42 - Glitch 72 - Space Colony-entrance 43 - Blackout 73 - Glitch 4E - Blackout 7E - Glitch *Tried random codes for 0D thru EE, seems that all either blackout or glitch. 4.8 - Other Misc. Codes: ------------------------ Many strange codes that don't fit into the other categories can be found here. Some are definately worth trying. ---Code Created by: [email protected] 8F25-3005 Samus dies in one hit. ---Codes Created by: LuKaS [email protected] C3CA-19FD Shoot beam to crumble invisible mid-air blocks...strange. A4C5-C007 Shoot beam to the right near a wall for a missle-type impact. F46A-C4AC Weird effect on the brightness of the screen. 55BC-C567 See around the borders of the screen. May be helpful for finding secret places. Change the first 2 digits of this code for different amount of effect. 336B-146F Reveals the entire map in all areas and makes it pink. Load a saved game for it to work. DEB1-356D Run to the left and you can charge up the space jump without actually going anywhere (run in place). Charge up the space jump anywhere! 09BC-350F Run much faster. DE6D-4FDD Another version of Galoob's "select any area when loading a saved game" 6FB6-CFAD Red Superbomb explosion. 9123-C7DC Pixelizes screen when going into different rooms. 108F-40DD Shoot a super missle and the menu bar at the top of the screen will vanish. Now you have more viewing space while in that room. However, the X-ray may not work/look weird. 2BCD-1F64 When you land from a jump or walk along uneven terrain the screen will scroll downwards, allowing you to see any secrets that may be down below. A9C8-C7AF Screen scrolls left. May cause room wrap-around. May be useful for finding secret areas. 076A-C4DF WARNING! Displays the "Don't copy video games" message after the title screen and erases the saved games. 4560-3FDD Game runs MUCH faster, but may often glitch or freeze. DEB6-4D04 Screen flickers a lot and does other weird things. 9866-406D Samus has underwater animations (bubbles) in areas without water. -END OF CODES- (c) 1997, Game Genie Code Creators Club, All rights reserved. The text of this file may not be reproduced, stored in a retrieval system, transmitted, or published, in any form or by any means, electronic, mechanical, photocopying or otherwise, without being fully creditted or without the prior written permission of the club. E-mail to [email protected] and [email protected]. ============================================================================= -EOF-