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Code:___ ___ ___ ___ ___ /\ \ /\ \ /\ \ /\ \ /\ \ //\\ \ //\\ \ //\\ \ //\\ \ //\\ \ ///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ ///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\ \\\ \ ___\/__/\\\ \ ___\/__/\\\ \ \/__/\\\ \ \/__/\\\ \ \/__/ \\\ \/\ \ \\\ /\ \ \\\ \ \\\ \ \\\ \ \\\ \\\ _\ \\\ \\\__\ \\\ \ \\\ \ \\\ \ \\\/// / \\\/// / \\\ \ \\\ \ \\\ \ \\// / \\// / \\\__\ \\\__\ \\\__\ \/__/ \/__/ \/__/ \/__/ \/__/ GAME GENIE CODE CREATORS CLUB ----------------------------- (c) 1999, Game Genie Code Creators Club, All rights reserved. This material may not be reproduced, stored in a retrieval system, transmitted, or published, in any form or by any means, electronic, mechanical, photocopying or otherwise, without being fully creditted or without the prior written permission of the club. E-mail to [email protected] and [email protected]. Breath of Fire 2 is a trademark of Capcom Co., Ltd. ============================================================================= ____ ___ ___ _______ ___ _____ _____ _____ ___ ____ | / | \ | /\ | | | / \ |__ | | | \ | |---\ |__ / |-- /__\ | |---| \___/ | |--- | |___/ |--- |___/ | \ |___ / \ | | | | __|__ | \ |____ _______________ | | ------ ___ | | ------ ___ ___ | /\ |\ /| | ____|_____|____ | | |\ | | | | --- /__\ | \ / | |-- | --- |-- | \ | | |--- |_____| / \ | \/ | |___ |_____| |___ | \| | |___ BREATH OF FIRE 2 GAME GENIE GUIDE Version 1.1 --------------------------------- ------------------- | TABLE OF CONTENTS | ------------------- Part 1 - Introduction Part 2 - Why Some Codes Don't Work Part 3 - Character Start-Up Codes - Character Codes - Weapons, Armor, and Items - Attributes Part 4 - Battle Codes - Before Battle - During Battle - After Battle Part 5 - Overworld Codes Part 6 - Town Codes Part 7 - Hunting Ground Codes Part 8 - Misc. Codes Part 9 - Item Change Codes ---------------------- | PART 1: INTRODUCTION | ---------------------- Welcome to the guide! The Game Genie Code Creators Club creates original Game Genie codes for many games. In this guide, you will find a collection of our codes for Breath of Fire 2. We also have many other codes for many other games at our new web site, http://www.videogamesource.com/genie. Stop by and see our collection! Version History: Version 1.0 First version of the FAQ. Version 1.1 Updated the GGCCC information and corrected a few problems. Distribution of this guide: This guide may be uploaded to other web sites providing that the content is not altered. We also ask that if you have time to please drop us an E-Mail at [email protected] if you are using it on your site so that we can send you out updates when we update the FAQ. For more information on our guidelines for usage of our FAQs and codes, visit our web site at http://www.videogamesource.com/genie. This guide is best viewed in a 10 pt. Courier font. ----------------------------------- | PART 2: WHY SOME CODES DON'T WORK | ----------------------------------- Written by: [email protected] What you are about to read is my PERSONAL OPINION and the information that a Galoob Game Genie representative has given me. I have been recieving complaints from people about codes not working on their game. Based on my expeience and other sources, I will explain why some codes don't work for your game. You see, Nintendo sued Galoob many years ago, to try to stop Galoob from creating their Game Genie. Nintendo lost the lawsuit. Nintendo is actually changing the configuration in the game decks they are selling. One batch of decks lets you use your present codes. The next batch of decks made and released are so configured that they will not accept the old and proven Game Genie codes. The codes you receive are correct (This came from an anonymous informant). Nintendo also changes the configuration of their games. I made this observation after buying another Final Fantasy 3 game. I have noticed that there are still codes that won't work for both of them. Thas led me to believe that Nintendo is creating different versions of the games they make. They are doing this to either fix the bugs in their games and to frustrate Galoob from finding more codes. ---------------------------------- | PART 3: CHARACTER START-UP CODES | ---------------------------------- ---------------- |CHARACTER CODES | ---------------- Created by: LuKaS [email protected] ------------------------------ NOTES: -When using these codes you must go through the part where you name Ryu and all that for the codes to work. -Important: Try to use the codes that put the items in the Etc. slots. The reason for this is because when Ryu grows up (after you are defeated by Barubary) the items he is equipped with changes in all slots except the Etc. slots. If you use the codes that put the items in the other slots, use this GG code also: 3AB4-8703. It will let you move the items to different slots. xx62-8D64 Replace xx with the following to start young Ryu with ________ in his Wepn slot xx62-8F64 Replace xx with the following to start young Ryu with ________ in his Armr slot 0062-8F04+ Replace xx with the following to start young Ryu with ________ xx62-8FD4 in his Shld slot xxD2-87D4+ Replace xx with the following to start young Ryu with ________ ECD2-8704 in his 2nd Etc. slot (Created by: [email protected]) 0062-8404 Replace xx with the following to start young Ryu with ________ xx62-84D4 in his Helm slot xx62-8464 Replace xx with the following to start young Ryu with ________ FF62-84A4 in his 1st Etc. slot WEAPONS, ARMOR, AND ITEMS ------------------------- 00 - Collar 01 - WindBR 02 - Charm 03 - ShinyBR 04 - SkullBR 05 - LoveBR 06 - GutsBT 07 - WiseHoop 08 - LifeBR 09 - HolySF 0A - IronBR 0B - KramerBR 0C - D.Earing 0D - FastShoe 0E - *Blank* 0F - DmndBR 10 - SilverDR 11 - KingSD 12 - QuartrST 13 - IronKN 14 - RevetKN 15 - LongRP 16 - LongSD 17 - IvyWP 18 - TwinBW 19 - MagicRG 1A - BronzeST 1B - BusterSD 1C - CrossBW 1D - TreeST 1E - BurnKN 1F - HexadST 20 - MagmaAR 21 - EarthAR 22 - DragonAR 23 - LifeAR 24 - SilverAR 25 - BraveAR 26 - Bandana 27 - FrozenAR 28 - SacredSH 29 - WindRB 2A - CrmsnCL 2B - BlndedAR 2C - RainbwRB 2D - BreathAR 2E - NinjaML 2F - OceanRB 30 - Noe'sRB 31 - WhiteSH 32 - HolySH 33 - DragonSH 34 - JahAR 35 - FlameSH 36 - IceSH 37 - HeroAR 38 - GiantSH 39 - WisdomRB 3A - StarSH 3B - BlndedML 3C - BlndedSH 3D - MamothCL 3E - ElemntAR 3F - MotherRB 40 - Mckrl 41 - Tuna 42 - Tendon 43 - Beef 44 - G8Bait 45 - Minnow 46 - Unagi 47 - Srdine 48 - Chkn 49 - Bait 4A - Meat 4B - Snper 4C - PileWm 4D - Shrimp 4E - Liver 4F - Urchin 50 - NinjaDR 51 - StockRP 52 - GoblinSD 53 - EmpireSD 54 - WoodenDR 55 - FlameSD 56 - StarrSD 57 - MothDR 58 - DragonSD 59 - ShortRP 5A - KingOfDR 5B - DamageSD 5C - BreakSD 5D - WizardRG 5E - ElmoreSD 5F - FireRG 60 - DeathBW 61 - SnakeST 62 - BlastKN 63 - KaiserKN 64 - IceBW 65 - HeatST 66 - BirchST 67 - BusterBW 68 - MeowST 69 - WonderRP 6A - CloakKN 6B - ThndrST 6C - RiotST 6D - FireBW 6E - FinalKN 6F - AutoBW 70 - DeadSoup 71 - Biscuit 72 - IceChunk 73 - Tolen 74 - SprRib 75 - Octopus 76 - PanPizza 77 - Charcoal 78 - KmikzeBL 79 - P.Pourri 7A - Shaker 7B - GoldBar 7C - FireRock 7D - Roast 7E - HeroBT 7F - Egg 80 - HolyRB 81 - SuedeAR 82 - SilkGL 83 - BronzeSH 84 - *Blank* 85 - RangerCL 86 - SokletAR 87 - Bum'sCL 88 - RistBand 89 - LeotrdCL 8A - SteelAR 8B - MystryHT 8C - SaladBwl 8D - *Blank* 8E - IronSH 8F - *Blank* 90 - 100C 91 - 10000C 92 - ShortBW 93 - BronzeSD 94 - *Blank* 95 - OwlFruit 96 - Cake 97 - 1C 98 - Mirror 99 - 1000C 9A - BoyDR 9B - *Blank* 9C - *Blank* 9D - DreamBR 9E - FalseBW 9F - *Blank* A0 - BronzeHT A1 - KnightHT A2 - WiseRB A3 - IronML A4 - CharmSH A5 - CrmsnRB A6 - RoyalHT A7 - GuardSH A8 - ChainML A9 - GlassRG AA - IronAR AB - NationHT AC - MoonMask AD - Shorts AE - QuickCL AF - Backlaw B0 - GradeDR B1 - ChuckDR B2 - ThornWP B3 - WacWP B4 - AmberRG B5 - BananaDR B6 - ShadowDR B7 - ImortlRG B8 - ThndrRP B9 - NorthDR BA - EmblemRP BB - DemonDR BC - PierceRP BD - HushRG BE - DoubleWP BF - StormRG C0 - CrsntSD C1 - TigerSD C2 - GlassDR C3 - LopOffWP C4 - NoTwinRP C5 - SlicerDR C6 - SoleSD C7 - BrassST C8 - WorthRG C9 - HolyRP CA - BrassSD CB - HandKN CC - FalseRG CD - NatureWP CE - Fork CF - 9-TailWP D0 - Van.Ext D1 - MoonDrop D2 - Stamina D3 - LuckCndy D4 - HelpBL D5 - Antdt D6 - WFruit D7 - Extract D8 - CureAl D9 - LifePl DA - WiseBL DB - Vtmn DC - TearDr DD - *Blank* DE - PwrFood DF - Herb E0 - DragonHT E1 - SpiritRB E2 - DemonSH E3 - Napkin E4 - SunMask E5 - StoneAR E6 - SlashGL E7 - SilverHT E8 - GoldAR E9 - KingHT EA - MightyAR EB - ThndrGL EC - ArmyGL ED - MedusaSH EE - Plate EF - ShinyHT F0 - F.Spice F1 - Frizbee F2 - DluxPole F3 - CharmRod F4 - GutsBL F5 - Medicate F6 - Gold F7 - Cond.Up F8 - TreePole F9 - ShaveIce FA - StickRod FB - Smoke FC - DivideBL FD - Dinker FE - Worm FF - MisoSoup ------------ | ATTRIBUTES | ------------ Created by: Micah Stuart ([email protected]) ----------------------------------------------- EED2-8D04 Hero starts with Super Condition EED2-8D64 Change the item equipped in the Hero's weapon slot when starting a new game. EED2-8DD4 Hero starts with 510 Vigor and 296 Agility EED2-8DD4 Hero starts with 510 Vigor and 296 Agility EED2-8D04 Hero starts with Super Condition EED3-8464 Hero starts with 255 EXP EED3-84A4 Hero starts 65280 EXP D7DA-8FA4+ Hero starts with 999 HP 35DA-8F64 D7DA-84A4+ Hero starts with 999 AP 35DA-8464 Created by: GALOOB - CREATORS OF THE GAME GENIE. --------------------------------------------------- 46DA-87D4 "MAIN CHARACTER IS DIFFERENT" 45DA-87D4 "MAIN CHARACTER IS DIFFERENT" FDDA-87D4 "MAIN CHARACTER IS DIFFERENT" F4DA-87D4 "MAIN CHARACTER IS DIFFERENT" F0DA-87D4 "MAIN CHARACTER IS DIFFERENT" 74DA-8F64 "START WITH 50 HP" 10DA-8F64 "Start WITH 100 HP" B1DA-8F64 "Start WITH 150 HP" ECDA-8F64 "Start WITH 250 HP" DFDA-8FA4 + E0DA-8F64 "START WITH 500 HP" D4DA-8FA4 + 33DA-8F64 "START WITH 750 HP" FEDA-8FA4 "START WITH A LOT OF HP" 74DA-8464 "START WITH 50 AP" 10DA-8464 "START WITH 100 AP" B1DA-8464 "START WITH 150 AP" ECDA-8464 "START WITH 250 AP" DFDA-84A4 + E0DA-8464 "START WITH 500 AP" D4DA-84A4 + 33DA-8464 "START WITH 750 AP" FEDA-84A4 "START WITH A LOT OF AP" DDDA-8704 "START WITH 0 STRENGTH" EEDA-8704 "START WITH MEGA STRENGTH" DDDA-8764 "START WITH 0 STAMINA" EEDA-8764 "START WITH MEGA STAMINA" DDDA-87A4 "START WITH 0 AGILITY" EEDA-87A4 "START WITH MEGA AGILITY" DDD3-84D4 "START WITH 0 WISDOM" EED3-84D4 "START WITH MEGA WISDOM" DDD3-8404 "START WITH 0 LUCK" EED3-8404 "START WITH MEGA LUCK" EED3-87D4 "START WITH MEGA EXPERIENCE POINTS" ---------------------- | PART 4: BATTLE CODES | ---------------------- --------------- | BEFORE BATTLE | --------------- Created by: [email protected] ------------------------------------------- 6621-EFD7 Meet monsters from other land in Hero's home land. EE29-E7D7 Meet Chorky (big, really big fly) in Hero's home land. Fight this fly for experience. EE29-E4D7 Fight E. Sludge (weakest monster) anywhere on the field. Will not work in a dungeon or building. 3323-EFD7 Meet a group of Jacky (monster) anywhere. 3323-E4D7 Meet a group of Biruburu (monster) in Hero's home land. EE28-E4D7 Monsters from other land appear in the land East of Hero's homeland. --------------- | DURING BATTLE | --------------- Created by: GALOOB - CREATORS OF THE GAME GENIE -------------------------------------------------- C9FA-EFA6 "INFINITE HP IN BATTLE SCENES" Created by: [email protected] ------------------------------------------- EEC4-EDD8 999 damage to enemy. Glitches but OK. 00B8-E7D6 No damage when get hit (Invinsible) by the enemy. Work against some (or all) Bosses. Now you can use the 999 damage to everybody code and feel safe. NOTE: The life meter get drained and back to full again but the HP remained the same. 7728-E7D7 Use any of the three code. AA28-E7D7 No monster in battle screen. Choose RUN to exit. Game freeze EE2E-E4D7 if you choose FIGHT command. E32E-EF07 Infinite attack to a group of monsters. Glitchy monsters but no problem. Code below is better. EE2E-EDA7 Either code will work. EE2E-EF67 Infinite attack for your party to any monster and anywhere (even dungeon and building). NOTE: The monster does not attack or counter attack your party. It's a free hit. NOTE: The infinite attack code will not protect you when your name is changed (by the game) to Baba. So, don't use this code or your will lose. EE20-5DD7 Everybody give one damage. 3320-E7D4 The party is invisible on screen. In battle: The party member is invisible when get hit. EE23-5DD7 When attack manually: If you do not choose the monster with red life bar, your character will not attack any monster and this lead to monster getting free hit. EE23-54D7 Life meter length effect. No FX change. 00B8-E7D6 No damage when get hit (Invinsible) by the enemy. Work against some (or all) Bosses. Now you can use the 999 damage to everybody code and feel safe. NOTE: The life meter get drained and back to full again but the HP remained the same. 0060-EFD8 Enemy is invincible. Created by: [email protected] ----------------------------- 3A33-EF64 "STRANGE BATTLE EFFECTS" When you go into battle many things may occur like the game saying Defense, Special, or Critical Attack many times, then hitting an enemy over and over. Sometimes you win the battle after only killing one enemy (If there are multiple enemies). -------------- | AFTER BATTLE | -------------- Created by: Whrek([email protected]) -------------------- EE20-5467 + EE20-5407 To get Super stats for Sten. EE27-5467 + EE27-5407 To get Super stats for Bow. EE20-54D7 + EE24-54D7 To get Super stats for Rand. EE27-5407 + EE24-5467 To get Super stats for Jean. EE27-5407 + EE20-5467 to get Super stats for Nina and Bleu. Also gives 999 hp to Hero, helps others too. NOTE: Once they go to L99, no further stats improvements are possible. 55E5-54D6 Monsters flash different color while dying. EEEB-5DD6 Defeated monsters retreat continually across the screen (wrapping). Turn off FX to exit battle. Created by: [email protected] ------------------------------------------- 0DAD-7DD4 Raised to level 70 or above after battle. ??C4-EDD8 Change status after battle. ?? = 11, 55, 5E, 77 EECE-EDD8 Effect in AP area. ??60-7DD1 Change color ? to everything. E5A0-5FD4 Stay as level 1 after gaining level in battle. 55A0-54D4 Same as above but no experience show. Done on level 1 characters. ??A1-57D4 Gain HP after battle. ?? = 11, 55, 77, 99, C? 5580-E7D7 After leave-battle effect. Show a mess up (look like) battle menu. 5580-E4A7 After leave-battle effect 2. Blinking screen. Each blink can bring out the Huntsvil and/or fishing spot. Created by: LrdRokoL([email protected]) ------------------------ NOTE: "THIS CODE WORKS ON EVERYONE" DDAD-7DD4 Raised to level 99 or above after battle. NOTE: Does no bring everyone to their full potential. EX: RYU (Hero) HP: 350+ AP: 130+ 11AD-7DD4 Raises to level 20 or above after battle. Can be used over and over until a certsin point. This will allow your Hero to develop slowly yet.. better stats than the ones for level 99. Once it doesn't allow you to level up. Use the Level 99 Codes to finish it up. ------------------------- | PART 5: OVERWORLD CODES | ------------------------- Created by: [email protected] ------------------------------------------- EE65-5F01 Walk thru field. Use other codes below to avoid meeting or getting killed by strong monster. NOTE: If you want the area to show on the map, you have to turn this off and select any menu and walk around the area. If FX is not off then the area you are on will not show on the map. Anyway, you cann't see the map while the FX is on. ??2F-E767 No music on the field. ?? any number or letter will work. AA65-5701 Perfect walk thru wall in town only.(Only work in the town you begin). Cannot walk thru wall if in the room. EE65-5F01 Perfect walk thru wall on world map. EEC1-E7A2 Encounter enemy each step. Ignore the HP and AP number in status screen. 3061-5DA1 After you walk out of town, the screen scroll aournd the world map and back to you. But only to find that Bow (the dog) is by himself. Turn the GG off and go into menu screen and out. When in battle both character do not exist. Game freeze after enemy attack. Created by: Micah Stuart (email to [email protected]) -------------------------------------------------------- FB0C-7D64 Walk through water on the world map; walk through all land except the parts where you can see the rocky type side; and best of all, no enemies. NOTE: Does not allow you to talk to some people. When this happens, leave the room/place, turn off your GG, and come back in. Created by: [email protected] ---------------------------- EECA-EFD2 On World Map, always fight in the Forest. However, you will not actually be in the forest,as Spar's Natr magic doesn't call trees or anything, but it is cool. Also you can change slots 1&2 to vary the vegetation. Try DF in place of EE. -------------------- | PART 6: TOWN CODES | -------------------- Created by: [email protected] ------------------------------------------- AA65-5701 Walk thru building in Hero's home town. Still trying to find the universal walk thru wall for every towns. Found the starter code that let you enter any building and cann't move afterward. 00E0-8FA2 Talk to any sale clerk, bring up the bank menu. Created by: Micah Stuart (email to [email protected]) -------------------------------------------------------- 01AD-5762 Walk into townspeople and your party will be warped to different places. But be careful, sometimes they get stuck. A20B-77D4 Fight enemies in buildings such as houses, shops, and inns; but you won't be able to talk to the owners of some establishments with FX on; also have the same effects as above. 5581-7DDE Change town people to different person. Created by: LuKaS X([email protected]) ---------------------- 2A30-770F "WALK THRU PERSON" You can walk through any person in any area. You can also walk through some other objects like treasure chests. The only disadvantage is that you won't be able to talk to people or get treasure in that area. To solve this problem, leave the area and re-enter with the effects off. 7FE6-770F "PEOPLE SAY DIFFERENT THINGS" If you talk to somebody, they will probably say something that another character in the game says. B4EC-7D6F "STRANGE" If you talk to somebody or go into battle or a shop, 4 digits (It looks like half of a GG code) will appear in the upper left hand corner. When you do different things the numbers change. Created by: [email protected] ---------------------------- EE3A-EFD2 Switch lead character's graphic when entering or leaving a town or battle. This includes several Shaman forms as well as all the other guys and girls. Note: NEVER go into the Menu screen or else it will black out. EE3E-EFD2 Hero invisible in town-strange, disconnected scroll of people on World Map. Use R button for effect. ------------------------------ | PART 7: HUNTING GROUND CODES | ------------------------------ Created by: [email protected] ------------------------------------------- DD20-5D07 In Huntvil: Food does not move and Bow's arrow does not move either but can still kill Food. Ignore everything else. 00C0-5DDA Only one member can walk in the Huntvil. Altered from Whrek's code BBCD-54AA EEC1-54DA When pick up prize after kill (food in Huntvil) the screen scroll sideway and back. Now you move the screen not the character afterward. 3320-EFA2 Another WTW code for HUNTSVIL. This time the animal cann't hide in the grass brushes. --------------------- | PART 8: MISC. CODES | --------------------- Created by: [email protected] ------------------------------------------- EE20-54D7 Three or more effects code. Effect 1: Everybody give 999 damage at random (most of the time). Not include low HP monsters. Effect 2: Bow (the dog and/or other characters) will raise to level 99 after one battle. Have 255 for status. Effect 3: Items in shop will cost higher. Tip 1: Use this code with the infinite attack code ( EE2E-EDA7 or EE2E-EF67 )in battle. Tip 2: In the Shop: Buy the highest price item you can afford and as many as you can before turning on the FX. After the FX is on you can sell the items and make profit. Get and keep full stocks of items, have 9,999,999 Z in the bank and on yourself. 77C0-EFDA Selecting Magic and Equip menu: When cancelled the menu still exist. 00C0-EFDA See Nina's face icons instead of that character when choose Magic, Equip, and Status menu. 33C?-E762 HP and MP number change. But no effect. 00AD-7DD4 Different music at the Title (blank) screen. Warping ??? messed up character. Altered from Micah S. code A20B-77D4. Good job on finding the When and Where monster encounter codes with the walk thru. >>>WARNING<<< AA83-7704 Erase saved games after selecting it. 0080-77D2 Erase all saved games after battle. 0080-74DE ERASES THE SAVES 00C4-EDD8 ERASES THE SAVES EEC0-EFD2 Hero's max HP= 968 But no effect. EE63-EDD7 Yellow background screen (in window box ..ewtc.) EE60-EFD3 Effect in the SWCH menu. EE60-E70A Warp? Use any magic and select destination to warp to that area. Note: Only warp to place that you have already been there. 2160-EDA2 Enable you to unequip (almost infinite) and get different item every time. Only able to unequip the "Etc." slot. 2562-E7A2 See 2 Bows by going into menu screen. Turn GG off before you leave menu. Now have 2 Bow as mapman. 55C3-EDD8 Use any item in battle & blank magic spot. 5562-EDD7 Darker background with light-up characters. 3383-7764 Background color changed in any Menu screen. 3E25-5DD7 Multiple effects. Altered from ( EE20-54D7 ). Effect 1: 999 damages to everybody. Use with infinite attack code. Effect 2: Everybody raise to level 99. Effect 3: Items in shop cost even more (9,999,999 Z can't even buy 1 item). Tip: Buy items when FX is off and sell the items when FX is on to make profit. 0060-87D2 Change status when equipping item. E160-87D2 Jump to SWCH menu when trying to equip. 3E60-87D2 Equip any item with the scroll list. Note: Must have at least 2 items for each slots for the scroll list to appear. ??64-EDD2 Duplicate that item when equipping it. 0060-ED02 Same as above. EE64-EDD2 Erase equipped item when trying to equip it. 0060-E402 Same as above. EE6F-EDD2 Equipping the left "Etc." slot will equip that item in the weapon slot and right "Etc." slot in the Shield slot. 0060-EFA2 Raise Bow's attack when equipping Hero. Not sure if raises others. 55E0-E7AE After cancelling from item menu, it goes into equip mode. 00E0-87D2 Repeat last payment no matter if you are at the item store, armor store or Inn. Note: Turn GG off when accepting or the clerk do the finish (thing). 00E0-8702 Wierd text message. (Slow) Created by: [email protected] ----------------------- Enter the code A3CD-5544 + 5665-54A1 + 0123-5E70 + 776D_C343 + 4DED-C4B3 What it does is make your guys stronger(more counter attacks,special attacks,lead off fights,etc...)but if you have it on when you enter a town,it will make it invisible. So, before you enter a town turn it off. If you forget and walk in with it on; go to the stat screen and turn it off. Then exit the stat screen. The code only makes towns invisible. Created by: [email protected] ---------------------- xx65-7FFD "MULTIPLE EFFECTS" Fill in xx with anything. Many things might happen like: 1) Your character will appear on the title screen and you can walk around. 2) Once you load a saved game you might be teleported to a different area. 3) While you are in the game some characters may replay talking sequences from earlier events. 4) The game might blackout (glitch). 1B64-7FC1 "STRANGE MUSIC AND SOUND FX" CCCA-8762+ Get spells for the Hero just by going into the menu screen. 57CB-8762 Look at your status screen and see that Ryu automatically got some new spells! You will get the dragon spells and some others. The higher your level/the more AP you have, the more you will get. Also, if you go into battle with this code, afterwards Ryu's spells will change. Save the game to keep what you got. 3AB4-8703+ Item code. Before using the code, make sure the person you 6E6B-8F02 are going to use this with (it doesn't matter who) has 2 weapons - one equipped and one in the inventory. To use this code, go to the equip screen with the GG on and move down to the left etc. slot (it should be empty) and equip the first item (you will notice that it is the weapon). Then unequip (Ueq.) what you just put in that etc. slot. Go to your items screen and see that you got a new item! You can repeat this process but you have to save and reset the game each time you get an item. Although this takes longer than the other item codes, it usually gives less "blank" items. F78D-7FA2+ Get high stats. Go into your equip screen and equip any item. EE80-7F62 Your Off.,Def. and Vigor will go into the 500's! Save the game to keep the stats. But, sometimes when you go into the menu screen it may reset to normal. If this happens, just use the code again. 4BB4-8F62 Different color Shaman on menu screen. Created by: [email protected] --------------------------------- 006C-E7D6 Grey cursor never goes away. xx83-E7D6 Changes the letter before your level number (instead of saying Lv99, it would say D99.) --------------------------- | PART 9: ITEM CHANGE CODES | --------------------------- Created by: [email protected] ------------------------------------------- Changing Equip Item Code 1: --------------------------- ~Turn any item to be equip into different item equipped. ~Get duplicate item when un-equipping item in the "Etc." area. ? = Blank (with item that does not show) * = Delete equipping item and equip nothing. NOTE: Item may not be equippable if does not equipped in their section. Example: Item changed in the "Etc." may not be equip in the Weapon, Armor ...etc. area. NOTE 2: Item may not be usable with this change code. Base Code: ??60-EFD2 Replace the ?? with the following for that item. 00= Collar 01= WindBR 02= Charm 03= ShinyBR 04= SkullBR 05= LoveBR 06= GutsBT 07= * 08= LifeBR 09= HolySF 0A= IronBR 0B= KramerBR 0C= D.Earing 0D= FastShoe 0E= X? 0F= DmndBR 10= SilverDR 11= KingSD 12= QuartrST 13= IronKN 14= RevetKN 15= LongRP 16= LongSD 17= IvyWP 18= TwinBW 19= MagicRG 1A= BronzeST 1B= BusterSD 1C= CrossBW 1D= ? 1E= BurnKN 1F= HexadST 20= ? 21= MoonDrop 22= FastShoe 23= CrmsnCX! 24= MoonDrop 25= WiseRBX' 26= SilverX^ 27= ? 28= FastShoe 29= Dinker 2A= * 2B= BraveAX1 2C= FastShoe 2D= Herb 2E= MoonDrop 2F= ? 30= SilverAR 31= FastShoe 32= Shrimp 33= ? 34= JahAR 35= X2 36= ? 37= ? 38= OceanRB 39= SilverX1 3A= BraveAX1 3B= Frizbee 3C= * 3D= ? 3E= ? 3F= FastShoe 40= Mckrl 41= Tuna 42= Tendon 43= Beef 44= G8Bait 45= Minnow 46= Unagi 47= Srdine 48= Chkn 49= Bait 4A= Meat 4B= Snper 4C= PileWm 4D= ? 4E= Liver 4F= Urchin 50= NinjaDR 51= StockRP 52= GoblinSD 53= EmpireSD 54= WoodenDR 55= FlameSD 56= StarrSD 57= MothDR 58= DragonSD 59= ShortRP 5A= KingOfDR 5B= DamageSD 5C= BreakSD 5D= ? 5E= ElmoreSD 5F= FireRG 60= HelpBLx3 61= * 62= Van.Ext 63= TwinBW 64= SlicerDR 65= * 66= * 67= Vtmn X, 68= Tuna X1 69= RoyalHT 6A= Plate 6B= * 6C= HeroBT 6D= Herb 6E= ? 6F= WiseHoop 70= DeadSoup 71= Biscuit 72= IceChunk 73= Tolen 74= SprRib 75= Octopus 76= PanPizza 77= Charcoal 78= KmikzeBL 79= P.Pourri 7A= Shaker 7B= GoldBar 7C= FireRock 7D= ? 7E= HeroBT 7F= Egg 80= WFruit 81= ? 82= ? 83= BronzeSH 84= Frizbee 85= ? 86= BraveAX1 87= Antdt 88= FastShoe 89= FastShoe 8A= ? 8B= HelpBL 8C= HelpBL 8D= * 8E= CrmsnCL 8F= ? 90= 100C 91= 10,000C 92= ShortBW 93= BronzeSD 94= ? 95= OwlFruit 96= Cake 97= 1C 98= Mirror 9A= BoyDR 9B= ? 9C= ? 9D= ? 9E= FalseBW 9F= ? A0= MoonDrop A1= MoonMaX2 A2= FastShoe A3= ? A4= TendonX2 A5= ? A6= FireBWX9 A7= Urchin A8= ? A9= SilverX' AA= OceanRB AB= Herb AC= ? AD= ? AE= MoonDrop AF= ? B0= ? B1= ? B2= GutsBL B3= ? B4= MoonDrop B5= BoyDR B6= ? B7= KingHT B8= Gold B9= NatureWP BA= ? BB= Van.Ext BC= * BD= ? BE= ? BF= * C0= Vtmn C1= CrmsnCL C2= Shaker C3= Herb C4= WhiteSX6 C5= ? C6= ? C7= TwinBW C8= ? C9= ? CA= ? CB= ? CC= ? CD= * CE= ? CF= ? D0= * D1= * D2= X1 D3= * D4= * D5= WorthRG D6= X5 D7= * D8= * D9= WorthRG DA= * DB= ? DC= Mckrl DD= *Normal* DE= * DF= MothDR E0= DreamBR E1= ? E2= ? E3= X2 E4= RevetKN E5= Shrimp E6= * E7= * E8= Herb E9= ? EA= F.Spice EB= X2 EC= * ED= ? EE= * EF= Frizbee F0= * F1= * F2= * F3= * F4= * F5= Random F6= * F7= * F8= * F9= * FA= * FB= * FC= * FD= AutoBWX2 FE= * FF= * Changing Equip Item Code 2: --------------------------- ~Turn any item to be equip into different item equipped. ~Get duplicate item when un-equipping item in the "Etc." area. NOTE: Item may not be equippable if does not equipped in their section. Example: Item changed in the "Etc." may not be equip in the Weapon, Armor ...etc. area. NOTE 2: Item may not be usable with this change code. NOTE 3: Different item may change into other item not the same one like the other code. NOTE 4: Code 2160-EDA2 enable you to unequip different item in the "Etc." area. Base Code: ??60-EDA2 (All possible items are found.) Replace the ?? with the following for that item. 00= Plate 04= SunMask 07= CharmRod 09= CharmRod 10= ElmoreSD 21= NinjaD 29= Herb 40= FastShoe 46= Shorts X7 4B= Antdt 50= IronSH 57= Worm 59= Worm X4 5C= Dinker 60= NatureWP 65= DragonHT 7B= Van.Ext 7C= DemonSH 82= GoldBar 84= Dinker 87= Van.Ext 88= WFruit X8 8A= WFruit 8C= Roast X8 90= HeroBT 94= Tendon 97= Worm 99= Worm X8 A1= Herb A5= Frizbee A6= Van.Ext A9= PwrFood C3= Shrimp X8 C8= Herb X10 CB= WoodenDR CC= Wooden X1 CE= WFruit X2 D5= Roast X2 D8= LifeP1 DB= Shrimp X1 DC= Herb X5 DD= *Normal* F0= BlindeSH F6= WiseBL FC= Mamoth X1 ------------------------------- Thanks for reading this FAQ. For more of our great original codes, visit our web site at http://www.videogamesource.com/genie. End of FAQ.