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Hello everyone!
I'm looking for use my original PAL GDs of Skies of Arcadia and Resident Evil Code: Veronica with the japanese_cake vga patches. How? Using Codebreaker, like widescreen patches! As far as these patches just affect 1ST_READ.BIN files, I think that's possible.
I went first with Skies of Arcadia.
I was reading this website: The Secrets of Professional GameShark(tm) Hacking
And comparing original bin with the patched one, I have seen that I must inject in 1ST_READ.BIN file:
In 000187F0: 224F03D2 0B420900 264F0B00 09000900 60A5388C
In 0037A560: 224F05D2 0B420900 05D20820 008B03D2 264F0B00 23600900 20272A8C 31000000 38000000
Here the differences:
Bearing in mind that these addresses are loaded in the Dreamcast memory address 0x8C010000 and that should be in LittleEndian format, translated to Codebreaker:
I tested it and... doesn't work :(Code:020287F0 D2034F22 020287F4 0009420B 020287F8 000B4F26 020287FC 00090009 02028800 8C38A560 0238A560 D2054F22 0238A564 0009420B 0238A568 2008D205 0238A56C D2038B00 0238A570 000B4F26 0238A574 00096023 0238A578 8C2A2720 0238A57C 00000031 0238A580 00000038
I was thinking about the VGA flag bit in IP.BIN, and I was looking for it in the memory. It is exactly in 8C00803D. I have set that to "1" and... doesn' work neither.
Curiously I have tested that with Demul and CheatEngine (changin every 8Cxxxxxx to 2Cxxxxxxx) and it works! I didn't become the message "wrong video cable" and it works in 60Hz.Code:0000803D 00000031
Anyone have any idea, why that doesn't work with real hardware?
I've proved with Action Replay (codeshark) too!
Thank you very much!!