0
The first game listed was Atelier Meruru, and it showed how to modify items. The link to the spreadsheet was dead, so I went through and made my own documentation for it. This is basically all the information in the link should you not want to view it and save a little time. :mrgreen:
Basket Slot 1 offsets
By adding 30 to each of these values, you'll find the hex address for the next item in line. There are either 60, 80 or 100 basket slots, depending on which effects are on the basket Meruru has equipped, and 1999 container slots. The top code, item number is what makes code creation difficult. As you progress through the game, each item is assigned a value and it appears to retain this value when moved from the basket to container and vice versa. So in theory like I found out, even though it is in basket slot 1, it won't be numbered 1. In my case it was something like 00 00 0A 18. So in theory, the example code and others I have made will most likely only work when applied to a freshly created save game.Code:20039FFD 0000XXXX - Item Number 2003A001 0000XXXX - Item ID 2003A005 42F00000 - 120 Quality 2003A009 0000XXXX - Trait 1 2003A00D 0000XXXX - Trait 2 2003A011 0000XXXX - Trait 3 2003A015 0000XXXX - Trait 4 2003A019 0000XXXX - Trait 5 2003A01D 0000XXXX - Effect 1 2003A021 0000XXXX - Effect 2 2003A025 0000XXXX - Effect 3 2003A029 0000XXXX - Quantity
example code:
Ultimate Peacemaker (Basket Slot 1)
Quantity: 999
Quality: 120
Traits:
Rank Special
Cost Bonus
Effect Boost Lvl 1
Effect Boost Lvl 2
Mortal Blow
Effects:
Prayer Fireworks
Now I have no idea who Joe Money is, but credit goes to him for this code. In order to not make these posts too long to read, more information will be in a new post.Code:20039FFD 00000001 2003A001 0000000C 2003A005 42F00000 2003A009 000000A8 2003A00D 000000AB 2003A011 000000A9 2003A015 000000AA 2003A019 00000029 2003A01D 0000002F 2003A029 000003E7