Metroid 2: The Return of Samus


Manual re-write by: VmprHntrD

This is the manual to the GameBoy game.....

Metroid 2: The Return of Samus (from: Nintendo)


[TABLE OF CONTENTS]_____________________________________________

The Metroid Story .......................................................... 3
Controller Operations ...................................................... 7
How To Play Metroid ........................................................ 8
The Planet SR388 .......................................................... 11
Cybernetic Suti Technical Spec ............................................ 13
Items ..................................................................... 15
Enemies ................................................................... 23


[Page 2]

[THE METROID STORY]_______________________________________________

In the year 2000 of the history of the cosmos, representatives of many
different planets in the galaxy established a congress called the Galatic
Federation. A successful exchange of cultures and civilization resulted, and
thousands of interstellar spaceships ferried back and forth between planets.
When space pirates appeared to attack spaceships, the Federation Bureau
created the Galactic Federation Police.

There are many unknown planets throughout the galaxy. Many of these are
causes of concern to the Galactic Federation. To take care of this, they
employ Space Hunters, the greatest of which is Samus Aran.


[Page 3]

Samus' greatest achievement has been the destruction of the pirates' Metroid
plans on the planet Zebes. IN the year 20X5 of the cosmos, an unknown life-
form was discovered on planet SR388 by a Galactic Federation deep-space
research ship. The research crew took a sample of the creatyre and placed it
into a suspended animation stasis capsule and dubbed the life form "Metroid".
On their way back to their home base, the research ship was attacked by
pirates who stole the stasis capsule containing the life-form!

The Metroid in suspended animation could easily be brought back to life, and
exposure to beta rays was all that was needed to cause it to multiplu. This
highly dangerous creature will cling to any other creature and suck away its
victim's energy.

Samus, by order of the Galactic Federal Police, sucessfully and singlehandedly
penetrated the space pirates' natural fortress on the planet Zebes. After a
series of intense battles, Samus destroyed all the Metroids she encountered.
Her destruction of the reactivated Mother Brain at the center of the fortress
crushed the pirates' evil plans.


[Page 4]

After serious consideration of how terrible and destructive the Metroid life
form was, the Galactic Federation sent another research ship to SR388. This
trip was to make sure their was no more Metroids left on the planet.

After a short time the Federation received an emergency notice from the
researh base. They had lost contact, and the research ship was missing. The
base had already sent a search and rescue party, but after their initial
contact, the rescue ship was not heard from again.

A special combat group was assembled consisting of armed soldiers from the
Federation Police and was immediately dispatched to SR388. After transmitting
their primary landing data, they also were never heard from!

Rumors spread fast, and again, the whole galaxy was seized with the fear of
Metroids.

With this limited information, the Federation was positive that a Metroid must
still be surviving, hiding deep in the planet underground. Even one living
Metroid could easily wipe out an entire planetary civilization. So, the
Galactic Federation called its members to an urgent conference to find a way
to overcome this menace. They quickly came to one conclusion, which was
unanimous and simple....Give Samus Aran the order to exterminate the Metroids!


[Page 5]

The underworld of the planet SR388 is a complicated structure of multi-layered
domes and space. Some of these contain the ancient ruins of some unknown
civilization. These are home to many life forms living on the planet.

Samus, charged with her mission from the Galactic Federation, hurried to the
planet SR388.

Samus' confrontation with the Metroids has started again. You must help Samus
save the Galaxy from the Metroids!


[Page 6]

[CONTROLLER OPERATIONS]__________________________________________

Function of Each Button

* A BUTTON
Jump

* B BUTTON
Shoots Beam or Missile

* CONTROL PAD
Left and Right Moves Samus Left or Right
Up Arrow Aims weapon UP
Down Arrow Makes Samus curl into a ball
During a jump, will aim weapon Down

* SELECT BUTTON
Selects deam or missile

* START BUTTON
Pauses game. Press again to release pause

NOTE
If you press A, B, START and SELECT all simultaneously, the game will reset
back to the title screen.


[Page 7]

[HOW TO PLAY METROID]______________________________________________

* Before You Start
Correctly insert the Metroid II The Return of Samus Game Pak into your GAME
BOY compact video game system and turn the POWER switch to the "ON" position
"Nintendo" will appear on the screen followed by a short introduction and
the title screen.

* Beginning The Game
When the title screen appears, use Left or Right on the Control Pad to
select START 1, START 2, or START 3.
Then press the START Button to begin.

You can save three different games. For detailed instructions on saving your
game, see page 10.


[Page 8]

* Reading The In Screen Display

[A screen shot is shown from left to right ENERGY UNITS, MISSILE SUPPLY, and
METROID DETECTOR is indicated.]

* During the game, data will appear on the bottom of the on screen display, as
shown in the picture above.

ENERGY ................... The untis of energy that Samus currently has. Each
filled tank holds 100 units.
MISSILES ................. The number of missiles that Samus has.
METROID DETECTOR ......... The number of Metroids detected on the planet.
This detector can also show other information about
Metroids.


[Page 9]

* About Saving The Game

You may only save the game when you reach a SAVE POINT. These will appear
during game play.

When Samus stands on the SAVE POINT, the message "SAVE...PRESS START" will
appear at the bottom of the screen.
Press the START Button and your progress will be saved. When "SAVE...
COMPLETED" appears, you may continue playing the game, or you may turn the
power switch "OFF" so that you may resume your game later.

There are several SAVE POINTS in the game. The last save made will be the
point at which Samus' status will be recorded.

This game has battery back up, so saved data will be stored even if the GAME
BOY is turned off.

* Deleting A Saved Game

To begin a new game after you have already saved data to all three file
numbers you must first clear the file that you wish to save to. Using the
Control Pad, select the file number your wish to clear, then press the SELECT
Button. The wold CLEAR will appear below START. Then press on the Control
Pas and the START Button simultaneously. You will hear a small explosion
indicating that the file has been deleted.


[Page 10]

[THE PLANET SR388]________________________________________________

Samus, you are charged with the destruction of all Metroids existing on the
planet SR388. The underworld of the planet SR388 is a complex maze shape.

(On pages 11-12 there is a big picture of SR388's sections. Sorry but it's
impossible to draw in ASCII, therfore I will just write all the text from the
two pages below.)

The underworld of SR388 has many different areas. The tunnels between each
area are filled with a dangerous liquid that will deplete Samus of her energy.
When an earthquake occurs, the liquid may drain away or fill in areas of the
tunnels. Watch out for the liquid! You must learn to work around it.

Some areas in the caverns appear to be ruins of an ancient civilization.
Check these areas carefully. You may find useful items to make Samus more
powerful. It is essential to your task to hunt for these power items.

Some qalls can be destroyed by using the beam. However, some must be
destroyed with a bomb. Often you must blow out a wall to proceed. There are
many hidden paths and pitfalls.

Metroids are hiding in the dome-like caverns, corridors and tunnels.
Additionally, a number of strange life forms live in the underworld that will
attempt to prevent you from completing the mission.

According to the resort sent to us by the Galactic Federation Special Squadron
the only effect way to destroy a Metroid is by using missi;es. Be aware that
when the Metroid molts it undergoes a metamorphosis. Each time a Metroid
changes its shape, it gets stronger and more powerful.

This mission to exterminate this terrible creature will be a task of extreme
difficulty........


[Pages 11-12]

[CYBERNETIC SUIT TECHNICAL SPEC]__________________________________

Samus Aran With Full Equipment

(On pages 13-14 there is a big picture of Samus' cybernetic suit. Sorry but
it's impossible to draw in ASCII, therfore I will just write all the text from
the two pages below.)

HELMET_________________________________(Points to the helmet)

OXYGEN SUPPLY EQUIPMENT________________(Pointing to air ducts on the helmet)

WEAPONS HAND___________________________(Points to the hand cannon)
Shoots beam or missiles. When missiles are active, the barrel will be open.
The supply of missiles is limited, and it will be necessary to reload. There
are many different kinds of beam weapons. The beam that will be fired will
depend on which item was last found and equipped.

HIGH JUMP BOOTS________________________(Pointing to the boot part of the suit)

INFRARED RAY SCOPE_____________________(Pointing to the eye piece of the helmet)

NORMAL SUIT____________________________(Pointing to the body armor)

LEFT HAND______________________________(Pointing to the left hand)

BARRIER SUIT___________________________(Pointing to the upper leg)
Becomes enabled when Samus finds the Varia.


Samus can wear up to 14 different kinds of items. Make sure to arm her
efficiently and make good use of each item obtained.


[Pages 13-14]

[ITEMS]____________________________________________________

These items will help Samus increase offensive and defensive powers.

Artifactor Statue
This is a relic of an ancient civilization. This statue holds the "Item
Sphere".

Item Sphere
usually, the power items (except missile type and energy type items) are
hidden in an Item Sphere. Shoot the Item Sphere with a beam to make the item
appear, then touch it to equip.


[Page 15]

Missile Pod
This item allows Samus to hold more missiles. It also replenishes Samus'
stock of missiles to maximum.

Missile Battery
Reloads all missile pods to maximum.

Energy Tank
This item will increase Samus' amount of storable energy and will refill all
life energy to maximum.

Big Energy Ball
This will refill all energy tanks to maximum.

After destroying some of the creatures on the planet of SR388, they may turn
into Small Missiles or Energy Balls. These items will allow Samus to recover
missiles and energy.


[Page 16]

Bomb
After obtaining the bomb, press the B Button while in the ball shape to set a
bomb. Bombs have the power to hurt enemies, and to break through some floors,
walls, and ceilings.

Spider Ball
When Samus has assumed the ball shape, she can activate the Spider Ball by
pressing Down on the Control Pad. This "sticky ball", gives her the power to
move across the walls and ceiling unhindered by gravity. To maneuver, use the
Control pad. To return to the regular ball, press the A Button.

High Jump Boots
With these boots, Samus can jump more than twice as high as she normally can.


[Page 17]

Spring Ball
This allows Samus to jump while in the ball shape.

Space Jump
With this item Samus can jump continuously through the air while spin jumping.
Learn how to use this item effectively by hitting the jump button again before
she touches the ground and Samus will be able to do a perpetual jump. It may
require some practice, but keep trying!

Screw Attack
This allow Samus to destroy enemies she contacts while spinning through the
air.


[Page 18]

Varia
This itme effectively doubles the energy absorption of Samus' cybernetic suit,
enabling her to withstand enemy attacks much more effectively.


[Page 19]


Star Ship
This is Samus' elite custom scout ship designed to travel interstellar
distances. Samus travelled to the planet SR388 in it. This ship is her base
of operation for this mission. Samus may restore her energy and reload her
missiles by returning to it.


[Page 20]

Beams
When Samus equips a beam type item, her normal beam will change to that beam.
NOTE She cannot have 2 different beams simultaneously.

Ice Beam
This beam will freeze an enemy for a short period of time, making them unable
to move. Samus can jump on a frozen enemy without receiving damage.

Wave Beam
The beam travels in a wav shape. It is a very powerful beam and had a wide
range of effect.


[Page 21]

Spazer Laser Beam
A three way beam with an extremely wide focus is fired when this weapon is
discharged.

Plasma Beam
This extremely powerful weapon fires a beam that can even penetrate solid
walls. It's the strongest and most destructive of all of the beam type items.


[Page 22]

[ENEMIES]__________________________________________________

On the planet SR388, there are a variety of life-forms to be found.
Additionally there are several mechanical creatures left from the ancient
civilization that are still present and functioning. Samus must be careful of
these, as they will attack immediately when she approaches.

YUMBO
Flies unsteadily in the air.

TSUMURI
This snail-like creature has very sticky legs and will creep along the walls
and ceilings of the caverns.

DRIVEL
They move back and forth in the air. When Samus approaches, they will spit a
strong liquid acid.

SKREEK
They usually hide in the gaps in the underground or in the liquid. They will
suddenly appear to attack, spitting bullets from their mouth.


[Page 23]

HORNOAD
Be wary of this hopping enemy.

CHUTE LEECH
Usually they will lay quietly on the ground or in the liquid. But, when Samus
comes close, they will jump up to attack falling down like a leaf from a tree.

MUMBO
This enemy flies in the air.

GAWRON
This enemy lives in a nest with many of its kind. When Samus approaches, they
will start attacking, on after another.

SEPTOGG
This unusual shaped creature floats in the air. Samus can ride on it without
damage.


[Page 24]

GULLUGG
This creature flies around and around in the air.

BLOB THROWER
This plant creature spits out little blobs.

SEEROOK
Moves back and forth on the ground.

SENJOO
Spinning the rings on its side, this creature floats in the air and attacks at
a perpendicular angle.


[Page 25]

MOHEEK
usually quite tame, but if Samus touches its tendrils, she will be hurt badly.

SKORP
They come out from their holes to attack with their disk saws.

GLOW FLY
When dormant, they stick upon the wall with their abdomen flashing, When
Samus comes close, they will roll up and crash into her.

NEEDLER
They move along the walls and the ceilings.

YUMEE
This creature will pop out of the ground and try to sting Samus with its sharp
horn.


[Page 26]

MEBOID
This is an amoeba-like creature. They just move back and forth.

FLITT
Samus will not receive any damage even if she touches them. Look closely for
them, as they have a tendency to conceal themselves.

OCTROLL
When Samus comes close, they fall fluttering downward.

TPO
This robot may be small, but it will do damage.

ARACHNUS
It will roll up its body like an armadillo, then rush at Samus.


[Page 27]

WALLFIRE
A robotic, proximity sentry mounted upon the walls.

SHIRK
This robotic enemy is programmed to crush targets with its sharp nail.

AUTOCAD
Another type of robot, presumably left over after the demise of the ancient
civilization. They now hop around out of control.

AUTRACK
This robotic guardian can be found in various places. They have a long neck
that is usually withdrawn, but it will extend it and attack with a laser beam.


[Page 28]

GUNZOO
This multi-gunned robot fires at anything that moves.

AUTOM
Watch out for this robot's severe firepower.

GRAVITT
It comes out of the ground and rushes at Samus, then darts back underground.

PINCHER FLY
A fly-like creature found in some areas. If touched, they will damage Samus,
but they will not attack on their own.


[Page 29]

HALZYN
It flies unsteadyly in the air. The hard shell on both sides of its body
keeps it safe from beams fired its way.

MOTO
When Samus comes close, they will dash at her. They have a hard shell that
protects them from beams.

PROBOSCUM
Originally programmed as a worker, not a fighter, this robot is out of order
and out of control.

RAMULKEN
Their bodies are protected by a hard shell, and beams will not effect them.
Their only weak point is their legs!


[Page 30]

METROIDS AND THEIR KNOWN MUTATIONS

METROID
This is their first shape after hatching from eggs. They will cling to any
creature that they can find, drawing its victim's life energy away.

ALPHA METROID
This shape of a Metroid after its first molting.

GAMMA METROID
After molting from the lesser mutation, the Metroids will grow much larger,
gaining the power to attack with lightning bolts.


[Page 31]

ZETA METROID
Multiple mutation will cause a metroid to continue to grow into an even larger
and more powerful adversary.

OMEGA METROID
This mutation is absolutely huge, its power, incredible!


[Page 32]