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Donkey Kong Land 2
Typed out by Ben Kosmina
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Contents
Starting the Game................................4
Controller Functions.............................7
Diddy's Moves....................................8
Dixie's Moves...................................10
Treasure........................................12
Items...........................................13
Barrels.........................................15
Animal Friends..................................18
Kong Family.....................................22
Enemies.........................................24
Warranty Information............................29
Thank you for selecting the DONKEY KONG LAND 2 Game Pak for the Nintendo Game
Boy unit. Please read this instruction booklet thoroughly to ensure maximum
enjoyment of your new game. Then save this book for future reference.
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King K. Rool and his band of Kremlings apenapped Donkey Kong. They're demanding
the Kongs to hand over the banana hoard for Donkey's safe return. Donkey Kong
would have a fit if they lost the banana hoard again. So it's up to Diddy and
Dixie Kong to save him. Help the two monkeys make their way through all the
Kremlings and all the traps to find Donkey Kong.
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[Picture of Donkey, Diddy and Dixie Kong]
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Starting the game
-GAME BOY SYSTEM
First you have to plug the cartridge into the Game Boy system. Then turn the
power on. Press START when you're ready for adventure.
-SAVE SLOT
When you start the game, you'll get to choose which slot to save your progress
in. During the game you will have to make it to Kong Kollege so Wrinkly Kong can
save your game, but more on that later. If you're continuing your game from
before, you'll be able to select the saved game on this screen.
-SUPER GAME BOY SYSTEM
Plug the cartridge into the Super Game Boy. Then insert the Super Game Boy into
the Super NES. Turn the power on. Press START when you're ready for adventure.
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GAME SCREEN
During game play, the different counters that tell you how many items you have
collected are scrolled off the screen. They will appear when you collect an
item. The following things might appear on the screen:
-BANANA COUNTER
This keeps track of how many bananas you collect. Get 100 for a free life.
-K-O-N-G LETTERS
Collect the set to earn a free life.
-LIFE HEARTS
These hearts let you know how many lives you have remaining. They appear at the
bottom of the screen.
-TIMER
In the Bonus Levels you will have a limited amount of time to get the Kremcoin.
Time remaining is shown at the top centre of the screen.
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MAP SCREENS
There is a map screen for each of the Worlds in DKL2. The maps show the
different levels in the World. You can also see the locations of the different
Kong Family members who will help you out during your adventure. In each
location, arrows will point you in the direction you can go next.
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Controller functions
+ CONTROL PAD
Move character
SELECT
Changes characters when you have both. Executes animal friends' special ability.
START
Pause
A BUTTON
Jump
B BUTTON
Cartwheel as Diddy.
Helicopter spin as Dixie. Pick up barrel, release to throw.
Press and hold to run.
Animal friend's attack.
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Diddy's moves
Diddy's in the starring role this time and he's off to prove himself a true
member of the Kong Family of Video Game Heroes. He'll have his work cut out for
him as he storms Kaptain K. Rool's pirate haven on Crocodile Isle.
Cartwheel
Diddy's signature cartwheel attack lets him bowl over enemies. If he cartwheels
off the edge of a platform and then jumps, he'll leap a little farther than
normal.
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Climb
Crocodile Isle is covered with climbable terrain, which makes it a perfect place
for a monkey to explore. Diddy and Dixie can not only climb up and down here,
but they can also climb to the right and left if the rope or chain allows.
Throw
Diddy can pick up barrels and certain enemies (after stepping on them), and then
throw them.
Swim
Swimming comes in handy in the many aquatic areas of Crocodile Isle. Tap the B
Button to make Diddy swim. Use the Control Pad to make him sink or swim faster.
[This should be the A Button that makes you swim.]
Run
Hold the Y Button down as you move to make Diddy run. Running makes the game
faster and more exciting.
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Dixie's tricks
Dixie and Diddy are inseperable friends and go everywhere together. Both share a
love of adventure and the awesome abilities to make it fun! Dixie's powerful
ponytail allows her to equal and sometimes surpass Diddy's adventuring
abilities.
Dixie's Helicopter Spin!
Using her terrific tresses, Dixie can float slowly to the ground from high
places by pressing and holding the B Button as she falls. While on the ground,
Dixie can also spin to defeat enemies.
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Climb
Being a monkey, Dixie can swing just like Diddy and Donkey Kong. Her arial
abilities give her an edge when she's at high altitudes because she can
helicopter to slow her fall.
Throw
Dixie uses her ponytail to pick up and throw barrels. She holds the barrels
above her head, which gives her a slightly different throwing trajectory than
Diddy has.
Swim
Dixie isn't afraid of the water (or much else for that matter). She's as much at
home under the sea as her friend Diddy is.
Run
Hold down the B Button as you move to run. While running, you will automatically
pick up and objects in your path, so use this with caution.
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Treasure
-KREMKOINS
You can earn a Kremkoin in each Bonus Level. There are three different types of
Bonus Levels. In one type, you must collect all the Start to make the Kremkoin
appear. In the second type, the Kremkoin is hidden and you must find it. In the
third type, you have to defeat all the baddies to make it appear. You can use
Kremkoins to pay off the monstrous Klubba so you can cross his toll bridge. What
is on the other side? That's for you to find out!
-CRANKY'S VIDEO GAME HERO COIN
These huge DK coins are well hidden, one per level, by Cranky himself.
Collecting these will improve Diddy's status as a video game hero in Cranky's
eyes. You have not really finished a level until you have collected the Video
Game Hero Coin.
-BANANA BUNCH KOINS
These coins are used to pay the various members of the Kong Family for their
help. Yes, the days of free advice are over. Even old Cranky charges for his
words of wisdom (although the insults are still free). [You can tell this is
just a cut-n-paste of the DKC2 Manual. Cranky isn't in DKL2.]
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Items
-EXTRA LIFE BALLOONS
Pop one of these things to get an extra life.
-HOT AIR BALLOON
Use this balloon to safely float over lava, just don't run out of hot air or
things will get a little hotter.
-CRATES
You'll find these scattered about the island. Picked up and thrown, they make
good weapons to bean enemies with.
-BANANAS AND BANANA BUNCHES
The trail of bananas will lead you to your ape-napped buddy, Donkey Kong. It is
possible to get every banana, and in fact the bananas will point you in the
direction of secret areas, hidden items or the end of the level.
-NO ANIMAL SIGN
This sign indicates that your animal friend cannot continue beyond this point.
If you try to go past he'll simply disappear. Don't feel too bad, though. You'll
be rewarded depending on how difficult it was to reach the sign.
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-KONG LETTERS
Collect the letters to spell KONG and earn an extra life.
-TREASURE CHESTS
These chests contain many different types of items. Break them open by throwing
them at enemies to discover what is inside.
-KANNONS AND KANNONBALLS
Kannonballs by themselves are good, reusable ammunition to throw at enemies. If
you place a kannonball in a kannon, it will flash, indicating that it's loaded.
Jump into the loaded kannon and it will launch you to a Bonus Level. [The
kannons in DKL2 don't flash when they're loaded.]
-END OF LEVEL TARGET
Jump on the target to end the level.
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Barrels
-PLAIN BARRELS
What's more fun than a barrel full of monkeys? How about Diddy and Dixie in a
barrel? There are tons of barrels in DKC2, and most have special uses.
-BONUS BARRELS
Bonus Barrels launch you into Bonus Levels when you jump into them.
-CHECK AND X BARRELS
The Check Barrels will open the gates on the roller coaster, the X Barrels will
close them.
-ROTATABLE BARREL
Use Right and Left on the + Control Pad to rotate this Barrel into the desired
position.
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-KANNON BARRELS
There are several types of Barrel Kannons: The Arrow Barrel simply launches you
into the direction of the arrow. Use the + Control Pad to make your character
move to the left or right once you're airborne.
Blast Barrels will automatically launch you in a certain, pre-programmed
direction.
Delayed Blast Barrels will allow you to aim them in the desired direction before
they blast you out. Be careful though, with some of these barrels you only have
a limited amount of time to shoot them before they go off automatically.
-TNT BARREL
TNT Barrels explode when they are thrown. Be careful, because some Kremlings
actually like to live in TNT Barrels...
-DK BARRELS
Here's where you'll find your partner if you don't already have him with you. If
you already have both characters, you won't be able to break this barrel when it
is in mid-air.
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-STAR BARRELS
These barrels mark a midway point in the stage. If you break one of these
barrels, you'll continue at that point if you lose a life later in the level.
-EXCLAMATION POINT BARREL
Break these barrels to gain temporary invincibility.
-ANIMAL BARREL
Barrels marked with an animal friend's picture will transform Diddy or Dixie
into the animal if they jump in. If they jump into a Barrel that shows a picture
of the animal that you are already transformed into, you will gain an extra hit
as that animal (two hit maximum).
-BIPLANE BARREL
This flying barrel is available for rent from Funky Kong. Use it to travel back
to levels you have already visited.
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Animal friends
Don't underestimate the value of good animal friends. They can be found
throughout the game's different Worlds and Levels.
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ENGUARDE THE SWORDFISH
Enguarde adds invaluable assistance in aquatic settings. As Enguarde, you don't
need to press the A Button to swim. If you press the A Button, Enguarde will
dash forward and use his sharp bill to knock out enemies. Hold SELECT to charge.
RAMBI THE RHINO
This powerful Rhinoceros loves to use his horn. Press the B Button to butt
everything out of his path. Hold SELECT to charge.
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SQUITTER THE SPIDER
This giant arachnid is one of the coolest animal friends. Press the A Button to
jump. Press the B Button to shoot a web. Make a platform by shooting a web then
pressing SELECT.
CLAPPER THE SEAL
Most seals can't change boiling hot water to room temperature, or turn water to
ice but Clapper can! Jump on him and he'll perform these services for you.
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RATTLY THE RATTLESNAKE
Rebelling against the Kremlings who infest the island, Rattly offers hish high-
jumping ability to help the Kongs. He can jump much higher than the Kongs
courtesy of his springy tail. Hold SELECT to jump higher.
SQUAWKS THE PARROT
Squawks' role in Diddy's adventure is very important. He helps Diddy and Dixie
explore higher grounds. Squawks can also spit eggs at enemies if you press the B
Button.
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Kong family
Even though Diddy and Dixie are supposed to be going on this quest on their own,
the rest of the Kong clan just couldn't stay out of it, especially since there
is money to be made helping beginning adventurers! You'll find all the Kong
Family members in the prime business locations throughout Crocodile Isle.
FUNKY'S FLIGHTS
Funky's Flights are the only way to fly! If you've already been to an area, you
can use Funky's Flights to revisit that place. This time, though, you'll have to
pay your fare in Banana Coins to get a ticket.
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WRINKLY'S KONG KOLLEGE
Wrinkly Kong's school room is a vital place for the Kong's to visit. Even if
you're having fun on your adventure, you'll want to go to school because nice
Mrs. Wrinkly can save your game.
Since this is a private school, you'll have to pay your tuition in Banana Bunch
Koins.
KLUBBA'S KIOSK
The towering Klubba is only friendly if you pay him. He demands payment of
anyone who would cross his bridge, but he'll only accept Kremkoins. What's on
the other side? Why would anyone want to go there? You'll have to find out for
yourself.
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Enemies
Our heroes encounter tons of K. Rool's Kremling Crew during their trecherous
adventure on Crocodile Island. You'll need to outwit these swashbuckling baddies
to rescue DK and the banana hoard!
KLOMP
This peg-leg Kremling is the standard type you will encounter.
KLOBBER
This Kremling hides in a barrel. When you get close, he pops out and tries to
push you around.
NEEK
Named for the annoying little squeaking sounds they make, these bilge rats
infest every corner of Crocodile Isle.
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KABOING
This Kremling bounces around on two spring-loaded peg legs.
KLINGER
Look out below! Klinger climbs around in the rigging, ready to slide down on
anyone below him.
CLICK-CLACK
If you flip this beetle on its back, you can carry it around and use it as a
weapon!
KRUNCHA
Muscle-bound and muscle-headed, Kruncha is impeverous to Diddy and Dixie's
attacks. They only make him mad!
KANNON
It looks like Klump can shoot now!
ZINGER
The bugs are back! Zingers return to endlessly buzz about and cause the Kongs
all kinds of problems.
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FLITTER
Flitter hovers in many locations. Bouncing off these dragonflies is a useful way
of reaching hidden areas, but be careful!
KLAMPON
He's Klaptrap's bigger brother, and he has a monsterous appetite for monkeys!
KLUBBA
His club should give you a clue about what might happen if you try to cross his
bridge without paying the toll!
FLOTSAM
Flotsam is a stingray that cruises ceaselessly back and forth.
LOCKJAW
This fat-lipped piranha will try to bite anyone who swims too close.
SHURI
Shuri spins around underwater, trying to skewer careless swimmers with its
pointy little arms.
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KROOK
Krook rockets his hooked hands at anything that comes near.
PUFTUP
Slowly but steadily, Puftup rises from the depths, getting bigger and bigger as
he puffs himself up. Watch out for his spines!
SPINY
Spiny may have a soft underside, but its quills will strike you if you get too
close.
KAPTAIN K. ROOL
The leader of the pack is back, and this time he's packing a blunderbuss!
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[blank page]
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[warranty]