Code:
Paper Boy 2




Typed out by Jesse Smith

Nintendo
Y
O    PAPERBOY 2                     DMG-V2-USA
B

E
M
A    Instruction Booklet
G




Table of Contents

Game Controls            2
Starting the Game        3
Playing the Game         4
Levels                   6
Scoring                  7
The Daily Report         9


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Game Controls

Up:     Speed up the bike.
Down:   Slow down the bike.
Right:  Move the bike right.
Left:   Move the bike left.
Select: Go to the Options screen; choose an option
Start:  Start the game, pause, and continue.
A:      Throw papers right.
B:      Throw papers left.

Control Pad: Moves the Paperboy or
Paper girl as shown.


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Starting the Game
To start the game:
1.      Put Paperboy 2 in the Game Boy.
2.      Turn on the Game Boy.
3.      At the title screen, press Start.
4.      Press Select to go to the Options screen.
5.      Press up or down to select the following options. Press left 
or right to change the Route number.
Route             Player enters the correct Route number.
Paperboy          The action figure is a boy.
Papergirl         The action figure is a girl.
2 players         Sets a two player game, where Player 1 is Paperboy 
and Player 2 is  Papergirl.
6.                Press Start to begin the game.


3



Playing the game
It's early morning and the birds are singing. That familiar "TWAP!" 
could only mean one thing-look out the Paperboy is back! Paperboy 2 
is a daredevil stunt rider with a new look - he's a boy or shes a girl! 
The neighborhood has changed too! There are more types of houses, 
including mansions, haunted houses, and kids club houses. There are also 
more obstacles, such as gargoyles, ghosts, and sewer monsters. Luckily, 
Paperboy 2 has improved steering ability and can deliver to both sides 
of the street. Nonetheless, Paperboy 2 still needs help (and skill) 
to survive the hazards of the suburban jungle!

When the game begins, a screen shows all the houses. The houses that 
belong to Paperboy 2's subscribers have paper boxes near the door. 
Score, lives remaining, and papers are shown in the lower left 
portion of the screen.

Score points by getting Paperboy 2 to deliver papers to subscribers' 
houses-those with paperboxes in front. Make sure they get their paper 
delivered or they'll drop their subscriptions! Get points when 
Paperboy 2 does good deeds, such as stopping burglars or runaway 
baby strollers. Collect bonus points in many ways, including breaking 
nonsubscribers' windows, watering the sunbather, and hassling the garbage man.

4



At the end of each day, beware! Paperboy 2's boss reviews his 
(or her) performance. If Paperboy 2 did well, he (or she) gets 
to wake up bright and early the next morning and make the rounds 
again. If she (or he) didn't make the grade, it may be time to 
look for a new job!

5




Levels
The game has three "weeks" of seven days each (Monday through Sunday). 
Each week has 20 houses: 10 subscribers and 10 non-subscribers. If 
Paperboy 2 misses a subscriber's house, then that house becomes a 
non-subscriber. If Paperboy 2 delivers to all of the subscribers, 
he (or she) can regain a former subscriber. This is called a Perfect 
Delivery. A perfect delivery earns resubscribers up to a maximum 
of 10. After that, a perfect delivery earns a free life. After 
successfully completing a week, Paperboy earns a promotion to a new route

Week 1:   20 small houses, a gas station, and a market.

Week 2:   10 small and 10 medium houses, a gas station, a market, a 
carnival, and spark.

Week 3:   10 medium and 10 big houses, a gas station, a market, 
a carnival, spark, a car dealer, and a mall.

Training Course: In addition, there is a bonus round training course at 
the end of each day. The training course grows longer with each week. If 
Paperboy 2 crashes in the bonus round, he (or she) doesn't lose a life.


6



Scoring
The score indicator appears in the upper left hand corner for Player 1 
and in the upper right hand corner for Player 2. Line 1 shows the number 
of papers and lives remaining. Line 2 shows the game score. Line 3 is 
the breakage bonus that is added to the score while time remains in 
the bonus round. Score points by hitting objects with newspapers.

Points
Object                    Points     Object              Points
Mailbox                    500       Cars and trucks      100
Kid running across street 1000       Clown                100
Baby stroller             1000       Vacant lot kids      100
Graffiti guy              1000       Zombie                50
Burglars                  1000       Ghost                 50
Sewer monster              500       Gargoyle              50
Fat lady                   250       Mummy                 50
Bottles                    250       Bird                  50
Subscriber's doorstep      200       Dogs                  50
Skateboarder               200       Scarecrow             50

7



Breakage Bonus
Players score breakage bonus points as shown by hitting objects 
with newspapers. The breakage bonus is added to the score during 
the training course.

Object                       Points
Open car hood                   300
Lawn mower                      300
Pig roaster                     300
Non-subscriber's window         200
Men with glass                  200
Men with couch                  200
Garbage man                     200
Old people                      100
Sunbather                       100
Baseball players                100
Waiter                          100
Piano mover                     100

8



The Daily Report
After the training course, the Daily Report screen appears. If 
Paperboy missed any subscribers' houses (or broke their windows!), 
those houses flails on the screen, meaning they cancelled their 
subscriptions. If Paperboy made all deliveries, she (or he) keeps 
existing subscribers and gains additional subscribers (to a maximum 
of 10). When Paperboy gets through an entire week of daring deliveries, 
she (or he) makes the headlines of The Daily Sun and earns a promotion! 
Along with the promotion, the next Route Number appears. Paperboy begins 
the next game on that route

9


Limited Warranty Page 10-11



Technical Support
For technical support in the USA:

Mindscape Inc.
A Software Toolworks Company
60 Leveroni Court, Novaro, CA 94949
        Telephone:      (415) 883-5157
        FAX     (415) 883-3303

For technical support in Europe:
Mindscape International
P0. Box 51, Burgess Hill RHl5 9FH
West Sussex, England, United Kingdom
        Telephone:      (0) 444 239-600
        FAX:    (0) 444 248-996

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For technical support in Australia and New Zealand:
Mindscape International
5/6 Gladstone Road, Castle Hill, New South Wales, Australia 2154
        Telephone:      (02) 899-2277
        FAX:    (02) 899-2348


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