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Pinball Mania




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                       Pinball Mania Instruction Booklet 
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 STARTING UP

 Make sure your Game Boy switch is turned OFF. Insert your Pinball Game Pak,
 then turn ON the power switch. "NINTENDO" should be displayed followed by the
 title screen. After the Pinball Mania title screen appear press START.

 TABLE SELECTION
 To choose press the DIRECTIONAL PAD LEFT/RIGHT. To play selected table press
 START.

 MUSIC
 Music can be turned OFF or ON by pressing SELECT while on any of the table
 selection screens.


 CONTROLS

 DIRECTIONAL PAD
 Is used to shoot the bal. Upon release, the ball will be released. The left
 flipper is controlled by pressing the DIRECTIONAL PAD.

 A BUTTON
 The right flipper is controlled by pressing the A Button.

 B Button
 Pressing the B Button will simulate shaking the table. Pressing the B Button
 in quick repetitions will cause the game to TILT.

 SELECT BUTTON
 The Select Button will exit the current game and return you to the main menu.

 START BUTTON
 The game may be paused by pressing the START Button. To resume play press the
 START Button.


 TARANTULA GAME PLAY

 WEB ROLL-OVERS
 One of the 3 roll-over WEB lights will be flashing each time a ball is to be
 fired from the chute. If the ball rolls over the flashing light, you will be
 awarded the x2 Multi bonus (a "Skill Shot"). Each time you light up all three
 WEB lights you are awarded a Multi bonus. You can collect Multi bonuses of
 x2, x4, x6 and x8. Once all the bonus multipliers have been lit you are
 awarded 2 million points each time WEB is lit. MOVE THE LIGHT ALONG THE
 LETTERS BY USING THE FLIPPER KEYS.

 SHOCK DROP TARGETS
 Light all the SHOCK lights to light up the next letter in TARANTULA.

 TARANTULA
 Complete TARANTULA and collect 5 million points.

 LAIR DROP TARGETS
 Light all of the LAIR lights to enable the next Ball Trap mystery award.
 (Hold, Bonus, Double Bonus, Score Bonus and Extra Ball).

 BALL TRAP
 Shoot the LAIR ball trap and go for the mystery award. (200000,  400000,
 600000, 800000 or ??????). If the mystery spin lands on ??????, then the
 next Ball Trap mystery is collected. If no mystery is enabled then no points
 are awarded.

 FANG
 Complete FANG to enable the 5 million light on the left passage.

 LEFT PASSAGE
 Shoot the Left Passage when either the FM of 5M lights are flashing to feed
 the spider and collect 500,000 points or to collect the 5 million points
 ebabled by FANG.


 JAILBREAK GAME PLAY

 LAW
 One of the 3 lights will be flashing each time a ball is to be fired from
 the chute. If the ball rolls over the flashing light, you will be
 awarded the 2 Million points (a "Skill Shot"). Light all three letters to
 advance the bonus multiplier value. When the bonus multiplier is at it's
 maximun value the Jackpot value will be awarded each subsequent time that
 the word LAW is lit. The Jackpot begins  at 2,500,000 points and increaes
 in steps of 500,000 points. MOVE THE LIGHT BY USING THE FLIPPER KEYS.

 ARREST PADS
 Light the complete set to arrest a suspect and collect 350,000 points.

 SENTENCE BALL TRAP
 Once a suspect has been arrested, shoot the Sentence Ball Trap to convict
 the prisoner, One of the following sentences will be given Not Guilty, 2
 Years, 5 Years, 10 Years, 20 Years or Life.

 ESCAPE ATTEMPTS
 Once a prisoner has been in jail for his complete sentence he will try to
 escape. Complete the word Guard within sixty seconds to recapture the
 prisoner and collect 2,000,000 points.

 GUARD
 Light the word Guard to stop prisoners escape attempts. On top of any scores
 you will recieve 500,000 points.

 RIOT BALL TRAP
 Shooting The Riot Ball Trap before the Riot has been enabled (by lighting
 the word Cop) will start a Riot, otherwise the next enables bonus will be
 collected. The possible bonuses are Disable Riots, Double Bonus, Extra Ball,
 Hold Bonus and Score Bonus.

 RIOT
 During a Riot, prisoners escape from the prison one by one until no more
 left. To prevent this, light the word Guard to call the guards to the jail.

 COP
 Light the word Cop to collect 50,000 points and enable the next feature to
 be collected in the Riot Ball Trap. Once the Riot Trap features have been
 enabled, lighting Cop awards 1,000,000 points.

 JAILBREAK LIGHTS
 One letter of the word Jailbreak is lit each time a prisoner is sentenced
 and found guilty. When the word is complete, a Jailbreak begins.

 JAILBREAK
 A decreasing value is displayed in the panel at the same time all the
 prisoners are escaping from the jail. Each time a pad is lit by the ball
 the value currently displayed in the panel is added to your score. When the
 decreasing value reaches zero play returns to normal.


 KICK-OFF GAME PLAY

 STRIP ROLL OVERS
 One of the 4 roll-over lights will be flashing each time a ball is to be
 fired from the chute. If the ball rolls over the flashing light, you will be
 awarded 1 million points (a "Skill Shot"). Each time you light up all four
 Strip lights you are awarded a Multi bonus. You can collect Multi bonuses of
 x2, x4, x6 and x8. Once all the bonus multipliers have been collected,
 lighting all four Strip lights awards 250,000 points. MOVE THE LIGHT ALONG
 THE LETTERS BY USING THE FLIPPER KEYS.

 GOAL PADS
 Light all the letters to collect 1,500,000 points and enable the Goal Ball
 Trap.

 GOAL BALL TRAP
 After you have lit the word Goal, shoot the Ball Trap to collect 2,500,000
 points and light the next letter of Kick-off.

 KICK-OFF LIGHTS
 Each time you shoot the Goal Ball Trap the next Kick-off letter is lit. Once
 the word is lit you are awarded 500,000 points and the Penalty Shoot Out
 begins.

 PENALTY SHOOT OUT
 For a period of 30 seconds each pad or light is worth 500,000 points. If the
 ball is lost in this period another will be fired to replace it.

 SUB
 Light Sub to score 250,000 points and recieve an extra ball.

 FOUL BALL TRAP
 Shoot the Ball Trap to advance to the next round of the league. Once you
 reach the final you are awarded a trophy. The scores for each round are as
 follows :
 1st         100,000         Quarter Final       500,000
 2nd         200,000         Semi Final          750,000
 3rd         300,000         Final             1,000,000
 4th         400,000

 TROPHIES
 When you reach the final for the third time and have lit all of the trophies,
 you are awarded an extra 5,000,000 points.

 POSITION PADS
 Before kick off you must select a team by hitting each of the member team
 pads. This will award you 500,000 points. Once this is done shoot for the
 Kick-off Ball Trap.

 KICK-OFF BALL TRAP
 Once you have selected a team, shoot the Trap to collect 1 million points
 and to start the match. If the match is already in progress then you collect
 300,000 points and there is a goal kick.


 JACKPOT GAME PLAY

 ACE ROLL-OVERS
 One of the 4 roll-over lights will be flashing each time a ball is to be
 fired from the chute. If the ball rolls over the flashing light, you will be
 awarded 1 million points (a "Skill Shot"). Each time you light up all four
 aces you are awarded a Multi bonus. You can collect Multi bonuses of
 x2, x4, x6 and x8. Once all the bonus multipliers have been collected,
 lighting all four aces awards 250,000 points. MOVE THE LIGHT ALONG THE
 LETTERS BY USING THE FLIPPER KEYS.

 CRAPS/REEL BALL TRAP
 The Ball Trap plays either Craps or the Fruit Machine when they are enabled.
 Shoot the trap twice within 20 seconds to collect 2,500,000 points.

 SPIN THE REELS
 Shoot the Craps/Reel Ball Trap after inserting a coin to spin the Fruit
 Machine. The score awards are as follows :
                 2 of a kind         3 of a kind
 Lemons          1,000,000           10,000,000
 Plums           2,000,000           11,000,000
 Cherries        3,000,000           12,000,000
 Grapes          4,000,000           13,000,000
 Bananas         5,000,000           14,000,000
 Melons          6,000,000           15,000,000
 Spiders         7,000,000           16,000,000
 Dollars         8,000,000           17,000,000
 Jackpots        9,000,000           18,000,000
 Even if you lose you will recieve 500,000 points.
 A win will also advance to the JACKPOT lights and increment the jackpot
 value.

 HI/LO GAME
 Shoot the ball into the HI/LO Ball Trap to play HI/LO. Use the flipper keys
 to select whether you think the next card to be displayed will be higher of
 lower then the current one. When the game is completed the ball will be
 fired to the right if you win the game, or to the left if you lose. A win
 will advance the JACKPOT lights and increment the jackpot value.

 WIN PADS
 Light all of the letters to collect a random score 50,000 and 100,000 points.
 The fourth fime you collect the set you are awarded an extra ball.

 HORSESHOE PASSAGE
 Shoot the ball clockwise around the horseshoe to select the next roulette
 colour and collect 750,000 points. Shoot the ball anti-clockwise around the
 ramp to gain access to the roulette ball trap.


 Pinball Mania (C)1995 21st Century Entertainment (C)1995 GameTek UK. Ltd.
 Gametek is a registered trademark of I.J.E. All rights reserved
 Published by GameTek UK. Ltd. 258 Bath Road, Berks SL1 4DX United Kingdom