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Code:The Ren and Stimpy Show: Space Cadet Adventures Typed out by Jesse Smith Nintendo DMG-RX-USA Y The O Ren and Stimpy B Show Space Cadet E Adventures M A Instruction Booklet G INTRODUCTION Thank you for purchasing The Ren & Stimpy Show (TM) Space Cadet Adventures for the Game Boy hand held system. We hope you enjoy many hours of playing this "out of this world" adventure. A courageous spacewalk by Commander Hoek is cut short by a control room accident, leaving him lost in space. In this single player, fourstage adventure, the goal is to reunite him with his faithful companion Cadet Stimpy. Guide Commander Hoek as he searches for his counterpart on the alien worlds and help Cadet Stimpy reach his friend while bounding through a spaceship gone mad. Who can say where their final destination is...? 2 SAFETY PRECAUTIONS Follow the suggestions below to keep your Game Boy and Game Pak in top operating condition: 1. Always make sure the Game Boy's power is off before inserting or removing the Game Pak. 2. Don't try to take your Game Pak apart. 3. Keep your Game Pak safe from direct sunlight, high heat, and extreme cold. Don't bend it, crush it, or let it get wet. Store it in its protective package at room temperature when you are not using it. 4. If your Game Pak gets dusty, clean it with a soft, dry cloth. Never use thinners, solvents, benzene, alcohol, or other strong cleaning agents which can damage the Game Pak. A D V I S 0 R Y A very small portion of the population may experience epileptic seizures when viewing certain kinds at flashing lights or patterns that are commonly present in our daily environment. These persons may experience seizures while watching some kinds of television pictures or playing certain video games including games played on the Game Boy Compact Video Game System. Players who have not had any previous seizures may nonetheless have an undetected epileptic condition. Consult your physician before playing sides games it you have any epileptic condition. Consult your physician it you experience any of the following symptoms while playing sides games: altered vision, muscle twitching, other involuntary movements, loss of awareness of your surroundings, mental contusion and/or convulsions. 3 TABLE OF CONTENTS Introduction 2 Safety Precautions 3 Captain's Log The Year 400 Billion 5 Game Set-Up 6 Controlling The Dynamic Duo 7 Helpful Hints 9 The Muddy Mudskipper Mini-Game 10 The Adventure Begins 11 Limited Warranty 13 Credits 14 Notes 15 4 Captain's Log The Year 400 Billion As Commander Hoek and Cadet Stimpy race through the galaxy at speeds so fantastic they throttle the imagination, a simple mishap blossoms into a fateful and tragic mistake. Commander Hoek is inadvertently set adrift in space by his less than efficient faithful companion. Now the race is on for Cadet Stimpy to get through a well-armed (and none too friendly) spaceship in order to reunite with the lost Commander Hoek. 5 GAME SET-UP Place the Game Pak in the Game Boy and turn the machine on. This brings up the title screen and the details of the outer space adventure. Skip to the action at any time by pressing the Start button, but please watch this opening sequence at least once to get an idea of the action. 6 CONTROLLING THE DYNAMIC DUO Here's a list of the controls for the game Start Button Pauses action, bypasses story sequences and exits the Muddy Mudskipper Ming-Game. Select Button Advances story sequences. A Button Makes characters jump, selects "Heads" in the Muddy Mudskipper Mini-Game and adventures text. B Button Makes Commander Hoek strike his enemies and Stimpy cough up hairballs. Selects "Tails" in the Muddy Mudskipper Mini-Game. 7 CONTROLLING THE DYNAMIC DUO Control Pad Left and Right Moves Commander Hoek and Cadet Stimpy to the left and right. Control Pad Up Moves Commander Hoek up the alien creature's spine; allows each character to step into a TV set to play the Muddy Mudskipper Mini-Game, once at least three cans of powdered toast have been collected. Control Pad Down Moves Commander Hoek down the alien creature's spine. 8 HELPFUL ITEMS Slice of Toast - Grab a slice of toast to restore one unit of energy to the meter at the bottom of the screen. A life is lost if the meter runs empty. Can of Powdered Toast - Collect three cans to qualify for the Muddy Mudskipper Mini-Game! Commander Hoek's Head - Gives Cadet Stimpy an extra life. Cadet StimpyÕs Head - Gives Commander Hoek an extra life. 9 THE MUDDY MUDSKIPPER MINI-GAME Win this game of chance and the character will be invincible for a short period of time! Predict two out of the three coin tosses correctly to win. First, collect at least three cans of powdered toast. Now enter the Muddy Mudskipper Mini-Game by pressing up on the Control Pad while the character is positioned in front of a TV set. Beat the odds and guess the outcome of the coin tosses and either Commander Hoek or Cadet Stimpy will be able to race through enemy-packed areas without losing energy. Three correct guesses awards a longer period of invincibility than two correct guesses. 10 THE ADVENTURE BEGINS Stage One - Spaceship Cadet Stimpy must make his way through the laser-armed, gizmo-loaded spaceship and climb up the hatch in order to reunite with Commander Hoek. Stage Two - Alien World After a failed rescue attempt, Commander Hoek has landed on a strange alien world. By exploring craters and crawling through the inside of a giant alien creature, he can make his way to safety. 11 THE ADVENTURE BEGINS Stage Three - 5.5. Flush Our heroes have been sucked into the incredible "Flusher of Worlds." Cadet Stimpy scans the bizarre planet to locate his missing commander. Stage Four - Asteroid City Trailer Park Safe from interplanetary sewage, Commander Hoek and Cadet Stimpy head for the Asteroid City Trailer Park. On their descent, however, they drift apart. Commander Hoek must now make his way through the alien urban sprawl and find his lost companion. 12 Page 13, Warranty. CREDITS Developed By Graphics By Imagineering Inc. Mike Sullivan Glen Rock, New Jersey Amy Bond Glen A. Schofield Concept and Design By Bill Jannot Dan Kitchen Barry Marx Music By Mark Beardsley Mark Van Hecke Programming By Produced By Mark Beardsley Dan Kitchen Additional Barry Marx Programming By Executive Producer Tak Lau Howard Phillips 14