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Mega Man 1: Bosses Made Easy
After defeating an end boss, MegaMan is rewarded with an ability (named after the defeated foe) that can be used to exploit another boss' weakness. Thus, the easiest way to beat each of the bosses is to fight them in a particular order. Here's the best order:
GUTSMAN - weakness pellet (MegaMan's standard ability).
CUTSMAN - weakness rock toss
ELECTRICMAN - weakness cutters
ICEMAN - weakness electric blast
FIREMAN - weakness ice blast
BOMBMAN - weakness fireball
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Mega Man 2: Villain Defeat Passwords
Flash Man:A2, C1, C2, C5, D3, E1, E2, E3
Wood Man:A2, C2, C4, C5, D3, D4, E1, E2, E3
Air Man:A2, C2, C4, C5, D4, E1, E2, E3, E4
Metal Man:A4, B1, B3, C4, D1, D2, E1, E3, E4
Bubble Man:A4, B1, B3, C4, D2, D4, E1, E3, E4
Crash Man:A4, B1, B3, C4, D2, D3, D4, E1, E3
Heat Man:A1, B2, C1, C4, C5, D1, D3, E3, E5
Quick Man:A2, B1, B3, B5, C2, D1, D2, D4, E4