0
ALL codes made by stickman (me) will be NTSC codes unless specified otherwise.
I've been working on an xyz coordinate mod and i dont know how to piece it together, but i do have segments of it that may be useful. I have isolated the x and y coordinates, but z has some weird effects. check it out...
X coordinate (can only go back and forth with this on. also, i dont know if all these lines of code are necessary but i couldnt narrow down the search any less than these)
813C4318 44BE
813C431A B712
813C436C 44BA
813C436E F70D
813C4378 44BA
813C437A F400
813C48E8 0000
813C48EA 2EBD
813C504C 05D8
813C504E 0001
813C508C 05D7
813C508E 0001
813C514C 05D4
813C514E 0001
813C568C 05D8
813C568E 0001
813C56CC 05D7
813C56CE 0001
813C578C 05D4
813C578E 0001
813D8F64 44BA
813D8F66 F70D
813D8FA4 44BA
813D8FA6 F70D
813D8FB0 44BA
813D8FB2 F70D
Y coordinate (stays at a predefined elevation. this code has you above dk isle around the entrance to angry aztec)
813C4314 4485
813C4316 6F02
813C4368 4485
813C436A 22BC
813C4374 4485
813C4376 2000
813C48E4 0000
813C48E6 2148
813D8F60 4485
813D8F62 4ABC
813D8FA0 4485
813D8FA2 4ABC
813D8FAC 4485
813D8FAE 22BC
813D8FBC 4485
813D8FBE 22BC
813D97CC 4484
813D97CE 5633
813D97D8 4484
813D97DA 0B70
813D9858 4488
813D985A 7800
Z coordinate (this should keep you in one spot with all 3 codes used at once, but it doesnt work properly. instead, it alters the first person point of view camera.)
813C4DA0 1B5B
813C4DA2 1A58
813C4EE0 1A12
813C4EE2 1B75
813C4FE0 1A12
813C4FE2 1B75
813C53E0 1B44
813C53E2 1A6D
813C5520 19E6
813C5522 1B9E
813C5620 19E6
813C5622 1B9E
813D95D4 1241
813D95D6 0000
813D9614 1238
813D9616 0000
813D9748 087F
813D974A 0200
813D9768 087F
813D976A 0200