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Thread Title: Banjo-Kazooie Cheat Codes (for N64)

Cheat Codes for the Nintendo 64 games

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    Default Banjo-Kazooie Cheat Codes (for N64)

    How do I enter cheat codes in the sandcastle?


    Sent in by MagnaMewtwo

    In the sandcastle, to drain the water to write codes, bounce eggs into
    Leaky. He will drain the water and you can get into the sand castle.
    Now you can type in codes, but don't forget to type BANJOKAZOOIE
    first to get the jiggy.

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    Default Re: Banjo-Kazooie

    Shortcut in Bubblegloop Swamp


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    Outside of Mumbo's hut, do a back flip into the hut's eye then jump
    onto the roof. Now take a careful little hop and land on the top of
    the wooden fence. Walk along the fence and jump off at the end.
    You should land on the grass ledge right by the big alligator.

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    Default Re: Banjo-Kazooie

    How do you open the doors in Click Clock Woods?


    Sent in by Adam

    You must go to the Spring section first. Then you must find the switch with
    a yellow sun on it, way at the top of the tree. Then go back to the central
    area. The Summer door should be open. Go through the door to the summer
    section. Then you must find the switch with a brown leaf on it, in the
    evaporated lake. Then go back to the central area. The Autumn door should
    be open. Go through the door to the Autumn section. Then you must find
    the switch with a snowflake on it, in front of Mumbo Jumbo's house. Then
    go back to the central area. The Winter door should be open.

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    Default Re: Banjo-Kazooie

    Where is the entrance to Rusty Bucket Bay?


    Sent in by Tom

    First, after you beat mad monster mansion, leave the level and when you
    go out, turn right. Look for a path leading to a an old house. Bust down the
    gate so you can enter the path with a beak barge if you didn't do it
    already. Now go back to mad monster mansion and turn yourself into
    a pumpkin. Go back to the path to the house and go through the little hole
    in the house's front door. Inside, have mumbo change you into your
    regular form. Pound the switch that is in there and the water level will
    rise by rusty bucket bay. Have mumbo turn you back to a pumpkin and leave
    the house. Leave the whole mad monster mansion area. Now head back to
    the place where that big witch head is. (if you want, you can go up that
    little winding bath to bruntilda and go through the whole to get a cheato
    the spell book) Now that you see the witch, look towards the tunnel
    leading to freezeezy peak. Go up the path against the wall and at the top
    you will find a note door against the wall. If you got enough notes,
    go through. On the other side is water. Float to the surface and look at
    the ship. Since the water raised, you can swim over the platform to
    the right of the ship. When you get there, jump out of the water. Move
    forward a little and to the right you will find a room. Go into the room
    and fill in the rusty bucket bay puzzle picture. Now go back out the room
    and back into the water. Dive down to the opening in the ship that just
    opened up.

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    Default Re: Banjo-Kazooie

    Extra life


    Sent in by Feargirl

    Get the flip-flap jump from bottles, then jump on top of banjo's house.
    Get on top of the chimney and theres an extra life.

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    Default Re: Banjo-Kazooie

    Learning moves


    Sent in by Feargirl

    All moves in Banjo-Kazooie have to be taught to you by bottles, or else
    they won't work.

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    Default Re: Banjo-Kazooie

    Don't lose any Mumbo Tokens


    Sent in by Justin Cool

    Get at least 5 Mumbo Tokens and get the Jiggy from the sandcastle. Now
    go to Banjo's house and complete all 7 of Bottles' puzzle games. Transform
    into the Washing Machine and go to Mumbo's Mountain, and go to Mumbo's
    skull. Now when you transform into a termite, you won't lose any Mumbo
    Tokens! If you get at least 25 Mumbo Tokens and you are a Washing
    Machine when first transforming into other forms you won't lose any
    Mumbo Tokens!

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    Default Re: Banjo-Kazooie

    Get behind the huge statue of Grunty's head


    Sent in by Andy Goldfarb

    To get behind the huge statue of Grunty's head, at the entrance to the
    lair, follow the following instructions:

    Position yourself in the right side of her mouth (if you were looking at
    her head on) you will see two teeth. The tooth hanging from the ceiling
    is chipped, try to get directly under it, and to the top as much as you
    can. Switch to Kazooie and do the talon-trot mode. Now stand so that
    half of your shadow is floating in air (Careful! Don't fall!) and JUMP!
    When you get to the rock jutting out of the wall, bounce off of it (press
    jump the second you hit it) then reverse direction so you are heading back
    to Gruntys head. But head upwards into that dark spot on the outside of
    her hair. If performed right you will land there and then WA-LA! You are
    behind her head. This is EXTREMELY hard to do and if you do it in your
    first ten tries you are very skilled!

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    Default Re: Banjo-Kazooie

    Fighting Gruntilda


    Sent in by Daniel King Johnson

    If your at Gruntilda here's what to do. When you first get to her she
    will fly on her broom. When her broom gets tired you Rat-A-Tat-Rap
    it in the rear end! You do that four times and then she'll fly to the edge
    of the castle and she'll start to throw bombs at you. What you have to
    do is jump on the small ledges and shoot three eggs at her at a time.
    After doing that four times she'll start to hover over the castle. You
    should see a flight pad appear jump on the flight a beak bomb her four
    times. After that four jingo statues come out of the ground shoot eggs
    into all four of them one by one the statues break and hurt Gruntilda
    then one big one will come out of the ground shoot eggs into all four
    of the holes and then the will break and the Mighty Blue Jinjo! will come
    out of the ground and knock Gruntilda off the castle. Then you beat her.

    Note: When your fireing eggs into all five of the statues beware of
    Gruntilda throwing bombs at you.

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    Default Re: Banjo-Kazooie

    Codes


    Sent in by Trung

    For infinite eggs go to Treasure Trove Cove and go to the sand castle and
    type CHEAT and then type BANJOBEGSFORPLENTYOFEGGS

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    Default Re: Banjo-Kazooie

    Sent in by Dmitri P

    After Beating Treasure Trove Cove, go back to Banjo's House, outside
    Gruntilda's Lair. Once inside, look at the Bottles the mole picture and you
    will go into a secret game of put the moving puzzle pieces together. Once
    all the pieces are fitted, congratulations! You've just accessed the first code.

    To redeem it, go to Treasure Trove Cove, drain the water around the
    castle, and enter. Every time you complete one of his puzzles he
    will give you a new code, they are as follows:

    First puzzle: BOTTLESBONUSONE this gives Banjo a big head.
    Second puzzle: BOTTLESBONUSTWO this gives Banjo big feet and hands.
    Third puzzle: BOTTLESBONUSTHREE this gives Kazooie a big head.
    Fourth puzzle: BOTTLESBONUSFOUR this gives Banjo a tall skinny body and
    a little head
    Fifth puzzle: BOTTLESBONUSFIVE this gives Banjo a tall skinny body little
    head, big hands, and big feet.
    Sixth puzzle: BIGBOTTLESBONUS this gives Banjo a tall skinny body, big
    head, big hands, big feet.
    Seventh puzzle: WISHYWASHYBANJO this turns Banjo into a washing
    machine. He still has all his abilities, he just looks different.
    NOTE: To cancel these codes, enter the code NOBONUS.

    In the Treasure Trove Cove stage there is a feather on top of almost
    every tree, so climb them all.

    Go to the level Mad Monster Mansion. Change to the pumpkin and go to
    the platform that Brentilda is on, go through the little hole and get the
    red spell book. Then go to the BANJOKAZOOIE puzzle in Treasure Trove
    Cove then enter REDFEATHERS to get 100 feathers and a maximum of 100.

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    Default Re: Banjo-Kazooie

    Fighting the boss from Rusty Bucket Bay


    Sent in by Jon West

    Do you find the boss from Rusty Bucket Bay too hard? Think again.
    As he's sleeping, shoot out an egg and he will awake and start to
    attack, but if you look real close he also leaves behind a jiggy. Try
    to get around him and get the jiggy and get out of the area.

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    Default Re: Banjo-Kazooie

    Rusty Bucket Bay and Click Clock Woods


    Sent in by Chris Pioli

    To get access to Rusty Bucket Bay and Click Clock Woods. First you must
    fill up all the water. To do this, first you must go into Mad Monster
    Mansion, next, have Mumbo change you into a pumpkin. Oops, I forgot,
    you must open the cage on the left from the entrance to Mad Monster
    Mansion. Now, as a pumpkin, go through the door to in the house on the
    left of MMM (for short). Have Mumbo (inside) change you back to your
    original form, and break open the center coffin. Now, beak bomb the switch
    to fill up the water in the two caves. (Specifically, the ones leading to
    Rusty Bucket Bay And Click Clock Woods.) Now, the cave with the entrance
    to Rusty Bucket Bay, climb up to the left of the cave. There should be
    a Rareware box. Smash it open to find the next water switch. Hit it for
    the cave to fill up with water. Bingo, you have access.

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    Default Re: Banjo-Kazooie

    Keep from geting hurt when you fall from a high place


    Sent in by Andre Viggiano

    If you fall from a high place right before you hit the floor press Z and
    you wont get hurt.

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    Default Re: Banjo-Kazooie

    Code for the steam pipe Jiggy in Rusty Bucket Bay


    Sent in by Jason

    The code for the steam pipe Jiggy in Rusty Bucket Bay is 312111. The
    number pads are located at the left of the ship as you enter the world.

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    Default Re: Banjo-Kazooie

    Kazooie starts to peck Banjo's head


    Sent in by Joey Newman

    1. Start moving Banjo to an area where he cannot get hurt.

    2. Stop moving the control stick and pushing buttons.

    3. If you wait a little, Kazooie will popout of the backpack two or three
    times to see what is happening. The last time Kazooie pops out of the
    backpack she will start pecking Banjo's head. Banjo tries to get her to
    stop but she laughs and pecks him again a few times. Then Banjo will
    scratch his head.

    4. Wait until Kazooie pops out of the backpack again this time when
    Kazooie starts to peck Banjo's head, Banjo will grab Kazooies head and
    start pulling it, then when Banjo lets go Kazooie will start coughing
    and Banjo will start laughing. This only works if you stay still through
    all 4 steps.

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    Default Re: Banjo-Kazooie

    Magic token


    Sent in by Ben Zintak

    In Clanker's Cavern, do a back flip on the very edge of where you enter.
    There will be a magic token there.


    Golden Banjo statue


    Sent in by Anthony Trewick

    Behind the entrance to click clock woods There is a SHOCK SPRING jump,
    use it to jump up on Click clock woods tree. You'll find a golden Banjo
    statue on it.


    Secret world


    Sent in by Dom I.

    After you beat the puzzle in Treasure Trove Cove where you stomp the
    word BanjoKazooie go back to Banjo's house and use the C-Up button to
    look into the picture of Bottles. Then you enter a secret world where
    you do puzzles.


    Cheato


    Sent in by Tony Myers

    Cheato the spell book can be found 3 times in the game. When you find
    him he'll give you a code to enter on the floor of the sandcastle in
    Treasure Trove Cove.

    Cheato 1: Cheato is first hidden beyond the entrance to Bubble Gloop
    Swamp. Go to Bubble Gloop Swamp and have Mumbo Jumbo change you
    into an alligator. Now exit the level and look for a hollow log beyond
    Bubble Gloop Swamp's entrance. Look for another hollow log in the
    room at the end of the tunnel. Break the ice cube and go through the
    log. You'll find Cheato! Enter BLUEEGGS to get 200 eggs and raise the
    maximum to 200.

    Cheato 2: In Mad Monster Mansion, have Mumbo transform you into a
    pumpkin. Exit the area and go along through the fiery area until you
    find Brentilda. You should find a tunnel, with Cheato at the other end.
    Enter REDFEATHERS to get 100 red feathers, raising the maximum to 100.

    Cheato 3: Now you have to have both water switches pressed. Go to the
    room before the area with the entrance to Rusty Bucket Bay. Find a
    stairway leading to a third water switch. Press it and a timer will
    start. Swim like crazy to the room with the Rusty Bucket Bay entrance.
    Once on the other side of the pipe, swim up and to the right. You'll find
    a stairway. Up the steps is Cheato! Now enter GOLDFEATHERS to get 20
    gold feathers and raise the maximum to 20. This is really handy for
    places where you'll need to use the WonderWing.

    Once you have completed Grunty's Furnace Fun, completed the Gruntilda
    puzzle and gotten 882 or more notes, you'll get to open a door near
    Dingpot. Open the door. You will need to have 98, 99 or 100 Jiggys.
    Complete the four-piece puzzle to turn your honeycombs red. In other
    words, you'll have twice the honeycomb power! If you run out of red
    honeycombs, you still have the yellow ones. You can get the extra ones
    back. And in OTHER words, if you had eight honeycomb containers, you
    now have the power of SIXTEEN!!


    Landing tip


    Sent in by Matt

    You know when you are flying you want to land, but you can't land
    directly where you want to. Try this: fly directly over where you want
    to land, put the control stick all the way down, and in a while you will
    be on the ground exactly where you wanted to be!


    Secret room in the Mad Monster Mansion


    Sent in by Shannon

    There is a secret room in the Mad Monster Mansion. At the church look
    for the window with Banjo Kazooie's Face. It is in a back corner. Jump
    through it to find eggs, feathers and a free life.


    Sound tip


    Sent in by Shannon

    Play the game with the sound on!! This is important in the witch's maze.


    GOLDFEATHERS


    Sent in by Jason

    Go to the Rusty Bucket Bay entrance. To your right you will see a cave
    with three pipes. Break the one in the middle and go into the pipe. At
    the opening you will see a switch that will raise the water level once
    you pound it down. After you activate the switch you will have to jump
    out into the water and go to your right, and you have to be quick because
    you have a limited amount of time. In the cave to your right you will
    find the third spellbook which will give you the code "GOLDFEATHERS."
    You must enter it in the Sandcastle on the Treasure Trove Cove Level
    to activate the 20 feathers.


    Honey Comb Locations


    Sent in by Jason

    Freezeezy Peak
    #1 - The first one requires you to execute a Beak Buster Bomb on the
    snowman closest to the pile of Presents. There, you'll find it after you
    defeat him.

    #2 - Second one lies in Wozza's cave. Access to the Honeycomb requires
    you to become a walrus. Then, enter Wozza's cave, and swim underwater
    in his cave till you come out to an opening where you'll find the second
    Honeycomb.

    Clanker's Cavern
    #1 - The first one is accessed by swimming UP a short vent underwater
    near Clanker's left fin.

    #2 - The second one lies in a vent. You'll have to get on the Shock Pad,
    which lies left of Clanker's left fin. Hop on the Shock Pad, and launch
    Banjo up onto the pipes. He'll grab on, then jump onto the vent. Stomp on
    the air opening and inside you'll find the orange Jinjo and the Honeycomb
    Piece.

    Bubble Gloop Swamp
    #1 - First one is in Mumbo's hut, floating above your head as you walk in.
    Get on the high shelves and jump to reach it.

    #2 - Second, inside the Turtles Shell. Stand on Tip Tup's podium and
    execute a back flip to reach it.

    Treasure Cove Trove
    #1 - The first one lies underwater near Nipper the Crab. Jump into the
    Shark infested waters behind Nipper and swim to the right until you see
    the Honeycomb underwater in a corner of the island.

    #2 - The last one lies on a floating crate just off the coast near the
    Shock Jump Pillars. Use the Flight Pad to get in the air, then spot it
    down on the crate.

    Mumbo's Mt.
    #1 - The first one is located on the Totem Poles outside Mumbo's Hut.
    Spit eggs into the mouths of the Totem Poles until one is left, then jump
    on top of it and execute a Back Flip.

    #2 - The second one lies on a rocky cliff above the pasture where the
    Bull eats. Use the termite to access it. It lies in a tiny cutout in the cliff.

    Click Clock Wood
    #1 - The Honeycombs in CCW are found in WINTER. The first one to go for,
    is in the beaver's den, find the opening in the ice, jump into the freezing
    water, and DIRECTLY head for the beaver den opening! Inside on his shelf,
    you'll see the Honeycomb piece.

    #2 - Make your way to the large ledge where Nabnut the squirrel's house
    is. Now, see the ramp in back of you? Talon Trot up it and you'll see a
    flight pad near the Robin Hood enemy guy of CCW. Stand on the flight pad,
    and look towards Nabnut's house. You'll see his door and his window next
    to it, and if you look up, another window! Your job is to fly up and land on
    top of the window. Then, walk off the ledge, and Rat-a-tat-Rap the window
    as your falling! Tricky... Now after that's done, head to the flight pad and
    fly into the window. Inside the room, you'll find a little challenge getting
    the Honeycomb, which lies on a tall branch.

    Rusty Bucket Bay
    #1 - The first one to go for lies in the only smokestack you can enter. Use
    the Beak Barge to break down the door. Immediately after entering the
    smokestack, walk off the edge (trust us) and fall about 1.5 seconds
    through the air, and then press 'A' to hover. You will hover right into a
    small opening where the honeycomb is...if your pressing up on the Control
    Stick. If you've landed where the beehive is, then you fell too far. Look up
    to see the opening where the honeycomb is, and try again.

    #2 - One of the most elusive honeycomb pieces in the game is found here,
    so listen up! Locate the only shark in the level (to your left when you enter
    the level) and jump into the water with him. There will be 2 sheds
    surrounding the sharks cage, head towards the one where you can't enter
    from above. If you look closely at your screen, you'll see a big hole in the
    side of the shed, Dive into it..before the shark can bite your butt! Inside,
    use the Flight pad to reach the Honeycomb.

    Mad Monster Mansion
    #1 - First one lies inside the Church/Chapel. After you open the door to
    it, head for the organ. Then, make your way to the top near the pipes. Stand
    on the edge of the organ facing right (left when you walk in) You will be
    able to see a Flight Pad. Flip flap to it, and then fly up till you see a long
    bar or wood across the ceiling. The honeycomb will be on the bar nearest
    the door you entered from.

    #2 - After you've transformed into the pumpkin, make your way to the top
    of the mansion. But first break all the windows on the roof with Banjo &
    Kazooie. Remember a room which has a broken floor? When you return in
    pumpkin form, enter that room and fall into one of the cracks; and there
    you'll find the second Honeycomb!

    Gobi's Valley
    #1 - Find the cactus with the hole up near it's top. (Looks like a needle
    eye) Next to it, will be the Pyramid with the "Match the Pictures" game
    in it. To the rear of the pyramid, there will be a honeycomb switch. Beak
    Bust it, and the honeycomb will appear in the hole of the cactus. Use a
    Flight Pad to reach it.

    #2 - After you've stomped on Gobi the camel and have returned to the
    Oasis, stomp on Gobi again, he'll run away. Now, head towards Jinxy, and
    Talon Trot up the sand hill to Jinxy's left. You'll see a magic carpet stop
    there. Now, get on it, and it'll take you to a cutout in the side of a cliff.
    You'll see Gobi there too. Stomp on him, and he'll spit out the Honeycomb piece!


    Get into the white fast shoes faster


    Sent in by Greg Wells

    In the Gobi's Valley or anywhere where there are the white fast shoes,
    you can get into them faster by running over them while doing the Talon
    Trot (Z and Left-C) The game will skip the animation of Kazooie coming
    out of Banjo's backpak while slipping on the shoes! Saving you lots of
    time; especially when racing against the Polar Bear the 2nd time in
    Frezzeey Peak.


    Bottles wants to erase your game


    Sent in by Greg Wells

    Start a new game and walk outside to the first mole-hill. Bottles will
    ask you if you need help or if you're all set. Say you're all set and go to
    the next mole-hill. Press B and Bottles will pop out saying a message.
    When he goes back down press B again, and keep doing this, and read
    each message. After about 5 times he'll say he's going to erase your
    gamepak in 3 seconds. (Don't worry though, he doesn't.)


    Washing Machine


    Sent in by Greg Wells

    When you become the washing machine Banjo by beating the "Bottles
    Moving Picture Puzzle" game, go to Bubble Gloop Swamp. If you jump
    into the Pirhana infested waters, you won't get hurt! You'll be able to
    walk around wherever you want to go, and don't need to worry about
    the Wading Boots running out of time. Now you can get all the notes
    without having to keep returning to Mumbo to transform you into an
    alligator. You can also walk around in the eel infested sands of Gobi's
    Valley! The only thing that's bad about the Washing Machine is that you
    can't get into the Fast Shoes.


    Warp cauldrons


    Sent in by Floret Parker

    The warp cauldrons transport Banjo-Kazooie to other locations in
    Gruntilda's Lair. The time it takes to get to certain levels can be
    noticeably reduced.

    There are three sets of cauldrons.

    PURPLE: The first purple cauldron can be found through a passageway in
    the area where the Treasure Trove Cove jigsaw puzzle is located. The
    second cauldron is located in the area prior to Freezeezy Peak, where
    there is a large witch's head. It can be found tucked in a cave that is
    hidden behind a spiderweb. Use eggs to destroy the web.

    BLUE: The first blue cauldron can be found near the second purple cauldron
    is located. Go to the top of the spiral walkway, where there is another
    spiderweb on the ground. Shoot eggs out your rear to destroy the web.
    The second blue cauldron is located in the area with the entrance to
    Rusty Bucket Bay. It is near the top of a bunch of stacked boxes.

    RED: The first red cauldron is located inside the pipe below the passageway
    heading to Clanker's Cavern (also the same area where there is a passage
    to Treasure Trove Cove). The second red cauldron is tucked away in a
    passage at the bottom of the hill before Click Clock Wood. There are
    two entryways and they are just barely visible above the grass.


    White spell book


    Sent in by Floret Parker

    The white spell book can be found behind the entrance to Bubblegloop
    Swamp, where the jigsaw puzzle for Freezeezy Peak is located. To get
    to it, you must have Mumbo Jumbo transform you into the alligator in
    Bubblegloop Swamp. Leave the level, go into the wooden pipe, up the hill,
    and into the next (snow-covered) wooden pipe.


    Skip the text


    Sent in by Floret Parker

    If you've already played through the game and you don't want to read
    the same text over again, press the L, R and B button at the same time
    to skip through the text. You can also press the B button to fast forward
    the text.


    Giant Blue Egg, Giant Red Feather, and a Giant Gold Feather


    Sent in by Floret Parker

    Go to the room with Dingpot. Inside open all the note doors except for the
    882 one. Behind the note doors is a Giant Blue Egg, Giant Red Feather, and
    a Giant Gold Feather. Each one increases that item to its max.


    Get a refill to the max of an item


    Sent in by Floret Parker

    Any time you get a cheato code you can always go back to the Sandcastle
    and retype that code and you will get a refill to the max of that item.


    Take twice as many hits


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    After you complete the Witch's Gameshow. Go up the stairs on the right
    you'll have to fill in a puzzle. (It needs about 30 pieces!) After which a
    door will open. Inside is Dingpot and four Note doors. Go through the one
    needed 882 notes for. Inside is a puzzle needing 4 pieces when you fill
    in your energy bar will turn Red! Now you can take twice as many hits.
    Every time you get hit your energy goes from red to yellow then when
    your energy bar is yellow again it will go yellow to clear.


    Quick refill of all your items


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    Once you have uncovered all three cheat books, go to the Treasure Trove
    Cove sandcastle and "stomp" in the following code: BLUEREDGOLDFEATHERS
    for a quick refill of all your items.


    Three extra lives


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    In the Bubblegloop Swamp, turn yourself into the alligator (via Mumbo)
    and then enter the nose of the giant alligator statue. Now, if you can beat
    Mr. Vile in his games to get the puzzle piece, you can walk out and come
    back in again and he will have a new challenge. This time, if you can beat
    him in his three games you can get 3 extra lives. But, the only catch is
    that if you lose in any of the games, Mr. Vile takes one of your lives.


    Bust the boulder blocking the Beaver's hole in Click Clock Wood


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    It's possible to bust the boulder blocking the Beaver's hole in Click
    Clock Wood on the Sping Level (The first level you have access to).
    If you stand up on the ledge above the rock and get at just the right
    angle a little to the right of the rock and drop eggs out of Kazooie's
    butt onto the boulder, you can blow it up. If you swim into the hole
    on this level it gives you some strange game glitches, and the Beaver
    will still beg you to move the rock even though it's gone.


    Get thrown out of the house


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    Before you start your game, watch the fish swimming around in the
    fish-bowl. After a while he will butt his head into the side of the
    bowl, causing a TOCK sound. Immediately after you hear the third
    TOCK sound, press A. On the first game save, Banjo will be thrown
    out the window and on the second the wall will spin around causing
    Bazooie to be chucked outside. The third game save you must listen
    for the BOING sound coming from the Game Boy, the third time you
    hear it, press A and a giant spring will come out from the
    bottom of the chair, launching Banjo out of the house.


    Jumping trick


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    As you know, there are three types of jumps in Banjo-Kazooie. In all
    three, if you press the attack button during your jump you'll travel a
    little farther than you normally would.


    Extra life in the Beaver's Dam


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    To receive an extra life in the Beaver's Dam you must first be able to
    get in. (Just destroy the boulder in the summer and come back in the fall).
    All you have to do is jump into the fire place making sure not to get burned.


    Weird camera angle outside Click Clock Wood


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    This glitch will create a weird camera angle outside Click Clock Wood.
    First, enter the spring level in Click Clock Wood and get transformed
    into a bee by Mumbo. Now fly to the exit and leave the level completely.
    Now head for the exit tunnel with the big tentacles in it. When you enter
    the tunnel, Mumbo will tell you that the spell will wear off if you
    continue on that way. Turn around and head back to the entrance to Click
    Clock Wood. If done correctly, the camera will stay there and will not
    follow Banjo! This is a cool angle to watch from. To return the camera
    to the right angle, fly the bee back to that tunnel and walk to the left
    or right of it, or enter Click Clock Wood (very hard to do with the angle).


    Activate Mumbo's transformations without giving him any Mumbo Tokens


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    This trick will let you activate Mumbo's transformations without
    giving him any Mumbo Tokens! To do this, you start a new file in your
    game. Now get through the game until you have 5 Mumbo Tokens
    (unfortunately, you must have the amount of tokens shown on the sign
    even though you aren't actually giving him any) and access to Treasure
    Trove Cove, but make sure you don't give Mumbo any tokens yet. Get the
    Sandcastle jiggy piece. Now return to Banjo's house in Spiral Mountain
    and do the Bottles puzzles to earn the washing machine code. Enter it
    in Treasure Trove Cove to become the washing machine. Return to
    Mumbo's Mountain and enter Mumbo's hut. He will say, "Banjo has
    plenty tokens, stand on skull and press B for mighty Mumbo magic!"
    Stand on his platform and press B to become a termite. The sign will
    disappear, the spell will become free- and you will still have the
    same number of tokens! Using this technique, you can get over 100
    tokens if you use this to become animals for free!


    Bee trick


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    This trick is a simple but easy way to get rid of the bees that try to
    attack Banjo after you destroy the beehives containing valuable
    honeycombs in the later stages of the game. Simply destroy the hive
    and then use the "Wonderwing" (Press and hold the Z button and then
    the right arrow) after destroying the hive and watch the bees fall to
    the ground.


    Last and final cheato


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    To get the last and final cheato you have to go to the place where you
    get the Rusty Bucket Bay Witch Switch jiggy (to the right of when you
    enter the 450 note door). Once in the alcove look around until you see a
    closed grate. Open the grate by using Rat-a-tat-Rap. Go up the tunnel
    of the grate until you find a water level switch. Hit the switch then
    swim to the area where you enter Rusty Bucket Bay and find an entrance
    at the top of the water level. If you find it in the right amount of time
    you can find cheato and access the GoldFeathers cheat. (You have to
    raise the water level by hitting the water switch in the rare box by
    the entrance of Rusty Bucket Bay to get to the alcove with the cheato
    water switch and it might take a couple tries to get cheato because
    you are timed.)


    Witch Switch Locations


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    Mumbo's Mountain: This Witch Switch is located over by Conga. Give
    Chimpy an orange to raise the tree stump. Then flap-flip up on the
    platform, jump across the other platforms and pound the Witch Switch
    resting on the highest tree stump.

    Treasure Trove Cove: This Witch Switch is located up at the lighthouse.
    Face the door, then go around the lighthouse and pound the Witch Switch.

    Clanker's Cavern: First you have to free Clanker, jump up onto his back
    and go into his blowhole. The Witch Switch is right at the entrance.

    Bubble Gloop Swamp: First you need to find the treetops and make your
    way up. Soon you will come to a Witch Switch.

    Freezeezy Peak: Find a flight pad and start flying. Do the target shooting
    move at the snowball-throwing snowmen's X-marked hats. Soon you will
    find a Witch Switch.

    Gobi's Valley: First you need to go to the center of Gobi's Valley andraise
    the pyramid up. Go inside and go through the maze to find the Witch Switch.

    Mad Monster Mansion: Find the switch to open the mansion's door, quickly
    get the running shoes and run to the door and go inside. Get on the flight
    pad and fly up to the platform up in the ceiling, here you will find the
    Witch Switch.

    Rusty Bucket Bay: Climb the rope with the TNT box hanging from it.
    Once you get to the top look around, you should see a Witch Switch on
    a platform. Jump to reach it.

    Click Clock Wood: First go to Winter, find a flight pad and fly up to a
    high platform and destroy the snowman there. You will then find the
    Witch Switch.


    Puzzle solutions


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    The solutions below show the pieces as they are arranged around the puzzle
    board at the beginning. The first number in the solution shows the
    location of that piece on the puzzle board. This is shown by dividing
    the puzzle board up into a 4x5 grid label as follows:

    01 02 03 04 05
    06 07 08 09 10
    11 12 13 14 15
    16 17 18 19 20

    All but the first two puzzles require rotation of some of the pieces.
    The second number (starting with an 'r') in the solution is the rotation,
    done by hitting the 'C-Right' button. For example,

    01r3= Top left-hand piece, rotated by 3 'C-Right' presses.
    20r0= Bottom right-hand piece. No rotation.

    Puzzle #1

    01r0 02r0 03r0 04r0 08r0 05r0
    06r009r0

    07r010r0

    11r015r0

    12r014r0
    16r0 13r0 17r0 18r0 19r0 20r0

    Puzzle #2

    06r0 12r0 05r0 09r0 02r0 01r0
    08r014r0

    11r003r0

    16r013r0

    17r019r0
    07r0 18r0 10r0 20r0 04r0 15r0

    Puzzle #3

    06r0 08r2 05r0 03r1 07r2 01r1
    12r014r1

    11r009r0

    04r213r1

    17r019r2
    02r3 18r2 10r3 20r2 16r2 15r0

    Puzzle #4

    06r0 12r0 05r2 11r0 02r2 01r0
    08r107r3

    20r004r0

    09r013r1

    17r015r0
    14r0 18r3 10r0 16r1 03r0 19r0

    Puzzle #5

    13r1 08r1 16r2 09r0 10r0 05r0
    01r018r3

    11r002r0

    19r204r0

    20r014r1
    06r0 12r1 03r3 15r1 17r0 07r0

    Puzzle #6

    19r2 20r2 10r3 08r1 11r1 14r1
    06r203r0

    13r102r1

    12r317r3

    15r118r3
    01r2 05r3 16r2 09r3 04r3 07r2

    Puzzle #7

    19r2 20r1 10r2 08r1 11r1 14r1
    06r203r0

    13r302r1

    12r217r3

    15r118r3
    01r2 05r2 16r2 09r1 04r3 07r2

    0 Not allowed! Not allowed!

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