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Thread Title: Quest 64 Cheat Codes (for N64)

Cheat Codes for the Nintendo 64 games

  1. #1
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    Default Quest 64 Cheat Codes (for N64)

    Element in each category


    Sent in by Ford Prefect

    When you get an element press all four buttons at once, this takes a lot
    of practice but it should give you an element in each category.

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  3. #2
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    Default Re: Quest 64

    Beating any boss


    Sent in by Dane Broadfoot

    An easy way to defeat just about any boss without getting scratched is
    easy. All you have to do is pump up your earth spirit to at least level 36
    so you have the magic barrier. Then other destructive spells if you like.
    Apply the magic barrier every other turn. If you do this nothing can hurt
    you, not even Mammon. Then simply attack with anything you have the
    turn after you put the barrier on. Another tip don't save at the floating
    monastery. If you do you are stuck in that infernal place forever.

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  4. #3
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    Default Re: Quest 64

    Increase your HP, MP, Defense and Agility


    Sent in by Purvis

    There is a great way to increase your HP, MP, Defense and Agility all
    at the same time. First you need to go to Cull Pass. Make your way
    through the level until you get to the last semi-large room. (There should
    be 2 exits, one that is blocked off early in the game and one that leads
    to Normoon). The only creatures you should encounter are Blood Jell's.
    When you fight them be sure to do it close range (with club), (this will
    boost your HP percent), stand still when they cast homing arrow, the
    ones that hit you will boost your defense and the ones that miss you
    will boost your agility. After each battle cast heal on yourself, (this
    will boost your MP). Sometimes this method is effective and sometimes
    it isn't. So keep at it and you will defiantly boost your stats quickly.

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    Default Re: Quest 64

    Beating the first boss


    Sent in by GPC

    The first boss you fight is pretty easy. Just fight near the cattle until
    you get about 80 HP or so. (no less than 75 HP) You should try to get as
    much water and earth element as you can. When you fight the first boss
    you should only use your staff. And you'll need all the fresh bread you
    can get so when you it don't waste it! Never use any healing items
    that you get, you'll need it when you fight the all bosses. The next boss
    you fight is a little bit harder. He has 660 HP. You should have about 111
    HP. You should use your staff. And you must use your power staff skill!
    You need at least 5 healing items. The next boss is really hard, he has
    880 HP. You need about 220 HP and about 3, maybe 4 healing iteams.

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    Default Re: Quest 64

    Beat Mammon easily


    Sent in by Allen Eyring

    To beat Mammon easily you will need high MP and a lot of MP replenishing
    items. You also need to stay as far away from him as possible (but not
    out of range of your magic attacks) Now blast him with FIRE 3 and
    AVALANCHE until he's dead. He usually uses three spells, a spell like
    homeing arrows (hard to dodge) a spell like magma ball (easy to dodge)
    and a spell that is like wind bomb (ditto). Just keep using FIRE 3 and
    AVALANCHE and dodge his attacks. He will die in a few minutes. He
    has about 2,100 HP.

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    Default Re: Quest 64

    Shamwood


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    After you exit the Baragoon Tunnel and are on the map with Greenoch
    and the Boil Hole, there is a huge patch of nothing to the lower right
    of the map. It seems as though there is nothing there, but if you go to
    the lower right hand corner of the patch of desert, look for a diamond
    bobbing up and down in the sky. Head straight for the diamond, and there
    will be a platform with a circle on top. When you step on the circle, you
    will be transported to a huge castle called Shamwood. There are at least
    7 spirits and 9 treasure boxes in this castle--it's like a rest stop for
    those who found it. The person that lives in the castle is Lamaar....make
    sure to go into EVERY room and explore all the ground surrounding the
    castle (with the trees).

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    Default Re: Quest 64

    Level 2 wind tip


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    When in battle with any opponent that shoots a level 2 wind, just stand
    there while being shot at and don't move. I'd say 75% of the time the
    wind will not hit you, it will just swirl around you. Keep in mind it
    doesn't work a 100% percent of the time, but what do you have to lose.

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    Default Re: Quest 64

    Gain MP


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    If you're running low on MPs (Magic Points) in a battle, then just smack
    your opponent with your staff. Every time you smack the monster, you
    will gain another MP.

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    Default Re: Quest 64

    Invisible spirit element


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    After you have beaten Nepty and have been transported back to Larapool,
    make your way back to the ferry that originally brought you there, get
    on the ferry and ride it three times. On the third trip, stay in the cabin
    and move up to the crates on the right. A "?" will appear over brains
    head, signaling an invisible spirit element!

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    Default Re: Quest 64

    Rock spell trick


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    When an enemy casts a ROCK spell on you, start running directly
    towards them. You will take control of your character while the boulder
    is still in the air. If you can get close enough to the enemy, fast enough,
    the stone will pass harmlessly overhead.

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  12. #11
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    Default Re: Quest 64

    Hit the enemy with your staff and the elements


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    If you close enough to do a close-combat attack with you staff, pick
    any magic spell, and then hit "A." You will now hit the enemy with your
    staff and the elements. This saves having to waste to turns when
    you can use both in one!

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    Default Re: Quest 64

    Spirits and spells list


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    Here is a list that shows the amount of spirits you need to acquire
    certain spells:

    Fire:
    1 - Fire Ball-throw a ball of fire at your enemies
    7 - Power Staff-makes your staff attack more powerful
    10 - Homing Arrow-shot arrows at enemies
    13 - Hot Steam-create a cloud of steam
    19 - Compression-shrink and weaken one enemy
    24 - Fire Pillar-form a pillar of fire
    30 - Fire Bomb-throws an intense blast of fire at your enemies
    32 - Vampire's Touch-gives you the ability to drain enemy's power
    when they are hit
    36 - Magma Ball-makes moving balls of lava
    40 - Extinction-wipes out one complete enemy

    Wind:
    1 --Wind Cutter- Shoot multiple boomerangs that home in on your enemy
    6 - Restriction-Stops enemy from attacking
    10 - Silence-prevent enemy's spells
    13 - Larger Cutter-shoot a large knife into the air
    19 - Evade-increases your agility
    20 - Wind Bomb-create a blast of air
    28 - Cyclone-create a cyclone of air toward your enemies
    32 - Slow enemy-Lower enemy's agility
    37 - Wind walk-Gives you more space to move around
    47 - Ultimate Wind-pierces all enemies

    Earth:
    1 - Rock-Throw a large boulder at enemy
    7 - Spirit Armor-Boost your defense
    10 - Rolling Rock-Rolls a rock infront of you to hit your enemies
    13 - Weakness-weaken one enemy
    19 - Magnet Rock-pulls rocks toward one enemy
    23 - Confusion-makes it harder for enemy to aim
    24 - Avalanche-Drops boulders on enemies
    34 - Magic Barrier-create a magic shield 43 - Weak all-weakens all enemies

    Water:
    1 - Water Pillar-create a pillar of water
    7 - Heal-restores your hit points
    10 - Soul Searcher-lets you see your enemy's stats
    16 - Ice Wall-freezes enemies with a blast of cold air
    17 - Ice knife-freezes and pierces an enemy
    19 - Exit-Warp to where you entered a cave or other
    24 - Escape-get out of a battle
    24 - Return-Go back to the previous place that you saved your game
    35 - Walking Water-moving water pillar
    35 - Drain Magic-Drains your enemy's magic
    46 - Invalidity-Cancels spells on yourself

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  14. #13
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    Default Re: Quest 64

    Locate and Win the Earth Orb


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    1. When the game starts, talk to the Grand Abbot. After that, exit Melrode
    Monastery (there is only one way to go), making sure you talk to all the people
    on your way out for important information.

    2. Outside the Monastery, follow the road downhill to find the town. Talk
    to all the people in town.

    3. When you exit the town, press Start to reveal a map of the area. Where the
    road forks, head southeast to Connor Forest.

    5. Once in the forest, follow the path on the left, past a hut, until
    you get to a large clearing. Continue following the path and
    you'll come to a gate. Open the gate and continue until you find
    the robber, Solvaring. Defeat him to win the Earth Orb.

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    Default Re: Quest 64

    Locate and Win the Wind Jade


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    1. After defeating Solvaring, return to the entrance of the forest and
    follow the path right to another gate and exit.

    2. After leaving Connor Forest, go south along the road until you get to the
    ship next to the Dondoran Flats Inn. Save your game by spending a night at
    the inn, then board the ship.

    3. Enter the cabin on the ship. When you exit, your journey to the next area is
    complete. Save your game at the West Carmagh Inn, then pull up the map by
    pressing the Start button.

    4. Follow the road north to a fork. When you come to a fork, take the left-hand
    path and follow it to a cliff.

    5. Follow the cliff to a fallen tree. Cross the fallen tree and continue heading
    south to a bridge. Just past the bridge is a small house where you can save
    your progress.

    6. Cross the bridge and go downhill to find the entrance of Cull Hazzard Cave.

    7. Proceed through Cull Hazzard Cave. There is only one way to go. When you
    come into the open, head north, keeping the edge of the cliff on your right.

    8. When you come to an opening, stay to the right and keep going. Keep
    following the right-hand wall and you'll come to an area with a lake.
    Circle the lake, keeping the shore on your left.

    9. You'll come to another lake. Keep this one on your left and continue.
    You'll come to a narrow tunnel lined with tree roots.

    10. Follow the path through the center of the tunnel to reach the next
    open area. There's only one way to go from here. Keep going until you
    find Normoon.

    11. Exit Normoon to the north and you'll find yourself in Windward Forest.

    12. Follow the path through the forest to Zelse, the wayward magician.
    Defeat him to win the Wind Jade.

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    Default Re: Quest 64

    Locate and Win the Water Jewel


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    1. After defeating Zelse, continue following the path to exit Windward Forest.
    Cross the bridge that was previously closed and follow the broad path across
    another bridge.

    2. Continue forward, follow the left path around and enter the town of
    Larapool. Enter the inn, go upstairs, and talk to Leila to unlock the
    bottom door in the hotel.

    3. Go downstairs and exit the bottom door, which is closest to the stairs.
    Outside, enter the doorway to reach the Crystal Well. Talk to Leila. She will
    lower the water in the nearby river.

    4. Re-enter the inn and exit the other basement door. Follow the path to the
    entrance of Blue Cave.

    5. Work your way through the first portion of the cave by following the
    arrows on the pillars. When you reach a large open area, follow the path to
    the next cave entrance.

    6. Proceed through this next cave, following the arrows, until you come to
    a large room with many paths. Stay on the right-hand path, always taking
    the right fork, and follow it to the exit.

    7. Once you're outside, go to Epona's cottage and enter the back room. Step
    on the circle to teleport to a ship. Enter the cabin, then exit. When you
    come back on deck, you'll be at the Isle of Skye.

    8. Follow the pathway to the left of Colleen's house to the top of the
    hill. Stand between the pillars in the center of the circular area to be
    teleported to the bottom of the sea.

    9. Follow the path to Nepty and fight her for the Water Jewel.

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    Default Re: Quest 64

    Locate and Win the Fire Ruby


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    1. After defeating Nepty, retrace your steps to be teleported back to the
    surface. Go downhill to the cabin, enter it and step on the teleporter in
    the back room to return to Epona's cottage.

    2. Exit Epona's cottage and stand with your back to the door. In front of
    you will be six blue crystals set in a circular pattern. Stand in the
    center of them to return to Larapool.

    3. In Larapool, exit town and head for the ship that brought you here. It will
    now take you to the next area, Limelin Wharf.

    4. After leaving the ship, follow the road east and then north to Limelin.
    Turn and go straight south from Limelin, across the grass, and follow
    the canyon to a dirt path.

    5. Follow the path. At the sign, follow the left fork to reach Baragoon
    Tunnel. Follow the tunnel (there's only one way to go) all the way to reach
    a large, open cavern.

    6. Descend into the cavern and climb the other side to reach another
    tunnel entrance. Follow the path to a large room with pillars. Walk
    straight through this room, without turning, to find the exit.

    7. At a sign, bear left and follow the path down to Walk straight forward,
    defeat Shilf, then continue forward to a small room with two treasure chests.
    Take the only exit from this room to enter the desert.

    8. After entering the Desert, head southwest to find the town of Greenoch.

    9. From Greenoch, follow the road to where it forks. Take the fork
    leading south and continue to a large rock.

    10. Leave the road and go around the rock to a large crack in the ground.
    Walking on the rocks, cross the crack and you'll see the entrance to Boil
    Hole right ahead of you.

    11. There is only one way to go through Boil Hole. Follow the path until
    you come to a larger cavern. Continue following the path downhill to the
    next cave entrance.

    12. Follow this cave all the way to Fargo and defeat him to win the Fire Ruby.

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    Default Re: Quest 64

    Locate and Defeat Mammon


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    1. After retrieving the Fire Ruby, go up the small hill and follow the path
    to the exit. Continue along the path to a road and follow it around a crack.

    2. Continue following the road and enter the door in the castle wall to
    locate Brannoch. Exit the town to the west and follow the road to a castle.

    3. Facing the castle, walk around to the left. At the rear of the castle, walk
    up the ramp and through the door.

    4. Go down the stairs, then follow the walkway around to the door on
    the other side of the castle. Once inside, there is only one way to go.
    Keep following the corridors. You will have to fight two minibosses, Guilty
    and Beigis.

    5. At the top of the castle, touch the green monolith to teleport to the
    World of Mammon.

    6. There is only one way to go. Keep following the corridors past two
    mini-bosses, Guilty and Beigis.

    7. After reaching the World of Mammon, enter the castle ahead of you.
    Follow the path around to the right and enter the door.

    8. Follow the path and enter the next door to reach a dead end. Exit the
    room through the door you entered and you'll be in a new place.

    9. Walk up the ramps to the top and go through the next door. Proceed north
    through the next area and enter the door to reach another dead end.

    10. Go out the door you entered and you will find yourself in a new area. Go
    north, then east and through the next door.

    11. Following the path, cross two bridges to get to the next door. Go down
    the stairs and out the door.

    12. Follow the path to the next door and enter it to find Epona. You can save
    your game here.

    13. Exit the room. You'll find yourself in a replica of Melrode, the first town
    in the game. Take the eastern exit. Follow the path and enter the door.

    14. Walk toward the center of the area to warp to a rock pathway. Follow the
    pathway to reach Mammon.

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  19. #18
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    Default Re: Quest 64

    Boss Strategies


    Sent in by Tips, Codes, Hints, Cheats, and Secrets Hunter

    Solvaring

    To defeat Solvaring, move in close and unleash the Water Pillar, or stay away
    and toss the Wind Cutter. Solvaring has about 210 Hit Points. When defeated, he
    will yield the Earth Orb. You will need the Earth Orb to proceed in the game.

    Zelse

    Zelse has about 655 Hit Points. There are two basic approaches to fighting him.
    If you have many Morning Dews to replenish your Magic Points, attack him
    from a distance with rocks.

    If you have plenty of Bread, get in close and pummel him with your staff.

    You must defeat Zelse and win the Wind Jade before you can proceed in the game.

    Nepty

    There are two basic approaches to fighting Nepty. If you have many Morning
    Dews to replenish your Magic Points, keep your distance and range-attack her
    with Fire spells.

    If you have plenty of Bread, get in close and pummel her with your staff.

    Nepty has about 910 Hit Points.

    Shilf

    If you have many Morning Dews to replenish your Magic Points, stay away
    from Shilf and range-attack her with Avalanche.

    If you have plenty of Bread, get in close and pummel her with your staff.

    Shilf has about 1,100 Hit Points. Only by defeating her an you proceed into the
    desert.

    Fargo

    If you have many Morning Dews to replenish your Magic Points, keep your
    distance and range-attack him with Avalanche. However, if you have plenty of
    Bread, move in close and pummel him with your staff.

    Fargo has about 1,600 Hit Points. When defeated, he will yield the Fire Ruby,
    which will allow you to proceed in the game.

    Guilty

    If you have many Morning Dews to replenish your Magic Points, keep your
    distance from Guilty and attack with long-distance spells. Note, however, that
    spells will cause only minor damage.

    You'll cause more damage if you move in close and pummel Guilty with your
    staff. However, this strategy calls for plenty of Bread or Healing Potions.

    Guilty has about 1,900 Hit Points.

    Beigis

    If you have many Morning Dews to replenish your Magic Points, stay away and
    use the long-distance Avalanche attack. However, if you have plenty of Bread
    or Healing Potions, move in close and pummel him with your staff.

    Beigins has about 1,900 Hit Points.

    Mammon

    If you have many items to replenish your Magic Points, stay away and
    range-attack Mammon with Avalanche.

    Another method is to get up close and use Power Staff Lv2 and pummel him, but
    you'll take lots of damage.

    Mammon has about 2,300 Hit Points.

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    Last Post: 03-08-2013, 06:02 PM

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