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The Ultimate Stuntman
The Display - how to use it.
The search for Doctor Evil will take Ultimate Stuntman(tm) through lots of
different action scenarios. Ultimate will probably travel through each type
of action scenario more than once and probably in different vehicles.
On each scene, the screen will display (on the top left) an energy bar with
five squares. If all these are lost, Ultimate Stuntman will lose a life.
Also, if you take too long on these scenes the trail will go cold and
Ultimate Stuntman (tm) will forfeit a life.
Turbos and keys to collect are displayed on the top right and are explained
with each section...
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Ground Pursuit
Ultimate Stuntman will have to chase Doctor Evil along freeways and
backroads, through rivers and rapids, dune covered beaches and many more.
Some of Doctor Evil's hoods are waiting to ambush Ultimate, and there's more
than a small army out there. Watch out for rockfalls, missiles, bullets and
bombs and other surprises. Luckily, Ultimate Stuntman has weapons hidden
along the route, so pick them up to improve your chances of success.
Up - Accelerate
Left/Right - Move Left/Right
Down - Brake then reverse
A - Turbo (if available)
B - Fire weapons
Start - Pause/unpause
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Street combat
It seems that Doctor Evil gets a kick from pitting his wits agains the
Ultimate Stuntman (tm), now he's hidden the keys that unlock the protective
forcefield for his hidden base all around the landscape, and watches on
closed circuit TV as Ultimate Stuntman tries to find them. Shown on the top
right of the screen is how many keys Ultimate has left to collect. When they
have all been found, a sign will flash to let you know that it's time to move
on. Of course, Doctor Evil hasn't left the place unguarded; there's robot
hoods all over the place, just waiting to end Ultimate's career!
Left/Right - Move Left/Right
B - Fire weapons
A - Jump
Up+A - Jump up
Up+B - Shoot up
Down+A - Jump off ledge
Down+B - Shoot down
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The human fly
Once the forcefield is disarmed and the Ultimate Stuntman has broken through
the base perimeter, he'll find that the only way in is through the roof.
Never fear, all Ultimate Stuntman has to do is a brilliant human fly act!
Doctor Evil is still playing dirty though - he's got a bunch of his hoods
waiting in the building who will stop at nothing to prevent Ultimate Stuntman
from penetrating the base. The only way to deal with the hoods is to wipe
them out with his gun...
Up/Down/Left/Right - Move Ultimate Stuntman
A or B - Move target and fire
Start - Pause/Unpause
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Bomb disposal
If Ultimate Stuntman(tm) makes it into the base, it is just possible that
Doctor Evil will have escaped, leaving a bomb behind to destroy any evidence
and maybe Ultimate Stuntman too!
To defuse a bomb, all the microchips must be removed from the triggering
device before the timer sets off the bomb. It's lucky that Ultimate Stuntman
always carries a soldering iron! Some microchips will need to be desoldered
more than once to fully remove them, and Doctor Evil has laid a few booby
traps along the way like all good bomb makers do! Follow these rules to
defuse the bomb: (1) You can only desolder a chip that is next to one you
have just desoldered. (2) You can't desolder the same chip twice in
succession - you'll risk it overheating and setting the bomb off.
Up/Down/Left/Right - Move pointer
All other buttons - Reset the puzzle
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Microlight pursuit
Doctor Evil has fled, taking to the skies in one of his heavily armed
microlight planes. Ultimate Stuntman(tm) must of course follow the Doctor
(who is an expert pilot) to his top secret destination, in a microlight...
Fly over the tricky terrain, being careful not to crash the craft into rocks
and cliffs. You'll have to squeeze through gaps in solid rock walls, so
you'll have to trim your flight path to exactly the right altitude... you're
the only one that can do it!
Left/Right - move left/right
Up - Climb
Down - Dive
Start - pause
A - Keep slow
B - Fire weapons