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Donkey Kong Classics
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DONKEY KONG CLASSICS -- NES Manual by NINTENDO
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DONKEY KONG CLASSICS
Donkey Kong (R) and Donkey Kong Jr. (R)
Two great games in one game pak!
INSTRUCTION BOOKLET
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Thank you for selecting the Nintendo Entertainment System (R)
Donkey Kong Classics(TM) Pak
Please read this instruction booklet to ensure proper handling of your
new game, and then save the booklet for future reference.
(A picture of the title screen is shown on the right side of the page.)
GAME SELECTION
*When you turn the system power switch on, a screen like the one at
right will appear.
*Use the SELECT button or Control Pad to choose the game you want to
play.
*Select 1 player game or 2 player game by moving the asterisk (*) with
Control Pad.
1 Player game A -- Beginner
1 Player game B -- Expert
2 Player game A -- Beginners
2 Player game B -- Experts
*When you have decided on the game you want to play, press the START
button or A/B button to begin your game.
CAUTION
To return to the game selection screen once game is over, either press
the RESET button or turn the power switch off and then on again.
PRECAUTIONS
1) This is a high precision game. It should not be stored in places
that are very hot or cold. Never hit it or drop it. Do not take it
apart.
2) Avoid touching the connector, do not get them wet or dirty. Doing
so may damage the game.
3) Do not clean with benzene, paint thinner, alcohol or other such
solvents.
NOTE: In the interest of product improvement, Nintendo Entertainment
System specifications and design are subject to change without prior
notice.
(c)1988 Nintendo of America Inc.
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DONKEY KONG (R)
OBJECT OF THE GAME/GAME DESCRIPTION
Can you save Pauline from the clutches of Donkey Kong? Help Mario
scale the construction site to rescue his girlfriend, Pauline.
Dodge the fireballs and barrels that Donkey Kong hurls down the ramps
and ladders to thwart your efforts.
1. NAMES OF CONTROLLER PARTS AND OPERATION INSTRUCTIONS
Controller 1 -- For playing alone.
Controller 2 -- For second player in 2 player games.
CONTROLLER 1/CONTROLLER 2
A BUTTON
He Jumps.
B BUTTON
Not Used.
CONTROL PAD
Moves Mario
Up -- He Climbs up the Ladder.
Down -- He Climbs Down the Ladder.
Left -- He Runs to the Left.
Right -- He Runs to the Right.
*Select and Start Buttons Are Not Used on Controller 2.
START BUTTON
Press this button to begin.
PAUSE:
If you wish to interrupt play in the middle of a game, press the Start
button. The pause tone will sound and the game will stop. Press the
Start button again when you wish to continue playing. The game will
continue where you left off.
*The Top score will reset to 0 if the reset button (on the control
deck) is pressed or the power is turned off.
*Use Controller 1 for 1 Player games.
*Use Controller 1 and 2 for 2 Player games.
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2. HOW TO PLAY
MARIO'S PURPOSE: To save Pauline who has been kidnapped by Donkey
Kong.
In rounds I and II Mario makes his way towards Pauline in the upper
part of the screen.
In round III he runs on the steel girders and pulls out bolts. If
he can pull out all of the bolts, the girders will fall, Donkey Kong
will tumble headlong down to the ground, and Pauline will be
saved...for now.
(They show a picture of each of the characters in the game at the
bottom of the page.)
CHARACTERS
Mario
Pauline
Donkey Kong
Barrel
Fireball
Jack
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HINT: Take advantage of jumps
*You can jump to the left, upward or to the right. Push the Control
Pad in the direction you want to jump, and at the same time push the
jump button.
*Mario cannot jump on or off the ladders.
*Mario can jump the distance of two sections of the steel girders.
*Jumping down:
Mario can only survive a jump down the height of two sections of the
steel girders - the same as Mario's height.
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SCORING
*You can gain points by picking up things dropped by Pauline
(parasol and purse).
*BONUS POINTS
When you reach Pauline, bonus points will be added to your score.
Note: If you take too much time, the bonus points will decrease.
When they reach zero, time runs out and this means the end
of Mario.
*INVINCIBLE HAMMER
If you bonk a barrel or a fireball with the hammer, you gain points.
*JUMP
You also gain points if you jump over a barrel successfully.
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EXTRA BONUS
If your score goes over 20,000, an extra Mario will be added.
BEWARE!
The following spell the end of Mario:
*When Mario bumps into a barrel or a fireball,
*When the jack bounces and hits Mario, or
*When Mario falls off the girders.
When all Marios are gone, the game is over.
LOOPS:
If you succeed in finishing round III and saving Pauline, one loop
is completed. Challenge the second loop! As you go on, your
enemies increase in number and speed. You can compete with your
friends by score or by the number of loops completed!
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DONKEY KONG JR. (R)
OBJECT OF THE GAME/GAME DESCRIPTION
DK Junior is on a mission to rescue Donkey Kong from Mario's cage.
Jump from vine to vine collecting bonus fruits and avoiding lethal
snapjaws. Then move on to tougher stages. Jump platforms, dodge
sparks of electricity, and watch out for those birds. Use your
skills to get the key that will set your Papa free.
1. NAMES OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS
CONTROLLER 1 -- For playing alone.
CONTROLLER 2 -- For second player in 2 player games.
CONTROLLER 1/CONTROLLER 2
A BUTTON
He Jumps
B BUTTON
Not Used
CONTROL PAD
Moves Jr.
Up -- He Climbs up the Vines and Chains.
Down -- He Slides Down the Vines and Chains.
Left -- He Walks to the Left.
Right -- He Walks to the Right.
*Select and Start Buttons Are Not Used on Controller 2.
START BUTTON
Press this button to begin.
PAUSE:
If you wish to interrupt play in the middle of a game, press the Start
button. The pause tone will sound and the game will stop. Press the
Start button again when you wish to continue playing. The game will
continue where you left off.
*The Top score will reset to 0 if the reset button (on the control
deck) is pressed or the power is turned off.
*Use Controller 1 for 1 Player games.
*Use Controller 1 and 2 for 2 Player games.
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2. HOW TO PLAY
JUNIOR'S PURPOSE: To steal the key from Mario and free his Papa.
*Rounds 1 to 3: Try to make it to the key at the top of the screen.
If you jump onto the vine next to the key, the game will
automatically advance to the next round.
*In the fourth round, push the six keys up and insert them into the
key holes at the top of the screen. The chains on the cage will then
fall off, and Papa can be rescues.
CHARACTERS
Junior
Snapjaw
Nitpicker
Spark
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HINTS..............Use these three special techniques to speed up
the action.
*Climb up quickly by grabbing onto two vines at once.
*Slide down quickly by holding onto one vine.
*HIGH JUMP (SECOND ROUND)
A well-timed press of the "A" button will allow you to jump all the
way to the moving island using the springboard.
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SCORING.............................Four Ways to improve your score.
*FRUIT ATTACK
Additional points for getting fruit. Drop the fruit on the enemy.
Knock out several bad guys at once and get a special high score!
*BONUS POINTS
When you reach the key, bonus points are added to your score. The
bonus points you get depend on how long it takes you to reach the
key; the longer you take, the lower the bonus. Time runs out at the
same time the bonus points go to zero, and Junior is finished.
*JUMPS
Jump over a nitpicker or spark to successfully escape their attack
and get additional points.
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*ADDITIONAL POINTS WITH THE KEYS (FOURTH ROUND)
Additional points are given for each key inserted into a keyhole.
You can insert two keys at once using both hands.
BONUS: If your score goes over 20,000, you get an extra Junior.
BEWARE!
Watch out for the following: getting bitten by a snapjaw, getting
pecked by a nitpicker, colliding with a spark, and falling from a
vine. Each time one of these happens, one Junior disappears. When
all Juniors are gone, the game is over.
LOOPS
After clearing the fourth round and saving Papa, the first loop is
over. Next, challenge the second loop. The number of enemies and
their speed increases. Compete to see who gets the highest score
or the highest loop!
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NINTENDO
NINTENDO OF AMERICA INC.
PO BOX 957
REDMOND, WA
98073-0957
USA
Printed in Japan