John Elway's Quarterback



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* Nintendo's Seal of Quality logo is in the upper-right corner of the page...

This game is licensed by
Nintendo for play on the
Nintendo This official seal is your assurance that
ENTERTAINMENT Nintendo has reviewed this product and
SYSTEM that it has met our standards for excellence
in workmanship, reliability and entertainment
value. Always look for this seal when buying
games and accessories to ensure complete
NINTENDO AND NINTENDO compatibility with your Nintendo
ENTERTAINMENT SYSTEM ARE Entertainment System
TRADEMARKS OF NINTENDO OF
AMERICA INC.

Thank you for purchasing Tradewest's John Elway's QUARTERBACK for your
Nintendo Entertainment System. For maximum enjoyment, please read this
Instruction Manual thoroughly before playing.

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Precautions

1) This is a high precision game. It should not be stored in places that are
very hot or cold. Never hit or drop it. Do not take it apart.
2) Avoid touching the connectors. Do not get them wet or dirty. Doing so may
damage the game.
3) Do not clean with benzene, paint thinner, alcohol or other such solvents.
4) Always turn the power off before inserting or removing the cassette from
the Nintendo Entertainment System.

Contents

John Elway's QUARTERBACK................................4
Controlling the Action..................................5
Play Selection Screen...................................6
[A] Action Button.......................................7
[B] Throw Button........................................8

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John Elway's QUARTERBACK(TM)

LINE-OF-SCRIMMAGE REALISM THAT PUTS YOU IN THE MIDDLE OF THE GAME!

John Elway's QUARTERBACK is the home video game you've been waiting for. So
real you can see the game like a quarterback does, from the line of
scrimmage. You call the plays, you throw the passes, run the ball, and make
the tackles.
It's third down and a long four yards to the first down that will stop the
clock. No time-outs left. The weak side linebacker is lined up inside his
defensive end. They're coming! You check-off the play at the line of
scrimmage and call for a quick pass to the tight end. He breaks it for a
T.D. !
Named for the quarterback who twice won the AFC Player of the Year Award,
this is the game made for every kid or grownup kid who ever wanted to play
the game as well as John Elway.

"I hope you enjoy playing my QUARTERBACK game as much as I do."
-John Elway

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Controlling the Action

Control Pad:
Controls direction of Quarterback in 1 player mode, Quarterback and Middle
Linebacker in 2 player mode.

Controls cursor during passing and kicking plays.

Used for selecting team names, register names with [A] or [B] button.

Used to select plays. [See page 6]

Select Button: Not used.

Start Button:
Press START on player 1 controller for the blue team.

Press START on player 2 controller for red team.

[A] Button: Action button

[B] Button: Throw button

Pressing any key during the Quarterback logo
will cause the scene to change to the locker
room where you will select teams.

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Play Selection Screen

Use control pad to select desired defense.

Register your choice with [A] or [B] button.

Game action will begin when 1 player registers an offensive play in a one
player game or when both players register their choices in a two player
game.

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[A] Action Button

When player is stationary he jumps vertically. Can be used to intercept
passes.

When player is running he dives in the direction of his motion. Can be used
for lunging tackles.

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[B] Throw Button

Press to aim your pass. Direct cursor with control pad.

When you press the [B] button on offense the Control Pad will activate the
cursor and not the movement of the quarterback.

Release to throw. Ball will follow direction and location selected with
cursor.

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* This page was split into two columns; they are marked as such...

* left column

Kickoff, Punts, Field Goal and Point after Touchdown

Push [B] Button. Direct cursor with control pad for ball direction. Kick will
follow cursor location.

* right column
Tips for play
Quarterback does not have to run the play selected. Example: If you have
called for BOMB and the defense is in PREVENT, you can choose to run a
quarterback draw which will probably net 5-10 yards.
You can pass at any time during a play as long as the quarterback remains
behind the line of scrimmage by pressing the [B] button.
On defense, if your middle linebacker is too far from the ball carrier to
make the tackle, you can change your control to the closest defensive
player to the ball by pressing the [B] button.
When playing a 1 player game you can use either controller. (1 for blue
team and 2 for red team.)
Once the game is started it continues without interruption until the game
ends.
BLOCK KICK defense can only be used against punts or field goal attempts.

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COMPLIANCE WITH FCC REGULATIONS

This equipment generates and uses radio frequency energy and if not installed
and used properly, that is, in strict accordance with the manufacturer's
instructions, may cause interference to radio and television reception. It
has been type tested and found to comply with the limits for a Class B
computing device in accordance with the specifications in Subpart J of Part
15 of FCC Rules, which are designed to provide reasonable protection against
such interference in a residential installation. However, there is no
guarantee that interference will not occur in a particular installation. If
this equipment does cause interference to radio or television reception,
which can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of the following
measures:

- Reorient the receiving antenna
- Relocate the NES with respect to the receiver
- Move the NES away from the receiver
- Plug the NES into a different outlet so that Control Deck and receiver
are on different circuits.

If necessary, the user should consult the dealer or an experienced radio/
television technician for additional suggestions. The user may find the
following booklet prepared by the Federal Communications Commission helpful:
How to Identify and Resolve Radio-TV Interference Problems. This booklet is
available from the U.S. Government Printing Office, Washington, D.C. 20402,
Stock No. 004-000-00345-4.

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Limited Warranty

Tradewest, Inc. warrants to the original purchaser of this Tradewest software
product that the medium on which this computer program is recorded is free
from defects in materials and workmanship for a period of ninety [90] days
from the date of purchase. This Tradewest software program is sold "as is",
without express or implied warranty of any kind, and Tradewest is not liable
for any losses or damages of any kind resulting from use of this program.
Tradewest agrees for a period of ninety [90] days to either repair or
replace, at its option, free of charge, any Tradewest software product,
postage paid, with proof of date of purchase, at its Factory Service Center.
This warranty is not applicable to normal wear and tear. This warranty shall
not be applicable and shall be void if the defect in the Tradewest software
product has arisen through abuse, unreasonable use, mistreatment or neglect.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS
OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TRADEWEST. ANY
IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE
NINETY [90] DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TRADEWEST BE LIABLE
FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE OR MALFUNCTION OF THIS TRADEWEST SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty
lasts and/or exclusions or limitations of incidental or consequential damages
so the above limitations and/or exclusions of liability may not apply to you.
This warranty gives you specific rights, and you may also have other rights
which vary from state to state.

* Back cover

TRADEWEST
2400 South Highway 75
P.O. Box 2097
Corsicana, Texas 75151

(C) 1988 TRADEWEST, INC.