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Magician
Magician by Taxan
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Thank you for purchasing TAXAN's Game Pak, MAGICIAN. Please read this
instruction manual to ensure proper handling of your new game, and keep
the manual for future reference.
TABLE OF CONTENTS
Quick Start.......................................1
The Story Unfolds.................................7
Using the Controller.............................10
Backpack Screen Information......................13
Backpack Screen Modes............................17
Inventory Objects................................20
Spellbook Spells.................................24
Enemies..........................................28
Magician Ratings.................................32
Playing Hints....................................33
Super Hints for the Hopelessly Stuck.............35
Compliance with FCC Regulations..................38
Limited Warranty.................................39
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Page 1
QUICK START
Read this as you play level one; it will get you started quickly. Later
on, you can refer to the rest of the manual for more detailed
instructions. Before you begin, you should turn on the game and watch
the Demo.
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Before you start on your long quest, you'll have to stock up on some
items and spells. Your initial inventory will be built in this town, so
be sure to buy enough items. After leaving this town, you will begin a
long hard fight towards the east.
TALKING
In towns, and across the land, you'll meet people who can give you
valuable information - be sure to talk to everyone!
TO TALK, STAND IN FRONT OF THE PERSON, AND PRESS UP.
You must be facing each other to be heard. Sometimes the character will
ignore you. Don't worry; try to talk again, they will answer within
four tries. Also, you can only talk to each character once, so listen
(read) carefully for important information.
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ENTERING BUILDINGS
TO ENTER A BUILDING, STAND IN FRONT OF THE DOOR AND PRESS UP.
Most doors are locked, but the doors which are open are important, so
check them all!
You should try to go into every door which you find.
IN THE GUILDS
In the Guilds, drink, talk, and listen.
TO DO ANYTHING ON A SUBSCREEN (IN BUILDING, OR SEARCHING
CHEST), MOVE ARROW WITH THE CONTROL PAD, AND CHOOSE THE
FUNCTION WITH THE "A" BUTTON.
Listen carefully to what is said in the guild; most of the information
is vital to your long term survival!
BUYING ITEMS
In the shops, let the buyer beware! Be careful to save money, but also
carry lots of food and water!!
TO BUY SOMETHING IN A SHOP, SELECT THE ITEM WITH THE CONTROL
PAD, PRESS "A" TO EXAMINE THE ITEM AND THE PRICE, THEN PRESS
EITHER "A" TO BUY, OR "B" TO SKIP.
HINT: At least buy Help, Ven, and Lightning. The Help spell will really
help; use it when you see something strange, and it will give you a
clue on what to do.
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SAVING YOUR GAME
Before leaving town, you will meet your first enemy. Save your game,
then fight! Before you fight, here is a description of the inventory
screen, which is shown when you press "Select."
TO SAVE A GAME, PRESS SELECT TO GO TO THE INVENTORY SCREEN,
PRESS "DOWN" UNTIL YOU SEE THE LETTER "A", PRESS START TO
RETURN TO THE GAME, AND PRESS "B" TO SAVE.
If you want to restart your saved game: From the title screen, press
"Select", then choose which saved game you want to play by pressing
"Right" or "Left", then press Start to resume your game from the point
where you saved.
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USING THE BACKPACK SCREEN
Before you fight, you'll have to select a magic power to use in your
fight. This warrior is easily poisoned, so try the spell "VEN" on power
4. Here's a picture of the Inventory screen, where you control all
which you carry, select spells, and build magic!
A. THIS IS YOUR BACKPACK - THESE ARE THINGS USED WITH THE "B" BUTTON.
If you get hungry or thirsty, put food or water in this space by
pressing up or down witht he arrow here; then return to the game
screen and press "B".
B. THESE ARE THE SPELLS IN YOUR SPELL BOOK - THE SPELLS ARE CONTROLLED
WITH THE "A" BUTTON.
C. THIS IS WHERE YOU BUILD SPELLS TO PUT INTO YOUR SPELL BOOK. See page
18 for more on spell building; you don't need to do this in the
first town.
D. THIS AREA SHOWS YOUR STATUS. See page 13 for more information on
this section of the inventory screen.
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TO SELECT THE SPELL "VEN" ON POWER 4, PRESS "SELECT". TO
GO TO THE INVENTORY SCREEN, PRESS SELECT AGAIN. TO GO TO
THE SPELLS, PRESS UP OR DOWN UNTIL YOU SEE "VEN" (YOU
HAVE TO BUY "VEN" IN THE SPELL STORE), PRESS RIGHT UNTIL
YOU SEE A "4", THEN PRESS "START" TO RETURN TO THE GAME.
Now you are ready to fight! Shoot the warrior about 6 times (with the
"A" button; then walk left until his bullets are missing you, and wait
for the poison to take effect! Listen for him to stop shooting - you
will also be able to hear him fall. Now you can walk over, search the
body by pressing "Down" while standing over it, then continue right
until you exit level one.
NOW THE REAL CHALLENGE STARTS!!!
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THE STORY UNFOLDS...
Long ago in a land far, far away there lived the peaceful people of
Merlwood. Merlwood was a small but beautiful country with tall
mountain ranges, deep forests, and a large lake filled with fish. The
people of Merlwood had all that anyone could want: good food, good
friends, and great surroundings. At this time, there were powerful
wizards and magicians throughout the land. THe art of magic had been
refined until all aspects of life were in some way related to magic.
The magicians controlled all of Merlwood's major activities, keeping
everything in order, without adversely affecting anyone's lifestyle.
Then the inevitable happened: one of the most powerful magicians
decided that he was tired of always helping the people. He figured that
with a little help, he could easily rule over them, and become the
richest, most powerful wizard in all the known land. His name was
Abadon.
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Abadon used his power to conjure up all sorts of evil beasts, then he
went deep into the eastern mountains and built a massive castle. After
this was completed, he sent his evil followers out into the
countryside, with their first mission being to destory all of the most
powerful wizards of the land. Because Merlwood was such a peaceful
land, he accomplished this with unbelieveable ease, destroying all of
the most powerful wizards, and converting most of the minor magicians.
While all of this was going on in the east, Paul, a young apprentice
Magician from Serenna, a small village on the western border of
Merlwood, was preparing to depart on his Magician's trek. In order to
become a Magician, an apprentice must first travel to the distant
corners of the land to learn all of the secrets from the ancient
masters. Just as Paul was preparing to depart on his quest, word of
Abadon's treachery came to Serenna. There are no wizards left to fight
the evil Abadon. The only hope left seems to lie in you, Paul, a simple
teenage Apprentice - out to defeat the most powerful Magician in all
Merlwood!
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Good luck - your mission will be long and difficult, filled with epic
battles and magic spells. Along the way, you will meet many friends who
can teach you spells, and give you scrolls. There is only one real
hope to defeat Abadon: the ancient Ultimate Potion.
Legends say that if the four vials of the elements can be brought
together, the ultimate potion will be formed. This is your only hope,
Paul: search out the vials of Earth, Air Fire, and Water, form them
into the Ultimate Potion, and confront Abadon!!!
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USING THE CONTROLLER
Title Sequence
The Title sequence displays a static picture and plays the title music.
SELECT BUTTON: Enter the game restore code screen.
START BUTTON: Start a new game on Level 1.
If Start or Select are not pressed within 20 seconds, the demo mode is
activated.
DEMO MODE
The demo mode shows a small selection of the game's features lasting
about 3 minutes, then it returns to the title screen. Using the Control
Pad during the demo mode returns you to the title screen.
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RESTORE SCREEN
On entry, if the first save position holds a saved game, the
information it contains will be displayed; otherwise, the information
area will be blanked.
SELECT BUTTON: Return to the title sequence.
START BUTTON: Attempt to restart the game stored in the current save
position. If the position is empty or invalid, nothing happens.
CONTROL PAD LEFT/RIGHT: Select save position.
If you restore a game successfully, you will restart the game at the
exact point at which you saved it.
MAP SCREEN
Before you start on a new level, you are presented with a map of the
land. Your current position is pointed out by a large hand, and you are
given a small text description of the level you are about to enter.
Any use of the Control Pad will take you into the game.
The game is effectively paused while you remain on this screen.
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MAIN GAME
SELECT BUTTON: Enter the BACKPACK screen.
START BUTTON: Pause the game. Any button restarts.
A BUTTON: Answer multiple-response question; cast the CURRENT spell (
the one in the SPELLBOOK window on the BACKPACK screen).
B BUTTON: Use the CURRENT object (the one in the INVENTORY window on
the BACKPACK screen).
CONTROL PAD UP: Move upwards if the FLY spell is active; move upwards
through doorways; attempt interaction; move upwards in subgames.
CONTROL PAD DOWN: Move downwards if the FLY spell is active; move
downwards through doorways; attempt searching, move downwards in
subgames.
CONTROL PAD LEFT: Select multiple-response answer; move left through
doors; move left.
CONTROL PAD RIGHT: Select multiple-response answer; move right through
doors; move right.
To enter the BACKPACK from the game, press Select. You cannot enter the
inventory from a shop or house.
INSIDE BUILDINGS AND INSIDE TREASURE CHESTS
SELECT BUTTON: Not used.
START BUTTON: Not used.
A BUTTON: Talk, take, buy, or drink.
B BUTTON: Not used.
CONTROL PAD UP/DOWN/LEFT/RIGHT: Select item.
If you try to collect more than three of any normal object, or one of
any scroll, you will get the message "You have enough of those
already."
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BACKPACK SCREEN INFORMATION
MANA
Mana is the amount of magical pwoer you currently have available. This
value is displayed on the BACKPACK screen.
This slowly and constantly increases up to your current maximum mana
level. This maximum level determines your rating, which is displayed on
the BACKPACK screen. It is increased as you play the game by solving
the various problems.
Your current mana level is decreased as you build and cast spells. The
amount of decrease depends on aspects such as the power level, type of
spell, etc.
GOLD
Gold is the amount of money you have available to buy items in shops,
and also for use with various problems. This value is displayed on the
BACKPACK screen.
HEALTH
This is your current physical state. This is displayed on the BACKPACK
screen.
It is increased by HEAL potions, and also increases slowly with time
(as does the health of the enemies).
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It is decreased slowly if your food or water level reaches zero, if you
are hit by bullets, poisoned or harmed by enemies, etc.
As it deteriorates, you will be periodically warned by different
messages. If it reaches zero, you lose your life.
FOOD
This is your current food level. This is displayed as a percentage on
the BACKPACK screen.
It is increased by varying amounts by eating food items from your
BACKPACK.
It is decreased slowly as you progress through the game.
If it reaches zero, you are warned by a message, and your health starts
to deteriorate.
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WATER
This is your current water level. This is displayed as a percentage on
the BACKPACK screen.
It is increased by drinking from your water flask. The number of drinks
remaining in the flask will be displayed each time you take a drink,
and under the flask icon in the BACKPACK.
It is decreased slowly as you progress through the game.
If it reaches zero, you are warned by a message, and your health starts
to deteriorate.
VENOM
This is the current level of poison in your body. This is displayed as
a percentage on the BACKPACK screen.
If the value is over zero percent, the value will start flashing.
It is increased by being hit by venomous bullets (usually green) or by
being touched by venomous enemies.
It is zeroed by using anti-ven potions.
Roughly 1/12th of this value is periodically subtracted from your
health, so it is wise to always keep a very close check on this value.
The player is always warned by a message and sound-effect whenever he
is affected by venom.
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SHIELDS
There are four different types of shields, each protecting you from
different types of bullets. The current level of each shield is shown
on the BACKPACK screen. If the level of a shield is greater than zero
percent, when you are hit by a bullet or enemy, the bullet will bounce
off you with a special sound effect, or the enemy will do no damage to
you. Each hit depletes the relevant shield a little. When the shield is
down to zero, further hits start affecting your health or venom level.
NOTE: Most enemies also have the same types of shield at their
disposal.
The physical shield protects you from physical damage. Your physical
spells are RAZOR, AXOR, BOOMERAXE, BOULDER, SPEAR (colored brown in the
SPELLBOOK). The shield also protects you from enemies which hit, stab,
or bite you.
The ven shield protects you from venom. Your only venom spell is VEN
(colored green in the SPELLBOOK). The shield also protects you from
enemies which poison you on contact.
The fire shield protects you from fire. Your fire spells are FIREBALL,
FIRESTORM, FIRE RING, FIRE SPRAY (colored red in the SPELLBOOK). The
shield also protects your from other types of fire damage.
The power shield protects you from power damage. Your power spells are
DISPEL, LIGHTNING, REPELLENT, EXORCISE, DEATH RING, PSYCHIC (colored
blue in the SPELLBOOK).
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BACKPACK SCREEN MODES
The inventory has three "modes" which are selected using Select. The
current inventory mode is shown by a large white arrow to the left of
the screen
To EXIT the BACKPACK at any time press Start.
The bottom half of the inventory screen is dedicated to your
status/health report.
MODE #1: INVENTORY MODE
This mode is active when the arrow is in the first (top) window of the
inventory screen.
This is where you select a new object to use. You cannot use an object
while still on the inventory screen. Objects are used in the main game
by pressing the B button.
CONTROL PAD UP/DOWN: Select object.
SELECT BUTTON: Change to SPELLBOOK mode.
NOTE: If you have any SCROLLS you may use them as objects. They can be
used to cast spells, but always at power level 1.
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MODE #2: SPELLBOOK MODE
This mode is active when the arrow is in the second window of the
inventory screen.
This is where you select a new spell to cast from your spell book
and/or select a new power level to use when casting spells. Spells
cannot be cast while still on the BACKPACK screen. Spells are cast in
the main game by pressing the A button.
CONTROL PAD UP/DOWN: Select spell.
CONTROL PAD LEFT/RIGHT: Increase/decrease power level of current spell.
SELECT BUTTON: Change to SPELLBUILD mode.
MODE #3: SPELLBUILD MODE
This mode is active when the arrow is in the third window of the
inventory screen.
In this mode, you can build any spells that you may have learned as
rune-names.
CONTROL PAD LEFT/RIGHT: Select rune/book icon.
A BUTTON: Add selected rune/rune name to spell name.
B BUTTON: Delete last rune/rune name from spell name.
SELECT BUTTON: Change to INVENTORY mode.
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To build a spell, you must make up the magic name using the correct
runes, and then select the BOOK icon to translate the spell-name into
a name that can be recognized and recorded in your SPELLBOOK. As you
build a spell, the runes and rune names will appear in the second
window (SPELLBOOK). If the magic name is known, its translated name
will appear in this window, and the spell will be added to your Spell
Book. Otherwise the spell will be named unknown, and will not be added
to your SPELLBOOK.
EXAMPLE - TO BUILD THE RAZOR SPELL:
The magic name for Razor is PHOLRA.
Select the PH rune. Press B,
Select the OL rune. Press B,
Select the RA rune. Press B,
Move onto the book icon and press B.
The spell should then appear in the SPELLBOOK, translated as RAZOR.
Then press SELECT until you are in the SPELLBOOK mode, and then you may
change the power level as described before. You can now exit the
BACKPACK and use this spell.
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INVENTORY OBJECTS
WATER FLASK: Holds zero to five drinks. Each drink you take adds 20%
to your water level.
CRUST OF BREAD: General food. Eating it adds 20% to your food level.
CHICKEN: General food. Eating it adds 30% to your food level.
VEGETABLES: General food. Eating it adds 40% to your food level.
POUCH OF COINS: Contains your gold. Select this whenever you need to
use your money for a problem.
KEY: Used to unlock chests.
MANA POTION: Adds 500 to your current mana.
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HEAL POTION: Adds 20% to your health.
ANTI VEN POTION: Sets your venom to zero.
ULTIMATE POTION: Made from all four elements. Used to defeat Abadon.
VIAL OF EARTH: An element of the ultimate potion.
VIAL OF AIR: An element of the ultimate potion.
VIAL OF FIRE: An element of the ultimate potion.
VIAL OF WATER: An element of the ultimate potion.
STAFF OF MALICE: Fires umlimited level 1 fireballs. Uses no mana.
STAFF OF KNELL: Fires unlimited level 1 ven. Uses no mana.
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STAFF OF POWER: Fires unlimited level 1 lightning. Uses no mana.
STAFF OF BLAYZE: Fires unlimited level 2 fireballs. Uses no mana.
STAFF OF MAYHEM: Fires unlimited level 1 dispel. Uses no mana.
RING OF HALE: Fires unlimited level 1 exorcise. Uses no mana.
RING OF ANA: Sets your food and water to 100%. Can only be used once.
RING OF VEN: Cursed treasure. Periodically poisons you. Cannot be
removed once taken.
AMULET OF MOR: Adds 50% health. Can only be used once.
AMULET OF SHIELD: Adds 15% to all four shields. Can only be used once.
AMULET OF TAMMUS: Adds 500 to your current mana. Can only be used once.
MAGIC CHARM: Use three to...
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DRAGON EGG: This has to be good for something.
MAGIC WATER: You can drink it for 20% water. But if you throw it in...
SUNGLASSES: Why does one need sunglasses?
WALKING STICK: Paul has no trouble walking...But buy this anyway.
-SAVE GAME TO A-: Saves exactly current game status to Save Position
A for later restoring.
-SAVE GAME TO B-: Saves exactly current game status to Save Position
B for later restoring.
-SAVE GAME TO C-: Saves exactly current game status to Save Position
C for later restoring.
-SAVE GAME TO D-: Saves exactly current game status to Save Position
D for later restoring.
-QUIT GAME-: Asks you to press button B again to quit the game.
SCROLL: When you get a scroll, the spell is automatically entered into
your SPELLBOOK. Also, if you use scrolls, the spell will be cast using
power level 1. This enables you to have a spell on both buttons.
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SPELLBOOK SPELLS
PHYSICAL SPELLS
RAZOR (_____): Fires straight, fast razors. Power level determines
damage caused.
AXOR (_____): Fires spinning axes in a curve. Power level determines
distance and damage caused.
BOOMERAXE (______): Fires spinning axes in a boomerang-like curve.
Power level determines distance and damage caused.
BOULDER (______): Fires large boulders in a curve. Power level
determines distance and damage caused.
SPEAR (_______): Fires a spear diagnally upwards. Power level
determines damage caused.
VENOM SPELLS
VEN (_______): Fires straight, slow venom bolts. Power level
determines size and venom added.
FIRE SPELLS
FIREBALL (______): Shoots straight, fast fireballs. Power level
determines size and damage caused.
FIRESTORM (______): Fiery rain falls from the sky. Power level
determines time spell lasts for and damage caused.
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FIRE RING (_____): Fires a small ring of fireballs in the direction
facing. Power level determines the number of fireballs and damage
caused.
FIRE SPRAY (______): Causes a fountain of fireballs to erupt from
within Paul. Power level determines time spell lasts for, size of
fountain, and damage caused.
POWER SPELLS
DISPEL (______): Fires a lightning ball in the direction facing. Power
level determines damage caused.
LIGHTNING (_____): Shoots straight, very fast lightning bolts. Power
level determines size and damage caused.
REPELLENT (______): Fires two lighting balls in the direction facing.
Power level determines damage caused.
EXORCISE (_____): Fires six lightning balls outwards. Power level
determines damage caused.
DEATH RING (_____): Causes a ring of lightning bolts to radiate
outwards. Power level determines damage caused.
PSYCHIC (____): Activates a shield of lightning balls. Power level
determines the time spell lasts for and damage caused.
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MISCELLANEOUS SPELLS
HELP (_____):Gives gradually more cryptic help messages as the game
progresses. The messages relate to the current problem facing the
player.
FLY (____): Enables you to fly. Power level determines time spell lasts
for.
JUMP (____): Endables you to jump. Power level determines
height/length of jump.
PHYS SHIELD (_____): Protects against physical damage. Power level
determines amount of damage that can be protected against. The Shields
can be built up to 100% with a number of casts.
VEN SHIELD (_____): As Phys Shield, but protects against venom damage.
FIRE SHIELD (_____): As Phys Shield, but protects against fire damage.
POW SHIELD (_____): As Phys Shield, but protects against power damage.
REVEAL (_____): Revelas hidden items, doors, etc.
FLEET FOOT (____): Enables you to walk faster. Power level determines
time spell lasts for.
SLOWMO (_____): Slows something down somewhere.
FEATHERLITE (______): Makes you weigh less. Power level determines
time spell lasts for.
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IRON BOOTS (_____): Makes you weigh more and slows you down. Power
level determines time spell lasts for.
WAKEY WAKEY (____): Brings inanimate/sleeping objects to life. Power
level defaults to one.
LIGHT (_____): Provides light on dark levels. Power level determines
time spell lasts for.
TRANSLATE (______): Enables you to understand the mysterious language
of the...
TWIN (_____): Works great at the end of level...
SPECIAL SPELLS
MUZAK (_____): Cycles through all the music in the game.
WHO'S WHO? (______): Displays the credits for the game.
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ENEMIES
Here are some of the enemies you will encounter.
ZUG
FANTOMOID
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EVEL MDIEVEL
BONEJAB
MAZARATTY
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MANUBAT
GARGOLIAN
OCULUS
TARANTULON
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WARRIORAK
(Not always an enemy)
PYTHONOPLANT
MONDO FUNGO
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MAGICIAN RATINGS
APPRENTICE 0-499
TALENTED 500-999
ADEPT 1000-1499
DEXTROUS 1500-1999
COMPETENT 2000-2499
EXPERIENCED 2500-2999
SKILLED 3000-3499
EXPERT 3500-3999
MASTER 4000-9999
MAGICIAN 10000+
This is based on the players current maximum mana and is displayed on
the BACKPACK screen.
The top rating of MAGICIAN can only be achieved if the player does
everything right during the game, and manages to defeat Abadon at the
end.
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PLAYING HINTS
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| THESE HINTS |
| WILL HELP YOU |
| IN YOUR QUEST. |
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* Be sure to talk to everyone who will listen - powerful information
awaits those who ask for it.
* Get the Help Scroll in level one. When in doubt, use it - it will
really help!!!
* Always carry lots of food and water.
* Build Shields to help defend against enemy attacks.
* Look everywhere; there are hidden items which must be found to
complete your quest.
* Whenever possible, use the staffs to fight - you won't use any Mana.
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* Write the spellnames in your manual in the provided spaces; this way,
when you start again, you can save valuable gold by building spells
instead of buying them.
* Try to determine which weapon spells are best for which enemies; the
enemies can be wearing magical shields just as you do. If a weapon
bounces off an enemy, he has a shield to protect him from that weapon;
try another, or continue shooting until you wear down that shield.
* You do not have to defeat all enemies; learn which must be defeated,
and which can be avoided.
* Don't be upset if you find yourself totally stuck in a situation
where the only option is to start the quest all over again. This is not
a typical Role-Playing Game. You will almost certainly miss something,
or not be powerful enough, so that you may have to start the game over
in order to successfully complete the full game. That's just a day in
the life of a Magician dude!
* LIMITED SAVE FEATURE: This game has a limited save feature, which
will allow you to save at anytime, but only a total of 15 times per
game. For this reason, it is wise to save your saves!!! There are
enough saves to save once at the beginning of each level, and once
more inside each level. You should try each level, find the hardest
point in the level, and then save right before that point.
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SUPER HINTS FOR THE HOPELESSLY STUCK
DO NOT READ THE NEXT PAGES UNLESS YOU ARE TOTALLY CONFUSED, AND YOU
FEEL THAT YOU HAVE GIVEN YOUR VERY BEST TO COMPLETE THE GAME. ONLY
LOSERS AND NON-GAMERS WILL READ THESE PAGES BEFORE PLAYING THE GAME
FOR AT LEAST SEVERAL HOURS.
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ITEMS FOR EACH LEVEL WHICH YOU MUST FIND, AND THE BEST WEAPONS.
LEVEL ONE
ITEMS: Key, Sunglasses, and Walking Stick.
MAGICS: Lightning, Ven, Help, and Phys Shield.
ACTIONS: Be sure to mail the letter!
LEVEL TWO
ITEMS: Dragon's Egg, Anti-Ven Potion, Rune Stone (turns Walking Stick
into Staff), and Vial of Earth.
MAGICS: Wakey Wakey, Reveal, Light, Fly, and Featherlight.
ACTIONS: Use the sunglasses in this level - you'll save water.
LEVEL THREE
ITEMS: None.
MAGICS: Dispel, Fire Shield, Resurrect, and Jump.
ACTIONS: Power up your Shields; save before the jumping starts. Use
the pouch of coins to cross the lake.
LEVEL FOUR
ITEMS: None.
MAGICS: Boulder.
ACTIONS: Give the beggar food three times; don't take ring behind
second door; put magic water into poisoned water; talk to tree.
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LEVEL FIVE
ITEMS: Three Magic Charms and Vial of Water.
MAGICS: Slo Mo.
ACTIONS: Must pass fourth door to find Slo Mo.
LEVEL SIX
ITEMS: Vial of Air.
MAGICS: Twin.
LEVEL SEVEN
ITEMS: Vial of Fire.
LEVEL EIGHT
ITEMS: Ultimate Potion.
You'll also need to use the fleetfoot spell in level seven.
These are items which you definitely need; there are many other items
and magics which will really help you a lot - you figure those out!!!
Anyway, good luck - with these hints, you should do better.
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COMPLIANCE WITH FCC REGULATIONS
This equipment generates and uses radio frequency energy and if not
installed and used properly, that is, in strict accordance with the
manufacturer's instructions, may cause interference to radio and
television reception. It has been type tested and found to comply with
the limits for a Class B computing device in accordance with the
specifications in Subpart J of Part 15 of FCC Rules, which are designed
to provide reasonable protection agains such interference in a
residention. However, there is no guarantee that interference will not
occur in a particular installation.
If this equipment does cause interference to radio or television
reception, which can be determined by turning the equipment off and on,
the user is encouraged to try correct the interference by one or more
of the following measures:
- Reorient the recieving antenna.
- Relocate the NES with respect to the reciever.
- Move the NES away from the reciever.
- Plug the NES into a different outlet so that computer and reciever
are on different circuits.
If neccessary, the user should consult the dealer or experienced
radio/television technician for additional suggestions. The user may
find the following booklet preparted by the Federal Communications
Commission helpful:
How to identify and Resolve Radio-TV interference Problems
This booklet is available from the U.S. Government Printing Office.
Washington. D.C. 20402. Stock No. 004-000-00345-4.