0
Mega Man
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MEGA MAN
CAPCOMtm
Game Pak Instructions
Licensed for play on Nintendo Entertainment System
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A Special Message From
CAPTAIN COMMANDO
Thank you for selecting exciting and fun-filled MEGA MANtm... one of our
exclusive family of computer/home video games from CAPCOM's Captain
Commandotm "Challenge Series."
MEGA MANtm, created by CAPCOMtm... premier world-wide arcade game designer...
features colorful state-of-the-art high resolution graphics.
Licensed by Nintendo For Play
On The Nintendo Entertainment System
CAPCOM and Captain Commando are registered trademarks of CAPCOM U.S.A. INC.
Nintendo and Nintendo Entertainment System are registered trademarks
of Nlntendo of America Inc.
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SAFETY PRECAUTIONS
Please take time to read the important instructions in this booklet.
Observing the step-by-step instructions and complying with the warnings
will be your personal guarantee to greater satisfaction over a long
period of time.
SAFETY PRECAUTIONS
1. Avoid subjecting this high precision GAME PAK to extreme
temperature variances. Store at room temperature.
2. Do avoid touching terminal connectors. Keep clean by inserting
GAME PAK in protective storage case.
3. Never attempt to disassemble your GAME PAK.
4. Use of thinners. solvents, benzene, alcohol and other strong
cleaning agents can damage the GAME PAK.
5. For best results, play the game a distance away from your tele-
vision set.
6. Pause for 10-20 minutes after 2 hours or more of continuous
game playing. This will extend the performance of your GAME PAK.
Nintendo recommends against using a rear projection television with your
NES as image retention on the screen may occur.
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HELPFUL GAME-PLAYING HINTS
A thermometer-shaped MEGA MAN "Energy Meter" appearing upper
left in game-playing scenes serves to monitor MEGA MAN's power
levels. If and when MEGA MAN is bodily struck or hit with enemy
projectiles, degrees of energy are lost.
Conversely, the player's MEGA MAN power is boosted by winning
energy capsules.
{picture}
1 UP
Adds One Player
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Player's life energy increases
{picture}
Player's weapon energy increases
{picture}
Yashichi
100,000 points
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A Magnet Beam will appear during the middle of the Elecman stage.
Snare the Magnet Beam to create steps for climbing upward.
{picture}
Magnet Beam
Becomes a step for player
The Iceman stage offers real challenge when square-shaped steps quickly
appear and disappear on the backdrop. When MEGA MAN's jumps and leaps are
timed perfectly, he's able to scale walls and press onward toward defeating
empire leader Iceman.
Each time MEGA MAN successfully out-duels each of his six foes, he acquires
new firepower he will need as MEGA MAN enters final stage seven to defeat
evil Dr. Wily.
Ah! MEGA MAN must use the newly-acquired armament wisely, for he can use
them just once while engaged in battle with Dr. Wily.
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THE MEGA MAN STORY
It's MEGA MAN versus the powerful leaders and fighting forces of
Monsteropolis -- that strange multi-faceted land of robot-like Humanoids.
Brilliant scientist Dr. Wright conceived the construction of
fully-operational human-like experimental robots to perform specific
everyday duties. Dr. Wright, and his assistant Dr. Wily, encouraged with
their very first near human robot -- MEGA MAN -- proceeded to develop
six additional Humanoids, all programmed to perform prescribed rituals:
Cutman: Designed to
function as a lumberjack.
Powerful saw-toothed
{picture} Scissorlike instrument
protrudes from head, cap-
able of gnawing through
giant forest timbers
Iceman: Impervious to
chilling sub-zero tempera-
{picture} tures, capable of human
like performances under
extreme climatic condi-
tlons
Gutsman: A bulldozing
{picture} character capable of
lifting and transporting
huge boulders
Bombman: A real "blast-
er" as a heavy duty
laborer who uses in-
{picture} tensely powerful explo-
sives to clear lands for Dr
Wright's construction
prgects
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Fireman: Melts and
{picture} molds metals with flame-
throwing torch flaring
from atop his head.
Elecman: Dr. Wright's
electrifying creation -
{picture} planned for conducting
electrical operations -
even supervising nuclear
power plants.
{picture}
But, with the exception of MEGA MAN, all of Dr. Wright's near-human robot
experimentation went awry. Assistant Dr. Wily turned disloyal,
re-programming Dr. Wright's Humanoids, now bent on destroying opposition
so Dr. Wily could control the world and its resources.
Resisting re-programming, MEGA MAN is chosen the defender of the
universe and its inhabitants. MEGA MAN dares to single-handedly penetrate
seven separate empires of Monsteropolis, eliminating the leaders
and followers of these sovereignties.
Get ready for some very exciting challenges!
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HOW TO PLAY
NAMES OF CONTROLLER PARTS
& OPERATING INSTRUCTIONS
Controller *1 -- Moves MEGA MAN in 1 player game.
Button A:
Press to make
MEGA MAN jump.
Button B: {picture of NES controller}
Press to fire.
Control Pad Four Separate Action Tips
Each tip is imprinted Pressing any of four tips moves you
with letter to show and MEGA MAN in that direction.
direction or
movement: ( MEGA MAN moves left.
) MEGA MAN moves right.
^ MEGA MAN leaps upward.
v MEGA MAN crouches down.
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HOW TO PLAY
Press START Button
Six of MEGA MAN's seven empire enemies will be displayed on the
TV/monitor screen. Player selects the character he chooses to challenge
by pressing the control pad's tip "R".
Re-press START Button
To begin encounter with the enemy character selected by the player.
Special Feature
Every time a key character is defeated by MEGA MAN, the background
of enemy's illustration becomes black. When all of Dr. Wily's re-
programmed humanoids are eliminated, and all backgrounds appear
black. Dr. Wily appears automatically. It is now time for the player to
conquer Dr. Wily in this seventh and final stage.
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DR. WILY'S EVIL EMPIRE LEADERS
{picture} {picture} {picture} {picture}
Cutman Gutsman Fireman Bombman
{picture} {picture}
Elecman Iceman
{picture} {picture}
Dr. Wily Dr. Wright
Earn From 50,000 to 100,000 Points Per Victory
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ENEMY CHARACTERS/POINTS SCORED
{picture}
Blader
500 Points
It appears on Cutman, Gutsman, Elecman and the final stage
{picture}
Met
500 Points
It appears on Gutsman.
{picture}
Flea
300 Points
It appears on Cutman, Bombman and the final stage.
{picture}
Spine
200 Points
It appears on Iceman, Bombman, Fireman, and Elecman stage.
{picture}
Octopus Battery
300 Points
It appears on Cutman, Bombman, Iceman and the final stage.
{picture}
Screw Bomber
500 Points
it appears on Cutman, Bombman, Fireman and the final stage.
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ENEMY CHARACTERS/POINTS SCORED
{picture}
Watcher
800 points
It appears on Elecman and the final stage.
{picture}
Peng
500 points
It appears on Iceman and the final stage
{picture}
Killer Bullet
800 points
It appears on Bombman, Fireman, and the final stage.
{picture}
Flying Shell
800 points
It appears on Cutman and Bombman stage.
{picture}
Beak
200 points
It appears on Cutman, Bombman, and the final stage.
{picture}
Bombomb
It appears on Bombman and the final stage.
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ENEMY CHARACTERS/POINTS SCORED
{picture}
Sniper Joe
5000 points
It appears on Bombman stage
{picture}
Foot Holder
It appears on Iceman and the final stage.
{picture}
Crazy Razy
500 points
It appears on Iceman stage.
{picture}
Picket Man
1500 points
It appears on Gutsman stage
{picture}
Tackle Fire
200 points
It appears on Fireman stage
{picture}
Big Eye
10,000
It appears on Cutman, Gutsman, Iceman, Elecman, and the final stage.
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ENEMY CHARACTERS/POINTS SCORED
{picture}
Dr. Wily
200,000 Points
It appears on the final stage
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BONUS SYMBOLS
{picture}
The player's life energy increases.
{picture}
The player's weapon energy increases.
{picture}
1UP
It adds one player.
{picture}
Magnet Beam
The player can create a step to go up.
{picture}
Yashichi
100,000 points bonus.
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90-DAY LIMITED WARRANTY
{Legalese}
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COMPLIANCE WITH FCC REGULATIONS
{Legalese}
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Look For These Popular Arcade-Proven Capcom Game Paks
Licensed for play on the Nintendo Entertainment System
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WARNING: DO NOT USE WITH FRONT OR REAR PROJECTION TV
Do not use a front or rear projection television with your
Nintendo Entertainment System(R) ("NES") and NES games.
Your projection television screen may be permanently
damaged if video games with stationary scenes or patterns
are played on your projection television. Similar damage may
occur if you place a video game on hold or pause. If you use
your projection television with NES games, Nintendo will not
be liable for any damage. This situation is not caused by a
defect in the NES or NES games; other fixed or repetitive
images may cause similar damage to a projection television.
Please contact your TV manufacturer for further information.
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PREMIER WORLD-WIDE ARCADE GAME DESIGNER
CAPCOMtm
1283-C Old Mountain View/Alviso Road
Sunnyvale, CA 94089
Telex: 62916740
FAX: 408/745-7920
800-843-4632 (Outside CA)
408-745-7081
Printed in Japan