Zelda 2: The Adventure of Link




The Story of the Legend of Zelda: Adventure of Link
*At the end of a fierce fight, Link overthrew Ganon, took back the Triforce
and rescued Princess Zelda.
*However, is it all really finished?
*Many seasons have passed since then.

Hyrule was on the road to ruin. The power that the vile heart of Ganon had
left behind was causing chaos and disorder in Hyrule. What's more, even
after the fall of Ganon, some of his underlings remained, waiting for
Ganon's return.
The key to Ganon's return was the blood of Link - the valiant lad that
overthrew the King of Evil. Ganon would be revived by sacrificing Link and
sprinkling his blood on the ashes of Ganon. Meanwhile, Link remained in the
little kingdom of Hyrule and lent his hand to its restoration. But
circumstances did not look very good.
One day a strange mark, exactly like the crest of the kingdom, appeared on
the back of Link's hand as he approached his 16th birthday. The worried
Link, went to Impa, Princess Zelda's nursemaid who was shocked and
frightened when she saw the birthmark. When she regained her composure, she
took Link to the North Castle.
There was a door in the North Castle called "the door that does not open."
Only the descendants of the Impa family who served the king knew how to open
the door. Impa took Link's left hand and pressed the back of it against the
door. There was a sound of a lock falling open, the door slowly creaked
open and there on an altar in the middle of the room lay a beautiful woman.
"Here lies the Princess Zelda." Impa began to speak calmly. "Link, the
time has come when I must tell you the legend of Zelda handed down in
Hyrule. It is said that long ago, when Hyrule was one country, a great
ruler maintained the peace in Hyrule using the Triforce. However, the king
too was a child of man and he died. Then, the prince of the kingdom should
have become king and inherited everything, but he could inherit the Triforce
only in part. The Prince searched everywhere for the missing parts, but
could not find them. Then, a magician close to the king brought him some
unexpected news. Before he died, the king had said something about the
Triforce to only the younger sister of the prince, Princess Zelda. The
prince immediately questioned the princess, but she wouldn't tell him
anything. After the prince, the magician threatened to put the princess
into an eternal sleep if she did not talk, but even still, she said nothing."
"In his anger, the magician tried to cast a spell on the princess. The
surprised prince tried to stop him, but the magician fought off the prince
and went on chanting the spell. Then, when the spell was finally cast,
Princess Zelda fell on that spot and entered a sleep from which she might
never awake. At the same time, the magician also fell down and breathed his
last."
"In his grief, the prince placed the princess in this room. He hoped that
someday she would come back to life. So that this tragedy would never be
forgotten, he ordered every female child born into the royal household
should be given the name Zelda."
>From the stand next to the alter where Princess Zelda lay in a deep sleep,
Impa took the six crystals and a scroll with the same crest and handed them
to Link. "For generations, my family has been handed down these things
which have been set aside for a time when a great king will come. They are
written in ancient script that no one can read now. But you who have the
crest may be able to read it. It is said that the key to uniting the
Triforce is hidden there. Now it is time for you to read it."
Link glanced at the scroll half in doubt, but what do you know? Although he
never seen the letters before, he found that he could read them as if they
were talking to him..
This was written on the Scroll.
"You who'll control the Triforce of the future. I shall hand down to you
the secrets of the Triforce. There are three kinds of Triforce - Power,
Wisdom, and Courage. When these three are brought together, the Triforce
will share its maximum power. Of the three, I have left Power and Wisdom in
the kingdom. But the Triforce of Courage I have hidden for a reason.
Not everybody can use the Triforce. It requires a strong character with no
evil thoughts. But an inborn special quality is also necessary.
Unfortunately, I have not found such a person during my lifetime."
"Therefore, I have decided to cast a spell on all of Hyrule. A crest will
appear on a young man with that character who has been brought up correctly,
has gained many kinds of experiences and reached a certain age. But, what
will happen if someone else uses the Triforce before then? If it is
misused, it will produce many evils."
"The Triforce of Courage is hidden in the Great Palace in the Valley of
Death on the largest island in Hyrule. However, to enter you must first
fight the guardians and undo the 'binding force.' When you have defeated
the guardians, which I made to prevent enemies from invading the six palaces
in Hyrule, set a crystal in the forehead of the statue you find. When you
have set crystals in all of the statues in the six palaces, the 'binding
force' placed on the Valley of Death will be removed and you will be able to
enter the great palace. There you must fight the last guardian. And you
can obtain the triforce only by defeating that guardian. There's nothing to
fear. You are the one to get the Triforce. You are the beacon of hope for
Hyrule."
Impa implored Link, who raised his head slowly after reading the scroll.
"The magic spell cast upon the Princess Zelda will sure to be broken if the
Triforce is used. Please, Link. Unite the Triforce and save the princess.
And bring back peace to Hyrule."
Link nodded silently in approval, and left the room after taking a long
glance at the altar. Then with a magical sword in his left hand and a
magical shield in his right, he set off alone on his long travels. At that
time, Ganon's underlings were calling up new allies from the Underworld, and
were beginning to work devilishly towards the revival of Ganon.

The vast Hyrule is the stage for the Adventure.
*There are six palaces hidden in Hyrule. Link must gain experience by
fighting Ganon's underlings, and get information while visiting towns here
and there. And, after defeating the guardians at the palaces of Death
Valley, he must obtain the Triforce of Courage - That is Link's mission.

[Overworld Map of Hyrule]

Make a New Link
*After the title screen appears, press the Start button to change the screen
to the Select Mode. To start a new game, select Register Your Name and
change to Register mode.
*You can create a new Link if you select letters from the bottom using the
Directional Pad and the A button (up to 8 letters). If you want to change
Link, you may select the Link you want by selecting the Elimination Mode.
*The game will begin if the Link with the name recorded at Select Mode is
selected. In each mode, move the fairy using the Select button and choose
using the Start button. When End is selected, the screen returns to the
Select Mode.

*If your game ends while you are in the last palace, and you select
Continue, your game continues from the entrance to that palace. Otherwise,
you start from the beginning.
*Do not press the Power or Reset switches from the time that you have saved
the game up to when the select display appears. If you do this, you may
lose that data.
*If you are saving your game data for later play, you MUST keep the Reset
switch pressed when turning off the power. Failure to do so may result in
the loss of your stored game data.
*The battery is used to retain the player's data for five years. However,
depending on the conditions under which the game pak is kept (such as
exposure to high temperatures, etc.), the life of the battery may be shortened.

Link Travels Again to the Land of Hyrule
The kingdom inside the North Castle
*This is the North Castle. Link's adventure is about to start.
*Princess Zelda continues to sleep peacefully on the altar.

[Drawing of Link]
*When I have no more lives left, that's the end of me.

Link has been given three lives.
*Link has been given three lives for the adventure that is about to begin.
These lives are reduced by one whenever he looses a Life or falls in water,
etc. He must treasure each and every one as he fights.

Let's look at Link's status before he leaves the castle.
*Link has three elements of power (Attack, Magic, and Life), and the status
of each is displayed at the top of the screen. Points Remaining shows how
much of those powers can be used later using Link's ability corresponding to
the level for that power. When you press the Start button, during
horizontal play the Sub Screen is called up and you may check the Magic and
Possessions that he has available.

[Picture of game screen - unable to reproduce]

Upper left corner:
Sword icon & a number next to it:
*This is the Attack Level.

To the right of the Attack Level:
"MAGIC-1":
*This is the Magic Level.

Just below the "MAGIC-1" text:
"M [] [] [] []":
*This is the Magic points remaining.

Top center:
"LIFE-1":
*This is the Life Level.

Just below the "LIFE-1" text:
"L [] [] [] []"
*This is the Life points remaining.

Top Right:
" NEXT"
"0000/0000":
*First set of zeroes represents present Experience Points
*Second set of zeroes under "NEXT" represents the Experience Points
necessary to raise the level.

[Picture of Sub Screen]

Lower left corner:
>From top to bottom:
Icon of Link's face:
*Represents the number of lives remaining.

Icon of a Key:
*Represents number of Keys currently possessed.

Icon of a Crystal:
*Represents number of Crystals Link possesses.

Rest of Sub Screen:
*Used for the Magic spells that can be used, and the Magic Points necessary
to use a spell.

North Castle - The Outskirts
*Link has left the castle. The journey of adventure has finally begun. You
can see much of the lay of the land in Hyrule due to its clean air. You can
see the figure of Link as he advances east along the path from the Castle
which is surrounded by a lake. The screen when Link is moving like this is
called the "Land Map."

Link walks the land of Hyrule.
*First lets advance east along the path. Link's movements are controlled by
the Directional Pad. You can use the buttons A and B if he has an item.

[Picture of NES controller]

Directional Pad:
Link's movement.

Start Button:
Game pauses/restart.

A Button:
Play Flute.

B Button:
Use Hammer.

You can't use Buttons A and B if there's no Item in hand.

Towns, forests, and mountains - the various land shapes in Hyrule.
*Hyrule with its abundant nature, is made up of various landscapes,
mountains and forests, rivers and plains. Link may move anywhere except on
water, such as rivers, and on dangerous landscapes such as mountains. He
should be able to find towns, caves, and large boulders blocking roads.

[Picture of Link]
*Look below for the main landscapes.

Road:
Represented by the light brown paths.

Plain:
Represented by the green turf surrounding the paths.

Forest:
Representing by the dark green trees.

Sea/River:
Represented by the by the color blue.

Desert:
Represented by the color grey/white.

Swamp:
Represented by the mixture of blue and green.

Mountain:
Represented by brown mountains.

Graveyard:
Represented by light brown with white crosses on it.

Barge Bridge:
Represented by a brown plank bridge spanning a river.

The Adventures of Link:
Searching for the Third Triforce.

Encountering Ganon's Underlings.
*Oh dear! By an unexpected chance, Link has strayed from the road and
entered a forest. Just then the shadow of the enemy... When Link walks off
the road, Ganon's underlings approach watching for a chance to attack. The
enemies are shown by the two symbols below. When Link's image doubles with
those symbols, the screen changes to the Fight Screen.

Strong enemy:
*Has a humanoid shape.

Weak enemy:
*Shaped like a blob - with eyes.

Fight Screen - the fight begins.
*The basics of fighting are to inflict damage with the sword and fend off
attacks with the shield. Move skillfully watching the size of the enemy and
the height from which it attacks. When Link is in the upright stance he can
fend high attacks. If a attack occurs while Link is in the upright stance a
low attack will be able to strike Link, and he'll be injured. If a
Swordsmen teaches him the Art of Sword Fighting, he'll be able to jump and
thrust up and down.

Upright stance:
*High attack.
*High defend.
*Vulnerable to low attacks.

Kneeling stance:
*Low attack.
*Low defend.
*Vulnerable to high attacks.

Jump Thrust:
*Allows Link to attack enemies above his head.

Downward Thrust:
*Allows Link to come down from above, and strike a enemy.

Controller operations in a fight scene.
Left or Right on Directional Pad:
*Moves Link.

Down on the Directional Pad:
*Come down from jump.
*Low attack.
*Lowers shield.

Select Button:
*Use Magic.

Start Button:
*Call up Sub Screen.

B Button:
*Swing Sword.

A Button:
*Jump.

Beating the enemy and getting experience value.
*Bashhh! - Link has brilliantly defeated the enemy and a number has appeared
after the enemy has scattered.
*This number shows the points Link got for defeating the enemy. That is,
it's the number which shows how much fighting Experience he has gained so
far. Link gets stronger by collecting these points.
*The stronger the enemy the higher the number of points that can be gained,
but Link might be defeated if he fights an enemy who he is no match for at
the time. Know the strengths of the enemy well when you fight. Do not be
mislead be points alone.

Bits and Bots:
*2 or more experience points each.

Deelers:
*3 or more experience points each.

Molblin:
*20 or more experience points each.

Link becomes stronger by getting more Experience.
*When Link collects points and reaches the "NEXT" point at the upper right
of the Fight Screen, you may raise the level of the one element of the three
that has reached that point. A Select menu will be displayed on the fight
screen. Move the arrow using the Directional Pad to the element that you
have enough points to raise and press the Start button to choose that one.
If you want to raise the other elements first, Cancel and fight more to gain
necessary points.

[Picture of Select Menu]

Box at upper left:
*The "Next Up" box.

Box at upper right:
*The "Cancel" box.

Box below two top boxes:
Attack box:
*Has a sword icon inside of it.

Middle box:
Magic box.:
*Has a blue Potion icon inside of it.

Bottom box:
Life box:
*Has a Heart icon inside of it.

Note: When the game is over, the Experience points accumulating to reach
the next level becomes 0. The same thing occurs when you save.

You can make Link stronger by using the three elements.
*The three elements that Link possesses can go up to level 8. When raised
beyond that, you get an extra Link. So, what happens when you raise each
level? .......

Attack:
*When you raise this level, you can inflict more damage on the enemy in an
attack.

Magic:
*Each time you raise this, the magic points needed for a spell decrease when
magic is used.

Life:
Links defense power. The amount of damage Link sustains from an enemy
decreases with each gain in Life level.

Link recovers when you raise Magic and Life points. But, he must find
containers somewhere to raise the maximum point values.

The screen and the enemy are decided by the landscape where Link meets the
enemy.

Plains:
*Flat land with no obstacles of any kind. Fighting and escaping are both
easy and you can move any way you like.
Bit (Red) and Bot (Blue):
*A jelly-like monster that wobbles about. Watch out! Bot jumps!

Cave:
*This place is dark and stuffy compared to other landscapes. The layout of
the land is very complex, with steps and holes.
Ache:
*A bat that lives in dark places. Usually, it hangs upside down from trees
or in caves.

Desert:
*Dry area. An insect-like monster adapted to the area lives there. There
are also places where the winds are strong and small stones fly around.

Geldarm:
A huge bug that stretches from the ground to the sky. You can't defeat it
unless you inflict damage to its head.

Goriya:
A little devil that attacks Link using a boomerang. Fend off the boomerang
with the shield. Watch out! These devils are on the plains and in the
caves too.

Lowder:
A beetle that slithers as it crawls. It eats up life energy. They live
inside caves too.

Forest:
*Surrounded by a thicket of trees, this place is dark with almost no light
entering. Many enemies are lurking there and sometimes they attack from trees.

Molblin:
A little devil that lives mainly in the forest. He attacks Link by throwing
spears, but he moves slowly.

Deeler:
Moves up and down by a string suspended from a tree. Blue Deelers drop down
to the ground to attack Link.

Moby:
Attacks Link by flying straight down out of the sky. It has very little
life power, but moves quickly and is hard to defeat.

Swamp:
*Swamp land where the ground surface is like mud. It's hard to walk here
and Link will sink into the swamp.

Octorok:
A type of octopus that lives above ground. They bounce and attack by
spitting out rocks.

Daira:
An alligator soldier that attacks with an ax. Link's shield can't fend off
the ax.

Graveyard:
*The graveyard is built on a small hill so there's a slight step. The
King's grave, too, is in the center of the graveyard.

Moa:
A ghost that flies over the graveyard. You can't see all of them unless you
have a cross.

If Link is defeated, Ganon will return.
* "Oh I've been done in." If Link loses all of the lives he's been given
without putting up a good fight, Ganon will return and that's the end of the
game. If that happens, the experience points needed to reach the next level
return to 0 and you must start from the North Castle again.

Don't be too hasty! Raise your levels.
*If Ganon returns, Hyrule will fall further and further into ruin. You have
to act carefully to prevent that. If you think that you are absolutely no
match for an enemy, try to raise your levels.
*We know how you feel. You want to go quickly to your goals, the Palaces,
and the lands you haven't been before, but hold back. Take it in your stride!

[Picture of Link with a white flag in his hand and both a sword and skull
arrow sticking out of his behind - I am not kidding!]

Fend off attacks by knowing your enemy.
*Even still, you have to fight enemies a little stronger or your adventure
will not progress. Strong enemies not only hurl themselves, but they use a
variety of objects to attack. Use the shield to fend them off and attack
when there's an opening. The road to winning is knowing how the enemy moves.

Watch out for things that CAN'T be fended off with the shield.
*Chain Hammer.
*Ax.
*Club.
*Fireball.

Magic should only be used when you need it.
*While continuing his adventure, Link can pick up and arm himself with
various Magic. Magic can be used only with the points that Link has, but go
ahead and use it if you think the enemy is too strong.

A Fairy recovers Life.
*Sometimes a Fairy appears along with the enemy. Link recovers his life
when he touches the Fairy. Fairies live in all sorts of places.

Try another day if things don't go your way.
*When things aren't going your way, don't take it to heart! After the game
is over, end the game by selecting Save. Your possessions and level will be
recorded for future play.

CAUTION: To avoid damaging saved info, hold in the Reset Button when you
turn the power off.

Arriving at the town near the castle.
*If you walk along the road, you'll finally see a town. "If I ask the
people of the town, they might tell me about the Palaces," thought Link and
he decided to drop in the town. In the row upon row of houses in the town
people look busy coming and going here and there. However, they all are
hoping for peace in Hyrule. There are Swordsmen in some of the towns.

There are Swordsmen hidden is some towns.
*Learn the Jump Thrust and the Downward Thrust from those Swordsmen. There
are places where you can't go if you don't.

You can pick up important hints in the conversations with the townsfolk.
*If you press the B Button when Link is close to a person walking in the
town, you can speak to that person. The people in the town will listen to
Link's story and give various answers.
*There are all types of people. Some will give Link important hints and
some will ask favors.
*Also, if you press the B Button when Link is not near a person, you can
search to see if anything is hidden there.

There should also be some people who will invite Link inside.
*Some people will invite Link into their houses. Follow the person and go
to the front of the door when entering someone's house.
*Enter the house by pressing the up on the Directional Pad when the door is
opened. Even in the house, you can speak to the person and look for things
by using the B Button. Take care not to be shut out by mistiming this
operation.
* Occasionally, there are houses with the doors open from the outset. You
can go in and out freely; go on and see. There's bound to be something there.

Let's check if you've been taught Magic.
*There are people in town who would like to teach you Magic. Depending on
the kind of Magic, there are also times when they will not teach you if you
have not enough Magic point containers or not satisfied certain conditions.
You'll be able to learn at least one Magic trick per town.

How do you use the Magic you've been taught?
*You can use Magic by pressing the Select button when in a Fight Scene or in
a town. You must select a type of Magic on the Sub Screen before you may use
it.

[Picture of sub screen]

Names of Magic| Number of Magic points necessary to use the Magic
SHIELD............032
JUMP..............040
LIFE..............060
*
*
*
Link icon X 2 Number of Lives remaining | This is area is for
Key icon X 0 Number of Keys | the Items Link
Crystal icon X 0 Number of Crystals remaining | possesses

Entering the Palace.
*Link obtained information in town and has finally come to the palace. He
has been through a lot of battles, raised his level high enough and has been
taught several types of Magic in a number of towns. If you have not raised
your level yet and have not been taught any magic, it may be Better to
withdraw once more. The Palace is a ancient place that has not fallen into
ruin. This means that there should be some very strong enemies in there.

The Palace will turn to stone.
*If you find an Item at the Palace, place the Crystal in the statue and
leave. The Palace changes to stone. Don't forget to take the Key.

The inside of the Palace is full of powerful enemies.
*The enemies in the Palace are those that were made and chosen by the King.
They're abnormally strong.

Ironknuckle:
An iron warrior chosen by the King. A strong enemy who can use a shield and
a sword. He exists in many forms.

Myu:
A special slime with thorns protruding from its body. They're small so use
a Downward Thrust.

Stalfos:
A skeleton warrior that can somehow use a sword, but is poor at handling a
shield.

The Palace is a complex labyrinth
*The Palace is a labyrinth comprised of many screens.

Find the Items in the Palace and go to the Stone Statue.
*In addition to the Items in the Palace, there are hidden Items necessary
for the adventure. You must not forget to not only defeat the guardians,
but also obtain these Items.
*There are locked doors also, so search for Keys.
*In fights with the main guardians of the Palace, the enemy's life power is
displayed at the left of the screen. It may be good to keep an eye on this
during the fight.

And then, the Great Palace.
*If the six crystals are placed in the Stone Statues, you finally enter the
Great Palace. The Great Palace is so huge that it greatly exceeds what Link
had imagined. Link's true heart will be tested when he defeats the last of
the guardians.
*After Link undoes the "binding force" of the Great Palace and enters there,
you can restart from the entrance of the Great Palace in you press Continue
even if the game is over. Try your best!
*If you try to enter the Great Palace without first clearing the six
Palaces, you'll be obstructed by the "binding force" and you'll waste time.

Game Data and Manual for Your Adventures.

[Map to the First Palace - unable to reproduce]
[However, I will try to identify some of the areas.]
*Begin game at North Castle.
*Follow path East, and then Northeast until the path diverges into two paths.

*The path that goes East, Southeast, and then South passes some important areas.
*First, At the Eastern most section of the forest is a cave entrance, this
cave leads to the Parapa Desert, and in the Northeast corner of the desert
is the First Palace.
*Continuing down that same path is Rauru Town.

*The path that goes West.
*The path is the Southern boundary of the Tantari Desert which has a cave in
the North near the water.
*The path eventually leads to Ruto Town.
*At Ruto Town the path turns South, and leads to a cave.

This is the Magic Link will learn.
*There are 8 types of Magic that Link will be taught here and there in the
towns. Use the Magic by taking into consideration the remaining Magic
Points that Link has, the points consumed of each Magic and their various
effects. Link might not be able to advance without Magic. Magic wears off
when moving from one screen to another.
*You get 16 Magic points per container. Think of how to use the Magic by
taking into account the number of vessels remaining.

Shield:
Raises Link's Life level temporarily. Reduces damage inflicted by the enemy
by half. The Magic is important while Link's level is low.

Life:
This can recover Link's Life points (but only to a certain extent). You
should use these Magic before all is lost.

Jump:
Using this Magic increases Link's jumping power. He can even climb heights
he could not reach with a normal jump.

Fairy:
Magic which makes you a Fairy. You can fly by using this. Those of you who
have a hard time with dangerous terrain such as cliffs should use this Magic.

Fire:
When this Magic is used you can throw fireballs while swinging a sword using
the B Button. There are bound to be some enemies that hate fire.

Reflect:
A mysterious Magic that can bounce back the Magic cast by Magicians in the
Palace. Usually shields only block a Magician's Magic.

Spell:
Magic to cast eerie spells. Its effect is still not fully known. It is
also said that it'll make the enemy tremble in fear.

Thunder:
The most powerful of the 8 Magics. It can damage all of the enemies on the
screen. However, Link has to be very strong in order to use it.

Items open the road to the Triforce.
*You obtain various Items in the six Palaces and several caves. Here, we
shall introduce the special items hidden in the Palaces and the other Items.
Items can be obtained by finding and striking them with the sword.

Magic Jar:
Recovers Link's Magic points. There are two, a red one and a blue one.
The Red Magic Jar refills Magic to its maximum.
The Blue Magic Jar refills one square of Magic.

Treasure Bag:
A bonus which increases Link's Experience Points. Watch out! Enemies
sometimes pop out of them too!

Heart Container:
The maximum Life point containers increase by one, and Life points refill to
maximum. This means that total Life power increases.

Magic Container:
The maximum Magic containers increase by one, and Magic points refill to
maximum. This means that total Magic points increase by a maximum of 16.

Doll:
Really looks like Link. Link's lives increase by 1 when you get a hold of
this (A 1-up).

These Items are displayed on the Sub Screen during Fight Scenes.

Candle:
When this is obtained, places that you had not been able to see in until now
because of the darkness are lit up.

Hammer:
It can break rocks and cut down trees on the landscape map. Use with the A
Button.

Handy Glove:
Use this to break blocks in the Palaces by swinging the sword.

Raft:
When you get this, you can cross the sea from the dock. What's on the other
side of the sea?

Boots:
According to legend, it is said that if you put on these boots you can do
something extraordinary.

Flute:
You will play the legendary mysterious music of Hyrule. The sound rouses
old powers.

Magical Key:
A Magical Key that can open several of the locked doors.

Cross:
With its secret power, you'll be able to see enemies which you normally
can't see.

Remember the controller operations during the game.
*In the Adventure of Link, the controller operations vary with the screen
modes. The table below gives you a summary of them. Learn them by
practicing controlling Link.

Operations on the land map.
Directional Pad:
Moves Link.

Start:
Game pauses/restarts.

B Button:
Play Flute.

A Button:
Use Hammer.

Operations in Fight Scenes:
Directional Pad to the left or right:
Moves Link.
High attack.
High defend.

Directional Pad pressed down:
Come down from jump with a Downward Thrust.
Low defend.
Low attack.

Select Button:
Use Magic.

Start Button:
Calls up Sub Screen.
Raises Link's level when new Experience Level is reached.

B Button:
Swing sword.

A Button:
Jump.

Operations in a town.
Directional Pad to the left or right:
Moves Link.

Directional Pad up:
For entering a house.

B Button:
Speak to townsfolk.

Warning/Regulations/Warranty