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Teenage Mutant Ninja Turtles 3: The Manhattan Project
Typed out by Akop Karapetyan
Words in brackets [] were added by me for description
Page numbers FOLLOW the pages
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HOW TO PLAY KONAMI
NES-T3-USA
TEENAGE MUTAINT NINJA
TURTLES III
THE
MANHATTAN
PROJECT
[FRONT COVER]
KONAMI, INC. LIMITED WARRANTY
Konami, Inc. warrants the original purchaser of this
Konami software product that the medium on which this
computer program is recorded is free from defects in
in materials and workmanship for a period of ninety
(90) days from the date of purchase. This Konami software
program is sold "as is," without express or implied warranty
of any kind, and Konami is not liable for any losses or
damages of any kind resulting from use of this program. Konami
agrees for a period of ninety (90) days to either repair or
replace, at its option, free of charge, any Konami software
product, postage paid, with proof of date of purchase, at its
Factory Service Center. This warranty is not applicable to
normal wear and tear. This warranty shall not be applicable and
shall be void if the defect in the Konami software product has
arisen through abuse, unreasonable use, mistreatment or neglect.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR
OBLIGATE KONAMI. ANY IMPLIED WARRANTIES APPLICABLE TO THIS
SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90)
DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL KONAMI BE LIABLE
FOR ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING
FROM POSSESSION, USE OR MALFUNCTION OF THIS KONAMI SOFTWARE
PRODUCT. Some states do not allow limitations as to how long an
implied warranty lasts and/or exclusions or limitations of
incidental or consequential damages so the above limitations
and/or exclusions of liability may not apply to you. This
warranty gives you specific rights, and you may also have other
rights which vary from state to state.
ADVISORY - READ BEFORE USING YOUR NES
A very small portion of the population may experience epileptic
seizures when viewing certain kinds of flashing lights or
patterns that are commonly present in our daily environment.
These persons may experience seizures while watching some kinds
of television pictures or playing certain kinds of video games.
Players who have not had any previous seizures may nonetheless
have an undetected epileptic condition. We suggest that you
consult your physician if you have an epileptic condition or if
you experience any of the following symptoms while playing video
games: altered vision, muscle twitching, other involuntary
movements, loss of awareness of your surroundings, mental
confusion and/or convulsions.
WARNING: DO NOT USE WITH FRONT OR REAR PROJECTION TV.
Do not use a front or rear projection television with your
Nintendo Entertainment System ("NES") and this video game. Your
projection television screen may be permanently damaged if video
games with stationary scenes or patterns are played on your
projection television. Similar damage may occur if you place a
video game on hold or pause. If you use your projection
television with this video game, neither Acclaim Entertainment,
Inc. nor Nintendo of America Inc. will be liable for any damage.
This situation is not caused by a defect in the NES or this
game: other fixed or repetitive images may cause similar damage
to a projection television. Please contact your TV manufacturer
for further information.
2
WELCOME TO THE WORLD OF KONAMI!
Cowabunga! You are now the most awesome owner-dude of Teenage
Mutant Ninja Turtles(R) III - The Manhattan Project TM for the
Nintendo Entertainment System(R). We suggest that you get
totally hip to the following instructions before taking on this
radical new challenge.
TABLE OF CONTENTS
INTRODUCTION..........................4
HOW TO PLAY...........................5
CHECK OUT THE SCREEN..................8
TOTAL CONTROLS........................9
SMOOTH MOVES..........................9
DIGGING THE SCENES...................11
THE SHRED HEADS......................14
THE TURTLE WAXERS....................16
3
WILL THE HALF SHELLS BE WASHED UP ON THE BEACH?
Sun. Sand. Surfboards. Shredder? Talk about a party pooper. The
Teenage Mutant Ninja Turtles try to take up a vacation only to
have it cut short by Shredder's shadiest sham yet. He'll stop at
nothing for revenge. This time that ice-hearted anti-hero made
off with the entire island of Manhattan. His sinister alien ally
Krang has given him the technology to rip the bustling borough
from its earthly ties with a rumbling earthquake and lift it
into the sky. If our holday heroes ever want to see April O'Neil
and the Big Apple in one piece again, they've got to burn rubber
and get back home!
4
DO THE SHELL SHOCK ROCK
Getting back to Manhattan will be no smooth sail. You'll have to
use every modus travelus imaginable, including jet surfboards,
a battleship, a blimp and your own ingenuity. Here's why.
Shredder's set up dastardly detours every inch of the way with
the most mindless meat-ripping maniacs ever to have a taste for
turtle. And he's taught them quite a few new treacherous tricks.
The burliest beasts of all await at the end of all 8 totally
awesome levels. But keep that melon of a chin up; you've got some
stunning new moves yourself. You can take out enemies and rack up
points for the good guys. So suit up with the turtle of your
choice and prove that crime and late pizza deliveries never pay.
How To Start Hanging With The Dudes
Insert your Game Pak into the NES TM and turn it on. Press the
START BUTTON and you will be at the Player Select screen. Press
the SELECT BUTTON to choose 1 Turtle, 2 Turtles A or 2 Turtles B.
In 2 Turtles A mode, you can battle the geek gang simultaneously
with a partner, but be careful not to incidentally ninja chop your
comrade because you can inflict damage on each other. In 2 Turtles
B mode, you travel as a team also, but your attacks won't cause
damage to your partner. Once you've made your choice, press the
START BUTTON to move to the Turtle Select screen. NOTE: If you are
playing in 1 Turtle mode and you have at least one Turtle Life to
share, a second player can join at any time by pressing A BUTTON
on the second controller.
5
Pick a Shell, Any Shell
Leonardo, Raphael, Michelangelo and Donatello are at your disposal
with each of their unique ninja specialties. Move the CONTROL PAD
Left or Right to select the turtle who turns your crank, flips your
switch or suits your fancy. When you've decided, lock in your
choice with the A BUTTON. In 2 Turtles mode, the same turtle cannot
be chosen by both players. You have four turtle lives total, or
four each in 2 Turtles mode. Gobble up all the pizza in your path
to restore energy. Earn points for pulverizing the pin heads and
get an extra life every 25,000 you score. When a stage is cleared,
you will receive a Time Bonus equal to the amount of time remaining.
Now you're ready for a savage surfin' safari, turtle-style.
[PICTURE]
6
Pulling Off The Turtle Switcheroo
Once you've used up all that pizza inspired energy of yours (bogus),
you will see the word SELECT appear on your Turtle indicator (cool).
Time to choose another ninja. Switch to the turtle of your choice by
moving the CONTROL PAD Left or Right. You can pick the same turtle
you were just using, but you cannot pick your partner's turtle if
you're playing in 2 Player mode. Your point total will stay the same.
Lock in your selection with the A BUTTON. Once you've used up all
your lives, you move to the Game Over screen. In 2 Turtles mode, if
you reach Game Over and you have no more lives, you can borrow an
extra life from your partner by pressing the A BUTTON. NOTE: You can
switch turtles at any time during the game when one of your lives
runs out.
To Be, Or Not To Be Continued
When you've reached the Game Over screen, there's no reason to be
totally bummed out. You can choose to Continue up to three times.
Select CONTINUE with the CONTROL PAD and press the START BUTTON. If
you choose to Continue, you will be at the very beginning of the
level you were just in with the same point total. Sock it to 'em,
Samurai!
7
CHECK OUT THE SCREEN
[SCREEN SHOT]
Point total
Turtle in action
Lives left
Energy gauge
8
TOTAL CONTROLS
[CONTROLLER CHART]
SMOOTH MOVES
Those training sessions with Splinter are about to pay off in a big
way. Shredder's got some dirty tricks up his kimono sleeve, but
you've some new ninjitsu nastiness of your own.
Attack: Press the B BUTTON
Flying Flip Jump: Press the A BUTTON
Flying Ninja Kick: Press the B BUTTON mid-jump.
Jab & Toss: Press the CONTROL PAD Down and the B BUTTON
simultaneously
Get Loose: If you get bitten by a Mouser, or get your arms
pinned by a Foot Soldier, you can get free by
tapping any button rapidly
Pause: Press the START BUTTON during game play. Press
again to resume play.
9
TUBULAR TURBO ATTACK MOVES
Your most powerful secret, but when you use one, you'll use up one
unit of energy. Although, if you only have one unit left, it won't
be used up. Each turtle has his own specialty. To engage in a Turbo
Attack Move, press the A & B BUTTONS simultaneously.
[PICTURE] Leonardo's Cyclone Sword Spin
The Big Kahuna of the bunch has come up with a new use for his
Katana Blades after observing his blender one day.
[PICTURE] Michelangelo's Kangaroo Kick
Luckily, our fun-loving friend has found time to put down his pizza
and nunchukas to learn this powerful stomp.
[PICTURE] Donatello's Knockout Roll
Still the brains of the operation, Donatello has figured out a way
to make the enemies look like a league of bowling pins.
[PICTURE] Raphael's Power Drill Attack
Always the hot head, Raph has found a way to put it to good use. By
becoming a spinning head-first battering ram! And as always, he's
got the dual Sai daggers.
10
DIGGING THE SCENES
[PICTURE] Ft. Slaughter dale Beach
Palm trees and warm sand. It's a far cry from the steel
and concrete back home. But Shredder's sent some
hometown boys to bring you back to reality by kicking
sand in your eyes.
The Typhoon Tidal Pool [PICTURE]
Catch a wild wave on your jet powered surf board, but
watch out for sharks in Foot Soldier disguises. Baron
Von Spleen's Battle Barge will keep yor head above
water. If you can keep from getting fried by the flame
throwers.
11
[PICTURE] Brooklyn Bridge Is Falling Down
Shredder's unnatural earthquake has had some devastating
effects on the bridge that'll leave you trembling.
Welcome To The Jungle [PICTURE]
Alleys, garages, subway platforms. Never let your guard
down for a second, or you'll be street slime.
[PICTURE] The Sewer Pipe Nightmare
The sewer passageways are like a maze. Pretend there's a
pizza waiting at the other end for an added incentive.
12
[PICTURE] The Technodrome
The shell shaking legend of the Technodrome lives on.
Tackle the terrors of Shredder's lair and you'll be one
tough turtle.
Vertigo Point Tower [PICTURE]
Soar to the roof on an open air gondola on the outside of
the building. Don't look down or you may get flattened by
falling obstacles.
[PICTURE] Krang's Spaceship
The place has atmosphere. From Dimension X! That can do
some strange things to a turtle. Seek out and destroy the
Gorgon Gravitation Device before it makes sauce out of
the Big Apple!
13
THE SHRED HEADS
[PICTURE] Bebop
[PICTURE] Slash
[PICTURE] Groundchuck
[PICTURE] Dirtbag
14
[PICTURE] Rahzar
[PICTURE] Shredder
[PICTURE] Leatherhead
[PICTURE] Krang
[PICTURE] Tokka
15
THE TURTLE WAXER TEAM
[PICTURE] Foot Soldier
[PICTURE] Rock Steady
[PICTURE] Mouser
[PICTURE] Stone Warrior
16
TREAT YOUR KONAMI GAME PAK CAREFULLY
* This KONAMI Game Pak is a precision-crafted device with complex
electronic circuitry. Avoid subjecting it to undue shock or
extremes in temperature. Never attempt to open or dismantle the
cassette.
* Do not touch the terminal leads or allow them to come into
contact with water or the game circuitry will be damaged.
* Always make sure your NES Control Deck is SWITCHED OFF when
inserting the cassette or removing it from the NES Control Deck.
17
COMPLIANCE WITH FCC REGULATIONS
This equipment generates and uses radio frequency energy and if not
installed and used properly, that is, in strict accordance with the
manufacturer's instructions, may cause interference to radio and
television reception. It has been type tested and found to comply
with the limits for a class B computing device in accordance with
the specifications in Subpart J of Part 15 of FCC Rules, which are
designed to provide reasonable protection against such interference
in a residential installation. However, there is no guarantee that
interference will not occur in a particular installation. If this
equipment does cause interference to radio or television reception,
which can be determined by turning the equipment off and on, the
user is encouraged to try to correct the interference by one or more
of the following measures:
* Reorient the receiving antenna
* Relocate the NES with respect to the receiver
* Move the NES away from the receiver
* Plug the NES into a different outlet so that computer
and receiver are on different circuits.
If necessary, the user should consult the dealer or an experienced
radio/television technician for additional suggestions. The user may
find the following booklet prepared by the Federal Communications
Commission helpful: How to Identify and Resolve Radio-TV Interference
Problems. This booklet is available from the U.S. Government Printing
Office, Washington, DC 20402. Stock No. 004-000-00345-4.
18
NOTES
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[PICTURE]
Konami is a registered trademark of Konami Co. Ltd. Teenage
Mutant Ninja Turtles(R) and the distinctive likenesses thereof
are registered trademarks and copyright 1991 by Mirage Studios,
exclusively licensed by Surge Licensing, Inc. Nintendo(R), Nintendo
Entertainment System(R), and NES TM are trademarks of Nintendo of
America Inc. (C) 1992 Konami, Inc. All Rights Reserved.
Konami, Inc. 900 Deerfield Parkway Buffalo Grove, IL 60089-4510
Game counselor line: (708) 215-5111
Printed in Japan
[BACK COVER]