Skate or Die



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* Page 1 was the front cover
* Page 2

* Nintendo's Seal of Quality logo is on the left side of the page (middle)...

ULTRA SOFTWARE CORPORATION LIMITED WARRANTY
Ultra Software Corporation warrants to the original purchaser of this Ultra
software product that the medium on which this computer program is recorded
is free from defects in materials and workmanship for a period of ninety (90)
days from the date of purchase. This Ultra software program is sold "as is"
without express or implied warranty of any kind, and Ultra is not liable for
any losses or damages of any kind resulting from use of this program. Ultra
agrees for a period of ninety (90) days to either repair or replace, at its
option, free of charge, any Ultra software product, postage paid, with proof
of date of purchase, at its Factory Service Center.
This warranty is not applicable to normal wear and tear. This warranty
shall not be applicable and shall be void if the defect in the Ultra software
product has arisen through abuse, unreasonable use, mistreatment or neglect.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS
OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE ULTRA. ANY IMPLIED
WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE
NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL ULTRA BE LIABLE FOR
ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,
USE OR MALFUNCTION OF THIS ULTRA SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty
lasts and/or exclusions or limitations or incidental or consequential damages
so the above limitations and/or exclusions of liability may not apply to you.
This warranty gives you specific rights, and you may also have other rights
which vary from state to state.

This game is licensed by Nintendo for play on the
Nintendo
ENTERTAINMENT
SYSTEM

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WELCOME TO THE WORLD OF ULTRA!
You're now the proud owner of ULTRA's authentic version of Skate or Die for
the Nintendo Entertainment System. We suggest that you read the following
instructions thoroughly before skating into action against Bionic Lester and
his warped sense of humor.

TABLE OF CONTENTS

INTRODUCTION/HOW TO BEGIN ...................4
PRACTICE & COMPETITION MODES ................5
DOWNHILL RACING .............................6
REGULAR FOOT & GOOFY FOOT ...................7
FREESTYLE COMPETITION .......................8
HOW TO PERFORM TRICKS .......................9
THE JAM ....................................10
THE HIGH JUMP ..............................11
THE JOUST ..................................12
BOARDING DUDES .............................13
TAKING CARE OF YOUR GAME ...................14

* Page 4

WELCOME TO A RAD INFESTED WORLD
There's a place on Earth where hot dogs and nachos are health foods,
summer vacations last the year round, and punk rockers with mohawk haircuts
are looked upon as mello dudes. It's a place where rulers are determined not
by their fund raising talents, but by their power to dominate the streets
with rad skateboarding skills.
Here, the king of the road is none other than that skateboarding
maniac - Rodney Recloose, owner of the Flesh 'N Asphalt Skateboard Shoppe.
He, along with his freaked-out son, Bionic Lester, and their crazed cronies,
Pete and Eddie, rule the streets with iron wheels. They're sort of a nuclear
waste version of Al Capone and his once ruthless gang of gangsters.
As a newcomer on the scene, with power aspirations of your own, you
must prove yourself to Rodney and his free-wheeling weirdos. That means
you'd better be on your toes when you challenge friends in free-style and
downhill competitions packed with rock 'n rolls and rail slides. And you'd
better be on your worst behavior when you come board-to-board with Lester in
the "whack 'em upside the head" joust!

HOW TO BEGIN
To enter the bizarre world of Rodney Recloose, press the Start Button
when the title screen appears. Now you're smack in the middle of his
skateboard shoppe, bargaining for a wild and crazy time.
At Rodney's you'll decide to either SIGN IN, GO PRACTICE, GO COMPETE,
or just check-out the high scores. To select your option, use the Control
Pad to line up the cursor with one of the four categories, then press the A
Button. If you're competing, begin by signing in. If you're practicing, you
needn't sign in.

SIGN IN
On the SIGN IN screen, use the Control Pad to select the number of
players competing, then press the A Button.
Next, use the Control Pad to select the initials of each player, and
press the A Button to lock-

* Page 5

in one letter at a time. If you make a mistake, press the B Button to delete
the incorrect letter. If you choose to delete an entire name, select CLR and
press the A Button.
Up to 8 players can participate at any one time, with play alternating
between players. If you play alone, you'll automatically be paired against
Lester, Pete, or Eddie.
You must sign in each time you COMPETE in Skate or Die, because the names
are deleted if the game is switched off.
When you've finished signing in, select END and press the A Button. The
game will automatically start.

THE HIGH SCORE SCREEN
To review the initials of the hottest skateboarding dudes, line up the
cursor with the trophy in Rodney's hangout, then press the A Button.

THE PRACTICE MODE
Before signing in, you can warm-up your wheels in Practice Alley. Simply
select GO PRACTICE at Rodney's and press the A Button. From there you'll
find yourself on the streets, with six roads surrounding you. Use your
Controller as if you were cruising "Goofy Foot" (see page 7 for details) and
head for the twisted trial of your choice.
The five events you can choose from are the Jam, Joust, Freestyle
Competition, High Jump, and Downhill Racing. You can also choose the
Compete All Street. If you wind up there, you'll be in line to play all five
events-one right after the other.
After you complete a Practice event, you can choose to repeat the event
or return to the street screen.

THE COMPETITION MODE
The Competition Mode puts you in the same predicament as the Practice
Mode, with six "anything but easy" streets awaiting your skill and bravery.
The big difference here, though, is that you need to sign in before you
compete, and the highest scores are destined for the trophy screen.

* Page 6

IT'S ALL DOWNHILL FROM HERE
At the beginning of the Downhill Race you're poised at the tip top of the
tallest hill in Boulderdash Park. The park keeper, Ranger Rick Jr., is
slacking off on his duties and is at the doughnut shop stuffing his face
with cream filled Long Johns.
That means the place is wide open for you to go all-out and really
concentrate on getting the best from your board.
This race is a test of speed and timing, as you jump ramps, duck through
pipes and whip around flags. Naturally, the more obstacles you clear, the
more points you score. Your overall time also determines your total score.
Before starting, choose either REGULAR FOOT or GOOFY FOOT by using the
Control Pad to line up the cursor, and then press the A Button (see page 7
for directions on how to operate both).

* Page 7

THE DIFFERENCE BETWEEN REGULAR FOOT & GOOFY FOOT
In REGULAR FOOT you control your man as he appears on the screen, which
means your right is left and your left is right. In GOOFY FOOT you control
your man as if you were actually on the board, meaning your right is right
and your left is left. If this makes absolutely no sense, see the following
chart:

^
|

---
| |
--- ---
(- | O | -)
--- ---
| |
---

| -------------------------------------------
V | REGULAR FOOT | GOOFY FOOT |
------------------------------------------------------------
| Press Up | Slow Down | Speed Up |
------------------------------------------------------------
| Press Down | Speed Up | Slow Down |
------------------------------------------------------------
| Press Left | Turn Left | Turn Right |
------------------------------------------------------------
| Press Right | Turn Right | Turn Left |
------------------------------------------------------------

The A Button and Its Functions
Press UP on the Control Pad together with the A Button to jump.
Press DOWN on the Control Pad together with the A Button to duck.
Press RIGHT or LEFT on the Control Pad together with the A Button to turn
faster.
Press the A Button after you've taken a spill to get back on your feet
and return to the race.

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USE YOUR IMAGINATION IN FREESTYLE COMPETITION
Just because the event is called Freestyle doesn't mean there are any
free rides. In fact, you're gonna have to work your tail off if you expect
to earn any big buck bonus points.
Each player gets 10 tries at the U-ZONE (5 from each side of the zone).
Whoever successfully performs the most tricks receives the highest score
(See page 9 for details on how to perform tricks).

How To Score In The U-ZONE
You begin the Freestyle Competition from the Platform area, but the real
challenges take place in the Pump Zone.
To enter the Pump Zone for some serious thrills, press the A Button. As
you near the zone, press the A Button continuously and as fast as possible
to build up speed.
When you reach the Pump Zone, try to perform tricks by following the
directions on page 9.

* Page 9

THE TRICKS OF THE TRADE
Follow the following directions to trick the judges into awarding you
mega-points during the Freestyle Competition.

-----------------------------------------------------------------
| TRICKS TO | # OF TIMES | THE DIRECTION TO PRESS |
|CHOOSE FROM | TO PRESS THE | THE CONTROL PAD |
| | A BUTTON WHILE | (In relation to the direction|
| | IN THE PUMP ZONE | you're skating |
-----------------------------------------------------------------
| Kickturn | 0 | Backward |
-----------------------------------------------------------------
|Rock 'N Roll| 0 | Forward |
-----------------------------------------------------------------
| Foot Plant | 1 | Backward |
-----------------------------------------------------------------
| Rail Slide | 1 | Forward |
-----------------------------------------------------------------
| Hand Plant | 2 | Backward |
-----------------------------------------------------------------
| Ollie | 2 | Forward |
-----------------------------------------------------------------
| | 0= low jump | |
| Aerial | 1= middle jump | No pressing required |
| | 2= high jump | |
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* Page 10

JAM ON!
The Downhill Jam is a madcap race through one of the sleeziest back
alleys ever to be pillaged by thugs, vermin and other underworld derelicts.
Your unsavory goal in this punked-out event is to knock over as many
other racers as inhumanly possible, and to smash trashed-out obstacles that
litter the road for bonus points. To accomplish these treacherous tasks,
you've gotta Punch & Kick to your heart's content.
To begin, choose either REGULAR FOOT or GOOFY FOOT using the Control Pad,
then press the A Button. You control your movements in the Jam the same as
you did in the Downhill Race (page 6).

How to Punch and Kick
To Punch: Press the Control Pad in the direction the skater is facing and
press the A Button.
To Kick: Press the Control Pad in the opposite direction the skater is
facing and press the A Button.
NOTE: There are three kinds of kicks--High, Medium & Low. Press
the Control Pad UP and either LEFT or RIGHT together with the
A Button to kick High. Press LEFT or RIGHT together with the
A Button to kick Medium. Press DOWN and either LEFT or RIGHT
together with the A Button to kick Low.

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THE HAIR RAISING HIGH JUMP
You don't need a pilot's license to soar into the high flying high jump;
you just need to be certified as nuts. That means you've got the go-ahead to
go for it all and put on an air show.

How to Fly
The highest scores are awarded to the highest jumps. To reach the victory
plateau, enter the U-ZONE by pressing the A Button. Increase your speed by
pressing the Control Pad together with the B Button. The faster you press
the B Button, the faster you'll go.
When you're ready to lift-off, press the A Button. Timing is critical.
The key is to press the A Button again at the top of your jump. You have a
total of ten attempts to kiss the sky.

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JOUST ABOUT!
While hanging out in Rodney's backyard, waiting for a Bar-BQ, you
suddenly find yourself locked in the heat of battle in his drained heated
swimming pool. Now you're up against hard hitting skateboarders who wield
big thick sticks. This is where you'll literally Skate or Die!

How to be the Life of the Pool Party
The player controlling the stick is automatically on offense, while the
weaponless player tries to stay alive on defense. Every five times up and
down the swimming pool the two players automatically change roles.
When on offense, you try to whack the defensive player upside the head.
When on defense, you scramble to avoid the punishment. The first player to
take a 3 point lead is the victor. If, after the round is finished, you're
tied, the first player to take a 2 point lead wins.
To navigate the pool. press the Control Pad UP to sail in reverse, and
press it DOWN to go forward-ho! To strike blows press the A Button.
If you're in the GO PRACTICE Mode, you'll compete against either Pete
(for beginners), Eddie (for intermediates) or Lester (for advanced).
Choose your opponent with the Control Pad, then press the A Button.
If you're in the GO COMPETE Mode, you'll compete against a friend.
Remember - up to eight people can play. If an odd number of players have
signed in, the last player receives a "bye" in the first round and
automatically advances to the second round.

* Page 13 is just a picture of AGGRO EDDIE, BIONIC LESTER AND POSEUR PETE...
* Page 14

Treat Your ULTRAGAMES Cassette Carefully

This ULTRAGAMES cassette is a precision-crafted device with complex
electronic circuitry. Avoid subjecting it to undue shock or extremes of
temperature. Never attempt to open or dismantle the cassette.

Do not touch the terminal leads or allow them to come into contact with
water or the game circuitry will be damaged.

Always make sure your computer is SWITCHED OFF when inserting the cassette
or removing it from the computer.

Never insert your fingers or any metal objects into the terminal portion of
the expansion connector. This can result in malfunction or damage.

* Page 15

COMPLIANCE WITH FCC REGULATIONS

This equipment generates and uses radio frequency energy and if not installed
and used properly, that is, in strict accordance with the manufacturer's
instructions, may cause interference to radio and television reception. It
has been type tested and found to comply with the limits for a Class B
computing device in accordance with the specifications in Subpart J of Part
15 of FCC Rules, which are designed to provide reasonable protection against
such interference in a residential installation. However, there is no
guarantee that interference will not occur in a particular installation. If
this equipment does cause interference to radio or television reception,
which can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of the following
measures:

-Reorient the receiving antenna
-Relocate the NES with respect to the receiver
-Move the NES away from the receiver
-Plug the NES into a different outlet so that computer and receiver are on
different circuits.

If necessary, the user should consult the dealer or an experienced radio/
television technician for additional suggestions. The user may find the
following booklet prepared by the Federal Communications Commission helpful:
How to Identify and Resolve Radio-TV Interference Problems. This booklet is
available from the U.S. Government Printing Office, Washington, DC 20402.
Stock No. 004-000-00345-4.

SCORES

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* Back cover page

Nintendo and Nintendo Entertainment System are registered trademarks of
Nintendo of America Inc.

ULTRAGAMES(TM) is a trademark of Ultra Software Corporation.

Skate or Die is a registered trademark of Electronic Arts.

�1988 Ultra Software Corporation