Tag Team Wrestling



Typed out by VmprHntrD

This is the manual to the NES game.....

Tag Team Wrestling (from Data East)


[Controlling Your Wrestlers]


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Up: Move wrestler Up.
Down: Move wrestler Down.
Left: Move wrestler Left.
Right: Move wrestler Right.
A button: Punch and execute selected move.
B button: Select move.

Press the A BUTTON to punch and grab your opponent. Once you have grabbed
your opponent, a move will appear on the screen. Quickly select through the
move using the B BUTTON, then execute the selected move by pressing the A
BUTTON.

Select: When the button is pressed, the mark will move between "1
player" and "2 players".
Start: Press this button to begin.
Pause: If you wish to interupt play in the middle of a game, press the
START button. The pause tone will sound and the game will stop.
Press the START button again when you wish to continue playing.
The game will continue from where you left off.


[How to Play]

Winning the Title
Advance your way through the Title Matches.
Win 3 matches to be the American Champion.
Win 8 matches to be the European Champion.
Win 15 matched to be the World Champion.
Win 25 matches to be the Super Champion.
The size of the trophy increases as the Champion Matches advance in rank.
When a match is lost while progressing in rank, the next match begins one
rank lower.

Pinning
When a move is properly executed, and the opponent goes down on the mat, win
by pinning him for a count of three.
If you are pinned, keep pressing the B button to regain your energy until
you revive enough to stand up again.

Defensive Tactics
Watch your ENERGY METER, and if your energy is getting too low, run to the
corner and tag your partner using the B button.
If you get caught in a hold that you cannot get out of, press the A button
to have your parnter's help.
Outside of the ring, weapons may appear that can be picked up to use against
your opponent. Be careful not to be counted out if the ring for more than 20
seconds, or you'll be disqualified.
Win the match with a pin or when the oppponent gives up.


[The Players]

PLAYER ONE: Ricky Fighters PLAYER TWO: Strong Bads
These are the good guys. They perform These are the bad guys. Great team-
wonders when working in pairs, but workers, and they do better as the
become weak when they work alone. match goes on. They get angry and red
in the face when their opponents avoid
(Fighters) Ricky & Ultramachine a fight.

(Fighters) Worly & Mascross


[Player Moves]

Body Slam, Drop Kick, Body Attack, Back Drop, Neck Hanging, Back Breaker,
Flying Headbutt, Ring Post (outside), Sasori Gatame (Ricky), Western Lariat
(Worly), Brain Buster (Ultramachine), and Enzui Giri (Mascross).


[How to Select Moves]

(Note: the screen can only display a limited number of letters; therfore, the
name are abbreviated.)

#time B pressed Ricky Ultramachine Worly Mascross

0 Body Attack Drop Kick Body Slam Body Slam
1 Drop Kick Body Slam Body Attack Drop Kick
2 Body Slam Neck Hanging Drop kick Body Attack
3 Back Drop Flying Headbutt Back Drop Flying Headbutt
4 Flying Headbutt Back Breaker Flying Headbutt Back Drop
5 Back Breaker Body Attack Neck Hanging Neck Hanging
6 Neck Hanging Back Drop Back Breaker Back Breaker
7: Original Moves Sasori Gatame Brain Buster Western Lariat Enzui Giri


[Special Feature]

Under certain conditions you will gain ultra-strong power, lasting until you
defeat your opponent.
Round 5: one tag yo your partner (without touching the opponent)
Round 11: two tags to your partner (without touching the opponent)
Round 18: three tags to your partner (without touching the opponent)
Round 28: tnree tags to your partner (without touching the opponent)