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Thundercade
Typed out by Steve Begin
THUNDERCADE (American Sammy)
Instructions
PAGE 1
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Thank you for selecting the fun-filled Thundercade game pak by American
Sammy Corporation.
This game is licensed by Nintendo for play on the Nintendo Entertainment
System.
(Picture of the Official Nintendo Seal of Quality)
This official seal is your assurance that Nintendo has reviewed this product
and that it has met our standards for excellence in wormanship, reliability
and entertainment value. Always look for this seal when buying games and
accessories to ensure complete compatibility with your Nintendo Entertainment
System.
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SAFETY PRECAUTIONS
Please take time to read the important instructions in this booklet.
Observing the step by step instructions and complying with warnings will be
your personal guarantee to greater game satisfaction over a long period of
time.
1) Avoid subjecting this high precision Game Pak to extreme temperatures and
shock. Furthermore, never attempt to disassemble your game pak.
2) Do avoid touching the connectors. Store the game pak in its protective
STORAGE case.
3) Use of thinners, solvents, benzene, alcohol and other cleaning agents can
damage the game pak.
4) Pause for 10-15 minutes after 2 hours or more of continuous game playing.
This will extend the life of your game pak.
* Please note that this game has been programmed to take advantage of the full
screen. Some older models have rounded screens and may block out a portion
of the image.
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1. GAME STORY
Terrorism has reached new heights. AATOM (Atomic Age Terrorist Organization
of Miracali) has constructed their own nuclear power plant, and threaten the
world with atomic terror.
The world powers have decided to initiate operation THUNDERCADE to stop AATOM.
Equipped with a high-preformance combat motorcycle, sidecar cannons, and
backed by a precision B-7 bomber, you set out on the dangerous mission.
The wind rages through your hair as your cycle charges into enemy territory.
Your sidecar cannons unleash a storm of hot metal rounds, shredding tank armor
and shattering concrete. When the going gets rough, you call in air support
and let the flyboys wipe'em out. Through city streets, forests, and
strongholds you fight, but can you make it to the fortress and save the world?
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2. CONTROLLER PARTS AND OPERATING INSTRUCTIONS
(Picture of the control pad and all its buttons)
* Use the control pad to move the combat cycle.
* Press the A button to bomb.
* Press the B button to fire cannons.
SELECT BUTTON
Determine the number of players on the title screen by pressing the Select
button.
1 PLAYER - For individual play. 2 PLAYERS - For simultaneous play.
START BUTTON
Press the Start button to begin the game.
((PAUSE FUNCTION))
If you wish to pause during a game, press the Start button. Press the Start
button again to continue play.
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3. DISPLAY DESCRIPTION
1st Player's Score (Upper left of the screen)
2sn Player's Score (Upper right of the screen)
Heros Available ('H' Letters at the bottom of the screen)
Bomb Reserve ('B' Letters at the bottom of the screen)
(Picture of your motorcycle and B-7 bomber)
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4. HOW TO PLAY
THUNDERCADE consists of four zones: the city, the base, the woodland and the
fortress. With a combat cycle and air support, you have to battle your way
through these zones and destroy the nuclear power plant -- your final
objective.
Your combat cycle is equipped only with a machine gun. To increase your fire-
power, side cars can be added to the cycle. While fighting, look for these
extra cannons along your route. Some will appear in the open, while others
will be hidden in buildings, greenery, or other obstacles.
Be careful! Not all obstacles can be destroyed, and if you run into some of
them, you may crash.
Your combat cycle will automatically jump before water pools, inclines and
dirt hills. While jumping, you can move to the left or right, but cannot
slow down. You can also easily slip above enemy fire while in the air, but
are vulnerable as soon as you land.
You have three heros, each with three bombs in their reserve, at the beginning
of the game. When you encounter many enemies or an exceptionally difficult
one, you canuse the bombs for more firepower. Available bombs and heros
remaining are shown at the lower part of each player's side of the screen.
If all heros are eliminated, the game will end. Up to the tunnel at the end
of the third zone, you can continue the game twice. Once you go through the
tunnel, you are allowed another continuation
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5. CONTINUE OPTION
THUNDERCADE offers the player the option to continue a game after all heros
have been eliminated. Pressing any button on the control pad during the
continuation countdown will start a new game at the beginning of the area
where the last hero was eliminated.
In two-player mode, when the longest surviving player loses all heros, any
button on the controller can be pressed before the end of the countdown to
continue the game for both players.
If you clear the tunnel at the end of the third zone, you secure another
continuation.
Scores obtained in previous stages are not carried over into the continued
game.
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6. SIDE CARS
Various types of side cars appear in the battle scene, each of them having
different capabilities. Pick them up to power up your combat cycle. If you
have side cars already, new side cars replace the old ones. Some of the side
cars appear on the ground, but some are hidden in obstacles, thus, to pick up
the side cars, you must destroy the obstacles.
(Picture of your combat cycle)
12.7mm CHAIN GUN (Side car with one front cannon)
105mm CANNON (Side car with one big front cannon)
DUAL 30mm CANNON (Side car with two front cannons)
DUAL 105mm CANNON (Side car with two big front cannons)
DUAL SIDE 30mm CANNON (Side car with two side cannons)
DUAL SIDE 105mm CANNON (Side car with two big side cannons)
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7. AIR SUPPORT
Against heavy enemy forces, a tough strategic target, or any situation too hot
to handle, remember that you have a B-7 bomber providing air support, just
press the "B" button on your controller.
Each hero starts with three bombs in his bomb reserve. If you pick up a bomb
(see "items" page 11), it will be added to your stock. The number of bombs in
the reserve is diplayed as 'B:3' (in this example, there are three bombs) at
the lower corner of each player's side.
The Hero's position and bomb timing are critical, since the bombs only
destroy what they hit.
Pressing the "B" button within the first two seconds of the first bombing
extends the target range and doubles bombing area.
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8. BONUS STAGE
If you secure a bonus item at the end of zone 1 or zone 2, or safely go
through the tunnel at the end of zone 3, you can play the bonus stage.
While in two player mode, if either players enter the tunnel, both will
receive bonus play.
In the bonus stage, a sky truck appears and drops supplies. By driving your
bike back and forth, you should secure as many of them as you can.
You can obtain the following items in this stage:
BOMB (see "items" page 11)
ONE-UP (see "items" page 11)
VULCAN CANNON (see "items" page 11)
PARACHUTE
Each parachute carries four missiles. Missiles as well as bullets are
fired by pressing the B button.
After the completion of the bonus stage, the screen displays a list of items
obtained.
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9. ITEMS
(Picture of a boxed 'B') Bonus Stage Item
These items appear if the gunships are destroyed within a certain period of
time. You can play the bonus stage by securing this item. In a two-player
game, the bonus game can be played only by the player who obtains the bonus
item first.
(Picture of a boxed 'V') Vulcan Cannon
This item can be captured in the battle field or bonus stage. If you secure
this item, the Vulcan cannon system is connected to your combat cycle.
(Picture of a boxed bomb) Bomb
This is an item for air support. The bomb can be obtained in the
battlefield or during the bonus stage, and is stored in your bomb reserve.
(Picture of a boxed '1up') One-Up
Player gains one extra hero.
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10. PERFORMANCE-ANALYSIS DISPLAY
This display appears when the game is over or a zone is cleared. It lists
shots fired, the number of hits, the hit ratio, and displays a progression
map.
Code:Screen Example: 1P HIGH SCORE 2P 000000 000000 000000 SHOT FIRED 0000 NUMBER OF HITS 000 HIT-MISS RATIO 00 % CITY BASE ___________________________________________ |___________________________________________| WOOD LANDS FORTRESS ___________________________________________ |___________________________________________|
These figures can help you better your score and game performance, and judge
the distance to the final objective.
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11. HINTS
* When fighting large targets (Gunships, Submarines, etc.), use both the cycle
cannons and bombs.
* Destroy an many obstacles as possible, for you may find valuable tokens or
side cars in them.
* Enemy bullets cannot harm you when jumping, however, watch your landing!
* When you have a favored side car cannon, don't touch any others or you may
lose it.
* Most enemy attacks can be stopped by bombing.
* Using a joystick with rapid-fire will improve your fire-power.
PAGES 14-15-16 & 17
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12. ENEMIES
Green Soldier (100 points)
Red Soldier (500 points)
Light Tank (green) (500 points)
Heavy Tank (pink) (1,000 points)
Armored Mobile Rocket Launcher (1,500 points)
Chopper (800 points)
Jet Fighter (1,500 points)
Pillbox (up to woodlands 1,500 points, after woodlands 2,000 points)
Missile (1,500 points)
Missile Launching Pad (500 points)
Rocket Laucher (Note From Me: Laucher was written like that in the manual)
(2,000 points)
Strategic Targets
Submarines and gunships have one or more strike zones. When confronted
with these mammoth enemies, combination attacks with guns and bombs are most
effective.
Submarine (5,000 points)
Gunship
Engines -- 2 places (2,000 points each)
Cannons -- 5 places (2,000 points each)
* If you completely destroy the gunship, 10,000 points will be added to
your score.
Nuclear Power Plant
This is the final objective of the game.
There are ten windows in the plant, and snipers are firing from each window.
You must destroy them one by one.
Upon destroying all windows, the power plant explodes and you have completed
your mission.
Sniper (500 points)
PAGES 18 & 19
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13. OBSTACLES
Supply truck (1,000 points)
Gas Drum (200 points)
6 Gas Drums (1,000 points)
Building (2,000 points)
Greenery (500 points)
Cactus (100 points)
Mine (0 points)
Lauching Pad (Note From Me: same thing as in page 15) (2,000 points)
Helicopter (1,000 points)
Infantry Installation (2,000 points)
Gate (2,000 points)
Dirt Hill (2,000 points)
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MEMO
PAGE 21 & 22
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90-Day Limited Warranty American Sammy Game Paks
&
Compliance With FCC Regulations
BACK COVER
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(C) 1989 American Sammy Corporation
Licensed by Nintendo for play on the Nintendo Entertainment System.
Printed in Japan