Treasure Master



Typed out by Adam

TREASURE MASTER - The Ultimate Competition for Fantasy Prizes

by American Softworks Corp.
NES-7U-USA


INTRODUCTION

Treasure Master is not your typical video game. It is "The Ultimate Quest
for Fantasy Prizes." It is a competition that you are invited to
participate in. You don't have to compete if you don't want to. You can
still just challenge the game as you would any other NES game, but you've
got nothing to lose...and plenty to win...so why not go for it?

As with any contest or competition, there are specific rules that must be
observed. These are covered in the back of this manual, in the section
entitled "Official Competition Rules." Please read these over very
carefully.

DO NOT BEGIN PLAYING UNTIL YOU HAVE REVIEWED THE RULES

Once you understand what Treasure Master is all about give it your best
shot. Winning will depend upon your playing skills and ability.

Enjoy yourself. We look forward to hearing from you in the future on the
"Winner's Hotline." Circle April 11, 1992 on your calendar as the day to
get the contest password.


TREASURE MASTER - The Story

Skooter is a typical kid. He usually has a lot of stuff going on. You
know, like playing ball...riding his skateboard or just messing around with
his friends. The problem is that none of this is really exciting or
adventurous. Well, all that changed on the day that Skooter found the
coin...an old, beat up gold coin.

It was the size of a standard quarter, but it had a lot of strange markings
on it. Markings that Skooter couldn't read. It was also very heavy. When
he first picked it up, he was surprised by how much it weighed. Skooter
was puzzled by his discovery and decided to find out where this coin came
from. He really wanted tonow what it said. He left the coin under his
pillow at home for safe keeping and started to go to the library everyday
after school. He went through book after book looking for any clue. For
weeks he spent at least an hour a day in the library and for weeks he was
unable to find even the smallest hint. Not a picture, not a
drawing...nothing.

At the same time, he started having the strangest dreams. They weren't
nightmares...even though they were kind of scary...they were more like
"fantasy adventure dreams". He would see himself traveling through
fantastic worlds of bizarre landscapes in weird colors...and he was always
alone. There were no other people in these dreams. Except, of course, for
a fantastic assortment of evil characters that would try to prevent him
from traveling on. It didn't take Skooter long to figure out that these
were not ordinary dreams. He found himself not being able to tell when he
was actually awake and when he was dreaming. It had to be connected to the
coin. The day Skooter put the coin under his pillow was also the day the
dreams began.

Weeks later, he finall stumbled onto the book he was looking for. It was a
book called "The Legend of the Treasure Master" and it told the story of a
strange man and his even stranger ideas. His name was Ocsiban and he was
considered to be a sorcerer, a genius and sometimes a fool. He spent his
entire life trying to convince people that there was a great treasure
hidden somewhere and it could be found by anyone. Anyone, that is, that
had courage. Ocsiban said to find the treasure one had to endure a
"quest". Once that was started, there was no turning back. The adventurer
would have to continue until the treasure was found...or be lost forever.
The places that the quest would take him/her to would not be real, but at
the same time would seem quite real, because they were places in the mind.

Finally, he spoke of a coin that would be a key, but its secret would only
be understood by "a chosen one". This person had to have great courage to
accept the challenge and the imagination to enter their own fantasy world.

Skooter knew it would be dangerous and he would be taking a terrible chance
if he attempted the quest, but there was never a moment of doubt in his
mind. That night, Skooter set out on an adventure that would take him to
places where no one had traveled before...worlds within his imagination.
The quest to become a Treasure Master would be the adventure of a lifetime.


GETTING STARTED

1. Make sure your Nintendo Entertainment System is shut off, then put the
Treasure Master GAME PAK in the system.

2. Press the POWER button in the front of the system. The title and
copyright screen appears, then the best score/high score screen.

3. Make sure the controller is plugged into socket 1.

4. Push START to begin.*

* If you are participating in the Treasure Master competition, enter the
Serial Number from your Game Registration Card and the Secret Password
before pushing START. (See instructions on pages 6 and 7.)


OPERATING INSTRUCTIONS

Controller 1 - For 1 player
Controller 2 - Not used

Control Pad:

Left: Move left
Right: Move right
Down: Crouch
Select: Calls up Selection Screen
Start: Pauses game
B: Operates selected item from Selection Screen
A: Jump
Up and A Button: Catch or climb
Down and A Button: Exit any vehicle or blow up a bomb


ENTERING YOUR REGISTRATION NUMBER & THE SECRET PASSWORD

If you are participating in the Treasure Master competition, you must first
enter both the Serial Number which appears on the bottom of your Game
Registration Card and the Secret Password which will be announced on April
11, 1992. (See the Official Competition Rules at Page 20 of this
instruction booklet to learn how to discover the Secret Password.)

To enter your Serial Number and Secret Password, follow steps 1, 2, and 3
under "Getting Started." Do not push START to begin. Instead, wait for
the music to begin on the title screen, then press SELECT.

At the top of the screen, you will see a ring of numbers around spaces for
your 8-digit Serial Number. Use the UP ARROW to make sure you are
positioned to enter your Serial Number. Then rotate the ring with the LEFT
and RIGHT ARROWS, so the first digit of your Serial Number is showing in
the box. Pressing the A Button will place the number in position on the
screen. Rotate the ring until the second digit of your Serial Number is in
the box. Pressing the A Button will place it on the screen. Pressing the
B Button will erase the last number so you can correct mistakes. Continue
until you have all 8 digits of your Serial Number in the correct order.

Use the DOWN ARROW to move the ring which appears around spaces for the
24-digit Secret Password. Use the A and B Buttons just as you did before
to enter the Secret Password. When you have entered all 24 numbers or
letters correctly, press START to begin the game and the competition.

Note: Be very careful when entering your Serial Number and the Secret
Password. If any number or letter of the Secret Password is incorrect, you
will not be able to gain entrance to the final level (Prize World) of the
game. If your Serial Number does not match the one on your Game
Registration Card, you will not be eligible to win a prize, so check your
work before starting the game.


THE QUEST

Treasure Master consists of many worlds you must explore. All of them are
completely different. Remember, once your quest has begun, there is no
turning. The game offers no shortcuts. In other words, it must be played
straight through from start to finish. If you fail to complete your quest,
you will automatically go back to the beginning of the game.

You start out with four lives. Your energy level decreases if an enemy
hits, shoots or runs into you, so watch out! Some enemies are more
dangerous than others and will cause you to lose a complete life if you are
not careful. There are many other perilous hazards, as well, that will do
the same. The quest ends when the player reaches the treasure or runs out
of lives. You can restore your life count by collecting the many hidden
bonuses scattered throughout the worlds.


THE WORLDS

Every world you will encounter will be challenging, yet rewarding. You
must complete each and every world from start to finish in order to become
a Treasure Master. THERE ARE NO SHORT CUTS! Some of the worlds you will
explore are:

The Islands:

Though there is sun and sand, this is not your typical island paradise.
This action packed romp takes you underwater, into the sky and all over the
island. The not-so-friendly inhabitants will make your island visit
something you won't soon forget!

Microchip:

WOW! Be the first to play inside of your Nintendo Entertainment System. A
maze of circuits, transistors and chips awaits you...but watch out for
those nasty computer bugs and other not-so-nice surprises. Just remember
the importance of TRANSMUTATION!

The Moon:

You can boldly go where no man has gone before...inside the moon! Fall
through craters that will drop you into a world of moving platforms, flying
saucers, buzz saw blimps and renegade robots. Keep an eye out for a
special vehicle that can help you travel through this world...if you are
clever enough to find it and learn how to drive it!

Other Worlds:

In your quest to become a Treasure Master you can never be sure what worlds
you'll have to conquer or the enemies you'll have to face. Good luck!


YOUR ENEMIES

Here are some of the baddies who will try to make your quest very
difficult...if you let them:

Monster Sharks
Mutant Dragonflies
Blitz Blimps
Savage Springs
Power Puffs
Cosmic Caterpillars
Sonic Saucers
Solar Road Hogs


TOOLS OF THE TRADE

Being a Treasure Master requires knowing how to use an assortment of
strange and unique accessories. Here are some of the useful tools that
will help get you through the various worlds:

Moon Buggy
Machine Part
Enhancement Goggles
Oxygen
Space Hopper
Mutation Credit
Magic Apple
Simple Door Key
Scissors
Construction Potion
Bow & Arrow
Hard Hat
Bombs
Radium Plated Boots
Control Box
Raygun
Command Card
Radio Beacon
ID Card



TYPICAL SCREEN

At the bottom of the screen is displayed the Selected Tool in the square on
the far left. The Energy Meter is to the right of that and the Life Count,
Score, and Timer are also shown.


SELECTION SCREEN

Access this screen by pressing SELECT. The Left and Right arrows will let
you switch between collected tools.



OFFICIAL COMPETITION RULES


Treasure Master - The Ultimate Quest for Fantasy Prizes


Official Competition Rules

Eligibility

Players of the Treasure Master Game of any age (except in those states
mentioned below) are invited to participate in the competition. The
competition period will begin at 12:00 noon EST on April 11, 1992 and will
end at 12:00 midnight EST on April 11, 1992 or whenever all prizes have
been awarded, whichever comes first. Prizes won by players under 18 years
of age will be awarded to the winner's parents or legal guardian. The
Treasure Master competition is open to all US residents, except in those
states where any aspect of the competition is taxed, prohibited or
restricted by law, including the states of Arizona, Louisiana, Montana and
Vermont. Employees of American Softworks Corporation and Nintendo of
America Inc., their affiliates, distributors, advertising agencies,
printers and product designers and consultants and their employees and
families are not eligible. Void where taxed, prohibited or restricted by
law. All taxes applicable to any prizes will be the sole responsibility of
prize winners. All federal, state and local laws apply.


Conditions

In order to win, eligible players must:

1. Mail in Part II of Game Registration Card

Players must complete and return Part II of the special two-part Treasure
Master game registration card so as to be received no later than 12:00
midnight EST on April 8, 1992. Timely receipt of registration cards will
be verified by an independent fulfillment organization. Identical serial
numbers are printed at the bottom portion of both parts of the game
registration card. Players must keep the other part marked "KEEP THIS
CARD" as these serial numbers will be used to verify the identity of
players who have mailed in Part II of the game registration card and who
have successfully completed the game portion of the competition (see
below).

2. Discover the Secret Password

Between 12:00 noon EST and 1:00 P.M. EST on April 11, 1992, the Secret
Password will be announced on MTV Music Television. The Secret Password
may also be obtained during the competition period by calling our special
Treasure Master competition telephone number 1-900-370-TREASURE beginning
at 12:00 noon EST on April 11, 1992. Call will cost $.50 per minute.
Children under 18 ask your parents first. Average length of call is 3
minutes. After the competition period ends, the Secret Password may be
obtained by writing to us at Treasure Master Secret Password, c/o American
Softworks Corporation, 228 East 45th Street, New York, New York 10017.
Please enclose a self-addressed, stamped enveloped.

3. Complete Game Portion

Once a player has learned the Secret Password, he or she must carefully
enter the Secret Password by using his or her NES controller at the
beginning of the Treasure Master Game. (See pages 6-7 under operating
instructions.) A player who has entered the correct Secret Password must
then successfully complete all five worlds (levels) of normal game play.
Upon completion of the fifth world (level), players who have entered the
correct Secret Password will be able to enter a special PRIZE WORLD
(level).

4. Call WINNER's HOTLINE

Players who are able to successfully complete the special PRIZE WORLD will
be instructed on screen to call the special WINNER'S HOTLINE,
1-900-370-U-WIN. Call will cost $.85 per minute. Children under 18 ask
your parents first. Average length of call is 3 minutes. Operators will
be available from 12:00 noon EST April 11, 1992 through 12:00 midnight EST
April 11, 1992 to accept players' calls. To verify players' identity and
successful completion of the game portion of the Treasure Master
competition, operators will ask that players repeat the serial number which
is printed on the bottom portion of Part I of the game registration card
and state the identification number which appears at the end of the PRIZE
WORLD. (NOTE: Identification numbers are unique to each individual
Treasure Master Game Pak.) All winner determinations shall be made under
the supervision of an independent fulfillment organization whose decision
shall be final and binding on all matters relating to this competition.


PRIZES

Subject to all other terms and conditions of these Official Game Rules,
prizes will be awarded to the first 36,252 eligible competitors whose game
registration cards have been received by April 8, 1992 and who have
successfully completed the game portion of the competition, including the
PRIZE WORLD, and who have called our WINNER's HOTLINE to verify eligibility
and successful completion of the game during the competition period. Two
(2) grand prizes will be awarded to the first two (2) eligible winners who
call the WINNER'S HOTLINE during the competition period. Two hundred fifty
(250) second prizes will be awarded to the next two hundred fifty (250)
winners who call the WINNER'S HOTLINE during the competition period.
Thereafter, third prizes will be awarded to the next 36, 000 eligible
winners who call the WINNER'S HOTLINE between 12:00 noon EST April 11, 1992
and 12:00 midnight EST April 11, 1992.

1. One Grand Prize will be awarded to each of the first two verified
eligible winners. Grand prize winners may choose one of the following:

a) Fantasy Rock Concert

Travel for the Winner and three (3) family members or friends to one of a
number of selected major rock music concerts to be held in a major US city
during the 12 month period following the competition; hotel accommodations,
ground transportation and best available concert seats; plus $5,000
spending money; or

b) Fantasy Sports Event

Travel for the Winner and three (3) family members or friends to one of a
number of selected major sports events to be held during the 12 month
period following the competition in a major US city; hotel accommodations,
ground transportation and best available seats; plus $5,000 spending money;
or

c) Fantasy Audio/Video Room

Big screen (50 inch) TV; Super NES and 12 Super NES Game Paks; a brand name
audio system fully installed anywhere in the United States; or

d) $10,000.00


2. The next 250 verified eligible Second Prize winners each will receive:

*A Super NES


3. The next 36,000 verified eligible Third Prize winners will receive:

*Official Poster-Size Winner's Certificate


In the event that there are fewer than 36,000 eligible verified Third Prize
winners, the remaining Third Prizes will not be awarded.

All departures and accommodations are subject to space availability; air
travel is round trip, economy class by major U.S. carrier from airport
nearest Winner's home in U.S. Hotel accommodations are for three days/two
nights (two rooms; double occupancy). Fantasy Rock Concert and Fantasy
Sports Event must be selected from a list supplied by American Softworks
Corporation and all travel must be completed by April 12, 1993. Audio
System features brand name AM/FM stereo tuner, amplifier, cassette deck, CD
player and two speakers. No transfers or substitutions of prizes, except
by American Softworks Corporation, dependent upon product availability.
Only one prize may be claimed per Game Pak purchased. Approximate retail
value of Grand Prize is $10,000. Approximate retail value of Second Prize
is $200.00; and approximate retail value of Third Prize is $5.00.



Announcement of Prize Winners

Grand Prize winners will be announced on our WINNER'S HOTLINE,
1-900-370-U-WIN. Call will cost $.85 per minute. Children under 18 ask
your parents first. Average length of call is 3 minutes. Winners of Grand
Prizes and Second Prizes will also be confirmed by mail within 5 days of
the end of the competition period. Winners of Second and Third Prizes will
receive their prizes by mail. (Allow 8 weeks for delivery.) Lists of
Grand Prize and Second Prize winners may be obtained by sending a
self-addressed, stamped envelope to:

Treasure Master Competition, c/o American Softworks Corporation, 228 East
45th Street, New York, New York 10017.


Other Rules and Conditions

Winners of Grand Prizes and Second Prizes will be required to sign and
complete an official affidavit of eligibility and release and any
applicable forms required by tax authorities which must be received within
14 days or prize will be forfeited. Winner's entry and acceptance of any
prize constitutes permission to use winner's name, photograph, address
and/or other likeness for purposes of advertising and/or promotion and
winner grants to American Softworks Corporation all rights to said use
without additional consideration. Should any prize claimant be found to
have violated any of these rules or any applicable laws, such claimant will
be disqualified even if he or she has been selected as a winner. Winners
agree that American Softworks Corporation, Nintendo of America Inc. and
their affiliates, their advertising, promotion and judging agencies, and
their affiliates, agents and employees shall have no liability in
connection with the acceptance, operation or use of the prizes awarded
herein and acknowledge that none of such parties has made or is in any
matter responsible for any warranties, representations or guarantees,
expressed or implied, relating to any prize, including its conditions or
fitness. American Softworks Corporation will not be responsible for any
loss, delay,damage or misdirection of mail, telephone calls or other
communications, unavailability of 900 exchange telephone service in certain
localities, printing errors in entry forms or Official Competition Rules or
any other event or condition beyond its reasonable control in connection
with this competition. American Softworks Corporation will in no event be
responsible to award any prizes in excess of the number listed in these
Official Competion Rules. American Softworks Corporation reserves the
right at any time, without further obligation or liability, to cancel this
competition at any time.

Nintendo of America Inc. is neither a sponsor of nor affiliated with the
Treasure Master competition and expressly disclaims any responsibility for
the conduct or administration of the competition.


Caution/Warning

The use of any game altering devises will cause an invalid prize
identification number to appear on screen at the end of the Prize World or
will prevent successful completion of the game and therefore result in
disqualification.

MTV Music Television is a trademark of MTV Networks.