Urban Champion



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Look for this seal on all software and accessories for your Nintendo
Entertainment System. It represents Nintendo's commitment to bringing you
only the highest quality products. Items not carrying this seal have not been
approved by Nintendo, and are not guaranteed to meet our standards of
excellence in workmanship, reliability and most of all, entertainment value.

* Page has Nintendo's Seal of Quality logo in the bottom-right corner.

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Thank you for selecting the Nintendo Entertainment System (TM) Urban
Champion(TM) Pak.

OBJECT OF THE GAME/GAME DESCRIPTION
Don't let the bully of the block push you around. Fight for your right to
walk the street. Hit 'em high or hit 'em Iow, but don't forget to dodge or
block his punches. Avoid being taken away by the Police or bonked on the head
by a flower pot in your fight to hold your head up high. Spar with the
computer bully or with a friend to see who's the toughest on the block.

Please read this instruction booklet to ensure proper handling of your new
game, and then save the booklet for future reference.

1. PRECAUTIONS

1) This is a high precision game. It should not be stored in places that are
very hot or cold. Never hit it or drop it. Do not take it apart.
2) Avoid touching the connectors, do not get them wet or dirty. Doing so may
damage the game.
3) Do not clean with benzene, paint thinner, alcohol or other such solvents.

Note: In the interest of product improvement, Nintendo Entertainment System
specifications and design are subject to change without prior notice.

Nintendo of America Inc.
�1986 Nintendo

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2. NAMES OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS

Controller 1 - For playing alone.
Controller 2 - For second player in 2 player games.

A button= He Punches Quickly With Weak Force.
B button= He Punches Slowly With Strong Force.

Control Pad:
UP CONTROL PAD ARROW= He Guards His Face and can Throw a Punch to the Face.
DOWN CONTROL PAD ARROW=He Guards His Body and can Throw a Punch to the Body.
RIGHT CONTROL PAD ARROW= He Advances Forward.
LEFT CONTROL PAD ARROW= Dodge or Press Continuously to Retreat.

* Advance and Dodge are Reversed for Controller 2 (2 Player Game)
* Select and Start Buttons Are Not Used on Controller 2.

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SELECT and START buttons are functional on Controller 1 ONLY.

SELECT button=
Press this button during the demonstration sequence to recall the game menu.
Press this button again to move the arrow to the game you wish to select:
Game A - Vs. Computer
Game B - 2 Player Game
The Select button will not work once the game has begun.

START button= Press this button to begin.
Pause:
If you wish to interrupt play in the middle of a game, press the Start
button. The pause tone will sound and the game will stop. Press the Start
button again when you wish to continue playing. The game will continue where
you left off.
The Top Round score will reset to 1 if the reset button (on the control
deck) is pressed or the power is turned off.
Use Controller 1 for 1 Player games vs. computer.
Use Controllers 1 and 2 for 2 Player games.

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3. HOW TO PLAY

Throw punches, and try to force your opponent back to the very edge of the
screen. If you are knocked into the manhole, the game is over and the winner
is showered with confetti.

[1 player]
The computer is your opponent. (The computer operates the fighter on the
right of the screen).
If you lose three rounds, the game is over. Use controller 1 to operate the
controller on the left.
[2 players]
The players fight against each other. Use controller 1 for the player on the
left and controller 2 for the player on the right.
The first player to win 3 rounds wins the game.

Game Start
You start off with 200 stamina points and a time of 99.
Use the upper and lower stance positions on the Control Pad (UP/DOWN
CONTROL PAD ARROWS) and the punch buttons (A and B) to punch where your
opponent is not guarded. Force him back to the edge of the screen.
If you are pushed to the edge of the screen and tumble off, you lose that
round. Fight again on the next round.

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Flower pots may be thrown from an upper window. If one of these hits you,
your stamina decreases by 5 points. Your opponent can easily knock you down
while you are stunned.

Occasionally, a patrol car comes around to check on things.

If the fight lasts too long and time runs out, the patrol car comes along
and takes away whoever is losing the round (the one who has been pushed
back the furthest toward the edge of the screen). The player who is taken
away loses the round.

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When there is only one player left, the manhole cover at the edge of the
screen opens. If the player falls in, the game is over.

The winner is showered with confetti.

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COMPLIANCE WITH FCC REGULATIONS

This equipment generates and uses radio frequency energy and if not installed
and used properly, that is, in strict accordance with the manufacturer's
instructions, may cause interference to radio and television reception. It
has been type tested and found to comply with the limits for a Class B
computing device in accordance with the specifications in Subpart J of Part
15 of FCC Rules, which are designed to provide reasonable protection against
such interference in a residential installation. However, there is no
guarantee that interference will not occur in a particular installation. If
this equipment does cause interference to radio or television reception,
which can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of the following
measures:
- Reorient the receiving antenna
- Relocate the NES with respect to the receiver
- Move the NES away from the receiver
- Plug the NES into a different outlet so that Control Deck and receiver
are on different circuits.
If necessary, the user should consult the dealer or an experienced radio/
television technician for additional suggestions. The user may find the
following booklet prepared by the Federal Communications Commission helpful:
How to Identify and Resolve Radio-TV Interference Problems.
This booklet is available from the U.S. Government Printing Office,
Washington, D.C. 20402, Stock No. 004-000-00345-4.

* Page 9 is just a "Notes" page.

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9O-DAY LIMITED WARRANTY NINTENDO GAME PAKS

90-DAY LIMITED WARRANTY:

Nintendo of America Inc. ("Nintendo") warrants to the original consumer
purchaser that this Nintendo Game Pak ("PAK") shall be free from defects
in material and workmanship for a period of 90 days from date of purchase
if a defect covered by this warranty occurs during this 90-day warranty
period, Nintendo will repair or replace the PAK, at its option, free of
charge.

To receive this warranty service:

1. DO NOT return your defective Game PAK to the retailer.

2. Notify the Nintendo Comsumer Service Department of the problem requiring
warranty service by calling: 1-800-422-2602. Our Consumer Service
Department is in operation from 8:00 A.M. to 5:00 P.M. Pacific Time,
Monday through Friday. Please Do Not send your Pak to Nintendo before
calling the Consumer Service Department.

3. If the Nintendo Service Representative is unable to solve the problem
by phone, he will provide you with a Return Authorization number.
Simply record this number on the outside packaging of your defective
PAK, and return your PAK FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE,
together with your sales slip or similar proof-of-purchase within the
90-day warranty period to:

Nintendo of America, Inc.
NES Consumer Service Department
4820- 150th Avenue N.E.
Redmond, WA 98052

This warranty shall not apply if the PAK has been damaged by negligence,
accident, unreasonable use, modification, tampering, or by other causes
unrelated to defective materials or workmanship.

REPAIR/SERVICE AFTER EXPIRATION OF WARRANTY:

If the PAK develops a problem requiring service after the 90-day warranty
period, you may contact the Nintendo Consumer Service Department at the
phone number noted above. If the Nintendo Service Representative is unable
to solve the problem by phone, he may advise you of the approximate cost
for Nintendo to repair or replace the PAK and may provide you with a Return
Authorization Number.

You may then record this number on the outside packaging of the defective
PAK and return the defective merchandise, FREIGHT PREPAID AND INSURED FOR
LOSS OR DAMAGE, to Nintendo, and enclose a money order payable to Nintendo,
for the cost quoted you. (Repairs may also be charged on a VISA or MASTERCARD
credit card.)

If after personal inspection, the Nintendo Service Representative determines
the PAK cannot be repaired, it will be returned and your payment refunded.

WARRANTY LIMITATIONS:

ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO NINETY DAYS FROM
THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN
NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL, OR INCIDENTAL DAMAGES
RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES.

The provisions of this warranty are valid in the United States only. Some
states do not allow limitations on how long an implied warranty lasts or
exclusion of consequential or incidental damages, so the above limitations
and exclusion may not apply to you. This warranty gives you specific rights,
and you may also have other rights which vary from state to state.

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Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98052 U.S.A.