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- Alternate character reactions
When you buy different costumes, in each level the character you select will react differently when you allow him or her to remain idle. For example, choosing Bartman will have Bart jump up and fly around for a few seconds.
- Beating Smithers to Mr. Burns
To beat Smithers to Mr. Burns in the last mission in level 1, purchase the Duff Truck from Gil and use it in the race. Immediately when the level starts, drive it so it is facing the entrance booth and stop it halfway between the fence and the booth. Immediately exit from the car. Borrow a car that is driving into or out of the plant to drive to Mr. Burns while Smithers keeps trying to get the truck out of the way. If done correctly, he will not be able to do so.
Enable the "One hit traffic death" code. As soon as the race starts, drive into Mr. Smithers. He will explode, and you can then just drive to Mr. Burns.
- Change your clothes
Go inside the school or the Kwik-e-mart and go up to the shirt (with the $ sign above it) and press the Y button then you can buy different cloths such as Homer in his under wear or in a dress.
- Clueless mission: Easy completion
In level 3 in the Clueless mission (the second one where you talk to Milhouse a lot), drive your car to Wall E. Weasle's. Then, talk to Milhouse at the Noiseland Arcade. When you get into your vehicle, you will have already be there. Then,
before you talk to Milhouse, drive to Planet Hype. Then, go back and talk to Milhouse. Run to your vehicle and enter it. The vehicle should be at Planet Hype. You should have completed the task. Then, before you talk to Milhouse again,
drive to the Springfield sign. Run back and talk to Milhouse. Then, run to your vehicle. Enter it, and you should now be done with this task. Exit the vehicle then talk to Milhouse to complete the mission. Note: This only works if you do it before you talk to Milhouse.
- Decrease Hit And Run meter
When you are almost going to activate the Hit And Run, get out of your car and borrow the first car you can find. Do not drive one from the telephone. Then, quickly get out and enter your car again. The Hit And Run meter will reach zero.
When you reach Hit And Run status, get out of you car and walk into a building. Wait until your Hit And Run meter goes down, then leave and get back in your car.
The easiest way to get away from the cops is to jump out of your car and go into a house or store. This works best in level 1 with Homer, as you can go into the Kwik-e-Mart or the Simpson's home.
- Delivering toxic waste
On the mission in the level 7 where you have to deliver toxic waste, use any car you can hijack the one that you use to pick up the toxic waste. Then, get into a fast car or anything else and drive to the school. Now you do not have to worry about exploding the toxic waste. You should see the civilian car driving with the toxic waste on the back. Just get into it and complete your mission.
- Drive a boat car
In level 3, the boat car can be found on the C. Spanker, where there are two big boxes next to one big box. Go up, then into the extremely large box on top of the two other extremely large boxes.
- Drive a rocket car
In Homer's first level, drive to the power plant at the back of the town. Then, drive through the power plant. Once you reach the end, keep going along the road and on the left, in front of one of the big gold houses near Mr. Burns' mansion, you will find a blue and white rocket car that you can drive around.