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Thread Title: Call of Duty: World at War

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    Default Call of Duty: World at War

    • Airfield: Nazi zombie building

    Go to the multiplayer map "Airfield". Go to the first side, which is the one where you spawn behind the big building then go out to the field. Instead, go inside the building and examine it. Look around at the pillars and windows, then go upstairs to the left. Look around some more and on the balcony. Notice it is the same building in the Nacht Der Untoten (zombie) mission, except all the entrances are walled up or blocked by an invisible wall.
    • Airfield: Sniping location

    In the middle of the map there is a two story concrete building. Place satchels or Bouncing Bettys to protect your location. There is also a large white estate with a ladder and staircase in front of it that can be used as a sniping location.
    • Asylum: Ghostly piano record

    Above the bathroom in an invisible room, a piano can clearly be heard being played on a record player. The piano can only be heard if you music setting in the options menu is on.
    • Asylum: Strange sounds

    You can also hear a disembodied voice near the bathroom. It comes from just outside of the bathroom, and is best heard in Spectator mode.

    Just outside of the bathroom on Asylum, exactly where the disembodied voice is heard, you can also hear a crying girl. She will switch back and forth from crying to laughing, and just like the voice, is quite disturbing.

    All around the stairs that are a bit away from where the piano can be heard, you can here knocking on the wood that is covering up all the windows. If you fly around constantly as a spectator, you will hear this wooden knocking sound everywhere. It distinctly sounds like someone deliberately knocking on wood. It can also be heard on the boarded up windows on the other side of the map.
    • Blood And Iron: Destroying other tanks

    Use the following trick to destroy the other tanks faster and slightly easier. Shoot the tanks in the treads. This will destroy them in two shots about 90% of the time, rather than an average of four shots. When shooting at the tanks, it may help to move from side to side. Those tanks do not have the best aim, depending on the difficulty setting. If you wait just a moment after you shoot before you shoot again to slightly increase your accuracy.
    • Bonus Weapons

    Complete the indicated task to unlock the corresponding weapon bonuses.

    Bolt Action Rifles

    Springfield: Reach level 4.
    Sniper Scope: Already available.
    Bayonet: Complete Marksman Challenge 1
    Rifle Grenade: Complete Marksman Challenge 2.
    Arisaka: Reach level 4.
    Sniper Scope: Complete Marksman Challenge 1.
    Bayonet: Complete Marksman Challenge 2.
    Rifle Grenade: Complete Marksman Challenge 3.
    Mosin-Nagant: Reach level 21.
    Kar98k: Reach level 41.
    PTRS-41: Reach level 57.

    Rifles

    SVT-40: Reach level 4.
    Flash Hider: Complete Marksman Challenge 1.
    Aperture Sight: Complete Marksman Challenge 2.
    Telescopic Sight: Complete Marksman Challenge 3.
    Gewehr 43: Reach level 7.
    Suppressor: Complete Marksman Challenge 1.
    Aperture Sight: Complete Marksman Challenge 2.
    Telescopic Sight: Complete Marksman Challenge 3.
    Rifle Grenade: Complete Marksman Challenge 4.
    M1 Garand: Reach level 17.
    STG-44: Reach level 37.
    M1A1 Carbine Reach level 65.

    Sub Machine Guns

    Thompson: Reach level 4.
    Suppressor: Complete Marksman Challenge 1.
    Aperture Sight: Complete Marksman Challenge 2.
    Round Drum: Complete Marksman Challenge 3.
    MP40: Reach level 10
    Suppressor: Complete Marksman Challenge 1.
    Aperture Sight: Complete Marksman Challenge 2.
    Dual Magazine: Complete Marksman Challenge 3.
    Type 100: Reach level 25.
    Ppsh: Reach level 41.

    Shotguns

    M1897 Trench Gun: Reach level 4.
    Grip: Complete Marksman Challenge 1.
    Bayonet: Complete Marksman Challenge 2.
    Double Barreled Shotgun: Reach level 29.

    Machine Guns

    Type 99: Reach level 4.
    Bipod: Complete Marksman Challenge 1.
    Bayonet: Complete Marksman Challenge 2.
    BAR: Reach level 4.
    Bipod: Complete Marksman Challenge 1.
    DP-28: Reach level 13.
    MG 42: Reach level 33.
    FG 42: Reach level 45.
    Browning M1919: Reach level 61.

    Pistols

    Colt M1911: Reach level 4.
    Nambu: Reach level 4.
    Walther P38: Reach level 4.
    Tokrev TT-33: Reach level 21.
    .357 Magnum: Reach level 49.

    Primary Grenades

    Frag: Reach level 4.
    N 74 ST: Reach level 4.
    Molotov Cocktail: Reach level 10

    Special Grenades

    Smoke: Reach level 4.
    Tabun Gas: Reach level 4.
    Signal Flare: Reach level 4.
    • Castle: Get under level

    Go directly to the wall by Target A in Search And Destroy mode. Find the blood stain. Sprint in and out of that corner repeatedly until you fall through. Duck down and crawl through the gap and you will now be under the level. From here you can kill people but they cannot get you. Note: You cannot throw grenades through to the level. If you want to get out of the whole level instead of just go under it, walk backwards towards the wall on your right. You will pass through. Do not go too far or you die. From here you can see through nearly all walls and kill people without being seen.
    • Castle: Sniping location

    There are many good sniping positions on this map. The first is a small room overlooking the garden and the front staircase. To get to this room either climb the ladder or go up the stairs. The second location is a small room that has a clear line of sight into the room mentioned above. To get to this room, go to the bottom of the map and climb up the staircase. You should be on a wooden porch that connects to the gardens. Turn left and you will be in the room.

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  3. #2
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    Default Re: Call of Duty: World at War

    • Cliffside: Mysterious shrub

    Go into Spectator mode on Cliffside and look down the cliff at the beach. To the left, you should see a small crater on the beach where a mortar shell has hit. Fly down through the crater and keep going down. Eventually, you will go into some invisible water. Come up out of the water a bit and look around. You should see a large bush nearby in the mist. It is just floating there very far under the map.
    • Cliffside: Sniping location

    There are two concrete bunkers in this map. Go to the one on the edge of the cliff. From this room you can snipe players as they run by and also shoot them trying the get in from behind.
    • Cliffside: Strange voice

    On the Japanese spawn side of the map are two concrete bunkers. Go into the one at the top of the hill (with Japanese Flags on it) in Spectator mode. Go through one of the little windows into the back area of the bunker. Turn around and turn up the volume. You should hear a strange garbled and quite disturbing voice coming from the wall. It is a disembodied voice.
    • Courtyard: Sniping location

    At the end of the courtyard, go into the shack and turn right. Use the portion of wall that is jutting out to hop into the tree.
    • Death Cards

    Collect the Death Cards at the following locations to unlock their benefit during Co-op mode.

    Thunder
    Level: Semper Fi (Eight of Hearts)
    Effect: Headshots cause enemies to explode.
    Location: At the very beginning after leaving the shack, you will see another shack to the right. The card is inside.

    Hard Headed
    Level: Little Resistance (Four of Clubs)
    Effect: Enemies take less bullet damage.
    Location: At the end of the level before going into the last building, look to the right. The card is in a corner of bushes.

    Suicide King
    Level: Hard Landing (King of Hearts)
    Effect: Fire explosive pistol rounds while downed.
    Location: About halfway through the mission you will see a big building with a mini-trench outside. Enter the building and go into the lower level. The card is to the right when you go into the room with the stairs.

    Cold Dead Hands
    Level: Vendetta (Five of Diamonds)
    Effect: Enemies take their weapons with them to the grave.
    Location: After the sniper section at the first part of the mission, Reznov leads you through a building. Follow the bar around to the end to find the card.

    Sticks & Stones
    Level: Their Land, Their Blood (Joker)
    Effect: Your weapon arsenal consists of a knife and rocks.
    Location: Destroy the tanks and go through the barn. Search the stalls to your right to find the card.

    Vampire
    Level: Burn 'em Out (Queen of Hearts)
    Effect: Can only recharge your health by getting kills.
    Location: Just before the second mortar position is a bunker to the left. The card is inside.

    Flak Jacket
    Level: Relentless (Nine of Diamonds)
    Effect: Enemies take less explosive damage.
    Location: At the end of the mission, take either the left or right path. Eventually the paths will reconnect. The card is about half way down the path.

    Body Armor
    Level: Ring of Steel (Jack of Spades)
    Effect: Enemies die by headshot only.
    Location: Enter the asylum, the immediately go to the left. The card is in the far bottom left corner.

    Undead Soldier
    Level: Eviction (Ace of Spades)
    Effect: Enemies come back from the dead.
    Location: During the first half of the mission, just after the kitchen area, you will eventually see a room to your right that has a large hole in it. Drop down to find the card.

    Painkiller
    Level: Blowtorch & Corkscrew (Ten of Clubs)
    Effect: Shoot downed Co-Op teammates to revive them.
    Location: Go to the left as you move toward the second bunker. A Japanese soldier hanging upside down is near the card.

    Berserker
    Level: Breaking Point (Three of Diamonds)
    Effect: Get three kills in five seconds to become berserk.
    Location: Clear all of the four mortar pits, then go to the small shack in the south of this area. The card is inside.

    Paintball
    Level: Heart of the Reich (Six of Clubs)
    Effect: Paintball guns.
    Location: The card is in the closed-off subway entrance across the street from the start of the mission.

    Victory
    Level: Downfall (Two of Spades)
    Effect: Limits your HUD, turns on friendly fire, and bleed out in half the time.
    Location: Before you get to the theater, some of your allies will break through a door to your right. The card is past that door.

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    Default Re: Call of Duty: World at War

    • Dome: Sniping location

    There is a platform with a ladder on the side of the building. To get to this platform you can either climb the ladder or go up the stairs inside. This spot connects to a ledge inside the building.
    • Downfall: Animal shadows

    Go to the map in Spectator mode. Look for a drivable tank to the left and in front of two trucks. From there, it should be exactly next to the destroyed building you are looking for. Make sure the truck behind the tank is in front of a destroyed Flak cannon, and the building is to the left according to the direction of the tank. After you find the building notice that the walls are divided into squares or segments. And keep note the correct building is not alone; it is connected to a series of buildings. Line up the tank exactly with the square segment it is next to on the building. Look carefully at the shadows and notice how they fade out the walls. If you look carefully enough looking at the whole wall square, you should see a chicken with its wings in the air with big bulging eyes. Two segments over you should see a fat pig standing up and smiling.
    • Downfall: Sniping location

    There is a bunker/cave in the upper left corner of the map (second row of buildings). This bunker has a clear shot of enemy respawn points and has good protection from tanks. Make sure to use Bouncing Bettys to protect yourself.
    • Extra ammunition

    Use the following trick if run out or are running low on ammunition on any mission in Solo mode on any difficulty. Find a non-essential teammate (someone not involved in the story line). Walk up to him, and aim the reticule next to his head or torso. Knife the air, and as you do so move slightly towards them so that the reticule is over them. If done correctly, he should die and drop his weapon. Non-essential teammates will get replaced when you walk into a battle. If the teammate does not die but keeps getting back up, they are essential to the story (for example, Sgt. Roebuck and Sgt. Rezenov).
    • Extra custom weapon slots

    Reach the indicated prestige rank to unlock the corresponding extra custom weapon slot.

    6: First prestige.
    7: Second prestige.
    8: Fourth prestige
    9: Seventh prestige.
    10: Tenth prestige.
    • Fighting zombie Nazis outside

    Enable the ufo code, clip through the wall, and you can now enjoy killing zombies outside the house.
    • Getting more ammunition

    Use the following trick if run out or are running low on ammunition on any mission in Solo mode. Find a non-essential teammate (someone not involved in the story line). Walk up to him and aim the reticule next to his head or torso. Knife the air, and as you do so move slightly towards them so that the reticule is over them. If done correctly, your teammate should die and should drop his weapon. The difficulty setting will not matter. Non-essential teammates will get replaced when you walk into a battle. If the teammate does not die but keeps getting back up, they are essential to the story (for example, Sgt. Roebuck and Sgt. Rezenov).
    • Hangar: Sniping location

    On the second floor of the hangar is a small room. From the outside, you can get to it by climbing up the rubble pile on the side of the building.
    Go to the porch outside the hanger entrance. Close to the hanger is a large white carved stone. Jump on it and try and hop over the fence. You will fail, but will land on the fence.
    • Hangar: Torture chamber

    In the bottom of the two story tin building on the Marine's spawn side is a jail cell with a dead tortured Russian soldier in it. Coming from the door in the cell, you can periodically hear a Japanese person torturing another soldier.
    • Hardcore Team Deathmatch mode

    Reach Level 13 to unlock Hardcore Team Deathmatch mode.

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    Default Re: Call of Duty: World at War

    • Little Resistance: Ray gun

    After the boat crashes, call in an air strike on the specified location. Run up to the beach and move to the right. You will find a small puddle at the right side of the beach. Stand in it briefly, then move towards the middle of the beach to find a smaller puddle. Stand in that puddle briefly. Move towards the far left side of the beach. Stand briefly in the puddle in the barb wire. After several seconds the screen will shake and you will hear strange voices. Four lion statues will rise out of the ground with alien ray guns in their mouths.

    If you just stand in the last puddle and not the others, you still hear the weird voices and can get the ray guns.
    • Makin: Sniping location

    Go to the circular building and look through the stair entrance. There should be a hut with two rectangular windows overlooking the sandy area that can be used as a sniper position. Also, there is a tall building on the water with windows overlooking the entire map that can be used.

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    Default Re: Call of Duty: World at War

    • Multiplayer kill streak bonuses

    Kill the indicated number of enemies in a row in Multiplayer mode to get the corresponding bonus:

    3 enemies: Recon plane displays enemies on your team's radar.
    5 enemies: Artillery strike that can be placed anywhere on the map.
    7 enemies: Send out an angry pack of dogs against the enemy.
    • Multi-player mode: Hide among the dead

    Find some dead bodies. Run up to them and make sure no one else is around besides your teammates. Get down into laying position. Then crawl into what appears to be the body of the dead person, so it looks like there are fragments of the body around your HUD. Lower your gun, but have it high enough to still see what is coming. This trick will make it harder for people to see you unless they are paying close attention to the ground. The flaws to this trick is that people can sneak up from behind and see you, and you can only see in one direction without moving. After a few kills move to another location because other players will pick up on your trick and grenade or rush you.
    • Nacht der Untoten

    Open the room that says "Help" during the third or fourth round. It will supply weapons that will give you the upper hand in a crucial battle. Note: There are four openings that the zombies will try to break through.

    Never open up the stairs; it will result in more zombies.
    • Nacht der Untoten: Easy money

    For the first few rounds, let all of the zombies break down the boards and come inside. Then, use your pistol or knife to kill them to gain more points than simply shooting them once in the head. A knife to the head will earn 130 points per kill. Once all of the zombies are dead, patch up the boards. You will have much more money than if you simply killed them as they approached. Note: After level 3, the zombies are too powerful to be taken down this way.
    • Nacht der Untoten: Hidden radio music

    Start any sort of Nazi Zombie game and unlock the door to the Mystery Box room. Go to the Mystery Box. Go over to the right and look at a table to find a radio. Shoot a bullet at the radio then wait a few seconds. You will hear random sorts of music such as rock, disco, opera, and some in game music such as the Russian victory song, the last level music, or the Japanese combat music. The music will stop in between rounds but will then start again. Every player in game can even hear it.
    • Nacht der Untoten: Prepare for next round

    At the end of each round, do not kill the last zombie. Kill all of the others, but allow one to live. When it has entered the building, throw a grenade at it to blow off its legs. It should now crawl slowly on the ground, leaving you plenty of time to patch up any windows you need. The next round will not begin until you kill him. He is easy to evade. Use this opportunity to get ready for the next round. When you are ready, kill him and the round will end.
    • Nazi Zombies strategies

    In the side-game, "Nazi Zombies!" on the map Nacht der Untoten, open the Help room (the one that says "Help" on it) during the 3rd or 4th round. It will supply weapons that will give you the upper hand in a crucial battle. But beware: there are 4 openings that the zombies will try to break through. Also, NEVER open up the stairs; it just means more zombies. If you want weapons, go to the Help room.

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    Default Re: Call of Duty: World at War

    • Outskirts: Sniping location

    Once inside the church tower, look through the circular window. There is a white building with a small balcony in the distance. Use it to snipe from.
    • Perks

    Complete the indicated task to unlock the corresponding perk.

    Perk Slot 1
    Special Grenade x3: Reach level 4 (three special grenades, no smoke).
    Satchel Charge x2: Reach level 4 (two remote detonation explosives).
    M9A1 Bazooka x2: Reach level 4 (bazooka with two rockets).
    Bomb Squad: Reach level 16.
    Bouncing Betty x2: Reach level 24.
    Bandolier: Reach level 40.
    Primary Grenade x2: Reach level 44.
    M2 Flamethrower: Reach level 65.

    Perk Slot 2
    Stopping Power: Reach level 4 (increased bullet damage).
    Fireworks: Reach level 4 (higher explosive weapon damage).
    Flak Jacket: Reach level 4 (reduce explosive damage).
    Gas Mask: Reach level 4 (protect against Tabun Gas).
    Juggernaut: Reach level 4 (increased health).
    Camouflage: Reach level 12.
    Sleight Of Hand: Reach level 28.
    Shades: Reach level 32.
    Double Tap: Reach level 36.
    Overkill: Reach level 56.

    Perk Slot 3
    Deep Impact: Reach level 4 (deeper bullet penetration).
    Extreme Conditioning: Reach level 4 (sprint for longer distances).
    Steady Aim: Reach level 4 (increased hip fire accuracy).
    Toss back: Reach level 6 (reset fuse of picked up grenades).
    Second Chance: Reach level 9 (revive downed allies).
    Martyrdom: Reach level 20.
    Fireproof: Reach level 48.
    Dead Silence: Reach level 52.
    Iron Lungs: Reach level 60.
    Reconnaissance: Reach level 64.

    Vehicle Perks
    Water Cooler: Reach level 4 (decreased turret overheat).
    Greased Bearings: Reach level 4 (increased turret rotation speed).
    Ordnance Training: Reach level 12.
    Lead Foot: Reach level 28.
    Coaxial Machine Gun: Reach level 40.
    • Ray Gun in "Little Resistance" mission

    After the boat crashes, call in an air strike on the specified location. Run up to the beach, and move to the right. You will find a small puddle at the right side of the beach. Stand in it briefly, then move towards the middle of the beach to find a smaller puddle. Stand in that puddle briefly. Move towards the far left side of the beach. Stand briefly in the puddle in the barb wire. After several seconds, the screen will shake, and you will hear strange voices. Four lion statues will rise out of the ground with alien Ray Guns in their mouths.

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    Default Re: Call of Duty: World at War

    • Roundhouse: Sniping location

    There is a platform/hallway that goes over the middle of the map. To get to it, go behind the trashed locomotives. Climb up the staircase and turn left at the round platform. You should have a good view of the whole roundhouse in the middle of the map.
    • Saving Private Ryan reference

    There will be a section where you will be asked to "Save Private Ryan". This is a reference to the critically acclaimed film Saving Private Ryan.
    • Upheaval: sniping location

    Towards the top of the map is building with two windows that overlook the whole area. Note: Other players will try to get you.

    Go into the house next to the burning house. Stand on a windowsill and face the side. You should fall on a ledge below.

    Enter the burning house. Go up the steps and out the window in the same way to hit a ledge below.
    • Veteran mode

    Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.
    • Zombie mode

    Successfully complete Campaign mode to unlock Zombie mode, which is a four-player Co-op mode against endless waves of Nazi zombies.

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