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- Angry or tired character
When not in a battle, quickly move the Analog-stick Left and Right repeatedly. Character will become angry or tired.
- Capped Weapon experience equation
This is an equation to understand how much experience you will need to spend to get any weapon capped at its current level.
n = Increase your weapon will grow after every level obtain. For example, at level 1 to 2 you need 1,000 experience. From level 2 to 3 you need 1,125 exp. n = 1125 minus 1000, which in this case is 125. So n for this weapon would equal 125.
x = The total number of levels you will need to cap (Star) your weapon. For example, from 1 to 21 (Star) for Tier 1 weapons requires 20 levels (21-1=20).
b = The base experience that your weapon has. For example, Axis Blade at level one needs 1,000 experience to reach level 2. 1,000 is the base experience.
The equation is as follows to determine how much experience it will cost to cap your weapon.
(xn-n)(x/2)+bx = Total experience to cap a weapon.
An easier way to consider this is x times n minus n. Then multiply that value by x divided by 2. Then, add b times x.
- Changing options before Boss battle
Just as the cutscene before a Boss battle ends, press [Menu]. The menu screen will appear, allowing you to reconfigure paradigms, weapons, etc.
- CP Farming in Chapter 11
There are two good places to level up your Crystarium when you come into the Archelyte Steppe in the beginning of Ch. 11. The first one can be found in the Southwest Corner of the main map, the Western Benchland. South of the pond, there is a peninsula where little birdlike characters mass around. At first this seems like an intimidating battle, considering that the enemies will summon characters making the battles very long. However, this can be remedied, if you have 3 of the following four characters: Lightning, Fang, Snow, and Sazh. You'll only really need the following paradigms: Commando x3 / Commando x2+Ravager / Commando x2+Medic / Sentinel+Commando+Medic / Sentinel+Medicx2. Set the base mode on Commando x3 and go into battle.
If you're able to get behind them it makes the battles all that much easier. Once you get the hang of things, you'll learn their pattern and be able to get them more often than not in a surprise attack. Have your leader, whomever you choose to have it attack with Ruinaga, followed by blitz. The Ruinaga will toss them into the air a tiny bit and hit multiple targets in a wide radius. The blitz should hit the same amount of people. Your support characters should attack with Blitz, Blitz, and then standard attack. The Ruinaga spell is important because it keeps the baddies from being able to mass a constant attack on you as well as keeping them unable to summon whoever they are going to bring into the battle. CP ranges from 2000 to 3500 for your 35-45 seconds of effort. If you're having a hard time, try Commando x2 + Ravager, and you may be able to juggle them a little, but the commandos really shred HP in this fight.
The second method should be undertaken when you've gotten more HP and strength, since the fights will be harder. North of the first point, there is a place where the big wolf and a behemoth are fighting. Hit them. Concentrate first on the Behemoth and take him out. Don't kill the wolf, since he's your buffer from being behemoth's lunch. Take them out, 6000+CP. Then turn around, jump down to the west and take out the 3 groups of wolfs for 2000-3000 CP. Repeat this and you'll have tons of CP in no time.
- CP Farming in Chapter 8
Right at the clocktower in the park, you'll find a chest with five of those little robots running around it. You can beat them up for 640 cp and loop back to the prior chest area (with one of the monsters) and the group of five will respawn.
- CP Farming in Chapters 8 and 9
Here are a couple really solid CP grinding areas in Chapters 8 and 9.
The first spot is right after the attack on Hope's home in Parumpolum in Chapter 8. There are two sets of soldiers who will keep respawning inside the house endlessly. All you have to do is run down the halls a bit and they come right back and they will be there again. Defeating them yields a good amount of CP, and they drop incentive chips which you can sell for 2,500 and buy upgrade parts for your weapons.
I maxed out all my players and upgraded Lightning's weapon from level 16-22 in only 40 minutes of fighting.
The second spot when you're going to rescue Sazh and Vanille in Chapter 9. After you finish the outside fighting portion on the flagship you head inside; in there you get a "green alert" warning the enemy to your presence. Instead of proceeding further, go back outside and you will see that the enemies have respawned.
In fact, just right outside the door you will get into a battle with five enemies which nets you over 700 CP each time as well as dropping Silicon Oil plus incentive and credit chips. After each fight, head back inside around two corners to respawn the enemy. Do this as many times as you want and head inside to the save point to sell the chips and upgrade your weapons and you'll get everyone to level 3 of all their roles in no time.
I prefer these two places becuase of the incentive chips.
- Determining capped weapon experience
Use the following equation to determine how much experience is required to get any weapon capped at its current level:
n = Increase your weapon will grow after every level obtained. For example, to get from level 1 to 2, you need 1,000 experience. From level 2 to 3, you need 1,125 EXP. n = 1,125 minus 1,000, which in this case is 125. So n for this weapon would equal 125.
x = The total number of levels you will need to cap (Star) your weapon. For example, from 1 to 21 (Star) for Tier 1 weapons requires 20 levels (21-1=20).
b = The base experience your weapon contains. For example, Axis Blade at level 1 requires 1,000 experience to reach level 2. 1,000 is the base experience.
(xn-n)(x/2)+bx = Total experience necessary to cap a weapon. An easier way to understand this equation is x times n minus n. Then, multiply that value by x divided by 2. Then, add b times x.
- Easy CP
When you are at Hope's home towards the end of Chapter 7, you will encounter an attack from groups of three PSICOM enemies. There is a save point, and a group of enemies to the left and right side of you. Defeat one set of enemies, and then fight the next set. Once you have defeated all of them, run around the room to the other side, and the enemies will respawn. You can repeat this as many times as desired and complete a battle each time in under one minute by simply using the Relentless Assault and Diversity combinations. After each battle, you will get 160 CP, as well as an item occasionally from the spoil that remains. This trick allows you to easily gain enough CP to use later on if you have already maxed out your current level, or you can max out your current level in the Crystalium system.
When you first arrive in Gran Pulse (Disc 3), you will be told to go to Vanille's village. On the way to the village you must go through Taejin Tower. Do the following steps there to get easy CP:
1. Defeat the Boss at the apex of Taejin Tower.
2. Take the elevator down to level four, and then the other elevator (the first room on the left when exiting the elevator) up to level five.
3. You will see a mission statue directly in front of the elevator (Mission 24)
4. Select the statue, and re-accept the mission. The target will spawn in the same room.
5. Kill the group of three that spawn to get 6,000 CP and an item that sells for 6,000 Gil.
6. Go back to the statue, re-accept the mission again, and complete it. Repeat these steps as many times as desired.
You can use the following tactic to kill them in approximately 34 seconds with tier two weapons. Have your party consist of Snow, Vanille (use her tier two Marlboros Wand), and Lightning. Tactics: Default - Ravager, Ravager, Ravager - Other - Commando, Saboteur, Commando. Start with the default Ravager x3 on the main target (in the middle; should be auto targeted) until he is staggering. Then, switch to your other tactic, and keep auto-attacking the same enemy. With help from Vanille (saboteur), he will die in a few combos while your other commando is already killing one of the side enemies. Keep attacking until he is dead. To make this easier, have the auto-haste "Sprint Shoes" gear equipped.
During the assault on the Estheim house, run around the circular hallway instead of taking the red circle out of the room. The soldiers are easy to defeat, and you can get anywhere from 120 to 200 CP per battle, as well as an incentive chip that you can sell if desired. An easy way to do this is to attack the soldiers at the window, and instead of turning around and going straight for the soldiers behind you, go around the hall and attack. Once you make it back, the soldiers at the window will have respawned.
When you enter the hall while on the Palamecia and the alarms go off (there is a safe point against the wall), defeat all the enemies. Instead of following the right turn, keep going. You will eventually end up back at the entrance to the ship. Kill all the enemies located there, then turn back. The enemies in the hall will have respawned. Most battles will get you at least two Credit Chips or one Incentive Chip, and a good amount of CP. Repeat this as many times as desired.
Use the following trick to get 6,600 CP in approximately two minutes. There are two Behemoth-like enemies fighting each other at Gran Pulse. Once you encounter them, a preemptive attack will always happen. Use the following Optima set-up: Attacker/Enhancer/Enhancer. Wait until you get Haste and Fire elemental offense. Then, switch to Attacker/Blaster/Blaster. Kill the purple creature to make the white one easier to defeat. Go back near the save point to have them respawn.