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Thread Title: Marvel vs. Capcom 2 Cheat Codes (for Playstation 3)

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    Default Marvel vs. Capcom 2 Cheat Codes (for Playstation 3)

    • 100-hit combo

    Select Cable first, then Iron Man and BB Hood. Use a level 3 combo for 100 hits.
    • 110-hit combo

    At the character selection screen, choose Cable, Gambit, and B.B Hood. You will have to unlock B.B Hood and Gambit by buying them in the Secret Factor. During arcade mode, get up to at least to level 3 or higher. Do their Hyper Combo specials. This combo will do at least 110 hits and a lot of damage. It works better when you are close to your opponent.
    • 114-hit combo

    Select Gambit, Iron Man, and War Machine, then get a level 3 hyper combo gauge and do all their hyper combos. It should do a 114-hit combo. If not, try starting the Hyper Combo with another person.
    • 115-hit combo

    Select Cable, T. Bonne, and Chalsm (in that order), then get the level gauge up to at least 3. Do a hyper combo and it will unleash a powerful blow. Note: Try to keep the enemy on the ground. Also, this will not work every time. It will happen about half of the time.
    • 126-hit combo

    Select War Machine, Iron Man, and B.B. Hood, then get at least a level 3 gauge. Do a hyper combo and will unleash a powerful blast. Also, try to keep the enemy on the ground. The combo should do at least 126 and sometimes up to 140 hits.
    • 200-hit combo

    Choose Cable, Iron Man, and B.B. Hood and get your level 3 hyper combo (usually with punches in the air). Wait until your opponent gets a striker out, then use the hyper combo. The combo should do at least 150-220 hits.
    • 3 team hyper combo variations

    When you select a person's support type, you also change the type of hyper combo they use. For example, if you select Ryu's recommended support type (projectile) and Akuma's reccommended support type (anti-air) and Megaman's type (projectile), when you use your 3 man hyper combo, Ryu will shoot his Shinku-Hadou-Ken, Megaman will use his Hyper Megaman, but Akuma will use his Metsatsu-Tetsumaki-Sennpu-Ryu-Ken (electrified hurricane kick). However if you change it to projectile type, Ryu will do his Hadou Ken, Megaman will do his Hyper Megaman, and Akuma will instead use his Metsatsu-Go-Hadou, thus making an all projectile hyper combo. Experiment with each mode to see which ones work best. A good way to get the most out of a projectile hyper combo is to have Captain Commando with his recommended support type. Because most beam attacks can easily be avoided by jumping, Captain Commando's "Captain Sword" will cover the entire playing field, effectively pushing your opponent down into your beam attacks, even if blocking. By using this strategy you can do as much damage as possible, even if the opponent dodges the brunt of the attack.
    • 407-hit combo

    This trick only works if you are using three Iron Men and the opponents bust out a level 3 Hyper Combo and it misses; and all three characters are in the same location. Have at least three levels on your super combo. Get close and press LP(2) then activate your level 3 super. This combo under these circumstances will hit for a minimum of 405 hits, and more for larger characters.

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  3. #2
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    Default Re: Marvel vs. Capcom 2

    • Abyss' first stage

    Defeat Abyss with any time limit in arcade and score attack modes. His first stage will be unlocked in training and versus modes.
    • Akuma: Demon Rage

    When at level 3, press LP(2), Right, LK, HP. This is a technical move.
    • Attack after winning match

    After you winning a match, press Start. You can move and attack your opponent until the match ends.
    • Bonus characters

    To unlock the characters on the left and right side of the screen in the "?" boxes, you must defeat Abyss in score attack mode.
    • Breaking the house in the clock tower stage

    In the clock tower stage, use Spider-Man's special of flying kicks and punches when the opponent has low life so when he dies he can break the house. Note: You have to make sure that Spider-Man pushes him to the right.

    You can also break the house in the clock tower stage with Juggernaut using his Juggernaut Punch. You must push your enemy to the right when the enemy has little life remaining.
    • Cable: Defeating Son Son

    Select Cable. When Son Son does her super into a big monkey, quickly do Cable's Hyper Viper on her. It will do 50% to 75% damage.
    • Cable: Taunt

    Keep pressing Taunt when you are Cable. He will practically keep spinning his pistol as long as he is not attacked.
    • Change clock in background

    To change the time of the clock in the background of the clock level, simply change the system time.
    • Change team order

    The order of your fighters will appear before a versus match, with "1", "2", or "3". You can select the first and second fighters of your team, and thus change the entire team order. To select the first fighter, press LP + LK for the character marked "1", MP + MK for the character marked "2", or HP + HK for the character marked "3". Then, press the same button combos to select the second fighter. Press Start to continue.
    • Cheaper hidden fighters

    Exit and enter the shop screen until the price of the hidden fighters are lower.
    • Continue attacking

    Press Start immediately after winning the match to move almost everywhere and have the ability to continue hitting the defeated character.
    • Dan: Otoko-Michi

    If you have at least three or more gauges, press HP, LK, Back, LP, LP . He will then imitate Akuma's Shungokusatsu. If successful, all your life will be depleted, leaving you with a one hitter.
    • Dan: Super Taunt

    Note: This takes one level of your HC Gauge. While holding LK, perform two quarter circles Forward, then press Start. It does no damage, but is funny to watch. It is basically two and a quarter circles and the Taunt button.
    • Defeating Abyss

    To defeat Abyss in his second form, choose Cable. Keep shooting Abyss with the pistol and keep shooting till you have level 1 on the gauge. Execute Cable's Hyper Viper Combo. This should kill him -- if not keep repeating this pattern. The works if you are fast enough to kill him while he performs his short range attacks.

    Choose Megaman, Cable, and Cyclops. Play under the easy or medium difficulty setting. At Abyss, use Megaman then jump behind him and shoot. During his second form, use Megaman and continue shooting at him. You should have a level three power bar by now. At Abyss' third form, wait. He always dives down before attacking. When he reappears, do a Triple Hyper combo. If the game is set on very easy and high damage, Abyss should die in one hit.
    • Defeating blocking opponents

    Select Cable as your first character with Dr. Doom with Anti-Air Assist as your partner. Keep using Cable's Pistol and Dr. Doom's Assist move at the same time. Your opponent's life gauge will decrease.
    • Dhalsim: Control Yoga Flame

    Choose Dhalsim and any other two characters. Get the H.C. meter gauge higher then level 1, then do Dhalsim's Yoga Flame. You can change direction of the flame by pressing Up or Down.
    • Easy "Berserker Barrage" and "Hyakuretsu Kyaku" trophies

    Start a Versus mode match and have player one select Iron Man three times and player two select Dan three times. When the match begins, each player must build up their special gauges to at least 3 by punching or kicking the air. When each player has done this, have the Dan team execute a level 3 Hyper Combo (L1 + R2) followed immediately by the Iron Man team's level 3 Hyper Combo. The Dan team should be blasted well over 200 hits, resulting in the "Hyakuretsu Kyaku" and "Berserker Barrage" trophies being unlocked.
    • Easy points

    You can get ten points a minute if you go to training mode, choose a character and opponent, then leave the game on for about five hours. Note: Do not pause the game.

    Plug in a second controller, go to options, change the time to 30 seconds, and turn up the damage. Go to versus mode, turn the handicap down on controller two, and fight. You will get 100 points for each match.

    To get easy points in arcade mode, fight up to Abyss in any difficulty on high damage. Your best difficulty setting is recommended. Once at Abyss, intentionally die on purpose multiple times. Continue, then die again. You will get 100 points every time a continue is used. When you finally choose to defeat Abyss, you will also get 50 points times the difficulty setting.

    Enter the options screen. Select "Game Option" and set your difficulty bar high, choose the Turbo 2 speed, and have unlimited time. Put the damage bar on high. Go to arcade mode and choose any character with Cable (for example, War Machine, B.B. Hood, and Cable). When you begin at the first stage, make sure Cable's out first. Keep shooting with the pistol until your third opponent's life bar is half full. At this time your level gauge should be past 3. Use it at the correct moment and you will see more than 80 hit(s), plus the Perfect. You now have more than 300,000,000 points. Repeat this for the rest of the game .When you get to Abyss, be sure not to have him defeat one of your characters. Just keep shooting Cable's pistol until you get to his last form. On his final form, when Abyss shows up again, make sure your level gauge is at 3 or more to blast away.

    Start an arcade mode game with the damage on very high. Have player two interrupt your game. Defeat the second player. This should take about eighteen seconds. Keep interrupting. Every time you get interrupted and win, it is just as if you had the match for that stage, and you will get that many points. For example, if you get ten wins and quit, you should get about 2,500 points. If you get ten wins and complete the game, you should get about 6,000 points. Continue this until you have as many points as desired.

    Choose Cable, War Machine, and Iron Man (in that order). When your point bar gets to the maximum, make them use their combo. This combo defeats your opponent in almost one move.
    • Easy win

    Go to the options screen, then change the difficulty to "1" and change the damage meter to all the way up. This works very well on the last stage.
    • Evil Sakura and Zhangfei

    Press Down, Down/Left, Left, Back, LK. They will have the same moves plus extra. For example, if you do Sakura's first special, instead of her doing her combo she will do a special beam like Ryu.
    • Hayato: Combos

    Use the following combos.

    Dark Knight: Get your special bar up to three, then press LP, HP, Back, LK, HK quickly. Do this when no more than half a screen away from your opponent. This special can take up to one half life alone.

    Thirteen-Hit Plasma-Sword Combo: Get your hyper gauge to level one. Jump in deep, press LP, while still in the air press LK,LP, LK, HP, Down, Down/Right, HP, Down, Down/Right [LP, HP] for seven hits.

    Hayato has three basic combo skills that can be used in the game. No combo gauges will be used when the skills are used. Either press Left, LP, LP, LP, LP; or Left, LP, LP, LP, HK, LP, LP; or Left, HP, LP, HP, HP, HP.
    • Hayato: Profile

    Hayato's plasma combo variations make him a strong combo player, but most special moves lack quick recovery time and leave him wide open for an opponent to counter. Hayato's sword gives him decent reach, but only an above -average to expert player should select him up for assist type -- use his expansion type.
    • Multiple character selection

    Unlock every costume and character to chose multiple people. For example, player one could chose three Charlie's and the other player could also chose three Charlie's.
    • Over 100-hit combo

    You need four Hyper Combo gauges for this trick. Have Strider, Iron Man and Spiral on your team, in that order. Have Spiral with her ground type assist. Jump in with Strider, hitting for two in the air, then go for his standing four as you call in Spiral for her assist. She should come in and bust face long enough for you to activate Oroborous. Run in and hit standing LP, LK, LP, LK, then quickly keep tapping LP so the Oroborous continues hitting. Then hit for standing LP, LK, LP, LK and once again rapidly tap LP. At this point your Oroborous should be winding down to its last fifth of a bar. Call in the Team Hyper combo. It is not 100% (sometimes Spiral's combo knocks it all out, but opponents can almost never retaliate this team combo), but if timed correctly you will always hit for at least 100 hits. Also, if you get them into a corner, you can then low LP, low HP to air combo them with Strider's midair Excalibur.
    • Over 80-hit combo

    Select Cable, B.B.Hood, and War Machine. Use all their specials at once and it may do 80 to 184 hits.
    • Over 86-hit combo

    Choose Tronne Bonne, Servbot, and Guile. Have level a 3 meter and have Guile in play. Press L + R to do a combo doing 86 to 160 hits.
    • Ryu: Shinku-Shoryu-ken

    Play as Ryu on his recommended support type and get up to three hyper combo gauges. Then, press Quarter Circle Forward twice and R (or two Punch buttons). Ryu should perform an extremely powerful electrical element Sho-Ryu-Ken, cutting life down to about a quarter of health remaining under the normal damage settings. Note: The range for this attack must be very close up. It does not have as much forward momentum as a normal Sho-Ryu-Ken, but goes twice as high. It is not wise to use this move on its own. It is highly recommended that this move be used in a combo or when you are positive it will make contact.
    • San San: One hit kill on Spider-Man

    Use San San's Eating special and have the damage on high. Spider-Man can be defeated with one special.
    • Stronger combos

    While Team Hyper Combos are easy and powerful, delayed combos are at most times much more powerful, though they are much more difficult due to timing it to where you get the maximum power. For example, with Megaman, War Machine, and Iron Man, if you do their team combo it will do about a 40 to 60 hit combo; On the other hand, if you do each of their combos delayed and execute it correctly, you should be able to get from 75 to over 100 hits with one solid shot. In order to do a delayed Hyper Combo, have your first character do their combo. Then as they are doing the Hyper Combo execute your next character's Hyper Combo. Then while that one is executing, use your third character's Hyper Combo. It is all about timing and may require some practice.

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    Default Re: Marvel vs. Capcom 2

    • Tyrant: Blow him up

    Send out the Tyrant. After he is done with his combo and starts yelling, press the combo for her rocket launcher and he will explode.
    • Unlimited chain supers

    Note: This trick only works in training mode. Set the combo gauge to infinity in the training menu. Then, start a super and start another one. This can be done an unlimited amount of times. This works best with characters who have beam supers.
    • Unlockable characters

    The unlockable characters in the game are Felicia, Megaman, Captain Commando, Wolverine (metal claws), Shuma Gorath, Thanos, Dan, War Machine, Ken, B.B. Hood, Silver Samurai, Sabretooth, Charlie, Akuma, Gambit, Blackheart, Dhalsim, Jin, Juggernaut, Spiral, M.Bison, Morrigan, Magento, Colossus, Cammy, Iron Man, Servbot, Roll, Chun Li, Omega Red, Storm, and the Sentinel.
    • Unlocking characters

    To unlock all the characters, you must use your most recently received characters at least once in arcade mode to continue unlocking new ones.
    • Wolverine: Longer Berserker Claw

    When playing as Wolverine and you are about to yse Berserker Claw, execute it with HP and tap it repeatedly. Note: The attack will not work every time you execute a Berserker Claw in fight. After doing a Berserker Claw, wait awhile, then do it again. It will not work two times in a row.

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