Re: Battlefield: Bad Company 2
Get the indicated amount of experience points to unlock the corresponding item.
Assault Kit
Gadget: 40mm Shotgun: 10,900 experience points. 40mm shotgun rounds for the assault rifle's underslug launcher. Filled with 12 tungsten darts for close-range combat.
Gadget: 40mm Smoke Launcher: 5,410 experience points.40mm smoke grenades for the assault rifle's underslug launcher. Provides a visual screen to aid battlefield movement.
Gadget: Ammo Box: 1,180 experience points. Portable ammunition supply point.
Specialization: AR 4X Rifle Scope: 17,000 experience points. 4X optical upgrade increases magnification for improved effectiveness at medium range.
Specialization: AR Red Dot Sight: 13,900 experience points. Description: High visibility optics for primary weapon. Increases aim speed and target acquisition at close range.
Specialization: Marksman AR Training: 23,500 experience points. Custom grip and stick adjusted to the individual shooter. Increases the accuracy of your aimed shots.
Weapon: AN-94 Abakan: 28,200 experience points. 600 rounds per minute, high accuracy, long range, high power, low mobility.
Weapon: F2000 Assault: 8,100 experience points. 800 rounds per minute, low accuracy, medium range, medium power, high mobility.
Weapon: M16A2: 47,000 experience points. 800 rounds per minute, high accuracy, medium range medium power, low mobility.
Weapon: M416: 35,300 experience points. 700 rounds per minute, medium accuracy, medium range, medium power, medium mobility.
Weapon: STG.77 AUG: 20,200 experience points. 800 rounds per minute, low accuracy, medium range, medium power, high mobility.
Weapon: XM8 Prototype: 3,020 experience points. 750 rounds per minute, medium accuracy, medium range, medium power, medium mobility.
Engineer Kit
Gadget: Anti-Tank Mine: 4,390 experience points. Proximity-triggered. Multiple mines may be required to defeat heavily armored vehicles. Equipped with a friend or foe recognition system.
Gadget: M136 Missile Launcher: 18,600 experience points. Swedish-made disposable 84mm anti-tank missile that is well balanced at neutralizing armor and fortified positions. Modified with a guidance tracking system that assists the warhead in homing in on the target engaged. Not capable of locking on to tracer darts.
Gadget: M2CG Missile Launcher: 8,700 experience points. Swedish- designed 84mm man-portable recoilless rifle. Ideal for bunker busting and anti-personnel applications, the M2CG is less suited against armor where other, more modern weapon systems excel. It also is tracer dart ready for increased first hit accuracy.
Gadget: Repair Tool: 1,070 experience points. Allows fast repairs for vehicles on the front lines.
Specialization: Marksman SMG Training: 21,300 experience points. Accurized silencer improves harmonics and tightens tolerances. Increases accuracy of aimed fire.
Specialization: SMG 4X Rifle Scope: 13,500 experience points. 4X optical upgrade increases magnification for improved effectiveness at medium range.
Specialization: SMG Red Dot Sight: 11,100 experience points. High visibility optics for primary weapon. Increases aim speed and target acquisition at close range.
Weapon: AKS-74U Krinkov: 16,000 experience points. 750 rounds per minute, medium accuracy, short range, medium power, high mobility, silenced.
Weapon: PP-2000 Avtomat: 32,000 experience points. 1,000 rounds per minute, low accuracy, short range, very low power, very high mobility, silenced.
Weapon: SCAR-L Carbine: 2,510 experience points. 600 rounds per minute, medium accuracy, short range, medium power, high mobility, silenced
Weapon: UMP-45: 42,600 experience points. 600 rounds per minute, medium accuracy, short range, medium power, very high mobility, silenced.
Weapon: Uzi: 25,600 experience points. 900 rounds per minute, low accuracy, short range, low power, very high mobility, silenced.
Weapon: XM8 Compact: 6,500 experience points. 750 rounds per minute, medium accuracy, short range, medium power, very high mobility, silenced.
Medic Kit
Gadget: Defibrillator: 5,800 experience points. Automated External Defibrillator (AED) allows a medic to restore life to wounded soldiers. Use on healthy soldiers is not advisable.
Gadget: Medic Kit: 1,410 experience points. Portable healing station
Specialization: LMG 4X Rifle Scope: 17,900 experience points. 4X optical upgrade increases magnification for improved effectiveness at medium range.
Specialization: LMG Red Dot Sight: 14,700 experience points. High visibility optics for your primary weapon. Increases aim speed and target acquisition at close range.
Specialization: Marksman LMG Training: 28,300 experience points. Heavier precision-machined barrel. Increases accuracy of fire when aimed and stationary.
Specialization: Medic Kit Improved Heal: 11,600 experience points. Additional advanced medical equipment to diagnose and heal injuries. Speeds the healing effect of your deployed medkits.
Specialization: Medic Kit Improved Range: 21,300 experience points. Higher capacity medkit. Increases the effective healing range of your deployed medkits.
Weapon: M249 SAW: 3,340 experience points. 800 rounds per minute, medium accuracy, long range, medium power, low mobility, medium recoil.
Weapon: M60 LMG: 24,700 experience points. 550 rounds per minute, high accuracy, long range, high power, low mobility, high recoil.
Weapon: MG36: 42,400 experience points. 750 rounds per minute, medium accuracy, medium range, medium power, medium mobility, medium recoil.
Weapon: MG3: 56,500 experience points. 1,000 rounds per minute, low accuracy, medium range, low power, medium mobility, low recoil.
Weapon: Type 88 LMG: 8,600 experience points. 650 rounds per minute, medium accuracy, long range, medium power, low mobility, high recoil.
Weapon: XM8 LMG: 33,900 experience points. 750 rounds per minute, medium accuracy, medium range, medium power, medium mobility, medium recoil.
Recon Kit
Gadget: Mortar Strike: 3,930 experience points. Line-of-sight radio targeting designator for 120mm mortar bombs. Effective against enemy armor, personnel, and structures.
Gadget: Motion Sensor: 860 experience points. Portable sensor detects human biometric and vehicle acoustic emissions and displays their position on the minimap. Limited battery life and range.
Gadget: Sniper Spotting Scope: 17,100 experience points. Advanced targeting computer. Relays the position of enemies in your sights to your team automatically.
Specialization: 12X High-Power Scope: 10,100 experience points. 12X optical sigh upgrade for sniper rifles increase zoom power, allowing great accuracy at long range.
Specialization: Sniper 4X Scope: 7,900 experience points. 4X optical upgrade increases magnification for improved effectiveness at medium range.
Specialization: Sniper Red Dot Sight: 12,400 experience points. High visibility optics for your primary weapon. Increases aim speed and target acquisition at close range.
Weapon: GOL Sniper Magnum: 20,500 experience points. Extremely accurate, very long range, high power, very low mobility.
Weapon: M95 Sniper: 34,200 experience points. High accuracy, extreme range, extreme power, very low mobility.
Weapon: SV98 Snaiperskaya: 5,900 experience points. medium accuracy, long range, medium power, low mobility.
Weapon: SVU Snaiperskaya Short: 14,700 experience points. Medium accuracy, long range, medium power, low mobility, silenced.
Weapon: Type 88 Sniper: 2,190 experience points. Medium accuracy, long range, medium power, low mobility.
Weapon: VSS Snaiperskaya Special: 25,700 experience points. Medium accuracy, medium range, low power, medium mobility, silenced.
Vehicle Specialization
Coaxial Machine Gun: 9,500 experience points. Expands the range of targets the vehicle can destroy (secondary fire).
Extra Damage: 3,650 experience points. Substantially increases the power of the vehicle's primary weapon.
Hardened Armor: 2,330 experience points. Armor upgrade package that enhances a vehicle's resistance to anti-armor munitions. Helps decrease the effects and damage of otherwise lethal hits.
High-Power Optics Package: 8,000 experience points. Effectively provides greater range while still having accurate firing.
Quick Reload Package: 5,000 experience points. Reduces the vulnerability to enemy attacks during reload stops (faster reload).
Smoke Countermeasures Package: 6,500 experience points. Generates a 360-degree smokescreen around the vehicle.
Vehicle Motion Sensor: 1,180 experience points. Enhanced tracking devices mark the position of enemy units in direct proximity of the vehicle and displays them on the mini map.
All Kits
Specialization: 12-Gauge Slugs: 247,200 experience points. Lower power, increased range and accuracy.
Specialization: Ammo Hip Bandolier: 53,000 experience points. Doubles the total number of bullets carried.
Specialization: Ceramic Body Armor: 200,700 experience points. Decreases damage taken in combat (does not affect headshot damage).
Specialization: Explosive Leg Pouch: 83,400 experience points. Doubles the number of explosives and rockets carried.
Specialization: Extended Shotgun Magazine: 100,400 experience points. Doubles shotgun clip capacity.
Specialization: Grenade Vest: 67,600 experience points. Doubles your 40mm and hand grenade load.
Specialization: Improved Demolitions: 271,600 experience points. Increases damage of solider carried explosives.
Specialization: Lightweight Combat Equipment: 39,900 experience points. Lighter load increases your sprint speed.
Specialization: Magnum Ammo: 223,500 experience points. Greater accuracy.
Weapon: 870 Combat Shotgun: 6,800 experience points. Very high power, very short range, high mobility.
Weapon: G3 Full-Auto Assault Rifle: 405,000 experience points. 600 rounds per minute, high accuracy, medium range, high power, low mobility.
Weapon: M14 MOD 0 Enhanced Semi-Auto Rifle: 322,800 experience points. High accuracy, medium range, medium power, medium mobility.
Weapon: M93R Burst Pistol: 178,800 experience points. High rate of fire, very low damage.
Weapon: MP-412 Rex Pistol: 157,700 experience points. Low rate of fire, very high damage.
Weapon: MP-443 Grach Pistol: 18,500 experience points. High rate of fire, low damage.
Weapon: Neostead 2000 Combat Shotgun: 349,500 experience points. Very high power, very short range, high mobility.
Weapon: SPAS-12 Combat Shotgun: 296,800 experience points. Very high power, very short range, high mobility.
Weapon: Saiga 20K Semi Shotgun: 10,900 experience points. High power, very short range, high mobility.
Weapon: Tracer Dart Gun Pistol: 137,600 experience points. Anti-vehicle weapon, very slow rate of fire.
Weapon: USAS-12 Auto(Shotgun): 376,900 experience points. Medium power, very short range, high mobility.
Weapon: WWII M1911 .45 Pistol: 28,300 experience points. Medium rate of fire, high damage.
Weapon: WWII M1A1 Thompson Sub-Machine Gun: 118,500 experience points. 600 rounds per minute, medium accuracy, short range, medium power, high mobility.
When you start the mission you must take down a guard on a sniping post. Crouch or walk quietly to sneak to him. When you are close, attack him with your knife. You must now shoot some guards before you regroup with your units. Shoot only when you hear thunder. You can predict when it happens by noticing the lightning. Take out the one on the left pier first when thunder strikes. Then, aim to the right where you can see two other guards on two piers. The thunder will strike, and you can take them both out quickly. You can also wait for thunder to strike again and take them out individually. Reload, then aim up slightly. A person will come down the stairs. Hit him when thunder strikes. You must now take out two guards at the same time with a one shot kill when thunder strikes. This can be difficult because the alarm is sounded when gunshots are heard.
0
Find free Unofficial Cheats, Tips, Codes, Passwords, Hints, Secrets, Game Shark, and Game Genie codes And much more including Cheat Engine Tables here at Video Game Cheats.