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    Default Final Fantasy VII Instruction Manual

    FINAL FANTASY VII

    Code:
            /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/       
            _/      The SEGA SATURN Instruction Vault      _/
            _/              An Ishy Homepage               _/
            _/                                             _/
            _/               Final Fantasy VII             _/
            _/             Contributed by AWOchs           _/
            _/                                             _/
            /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    Sony PlayStation is a trademark of Sony Computer Entertainment
    America. Final Fantasy is a trademark of Squaresoft.
    The Instruction Vault is ©Ishy 1997

    *NOTE*This is a near exact duplicate of the original
    Final Fantasy VII manual which is ©Squaresoft. At
    their request, this document will be deleted.

    For permission to use this document on a web page, newsgroup, or
    any media, contact Ishy at [email protected] . Permission for use on a
    web page relating to Final Fantasy VII will more than likely be granted,
    but please contact me first.


    Getting Started
    Continuing from Saved Data
    Insert the disc for the previous game and the Memory Card with the saved
    data, and turn On the PlayStation game console. Go to the New Game or
    Continue screen, and choose Continue. Select the slot into which you
    inserted the Memory Card (either Slot 1 or Slot 2), and press the
    Circle Button.
    From the File Select screen, choose the data file that contains
    the game you want to resume. If the data file cannot be loaded for
    some reason, remove the Memory Card without turning Off the game console
    and then reinsert it.

    Changing Discs
    Final Fantasy VII is the first 3 CD-ROM disc RPG for the PlayStation game
    console. Occasionally, during the game, a screen will appear with the
    message "Please insert disc 2 or 3" also with a CG image (screenshots
    representing discs 1 through 3 of the CD-ROM). Without turning off the
    console, open the Disc Cover and insert the disc designated on screen.
    Close the Disc Cover, and press the Circle Button to resume. The CG
    image randomly changes every time this screen is displayed.


    The Characters
    During the game, you will encounter friends and other important
    characters in the story. However, depending on how you play, you may
    not be able to befriend some of the characters. The following are the
    main characters in the game.
    Cloud Strife
    Job: Mercenary (ex-member of SOLDIER)
    Age: 21
    Weapon: Sword
    Height 5'7"
    Birthdate: August 19
    Birthplace: Nibelheim
    Blood Type: AB
    The main character in Final Fantasy VII. Originally a member of
    SOLDIER, he is now a mercenary who will take any job. After being
    hired by AVALANCHE, he gradually gets caught up in a massive struggle
    for the life of the planet. His enormous sword can cut almost anything
    in two.

    Aeris Gainsborough
    Job: Flower Merchant
    Age: 22
    Weapon: Rod
    Height: 5'3"
    Birthdate: February 7
    Birthplace: Unknown
    Blood Type: O
    Young, beautiful, and somewhat mysterious, Aeris met Cloud while
    selling flowers on the streets of Midgar. She decided to join him soon
    after. Her unusual abilities enable her to use magic, but she seems
    more interested in the deepening love triangle between herself, Cloud,
    and Tifa.

    Tifa Lockheart
    Job: Bar Hostess, AVALANCHE member
    Age: 20
    Weapon: Glove
    Height: 5'4"
    Birthdate: May 3
    Birthplace: Nibelheim
    Blood Type: B
    Bright and optimistic, Tifa always cheers up the others when they're
    down. But don't let her looks fool you, she can decimate almost any
    enemy with her fists. She is one of the main members of AVALANCHE.
    She and Cloud were childhood friends, and although she has strong
    feelings for him, she would never admit it.

    Barret Wallace
    Job: Leader of AVALANCHE
    Age: 35
    Weapon: Gun-arm
    Height: 6'4"
    Birthdate: December 15
    Birthplace: Corel Village
    Blood Type: O
    Head of the underground resistance movement, AVALANCHE, Barret is
    fighting the mega-conglomerate Shinra, Inc. which has monopolized Mako
    energy by building special reactors to suck it out of the planet.
    Barret depends on brute strength and his "Gun-arm" to see him through.
    His wife died in an accident several years ago, and he now lives with
    his daughter Marlene.

    Red XIII
    Job: Beast
    Age: 48
    Weapon: Headdress
    Height: 3'9"
    Birthdate: Unknown
    Birthplace: Cosmo Canyon
    Blood Type: Unknown
    Just as his name implies, he is an animal with fire-red fur. But under
    his fierce exterior is an intelligence surpassing that of any human's.
    His sharp claws and fangs make him good at close-range fighting, but
    other than that, not much is known about him. It's not even certain
    that "Red XIII" is his real name. A real enigma.

    Cid Highwind
    Job: Pilot
    Age: 32
    Weapon: Spear
    Height: 5'8"
    Birthdate: February 22
    Birthplace: Unknown
    Blood Type: B
    Cid is a tough-talking, warm-hearted old pilot who hasn't forgotten his
    dreams. There's no better pilot by air or sea. He believes someday
    he'll fly to the ends of the universe. With his handmade spear and
    knowledge of machinery, he throws himself into any attack regardless
    of the danger.

    Sephiroth
    Job: Top ranking SOLDIER officer
    Age: Unknown
    Weapon: Long sword
    Height: 6'1"
    Birthdate: Unknown
    Birthplace: Unknown
    Blood Type: Unknown
    Even amongst the elite troops of SOLDIER, Sephiroth is known to be the
    best. His past is locked away in a confidential file held by Shinra,
    Inc. His giant sword, which only he can handle, has extremely
    destructive power. Said to have disappeared in a battle years ago,
    his current whereabouts are unknown.

    Yuffie Kisaragi
    Job: Materia Hunter, Ninja
    Age: 16
    Weapon: Knife, boomerang, origami (for throwing)
    Height: 5'2"
    Birthdate: November 20
    Birthplace: Watal
    Blood Type: A
    Although you'd never know it by looking at her, Yuffie comes from a long
    line of Ninja. She forced herself into the group just to get a 'certain
    something'. She's sneaky, arrogant and "way" selfish. But with
    her super shuriken and her special skills, there isn't anyone else
    you'd rather have on your side in a fight.

    Cait Sith
    Job: Toysaurus
    Age: Unknown
    Weapon: Megaphone
    Height: 3'2"
    Birthdate: Unknown
    Birthplace: Unknown
    Blood Type: Unknown
    Cait Sith rides around on the back of a huge stuffed Mog he magically
    brought to life. Megaphone in hand, he's always shouting orders and
    creating dopey attacks. When his slot machine attack works, the enemy
    lines look like an overturned toy box. His hobby if fortunetelling,
    but like his personality, it's pretty unreliable.

    Vincent Valentine
    Job: Unemployed
    Age: 27
    Weapon: Gun
    Height: 6'
    Birthdate: October 13
    Birthplace: Unknown
    Blood Type: A
    A mystical man, stern and upright while at the same time dark and
    mysterious. His past connection with Shinra, Inc. is what made him
    join Cloud and the others. He may seem frail at first glance, but
    hidden inside his body lurks a fearsome power.


    THE CONTROLS
    Start Button
    Field screen: Switch map displays on the World Map screen
    Menu screen: N/A
    Battle screen: Pause or resume battle

    Select Button
    Field screen: Brings up a pointer which shows your position and
    displays colored V marks, indicating possible doors and exits in your
    area. Press the Select button again to hide indicators. May not work
    in all areas.
    Menu screen: N/A
    Battle screen: Displays help window.

    L1 Button
    Field screen: When the character is moving, this turns the
    character left. If held down, the character keeps turning left. When
    the character is moving on the World Map, this turns the character left.
    When the character is stopped in the World Map, you may view the
    surroundings by turning left.
    Menu screen: Selects characters in the same order as they are
    lined up in the party. Moves the scroll bar up when selecting items and
    magic.
    Battle screen: Hold down simultaneously with the R1 button to
    escape from battles.

    L2 Button
    Field screen: Switch views in World Map.
    Menu screen: N/A
    Battle screen: N/A

    Directional Buttons
    Field screen: Moves the characters in the Field screen or in the
    World Map screen. Selects messages. Selects weapons, armor, items,
    etc. in shops.
    Menu screen: Moves the cursor and selects commands.
    Battle screen: Moves the cursor and selects commands.

    R1 Button
    Field screen: When the character is moving, this turns the
    character right. If held down, the character keeps turning to the
    right. When the character is moving in the World Map, this turns the
    character right. When the character is stopped in the World Map, you
    may view the surroundings by turning right.
    Menu screen: Selects characters in the same order as they are
    lined up in the party. Moves the scroll bar down when selecting items
    and magic.
    Battle screen: Hold down simultaneously with the L1 button to
    escape from battles. Switch between multiple and single targets.

    R2 Button
    Field screen: Changes view of the World Map.
    Menu screen: N/A
    Battle screen: Toggles the target cursor on and off.

    Triangle Button
    Field screen: Display the Menu screen.
    Menu screen: Remove Materia equipped on a weapon or armor.
    Battle screen: Set action (enter command) to other characters.

    Circle Button
    Field screen: Talk to other characters. Pick up items or examine
    treasure chests. When pressed in front of a ladder, allows character
    to climb up and down. Confirms the selection of weapons, armor, items,
    etc. to sell or buy in shops. Activates switches on various items
    (ex. elevators).
    Menu screen: Confirms the selected command.
    Battle screen: Confirms the selected command.

    Square Button
    Field screen: N/A
    Menu screen: Switch between the Materia menu and the Equip menu.
    Battle screen: While held down, closes the Command window and
    displays the Barrier and Magic Barrier (MBarrier) gauges.

    X Button
    Field screen: when the character is moving in the field, the
    character starts running. Cancels the selection of weapons, armor,
    items, etc. to sell or buy in shops.
    Menu screen: Closes the menu screen. Cancels the selected
    command.
    Battle screen: Cancels the selected command.


    Field Controls
    In Final Fantasy VII, you can experience a 3D Field, for the first time
    ever in the Final Fantasy series. Since you can explore this enormous
    world in all directions, you will feel as if you are actually in the
    world, moving around. Dynamic scene cuts and variations in camera
    angles provide a cinematic experience. Once in the Field, you can
    enter names, talk with various people in the cities, and play Event
    Games.

    Viewing the World Map
    As you proceed in the game, you will come across the World Map
    screen. At the bottom right corner of the screen, a reduced World Map
    is displayed. In this map, a broad yellow light beam indicates the
    direction your character is facing and the character's field of vision.
    The red dot shows the character's current location. Dots scattered
    around the map represent towns and villages. If you press the Start
    button while the reduced World Map is displayed, it will switch to the
    enlarged World Map screen. Press Start again, and the World Map will
    disappear from the screen. To display the reduced World Map, press
    Start again.

    Entering Names
    As you encounter each character, you will be able to customize
    their name using up to nine letters. If the default name is acceptable,
    press the Start button to move the cursor to "Select" and push the Circle
    button. To change a character's name, select a letter using the
    Directional Buttons and enter each letter using the Circle button.
    After a name is entered, select "Select." If you want to change back
    to the default name, select "Default." Press the X button to backspace
    and erase letters.

    Selecting Messages
    You can occasionally select a response or reaction when you are
    talking with other characters in the game. Select the response or
    reaction by using the Up or Down Directional Buttons, then press the
    Circle button.


    Shops, Inns, Etc.
    There are various shops, inns, etc. throughout the world, where you can
    buy things you need for your next adventure and rest. You can sell
    extra weapons or items at any shop, except for inns. The following are
    some of these establishments.

    Inns
    If you rest one night at most of the inns, the HP and MP of all
    party members will be completely restored. Also, abnormality status
    caused during battles will be reversed. The cost depends on the inn.

    Weapon Shop
    Weapons and armor are available. Weapons are specific for each
    character, (for instance, Gun-arms may only be equipped on Barret).
    Armor may be equipped on any character.

    Item Shop
    A number of items for various effects, such as recovery and
    attacking, are available.

    Accessory Shop
    Various accessories are available. Once equipped, they will have
    various special effects.

    Materia Shop
    Materia are magic orbs that have a number of positive effects if
    equipped in weapons or armor. Purchasing Materia is the same as
    purchasing other goods in other shops, however, it cannot be purchased
    in bulk like items or weapons.

    Beginner's Hall
    Located above the Weapon Shop in the Sector 7 Slums near
    AVALANCHE headquarters. It is not a shop, but if you talk to people at
    the Hall (and listen to Cloud), you will learn many helpful things about
    playing the game.


    Event Games
    Some of the events that take place during your adventure require
    different controller functions. For instance, there is an event in
    which you throw barrels at enemies below you. There are other events
    where you compete, relying on your amount of stamina. Tips may be
    hidden in messages and screens, so look for them carefully before
    starting an event. In some cases you will have to complete an event
    within a certain time limit. If you have to discontinue an Event Game,
    you can finish the game after saving, or press the Start button during
    an Event Game to pause.


    The Battle Screen
    A typical Battle screen looks like this:
    1) Messages during battle are displayed here (top of screen).
    2) Graphics of the party members. The V mark above a
    character's head indicates that you can select commands for that character.
    3) Graphics of the enemy characters.
    4) Press the Select button to display the help window during
    battle. Descriptions for the selected commands, monster names, etc. are
    displayed.
    5) The names of the party members, with the Barrier gauge and
    the MBarrier gauge are displayed. If the gauge is hidden behind the
    Command window, you can bring it to the front by pressing the Square
    button. At the beginning of a battle, the Barrier and MBarrier gauges
    are empty, but if you equip a Materia called "Barrier", a magic that
    reduces the damage sustained by half will be cast only once, and the
    defensive effect will last until the gauges reach zero. "Barrier"
    works as a defense against the enemy's physical attacks, while
    "MBarrier" works as a defense against magic attacks. The "MBarrier"
    is recommended when you fight boss-level enemies.
    6) Commands that can be used during battle. Depending on which
    Materia is equipped, different commands can be used.
    7) The status window shows the current status of the party
    members. Reading from the left side of the window, you will see:
    remaining HP, maximum HP (or the current status name), remaining MP,
    and the Limit gauge/Time gauge.

    During battle, numbers will appear above your characters and enemies.
    White numbers indicate damage, while green numbers indicate recovered
    HP and MP.

    Under each character's HP and MP, there are gauges by which you can
    immediately find the balance of HP and MP. The gauges will change from
    their standard full color to red as they become depleted.


    Battle Formations
    In addition to the normal battle formations, enemies may also appear in
    the following arrangements. Both your characters and enemies will
    receive twice as much damage if attacked while their backs are facing
    opponents.

    Pre-emptive Attack
    Allows you to enter your commands prior to the enemy's attack.
    This formation is favorable to your characters.

    Back Attack
    An attack from behind - your front defensive and your rear
    defense will be reversed. Furthermore, you will always be pre-empted.
    A real disadvantage for your characters.

    Side Attack
    Enemies appear between your characters, allowing you to attack
    them from both sides. Though you cannot change formations of your
    characters by using the "Change" command, this formation is advantageous
    to your characters.

    Attack From Both Sides
    Your characters are caught in the enemies' Side Attack. The
    enemies will always preempt you, and you won't be able to escape. You
    won't be able to attack all enemies with one magic spell, nor can you
    change formations using the "Change" command. In this formation, your
    characters are at a great disadvantage.


    ATB (Active Time Battle)
    For battles in Final Fantasy VII, the ATB (Active Time Battle) system is
    introduced. Whether ally or enemy, the character whose Time gauge fills
    up first is given priority for entering commands. Choose commands in
    order to best attack or to defend yourself from the enemy.


    Battle Commands
    The following commands, displayed in the command window, change as you
    proceed throughout the game, depending on the characters in your party.

    Attack
    You attack with equipped weapons. You can also fight your allies
    by selecting them as attack targets. The same applies to the "Magic"
    command.

    Limit
    The Limit gauge starts filling up with each enemy attack. When
    the gauge is full, it blinks, indicating Limit Break status. At this
    point, the "Fight" command changes to the "Limit" command. By selecting
    the Limit command, the character will be able to perform his or her
    unique attack called a Limit Break. If the battle ends without using
    the Limit Break, you can carry it over to the next battle. In this
    case, the Fight command will remain as the Limit command. The more
    damage you sustain from the enemy, the fast the Limit gauge fills up.

    Magic
    When you equip magic Materia on weapons or armor, the "Magic"
    command becomes available and is displayed in the window. Select the
    magic you want, and select who you want to cast it on. For instance,
    if it is attack magic, select the enemy to attack, and if it is
    curative magic, select one of your allies. The amount of MP consumed
    is the same whether it is magic that uses the Materia effect of "All"
    on multiple enemies or a single enemy. (Magic effective on all enemies
    is indicated by a red arrow next to the name of the Spell.) If magic
    cannot be cast due to reasons such as insufficient MP, the name of the
    magic will be displayed in gray.

    Items
    Items that affect attacks and recovery can be used in battles.
    Select an item and decide who will use it or against whom it will be
    used. If it is an attack item, select the enemy. If it is a recovery
    item, select one of your allies.

    Change
    This command will appear if you press the left Directional Button
    at the left edge of the battle command window. With this command, you
    can change the position of your characters from the front line to the
    rear. Characters at the rear will incur less damage from the enemy,
    but their damage to the enemy when attacking will be less. Placed at
    the front, the effect will be reversed. The changed status will not be
    carried over to the next battle.

    Defend
    This command will appear if you press the right Directional
    Button at the right edge of the battle command window. If you use this
    command, damage incurred will be reduced by half until the Time gauge
    fills up.

    Escape
    If you hold down the L1 and R1 buttons simultaneously, you may be
    able to escape from battle. Depending on the enemy and battle
    formations, it is not always possible to escape.

    Other Commands
    As you proceed, you will obtain many Materia. Among them are
    Materia that will add commands that you can use during battle. For
    example, there is the "Summon" command, the "Sense" command, and the
    "Enemy Skill" command. Only characters equipped with the appropriate
    Materia can use these commands.

    End of Battle
    Battles end when you have destroyed all your enemies or when all
    enemies or your characters have escaped. If you win, Gil, items,
    experience points (EXP), or Ability Points (AP) which affect Materia
    growth will be awarded. Their value will vary depending on the type
    and number of enemies destroyed.

    Game Over
    If all your party members are critically injured or are turned
    to stone, the game is over. When the game ends, a screen which allows
    you to select your Memory Card slot will appear. If you have saved
    data before, you can choose the appropriate file to reload and continue
    the game. However, the data reverts to what it was before the Game
    Over screen appears (including Gil, EXP, and items obtained).

    Status Changes
    If a character is attacked, his/her status may fall into "abnormal"
    status, such as listed below. In many cases, abnormal status can be
    cured during battles using magic like "Heal" or items like "Hyper".
    Also, abnormal status will normally disappear after a battle ends.
    However, "Critical", "Death", "Fury", or "Sadness" can only be cured
    using appropriate magic or items. Any abnormal status can be cured if
    the character rests at an inn or in a tent. In addition to the
    following, there are other status conditions that can occur during
    battles.

    Status Condition Cure
    ------ --------- ----
    Sleep You cannot enter Magic "Heal", or enemy or
    commands until the ally's attack on the
    character wakes up. affected character.

    Poison HP decreases every Item "Antidote" or
    turn. Magic "Heal".

    Fury Doubles the damage Item "Tranquilizer"
    incurred and causes
    the Limit gauge to
    fill faster. Hit
    rate against enemies
    is decreased.

    Sadness Decreases the damage Item "Hyper"
    incurred and causes
    the Limit gauge fill
    up slower.

    Petrify The character is Item "Soft" or
    turned into stone, Magic "Heal"
    and commands cannot
    be entered. If all
    characters in your
    party are turned to
    stone, the party is
    destroyed.

    Confusion The character Magic "Heal", or
    becomes confused and ally's attack on
    attacks allies as the affected
    well as enemies. character.

    Silence The character Item "Echo
    becomes unable to Screen" or Magic
    cast magic. "Heal"

    Paralyzed The character Magic "Heal"
    becomes paralyzed
    and commands
    cannot be entered.

    Darkness Character's vision is Item "Eye Drop" or
    obscured, hit rate Magic "Heal"
    against enemies is
    decreased.

    Frog Character turns into Item "Maiden's
    a frog and the ability Kiss", Magic
    to attack and defend "Transform"
    is decreased. Magic
    other than "Transform"
    cannot be cast.

    Small The character's size is Item "Cornucopia",
    reduced and the ability Magic "Transform"
    to attack and defend is
    decreased.

    Critical HP levels are dangerously Item "Potion"
    low. types, Magic
    "Restore" types

    Death HP drops to zero and the Item "Phoenix
    character is unable to Down", Magic
    do anything. If all "Revive" types
    characters fall into this
    status, the party is
    destroyed.

    Slow Numb The character's body Item "Soft" or
    gradually turns to Magic "Heal"
    stone, after each turn.

    Death Sentence A countdown begins, and You must end the
    at zero the character battle before
    becomes disabled. count reaches zero.

    Berserk Commands cannot be Magic "Heal"
    entered and the
    character keeps
    continuously attacking
    the enemy.


    Menu Screens
    How to View Menu Screens -
    Menu screens can be displayed by pushing the Triangle button in
    the Field screen, they contain the following information.

    1) Current status of each party member. Reading from the left: the
    character's image (face), name, level, current HP/maximum HP, and
    current MP/maximum MP are displayed. The two gauges to the right
    indicate what s required to reach the next level and to perform a
    Limit Break attack.

    2) Commands available to you. However, some of them, such as "PHS" or
    "Save", can only be used at certain locations. Also, "PHS" and
    "Materia" commands can be used only after you obtain items "PHS" and
    "Materia".

    3) Total gameplay time and the total sum of Gil the party has.

    4) The location of the party.


    Menu Screen Commands
    Ten commands are available on the Menu screen: each explained below. To
    select commands, use the Up and Down Directional Buttons, and confirm by
    pressing the Circle button.

    1) Items
    This command enables you to use items mainly for recovery and
    cure, such as "Potion" or "Phoenix Down". If you select this command,
    the screen shown on the right will appear. If you want to use commands
    other than "Use" press the X button, and select the appropriate command.

    Use -
    Choose this command to use items you possess. After selecting
    the item, select the character on whom the item will be used. Any items
    that cannot be used will be displayed in gray. Press the L1 or R1
    button to scroll up and down the list of items.

    Arrange -
    Choose this command to arrange items. Items can be arranged
    according to the following criteria:
    Customize: In the order you prefer.
    Field: Items that can be used in the field are listed here.
    Battle: Items that can be used during battle will be listed here.
    Throw: Items that can be thrown in battle will be listed here.
    Type: Arrange by item types, such as weapons, armor, etc.
    Name: In alphabetical order.
    Most: Arrange by the number of items in the player's possession, greatest
    first.
    Least: Arrange by the number of items in the player's possession, fewest
    first.

    Key Items -
    Displays important items you currently possess, which will affect
    your progress in the game.

    2) Magic
    While you are in the Menu screen, you can cast magic for
    recovery, cure, and check magic like "Summon" or "Enemy Skill". When
    this command is selected, the screen shown on the right will appear.
    If you press the L1 or R1 button before you select one of the three
    commands listed below, other party members can be selected without
    going back to the menu screen. This applies to other commands,
    including "Materia", "Equip", "Status", and "Limit".

    Magic -
    Choose this command to use Magic. After selecting the magic,
    decide upon whom the magic will be cast. Magic Spells available to you
    are displayed in white while those that cannot be used are displayed in
    gray. In order to cast each magic, Materia must be equipped on the
    character's weapons or armor. Press the L1 or R1 button to scroll up
    and down the list.

    Summon -
    Displays the available Summon magic (summon monster) and their
    effects. In order to cast the Summon Magic, Summon Materia must be
    attached to the character's weapons or armor.

    Enemy Skill -
    Displays the current enemy's attacks and their effects. In
    order to learn the enemy's attacks, a Materia called "Enemy Skill"
    must be attached to the character's weapons or armor.

    Extra Abilities -
    If special abilities have been gained by equipping Materia such
    as "All", its effects are displayed.

    3) Materia
    If Materia orbs are inserted into slots in weapons or armor,
    various abilities become available. Select this command in order to
    equip Materia or to see its abilities. To equip the Materia, move
    the finger cursor to the slot in the weapon or armor, and press the
    Circle button. Materia not equipped by other characters are available,
    so choose the one you want to use and press the Circle button. To
    remove Materia, select the slot where it is equipped, and press the
    Triangle button.

    1) The number of slots available in the weapons and armor
    currently equipped on the characters are displayed here.

    2) The Ability of the Materia equipped in the slots is shown.

    3) Information on the equipped Materia, including the name of
    the Materia, the level, the AP (Ability Point), the required AP to reach
    the next level, future abilities, and the effects of the Materia.

    Ability List -
    Abilities given to the character by equipping the Materia are
    displayed. Available Abilities are shown in white. Abilities shown
    in gray are not yet available.

    Equip Effects -
    By equipping certain Materia, a character's Strength, Magic,
    Max HP, or Max MP, may change. If any of these values increase, the
    increased value will be shown in yellow. If they decrease, the
    decreased value will be displayed in red.

    AP (Ability Point) -
    The APs (Ability Points) gained up to now for that Materia.
    APs are gained if you win battles. Materia that is not equipped on
    weapons or armor (that is, if you just possess it), will not obtain APs.
    If the AP exceeds the value of "to next level" shown on the right, the
    Materia level goes up, and the number of available abilities increases
    and the effects will be stronger. Most Materia can go up to level 5.

    4) Move the finger cursor to "Check" and press the Circle button.
    Commands and Magic available to the character during the battle due to
    the equipped Materia will be listed.
    By using "Arrange", un-equipped Materia can be arranged, or all
    equipped Materia can be removed at once. Also, any excess Materia can
    be disposed of. Use "Exchange" to switch Materia between all party
    members, whether they are present or not.

    5) Move the finger cursor to the slot for Materia and push the
    Circle button. Materia in your possession (not equipped) and their
    effects when equipped and displayed.

    Materia Types -
    Various types of Materia appear in the game. Materia can be divided into
    five groups based on their Abilities.
    Independent Materia - Purple Materia. This enhances the
    characters' Status, such as maximum HP and strength.
    Support Materia - Blue Materia. This Materia shows full effect
    when used in conjunction with other Materia, such as "All" or "HP Plus".
    Make sure you insert this Materia in linked slots (either slot is OK)
    when equipping this Materia in a weapon or armor. Insert Command Materia
    or Magic Materia in the other slot. The effects of these Materia will
    be enhanced with Support Materia.
    Command Materia - Yellow Materia. This will increase the number
    of commands that can be used during battle, such as "Steal" and "Throw".
    Magic Materia - Green Materia. This will enable you to cast a
    number of Attack Magic and Curative Magic.
    Summon Materia - Red Materia. This will enable you to cast
    Summon Magic during battle, in order to call a Summon Monster.

    4) Equip
    This command equips characters with weapons, armor, and
    accessories. Even if weapons or armor have been acquired, they will
    not become effective unless equipped.

    Weapons -
    Once a character has equipped weapons, their Attack Power and
    Attack % Status will change. (To view the Status, choose the weapon
    currently equipped and press the Circle button.) If you have other
    weapons available to equip, they will be displayed in the lower right
    box. Select the weapon to equip, and press the Circle button. The
    Status change is shown in two columns in the lower box. The left value
    indicates the Status of the equipped weapon, while the right indicates
    the Status of the one you want to equip. Yellow numbers mean that the
    Suttees will increase, and red numbers mean that they will decrease.
    To remove the equipped weapons, select that weapon and press the Circle
    button.

    Armor -
    When a character is equipped with armor, the Defense, Magic
    Defense, and their percentages will change. Armor equips in the same
    fashion as weapons.

    Materia Slots -
    The number of Materia slots in corresponding weapons or armor is
    indicated here. The linked slots are for using Support Materia and other
    types of Materia in conjunction to increase the power of Abilities.

    Materia Growth -
    The growth speed of Materia is indicated. The speed varies
    depending on the weapons and armor. "Normal" does not change the speed,
    but "Double" doubles the APs obtained. On some weapons and armor,
    Materia does not grow at all.

    Accessories -
    Various effects can be gained by wearing accessories. Some
    accessories change the character's Status. Accessories equip in the
    same fashion as weapons and armor.

    5) Status
    The current Status of the character is displayed. Press the
    Circle button to display current properties.

    1) The current condition of each party member is displayed.
    Reading from the left are: the character's image (face), name, level,
    current HP/maximum HP, current MP/maximum MP, and total EXP. Also,
    there are gauges that indicate required EXP to reach the next level and
    required Limits to perform Limit Break attacks.

    2) Each party member's current Status values are shown here.
    Reading from the top are: Strength, Dexterity, Vitality, Magic, Spirit,
    Luck, Attack, Attack %, Defense, Defense %, Magic Attack, Magic Defense,
    and Magic Defense %.

    3) A window listing battle commands available to the character
    is displayed.

    4) Weapons equipped on the character, number of Materia slots,
    types (colors) of Materia equipped, and accessories equipped on the
    character are displayed.

    (1) Elements - By equipping certain weapons, armor, or accessories, each
    character can gain special Elemental Abilities useful for both offense
    and defense. When the character obtains these Elements, the name of
    each Element is shown in white. The nine Elements are Fire, Ice,
    Lightning, Earth, Poison, Gravity, Water, Wind, and Holy.

    Attack - When you attack enemies who have certain Elements as their weak
    points, you can give them twice as much damage. On the other hand, if
    the enemy is resistant to those Elements, you can give them only half
    as much damage, or in the worst case, the damage may become void or
    absorbed.

    Attack Effects of Each Element
    Fire - Effects of fire. Effective against beasts and ice enemies.
    Ice - Effects of ice. Effective against enemies weak against cold, or
    fire enemies.
    Lightning - Effects of lightning. Effective against mechanical enemies.
    Earth - Attacks utilizing the power of the earth. Not effective against
    flying enemies.
    Poison - Poisons opponents. Not effective against poisonous enemies.
    Gravity - Attacks utilizing power of gravity.
    Water - Calls on the power of water. Effective against fire enemies.
    Wind - Calls on the power of wind. Effective against flying enemies.
    Holy - Calls on the power of the planet. Effective against the enemies
    of darkness.

    Half reduction - When attacked by enemies with certain Elements, the
    damage incurred will be reduced to one half.

    Void - When attacked by enemies with certain Elements, no damage will
    be incurred.

    Absorb - When attacked by enemies with certain Elements, the damage
    will be absorbed as your own characters' HP.

    (2) Effect
    Certain weapons and armor provide enemies with abnormal status,
    or protect you from those abnormal status. If any of the weapons or
    armor currently equipped has such effects, the name of the abnormal
    status will be displayed in white.

    Attack - When attacking the enemy, in addition to inflicting the usual
    damage, you can also inflict an abnormal status effect (for example,
    Poison, Sleep).

    Defense - When the enemy tries to cause abnormal status to the
    character, the attack by the abnormal status effect can be avoided
    (for example, Poison, Sleep).

    6) Order
    This command is used to change the characters' positions or to
    move them to the front or the rear of the ranks. Select the character,
    and choose the location to move the character (or choose the character
    to switch places with). To change the character from the front line to
    the rear, move the finger cursor to the character and double-click the
    Circle button.

    Front - By moving your character to the front, Attack Power will
    increase, and Defense will decrease. Attack Power and Defense against
    Magic doesn't change.

    Rear - By moving your character to the rear, Defense will increase, and
    Attack Power will decrease. Attack Power and Defense against Magic
    doesn't change.

    7) Limit
    By using this command, you can perform Limit Break attacks when
    your character reaches Limit Breaks during battles. You can also find
    out the effects of the attacks. Limit gauges are displayed in the upper
    right corner, which shows the progress towards the next Limit Break.
    Initially, you can only use Level 1 attacks, but as you go
    through a number of battles, the characters will learn higher level
    attacks. To select an attack to perform, move the finger cursor to
    "Set" and press the Circle button. Then select the "Break Level" shown
    in white at the bottom of the screen. You will be asked whether you
    want to change the Break Level, if you want to change it, choose "Yes",
    and the limit gauge will return to zero; if not, choose "No".
    To find the effects of the Limit Break attacks, move the finger
    cursor to "Check" in the screen, and press the Circle button. Select
    the level of the attack you want to check, then select the attack's name.

    When Your Status is "Fury" or "Sadness"
    If your status becomes "Fury", the Limit gauge fills up faster
    and is shown in red. If your status becomes "Sadness", the Limit gauge
    fills up slower and is shown in blue. Abnormal conditions such as Fury
    or Sadness can be cured with the appropriate items or magic.

    8) Configuration
    By using this command, you can change the game system according
    to your preference. Use the Directional Buttons to select various
    options, then press the Circle button to confirm.

    Window Color - The colors of the four corners of the window background
    can be changed by mixing the three colors, Red, Green, and Blue. Press
    the Circle button in order to move the finger cursor to the right window.
    Use Directional Buttons to select the corner of the box you wish to
    change, then press the Circle button. Change colors using the colors
    of all four corners, press the X button again.

    Sound - The sound mode can be changed between Mono and Stereo.

    Controller - The controller settings can be changed to Normal or
    Customize. To choose Customize, press the Circle button to display
    the window, then press the Start button. The finger cursor will
    appear to the left of the buttons in the box. Select the button you
    want to change by using the Up and Down Directional Buttons. Then
    push the button you want assigned to that function. When you finish
    customizing your button settings, press the Left or Right Directional
    Button.

    Cursor - Even after you close the window, the last position of the
    finger cursor can be stored.

    ATB - You can set the time flow during battles to one of the following
    three options.
    Active: For skilled players. Time lapses even while you are
    selecting commands such as Magic and Items.
    Recommended: For moderately skilled players. Time stops while
    the screen effects are displayed when using Magic and Items.
    Wait: For beginners. Time stops while you are selecting
    commands such as Magic and Items.

    Battle Speed - Speed of time flow during battles can be changed.

    Battle Message - Message speed during battles can be changed.

    Field Message - Message speed in the Field screen can be changed.

    Camera Angle - Screen angles during battles can be changed.
    Auto: The camera angle (view) changes constantly, making the
    battle exciting and realistic.
    Fixed: The camera angle is fixed to a specific angle when you
    encounter enemies. The battle continues at this fixed angle.

    Magic Order - When selecting Magic to cast during battles, you can
    choose between six types (No. 1 through No. 6) of sequences for
    listing Magic in the window.

    9) PHS
    Once you have more than three members in your party, two
    members besides Cloud must be chosen. To do this, an item called
    "PHS" is required (except for certain Events). This item will become
    available to you during the game. However, members can be switched
    only in the World Map screen and at Save Points. Switch party members
    as follows:
    Select the character you want to remove from your party. Move
    the finger cursor to the character, and press the Circle button.
    (If you press the Circle button again, details on that character will
    be displayed. However, information on Cloud will not be available.
    Move the finger cursor to the other characters. Select the
    character you want to add to the party and press the Circle button.
    (If you move the finger cursor to a character and press the Circle
    button twice, details on that character will be displayed.)

    10) Save
    Execute this command at a Save point to save your game contests
    up to that point to a Memory Card. In the World Map screen, regardless
    of your location, you can save the game by pressing the Triangle button
    and opening the Menu screen.
    In order to save the game in the Field screen, move the character
    to a Save point. A window explaining ways of saving will appear.
    Close the window by pressing the X button, and open the Menu screen by
    pressing the Triangle button. Select the "Save" command by using the
    Directional buttons and press the Circle button. Select the slot in
    which the memory card is inserted (Slot 1 or Slot 2). Memory cards
    just purchased are not formatted. In that case the game will ask you
    whether you would like to format it or not - format the card following
    the on-screen instructions.
    Use the Up and Down Directional buttons to select the file in
    which you want to store the saved data and press the Circle button.
    Though only three files appear on the screen, other saved files will
    appear if you press the Up and Down Directional buttons. Up to 15
    saved files can be stored on one Memory Card. If the card already
    contains other game data, fewer files will be available.


    Vehicles & Machines
    As you proceed in the adventure, you will be able to travel in a
    variety of vehicles. By using these vehicles, places not accessible
    by foot can be reached. Many different vehicles and machines will
    become available during the game. Instructions on using each vehicle
    will appear as you use it for the first time.


    Chocobo
    If you have a Materia called "Chocobo Lure", you can catch a Chocobo in
    certain areas in the World Map screen by walking on the Chocobo's
    tracks. Chocobos can move around areas you cannot reach by foot, such
    as rivers, seas, and mountains (different Chocobos have different
    abilities).

    You can get off a Chocobo by pressing the X button, once you do the
    Chocobo will run away. You cannot ride the same Chocobo more than
    once. In order to ride another Chocobo, you must catch one again.
    Riding a Chocobo is the same as walking except for the use of the X
    button.


    Credits
    SQUARE
    Producer: Hironobu Sakaguchi
    Director: Yoshinori Kitase
    Music Composer: Nobuo Uematsu
    Main Programmer: Ken Narita
    Character Design & Battle Visual Director: Tetsuya Nomura
    Art Director: Yusuke Naora
    Image Illustrator: Yoshitake Amano
    CG Supervisor: Kazuyuki Hashimoto
    Movie Director: Motonori Sakakibara
    Character Modeling Director: Tomohiro Kayano
    Battle Effect Director: Hirokatsu Sasaki
    Special Magic Effect Director: Shintaro Takai
    Battle Stage Director: Akira Fujii
    Outside Contractor Coordinator: Hiroyosi Hamada
    Graphic Outside Contractor Art Director: Hitoshi Sasaki
    Animation Director: Hidetosi Omori
    Battle Plan Director: Matsumura Yasushi
    Map Plan Director: Hidetoshi Kezuka
    Map Plan Co-Directors: Tekeshi Endo, Motoharu Tanaka, Masato Yagi
    Main Character Modeler: Hiroshi Arai
    Battle Programmer: Hiroshi Harata
    Character Programmer: Hiroshi Kawai
    CD & Movie Programmer: Shun Moriya
    Sound Programmer: Minoru Akao
    Sound Engineer: Eijii Nakamura
    MA & Recording Engineer: Kenji Nagashima
    Story By: Karzshige Nojima, Yoshinori Kitase
    Based on the story by: Hironobu Sakaguchi, Tetsuya Nomura
    Executive Producers: Tetsuo Mizuno, Tomoyuki Takechi

    SQUARE SOFT
    Product Development Coordinator: Michael Baskett
    QA Manager: Jon Williams
    Customer Service Manager: Rick Thompson
    Executive VP, Strategic Planning: Yoshihiro Maruyama
    Vice President of Marketing: Jun Iwasaki
    Assistant Marketing Associates: Kenji Mimura, Kiomi Murazeki, Kyoko
    Yamashita
    Testers: Andy Hsu, Yoshinobu Matsuo, Sean Camanyag, Stanford Ng,
    Clayton S. Chan, Vangthonhoua Moua, Terry Youjin Jung, Seth
    E. Williams, Fernando Bustamante

    SONY COMPUTER ENTERTAINMENT AMERICA
    Associate Producer: Seth Luisi
    Senior Producer: Perry Rodgers
    Licensing Manager: Etsuko Kobata
    Business Coordinator: Taku Imasaki
    QA Manager: Mark Pentek
    Lead QA Analyst: Mike Benton
    Assistant Leads: Christian Davis, Tim Duzmal
    QA Analysis: Rich Cummings, Kevin Seiter, Tom White, Brand Inman,
    Conner Morlang, Pete, Mayberry, Annette Dancel, Chris Johnson,
    Jo Aragones, Charles Delay, Bruce Cochrane, Donovan Soto, Jose
    Cruz, Jim Harper, Chad Lowe, Jason Torres
    Senior Product Manager: David Bamberger
    Vice President of Marketing: Andrew House
    Director of Marketing: Peter Dille
    Director of Public Relations & Promotions: Jeffery Fox
    Public Relations Manager: Molly Smith
    Creative Services Director: Marilyn Weyarn
    Creative Service Managers: Howard Liebeskind, Kim Hornecker, Peggy
    Gallagher
    Packaging: Richard Watts & Brent Watts, Axiom Design
    Manual Design: Steven Wright, Beeline Group, Inc.

    Special Thanks: Hironobu Sakaguchi, Jack Tretton, Teri Rago, Riley
    Russell, Lisa Lunger, Michelle Whitmer, Christa Carter, Marla
    Hernandez, Brian Balistreri; The Kenwood Group, Wayne Leonard,
    Randy Fields, Jane Hernandez; Thinc, Tom Hennes; Clarity,
    David Miller; TBWA Chait/Day, Lee Crow, Maggie Silverman,
    Jerry Gentile, Doug Mukai, Bill Paul, Lisa Welsh-Nehring,
    Mike Rose, Lara Fields; Brady Games, David Waybright, David
    Cassady, Tim Cox, Jean Bisesi; The PlayStation Underground,
    Colin MacLean, Yvonne Smith, Gary Barth, Buzz Burrowes, Alan
    Drummer.

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