CASTLEVANIA:SYMPHONY OF THE NIGHT ----- Instruction Manual


HELPFUL NOTES:

[t] . . . . . . . . . . . . triangle button
[s] . . . . . . . . . . . . square button
[x] . . . . . . . . . . . . x button
[c] . . . . . . . . . . . . c button
[u] . . . . . . . . . . . . up
[l] . . . . . . . . . . . . left
[d] . . . . . . . . . . . . down
[r] . . . . . . . . . . . . right

Also, if a section looks like it was already centered, it probably was.
If a section looks like more could have fit, it probably could have,
which means that it was like that in the manual. Otherwise, there would
be no special aligning; I was just typing as much as I could before I
justified a Hard Return.


---


[inside front cover - pg. 1]

WARNING: READ BEFORE USING YOUR PLAYSTATION CONSOLE.

A very small percentage of individuals may experience epileptic seizures
when exposed to certain light patterns or flashing lights. Exposure to
certain patterns or backrounds on a television screen or while playing
video games, including games played on the PlayStation Console, may
induce previously undetected epileptic symptoms even in persons who have
no history of prior seizures or epilepsy. If you, or anyone in your
family, has an epileptic condition, consult your physician prior to
playing. If you experience any of the following symptoms while playing
a video game - dizziness, altered vision, eye or muscle twitches, loss
of awareness, disorientation, any involuntary movement, or convulsions -
IMMEDIATELY discontinue use and consult your physician before resuming
play.


WARNING TO OWNERS OF PROJECTION TELEVISIONS:

Still pictures or images may cause permanent picture-tube damage or
mark the phosphor of the CRT. Avoid repeated or extended use of video
games on large-screen projection televisions. Refer to your projection
TV instruction manual for more details.


HANDLING YOUR PLAYSTATION DISC:

- This compact disc is intended for use only with the PlayStation game
console.
- Do not bend it, crush it, or submerge it in liquids
- Do not leave it in direct sunlight or near a radiator or other source
of heat.
- Be sure to take an occasional rest break during extended play.
- Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with
a lint-free, soft, dry cloth, wiping in straight lines from center
to outer edge. Never use solvents or abrasive cleaners.


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[pg. 2]

Contents

Page
Controlling the Horror . . . 4
Prologue . . . . . . . . . . 7
Characters . . . . . . . . . 9
Starting the Game . . . . . . 13
Rules . . . . . . . . . . . . 14
On Screen Display . . . . . . 15
Items . . . . . . . . . . . . 17
Spells . . . . . . . . . . . 21
Status . . . . . . . . . . . 22
Selecting Systems . . . . . . 22
Rooms . . . . . . . . . . . . 23
Consumer support
information . . . . . . 26


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[pg. 3]

Set up your PlayStation Console according to the instructions in its
Instruction Manual. Make sure the PlayStation power is off before
inserting or removing a compact disc. Insert the Castlevania Symphony
of the Night disc and close the Disc Cover. Insert game controllers
and turn on the PlayStation Console. Follow on-screen instructions to
start a game.
Thank you very much for purchasing Konami's Castlevania Symphony of
the Night. Before playing, please read this manual carefully to ensure
correct use.

------------------------------ Console ------------------------------
Top view and front view


Disc cover

Reset button

Power button Open button
Power Indicator

Memory card slot 1
Memory card slot 2

Controller port 1
Controller port 2


---


[pg. 4]

Controlling the Horror
Connect the controller to port 1 of your PlayStation unit. The default
button settings are shown in the following pages.

--------------------------- Controller -------------------------------
Top view


L2 button R2 button
L1 button R1 button


[t] button
[c] button
[x] button

[s] button

START button

Directional SELECT button
button

The user is able to reset to the title screen by holding down the Select
button and then pressing and holding down the Start button.


---


[pg. 5]

Richter

Controls for the "Final Stage" only. These button settings cannot be
changed from the menu screen.

[s] button . . . . . . . . . . . . . . . . . Attack with whip
Directional . . . . . . . . . . . . . . . . . Move Richter
buttons . . . . . . . . . . . . . . . . . . [l][r] button | Move left
/ right
[x] button . . . . . . . . . . . . . . . . . Jump
[t] button . . . . . . . . . . . . . . . . . Super attack
[u] + [s] button . . . . . . . . . . . . . . Use special weapon
START button . . . . . . . . . . . . . . . . Pause
Hold down [s] button + Directional buttons . Brandish whip
[d] + [x] button . . . . . . . . . . . . . . Slide
Press [x] button twice: . . . . . . . . . . . Back somersault


---


[pg. 6]

Alucard

You can change the button functions of your controller from the "System"
menu screen.

[s] button . . . . . . . . . . . . . . . . . Use the weapon or item in
Alucard's right hand
[c] button . . . . . . . . . . . . . . . . . Use the weapon or item in
Alucard's left hand
Directional . . . . . . . . . . . . . . . . . Move Alucard / Highlight
item on menu screens
buttons . . . . . . . . . . . . . . . . . . [l][r] button | Move left
/ right
. . . . . . . . . . . . . . . . . . [d] button | Crouch / move
elevators down
. . . . . . . . . . . . . . . . . . [u] button | Sit in chair
/ Save (only on SAVE screens)
[x] button . . . . . . . . . . . . . . . . . Jump / Select items on menu
screens
[u] + [c] or [s] button . . . . . . . . . . . Use special weapon
[t] button . . . . . . . . . . . . . . . . . Back dash
START button . . . . . . . . . . . . . . . . Pause game and bring up the
character status menu screen
SELECT button . . . . . . . . . . . . . . . . Pause game and bring up the
map screen
R1 button: . . . . . . . . . . . . . . . . . Shapeshift into bat (requires
special item)
R2 button: . . . . . . . . . . . . . . . . . Shapeshift into wolf (requires
special item)
L1 button: . . . . . . . . . . . . . . . . . Shapeshift into mist (requires
special item)
[x] button during jump . . . . . . . . . . . Double jump (requires special
item)


---


[pg. 7]

Prologue

It was Richter Belmont, the
legendary vampire hunter,
who succeeded in finally
ending the menace of
Count Dracula, Lord of
the Vampires who had
been brought back from
the grave by the dark
priest Shaft.

However, one night 4 years
later, under the glare of a full
moon, Richter mysteriously
vanished.

With no idea where to begin her search,
Maria Renard set out to look for him. It was
then that fate intervened.
Castlevania, the castle of Dracula, which is
rumored to appear once every century, sud-
denly materialized from out of the mist as if to
show her the way.


---


[pg. 8]

Meanwhile, powerful forces were struggling for the
soul of a man named Alucard. The very same
Alucard who had teamed up with Trevor Belmont to
battle his immortal father, Count Vlad Tepes Dracula.

Alucard, in order to purge the world of his
own cursed blood line, had submerged his
vampiric powers and entered into what
was supposed to be an eternal slumber.
But now, he is awake and aware
of the evil once again at work in
his homeland.

The time has once again come
for the forces of Good and Evil
to engage in their ancient battle.
Dracula's castle beckons you...

And no man can say who
shall emerge victorious.


---


[pg. 9]

Characters


Alucard
(Real name: Adrian Farenheights Tepes)
Age: Estimated to be 400 years old

The offspring of an unnatural union between
Count Dracula and a human woman, Alucard
possesses inhuman strength and dark magical
powers. His weapon of choice is a sword, and
he uses a variety of them to serve his needs.
He is an adept shapeshifter, commonly using
the forms of wolf, bat, and mist to confuse and
terrify his opponents. Alucard also relies heav-
ily on ancient relics and magical items to per-
form elaborate magical attacks.


---


[pg. 10]

Richter Belmont
Age: 24

Every generation of
the Belmont clan has pro-
duced together, more dedicated
vampire hunters-yet Richter
stands above all others. Brandishing
the legendary sacred whip which so
many of his predecessors wielded, this
hot-blooded youth pushed Dracula to the
brink. Then, with an almost indestructible will
to survive and emerge victorious, Richter
defeated Dracula in a massive battle five years
ago. However, he has been missing for a year -
vanishing mysteriously under the light of a full
moon.


Maria Renard
Age: 17

As Richter's sister-in-law, Maria is not a
Belmont by blood, but she has the fiery
determination of a vampire hunter coursing
through her veins. She aided Richter five years
ago in the defeat of Dracula, and has vowed to
find him now that he has vanished. Shortly after
beginning her search, however, the ancient
Castlevania returned to the earthly plane.
Fearlessly, she entered the castle alone.


---


[pg. 11]

Death

This evil spirit is an ally of Dracula's, which
should come as a suprise to no one famil-
iar with the Count's nocturnal activities.


Master Librarian

He is the keeper of the library in
Dracula's castle. He has accumu-
lated a wealth of knowledge over
the centuries, and some special
items, as well, which he will part
with-for a price.


---


[pg. 12]

Count Dracula
(Real name: Dracula Vlad Tepes)
Age: Estimated to be 800 years old

He has been known by many names
through the ages, but no matter what
you choose to call him, one truth
remains: he is the embodiment of all
that is dark and evil. He is father of
Alucard and master of Castlevania the
dark castle steeped in terror and black
magic. It is said to appear on the
human plane of existence once every
100 years. Though Richter destroyed
Castlevania and its evil landlord five years
ago, it has reappeared without warning.


Lisa

Alucard's mother and Dracula's
wife. She is the only woman
Dracula has ever loved, yet for
some reason he had chosen
not to take away her human
form and bring her over to
the dark ranks of the vampire.
She was a good, kind-hearted
soul who was mistakenly
executed as a witch for
preparing medicine to
help the sick.


---


[pg. 13]

Starting the game

Once the Title logo has appeared, press the
START button to go to the File Select
screen.

1 File Select: Select a file
2 Name Change: Change the name you
use in the game
3 File Copy: Copy a file
4 File Delete: Delete a file


Playing a new game

Select an empty file from "File Select", input your name at the Name Entry
screen, then press the START button to begin. After the introductory movie
is finished you will take control of Richter Belmont in a brief recap of a
classic moment in Castlevania history. See page 5 for details on Richter's
basic moves.


Playing a saved game

If you saved your progress onto a memory card last time you played, you can
resume play from the last save location (see page 24, "Save rooms"). Insert
the memory card into the memory card slot 1 or slot 2, then select the game
you wish to continue playing from "File Select". Use the directional button
to highlight the save game you wish to use. Press the [x] button to load
the file.


Note: Absolutely do not pull out or insert memory cards when the game is
loading.


---


[pg. 14]

Castlevania Symphony of the Night

Rules

You are Alucard. Raging through you is the hunger and bloodlust of your
vampire father, and the gentle, empathetic compassion of your human
mother. As you have tried to come to terms with that constant internal
struggle, you have recognized an outer struggle as well-the need to
destroy Castlevania and bury the demons both within the castle and within
your soul.
On your mission, you will discover ancient relics that will open new paths
to you. Hidden weapons and magical items from a time long forgotten will
be uncovered. Some weapons and items have restricted use-you must earn
"hearts" to enable them. As your quest continues, you will encounter
myriad monsters and dark forces who will challenge your progress. Every
victory gives you experience, which yields power and strength. Gradually,
you will be able to face and defeat stronger and stronger foes. When you
receive damage, you lose some of your life force. Because you are half
human, you can be defeated more easily than your father. If your life
drains to zero, the Start screen will reappear, and (if you saved a game
in the progress) you can resume play from the last saved position.


---


[pg. 15]

On Screen Display


During Play:

1 Number of hearts:
Decreases when you use special weapons,
and increases when you get hearts.

2 Special weapon:
Shows the special weapon you possess.

3 Player life meter:
The game ends when this meter reaches 0.

4 Magic meter:
Goes down when you use magical attacks
or shapeshift. This meter will replenish
slowly.

5 Name of enemy character:
Appears when you hit an enemy
(requires a special item)


Map screen

Shows the rooms you have visited in the castle and your current location.
The auto map feature will display the rooms as you explore them.

Blue . . . . . . . . . . . Shows rooms you have already visted.
Gray . . . . . . . . . . . Shows rooms you haven't visited yet.
(only visible when you acquire a special item)
Red . . . . . . . . . . . Save locations
Yellow . . . . . . . . . . Teleport rooms
Circle of light . . . . . Your current location.


---


[pg. 16]

Character Status Menu


You can check Alucard's current status from this
screen.

HP . . . . . . . . . . . Life level (current / Max)
MP . . . . . . . . . . . Magic level (current / Max)
HEART . . . . . . . . . Number of hearts (current / Max)
ROOMS . . . . . . . . . Number of rooms you have visited
KILLS . . . . . . . . . Number of enemies you have defeated
LEVEL . . . . . . . . . Current level
STATUS . . . . . . . . . Shows whether you are poisoned or turned to stone, etc.
ATT ([s]+[c] buttons) . Shows the attack power for each button
DEF . . . . . . . . . . Shows your current defensive power
STR . . . . . . . . . . Strength level. This affects your basic attack power.
CON . . . . . . . . . . Constitution (how strong your body is) This affects your
basic defense power.
INT . . . . . . . . . . Intelligence level. This affects your magic attack
power.
LCK . . . . . . . . . . Luck. This affects critical hits and other actions.

EXP . . . . . . . . . . Experience points.
NEXT . . . . . . . . . . The number of points you need to advance to the next
level.
GOLD . . . . . . . . . . The amount of money you have.
EQUIP . . . . . . . . . Lets you equip weapons, etc. (See page 17)
SPELLS . . . . . . . . . Chart showing the spells you've learned (See page 21)
RELICS . . . . . . . . . Shows the relics you possess and whether or not
they are equipped. (See page 19)
SYSTEM . . . . . . . . . Equipment, button, and sound settings. (See page 22)
FAMILIARS . . . . . . . Shows the status of familiars you can currently
control (when you want to use a familiar, you select
one from amongst your relics).


---


[pg. 17]

Items


There are four kinds of items Alucard uses: normal items, equipment items,
relics, and special weapons.


Normal Items

Items may appear when you defeat enemies and destroy candles. These items
will increase your power.

Small / large heart Dollar bags

The number of You can increase the amount
times you can use of money you have by get-
special weapons thing dollar bags.
will increase.


Equipment items

Equipment items such as weapons, armor and accessories will increase your
attack or defense power. Other equipment items will include medicine, food,
and potions. The equipment screen is vital to your success in the game. Here
you can switch and equip the various items found throughout the castle. Use
the Directional buttons to scroll up and down through the "Equip areas"
(Right hand, left hand, head, etc.). Press the "X" button to select an
"Equip Area", then use the Directional buttons to scroll through your
possible items.

Note: Be sure to read the ATTACK and DEFENSIVE abilities of each item (if
available). This will help you choose the right weapon / item at the
right time. When you have made your selection, press the "X" button
to equip it.


---


[pg. 18]

[c]+[s] buttons

These represent the Left and Right hands of Alucard. Each hand can be
equipped separately. For example: a sword can be equipped in one hand
and a shield in the other. Some items require both hands so you will not
be hold anything else when using these items. Certain items like the
shuriken are expendable and can only be used once. Items such as food and
medicine must be equipped and used by pressing the appropriate button.


Types of weapons

1 Fist weapons
Only effective with close range.

2 Short swords
Effective within close to medium range.

3 Swords
Basic single handed swords.

4 Two-handed Swords
These are powerful weapons with a long reach. However, both hands are
required to wield these weapons properly.

5 Club weapons
Some enemies are easier to defeat with these types of weapons.

Some equipment can work together to create a tremendous special attack.
Experiment with different combos when acquiring new items.

*There are many other items; these are just a few of them.


---


[pg. 19]

Relics

Relics are items that let you use special pow-
ers and effects. They are hidden in various
rooms throughout the castle. There are some
rooms you cannot enter unless you obtain a
particular relic. When you obtain a relic, go to
"Relics" in the Sub screen and check whether
it is ON / OFF and what effect it has. If a relic
isset to OFF it will have no effect.

Cube of Zoe Leap Stone

The first relic you find. Press the X button while jumping to
When activated, this execute a second jump.
relic will allow items to
appear when you Soul of Bat
destroy candles.
Enables you to change into a bat.
Consumes magic power.

Soul of Wolf

Enables you to change into a wolf.
Consumes magic power.

Form of Mist
Enables you to change into mist.
consumes magic power.

* There are many other relics; these
are just a few of them.


---


[pg. 20]

Special weapons

You can only possess one special weapon at a time. When you pic up a new
one of these "special weapons", the old one will be tossed aside. It will
remain on the screen for a moment before vanishing, so that you may
retrieve it if you change your mind about which item you'd like to possess.
You will need to use some of your "hearts" to use these weapons. The number
of hearts needed depends on the weapon.

Bottle of holy water Axe

When thrown, fire springs up in the An effective weapon to throw at
place it lands, causing damage. enemies if you want to cause
damage from a distance. Very
Holy book effective against flying enemies.

Unleashing the holy words in these Cross
books causes damage to your evil
opponents. The most powerful Special weapon,
attacks all enemies on screen.
Knife
Clock
Use to attack enemies in front ofyou.
The knife is fast but not very powerful. Stops time for enemies. However,
there are some enemies on which
Rebound stone it has little or no effect.

A special stone that rebounds from Agunea
the floor or walls when it hits them.
Strikes enemies with sacred
Bibuti lightning. When it hits, you can
continue the attack by holding
The embodiment of holy ashes down th attack button until all
created by a saint. Damages any your hearts are gone.
enemies that it touches.


---


[pg. 21]

Special Note:

Certain weapons have an additional effect when attacking enemies. Some
effects such as Fire, Ice, or Poison may do additional damage.


Spells

The ancient castle has been used for dark purposes for
eons. The magic contained inside it is powerful. You may
learn some of the spells during your quest. Casting the
spells is a trial and error process. Use the SPELLS sub-
menu (in the Character Status screen) to select spells.
Casting them consumes magic power, but not "hearts".
Spells are not necessary to accomplish your mission,
but they may make some tasks easier.


---


[pg. 22]

Status

Alucard may suffer the following effects when hit by special enemy attacks.

Stone . . . . . Alucard turns into a statue and cannot move. Rapidly hit the
Directional Buttons left and right to free him. The "Hammer"
can be used to free him immediately, but Alucard
cannot use it on himself.

Poison . . . . Reduces Alucard's attack and defense power for a certain period.
Use the "Anti-venom" equipment item to immediately neutrailze
the poison.

Curse . . . . . Alucard loses his power to attack and defend with a weapon for
a certain period. Use the "Uncurse" potion to immediately
break the curse.


Selecting systems

You can reconfigure various settings by accessing the SYSTEM sub-menu (in the
Character Status screen). The new settings will be saved automatically the next
time you save your progress.

Button settings . . . Change the button functions of your controller. Press the
Directional Buttons left / right to change the settings.

Window color . . . . Change the color of the menu windows displayed
throughout the game.


Sound . . . . . . . . Set the game sound to stereo or mono.

Note: Other functions will become available after you acquire certain items.


---


[pg. 23]

Rooms

Dracula's home is a labyrinth of great rooms, ghastly corridors and twisted
tunnels. When you obtain special relics, new routes and hidden rooms may
become accessible to you, even rooms you've already visited. If you notice an
unusual area during your mission, revisit it after discovering new relics-you may
find new adventures ahead!

Final Stage: Bloodlines Entering Castlevania

Relive the final showdown between Meet Death face-to-face, and live to
Richter and Dracula. tell about it.

Lookout Point
Marble Gallery What mystery does the telescope help
unravel? Look inside and see!


---


[pg. 24]

Long Library

This is the domain of the Master Librarian.
He's willing to help any adventurer who
passes through-for a price.

Buy item . . . . . . . Buy a variety of weapons
and items.

Sell gem . . . . . . . Sell gems you've obtained
to get money.

Tactics . . . . . . . Get information to help
you in battle.

Sound Test . . . . . . Listen to music of Castlevania.

Enemy List . . . . . . Look at data on enemies you've fought.

Exit . . . . . . . . . Exit.


Save rooms

These are rooms where you can recover
strength and save your progress. They are
located throughout Castlevania.

Save . . . . . . . Stand beneath the cube in the center of
the room and press the [u] directional button.
When the cube has transformed into a
coffin, the process is complete. If you want
to save your progress without overwriting
your current game, press the [u] directional
button, then the [t] button.

Note: Absolutely do not pull out or insert memory cards when saving.
If the user selects "Yes" from the "Yes" or "No" options, the game will
be saved, however, if the user selects "No" from the first "Yes" or "No"
options and selects "Yes" from the second "Yes" or "No" options, a new
save block will be started.


---


[pg. 25]

Castlevania Symphony of the Night Notes

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[pg. 26]

Consumer support

If you feel stuck in the game, or just need a boost, don't worry! You can call
the Konami Game Hint & Tip Line for help on this software and all the fine
Konami products.
Konami Game Hint & Tip Line
1-900-896-HINT (4486)
- 85 cents per minute charge
- $1.15 per minute support from a game counselor
- Touch tone phone required
- Minors must have parental permission before dialing
Hints are available 24 hours a day. Live support Monday-Friday 8:30 A.M. to
5:00 P.M. CST only. Prices and availability are subject to change. U.S.
accessibility only.


Online support

Konami is availible online from:
CompuServe: Click FIND then type konami. We are in the videogame publisher's
forum. In addition to reading and sending messages, you can receive press
releases, hints, codes and other files.
If you are not already a CompuServe member, you can call CompuServe toll-free
at 1-800-524-3388.
Reach us on the World Wide Web at: www.konami.com
E-mail us at [email protected]


KONAMI OF AMERICA, INC. LIMITED WARRANTY

Konami of America, Inc. warrants to the original purchaser of this Konami
software product that the medium on which this computer program is recorded
is free from defects in materials and workmanship for a period of ninety
(90) days from th date of purchase. This Konami software program is sold
"as is," without express or inplied warranty of any kind, and Konami is not
liable for any losses or damages of any kind resulting from use of this
program. Konami agrees for a period of ninety (90) days to either repair or
replace, at its option, free of charge, and any Konami software product,
postage paid, with proof of date and purchase, at its Factory Service
Center. This warranty is not applicable to normal wear and tear. This
warranty shall not be applicable and shall be void if the defect in the
Konami software has arisen through abuse, unreasonable use, mistreatment
or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE
KONAMI. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
LIMITED TO THE NINETY (90) DAY PERIOD OR DESCRIBED ABOVE. IN NO EVENT WILL
KONAMI BE LIABLE FOR ANY INCEDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE OR MALFUNCTION OF THIS KONAMI SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts
and/or exclusions or limitations of incidental or consequential damages so the
above limitations and/or exclusions of liability may not apply to you. This
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