BUGS BUNNY LOST IN TIME Instruction manual
(X) = X Button
(C) = Circle Button
(S) = Square Button
(T) = Triangle Button


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Contents

4..Getting Started
5..Controls
8..It's A Long Way From Home
9..Starting the Game
9..Nowhere Land
10.Selecting an Era and a Mission
10.Off to an Adventure Through Time
12.Pausing the Game
13.Bugs Bunny's Energy Level
13.Special Pick Ups
15.The Ultimate Goal
15.Inventory
16.Useful Objects and Weapons
17.Secret Levels
18.How to Eliminate an Opponent
18.What is the "?" over Bugs Bunny's Head?
19.What is the "!" over Bugs Bunny's Head?
19.Saving Your Position
19.HInts and Tips
21.Help Line


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Getting Started


Normal PSX set-up page.


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Controls

Controlling Bugs Bunny

Default Game Controls: (Configuration 1)
Ears (C) Button Jump (X) Button
Kick (S) Button Dive (X) + R1 Button
Action R1 Button Roll L1 Button
Eye (T) Button

[The Vibration function of the Analog Controller (DUAL SHOCK) only
operates when the Analog Controller is in LED Red Mode.]

Directional Buttons or Left Stick

UP - Run forward/climb up objects (i.e. poles and ropes)
DOWN - Run towards the camera/slide down objects (i.e. poles and ropes)
LEFT - Run Left
RIGHT - Run Right

To walk, lightly move the Left stick.


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Jump/Bounce -
Press the "Jump" Button.

Bounce High -
Hold the "Jump" Button while bouncing.

Crouch -
Press the "Ears" Button.

Walk Softly and Quietly - Hold the "Ears" Button and use the
Directional Buttons or the Left Stick.

Push an object - Hold the "Action" Button and use the Directional
Buttons or Left Stick when near an object that can
be pushed.

Pick up an object - Press the "Action" Button and use the Directional
Buttons or Left Stick when close to an object
that can be picked up.

Drop object - Press the "Action" Button.

Throw an object - Press the "Kick" Button.

Kick object or villain - Press the "Kick" Button.

Roll - Press the "Roll" Button while running.


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Special Controls


Land softly using Bugs Bunny's ears like a helicopter:
Hold the "Ears" Button while falling.

Dive into a Rabbit Hole:
Press the "Jump" Button then the "Action" Button when standing over
a rabbit hole.

Tunnelling Underground:
Use the Directional Buttons or the Left Stick while Bugs Bunny is
underground.

To Climb out of a Rabbit Hole:
Press the "Jump" Button.

Bugs Bunny's View:
Hold the "Eye" Button and use the Directional Buttons.

Jump Over an Activated Fan or Fountain:
Control Bugs Bunny's float with the Directional Buttons or Left
Stick. The Jump action is also functional.

Driving a Car or Motorcycle, Riding a Bike or Goat:
Use the Directional Buttons or the Left Stick to move left or
right. The Jump action is also functional.

Three other controller configurations are available.

To change the configuration, choose Controller Configuration after
Loading/Starting a New Game, and follow the instructions.


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It's A Long Way From Home

On his way to Pismo Beach, Bugs Bunny accidentally finds and
activates a time machine. Bugs Bunny is immediately propelled through
five different Eras in time and must find his way back to the present.

It won't be an easy task, because blocking his way back home are some
of the wildest troublemakers he has ever known - Elmer Fudd, Witch
Hazel, Yosemite Sam, Rocky and Marvin The Martian.

Now lost in time, Bugs Bunny must accomplish a number of challenges
in five adventure-packed Eras until he finds all the Clocks needed to
return to the present time.

In each level, puzzles must be solved, switches, clocks and other
useful objects must be found and opponents must be defeated to
complete the game.

Remember the saying: "There's no place like home!"


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Starting The Game
The first screen displays the following option: PRESS START. If the Start Button is not selected, the demo mode is launched.

When you press the Start Button, the following message is displayed:
"Bugs Bunny Lost In Time requires one free block to save".

If no Memory Card is inserted in the Memory Card slot 1, two options
are displayed: START NEW GAME and RETRY.

If a Memory Card is inserted in the Memory Card slot 1, two other
options are displayed: LOAD GAME and NEW GAME.

Choose LOAD GAME to continue a previously saved game or NEW GAME to
begin the game.

If a Memory Card is inserted in the Memory Card slot 1 and no save
file has been created, you will be asked to create a save file.


Nowhere Land

Before Bugs Bunny sets off to explore time, he will need a little
training. When the game begins, Bugs Bunny will appear in a location
called the "Era Selector".

At the beginning, Bugs Bunny can only travel to a location called
"Nowhere". To access Nowhere, press the (X) button.


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Here Bugs Bunny will meet Merlin Munroe his mentor throughout the
game. In Merlin's world, Bugs Bunny is taught all the skills required
to complete the five different Eras in order to get back to the
present.

Once he has successfully accomplished the challenges Merlin has set
before him, Bugs Bunny will be awarded his first Clock. This Clock
enables Bugs Bunny to return to the Era selector and access an Era.



Selecting An Era And A Mission

Once in the Era Selector, use the Directional Buttons or Left Stick to
move the time machine left and right. Bugs Bunny will not be able to
access all Eras at the beginning. Each Era requires a certain number
of Clocks to gain entrance. If Bugs Bunny has enough Clocks to access
the desired Era, press the (X) button.

Upon entering an Era, look for Rabbit Holes that offer access to
different missions. Similar to Eras, missions also require a certain
number of Clocks to gain access. If Bugs Bunny has accumulated the
required number of Clocks, he can gain entrance by pressing "Jump"
then "Action".


Off To An Adventure Through Time...


Now Bugs Bunny can explore time and meet up with some of the toughest
adversaries in the Looney Tunes universe.


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The Stone Age-------------
A prehistoric world filled with dinosaurs and a very persistent cave
man who resembles Elmer Fudd.

The Medieval Times------------------
A world of castles, knights and Witch Hazel, who wants to make Bugs
Bunny the main ingredient in her rabbit stew.

The Pirate Years----------------
A Carribbean island filled with crabs, oysters, and enough sea
treasures to satisfy even a crusty old pirate like Yosimite Sam!


The 1930s---------
An American city in the time of zoot suits and gangsters. Here Bugs
Bunny finds himself in the middle of a bank robbery and two of the
toughest gangsters around: Rocky and Mugsy.

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Dimension X-----------
Marvin The Martian's Space Station is filled with transporters,
electrical hazards, robots and, of course, Marvin's minions.

There are also many secret areas to discover...


Pausing The Game

Press the START Button to Pause the game. A menu will appear.

Use the Directional Buttons or Left Stick to scroll through the
options and press the (X) Button to make your selection.

Select CONTINUE to return to the game.

Select OPTIONS to change the game.

Within the Options Menu, you can access:
Music Volume - Change the volume level of the music.

Sound FX - Change the volume level of the sound effects.

Speaker Setup - Select either Mono or Stereo sound.


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Vibration - Select the vibration function of the Analog Controller
(Dual Shock) to turn ON or OFF (Default setting: ON).

Select QUIT to exit the present level or game.


Bugs Bunny's Energy Level


Bugs Bunny's energy is displayed by a special Carrot Bar that appears
at the top of the game screen. A full energy bar displays three full
carrots. The bar appears only when Bugs Bunny loses or gains energy.
It can also be checked in the "Pause" menu. Bugs Bunny's energy level
decreases by one half carrot each time he is injured and can be
refilled by picking up Normal Carrots. When it is empty, Bugs Bunny
must restart from the last Checkpoint.


Special Pick Ups

There are four main pick ups in Bugs Bunny Lost In Time:

Normal Carrots-------------
These give Bugs Bunny his energy. They can be found throughout the
game, and are usually on the ground. If you collect enough carrots,
you might earn a bonus Golden Carrot!


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Golden Carrots--------------
These provide access to bonus levels. Each bonus level has a minimum
number of Golden Carrots required to gain access. These are more
difficult to find than Normal Carrots and are usually awarded when a
more tricky task is completed.

Clocks------
These allow you access to new levels. When enough Clocks have been
collected the player will be allowed access.

Collecting Clocks are also the key to returning to the present time.

Acme Boxes----------
Bugs Bunny must break all of the red Acme Boxes in a level to be
awarded an extra Clock. To break an Acme Box, Bugs Bunny must jump on
top of it or kick it.


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The Ultimate Goal

Of course the ultimate goal is to return to the present. When Bugs
Bunny has collected enough Clocks, the door to present time will be
opened in the Era Selector. However, to fully complete the game, you
must visit all areas, break every Acme Box, collect all Golden Carrots
and collect all the Clocks. Bugs Bunny must even complete all the
bonus levels and collect all their hidden items to complete the game
100%.


Inventory


An Inventory Screen is displayed when the Start Button is pressed.
This screen displays how many Clocks, Golden Carrots, and Acme Boxes
have been collected in each level and how many are available to
collect.

- The Golden Carrot icon displays the total number of Golden Carrots
found and the total number available in the level.

- The Clock icon displays the total number of Clocks found and the
total number available in the level.

- The Acme Box icon displays the total number of Acme Boxes found and
the total number available in the level.


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Useful Objects And Weapons

Useful objects may be found throughout the quest.

A timer or limited number of shots may restrict the use of some
objects. Once time has expired, Bugs Bunny returns to his normal
attributes.

Here is a partial list of items that can be found:

- Stackable boxes can be used as steps.

- A Torch to light certain objects.

- A large Mallet to break objects or squash an enemy.

- Timed Explosives (TNT sticks or powder barrels) Bugs Bunny can arm
or throw.


Special Features

During the game, Bugs Bunny will be visited by Merlin Munroe.


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Sometimes, Merlin provides hints about movements or hidden locations.
He will also give Bugs Bunny magic spells to reach and open locked or
inaccessible locations. To obtain a special feature, position Bugs
Bunny over a special symbol and press "Action".

Here is a list of spells:

Hocus-Pocus! - Starts fans for a limited time period.

Olly-Olly-Oxen Free! - Gives Bugs Bunny a super jump to access difficult areas.

Open Sesame! - Opens magic doors.

Magical Tune - Gives Bugs Bunny the ability to play music.


Secret Levels

The entrance of each Secret Level is marked with a specific number of
Golden Carrot symbols.

Bugs Bunny must collect the same amount or more Golden Carrots to
enter a secret level. When Bugs Bunny fails or quits a Secret Level,
he will reappear in front of the Secret Level entrance.


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How To Eliminate An Opponent

There are many ways:

One way is to jump on their head. It will either stop or eliminate
the opponent.

Then give him a kick! This method can be used on most smaller
enemies.

You can also use special weapons or trap them under heavy falling
objects like anvils and bank safes!

Some larger opponents require different methods. For example, to
neutralize a medieval hangman, first make him run after you until he
becomes tired. Breathless, he will stop. Now run behind him and give
him a kick.

Do it quickly, because he will soon be chasing you again.


What Is The "?" Over Bugs Bunny's Head?

When a question mark appears over Bugs Bunny's head, it means
something nearby can be either read or checked.

Press the "Action" Button to see what the question mark is all about.
Either you will hear dialogue or text will appear at the bottom of the


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Screen.
Text will disappear after a short period of time or after a requested action. Follow the on-screen instructions.


What Is The "!" Over Bugs Bunny's Head?

When an exclamation mark appears over Bugs Bunny's head, it means that
something nearby can be activated. Press the "Action" button.


Saving Your Position

To avoid having to restart at the beginning of a level, it's necessary
to find special locations called Checkpoints. They are represented by
an icon of Merlin's hat.

When Bugs Bunny touches a Checkpoint, it saves this position until the
next Checkpoint is crossed. To Save a game, press "Action" when a "!"
appears over Bugs Bunny's head, Merlin will appear and ask about
saving Bugs Bunny's position. Answer "Yes" or "No".


Hints And Tips

The game progression is partially non-linear. Though you will need
a varying number of Clocks to enter Eras, you can leave and return to
an Era without entirely completing it.

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The best way to find hidden objects such as Golden Carrots or
Clocks, is to use Bugs Bunny's eyes (the (T) button + Directional
Buttons) and pan the camera around.

Move the camera when you find your vision blocked - by using the L2
and R2 Buttons. This will allow you to choose the best view of an
area.

To activate switches, either kick or jump on them.

To activate TNT, either kick it, jump on top of it or throw it.

You can stack multiple items. Carry one, jump on the other and drop
the first one. Then you can carry both at the same time. If you want
to "unstack" them, just throw them with the "Kick" Button.


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Help Line