RESIDENT EVIL 2 Manual

2 MISSION SET-UP
3 MISSION CONTROLS
5 A CITY CRAWLING WITH CONFUSION
6 STARTING A MISSION
6 OPTION MODE
7 SAVING/LOADING
9 STARTING THE 2ND MISSION
9 STATUS SCREEN
11 ITEM BOX
13 RACCOON City's ONLY HOPE
14 CAN'T SURVIVE? TRY THIS
17 WARRANTY


MISSION CONTROLS (DEFAULT)

BUTTON FUNCTION
START BUTTON STARTS GAME/PAUSES GAME
SELECT BUTTON ACCESS OPTIONS MODE FROM GAMEPLAY
DIRECTIONAL BUTTON SELECTS MODE (TITLE SCREEN)
MOVES CHARACTER (SEE BELOW)
X BUTTON ACTION BUTTON/OPENS DOORS
ATTACK
SQUARE BUTTON RUN (SEE BELOW)
R1 BUTTON DRAWS WEAPON
CIRCLE BUTTON ACCESS THE STATUS SCREEN
TRIANGLE BUTTON CANCEL PREVIOUS ACTION

UP GO FORWARD/PUSH ITEM
DOWN GO BACKWARD
LEFT TURN LEFT
RIGHT TURN RIGHT


SPECIAL CONTROLS (DEFAULT)

CHECK ITEM
------------------------------
SAME AS ACTION (THE X BUTTON). IF YOU PRESS THE K BUTTON DURING GAME PLAY, YOUR
CHARACTER WILL CHECK THE OBJECT IN FRONT OF HIM/HER. A MESSAGE WILL APPEAR TO
LET YOU KNOW WHAT YOU FOUND. IF THERE IS NOTHING THERE, NO MESSAGE
APPEARS. THIS CONTROL ALSO OPENS DOORS AND TALKS TO OTHER CHARACTERS.

RUN
------------------------------
HOLD THE SQUARE BUTTON, THEN PRESS THE DIRECTIONAL BUTTON TRIANGLE TO RUN FORWARD.
HOLD LEFT OR RIGHT WITH TRIANGLE TO RUN LEFT OR RIGHT. YOU CANNOT
RUN BACKWARD.

USE WEAPON
------------------------------
HOW THE R1 BUTTON TO DRAW WEAPON, THEN USE THE DIRECTIONAL BUTTON TO
AIM (UP OR DOWN MOVES WEAPON UP OR DOWN; LEFT 0R RIGHT MOVES WEAPON LEFT OR
RIGHT). PRESS THE X BUTTON TO ACTIVATE WEAPON. IF YOUR BUTTON CONFIGU-
RATION IS SET TO "C" THE "AUTO-AIM" FUNCTION IS ACTIVATED. AFTER DRAWING
YOUR WEAPON PRESS THE L1 BUTTON TO SELECT WHICH ENEMY YOU WILL TARGET
(SEE OPTION MOPE, PACE S FOR MORE).

PUSH ITEM
------------------------------
SOME ITEMS CAN BE MOVED BY PUSHING THEM. FACE THE ITEM YOU WANT
TO MOVE AND PRESS TRIANGLE ON THE DIRECTIONAL BUTTON. IF THE OBJECT
CANNOT BE MOVED, YOUR CHARACTER WILL NOT TRY TO PUSH IT

RESET GAME
------------------------------
TO RETURN TO THE RESIDENT EVIL 2 TITLE SCREEN DURING GAME PLAY, PRESS THE SELECT
BUTTON TO ACCESS THE OPTION MOPE. HIGHLIGHT RESET AND PRESS THE X BUTTON.
SELECT YES TO RESET YOUR GAME OR NO TO RETURN TO THE OPTION MOPE. PRESS THE
X BUTTON TO MAKE YOUR SELECTION.


A CITY CRAWLING WITH CONFUSION

IMAGINE A NORMAL MID-WESTERN U.S. TOWN, BUILT AT THE BASE
OF A VAST FOREST. BUSINESS THRIVED HERE, ESPECIALLY WITH THE
ADVENT OF SEVERAL NEW INDUSTRIES. HECK, YOU CAN'T FIND A
MORE PEACEFUL WILDERNESS GETAWAY THAN RACCOON City.

THEN THE TROUBLE BEGAN.

AND IT LEADS BACK TO WHEN THE CORPORATION ARRIVED.

RUMORS BEGAN TO SPREAD, AND THE TOWN WAS OVERCOME WITH
ODD OCCURRENCES. UNIDENTIFIABLE CREATURES APPEARED OUT OF
NOWHERE, AND FATAL ACCIDENTS HAPPENED AT AN ALARMING RATE.
WORD GOT OUT ABOUT A SEVERE ACCIDENT AT A MOUNTAIN LAB. NO
ONE IN TOWN KNEW WHAT WAS HAPPENING TO THEIR QUAINT TOWN.

THE RACCOON POLICE DEPARTMENT, IN AN EFFORT TO CALM THE
GROWING FEAR AMONG LOCALS, RECRUITED SEVERAL NEW OFFI-
CERS. LEON S. KENNEDY IS ONE OF THE PROMISING NEW RECRUITS.
AS LEON PREPARES TO JOIN HIS NEW UNIT, HE ATTEMPTS TO CON-
TACT THE CAPTAIN WHO HIRED HIM, BUT HAS NO LUCK REACHING
HIM. UNFAZED, HE CONTINUES INTO RACCOON CITY' TO HIS NEW JOB.

AT THE OTHER SIDE OF TOWN, A DISTRAUGHT CLAIRE REDFIELD
SEARCHES FOR HER MISSING BROTHER, CHRIS. CLAIRE BEGINS HER
SEARCH IN RACCOON City, THE LAST KNOWN LOCATION OF HER
BROTHER NEARLY TWO MONTHS AGO, ONLY TO LEARN ABOUT THE
"ACCIDENT" IN THE FOREST. IS CHRIS STILL IN RACCOON CITY'?

SADLY FOR LEON AND CLAIRE, THEY ARE COMPLETELY UNAWARE OF
THE OVERWHELMING WORLD OF HORROR AND DESPAIR THEY BOTH
ARE ABOUT TO ENTER...


STARTING A MISSION

IF YOU WANT TO PLAY LEON'S MISSION, PLACE DISC *1 INTO YOUR
PLAYSTATIONTM GAME CONSOLE AND TURN THE POWER ON. TO PLAY
CLAIRE'S MISSION, PLACE DISC #2 INTO YOUR PlayStation GAME
CONSOLE AND TURN THE POWER ON.

ONCE THE DISC LOADS, TO BYPASS THE OPENING SEQUENCE, PRESS
THE START BUTTON ON THE PLAYER 1 CONTROLLER. YOU WILL BE
PRESENTED WITH THE RESIDENT EVIL 2 TITLE SCREEN. THERE ARE
3 OPTIONS: NEW GAME, LOAD GAME OR OPTION. USE THE
DIRECTIONAL BUTTON TO HIGHLIGHT AN OPTION, THEN PRESS THE
START BUTTON OR THE X BUTTON TO SELECT IT.

NEW GAME
------------------------------
SELECT THIS OPTION WHEN YOU WANT TO START A NEW MISSION.
YOU CAN CHOOSE BETWEEN NORMAL DIFFICULT! AND EASY DIFFICULT!.

LOAD GAME
------------------------------
SELECT LOAD GAME IF YOU HAVE A PREVIOUSLY-SAVED GAME ON A
MEMORY CARD. SEE THE SAVING/LOADING SECTION FOR MORE
INFORMATION.

OPTION MODE
------------------------------
SELECT THIS TO ENTER THE OPTION MODE, OR ENTER THIS MODE
DURING GAMEPLAY BY PRESSING THE SELECT BUTTON (EXCEPT DUR-
ING A CINEMA OR WHILE THE STATUS SCREEN APPEARS). YOU CAN
ADJUST THE CONFIGURATION OF YOUR BUTTONS (KEY CONFIG),
ADJUST THE SOUND MODE, ADJUST YOUR MONITOR, OR RESET YOUR
GAME SEE PAGE 4).

WHEN ADJUSTING YOUR KEY CONFIGURATION, THERE ARE 3 SET CON
FIGURATIONS: A, B OR C. YOU WILL NOTICE WITH EACH CONFIGURATION
THE WORD "MANUAL" OR "AUTO" APPEARS ON-SCREEN. THIS REFERS
TO "MANUAL" OR "AUTO" AIM FUNCTIONS FOR YOUR WEAPON. IN "C"
CONFIGURATION, YOU WILL HAVE "AUTO-AIM" WHICH KEEPS YOU TAR-
GETED ON THE ENEMY. TO CHANGE WHICH ENEMY YOU ARE
TARGETING, WHILE YOUR WEAPON IS DRAWN, PRESS THE L1 BUTTON
UNTIL YOU ARE TARGETING THE DESIRED ENEMY. YOU CAN TURN THE
"AUTO-AIM" ON AND OFF BY ACCESSING THE OPTION MODE.
SELECT THE SOUND MODE TO ADJUST YOUR SOUND BETWEEN
STEREO AND MONO, DEPENDING ON THE CAPABILITIES OF YOUR SYS-
TEM. YOU MAY ALSO ADJUST THE VOLUME.
NOTE: VOLUME OF THE SOUND DURING CINEMATIC SEQUENCES
(OTHER THAN THE CG ANIMATION) CANNOT BE ADJUSTED.
TO ADJUST THE BRIGHTNESS OF YOUR MONITOR TO MAXIMIZE PIC-
TURE QUALITY, SELECT MONITOR ADJUST. COLOR BARS WILL APPEAR
AT THE TOP OF THE SCREEN, SO ADJUST THE BRIGHTNESS OF YOUR
T.V. MONITOR AS OUTLINED IN THE INSTRUCTIONS PACKAGED WITH
YOUR T.V. MONITOR.
WHEN YOU HAVE FINISHED ADJUSTING YOUR OPTIONS, SELECT EXIT.

SELECT YES TO EXIT, OR NO TO RETURN TO THE OPTION MODE.

SAVING/LOADING

SAVING
------------------------------
TO SAVE A GAME YOU MUST PLACE
AN INK RIBBON INTO A TYPEWRITER. INK RIBBONS CAN
BE FOUND IN VARIOUS PLACES THROUGHOUT THE GAME.
ONCE YOU FIND A RIBBON, STAND IN FRONT OF THE
TYPEWRITER AND PRESS THE X BUTTON. YOU WILL BE ASKED IF YOU
WANT TO SAVE YOUR PROGRESS. CHOOSE YES OR NO.
NOTE: YOU'LL NEED TO FIND AN INK RIBBON EACH TIME YOU WANT TO
SAVE, SO USE YOUR INK RIBBONS WISELY.

IF YOU ATTEMPT TO SAVE, AND THE MESSAGE "NO EMPTY BLOCK"
APPEARS, YOU WILL BE UNABLE TO SAVE THE CURRENT DATA ON
THAT MEMORY CARP. YOU MUST USE A DIFFERENT MEMORY CARP
WITH ENOUGH FREE MEMORY OR CREATE SPACE ON THE CURRENT
MEMORY CARP. TO ENSURE YOUR MEMORY CARP HAS ENOUGH
SPACE AVAILABLE TO SAVE, FOLLOW THE INSTRUCTIONS OUTLINED IN
THE MANUAL PACKAGED WITH YOUR PlayStation GAME CONSOLE.

WARNING: MAKE SURE YOU HAVE AT LEAST I BLOCK AVAILABLE ON
YOUR MEMORY CARP BEFORE BEGINNING PLAY. THIS ENSURES THAT
YOUR PROGRESS CAN BE SAVED. WITHOUT A FREE BLOCK, YOUR
PROGRESS MAY BE ALL FOR NAUGHT. AVOID FRUSTRATION BY
PREPARING YOUR MEMORY CARP.

WHILE SAVING, DO NOT REMOVE THE MEMORY CARP, RESET YOUR
GAME OR TURN OFF YOUR PLAYSTATION GAME CONSOLE. THIS MAY
DESTROY YOUR Saved DATA.

UP TO 15 DIFFERENT FILES CAN BE SAVED, AND 1 FILE CONSUMES 1
BLOCK OF MEMORY ON A MEMORY CARD.

WHEN SAVING A FILE, YOU WILL KNOW THE FILE IS SAVING SUC-
CESSFULLY FROM THE SOUND OF THE TYPEWRITER KEYS BEING
TAPPED. ALSO, THE SAVE INFORMATION WILL BE TYPED ON-SCREEN.

LOADING
------------------------------
IF YOU HAVE PREVIOUSLY SAVED A GAME, MAKE SURE THE MEMORY
CARP WITH THE FILE(S) IS INSERTED INTO THE MEMORY CARD SLOT 1.
THEN HIGHLIGHT LOAD GAME FROM THE TITLE SCREEN AND PRESS
THE X BUTTON. YOUR FILE(S) WILL APPEAR. USE THE DIRECTIONAL
BUTTON TO HIGHLIGHT THE FILE YOU WANT TO RE-START, THEN
PRESS THE X BUTTON. IF YOU WANT TO RETURN TO THE TITLE
SCREEN WITHOUT LOADING A FILE SIMPLY PRESS THE TRIANGLE BUTTON.

WHILE LOADING, DO NOT REMOVE THE MEMORY CARP, RESET YOUR
GAME OR TURN OFF YOUR PlayStation GAME CONSOLE. THIS MAY
DESTROY YOUR SAVED DATA.

STARTING THE 2ND MISSION

RESIDENT EVIL 2 IS EQUIPPED WITH A NEW EXTENDED GAMEPLAY
SYSTEM. IN ESSENCE, SITUATIONS THAT YOU ENCOUNTERED THE
FIRST TIME YOU PLAYED THE GAME THROUGH HAVE A BEARING ON
SITUATIONS YOU ENCOUNTER THE NEXT TIME YOU PLAY.

WHEN YOU COMPLETE YOUR MISSION AS LEON OR CLAIRE, YOU WILL
SAVE YOUR COMPLETED GAME DATA AT THE END OF THE GAME. TAKE
THAT SAVED GAME DATA AND RE-LOAD IT ON THE OPPOSITE DISC
AND CONTINUE THE ADVENTURE WITH THE OPPOSITE CHARACTER.

FOR EXAMPLE, WHEN YOU PLAY LEON'S MISSION AND YOU COMPLETE
IT, SAVE THE COMPLETED GAME DATA ON YOUR MEMORY CARP. THEN
LOAD THE CLAIRE MISSION DISC. CHOOSE LOAD GAME FROM THE
TITLE SCREEN AND SELECT THE LEON COMPLETED GAME DATA YOU
SAVED. NOW YOU WILL EXPERIENCE A NEW MISSION WITH CLAIRE.
THE SAME GOES FOR CLAIRE'S MISSION.

GIVE IT A SHOT.. . IF YOU'VE GOT THE GUTS.

STATUS SCREEN
------------------------------
WHEN YOU PRESS THE CIRCLE BUTTON DUR-
ING GAME PLAY THE STATUS SCREEN
APPEARS. THIS SCREEN SHOWS YOUR
CHARACTER'S CONDITION AND THE CHECK
ITEMS YOU ARE CARRYING. USE THE
DIRECTIONAL BUTTON TO HIGHLIGHT AN
ITEM OR FUNCTION, THEN PRESS THE X
BUTTON TO ACTIVATE THE OPTIONS.

ITEMS
------------------------------
AFTER HIGHLIGHTING THE ITEM YOU WANT TO USE, PRESS THE X
BUTTON. YOU THEN HAVE 3 OPTIONS IN THE COMMAND WINDOW:
USE/EQUIP, CHECK OR COMBINE.

USE/EQUIP
TO USE THE ITEM, HIGHLIGHT USE AND PRESS THE X BUTTON. FOR
WEAPONS, EQUIP WILL APPEAR INSTEAD OF USE. IF YOU SELECT
EQUIP, YOU'LL BE EQUIPPED WITH THAT WEAPON. YOU CANNOT USE
A WEAPON UNTIL YOU HAVE EQUIPPED IT. YOU CAN ONLY USE 1
WEAPON AT A TIME.

CHECK
THIS OPTION ALLOWS YOU TO EXAMINE AN ITEM OR WEAPON YOU
HAVE ACQUIRED. HIGHLIGHT THE ITEM, THEN SELECT THE CHECK
OPTION TO ACQUIRE FURTHER INFORMATION ABOUT THE ITEM.

COMBINE
SOME ITEMS HAVE A DIFFERENT EFFECT WHEN YOU COMBINE
THEM WITH OTHER ITEMS, PARTICULARLY WEAPONS. WHEN YOU
WANT TO RE-LOAD A CLIP OF AMMO FOR A GUN, SELECT THE CLIP
THEN SELECT COMBN FROM THE COMMAND WINDOW. USE THE
DIRECTIONAL BUTTON TO MOVE THE CURSOR ONTO THE GUN YOU
WANT TO PUT THE CLIP IN.

TRY COMBINING OTHER ITEMS TO DISCOVER NEW EFFECTS.
CONDITION

CONDITION
------------------------------
ON THE STATUS SCREEN NEXT TO YOUR CHARACTER'S MUG SHOT IS
AN ELECTROCARDIOGRAPH (ECG). THIS ECG SHOWS THE CURRENT
Condition OF YOUR CHARACTER, AND WILL READ "FINE" OR WHAT-
EVER THE STATUS OF YOUR CHARACTER IS. TO RETURN YOUR
CHARACTER TO BETTER HEALTH, YOU MUST FIND MEDICINE.

MAP/FILE
------------------------------
THERE ARE 2 OTHER FUNCTIONS YOU CAN PERFORM FROM THE
STATUS SCREEN:

MAP
------------------------------
SELECT THIS OPTION TO VIEW THE ROOMS AND AREAS YOU HAVE
ALREADY VISITED. THIS FEATURE HELPS YOU KEEP TRACK OF WHERE
YOU NEED TO GO.

FILE
------------------------------
AS YOU EXPLORE, YOU WILL DISCOVER NOTES, MESSAGES OR OTHER
INFORMATION THAT WILL AUTOMATICALLY BE FILED N YOUR CHARAC-
TER'S NOTEBOOK. SELECT THIS TO VIEW THE CONTENTS OF
MESSAGES FILED. HINTS MAY DEVELOP FROM THESE NOTES.

ITEM BOX
------------------------------
YOU WILL NOTICE THAT YOUR CHARACTER CAN ONLY CARRY A CER-
TAIN NUMBER OF ITEMS AT A TIME (LEON AND CLAIRE CAN CARRY UP
TO B ITEMS). YOU CANNOT LOSE AN ITEM ONCE YOU FIND IT, BUT YOU
CAN USE IT UP (LIKE AMMO, FOR EXAMPLE). IN ORDER TO CARRY
ONLY THE ITEMS YOU NEED AT A CERTAIN TIME, YOU CAN STORE
OTHER ITEMS IN AN ITEM BOX.

THESE ARE LOCATED IN STRATEGIC PLACES, AND YOU MUST USE
THEM WISELY BECAUSE THEY ARE LIMITED IN SPACE. STAND IN
FRONT OF THE ITEM BOX AND PRESS THE X BUTTON. THE ITEM
SELECT SCREEN WILL THEN APPEAR.

YOU CAN EXCHANGE, GIVE OR TAKE OUT ITEMS FROM THE BOX. TO
PLACE AN ITEM IN THE BOX, USE THE DIRECTIONAL BUTTON TO HIGH-
LIGHT THE ITEM, THEN PRESS THE X BUTTON. NOW SELECT A SLOT

THAT READS "NO ITEM" AND PRESS THE X BUTTON. THE ITEM HAS
NOW BEEN PLACED INTO THE BOX. IF THERE ARE NO SLOTS THAT
READ "NO ITEM," THE ITEM BOX IS FULL.

TO EXCHANGE AN ITEM, PLACE THE CURSOR OVER THE ITEM YOU WANT
TO EXCHANGE AND PRESS THE X BUTTON. NOW HIGHLIGHT THE ITEM IN
THE BOX YOU WANT TO EXCHANGE AND PRESS THE X BUTTON. YOU
HAVE NOW EXCHANGED ITEMS.

TO TAKE AN ITEM OUT OF THE BOX, YOU MUST HAVE AN EMPTY SLOT
AVAILABLE TO CARRY THE ITEM. SELECT THE EMPTY SLOT FIRST
THEN PRESS THE X BUTTON TO MOVE THE CURSOR TO THE ITEM
BOX. HIGHLIGHT THE ITEM TO TAKE OUT OF THE BOX AND PRESS
THE X BUTTON.

RANKING
------------------------------
WHEN YOU COMPLETE THE MISSION, YOU ARE GIVEN A RANK BASED
ON ROW WELL YOU DID. THE RANKINGS ARE S (SUPERIOR), A, B, C
AND D. YOU ARE RANKED BASED ON TOTAL TIME SPENT PLAYING
THE GAME, AND THE NUMBER OF SAVES YOU USED DURING YOUR
GAME PLAY. THE SHORTER THE TIME, AND THE LESS YOU SAVE
GIVES YOU A HIGHER RANKING.

TRY TO INCREASE YOUR RANKING, AND WHO KNOWS.. .GOOD THINGS
MAY HAPPEN.


RACCOON CITY'S ONLY HOPE

LEON S. KENNEDY
------------------------------
LEON IS AN IDEALISTIC ROOKIE COP. HE BURNS WITH THE NEED
TO PROTECT AND TO SERVE, AND LIFE AS A CADET WAS AN EYE-
OPENING EXPERIENCE. WHILE RECKLESS AND BRASH, LEON IS CER-
TAINLY NOT AS NAIVE AS HIS DEMEANOR WOULD SUGGEST. HE IS
HIGHLY QUALIFIED FOR HIS NEW JOB WITH THE RACCOON POLICE

ADA WONG
------------------------------
LEON STUMBLES UPON THIS MYSTERIOUS WOMAN WHO IS QUITE
SECRETIVE YET, AT THE SAME TIME, A PROFESSIONAL AND SKILLED
INVESTIGATOR. SHE CAN ALSO COME ACROSS AS CONDESCENDING,
AND HAS A TENDENCY TO TALK DOWN TO THOSE SHE DEEMS INFERIOR
TO HERSELF.

CLAIRE
------------------------------
CLAIRE IS A LIGHT-HEARTED, ARTICULATE MODERN WOMAN WHILE
SHE CAN BE A BIT OF A TOMBOY AT TIMES, SHE IS SOMEWHAT WILD
SELF-CONFIDENT AND EXTROVERTED, CLAIRE IS TYPICALLY THE FIRST
PERSON TO TRY SOMETHING MANY OTHERS WOULD NOT.

SHERRY BIRKIN
------------------------------
A LONELY AND INSECURE 12-YEAR-OLD, SHERRY IS QUITE MATURE
FOR HER AGE. SHE IS VERY SHY AND WHEN SHE SPEAKS, SHE LACKS
SELF-CONFIDENCE AND ALWAYS HAS THE FEELING SHE IS LOST.
SHERRY'S PARENTS ARE TOO WRAPPED UP IN THEIR WORK TO HEED
THE EMOTIONAL NEEDS OF THEIR CHILD.


CAN'T SURVIVE?
TRY THIS

1. ENEMIES CAN BE KNOCKED DOWN: ENEMIES WILL PALL
AFTER TAKING SEVERAL SHOTS TO THE BODY. BUT AFTER THEY
COME TO, THEY WILL BE BACK UP AND AFTER YOU IN AN INSTANT.
CONSERVE AMMO BY I