WIPE OUT XL INSTRUCTION MANUAL

Yet another one by Todd.... again just to have
some more stuff on the net... so please do not remove
my name from the file.... thanks..


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FUTURE WORD...

"A ball bounces. A pin drops. A man falls.
Gravity is the glue that binds us to our planet.
We are about to apply the solvent which will free our species forever."
Pierre Belmondo (Director of European AG Research)
speaking at a demonstration of anti-gravity technology, Nevada,
April 2035


THE YEAR? 2097

No room for maneuver. The world is shrinking... like a rasin from a grape.
Frome East to West... from North to South... meeting your shadow and the
echo of your mind before you knew you'd left. Landscapes curling through
space, hewn from rock, cut from ice. Ships blur like the smear of hurled
paint. Tracking the globe, soundtracking your dreams and your visions...
Never dwell on past days. Leave those damp brown days alone.
Our future has more color. More speed. More noise. our future has more..
From jungle to city to the recesses of your mind. Shake your head and free
yourself.
Free yourself.
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To play Wipeout XL on your PlayStation game Console:

⋅ Set up your PlayStation" game Console in accordance with the instruction
manual supplied with the system.

⋅ Follow your system directions to open the Disc cover and place the
CD onto the bed of the drive, ensuring the printed side faces upwards.

Close the Disc cover. If the unit is switched off, press the POWER button to
begin play. If the unit is already on, press the RESET button.
To skip through intro screens, press any button on the Controller.
WARNING! Do not insert or remove Controllers, Memory cards or other
peripherals during the game.

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Controling your craft

Picture of a controler.....

picture is labled:
left = left
right = right
up = lower nose
down = raise nose
L1 = (nothing listed)
L2 = left air brake
R1 = (nothing listed)
square = discard weapon
triangle = change view
circle = use weapon
X = thrust
select = (nothing listed)
start = pause


Hud display

picture of a game screen, in mid game..

picture is labled:
told in clock wise order starting at upper left of picture

upper left = checkpoint countdown
mid top = current weapon
right top = race position and lap
lower right = speed, thrust meter, shield energy
lower left = previous lap, current lap time

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Menu
Main Menu

Use the Directional buttons to highlight required options.
Press the X button to confirm.
RACE TYPE - Takes you to the Race Type Menu.
TEAM - Takes you to the Team Menu.
CLASS AND TRACK - Takes you to the Racing Class Menu.
START - Takes you to the start of your chosen race.
OPTIONS - Takes you to the Options Menu.


Race Type Menu

Use the Directional buttons to highlight required race type.
Press the X button to confirm.
Press the triangle button to return to the previous menu.

ARCADE

Intense racing with weapons' and Checkpoints against a full field of
enemy ships. If your shield energy's running low, you can fly into
the pit lane to get a power boost. Reach each Checkpoint before your
time runs out or it's game over before you've even finished the race.
The number of laps depends on the racing class being played.
@ Weapons are optional in arcade mode. You can race without weapons
by selecting the Weapons Off option in the Preferences Menu
(found within the Options Menu)

TIME TRIAL

A race against the clock without weapons or enemy craft. A ghost ship
will fly a duplicate of your previous best race - this ghost record is
lost if another time trial track is chosen. You will also receive one
TURBO pick up for every lap you complete.
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ARCADE LINK
2-player racing with active Weapon Grids and Checkpoints against a full
field of enemy ships. See 2-PLAYER NOTE below.

ONE ON ONE

2-player racing with active Weapon Grids and Checkpoints but no other enemy
ships. See 2-PLAYER NOTE below. 2-PLAYER NOTE: Both Arcade Link racing and
One On One racing are 2-player games. In order to play them, you will need
2 PlayStation " game Consoles connected by a link cable. Both Consoles will
need to be running a copy of Wipeout XL. Both players must select the same
2-player option from the menu. After a few seconds, the message 'Link Up'
will be displayed on both screens. The PlayStation "that completes the
link up first will be referred to on-screen as 'Master'. The other
PlayStation" will be referred to on-screen as'Slave'. From then on
'Master' is Player 1 and 'Slave' is Player 2. Both players can then go
into the Team Menu. Player 1 will then be able to go into the
Racing Class Menu to make a selection on behalf of both players.

NOTE: During 2-player games, follow all on-screen instructions carefully
to prevent the link being broken. Caution A: If either player enters the
Race Type Menu after a link has been established, the link will be broken.
Repeat the process outlined in 2PLAYER NOTE to set up the link again.
Caution B: If either player selects Start after a link has been established,
the other player will not be permitted to enter the Race Type Menu.

Caution C: On returning to the main menu from any 2-player game the link
will be broken and both machines reset to Single Player Arcade Mode.
To start a new 2-player game the link must be set up again by following
the process outlined in 2-PLAYER NOTE.

ARCADE CHALLENGES

If you manage to complete all available circuits in first place while
playing in arcade mode, an arcade challenge will become available on
this screen. This will seriously test your racing prowess. But it
won't end there. Remember that the world of anti gravity racing is a
secretive one - unknown teams could be planning just about anything
NOTE: In all arcade challenges the use of full weapons is
compulsory - there is no Weapons Off option available.
You will also find that as this is the Arcade Challenge,
the track you race on will be auto selected- access to the
Track Menu will be denied.

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During the Arcade Challenge you are allowed three 'Continues'.
Finish in fourth place or below and you will forfeit one 'Continue'.
Finish in second or third and you retain the number of 'Continues'
you currently possess. However, in order to progress to the next
circuit you must win on your current track.


Team menu

Use the Directional buttons to highlight required team.
Press the X button to confirm. Press the triangle button to
return to the previous menu.
Each team operates 3 identical craft - technical specifications
vary From team to team.

FEISAR
This European consortium opt for ease of control above speed,
although their craft accelerate well.
Superb for beginners.

AG SYSTEMS
A Japanese team with highly controllable craft suitable for beginners.
However, shield energy is quite weak.

AURICOM RESEARCH
The American Auricom team use a powerful engine giving excellent speed
capabilities. Their craft are quite tricky to handle and are therefore
more suitable for the intermediate player.

QIREK
This secretive Russian team operate extremely fast, power-hungry ships.
The difficulty in controlling them makes the Oirex craft suitable only
for very experienced pilots.

(Unconfirmed rumors report a new prototype craft alleged to be very
controllable and extremely fast. No further details available.)
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Craft statistics
picture like chart... this as close as I can get to that..
teams are ranked in this order
thrust - top speed - turning - aero dynamic - shield energy

Feisar
thrust 6 - top speed 2 - turning 6 - aero dynamic 6 - shield energy 6

AG Systems
thrust 6 - top speed 4 - turning 5 - aero dynamic 5 - shield energy 2

Auricom Research
thrust 4 - top speed 5 - turning 4 - aero dynamic 4 - shield energy 4

Qirex
thrust 3 - top speed 6 - turning 3 - aero dynamic 4 - shield energy 6


Racing class menu


There are 2 tracks available in each of the 3 racing classes.
Use the Up and Down Directional buttons to highlight your required
racing class, then use the Left and Right Directional buttons to
display your chosen track. Press the X button to confirm choices.
Press the triangle button to return to the previous menu.

VECTOR CLASS
The slowest racing class available. Ideal for beginners.
VENOM CLASS
Faster racing class for the more experienced player.
RAPIER CLASS
A super-fast adrenaline-rush of a race. Advanced players only need apply.
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Option menu

Use the Directional buttons to highlight required options.

Press the X button to confirm. Press the triangle button to
return to the previous menu.

AUDIO CONFIG
Allows you to alter the sound options, Takes you to the Audio Config Menu.

CONTROLLER CONFIG
Allows you to alter the Controller buttons used in the game.
Takes you to the Controller Config Menu.

PREFERENCES
Allows you to after some of the game's default settings.
Takes you to the Preferences Menu.

LOAD AND SAVE
Allows you to load and save game details using a Memory card.
Takes you to the Load And Save Menu.

PASSWORD
The password facility allows you to save your progress without
using a Memory card. Takes you to the Password Screen.

BEST ARCADE TIMES
Allows you to view the best arcade mode race times on each circuit.

BEST TIME TRIAL TIMES
Allows you to view the best time trial times on each circuit,
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Audio control

Use the Up and Down Directional buttons to highlight required options
then use the Left and Right Directional buttons to set your choice.
When all options are set to your satisfaction press the X button to
confirm. Press the A button to return to the previous menu.

MUSIC: Use the Left and Right Directional buttons to move the slider
and set the volume of the in game music.

SFX: Use the Left and Right Directional buttons to move the slider
and set the volume of the in-game sound effects.

SOUND: Use the Left and Right Directional buttons to choose between
Mono or Dolby Surround sound (referred to in-game as 'stereo').
Be careful not to select Dolby Surround it your TV only supports
mono output as this will no sound effects at all.

CD TRACK:
Use the Left and Right Directional buttons to cycle through each
available music track. For a random selection of in-game tracks,
make sure you set this option to RANDOM If you prefer racing to one
particular music track, select the one you
want before confirming your selection.


Controller config
To configure the game controls, use the Up and Down Directional buttons
to highlight the game function you want to change. Use the Left and
Right Directional buttons to cycle through each available Controller button.
When all functions are set satisfactorily, press the X button to confirm.
Press the triangle button to return to the previous menu.
Press the circle button to return to the default configuration.
NOTE: Wipeout XL is fully compatible with Namco's negcon Controller-
If a negcon is inserted into Controller port 1. it Will be automatically
detected.
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Use the Left and Right Directional buttons to move between the options.
You may alter the maximum twist, the center point and the dead spot on a
negcon. To alter the twist and center point twist the Controller to the
preferred angle (between 0 and 180) and then press the A button to confirm.
If you wish to reset the degree, press the A button again. Set the deadpoint
by using the Up and Down Directional buttons to move the highlighting effect
over several pre-set choices. Press the A button to select your choice.
Pressing the B button will take you back a screen in the menu system.
When you are happy with all your negcon set-up choices press the
I button to leave the menu.


Preferences


Use the Up and Down Directional buttons to highlight the preferences
you want to change then follow the instructions below.
Press the X button when all preferences are set correctly.
Press the triangle button to return to the previous menu.

WEAPONS
Use the Left and Right Directional buttons to turn Weapon Grids
ON or OFF

DEFAULT VIEW
Use the Left and Right Directional buttons to choose between INT
(in-cockpit) or EXT (external) as the game's default view.

MOVE SCREEN
Press the circle button to activate the move screen facility,
then use the Directional buttons to center the game screen on your TV.
When the screen position is set satisfactorily, press the circle button
again to confirm.

DEFAULT NAME
This facility allows you to store a default name which you will be able
to use when entering your name onto the Best Times tables.
Use the Left and Right Directional buttons to cycle through
the alphabet, then press the circle button to confirm a letter.
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Load and save menu


Use the Directional buttons to highlight your chosen option.
Use the X button to confirm.

LOAD
To load a previously saved game, make sure you have a Memory card fitted
according to the system instuctions. Use the Directional buttons to select
the game slot you want to load and press the X button to confirm.
If you have 2 cards fitted, use the circle button to switch between cards.

SAVE
To save your progress, make sure you have a Memory card fitted
according to the system instructions. Use the Directional
buttons to select a slot and press the X button to confirm.
If you have 2 Memory cards fitted, use the circle button to
switch between cards. You can label your saved game with a
name of up to 8 letters. Use the Directional buttons to highlight
the letters and use the X button to confirm them.
When the name is complete, highlight END and press the X button.

DELETE
To delete a previously saved game, use the Directional buttons to
highlight the chosen slot and press the X button to coniirm,
If you have 2 Memory cards fitted, use the circle button to
switch between cards.


Password screen

It you manage to achieve a medal position during the game, you can
save your progress without the use of a Memory card by using the
password facility.
This screen shows your current password - make a note of it and keep
it safe. When you play the game again, select PASSWORD from the
OPTIONS menu then enter the password to make sure you keep medals
already won.

To enter a password, use the Up and Down Directional buttons to cycle
through the password symbols, Use the Left and Right Directional
buttons to move along the row of characters. When the correct
password has been entered, press the X button to confirm.
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Best arcade time screen
Use the Left and Right Directional buttons to view the best arcade times
set on each track.

Best time trial time screen
Use the Left and Right Directional buttons to view the best time trial
times on each track


Playing the game

Whichever type of race you've chosen, the basic control system remains
the same. The Control Summary can be found at the beginning of the manual.


SHIELD ENERGY
Each time you collide with the side of the track or are hit by an enemy
weapon, your shield energy will be depleted. When shield energy levels
reach zero, your ship will explode. The on-screen Shield Energy bar
shows your shield energy level at a glance.

SPEED-UPS
These are blue arrows on the track. Fly over them for a brief speed
boost.

CHECKPOINTS
As soon as you begin a race, a countdown showing your alloted time
will be activated. If the counter reaches zero before you pass the
next Checkpoint, the game will be over

WEAPON GRIDS
These are colored crosses on the track, Fly over them to pick up a
weapon, Refer, to the section headed WEAPONS AND POWER-UPS for more
information. Weapon Grids are deactivated in a Time Trial.
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PIT LANES
Recharge shield energy by flying into a pit lane. These are clearly
marked striped areas.

WINNING MEDALS
When you're playing in ARCADE RACING mode, you'll win a medal if
you finish in the top 3. 3rd place wins bronze, 2nd place earns
silver and coming 1st will get you the coveted F5000 Race League
gold medal. Medals are awarded for the track regardless of class.


Weapons and power ups

All weapons are pre-loaded onto your craft before a race. When you
fly over a Weapon Grid, one of them will be activated and the relevant
Weapon Icon appears on-screen.
Press the circle button to fire the weapon or the square button to
discard it.
A spoken message will warn you of weapons about to be used against
your ship.

(again, more picture)
MINES - (pic looks like an plus sign)
When fired, mines drop from the back of craft. They cause damage to
ships which fly into them but can be destroyed using the Thunder Bomb.
E-PAK - (pic looks like letter c in upper left)
When activated, an E-Pak will boost your shield energy.

AUTOPILOT - (pic looks like small triangle)
When activated, your ship switches to Autopilot and will fly under
automatic control for a shortperiod. When this period of time is up
an on-screen message "DISENGAGING" is displayed. However it will only
disengage when the ship is on an even keel. You may disengage the
Autopilot at any time by pressing the C3 button, This will return you
instantly to manual control.
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TURBO BOOST (pic looks like two upside down "v"'s)
When fired, a Turbo Boost speeds up the craft very quickly for a short
Period.

ROCKETS (pic looks like 3 side jack)
Fire in bursts of 3 from the front of the craft. Drain shield energy on
impact. Rockets have terrain hugging capability but fire only in a
straight line. Aim carefully.

MISSILES (pic looks like arrow pointed up)
Similar to rockets, but only one fires at a time. Missiles have heat
seeking capability and drain shield energy on impact. The missile
target can lock on to enemies both in front and behind your craft.
If you have a rear lock, the text 'Rear Lock' will flash below the
weapon icon. To fire the missile forwards, press the circle button.
To fire the missile backwards, press the circle button and the Down
Directional button together.

ELECTRO BOLT (pic looks like a zig-zag)
Fires from the front of the craft. Causes a ship to stall and become
difficult to control for a brief period on impact. Also causes shield
energy drain. Wait until the target locks onto an enemy ship
before firing.

THUNDER BOMB (pic looks like a big X)
When fired, a Thunder Bomb inflicts a large shield energy drop on all
visible craft.
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SHIELD (pic looks like circle with line inside it)
When activated, a Shield protects a ship from further shield energy loss.
Each shield is subject to a time limit. When a shield is activated, you
can't fire another weapon but you can pick one up.

PLASMA BOLT (pic looks like one tiny line)
When activated, a Plasma Bolt has to charge up before it fires.
They destroy enemy ships on impact.
However, they are not target seeking and are therefore difficult to aim.

QUAKE DISRUPTOR (pic looks like open "c" in left corner but with a line
inside)

Just try it. Needless to say, causes massive shield energy loss on impact
and will make you laugh like an idiot for days.
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Pausing the game

Press the START button to pause the game. Use the Directional
buttons to highlight your choice from the Pause Game Menu and press
the X button to confirm.

CONTINUE
Takes you back to the game.

RESTART
Takes you back to the start of the current track. If you use this during
an arcade challenge you will lose one of your 'Continues'.

QUIT
Abandons the race and returns you to the Main Menu. If you use this
during an arcade challenge the whole series will be over.

AUDIO CONFIGURATION
When you select this option, you will be given a small sub-menu allowing
you to select a music track or adjust the volume of music or sound effects.
Use the Up and Down Directional buttons to highlight your choice, then use
the Left and Right Directional buttons to adjust the settings.
Return to the Pause Game Menu by pressing the X button.
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Huge chart too hard to remake here

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Discography

"the sounds of london"

Mutating from the dance world, FSOL's early classic single 'Papua New
Guinea' signaled the start of something unique. Born to confound
expectations, FSOL aim stratospherically high Their debut album
'Lifeforms' was heralded as redefining electronic/dance/new classical
sounds and was accompanied by computer graphics, videos, ISDN remote
gigs ("death to rock 'n' roll") and musical terrorist tactics of
awesome scale. Their last album 'Dead Cities' continues their quest to
nail the unexpected.


"underworld"

Underworld are Rick Smith, Karl Hyde and Darren Emerson. They are a
live techno act. Their last two albums "Dubnobasswithmyheadman" and
"Second toughest in the infants", released by the independent record
label Junior Boy's Own, sold over 1 00,000 copies. Their single
"Born Slippy", (featured in the film "Trainspotting"), reached No.2
in the National charts in July'96.
For more information on Underworld call
Jukes Productions: 0171 286 9532


"the prodigy"

The Prodigy are: Liam Howlett, who writes the music; Leeroy Thornhill,
who dances; Keith Flint, who dances and shouts on "Firestarter";
and Maxim Reality, who MC's and shouts on "Poison".
They are probably the most successful dance band in the world -
the "Music For The Jilted Generation" album has sold over a million copies,
while the "Firestarter" single went straight into the UK charts at
Number One in March 1996.

Watch out for a new Prodigy single and album in the autumn of 1996!


"the chemical brothers"

As DJ's, remixers, and recording artists, the Chemical Brothers are
not for the faint hearted! Brothers in rhythm, Tom Rowlands and
Ed Simons, met in Manchester and, initially as the Dust Brothers,
released three singles before releasing the 'E.it Planet Dust'
album on Astralwerks.

Crashing through musical barriers, the Chem's soundclashes cover
all bases: supa-dope hip hop v acid house v chunk funky
beats v rock 'n' roll mentality. Stay tuned for a new LP in '97.


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more discography


"fluke"

LUKE ARE, THUMPER - JONI PHILLY -TECHNO ROSE OF BLIGHTY OUT THE
BELLS -SLID -ELECTRIC GUITAR - GROOVY FEELING - SIX WHEELS ON MY WAGON
BUB13LE @PEELSESSIONS - BULLET -OTO - TOSH AND A MOTHER F*I@@!G ATOM
BOMB - ONTACT., FLUKE @ fluke.demon.co.uk

Management 01 81 964 4623


"photex"

Born in St. Albans, 24 year old Rupert Parkes, aka Photek,
is one of music's obsessives, intent on pushing his creativity
to the outer reaches of possibility. Since the first release
in 1992, he has gone on to release countless tracks under countless
guises, the most recent of which being the groundbreaking and
experimental drum and bass album , "The Hidden Camera", which
is out now on ScienceNirgin Records.