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Q: where can I find gameshark codes to ff7?
A: you can gameshark codes for final fantasy 7 right here in this thread.
Finally, the somehow complete codes for Final Fantasy VII.
It include some of the most useful codes to be use in Final
Fantast VII, also included is the most complete "ITEM" and
"MATERIA" modifier codes. Please DO backup your game prior
to using any of these codes and do not blame me if there is
anything wrong with the codes.
Master Code (Not Needed)
Save Anywhere 8009D2A6 0000
Have 5000000 Gils 8009D260 4B4C
8009D262 004C
Get 50000 EXPs After Battles 8009D7D8 C350
Get 20000 APs After Battles 8009D7DC 4E20
Item Modifier (See Appendix 1) 8009CXXX C***
Materia Modifier (See Appendix 2) 8009XXXX FF**
No Random Battle 8007173C 0000
No Random Battle on Map 8011627C 0000
Limit Attacks Codes
1st Limit Bar Always Full 800F5E6A 00FF
2nd Limit Bar Always Full 800F5E9C 00FF
3rd Limit Bar Always Full 800F5ED2 00FF
Cloud Strife's Limit Attack Full 8009C75A 0FFF
Barret Wallace's Limit Attack Full 8009C7DE 0FFF
Tifa Lockheart's Limit Attack Full 8009C862 0FFF
Aeris Gainsborough's Limit Attack Full 8009C8E6 0FFF
Red XIII's Limit Attack Full 8009C96A 0FFF
Yuffie Kisaragi's Limit Attack Full 8009C9EE 0FFF
Cait Sith's Limit Attack Full 8009CA72 0FFF
Cid Highwind's Limit Attack Full 8009CB7A 0FFF
Vincent Valentine's Limit Attack Full 8009CAF6 0FFF
--------------------------
Appendix 1 (Item Modifier)
--------------------------
Item Modifier 8009CXXX C***
XXX - Defines the position of the item on the item list.
Where BE0 is the 1st position and E5E is the last location,
which is position 320. With every increment of one position,
add HEX 2 to the last one, example:
1st position == BE0
2nd position == BE2
3rd position == BE4
4th position == BE6
5th position == BE8
6th position == BEA
7th position == BEC
8th position == BEE
9th position == BF0
10th position == BF2
and so on until E5E. If you don't understand this, use a
scientific calculator and change it to HEX mode, then punch
in BE0 and press "+" then "2", everytime you add 2, the
position is increase by one.
*** - Defines the item that you want, refer to the bottom
table for all usable items:
600 = Potion 6A0 = Gatling Gun
601 = Hi-Potion 6A1 = Assault Gun
602 = X-Potion 6A2 = Cannon Ball
603 = Ether 6A3 = Atomic Scissorss
604 = Turbo Ether 6A4 = Heavy Vulcan
605 = Elixir 6A5 = Chainsaw
606 = Megalixir 6A6 = Microlaser
607 = Phoenix Down 6A7 = A.M Cannon
608 = Antidote 6A8 = W Machine Gun
609 = Soft 6A9 = Drill Arm
60A = Maiden's Kiss 6AA = Solid Bazooka
60B = Cornucopia 6AB = Rocket Punch
60C = Echo Screen 6AC = Enemy Launcher
60D = Hyper 6AD = Pile Bunker
60E = Tranquilizer 6AE = Maximum Ray
60F = Remedy 6AF = Missing Score
610 = Smoke Bomb 6B0 = Mythril Clip
611 = Speed Drink 6B1 = Diamant Pin
612 = Hero Drink 6B2 = Silver Barrette
613 = Vaccine 6B3 = Gold Barrette
614 = Grenade 6B4 = Adaman Clip
615 = Shrapnel 6B5 = Crystal Comb
616 = Bomb's Right Arm 6B6 = Magic Comb
617 = Hourglass 6B7 = Platinum Barrette
618 = Kiss of Death 6B8 = Centclip
619 = Spider Web 6B9 = Hairpin
61A = Dream Powder 6BA = Seraph Comb
61B = Mute Mask 6BB = Behemoth Horn
61C = War Gong 6BC = Spriggan Clip
61D = Leco weed 6BD = Limited Moon
61E = Fire Fang 6BE = Guard Stick
61F = Fire Veil 6BF = Mythril Rod
620 = Antarctic Wind 6C0 = Full Metal Staff
621 = Ice Crystal 6C1 = Striking Staff
622 = Bolt Plume 6C2 = Prism Staff
623 = Swift Bolt 6C3 = Aurora Rod
624 = Earth Drum 6C4 = Wizard Staff
625 = Earth Mallet 6C5 = Wiser Staff
626 = Deadly Waste 6C6 = Fairy Tale
627 = Molbor's Tentacles 6C7 = Umbrella
628 = Stardust 6C8 = Princess Guard
629 = Vampire Fang 6C9 = Spear
62A = Ghost Hand 6CA = Slash Lance
62B = Basilisk Claw 6CB = Trident
62C = Light Curtain 6CC = Mast Ax
62D = Lunar Curtain 6CD = Partisan
62E = Mirror 6CE = Viper Halberd
62F = Holy Torch 6CF = Javelin
630 = Bird Wing 6D0 = Grow Lance
631 = Dragon Scales 6D1 = Mop
632 = Impaler 6D2 = Dragoon Lance
633 = Shrivel 6D3 = Scimitar
634 = Eye drop 6D4 = Flayer
635 = Molotov 6D5 = Spirit Lance
636 = S-mine 6D6 = Venus Gospel
637 = 8 Inch Cannon 6D7 = 4-point Shuriken
638 = Graviball 6D8 = Boomerang
639 = T/S Bomb 6D9 = Pinwheel
63A = Ink 6DA = Razor Ring
63B = Dazers 6DB = Hawkeye
63C = Dragon Fang 6DC = Crystal Cross
63D = Cauldron 6DD = Wind Slash
63E = Sylkis Greens 6DE = Twin Viper
63F = Reagan Greens 6DF = Spiral Shuriken
640 = Mimett Greens 6E0 = Supperball
641 = Curiel Greens 6E1 = Magic Shuriken
642 = Pahsana Greens 6E2 = Rising Sun
643 = Tantal Greens 6E3 = Oritsuru
644 = Krakka Greens 6E4 = Conformer
645 = Gysahl Greens 6E5 = Yellow Megaphone
646 = Tent 6E6 = Green Megaphone
647 = Power Source 6E7 = Blue Megaphone
648 = Guard Source 6E8 = Red Megaphone
649 = Magic Source 6E9 = Crystal Megaphone
64A = Mind Source 6EA = White Megaphone
64B = Speed Source 6EB = Black Megaphone
64C = Luck Source 6EC = Silver Megaphone
64D = Zeio Nut 6ED = Trumpet Shell
64E = Carob Nut 6EE = Gold Megaphone
64F = Porov Nut 6EF = Battle Trumpet
650 = Pram Nut 6F0 = Starlight Phone
651 = Lasan Nut 6F1 = HP Shout
652 = Saraha Nut 6F2 = Quicksilver
653 = Luchile Nut 6F3 = Shotgun
654 = Pepio Nut 6F4 = Shortbarrel
655 = Battery 6F5 = Lariat
656 = Tissue 6F6 = Winchester
657 = Omnislash 6F7 = Peacemaker
658 = Catastrophe 6F8 = Buntline
659 = Final Heaven 6F9 = Long Barrel R
65A = Great Gospel 6FA = Silver Rifle
65B = Cosmo Memory 6FB = Sniper CR
65C = All Creation 6FC = Supershot ST
65D = Chaos 6FD = Outsider
65E = Highwind 6FE = Death Penalty
65F = 1/35 Soldier 6FF = Masamune
660 = Super Sweeper 700 = Bronze Bangle
661 = Masamune Blade 701 = Iron Bangle
662 = Save Crystal 702 = Titan Bangle
663 = Combat Diary 703 = Mythril Armlet
664 = Autograph 704 = Carbon Bangle
665 = Gambler 705 = Silver Armlet
666 = Desert Rose 706 = Gold Armlet
667 = Earth Harp 707 = Diamond Bangle
668 = Guide Book 708 = Crystal Bangle
669 = <blank> 709 = Platinum Bangle
66A = <blank> 70A = Rune Armlet
66B = <blank> 70B = Edincoat
66C = <blank> 70C = Wizard Bracelet
66D = <blank> 70D = Adaman Bangle
66E = <blank> 70E = Gigas Armlet
66F = <blank> 70F = Imperial Guard
670 = <blank> 710 = Aegis Armlet
671 = <blank> 711 = Fourth Bracelet
672 = <blank> 712 = Warrior Bangle
673 = <blank> 713 = Shinra Beta
674 = <blank> 714 = Shinra Alpha
675 = <blank> 715 = Four Slot
676 = <blank> 716 = Fire Armlet
677 = <blank> 717 = Aurora Armlet
678 = <blank> 718 = Bolt Armlet
679 = <blank> 719 = Dragon Armlet
07A = <blank> 71A = Minerva Band
07B = <blank> 71B = Escort Guard
07C = <blank> 71C = Mystile
07D = <blank> 71D = Ziedrich
07E = <blank> 71E = Precious Watch
07F = <blank> 71F = Chocobracelet
680 = Buster Sword 720 = Power Wrist
681 = Mythril Saber 721 = Protect Vest
682 = Hardedge 722 = Earring
683 = Butterfly Edge 723 = Talisman
684 = Enhance Sword 724 = Choco Feather
685 = Organics 725 = Amulet
686 = Crystal Sword 726 = Champion Belt
687 = Force Stealer 727 = Poison Ring
688 = Rune Blade 728 = Toughness Ring
689 = Murasame 729 = Circlet
68A = Nail Bat 72A = Star Pendant
68B = Yoshiyuki 72B = Silver Glasses
68C = Apocalypse 72C = Headband
68D = Heaven's Cloud 72D = Fairy Ring
68E = Ragnarok 72E = Jewel Ring
68F = Ultima Weapon 72F = White Cape
690 = Leather Glove 730 = Sprint Shoes
691 = Metal Knuckle 731 = Peace Ring
692 = Mythril Claw 732 = Ribbon
693 = Grand Glove 733 = Fire Ring
694 = Tiger Fang 734 = Ice Ring
695 = Diamond Knuckle 735 = Bolt Ring
696 = Dragon Claw 736 = Tetra Elemental
697 = Crystal Grab 737 = Safety Bit
698 = Motor Drive 738 = Fury Ring
699 = Platinum Fist 739 = Curse Ring
69A = Kaiser Knuckle 73A = Protect Vest
69B = Work Glove 77B = Cat's Bell
69C = Powersoul 73C = Reflect Ring
69D = Master Fist 73D = Water Ring
69E = God's Hand 73E = Sneak Glove
69F = Premium Heart 73F = HypnoCrown
-----------------------------
Appendix 2 (Materia Modifier)
-----------------------------
Materia Modifier 8009XXXX FF**
XXXX - Defines the position of the materia on the materia
list. Where CE60 is the 1st position and D17C is the last
location, which is position 200. With every increment of one
position, add HEX 4 to the last one, example:
1st position == CE60
2nd position == CE64
3rd position == CE68
4th position == CE6C
5th position == CE60
and so on until D17C. If you don't understand this, use a
scientific calculator and change it to HEX mode, then punch
in CE60 and press "+" then "4", everytime you add 4, the
position is increase by one.
** - Defines the item that you want, refer to the bottom
table for all usable materia:
00 = MP Plus 2E = (glitch)
01 = HP Plus 2F = (glitch)
02 = Speed Plus 30 = Master Command
03 = Magic Plus 31 = Fire
04 = Luck Plus 32 = Ice
05 = XP Up 33 = Earth
06 = Gil Plus 34 = Lightning
07 = Enemy Away 35 = Restore
08 = Enemy Lure 36 = Heal
09 = Chocobo Lure 37 = Revive
0A = Pre-Emptive 38 = Seal
0B = Long Range 39 = Mystify
0C = Super Enemy-All 3A = Transform
0D = Counter Attack 3B = Exit
0E = Slash All 3C = Poison
0F = Double Cut 3D = Gravity
10 = Cover 3E = Barrier
11 = Underwater 3F = <no name>
12 = HP/MP Switch 40 = Comet
13 = W-Magic 41 = Time
14 = W-Summon 42 = <no name>
15 = W-Item 43 = <no name>
16 = <no name> 44 = Destruct
17 = Enemy-All 45 = Contain
18 = Command Counter 46 = Full Cure
19 = Magic Counter 47 = Shield
1A = MP Turbo 48 = Ultima
1B = MP Absorb 49 = Master Magic
1C = HP Absorb 4A = Choco/Mog
1D = Elemental 4B = Shiva
1E = Added Effect 4C = Ifreet
1F = Sneak Attack 4D = Titan
20 = Final Attack 4E = Ramu
21 = Added Cut 4F = Odin
22 = Added Steal 50 = Leviathan
23 = Quadra Magic 51 = Bahamut
24 = Steal 52 = Kujata
25 = Sense 53 = Alexander
26 = <no name> 54 = Phoenix
27 = Throw 55 = Neo Bahamut
28 = Morph 56 = Hades
29 = Deathblow 57 = Tupon
2A = Manipulate 58 = Bahamut ZERO
2B = Mimic 59 = Knights Of The Round
2C = Enemy Skill 5A = Master Summon
2D = (glitch) 89 = (glitch)
Special notes:
1) This code should enable you to have a master level materia
for every materia created. It even allow the Enemy Skills
materia to have full 24 stars. Please post if this is wrong.