This is a mini manual of sorts that came packaged with the legend of zelda a link to the past
game packages, they are quite rare to find these days due to how small they are
and how easy it is to lose track of them, here is however one of these hintbooks
that have been converted to text format.
SNS-ZL-USA

THE LEGEND OF
ZELDA
A LINK TO THE PAST


TOP SECRETS
Messages from Sahasrahla

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| WARNING: |
| This booklet contains the answers to some of the |
| toughest puzzles that you will encounter during |
| your quest as the legendary Hero of Hyrule. You |
| should consult this booklet only as a last resort. At |
| first, you should always trust in your potential to be |
| the legendary Hero and try to solve the game on |
| your own. |
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BASIC ADVENTURING TACTICS

If you are not sure about where to go
next, see a fortune teller.

If you cannot proceed in a dungeon, try
one of the following things:

-Use Bombs to break a weakened wall.
-Use the Dash Attack to break down a weakened wall.
-Try to push a statue's eye.
-Shoot an arrow at a statue's eye
-Pull on the tongue of a statue.
-Use Bombs to break a weakened floor.
-Try to jump into pits that already exist or that you make
with a Bomb. There are some places where you can push
blocks into pits.
-Cut down a curtain or vine with your sword.
-Try all your weapons against the masters of the dungeon.
Aim your weapons at particular parts of their bodies, such as
the tail and head.
-Light a torch (square gray fireplace) with the Lamp.
-Push or pull a moveable statue.
-Try to talk to the trees in the over world.

--------------------------------------------
LIGHT WORLD
--------------------------------------------

ESCAPING HYRULE CASTLE

My path through the escape passage is
blocked.

Try pushing the blocks that are in your way.

TM & (R) are Trademarks of Nintendo. (C) 1992 Nintendo. All Rights Reserved.

1
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EASTERN PALACE

Where is the Big Key?

Look for a room where several bubbles are spinning around a
jar. Defeat all the Stalfos, Rocklops and Leevers to make the
Bubbles fly away from the jar. Pick up the jar, step on the
switch, and you will reveal the chest holding the Big Key.

DESERT PALACE

How do I open the Desert Palace?
Use the Book of Mudora to read the ancient letters. Your wish
to enter will be granted. To get the book from the library, run
and dash against the shelf.

I've come to a dead end in the north part
of the Desert Palace. What do I do?

Light the four torches (square gray fireplaces) in the room
guarded by the Red Rocklops.

MOUNTAIN TOWER

I can see the tower, but I can't find a way up!

Use the Magic Transporter on top of the mountain to go into
the Dark World. In the Dark World, find the place that corre-
sponds to where Spectacle Rock is in the Light World. Stand
there and use the Magic Mirror. You should reappear on top of
Spectacle Rock in the Light World (a piece of Heart will be
nearby.) Jump down there from to the top of the Mountain.

HYRULE CASTLE TOWER

How do I open the door to the castle tower?

Hit the energy barrier with the Master Sword.

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How do I get into Agahnim's room?

Cut down the curtains with your sword.

How do I defeat Agahnim?

Use the Master Sword to deflect the enemy bolts he casts at
you. Avoid the lightning and the blue energy bolts.


--------------------------------------------
DARK WORLD
--------------------------------------------

PALACE OF DARKNESS

Where is the Big Key?

Set a Bomb on one fo the places where the floor is cracked to
make a hole. Jump into the hole to the level below. Follow
the narrow ledge to the stairs that lead to the Big Key.

Where is the big treasure chest in the
Palace of Darkness?

After you cross the collapsing bridge, take a left into a dark
room that is like a maze. Work your way down into the
lower right part of the room and bomb the walls where
there are cracks.

I'm at a deadend with a big one-eyed
stone statue. What should I do?

Hit the statue in the eye with an arrow.

How do I defeat the turtles in the palace of
Darkness?

Hit them once with the Hammer, then use your sword to
destroy them.

FLOODED PALACE

How do I get into the second palace?

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Near the entrance to the dungeon, use the Magic Mirror.
Go into the corresponding entrace in the Light World.
Pull the level on the wall inside. When you exit, the
swamp water will have receded. Go back to the Dark
World (through the sparkle created when you
used the mirror). The Dark World palace will be flooded
and you can swim insdie (you'll need Zora's Flippers).

After I get the Big Key, I found a room
where there are two shutters, but I
can't find a way to open them.

The switch that will open the shutters is under a jar. this
switch will simultaneously open both the felt and right
shutters.

How do I reach the master of the dungeon?

The entrance to its lair is hidden under one of the waterfalls.

SKELETON FOREST

I can't reach the dungeon inside the forest.

There is a magic transporter close to Kakariko Village in
the Light World hidden under a rock. You can reach itif
you have the Hammer to pound down the stakes that
guard it. Enter the Dark World from this transporter and
it will be easy to reach the third dungeon. Play close
attention to the map of this dungeon. You will have to
exit the dungeon and find the entrance to the next part
in the forest. Try jumping into pits you see in the
forest.

BLIND'S DUNGEON

How do I open the entrace to Blind's
Dungeon?

Pull on the gargoyle's pitchfork in the Village of Outcasts.

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I found the room where Blind should be, but
it's empty. How do I make Blind appear?

Use the map to go to the room that is directly above the room
marked with a skull on your map. You will see a beam of light
coming in through the window. Throw a bomb at that point
to make a hole in the floor. The light will now shine into the
dungeon master's room. Take the girl from the dungeon into
that room and make the light shine on her.

ICE LAKE DUNGEON

I found a door at the very bottom of the
Ice Palace (6F) that won't stay open when
I step on the switch. What do I do?

This is difficult to explain. You need to push one of the ice
blocks from 5F from the left side of the pit so it lands below,
where you can push it onto the switch. But there are orange
blocks in the way, so you will have to use the Crystal Switches
creatively and backtrack through the dungeon.

MISERY MIRE DUNGEON

How do I open the entrance to the
sixth dungeon?

You need the Ether Medallion from the top of Death
Mountain. Stand on the Ether Symbol in the swamp and
use the Medallion.

I don't understand the clue about
lighting four torches. I can't find four
torches in the same room.

The four torches are in two different rooms, each with
two. Move the blocks out of the way of all torches, defeat
as many of the Whizrobes as possible, then quickly light
the torches. The wall in the next room will move to
reveal a pit. Jump into that pit to find the Big Key.

5
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TURTLE ROCK DUNGEON

How do I get on top of Turtle Rock?

In Hyrule, go to the very east of the top of Death Mountain.
You will find a platform with three stakes on top of it.
Pound these into the ground in a counter-clockwise sequence
to reveal the Magic Transporter that leads to the top of Turtle
Rock.

I can't reach the lower level. Two Chain Chomps
are blocking my path and I am out of keys.

In the room with the Chain Chomps, hit the Crystal Switch to
make the blue blocks sink. The push one of the blocks to
make the chest with a key inside appear.

HINTS ABOUT ITEMS

Where is the Quake Medallion?

Throw an object into the small circle of stones near the
source of the river in the Dark World. The Catfish there will
give it to you.

Where is the Flute? What should I do
with it?

Once you get the shovel from the Flute Playing Boy in the
Dark World, return to the Light World and dig in the Haunted
Grove. When you get the Flute, play it in front of Kakariko's
weathercock.

How do I get a Super Bomb?

Go to the Bomb Shop after you finish dungeons five
and six. The Bomb Boy will have a new Super Bomb for sale
for 100 Rupees. You can use this Bomb to open the pyramid.
The Faerie inside will turn your standard arrows into Silver
Arrows.

6
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| |
| FOR ADDITIONAL GAME PLAY HELP: |
| If you are still absolutely stumped, call Nintendo Game |
| Play Counseling for help at 1-206-885-7529. Hours are be- |
| tween 4 a.m. and midnight Pacific time, Monday through |
| Saturday, or 8 a.m. and 5 p.m. Sunday. It's long distance, |
| so before you call, be sure to get permission from whoever |
| pays the bill. |
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Nintendo

Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.

PRINTED IN JAPAN

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"The Legend of Zelda Top Secrets" booklet
Converted to ASCII text by FM2000 on 10/10/97