Ultimate Mortal Kombat 3



ULTIMATE MORTAL KOMBAT 3(R)

INSTRUCTION BOOKLET

MATURE AGES 17+ CONTENT RATED BY ESRB

Williams Entertainment Inc.

SUPER NINTENDO ENTERTAINMENT SYSTEM

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(1) WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION AND PRECAUTIONS
BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO(R) HARDWARE SYSTEM OR GAME PACK.

THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR
INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS OF
THE RATING, PLEASE CONTACT THE ESRB AT 1-800-771-3772.

WILLIAMS CUSTOMER SUPPORT: 903 874-5092
10:00am-6:30pm / Central Time Monday-Friday

LICENSED BY NINTENDO(R)
NINTENDO, SUPER NINTENDO ENTERTAINMENT SYSTEM AND THE OFFICIAL SEALS ARE
REGISTERED TRADEMARKS OF NINTENDO OF AMERICA INC.

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(2) KONTENTS

KREDITS 3
GETTING STARTED 4
THE MORTAL KOMBAT STORY 5
OPTIONS 7
KONTROL KONFIGURE 8
KOMBAT MODES & FIGHTERS 9
FIGHTING SUMMARY 11
BASIC MOVES 12
SPECIAL MOVES 13
KLOSE QUARTERS 13
KROUCHING MOVES 14
SPINNING MOVES 15
AERIAL MOVES 15
SECRET KODES 16
WARRIOR BIOS 18
WARRANTY 30

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(3) KREDITS

MIDWAY UMK3 TEAM
Ed Boon, John Tobias, Steve Beran, Dan Forden, Tony Goskie, Dave Michicich,
John Vogel

AVALANCHE UMK3 TEAM
Programming
John Blackburn, Gary Penacho, Jim Henn, Todd Blackburn

Artists
Derek Newman, Alan Taylor

Additional Support
Jason Humphrey, Bob Lowe, Ken Fultz, Andrew Kite, Bill Van Overbeck

WILLIAMS ENTERTAINMENT UMK3 TEAM
Executive Producer
Michael Rubinelli

Associate Producer
Michael Gottlieb

Assistant Producer
Curtis R. Cherrington

Print Design & Production
Debbie Austin, Steve High, Shawn Murphy, Dave Young, Jon Mongelluzzo

Lead Tester
John Ubalde

Williams Entertainment Testing
Jason Ubalde, Toan Ngo, Florence Mandilag, Joshua Hutchins, Erwin Gasmin

Special Thanks
Dave Schwartz, Mark Guidarelli, Paul Dussault, Jim Flaharty, Justin Heber,
Will Shen

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(4) GETTING STARTED

WARNING: NEVER TRY TO INSERT OR REMOVE A GAME PAK WHEN THE POWER IS ON!

Turn the power OFF on your Super NES(R).

Make sure a Controller is plugged into the #1 Port on the Super NES(R)
System.

Insert the Game Pak into the slot on the Super NES(R). Press firmly to lock
the Game Pak in place.

Turn the power switch ON. After the appearance of the Ultimate Mortal
Kombat(R) 3 title screen, you may bypass at any time by pressing START.

Press START to get to the Main Menu. Here you have two choices: START or
OPTIONS. Press up/down on the control pad to highlight with the rotating
coin. Then press START to select your choice. Good Luck!

This product is not designed for use with the Super NES(R) Mouse, Super
NES(R) Super Scope or Super NES(R) Multi-Player Adapters.

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(5) THERE IS NO KNOWLEDGE THAT IS NOT POWER...

"You have been chosen to represent Earth in Mortal Kombat. Be warned. For
although your souls are safe from Shao Kahn's evil: your lives are not. I can
no longer interfere, as your Earth is now ruled by the Outworld gods."

...These are the words of Rayden

The Shaolin Tournament for Martial Arts, better known as Mortal Kombat was,
for countless ages, a noble institution that tested the metal of the very
best Warriors. Years ago, the Tournament was corrupted by the evil sorcerer
Shang Tsung who dared to take not only the lives of his opponents, but their
very souls. Eventually, it became known that Shang Tsung was acting at the
behest of his diabolical master Shao Kahn, Emperor of the Outworld, who
planned to claim all the souls on earth. The Champions of Earth: Liu Kang,
Kung Lao, their Ancestors and others have, so far, thwarted this plan. For
centuries Earth has used Mortal Kombat to defend itself against the
Outworld's Emperor, Shao Kahn.

Frustrated by failed attempts to take Earth through Tournament battle, Kahn
enacts a plan which began 10,000 years ago. During that time Shao Kahn had a
Queen named Sindel and her early death was unexpected. Kahn's Shadow Priests,
led by Shang Tsung, made it possible for Sindel's spirit to someday be
reborn: not on the Outworld, but on the Earth Realm itself.

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(6)

This evil act gives Shao Kahn the power to step through the dimensional gates
and reclaim his Queen, thus enabling him to finally seize the Earth Realm.

Upon breaching the portal into Earth, Shao Kahn slowly transforms the planet
into a part of the Outworld. He strips the Earth of all human life-claiming
every soul as his own. But there are souls which Kahn cannot take. These
souls belong to the Warriors chosen to represent Earth in a new Mortal
Kombat. The remaining humans are scattered throughout the planet. Shao Kahn
sends an army of fierce Outworld Warriors to find and eliminate them. Some
of Earth's Warriors survive the attacks. Most do not. The remaining few hold
the one chance at saving all of human kind.

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(7) OPTIONS

If you select OPTIONS at the Main Menu you will go to the Options Screen.
Here you will be able to modify a number of the game features by using the
Control Pad. Use the Control Pad Up/Down and Left/Right to select the
settings you want.

MUSIC: MONO, STEREO
SOUND FX: ON, OFF
DIFFICULTY: VERY EASY, EASY, MEDIUM, HARD, VERY HARD
HANDICAP: (Bar graph)
CONTROL CONFIGURATION: (see next page)
VIOLENCE CONTROL: (see next page)

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(8)

CONTROL CONFIGURATION:
Highlight "CONTROL CONFIGURE" to customize your Controller. Use the Control
Pad Up/Down to highlight the control you want to change and then press the
button that corresponds with the change you desire.

VIOLENCE CONTROL:
If you scroll down to Violence Control and press an Action Button you will go
to the Violence Control Screen where you may select Fatalities:
ON or OFF and Blood: ON or OFF

After you have finished with your options, press START to get back to the
menu hierarchy. When you get to the Main Menu, press START and you will go
directly to the Fighter Select Screen.

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(9) KOMBAT MODES & FIGHTERS

There are three different modes of Kombat on the MODE SELECT Screen: MORTAL
KOMBAT, 4-PLAYER TWO-ON-TWO KOMBAT or 8-PLAYER TOURNAMENT KOMBAT. Any of
these options will send you to the FIGHTER SELECT Screen, which has pictures
of all the Warriors available to a player. The Mortal Kombat mode will allow
you to choose one Fighter per player. The 4-Player mode will allow you to
select two fighters per player. The 8-Player mode will allow you to select a
total of 8 Fighters. Use the Control Pad to move the colored frame onto the
Fighter(s) of your choice. Press Any Button except START to select your
Fighter(s) and begin your Kombat!

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(10)

Once you have chosen your Fighter in the 1-Player Mortal Kombat mode, you
will be transported to the CHOOSE YOUR DESTINY Screen. Press the Control Pad
Left/Right to toggle between the columns: NOVICE, WARRIOR, MASTER or MASTER
II. Press ANY Button to select. You will see a large column scrolling with
the characters' faces.

If a second player wishes to join the fight, he may do so at any time by
pressing the START Button. This will return both players to the MODE SELECT
Screen, where they can select the desired fighting mode. After selecting the
mode, both players will be sent to the SELECT YOUR FIGHTER Screen, where they
must choose Warriors again. If both players select the same Warrior, Player
Two will be identified by a different color.

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(11) FIGHTING SUMMARY

The Tournament first tests a Warrior's fighting skill by pitting him against
other Tournament challengers.

In all Mortal Kombat battles, meters in the upper part of the screen measure
the health of each Warrior. Keep your eye on them! The meters begin each
round indicating the Warrior's health is at 100%, but they are reduced with
each blow taken. The amount of the reduction depends both on the type of hit
and whether or not it was blocked. When a Warrior's health meter runs out,
he/she is knocked out and the round goes to the opponent.

If time is up before either Kombatant is knocked out, the Warrior with fewer
injuries is declared the victor. The first Warrior to win two rounds takes
the match and moves on to the next opponent.

Also pay attention to the Run Meters. The Run Meter allows you to perform
combos and run toward your opponent. But they are "time sensitive". You can
only activate the Run Function (or Combo Function) while the meter is green.

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(12) BASIC MOVES

Each kontestant invited to the Tournament has spent years in practice and
meditation to perfect his/her martial arts skills. Before challenging these
Warriors in Kombat, you too, should practice the martial arts by meditating
on these lessons.

The best way to begin your training is with the fundamental moves: Kicks,
Punches, Crouches, Jumps and Blocks. These moves may seem trivial compared to
powerful and acrobatic moves like the Flying Kick. However, knowing how to
stop, avoid or counteract a Flying Kick can be far more useful than knowing
how to land one. These fundamental moves are the foundations for both a
strong defense and a potent offense.

The R Button (RUN) is especially powerful. No longer can a foe hide by
backing off. To Run, hold the R Button while pressing Forward on the Control
Pad.

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(13) SPECIAL MOVES

All of the Mortal Kombat Warriors possess expert fighting skills. In that
respect, they are equal to thousands of other Warriors around the universe.
What raises them above their peers are the special moves which they have
created and perfected.

In order to become a superior Warrior, skilled enough to win the title of
Grand Champion, you too must learn these moves. These moves, whether Special
Kicks or Elemental Bolts, make the Mortal Kombat Warriors the fiercest and
most ferocious Kombatants to be found. Mastering their special moves will
make you the same.

KLOSE QUARTERS

Additional moves used during close-in Kombat situations are the Knee and the
Throw. They are highly effective and do not require full limb extension,
which is impossible in close quarters. Although these moves are potent, they
can only be used when you are directly adjacent to an opponent.

CHECK IT OUT: Pressing the Attack Buttons in a certain sequence will result
in different "Kombos" for different characters.

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(14) KROUCHING MOVES

Defensively, the Crouching Moves allow one to escape from close proximity,
avoid punches, aerial weapons and being thrown. Offensively, the uppercut,
executed from the crouch is one of the most powerful weapons in a Warrior's
offensive arsenal.

To do the Crouching Moves, hold the Control Pad DOWN and simultaneously push
X or A for a Crouching Kick. Hold the Control Pad DOWN and push Y for
Uppercut. The Block (L Button) can always be used to defend against your
opponent's moves.

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(15) SPINNING MOVES

The Spin is the key to such exotic moves as the Roundhouse Kick and the Foot
Sweep. The Foot Sweep hits your opponent's ankles and knocks him on his butt.
The Roundhouse is a Spinning Kick which nails your opponent in the face. To
execute the Spin Moves, hold the Control Pad AWAY from your opponent while
you press the Kick Buttons.

AERIAL MOVES

The final moves one should learn are the Aerial Moves: Flying Punches and
Kicks. To execute them, either jump in place (Control Pad UP) OR towards
(Control Pad UP+Fwd/Back) your opponent. Then press the Attack Buttons while
in the air. However, unlike most attacks, Aerial Attacks must be timed
properly in order to land blows, so keep your wits about you and watch your
timing.

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(16) SECRET KODES

At the bottom of the VS BATTLE Screen you will see a row of six boxes with
different Icons in them. Player 1 can change the symbols in the first three
boxes by pressing his/her LOW PUNCH, LOW KICK and HIGH KICK (default Y, B, A)
Buttons.

0 DRAGON
1 MK
2 YIN/YANG
3 3
4 QUESTION
5 LIGHTNING
6 GORO
7 RAYDEN
8 SHAO KHAN
9 SKULL

Player 2 can do the same with the other three symbols. The six symbols
represent secret codes which can have subtle or dramatic effects on game
play.

Each button causes the symbol in the corresponding box to change to the next
icon in a predetermined order. If you hold up while pressing Y, B, or A, the
order in which the Icons are cycled will be reversed.

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(17)

This is important stuff, so pay attention! Here's an example: pressing the
Player 1 LOW PUNCH (default: Y Button) once will change the Dragon Icon in
the first box into a "MK" symbol; pressing it a second time will change it to
the third icon in the sequence (a Yin/Yang) and so on.

Pressing a button more than nine times will cause the order of the Icons to
start over. In other words, pressing a button that corresponds to a box with
a Skull symbol will change the Skull back to the original Dragon Icon.

Now, let's take a look at the code pictured above [see it?]: Skull,
Shao Kahn, Rayden, MK, Yin/Yang, and 3. To enter this code, Player 1 presses.
HIGH PUNCH (default: Y) Button nine times, LOW PUNCH (default: B) eight times
and LOW KICK (default: A) seven times.

Meanwhile, Player 2 presses Y one time, B twice and A three times. The
match-up screen doesnÍt stay up for long, so you need to punch in the codes
quickly!

Some players find it easier to memorize the codes by referring to them in
terms of the number of Button presses it takes to get the proper symbols in
place. For example, the code that activates the "Throwing Disabled" feature
"MK, Dragon, Dragon, MK, Dragon, Dragon" is easier to remember in numeric
form as: 100-100. Example, both Player 1 and Player 2 press HIGH PUNCH
(default Y) Button one time. Got it?

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(18) WARRIOR BIOS

[Dragon logo]

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(19)

KANO

Kano is thought to have been killed in the first Tournament. Instead, he's
found alive in the Outworld where he once again escapes capture by Sonya.
Before the actual Outworld invasion, Kano convinces Shao Kahn to spare his
soul. Kahn needs someone to teach his Warriors how to use Earth's weapons.
And Kano is the man to do it.

Knife Throw - D, B, HP
Grab & Choke - D, F, LP

REPTILE

Always a reliable servant to Shao Kahn, Reptile is chosen to assist Jade in
the capture of Kitana. In contrast to Jade's instructions, Reptile is ordered
to stop the renegade Princess at all costs, even if it means her death.

Acid Spit - F, F, HP
Slow Fireball - B, B, HP+LP

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(20)

CYRAX

Cyrax is Unit LK-4D4, the second of three prototype Cybernetic Ninjas built
by the Lin Kuei. Like his counterparts, Cyrax's last programmed command is to
find and terminate the rogue Ninja Sub-Zero. Without a soul, Cyrax goes
undetected by Shao Kahn and remains a possible threat against his occupation
of Earth.

Energy Net - B, B, LK
Bomb - Hold LK, B, B, HK

LIU KANG

After the Outworld invasion, Liu Kang finds himself the prime target of
Kahn's extermination squads. He is the Shaolin Champion and has thwarted
Kahn's schemes in the past. Of all the humans Kang poses the greatest threat
to Shao Kahn's rule.

Fireball - F, F, HP
Flying Kick - F, F, HK

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(21)

JAX

After failing to convince his superiors of the coming Outworld menace, Jax
begins to covertly prepare for future battle with Kahn's minions. He outfits
both arms with indestructible bionic implants. This is a War that Jax is
prepared to win.

Gotcha Grab - F, F, LP
Missile - B, F, HP

KABAL

As a chosen Warrior, his identity is a mystery to all. It is believed that he
is the survivor of an attack by Shao Kahn's extermination squads. As a
result, he is viciously scarred and kept alive only by artificial respirators
and a rage for ending Shao Kahn's conquest.

Tornado Spin - B, F, LK
Ground Razor - B, B, B, RN

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(22)

SHANG TSUNG

Shang Tsung is Shao Kahn's lead Sorcerer. He once fell out of favor with his
Emperor after failing to win the Earth Realm through Tournament Battle. But
the ever-scheming Shang Tsung is instrumental in Kahn's conquest of Earth. He
has now been granted more power than ever.

Flaming Skull - B, B, HP
Hell Skulls - F, B, B, LK

SINDEL

She once ruled the Outworld at Shao Kahn's side as his Queen. Now, 10,000
years after her untimely death, she is reborn on Earth. Her evil intent is
every match for Shao Kahn's tyranny. She is the key to his occupation of
Earth.

Shriek Wave - F, F, F, HP
Fireball - F, F, LP

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(23)

SEKTOR

Sektor is actually the code name for Unit LK-9T9. He was the first of three
prototype Cybernetic Ninjas built by the Lin Kuei. Sektor was once a human
assassin trained by the Lin Kuei. He volunteered for automation because of
his loyalty to the Clan. Sektor survives the Outworld invasion... he has no
soul to take.

Missile - F, F, LP
Teleport Uppercut - F, F, LK

STRYKER

When the Outworld portal opens over a large city in North America, panic and
chaos rage out of control. Kurtis Stryker was the leader of a riot control
brigade when Shao Kahn began taking souls. He finds himself the lone survivor
of a city once populated by millions.

Grenade - D, B, LP
Nightstick Toss - F, F, HK

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(24)

NIGHTWOLF

He works as a historian and preserver of his people's culture. When Kahn's
portal opens over North America, Nightwolf uses the magic of Shamen to
protect his tribes sacred land. This area becomes a vital threat to Kahn's
occupation of the Earth.

Arrow - D, B, LP
Hatchet Uppercut - D, F, HP

KUNG LAO

Kung Lao's plans to reform his old group, The White Lotus Society, comes to a
halt when Shao Kahn begins his invasion of Earth. As a Chosen Warrior, Lao
must use his greatest fighting skills to bring down Shao Kahn's reign of
terror.

Hat Throw - B, F, LP
Dive Kick - D+HK in air

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(25)

KITANA

Kitana is accused of treason by the high courts of the Outworld after
murdering her evil twin Mileena. Shao Kahn appoints a group of warriors
specifically to catch his daughter and bring her back alive. But Kitana must
find a way to reach the newly crowned Queen Sindel first and warn her of
their true past.

Fan Toss - F, F, HP+LP
Fan Lift - B, B, B, HP

SCORPION

When Shao Kahn makes a failed attempt at stealing the souls which occupy
Earth's hell, Scorpion is able to escape from the nether region. Free to roam
the Earth once more, Scorpion holds allegiance with no one. He's a wild card
in Earth's struggle against the Outworld.

Spear - B, B, LP
Teleport Punch - D, B, HP

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(26)

SONYA

Sonya Blade disappears in the first tournament, but is later rescued from the
Outworld by Jax. After returning to earth, she and Jax try to warn the U.S.
Government of the looming Outworld menace. Lacking proof they watch
helplessly as Shao Kahn begins his invasion.

Ring Toss - D, F, LP
Bicycle Kick - B, B, D, HK

SUB-ZERO

The Ninja returns unmasked. He was betrayed by his own Ninja clan, the Lin
Kuei. He broke the sacred Codes of Honor by leaving the Clan and is marked
for death. But unlike the Ninja of old, his pursuers come as machines. He
must not only defend against the Outworld menace, but must also elude his
soulless assassins.

Freeze - D, F, LP
Ice Clone - D, B, LP

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(27)

SMOKE

Smoke is unit LK-7T2, the third prototype cyber-ninja built by the Lin Kuei.
He tries to escape the Lin Kuei automation process with Sub-Zero but is
captured. His memories are stripped away leaving behind an emotionless
killer. However, Sub-Zero believes that somewhere in this machine is a human
soul trying to escape.

Spear - B, B, LP
Teleport Uppercut - F, F, LK

JADE

When the renegade Princess Kitana makes her escape into the unknown regions
of Earth, Jade is appointed by Shao Kahn to bring her back alive. Once a
close friend of the Princess, she is faced with the choice of betraying her
friend or disobeying her Emperor.

Boomerang - B, F, LP
Shadow Kick - D, F, LK

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(28)

SHAO KAHN

Many decades ago, Shao Kahn rose to power in the Outworld, usurping the realm
from Kitana's parents and taking Queen Sindel for his bride. Then, she died.
Now, centuries later, Sindel is reborn. Since Shang Tsung failed to win the
Earth Realm through Mortal Kombat I and II, her rebirth is the means by which
Kahn will finally seize the planet forever unless... (Unplayable Character)

MOTARO

In the realm of the Outworld, Motaro's race of Centaurians has long since
come into conflict with the Shokan. When Shao Kahn formed special
extermination squads to eliminate the Chosen Warriors of Earth, Motaro was
appointed to head this elite group of Savage Warriors. (Unplayable Character)

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(29) KOMBAT NOTES

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(30) WARRANTY

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Williams Entertainment Inc.

Midway(R)

Williams Entertainment Inc.
1800 So. Business 45
Corsicana, Texas 75151

© 1996 Williams Entertainment Inc. All rights reserved. Ultimate Mortal
Kombat(R)3 ©1995 Midway Manufacturing Company. All Rights Reserved. Mortal
Kombat, MK3, the Dragon design and all character names are trademarks of
Midway Manufacturing Company. Williams(R) is a registered Trademark of
Williams Electronics Games, Inc. Used under license. Super NES version
developed under license by Avalanche Software.

PRINTED IN USA