Battletoads in Battlemaniacs



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* Inside Cover page

Thank you for purchasing BATTLETOADS IN BATTLEMANIACS
from Tradewest for your Super Nintendo Entertainment System.
For maximum enjoyment, please read this instruction manual
thoroughly before playing.

WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION
AND PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR
NINTENDO HARDWARE SYSTEM OR GAME PAK.


* Nintendo's Seal of Quality logo is here...

THIS OFFICIAL SEAL IS YOUR
LICENSED BY ASSURANCE THAT NINTENDO HAS
Nintendo APPROVED THE QUALITY OF THIS
PRODUCT. ALWAYS LOOK FOR THIS
SEAL WHEN BUYING GAMES AND
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AND THE OFFICIAL SEALS ARE LICENSED BY SALE FOR USE ONLY
REGISTERED TRADEMARKS OF WITH OTHER AUTHORIZED PRODUCTS
NINTENDO OF AMERICA INC. BEARING THE OFFICIAL NINTENDO
� 1991 NINTENDO OF AMERICA INC. SEAL OF QUALITY.

* Page 1

CONTENTS

Calling All Battlemaniacs! ..................................3
Controlling the Action ......................................6
Scoreboard ..................................................7
How To Play .................................................8
Baddies ....................................................11
Obstacles ..................................................18
Smash Hits .................................................20
Limited Warranty ...........................................21

* Page 2 is nothing more than the Battletoad logo...

* Page 3

CALLING ALL BATTLEMANIACS!

At a converted fortress, Gyachung-La, high in the Tibetan mountains, the
Psicone Corporation is testing its latest invention - the T.R.I.P.S. 21, an
acronym for Total Reality Integrated Player System.

T.R.I.P.S. 21 allows a person to actually enter the Gamescape through a
unique, computer-generated portal; anyone passing into the portal will have
his or her atoms integrated into the Gamescape by a complicated process of
quantum-mechanical osmosis.

Present at the test are Mrs. Yuriko Tashoku, President of the Psicone
Corporation, her daughter Michiko, Professor T. Bird, and the 'toadally
awesome trio, Zitz, Rash and Pimple, otherwise known as the BATTLETOADS.

The portal is switched on and the Gamescape is revealed: a rolling plain with
four figures barely visible in the distance.
Gradually, the figures get closer and are seen to be four Psyko Pigs mounted
on horseback - the Pigs of the Apocalypse.

* Page 4

Suddenly, the Pigs gallop straight at the portal, bursting through it and
into the test room. One of them grabs Michiko Tashoku and leaps back through
the portal. When Zitz tries to stop them, he is clubbed senseless and draped
over a saddle. Before anyone else can do anything, the Pigs of the Apocalypse
are galloping away into the Gamescape with their two captives - and to make
matters worse, the Gamescape begins to leak through the portal into our
world!

A prerecorded message flashes up on the Gamescape screen, confirming
Professor T. Bird's suspicion that the evil genius,

* Page 5

Silas Volkmire, and his malevolent partner, the Dark Queen, are behind the
kidnapping and the Gamescape leakage, and it is soon revealed that he is
correct: Silas has hooked himself up to a Gamescape Generator somewhere
beyond the portal, with the wicked intention of transforming the entire world
into his very own Gamescape Kingdom, over which he and the Dark Queen will
rule. Meanwhile, Michiko and Zitz are being conveyed to his dreaded lair, the
Dark Tower, where they will be destined for doom if anyone tries to stop him.

But he must be stopped! - and Rash and Pimple are the 'toads to do it!

* Page 6

CONTROLLING THE ACTION

Up - Move up.

Down - Move down (except for Revenge of Karnath and Tracktor levels where
down is duck).

Left - Move left.

Right - Move right.

Double Tap Left or Right - Run left or right.

Double Tap Left or Right, Then Press Button B - Run left or right, then
perform a Smash Hit.

Button B - Action.

Button A or Y - Jump.

Button X - Pick up/put down.

Top Buttons - No function.

Start - Start game/pause game.

IN SELECTION SCREEN:

Select - Gives you STEREO/MONO/SOUND EFFECTS ONLY options.

Up/Down - Enables you to choose from the following player options:
1 PLAYER
2 PLAYERS A - 'Toads can hit each other.
2 PLAYERS B - 'Toads cannot hit each other.

* Page 7

SCOREBOARD

Lives are facially featured.

Energy is the stuff that puts the battle in BATfLETOADS! Points are 'toadally
numerical.

* Page 8

HOW TO PLAY

As soon as the BATTLETOADS materialize inside the Gamescape on Khaos
Mountain, you'll find the welcome far from friendly. Crazed Psyko Pigs, scary
Skeletons and a gigantic petrified Pig are gonna be trying their beastly best
to stop you from getting any further. So hit 'em hard!

And this is just for starters, 'toad. The dire duo have plenty more where
this came from, in the shape of infested trees, a terrifying tunnel, ravaging
reptile lairs, rickety roller-coaster rides and much more! Each filled with
gruesome baddies or hazardous obstacles - and sometimes both!

Baddies are the hordes of computer-generated villains that the twisted mind
of Silas Volkmire has created. Their sole purpose is to stop you from
reaching the Dark Tower, where the evil genius holds your friends captive.

* Page 9

Obstacles are a variety of unpleasant walls and spikes, designed to catch the
unwary 'toad off-guard. Often hidden and always fatal, they're every bit as
dangerous as their more mobile counterparts. To successfully continue your
awesome mission, you must eliminate all the baddies and avoid all the
obstacles on every level.

But watch out, 'toad, 'cuz they're not afraid to attack! And if your green
body collects too many blows, it's a one-way ticket to the ground! 'Cuz each
Battletoad has a limited life span.

Fortunately, it's not all one-way traffic, as the 'toads are more than
capable of holding their own if the going gets tough. At your disposal are an
awesome arsenal of fearsome punches, kicks, slams and throws, which only a
Battletoad can activate. Although the 'toads are experts in

* Page 10

hand-to-hand combat, don't hesitate to use certain objects as weapons, should
the situation arise.

While this fighting prowess will deal with most situations, certain levels
demand expert racing skills. Test your talents on the Speeder Bike and the
Tracktor, but always remember - it's survival of the fastest!

Finally, you'll reach Volkmire's lair, where the ultimate showdown begins.
Once inside, you'll have a chance to experience the gloom and unrivaled fear
that the Dark Tower has to offer, full of unpleasant surprises for a weary
'toad. Only by overcoming all of this, and confronting both the Dark Queen
and Silas Volkmire, will you be able to free your friends from their evil
clutches.

* Page 11

BADDIES

SILAS VOLKMIRE - The evil genius who designed the Gamescape, and intends to
turn the world into his own computerized kingdom. He holds Zitz and Michiko
captive in his Dark Tower and will use every means possible to stop you from
rescuing them.

DARK QUEEN - She's been plotting her revenge ever since her failure to
destroy the Battletoads at Ragnarok's canyon. Now, she's learned new tricks -
and if you get far enough, 'toad, you'll be on the receiving end of 'em!

* Page 12

KARNATH - These sneaky snakes weave through their lairs, trying to impale you
on one of the spiteful spikes. Watch out for Karnath himself- he's the
fastest and meanest of them all.

ROCKY - This petrified porker likes to rock n' roll! He may be built like a
stone wall, but your BT Big Hammer can reduce him to rubble.

* Page 13

FUZZ -This Fuzz can Buzz! Equipped with a buzzsaw on the front of his
Tracktor, he's intent on some slicin' n' dicin'. Ride the roller-coaster to
the end if you don't want to end up as sliced green 'toad.

SCUZZ - Volkmire's last line of defense, he's got orders to stop you at any
cost. It's a one-on-one rat race to the bottom, and there ain't no rules.
Remember, it's not the taking part that counts - it's the winning!

PSYKO PIGS - They carry battle axes, and know how to use them. You'll be
falling to pieces unless you make pork chops out of them first.

* Page 14

PORKA PIG - An overweight oaf that lurks on higher ground, he jumps down on
passers-by. Avoid his bulbous belly or you'll end up a 'toad-pancake.

GROGG - Too much of a coward to face the 'toads, he carries the Psyko Pigs
into battle and tries to drop them on your green head.

SKELLINGTON BONE - This bizarre bully doesn't need any body to help him beat
you up. Rattle his ribcage, or he'll give you a bony bashing you won't
forget.

* Page 15

SATURN TOADTRAP- Survivors from the original, these toadtraps have been
pumping iron to make sure they even the score with the 'toads.

WASPLING - Telling this winged weirdo to buzz off just won't cut it. Instead,
you'll have to swat it with your fists; otherwise its sting will make you
sing.

* Page 16

SPARKZ - This spiky-haired horror has a certain attraction which 'toads can't
resist. Don't get pulled in, 'cuz he packs 20,000 volts in his hand!

THE GREAT RATSO - A circus reject, he flies from his cannon at frightening
speed. Elude his flightpath and you'll be fine, nothing's worse than seeing a
grown 'toad whine!

LAZBOT- He's small, he's speedy and he's got a large laser. Deactivate him
with a Smash Hit or he'll burn your green butt.

* Page 17

RAT ROCKET- With its built- in power boosters, this airborne attacker will
either try to mow you down or shower you with obstacles.

RAT POD - Since they sway from side to side, it takes some nifty maneuvering
to avoid these rodent roadhogs.

* Page 18

OBSTACLES

BURNIN' BRIDGE - This might look like a pleasant point to view the scenery,
but you'll be runnin' real rapid when it turns to barbecue bridge.

ROCKFIRE - Thrown from the volcanoes, these burnin' boulders will leave
more'n a lasting impression if they connect with your green head!

EARTHQUAKES - These ain't no tiny tremors, 'toad - as you'll soon find out!
While the lifting kind are generally gentle, the falling type are positively
perilous...

POINTY LOGS - You'll soon get the point of these wooden weapons if you
venture into their vicinity. Together with the Fanz, they make a deadly duo.

LOW BARRIER - Low by name, low by nature. Half buried in the ground, they
await the arrival of unsuspecting 'toads.

WALLMOVERS - Varying in speeds from a peaceful passby to a brain-numbing
blur, hitting any of these means the same result - a Speeder Bike for
the junkyard and a 'toadally terminal 'toad.

HIGH STOPPER - The sneaky one of the three, placed above your Speeder Bike
in the hope that you'll jump. Don't be caught, or you'll have more than egg
on your face.

* Page 19

BALL BLADES - Strewn around the lairs of Karnath, you'll be holed like a
green sieve at the slightest touch from these bad ball blades.

TRACK-GAPS - A hole lot o' fun you won't be havin' if you fall down one of
these crucially crummy sections of the rackety roller-coaster. Watch for the
warning and take to the air, 'toad!

PLANKX - Nailed between the supports on the rollercoaster, these board-like
barriers require deft ducking before you can continue.

NESTZ - Home of the weird Wasplings, these horrible hives spew them out at a
stingin' speed! There's no use calling pest control; you'll have to treat
them with your fist.

FANZ - Strategically placed opposite Pointy Logs, all these mindless machines
wanna do is see you skewered like a 'toad-kebob.

* Page 20

SMASH HITS

BIG BOOT BLOCK BATTLETOAD BUTT
SIDEARM SLICE BT BIG HAMMER
FLYING BATTLEAXE ANVIL SWIPE
BALL N' CHAIN BIG BAD BOOT
FULL METAL EARMUFFS JAWBUSTER
SPRINGIN' STAMP WUN-TUN STOMP
PUSH N' CRUSH TAKE OUT THE TRASH

* Page 21

WARRANTY

Tradewest, Inc. warrants to the original purchaser of this Tradewest software
product that the medium on which this computer program is recorded is free
from defects in materials and workmanship for a period of ninety (90) days
from the date of purchase. This Tradewest software program is sold "as is,"
without express or implied warranty of any kind, and Tradewest is not liable
for any losses or damages of any kind resulting from use of this program.
Tradewest agrees for a period of ninety (90) days to either repair or
replace, at its option, free of charge, any Tradewest software product,
postage paid, with proof of purchase, at its Factory Service Center.

This warranty is not applicable to normal wear and tear. This warranty shall
not be applicable and shall be void if the defect in the Tradewest software
product has arisen through abuse, unreasonable use, mistreatment or neglect.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS
OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TRADEWEST. ANY
IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE
NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TRADEWEST BE LIABLE
FOR ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE OR MALFUNCTION OF THIS TRADEWEST SOFTWARE PRODUCT.

Some states do not allow limitations as to how long an implied warranty lasts
and/or exclusions or limitations of incidental or consequential damages so
the above limitations and/or exclusions of liability may not apply to you.
This warranty gives you specific rights, and you may also have other rights
which vary from state to state.

Tradewest, Inc.
2400 South Highway 75, Corsicana, TX 75110
(903) 874-2683

* Back cover

Tradewest, Inc.
2400 South Highway 75,
Corsicana, TX 75110

BATTLETOADS (TM) & � 1993 Rare Ltd.
All Rights Reserved. Licensed to Tradewest, Inc. by Rare Coin-It, Inc.