Star Fox





SNS-FO-USA

STAR FOX

SUPER FX

INSTRUCTION BOOKLET

SUPER NINTENDO ENTERTAINMENT SYSTEM

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(1)

WARNING: PLEASE CAREFULLY READ THE CONSUMER INFORMATION AND PRECAUTIONS
BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO(R) HARDWARE
SYSTEM, GAME PAK, OR ACCESSORY.

Thank you for selecting the Super Nintendo Entertainment System (R) STAR
FOX (tm) game pak.

Please read this instruction booklet thoroughly to ensure proper
handling of your new games. Then save this booklet for future
reference.


TABLE OF CONTENTS

Background Story.........3
Using the Controller.....5
How to play Star Fox.....9
Main Stages.............19
Enemy Information.......24
Course Map..............28

tm & r are trademarks of Nintendo of America Inc.
(C)1993 Nintendo of America Inc.

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(2) STAR FOX (TM)

[Cool pic of the Star Fox team and the Arwings.]

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(3) Background Story: Origin of the Lylatian Conflict

The Lylat solar system, located near the center of the Milky Way
galaxy, is made up of several bountiful planets. No fewer than three
of these worlds were home to civilizations teeming with industrious
inhabitants. The other planets in the system provided boundless
natural resources. The comfortable lifestyle enjoyed by the Lylatians
was the envy of the galaxy until the coming of the evil Emperor
Andross.

Emperor Andross was once known as Doctor Andross, a scientific genius
who worked at an advanced lab on Corneria, the fourth planet in the
Lylat system. Every since his childhood, Androsss brilliance outshone
that of other children. As an adult, Dr. Andross began developing a
power engine based on hyper-spatial energy. Selfish and blinded by
ambition, he repeatedly conducted dangerous experiments in the heart of
Cornerias most populated city. After many warnings from the planets
ruling council, he was finally banished from the planet for endangering
the inhabitants of Corneria.

Out of sight, out of mind. The inhabitants of Corneria soon forgot the
menace of Dr. Andross. One day, however, Cornerias small defense
force detected some unusual happenings on Venom, the first planet in
the Lylat system. Strange unidentified flying objects were monitored
maneuvering above the planet in large numbers. It was not long before
the self appointed Emperor Andross, who had fled to Venom, declared war
on Corneria.

The planet Venom had been completely remade by Emperor Andross into a
gigantic military base. Andross hoped that with his military power, he
could soon control all the planets in the Lylat system. General
Pepper, the commanding officer of Cornerias defense force, decided to
dispatch the super-high-performance combat ship ARWING to the defense
of the planet, even though it was in the prototype stage of
development. Because of the urgency of the threat to Corneria,
however, he did not have time to train pilots for these advanced
fighters.

We need the Star Fox Team!!
This is the call sent out by General Pepper. You are Fox McCloud,
leader of the Star Fox team, a group of adventurers with outstanding
combat skill. Your mission is to penetrate the defenses of the planet
Venom and defeat the forces led by Emperor Andross. Your ability to
maneuver the ARWING fighter will make the difference between the return
of peace to the Lylat system and the fall of Corneria to the evil
Emperor. As team leader, you are also responsible for the safe return
of your Star Fox teammates.

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(4)

[Another cool pic of the Star Fox team and the Arwings.]

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(5) USING THE CONTROLLER

START Button:
The START Button either pauses the game or confirms your choice on a
menu or map screen. When your game is paused, press START again to
resume playing. In some cases, you cannot unpause the game
instantly, so dont press START repeatedly.

SELECT Button:
The SELECT Button changes your viewpoint during game play or moves the
cursor on a menu or map screen. For more information on viewpoint
changes, refer to page 18.

Control Pad:
[up] pushes the control stick down, causing your ARWING to dive.
[left and right] on the Control Pad move your ARWING horizontally.
[down] pulls the control stick back, causing your ARWING to climb.

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(6)

L Button:
Rolls ship to the left.

R Button:
Rolls ship to the right.

X Button:
Accelerates temporarily with a Speed Boost

A Button:
Fires a Nova Bomb. (Press A once to fire and again to detonate the
bomb. The Bomb also detonates automatically when it hits something or
reaches a certain distance from your ship. The closer the enemy is to
the center of the explosion, the more damage it will suffer.)

B Button:
Fires Retro-rocket (temporary deceleration)

Y Button:
Fires your Laser Blaster

Using four different control configurations, you can assign different
functions to some buttons. The Type A configuration is shown in this
manual. Other control configurations are described on the Control
Select Screen in the game and on page 7 of this manual.

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(7)

Control Configurations

The different control configurations you can select are described
below. Choose the one that is most comfortable for you.

(TYPE A)

[up] Dive
[left and right] Left and Right
[down] Climb
[START] Pause
Game Start
[SELECT] Viewpoint
Move Cursor
[A] Nova Bomb
[B] Retro-rocket
[X] Speed Boost
[Y] Laser Blaster
[L] Rolls ship to the left
[R] Rolls ship to the right

(TYPE B)

[up] Dive
[left and right] Left and Right
[down] Climb
[START] Pause
Game Start
[SELECT] Viewpoint
Move Cursor
[A] Nova Bomb
[B] Laser Blaster
[X] Speed Boost
[Y] Retro-rocket
[L] Rolls ship to the left
[R] Rolls ship to the right

(TYPE C)

[up] Climb
[left and right] Left and Right
[down] Dive
[START] Pause
Game Start
[SELECT] Viewpoint
Move Cursor
[A] Nova Bomb
[B] Retro-rocket
[X] Speed Boost
[Y] Laser Blaster
[L] Rolls ship to the left
[R] Rolls ship to the right

(TYPE D)

[up] Climb
[left and right] Left and Right
[down] Dive
[START] Pause
Game Start
[SELECT] Viewpoint
Move Cursor
[A] Nova Bomb
[B] Laser Blaster
[X] Speed Boost
[Y] Retro-rocket
[L] Rolls ship to the left
[R] Rolls ship to the right

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(8)

* You can pass through a narrow space by rolling your ship on its side.
While your ship is in a partial roll, you can move more quickly to the
right or left in combination with the [left] or [right] key. Also, if
you press the R or L Button twice in rapid succession, your ship will
execute a complete barrel roll. The barrel roll maneuver can be useful
in reflecting some laser attacks and shaking off enemies that cling to
your ship.

The mission objective in each stage is to destroy the Enemy Leader that
waits for you at the end. Your ship is equipped with an auto-pilot
device that will keep it on course to the final enemy. If you stray
out of this course, a red arrow will appear at the edge of the screen.
Staying on course and away from the edge of your range is best because
it gives you a better chance of avoiding obstacles.

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(9) HOW TO PLAY STAR FOX

Insert the game cartridge correctly into the Super NES system and turn
the power ON. the demonstration sequence will be displayed, followed
by the title screen. When the title screen appears, press the START
Button.

* The title screen will appear if you press any button during the
demonstration sequence.

Selecting Control Type

You can select from four types of controller configurations: A, B, C,
or D. Select one of these using the SELECT Button. Memorize which
buttons are assigned to which functions, then press the START Button.
Take some time to learn the different controller configurations in
Practice Mode to find the one you feel comfortable with. Theres
plenty of time to take on Andross after a little practice.

Selecting a Course

You will see green lines marking different courses on the Lylat System
Mission Map. You can choose a course by using the SELECT Button or one
of the right or left arrows on the Control Pad. Three different
courses are available. Course One is less difficult than Course Two
and Three. You will begin your mission when you press the START
Button.

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(10)

Game Screen

1) Remaining Ships
The number of ships you have remaining is displayed here [top left
corner]. Your game will be over when your last ship is shot down.

2) Shield Meter
The red bar here will be shortened when an enemy attack damages your
ship or when you collide with an obstacle. Your ship will explode when
your Shield Meter is empty. You will also lose one of your remaining
ships.

3) Booster Rockets Charge Meter
This meter [bottom right corner] shows how much energy is consumed by
your booster rockets or Retro-rockets. Your boosters or retros will be
available to use only when this meter is full. This meter will
gradually refill after you have discharged your boosters or retros.

4) Nova Bombs Remaining
The number of Nova Bombs you have remaining is indicated here [above
the Booster Rockets Charge Meter]. You begin your mission with three
Nova Bombs.

5) Shield Meter of Enemy Leader
When you encounter the final Enemy Leader in a stage, this meter will
appear [in the top right corner]. This will tell you when you have
damaged the enemy. Keep attacking the enemy until you have destroyed
it!

6) Sight
This mark will help you aim your Blaster at a target. It appears only
in the COCKPIT view.

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(11)

Items

A variety of special items that help you through your difficult mission
will appear during your battle. You can obtain shield energy by flying
through a Supply Ring. Weapon power-ups will appear as objects that
you must collide with. It can be easier to collide with these items if
you use your Retro-rockets to slow down. Some power-ups will be
revealed only when you have destroyed a certain enemy or feature.

Supply Ring
After you fly through this [blue] ring, it will become your starting
point if your ship is destroyed before you finish a stage. Flying
through this ring will also restore most of your shield energy.

* If you miss the Supply Ring, you will continue an unfinished stage
from back at the beginning.

Small Energy Supply
This small [yellow] ring will appear after you have destroyed certain
enemies or missiles. When you fly through it, some of your shield
energy will be replenished.

Power Shield
When you obtain this item, you will be impervious to the next several
attacks. You can obtain this protective shield by colliding with the
object shown [red square inside a blue one] or by defeating the
pictured enemy [see it?].

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(12)

Twin Blaster or Wing Gyro [3 squares in a hexagon]
The effect of this item on your ship will depend on your ships
condition. If your wings are intact and you collect it, it will allow
you to fire two Blaster beams simultaneously (Twin Blaster Type A). If
one of your wings is damaged and you collect it, a Wing Gyro will
appear and repair your wing. (Note: If your wing is damaged, this item
will only repair your wing, it will not give you a Twin Blaster.) If
you collect a second Twin Blaster/Wing Gyro item after you already have
Twin Blasters, the power of your blasters will be improved (Twin
Blaster Type B).

Nova Bomb [Blue hexagon in a red hexagon]
For each of these items that you collect, your ship will be equipped
with another Nova Bomb. Your ship can carry only five Nova Bombs, so
collecting another of these items when you already have your limit is
useless.

Extra Ship
Collect this to receive another ship--in other words, this is a 1-Up.
When you shoot the three [red, white, and blue] objects in the photo
below, a small ship will appear in the center of the screen. Bump into
this ship to collect the 1-Up.

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(13)

The Arwings Arsenal

Blaster
This Laser Cannon, equipped in the nose of the Arwing, fires a powerful
laser beam.

Twin Blaster
By collecting the Twin Blaster item, you can fire two laser beam
Blasters simultaneously, one from each wing. When one or both of your
wings are destroyed, you will revert back to a single Blaster firing
out of your ships nose.

Nova Bomb
This will damage all the enemies that are within range of the
explosion. While it is powerful enough to destroy some enemies, very
strong ones will be only damaged by this weapon. You can carry up to
five of these bombs, which are obtained by collecting Nova Bomb items.

Power Shield
This powerful defensive shield can be obtained by taking a Shield item.
While the Power Shield is active, your ship will become transparent
(wire frame) and will not take damage from enemy attacks or collisions.
After you have suffered a certain number of attacks or collided with a
certain number of objects, the Power Shield will wear off and your ship
will return to its original form and take normal damage.

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(14)

Damage

The amount of damage that is subtracted from your damage meter depends
on what part of your ship is hit (or damaged in a collision with an
obstacle). For example, if only your wing undergoes a shock, the
damage to your shield meter will only be half what it would be if the
body of your ship were hit. If the damage goes beyond the tolerance of
your wing, the wing will be destroyed. You should pay attention to
your shield meter at all times.

Recovery From Damage

Your shield meter will refill whenever you complete a stage. Certain
items will also help you recover from damage. If your wing is only
damaged, it will be repaired when the body of your ship is repaired.
Once your wing is completely broken, you will be stuck in that
condition even if your shield meter is refilled by items. The only way
to repair a destroyed wing is to collect a Wing Gyro.

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(15)

Score

Your score will depend on how many enemies you destroy in a stage.
After each Stage youll see your current score. You can also check
your score on the Map Screen. You will be given a scoring summary at
the end of your mission. If you miss an enemy and it goes past you,
dont give up! One of your wing men following you might be able to
vaporize it.

* It is to your advantage to make sure your wing men survive, because
they will often shoot some enemies that you might miss. You will
receive points for the enemies your wing men shoot down.

Credits and Continues

If you have credits when your game is over, you can continue to play.
Every time your score reaches 10,000, 30,000, and 50,000 points, you
will earn a credit to continue your game. When you have a credit and
your game is over, Fox McCloud will appear and ask you if you want to
continue or not. To continue a game, move the cursor to YES, and then
press the START Button. The game will start from the beginning of the
last stage you played. It is important to steadily earn credits by
scoring as many points as possible because you do not have any credits
at the beginning of the game.

* Selecting NO will erase all your credits and cause you to go back to
the title screen.

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(16)

Your Wing Men

Dont forget about your wing men, who usually fight behind you, out of
sight. When one of these characters gets in a pinch, its up to Fox
McCloud (thats you!) to save him. If you do not help your friend, he
will take damage from enemy fire and may even be shot down! Because
you are the leader of this band of space adventurers, it is your
responsibility to make sure that they all survive the mission.

FOX MCCLOUD

Fox is the young leader of the Star Fox Team. Always at the forefront
of the teams attack, he is an aggressive fighter who often must rely
on his skill to get his team out of trouble. Your skill will determine
if his name goes down in space history as a champion of the people or a
space rouge scoundrel.

FALCO LOMBARDI

As a member of an avian race, Falco Lombardi is at home in the skies or
in space, where his piloting skill exceeds even that of Fox McCloud.
While his short temper may lead to arguments with Fox, the two remain
fast friends and loyal allies when it comes to combat.

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(17)

PEPPY HARE

Peppy is the moderating force on the Star Fox team. His gentle
character and wealth of knowledge make him an invaluable balance to the
chaotic chemistry of the other Star Fox Team members. His skill as a
pilot is an added plus.

SLIPPY TOAD

While Slippy may seem to be timid and passive at times, he always keeps
a positive mind set about things. The scrapes he gets himself in may
add some comic relief to the dangerous situations you find yourself in
during your mission.

* At the end of each Stage, you will see how much damage your wing men
have taken.

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(18)

Viewpoint Change

You can select one of three different viewpoints on the action. The
APPROACH viewpoint is from outside and slightly behind your ship.
Another outside view is similar to the APPROACH view, but is from
slightly farther behind your ship. It is called the STANDARD
viewpoint. The last viewpoint choice, which is available only is space
scenes, is from inside your ships cockpit. You will have a green
aiming sight only in the COCKPIT view. Marks on the side and bottom of
your screen will show the orientation of your ship in the COCKPIT view.

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(19) MAIN STAGES

Planet IV: Corneria
The fourth planet in the Lylat System, Corneria, is known as the bread
basket of the system. It is a fertile farming world with a variety of
climates and terrains. Most of the inhabitants live in the shelter of
the mountain ranges, where the most productive farming soil can be
found. Corneria is a peaceful planet with only the smallest of defense
forces. Most of its starships are designed for exploration and
transportation. When Androsss invasion fleet threatened the planet,
it was up to General Pepper to improvise some kind of planetary
defense. He hired the Star Fox Team to pilot the experimental Arwing
Fighters.

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(20)

Asteroid Field
There are two asteroid fields, consisting of thousands of small
planetoids, surrounding Corneria. These swarming chunks of rocks form
a dangerous natural barrier to invasion of the planet, as they must be
carefully navigated through. However, Andross has developed a powerful
new battleship, known as the Rock Crusher, which is capable of reducing
planetoids to cosmic dust. It is up to the Star For Team to destroy
these Rock Crushers before they can clear the way for Androsss main
battle armada.

Meteor
This giant planetoid is actually an artificial asteroid that was
created to be a great amusement facility called Meteor Land. The
evil Emperor Andross, however, turned it into his advance base, leaving
it a mere shadow of its former self. This well stocked military depot
is hurtling towards Corneria behind the Space Armada of Andross.

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(21)

Planet II: Titania
Titania has no indigenous creatures and is nearly always wrapped in a
dense fog. This planet is known as a treasure world because of the
large deposits of raw materials that can be found there. While it has
not been as hard hit by Androsss invasion fleet as some planets have,
it is occupied by a large garrison of his troops. The resources hare
are extremely valuable to Androsss plans of future conquest.

Planet V: Fortuna
Fortuna is also known as the Dinosaur Planet and is prowled by untamed
and brutal creatures. Andross has fed and gained control of these
brutes and plans to turn them into living weapons. The giant dragon,
Monarch Dodora, is the living spirit of this planet and has powers
exceeding state-of-the-art weapons. His name is feared throughout the
Lylat system.

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Planet III: Macbeth
Macbeth has a long history of geological disasters which have changed
its very shape. In a unique geological occurrence, the core of the
planet shrank while the crust remained the same size, making much of
the planet hollow. Andross has used this to his advantage, stockpiling
the world with weapons, ammunition and spare ships. As a result of the
amount of weaponry stored there, the planet is a gigantic bomb waiting
to explode.

Planet I: Venom
When Andross was driven out of Corneria by Director General Pepper, he
occupied this planet as his base. While it used to be known as the
evergreen planet, and boasted beauty second only to Cornerias,
Andross has re-made it into a dark, polluted world of military
machines. The natives, who were not advanced, were enslaved by Andross
and drafted into his military machine. Though they serve Andross, they
inwardly hope that the forces of Corneria can win a victory and
liberate the Lylat system.

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(23)

[The majority of the rest of the manual is pictures, so whats left
here is scant. This page is a pic of the Arwings in formation.]

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(24) ENEMY INFORMATION

Enemy Weaponry

WEAPON POWER LEVEL

Missile High
Plasma Ball High
Ova Beam High
Ring Laser Medium
Regular Laser Low

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Enemy Force Commanders

These are the Enemy Force Commanders that appear at the end of each
stage.

Advance Scout Mother Ship
ATTACK CARRIER

Asteroid Destroyer
ROCK CRUSHER

Planet Bomber
ATOMIC CORE

Spider Shaped Machine
DANCING INSECTOR

Special Close Orbit Robot
PHANTRON

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Master Computer
PROFESSOR HANGAR

Hydrogen Harvester
PLASMA HYDRA

Super Gravity Powered
METAL SMASHER

Central Guard Machines
GALACTIC RIDERS

Ground Supremacy Vehicle
DESTRUCTOR

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(27)

Space Station
BLADE BARRIER

Primitive Dinosaur
MONARCH DODRA

Invasion Troop Carrier
ATOMIC BASE II

Light Speed Revolution
SPINNING CORE

Final Battleship
GREAT COMMANDER

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(28) COURSE MAP

[Course 1: Corneria, Asteroid, Space Armada, Meteor, Venom;
Course 2: Corneria, Sector X, Titania, (Black Hole), Sector Y, Venom;
Course 3: Corneria, Asteroid, Fortuna, Sector Z, Macbeth, Venom.]

There are three different courses you can take to reach the planet
Venom. Course 3 is the most difficult. The levels are shown on the
Map Screen in the order: Course 2, Course 1 and Course 3. Although
your auto-pilot will keep you on course for most of your mission, it
may still be possible to lose your way and wander into strange places
like the Black Hole. To select a course on the Map Screen, use the
SELECT Button or press [left] or [right] on the Control Pad.

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(30) WARRANTY AND SERVICE INFORMATION

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NEED HELP WITH INSTALLATION, MAINTENANCE OR SERVICE?
CALL 1-800-255-3700.

Nintendo(R)
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.

PRINTED IN JAPAN