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Thread Title: Killer Instinct Cheat Codes (for Super Nintendo)

Cheat codes, tips guides & hints for games on the Super Nintendo Entertainment System or SNES.

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    Default Killer Instinct Cheat Codes (for Super Nintendo)

    Access the option screen

    You can access the option screen at the VS. screen by pressing Select.

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    Default RE: Killer Instinct

    Keep playing after your dead

    When the other player beats you and it is time to do there finishing move push all the buttons including the direction pad simutainiusly. You should come back alive but with only a little bit of energy left. You will be stronger than ever.

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    Default RE: Killer Instinct

    Speed up a combo-end

    To speed up a combo-end, hold the button you need for the special move during your character does another attack in the combo, then do the move and instead of pressing the required button, let it go of. This also allows you to earn twice as many points.

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    Default RE: Killer Instinct

    Orchid tricks

    With Orchid, go up close to the other player and do the "Flick Flak". Just when it's starting to finish the move, quickly hold back and press the "A" button. She should do an extra flip forward.

    Again with Orchid, to do the "Humiliation". When the screen goes red (when you're the one who won) do the "Spinning Sword" move not too far from your opponent. She will act like she's about to do a punch. But then she'll stop and the voice will say,"Danger, Humiliation." The guy will start to dance to funny music. The dance is different with each character, however, the tune stays the same.

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    Default RE: Killer Instinct

    Make your opponent dance

    Playing as Cinder Beat your opponent, when the screen turns red all you do is press back twice and Fierce kick, your opponent will then dance.

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    Default RE: Killer Instinct

    A glitch

    If you want to see an odd glitch, do this: Chose Combo and fight until you get to Eyedol. If you get him to the point that you can do an Ultra, do this combo on him: Charge back for 3 seconds, then press forward & medium punch, don't let go of forward & press fierce kick, then press back & quick punch, hold forward again and press medium kick, then back & quick punch, then hold forward and press medium kick, the press back & fierce punch. If it does what it did to me, Eyedol should be up in the air before you even begin the Ultra Combo sequence.

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    Default RE: Killer Instinct

    Play as Eyedol

    Choose Cinder on the Player Select screen. When the Vs. screen appears, hold Right on the Control Pad, then quickly press Quick Punch, Quick Kick, Fierce Punch, Medium Kick, Medium Punch, then Fierce Kick to play as Eyedol.

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    Default RE: Killer Instinct

    Morph into you're challenger with Spinal

    To morph into you're challenger with Spinal. Press Forward, Forward, MP, MK, Down, Down, Any Button. This is a combo!!! To teleport in mid-air with Spinal press Hold QP or QK through the whole move until you see "(R)" (P) means start holding the button here. (P) QP or QK, UP, Down, Down, (R) QK or QP.

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    Default RE: Killer Instinct

    Speed codes

    Speed codes. Enter these codes at the VS screen.

    Slow: Left + R + A + B
    Faster: Right + R + A + B
    Fastest: Left + L + X + Y

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    Default RE: Killer Instinct

    Break combos with any strength button

    At the Vs screen, hold Down and press Start. Now you can break combos with any strength button.

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    Default RE: Killer Instinct

    Random player select

    On the Player Select screen, press Up and Start for a random player select.

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    Default RE: Killer Instinct

    Make your speed go up

    When the Vs. screen appears, hold Left and all three punch buttons at the same time for your speed to go up.

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    Default RE: Killer Instinct

    Slow down

    When the Vs. screen appears (with a close up of each character's face), hold Left and all three kick buttons at the same time to slow down.

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    Default RE: Killer Instinct

    Fight high in the sky

    In a two-player game, each player must place there cursor over their fighter. Hold Down, and press Medium Kick. You will fight high in the sky, and you can throw your opponent off the ledge.

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    Default RE: Killer Instinct

    Play the game at twice the normal speed

    Start a one-player game and pick your fighter. At the Vs. screen, hold right simultaneously press all three punch buttons. You should hear a punch sound. Now you can play the game at twice the normal speed.

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    Default RE: Killer Instinct

    Stage select

    To pick the stage in a two player game, you must first choose your character. Then simultaneously press the following directions. While selecting your character, have the first player press one of the codes to choose your Stage. The second player picks the music. All codes are done while selecting your character. Use the following controller and button combinations when choosing characters:

    Random stage Up and Start
    Skull stage Up and medium punch
    Eyedol's stage Down and fierce punch
    Glacius's stage Up and fierce punch
    Street stage Down and weak punch
    Orchid's stage Up and medium kick
    Spinal's stage Up and weak kick
    Cinder's stage Up and fierce kick
    Riptor's stage Down and medium punch
    Sabrewulf's stage Down and medium kick
    Fulgore's stage Down and fierce kick
    Ice Temple Up and Quick Punch
    Desert Bridge Down and Quick Punch
    Castle Roof Up and Quick Kick
    Chicago Street Down and Quick Kick
    Street Stage Down and Weak Kick

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    Default RE: Killer Instinct

    Fighting Eyedol

    Eyedol is the last warrior you encounter while battling through the stages in the one player mode. You won't have a tough time if you keep your combos limited to four or five hits. Eyedol is powerful but he can't move very fast. Keep your distance and use a dash attack to open your Super and Hyper combos. If you limit your combo moves to four or five hits, Eyedol can't usually react fast enough to use a combo breaker and counterattack. Eyedol prefers to launch his green fireball attacks from a distance. Stand just beyond Eyedol's club arc to extinguish this danger. You can finish Eyedol with an Ultra Combo on a low difficulty level, but you might be the one getting burned on the expert settings.

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    Default RE: Killer Instinct

    Moves

    Sent in by WackoHater

    To do a 10 hit combo with Cinder do the following: forward, forward Y, and keep doing it until you see him kick the opponent, when he kicks them you can A: keep doing it until he uppercuts them or B: do two flip kicks (I forget how to do it) in a row.

    I have found a 45 hit combo with Orchid. (This is the code I use: U= up D= down B= back F= forward QP= Quick Punch MP Medium Punch FP= Fierce Punch Same for kicks, except it's QK MK FK) This is what you do: Pick Orchid, get your opponent down to about 1/3 of their life on the second bar, go B, F, FK (Time it so that only the third hit connects), QP, B, F, FK, QP, B, F, FK, F, B, MK, QP, B, F, FK, QP, B, F, MP. If you know the names of the moves, this is much easier. Here it is with the names: Flik Flak, QP, Flik Flak, QP, Flik Flak, QP, Reverse Flik Flak, Flik Flak, QP, Ultra Combo. Without the ultra, this combo takes about 32 hits. Of course, instead of the ultra, you could do B, F, FP, which would be the final ingredient in the 32 hit combo.

    Do a 32 hit combo with Orchid that's not an ultra! Go to the edge of the screen and do a fierce flik-flak so that only the last kick touches your opponent, then press MP, B F FK, MP, B F FK, MP, F B MK, MP, B BD D DF F FP, then the end finisher which is F FD D DB B QP. (F= Forward B= Back D= Down MP FK QP FP= Moves).

    If you want to do a 48 hits combo (with Ultra) take B. Orchid and do the following: Stand across screen, Fierce flick flak (so that only the third kick hits), Qp, Fierce flick flak, Qp, Fierce flick flak, Qp, back and MK, Qp, Fierce flick flak, Qp, Ultra move (back, forward and Mp for B. Orchid), then execute very quickly a fireball juggle it should make 3 fireballs appear!

    Using Combo- Get close to your opponent, hold back for three seconds, roll forward with the medium punch, (make sure all three rolls hit) continue holding forward, then pull away and use the weak punch button to extend the combo, now use the medium kick button to extend the combo, by now you should be holding forward, (be sure you don't execute a move when you hold forward and press medium kick, it should be the kick first, or if you are fast, hold forward, wait for the combo to almost finish then press the medium kick button)then pull away again and press the weak punch button, now the medium kick button, pull back again and press the weak punch button (at this point you can either finish the combo extend it as follows) now press the medium kick button, (this would normally cause your opponent to fall, this is what we want,) the moment you press the medium kick button, hold back and press the fierce kick button, (before the combo finishes,) then if you pull forward just before the combo finishes, and let go your opponent should start to fall, combo should jump forward and hit them some more! This "make your opponent fall and extend the combo" technique works with everyone but orchid I think, you should also try this with the ultra moves. (I like Combo's a lot.) though it doesn't work with all ultras. remember, the important thing to do is make your opponent fall and hold the button then release before the combo ends and they fall. (Try it with ultimate combo's too, both before and after they run out of red life.) The above combo move should get you a 20-22 hit "COMBO" depending on who you use it on.

    To do a 22 hit combo that's not an "ULTRA" combo select Orchid And press Back, Forward, FK, QP, Back, Forward, FK, QP, Back, Forward, FK, QP, Back, Forward, QK.

    You must do this really fast or less its not counted as one whole combo. If you add the ULTRA on that combo after the third "Back Forth FK QP" you get about a 40 hit combo!!!!

    To do a "MASTER" combo with Eyedol first pick Eyedol by picking Cinder and...Hold Right and press L, R, X, B, Y, A You Should hear that guy say "EYEDOL". Now for the combo press Left, Right, QP, MP, Left, Right, FP.

    To do a 13 hit combo with Fulgore press Back, Forward, FK, FK, Diagonal-Forward, Down, Diagonal-Back, FK, QP, Forward, Down, Diagonal-Forward, FP. Repeat this combo until the CPU gets mad and breaks the combo every time you try it. Now if this happens do this combo Back, Forward, QK, QP, Back, Forward, MK. If the CPU breaks this combo do this one. (This one isn't a real combo.) Forward, Back, Back, Down, Diagonal-Forward, Forward, QP. DO NOT REPEAT THIS!!! And if you want to break their combo, press Forward, Down, Diagonal-Forward, Any punch.

    To do Super-Moves with Eyedol, press
    +5 1..Head(s) Charge Back, Forward, QP.
    2.......Club Jump Back, Forward, QK.
    3.......Foot Stomp Back + MP to start Back + MP to stop
    4.......Fire Ball Down, Diagonal-Forward, Forward, FP.
    5.......Club Swing Back, Forward, FP.

    At the Vs. screen when you see both fighters, hold Down then press Start. You will here someone say "C-c-c-combo breaker." Now, when you fight you can do combos and combo breakers at any strength.

    To do a humiliation with orchid. First beat your opponent and wait until the screen turns red, then press forward, down, back and fierce punch.

    Start the game then when it says choose game choose 2 player. Choose any fighter you wish then when it shows the picture press and hold (Down and Y) You should here (C-C-C-COMBO BREAKER) Now it should be easy to break those Combos!

    To do a stab with Jago you press Back back forward forward L. To make a car fall on your opponent press Back back forward forward Y.

    If you are cinder start out using toward, toward, "a" and then keep using this move repeatedly and push the Right button and you can get a 58 hit combo.

    For Fulgore a fatality is hit away, away + down, down, down towards, towards, kick and his head turns into a gun and shoots your opponent full of holes

    Spinal's danger move is push down, down, down, low punch.

    ULTRAS
    Cinders= back, forward, fierce punch
    Riptor= back, forward, quick, kick
    Glacious= back, forward, fierce punch

    T. J. Combo

    Fake Dizzy Roll Forward, Down-forward, Down, Down-back, Back in
    one continuous motion, then press Quick Kick.

    Mini Ultra (charge) Back, Forward, then press Fierce Kick.

    Pressure Double Punch - Forward and Fierce Kick at the same time.

    Stun Move T. J. Tremor (can also be done in the air) - (charge)
    Back, Forward, then press Medium Kick.

    Through Projectiles

    Roller Coaster (charge) Back, Forward, then press Medium Punch. Shadow

    Roller coaster Roll Forward, Down-forward, Down, Down-back, Back,
    Forward, then press Medium Punch.

    Ultimates

    (out of combo) Machine Gun Hold forward for about one second, roll
    Forward, Down-forward, Down, Down-back, Back, in one motion, then
    press Fierce Kick.

    (in combo only!) Knock "em" Out Hold Quick Kick for about three
    seconds, then release.

    T. J. Combo's Ultra (charge) Forward, Back, then press Fierce Punch.

    T. J. Combo's Ultra Breaker Dash Frenzy (requires six Super Bar
    Blocks)- Roll Forward, Down-forward, Down, Down-back, Back, Forward,
    in one continuous motion, then press Fierce Punch.

    Tusk

    Fake Skull Splitter Roll Down, Down-forward, Forward, in one
    continuous motion, then press Quick Kick.

    Mini Ultra Roll Back, Down-back, Down, Down-forward, Forward, in
    one continuous motion, then press Medium Punch.

    Pressure Double Sword Slice - Press Forward and Fierce Punch at
    the same time.

    Stun Move Conqueror (after Parry only!) - Forward, Down,

    Down-forward, in one continuous motion, then press Quick Punch.

    Through Projectiles

    Skull Splitter Roll Down-back, Down, Down-forward, in one
    continuous motion, then Fierce Kick.

    Shadow Flip Kick Roll Down-back, Down, Down-forward, Back, in one
    continuous motion, then Fierce Kick.

    Ultimates

    (out of combo) Meteor Roll Down, Down-forward, Forward, twice, in
    one continuous motion, then press Medium Punch.

    (in combo only!) Dinosaur Forward, Down, Down-forward, in one
    continuous
    motion, then press Medium Kick.

    Ultra Roll Forward, Down-forward, Down, Down-back, Back, in one
    continuous motion, then press Medium Punch.

    Ultra Breaker Super Conqueror (requires six Super Bar Blocks) Roll
    Down, Down-back, Back, Down-back, Down, Down-forward, Forward,
    in one continuous motion, then press Fierce Punch.

    Spinal

    Fake Skeleport (must have at least one skull) Roll Down,
    Down-back, Back, in one continuous motion, then press Medium Kick.

    Mini Ultra Roll Down, Down-forward, Forward, in one continuous
    motion, then press Fierce Punch.

    Pressure Double Slash - Forward and Fierce Punch at the same
    time.

    Stun Fireball Roll Down, Down-back, Back, Down-back, Down,
    Down-forward, Forward, in one continuous motion, then press Medium Kick.

    Through Projectiles

    Skull Scrape Press Down and Fierce Kick at the same time.

    Super Flame Blade Roll Down, Down-forward, Forward, Back, in one
    continuous motion, then press Fierce Punch.

    Ultimates

    (out of combo) Skeleton Drop Roll Down, Down-forward, Forward,
    twice, in one continuous motion, then press Quick Punch.

    (in combo only!) Shield Shock Down, Down, then press Quick Kick.

    Ultra Roll Down, Down-back, Back, in one continuous motion, then
    press Fierce Punch.

    Ultra Breaker Super Slide (requires six Super Bar Blocks) - Roll
    Down, Down-back, Back, Down-back, Down, Down-forward, Forward, in one
    continuous motion, then press Fierce Kick.

    B. Orchid

    Fake Fireball Roll Back, Down-back, Down, Down-forward, Forward,
    in one continuous motion, then press Quick Kick.

    Mini Ultra Roll Down-back, Down, Down-forward, in one continuous
    motion, then press Fierce Punch.

    Pressure Double Kick - Forward and Fierce Kick at the same time.

    Stun Move Air Buster (after Parry only!) - Forward, Down,
    Down-forward, in one continuous motion, then press Quick Kick.

    Through Projectiles

    Tiger Slide Roll Down-back, Down, Down-forward, in one continuous
    motion, then press Medium Kick.

    Fire Cat Roll Down-forward, Down, Down-back, Forward, in one
    continuous motion, then press Medium Kick.

    Ultimates

    (out of combo) Lightning Back, Down, Down-back, in one continuous
    motion, then press Medium Kick.

    (in combo only!) Fire Cat Roll Forward, Down-forward, Down,
    Down-back, Back, Forward, in one continuous motion, then press Fierce
    Punch.

    Ultra Roll Down-forward, Down, Down-back, in one continuous
    motion, then press Quick Kick.

    Ultra Breaker Super Flak (requires six Super Bar Blocks) - Roll
    Down, Down-back, Back, Down-back, Down, Down-forward, Forward, in one
    continuous motion, then press Fierce Kick.

    Sabrewulf

    Fake Howl (charge) Back, Forward, then press Quick Kick.

    Mini Ultra (charge) Forward, Back, then press Quick Kick.

    Pressure Double Bite - Press Forward and Fierce Kick at the same
    time.

    Stun Moves

    Sabre Flip (after Parry only!) (charge) Back, Forward, then press
    Fierce Kick.

    Sabre Stomp (in the air) Roll Forward, Down-forward, Down,
    Down-back, Back, then Fierce Punch.

    Through Projectiles

    Sabre Pounce (charge) Back, Forward, then press Fierce Punch.

    Super Sabre Flip (requires six Super Bar Blocks) - Roll Forward,
    Down-forward, Down, Down-back, Back, Forward, in one continuous motion
    then press Fierce Kick.

    Ultimates

    (out of combo) Deadly Bats Hold Quick Punch for two seconds, then
    release.

    (in combo only!) Electric Shock Hold Fierce for three seconds,
    then release.

    Ultra (charge) Back, Forward, then press Quick Kick.

    Ultra Breaker Super Sabre Flip (requires six Super Bar Blocks)
    Roll Forward, Down-forward, Down, Down-back, Back, Forward, in one
    continuous motion then press Fierce Kick.

    Maya

    Fake Savage Leap In the air, (charge) Back, Forward, then press
    Quick Kick.

    Mini Ultra (charge) Forward, Back, then press Fierce Punch.

    Pressure Double Slash - Press Forward and Fierce Kick at the same
    time.

    Stun Move Cobra Bite (after Parry only!) - (charge) Back,
    Forward, then press Quick Punch.

    Through Projectiles

    Mantis (charge) Back, Forward, then press Fierce Punch.

    Super Mantis (requires six Super Bar Blocks) - Roll Forward,
    Down-forward, Down, Down-back, Back, Forward, in one continuous
    motion, then press Fierce Punch.

    Ultimates

    (out of combo) Banana Toss Roll Back, Down-back, Down,
    Down-forward, Forward, Back, in one continuous motion, then press
    Quick Punch.

    (in combo only!) Elephant Drop Roll Forward, Down-forward, Down,
    Down-back, Back, Forward, in one continuous motion, then press Quick Kick.

    Ultra (charge) Forward, Back, then press Fierce Kick.

    Maya's Ultra Breaker Super Jungle Leap (requires six Super Bar
    Blocks) - Roll Forward, Down-forward, Down, Down-back, Back, Forward,
    in one continuous motion. then press Fierce Kick.

    Jago

    Fake Fireball Roll Down, Down-forward, Forward, in one continuous
    motion, then press Quick Kick.

    Mini Ultra Roll Down-back, Down, Down-forward, in one continuous
    motion, then press Quick Kick .

    Pressure Double Kick Press Forward and Fierce Kick at the same time.

    Jago's Stun Move Tiger Fury (after Parry only!) - Forward, Down,
    Down-forward, in one continuous motion, then press Quick Punch.

    Through Projectiles

    Shadow Wind Kick - Roll Down-forward, Down, Down-back, in one
    continuous motion, then press Medium Kick.

    Ninja Slide Roll Down-back, Down, Down-forward, in one continuous
    motion, then press any Kick Button.

    Ultimates

    (out of combo) Dragon Fire Roll Forward, Down-forward, Down,
    Down-back, Back, Forward, in one continuous motion, then press Medium
    Punch.

    (in combo only!) Sword Toss Forward, Down, Down-forward, in one
    continuous motion, then press Fierce Kick.

    Ultra Roll Down-forward, Down, Down-back, in one continuous
    motion, then press Quick Kick.

    Ultra Breaker Super Tiger Fury (requires six Super Bar Blocks)
    Roll Down, Down-back, Back, Down-back, Down, Down-forward, Forward, in
    one continuous motion, then press Fierce Punch.

    Glacius

    Fake Liquidize Roll Down, Down-forward, Forward, in one continuous
    motion, then press and hold Quick Kick.

    Mini Ultra Roll Down, Down-back, Back, in one continuous motion,
    then press Quick Kick.

    Pressure Double Axe Hit - Press Forward and Fierce Kick at the
    same time.

    Stun Move Ice Lance (after Parry only!) - Roll Down,
    Down-forward, Forward, in one continuous motion, then press Fierce
    Punch.

    Through Projectiles

    Liquidize Roll Down, Down-forward, Forward, in one continuous
    motion, then press Medium Kick or Fierce Kick.
    Super Uppercut Roll Down-back, Down, Down-forward, Back, in one
    continuous motion, then press Fierce Kick.

    Ultimates

    (out of combo) Deep Freeze Back, Down, Down-back, then press
    Quick Kick.

    (in combo only!) Ice Spear Roll Forward, Down-forward, Down,
    Down-back, Back, Forward, in one continuous motion, then press Medium
    Kick.

    Ultra Roll Down, Down-forward, Forward, in one continuous motion,
    then press Quick Kick.

    Ultra Breaker Super Arctic Slam (requires six Super Bar Blocks)
    Roll Back, Down-back, Down, Down-forward, Forward, Back, in one
    continuous motion, then press Quick Punch.

    Fulgore

    Fake Fireball Roll Down, Down-back, Back, in one continuous
    motion, then press Quick Punch.

    Mini Ultra Forward, Down, Down-forward, in one continuous motion,
    then press Quick Punch.

    Pressure Double Blade Slice - Press Back and Fierce Punch at the
    same time.

    Stun Move Plasma Slice (after Parry only!) - Forward, Down,
    Down-forward, in one continuous motion, then press Quick Punch.

    Through Projectile - Electro Flect - Roll Down, Down-back, Back, in
    one continuous motion, then press and hold Quick Kick.

    Ultimates

    (out of combo) Meltdown Roll Back, Down-back, Down, Down-forward,
    Forward, Back, in one continuous motion, then press Medium Punch.

    (in combo only!) Gun "em" Down Roll Forward, Back, Down-back, Down,
    Down-forward, Forward, in one continuous motion, then press Medium Kick.

    Ultra Forward, Down, Down-forward, in one continuous motion,
    then press Quick Kick.

    Ultra Breaker Super Plasma Slice (requires six Super Bar Blocks)
    Roll Down, Down-back, Back, Down-back, Down, Down-forward, Forward, in
    one continuous motion, then press FiercePunch.

    Kim Wu

    Fake Split Kick Roll Down-back, Down, Down-forward, in one
    continuous motion, then press Medium Kick.

    Mini Ultra Roll Down-forward, Down, Down-back, in one continuous
    motion, then press Quick Kick.

    Pressure Double Kick Press Forward and Fierce Kick at the same time.

    Stun Move Firecracker (after Parry only!) Roll Down-forward,
    Down, Down-back, in one continuous motion, then press Fierce Punch.

    Through Projectiles

    Roll Tap Forward, Forward.

    Shadow Tornado Kick Roll Down-forward, Down, Down-back, Forward,
    in one continuous motion, then press Fierce Kick.

    Ultimates

    (out of combo) Ninja Star Back, Forward, Back, Down-back, Down,
    Down-forward, Forward, in one continuous motion, then press Medium
    Kick.

    (in combo only!) - Back, Down-back, Down, Down-forward, Forward,
    Back, in one continuous motion, then press Quick Kick.

    Ultra Roll Down-back, Down, Down-forward, in one continuous
    motion, then press Quick Kick.

    Ultra Breaker Snap Dragon (requires six Super Bar Blocks)
    Roll Down, Down-back, Back, Down-back, Down, Down-forward, Forward, in
    one continuous motion, then press Fierce Punch.

    0 Not allowed! Not allowed!

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