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Fight a boss and never get hit
Sent in by Jeff White
There is a way to fight a boss and never get hit, but in order to do this,
you must have some magic.
First, you must figure out when a boss is going to attack. This is easier
to figure out with some bosses than others. The Mana beast is the easiest
to figure out since it will only do damage when it flies by.
When the boss tries to attack one of the characters, use the girl and cast
a spell on the character being attacked. (In the case of the Mana beast,
all 3 characters.) The longer the spell animation, the better the results.
If timed right, the spell animation around the character will begin and
the monster will do no damage with its attack.
It helps to have a good supply of walnuts when trying this.
Advance in the game without going to the water palace
Sent in by [email protected]
There is a way you can advance in the game without going to the water
palace. Go to the cannon travel man in Protos. He'll tell you that Jema
paid for you to be blasted to the water palace. Accept his offer. When
you land go back to the cannon travel place. This time when you are
given the choice of going to the water palace or to Gaia's navel. If You
pick Gaia's Navel, you can skip going to the Water Palace. However,
please note that if you do not go to the Water Palace before you beat
Spikey tiger, the game will mess up and you will be stuck because the
game will not give you Undine's powers.
Power up the sprites magic
Sent in by [email protected]
The best place (to me) to power up the sprites magic is to go into the
desert outside of the desert town, place your allies action grids as far
on 'keep away' and 'guard' as you can, Select the Hero as your player, and
keep on hitting the spiders legs with spells. If you cast fast enough you
can keep on casting your spells on the spiders legs until the Spirte runs
out of MP's. If you have magic absorb and if you cast it fast and
continuously enough you can steal 99 MP's from the Spider's legs even
they only have 21 MP's. This trick works on other enemies as well.
Power uping the girl's magic
Sent in by [email protected]
If you power up the girl's magic anyplace in a town (say a inn) the magic
spell will not be as effective (if you want to level up) as if you cast it
outside of town. Thus, I suggest to Power-up the girl's magic that you
cast it in either the wind palace or the Water Palace (Wind palace
recommended. When you run out of MP's just ask Luka or Grandpa to
recover you and don't save unless you want to. If you want this process
to go faster, be the boy and have the girl cast her magic on the sprite.
Alternative spell
Sent in by Dem0n
Every spell has an alternative. Get ALL spells to level 8. Keep using
magic until you get special effects. Here's the ones for the Sprite.
Undine
Freeze-Ice Smash-Huge Glaciers smash the enemies. BAM!!
HP Absorb-HP Sucker-Have a double twirl of HP!!
Acid Rain-Deluge-Acid rain pours down!!
Gnome
Gem Missile-Shatter-A huge gem appears, shines twice and shatters
and the fragments home onto the enemy.
Land Slide-Mudball-A mudball with a face lands on the enemy.
Speed Down-Ivy-A triple growth of tangly plants to slow them for longer
Sylphid:
AirBlast-Tornado-Tornado time!!!
Thunderbolt-Electrocution-A huge, thick bolt of electricity zaps the opponent.
Silence-Shut up-Confuse them for a long, long time.
Salamando
FireBall-RedDragon-Three fiery dragons fly around the hapless enemy.
Exploder-TNT-Explosions are big, round and make a funny sound.
LavaWave-Volcano-A fountain of lava appears and fries the monsters.
Luna
ChangeForm-Transform-No real difference. Looks flashier.
MP Absorb-MP Sucker-Have a double twirl of MP!!
LunarMagic-MoonMana-No real difference. Looks flashier.
Shade
EvilGate-BlackHole-A much more powerful version of EvilGate.
DarkForce-DarkEternal-Lots of dark orbs, and an explosion much like
salamando's special exploder (except it is black, naturally)
Dispel-Disable-No real difference. Looks flashier.
Dryad
Burst-SelfDestruct-Same as special exploder, only you blow up as well.
You do not sustain damage.
SleepFlower-SleepyPetals-Makes them sleep for longer.
ManaMagic-ManaMagic-No difference at all.
Royal jam tip
Sent in by Brian SHerlock
If one of your allies have been hit, and their HP is at 0, before the red
numbers disappear, use a royal jam on them, and they will be alive and well.
However, if you don't do it in time for the red letters to be there, (and
this is costly) use 2-3 royal jams, and then they will be revived, so to
speak. But you must do this before they see the "reaper."
Boost the Girl's spell levels
Sent in by Paul Sander
Here's a great way to boost the Girl's spell levels. First, it is good to have
a lot of gold. Go to an Inn and stay if you need to. When you wake up in
the morning, you can start. Pick the elemental you want to boost and
choose the cheapest spell and cast it. Do this over and over again. When
you need more MP stay at the inn again. Keep doing this over and over
until you boost the spell up as far as you want. This is great because
the girl can cast her spells practically anywhere. If you go to Potos
Village (where you start the game, to get past the guard hold up and keep
pressing select, to get out hold down and press select.) The process
becomes cheap because the inn is only 5 gold. To build the sprite's
magic exit Potos village to he left and practice on the Rabites, staying
at the Inn when you need to. To gain weapon levels easy start in Potos
Village. Exit to the left. keep going until you pass over the second bridge
and onto the next screen. Equip your all your characters with the weapons
they need to practice with (they gain experience just holding the weapons
while someone else fights!) Fight rabites until you get to the bushes and
turn back. go to the first screen and fight all the rabites until you get to
the bush on the other side of the bridge. Stay between the two sets of
bushes and whack all the rabites cause they come back when you leave
the screen. It shouldn't be too had because rabites are weak and rarely
hurt you. You will probably be able to power one weapon one level with
about 25-30 rabites, which is two or three "trips" between the bushes.
At later levels the rabites can be destroyed in one hit making it faster.
Also, If you need candy the rabites will drop lots of it while you work,
and its free!
Level eight magic tip
Sent in by Steven Schopmeyer
I have devised a way to put ALL your magic at level 8 without
endangering your characters. For the girl, it's simple. Go to the wind
or water palace, and continually cast spells on the sprite. To get the
sprite's magic up, it's a little complicated. First, go to Neko's near
the Water palace. When you go out to where the monsters are, stop.
Start casting non-lethal spells on the rabbet or lulabud. (Silence is
pretty funny.) DO NOT LET YOUR MAGIC GET TO ZERO! When your magic
gets low, cast Magic Absorb on the lullabud. For some reason, they have
10 MP. Go figure. (Wait, don't they cast sleep flower sometimes?) Oh
well. Now you can cast some more spells. Keep it up by going off screen
and coming back and you can suck out it's magic again! I'll admit this
gets tedious, but you can get ALL LEVEL EIGHT MAGICS!!
Win the Test of Courage
Sent in by Jim Carlson
Most people think that the best way to win the Test of Courage is to
not use magic. But using Evil Gate levels: 3-5 does around 135 hit points
of damage per attack. This is a VERY easy way to defeat your shadows in
the Test of Courage!
Beating Spikey Tiger
Sent in by Max Chen
I found a easy way to beat Spikey Tiger without a problem.
The Tiger is very hungry so sacrifice yourself and let him eat you while
the other two beating on it. It will only do about 5-9HP damage per
bite, since you have the highest defense and hp so it shouldn't be a
problem. You will be able to get up a few times and take a few whack
at it. The tiger is so busy eating you that he doesn't do any other moves.
I know it sounds weird by letting it eat you, but it works. Instead of
watching the whole party getting 20-30 damage, only one person is getting
5-9HP damage.
Magic tip
Sent in by Fletcher Moore
Here's something about magic. You should know by looking at the level
menu that you have to get 100 point for your magic or weapon's power
level to go up. Here is how to determine how many times you have to
use a spell for it to work.
Whatever level you are trying to get to subtract that from 10.
Example: say you were trying to get Salamando to level 3. Subtract 3
from 10 and you get 7. 7 is how many point you would get each time you
used the spell. You would have to use the Salamando magic 15 times.
(7, 14, 21, 28, 35, 42, 49, 56, 63, 70, 77, 84, 91, 98, 105) If you use
your magic when you do not have your weapons in your hands, like in a
town. You only get half as many points.
The same thing applies to weapons, I think, but I haven't tested it. The
only difference is that you have to kill the enemy. If your teammate does
it you only get half as many points.
Earn a lot of money quickly
Sent in by Joseph Godino
As the game progresses, new equipment and better weapons from
Watts become more and more expensive. A good way to earn a lot
of money quickly is to repeatedly enter the castle at Northtown
and defeat armored men at the gate. They are worth 500 GP each.
This can be done even if the castle gate is locked. Do not use magic.
You do not get money by defeating nonboss enemies with magic. Use
the same strategy for the armored man in the second room of the
Darkness Palace in the cave below Joch's mountain. This tougher
armored man is worth 1000 GP. The giant head before him is also
worth an extravagance. When the Darkness Palace is completed,
the monsters are gone forever, but you may always attack armored
men at the locked castle in Northtown. Try using the whip.
Re-enter Potos Village
Sent in by Joseph Godino
Of importance in the beginning stage of the game is the fact that
you can always reenter Potos Village (the one from which you are
banned) by using your companions to overpower the beadle who keeps
you out. You walk toward him, and continue to hold the "up" directional
portion of the keypad. While you are holding it, repetitively press
select. One of your companions will enter Potos and the rest will
follow. Since the hotel charge is only 5 GP in Potos, it is a good
place to sleep over and over again after your girl and sprite child
have a day of practicing magic to improve their skill. After a sleep,
magic is restored. If you cannot leave Potos, don't panic. Just reenter
the inn, exit, and go straight to the beadle to try again.
Kill Karon
Sent in by Joseph Godino
You can actually kill Karon, the Robin's Foot boatsman from the Moon
Palace. Get him on your screen while you are off of the boat, and use
magic on him. Unfortunately, he comes back to life every single time.
It sure would be fun to massacre the mushrooms in Matango, but it is
not possible.
Fighting the Mana Beast
Sent in by Joseph Godino
When you are defeating the Mana Beast, always make sure you equip
the best armor that money can buy, and be fully stocked on walnuts,
wish cups, Royal jam, candy, and chocolate. The girl and the boy who
is the Mana knight are the most important players here. Each time the
dragon charges, he charges twice. Immediately when the dragon swirls
to make his first charge, have the girl cast Lucent Barrier from Lumina
on the party. Immediately thereafter, have the girl cast Lunar Boost
from Luna on the Mana knight. Switch to him and have him charge his
sword to a high level like seven or eight (keep holding the weapon
charge button down even if this means suffering a Lucent Beam while
you continue to hold it), and attack the beast. The party shall be
protected from both of the beast's charges, and the beast shall suffer
999 damage points each time this is done properly.
Geting the Mana Sword
Sent in by Game Master
There is a way to get the Mana Sword without using Game Genie.
1st, you must have Flammie. Call him, then fly to Ice Country. Land on
the small island to the north of Ice Country(not the one with the light-house
and Pecard, the caretaker). Then, press and hold L, R, and select, then press
Start, and your game will reset. Start a new game. (NOTE: If the beginning
screens don't move, the code won't work, try it again until it works) Go
through the game until you reach the earthquake before you reach the
Mantis Ant, (don't bother fighting the rabbets along the way or saving)
after you and Elliot fall into the pit, hold L, R, Select, and Start to reset
after Elliot says his first line. Then start the file you saved at Neko on
the island. You will be in the Mantis Ant's Lair and it will be there. Defeat
it and you will get another sword orb. A sequence will start, but you will
really be at where you saved in the game NOTE: This may scramble or
erase your game, save on a different file. If you use this code before you
fight a boss where you get a sword orb, (for instance, the Thunder Gigas)
you will not be able to continue.
Gauntlet
Sent in by Yan Z.
You can get a Gauntlet by repeatedly killing Armored Men in The Palace of Darkness.
Leveling up your magic
Sent in by Jedi Zoccaa
Leveling up your magic is a good idea. What I do is wait until I'm about
to beat the Mana Fortress, and go through an easy place just killing
monsters with my weak magic elementals (the Great Forest is a good
place). You can get all your elementals to at least level five in an hour,
easily. When it reaches level eight, it sometimes will do something weird
and causes more damage.
Girl and Sprite tips
Sent in by Jedi Zoccaa
The Girl and Sprite must never be underestimated. Though you should always
yourself be the Hero (because you can more easily control your Allies' magic),
the other two can prove to be a great asset. Use the Girl's healing and
strengthening powers as often as you wish if you get her leveled up
greatly, she won't run out of MP very fast. The Sprite's magic can almost
be used infinitely, because he eventually learns the spell under Luna called
MP Absorb. Keep Luna VERY leveled up under Sprite and the Girl!
Tip on the Hero's sword
Sent in by Jedi Zoccaa
The Hero's sword should be used as often as possible, even though the spear is
usually stronger. At the end of the game, you will need his sword at level eight.
Action Grid tip
Sent in by Jedi Zoccaa
Always pay attention to your Action Grid. Though it may seem like it
does nothing, it does. Your Allies should gradually come from
Defending/Staying Away to Attacking/Advancing as they level up. Even
the Hero's should be kept up, in case he should die and you have to be the
Girl or Sprite. In that situation, be the Girl, because you need to use
Sprite's magic more often.
Make your moogling last longer
Sent in by John Calvin
To make your moogling last longer, first moogle the person, then
midgetize them. This comes in handy when you don't want the
computer-controlled players to steal your kills.
Dispel Slow
Sent in by John Calvin
To dispel a Slow cast on you, charge a weapon, then release it. You will
then return to your normal speed.
Bosses and spells
Sent in by John Calvin
On certain bosses, and certain spells, you can do stuff. Like on almost
any boss, continually cast Shade's Dark Force, without waiting to see
the damage, the boss will get continually darker, different colors
for different Elementals.
Stock up on supplies
Sent in by Kris Smith
Here's a way to stock up on supplies before you get to Spikey Tiger (the boss
of the Witch's Castle). Since you don't have any magic to use against him yet,
you will most likely need items to heal yourself, which requires money. Here's
an easy way to build up enough money for supplies. Make your way through the
castle until you get to the dungeon where Neko and a few soldiers are being
held. Free them, and one soldier will tell you that all 3 of your guys need to
step on the switch upstairs in order to active the bridge. Go to Neko, and save.
At this time, you may want to try to buy as much as you can afford. You will
mostly want Candies, Chocolates, and Cups of Wishes (Royal Jams
couldn't hurt, but they're expensive). Now, go up to the switch. This
activates the bridge. On the character you're controlling, equip either the
bow or the boomerang (I think the bow is a little stronger, so you may want
to use that). The first enemy you will see is an Eye Spy. Kill it, and look to
the right. Across the small gap, there should be two Werewolves. Now,
use your bow or boomerang to attack them from across the gap. When they
are killed, enter the door above you, and then go back down. All three
enemies will be back, and you can defeat them over again. By repeating
this, you can gain up a lot of money to buy all of the supplies you will
need with little danger to yourself (all you need to worry about is the
Eye Spy). For reference, Eye Spys give you 30 Gold, and Werewolves give
you 36. That's 102 Gold per battle! You can keep fighting them as long as
you want to build up gold, and every so often, visit Neko in the dungeon
to save and buy more supplies. You should probably keep fighting these
guys until you have 4 Candies, 4 Chocolates, and 4 Cups of Wishes. If you
want to fight longer, you can get 4 Royal Jams too, but your hit points
should be small enough that most of the time, you will only need one candy
to completely heal you. Still, since you can only get 4 of each, if you think
you will need more than 8 (Candies and Chocolates), go for it.
Kakkara desert trick
Sent in by Kris Smith
Here's another interesting thing you can do once you get to Kakkara desert.
If you've played the game before, you probably know the only way to get to
the Moon Palace (located in the desert), is by using Flammie to fly you
there, and then riding across the space-like area on Karon's boat. In the
screen where Flammie drops you, if you go south one screen, you'll
slide across a small patch of dirt or something, which only lets you walk
one way (down). So, you can't go back up. There's actually a way you
can without using Flammie. From Kakkara town, go into the desert and
make your way to the north east. You'll know you're going the right way if
you start to see stars scattered around the ground (the more, the closer
you are). Eventually, you can make your way to the screen that has that
dirt patch that won't let you go up. Here's how to get across it. First, look
at the dirt. There is a small area where the sand that you CAN walk on go
up slightly higher than the other sand, but it's blocked by a Seashell. Equip
the sword, and charge it to level 1. Release in front of the dirt patch, and
you will fall just short of making it across the gap. Instead, maneuver
your character towards the part where the sand goes a little higher up,
while you are sliding back down. Now, charge up to level 1 again, and
you should be able to make it across. Unfortunately, when you get to
Karon's boat, it says he's out to lunch. This was a sort of fail-safe that
Squaresoft put in so you can't get to the Moon Palace before you go to
the Light Palace (in the Gold City). So, this don't really help, but it is
pretty neat.
Two Spear Orbs
Sent in by James Terry
After you beat the wall at Pandora, don't get the king's treasures, then
go all the way to Santa's house, and you'll get 2 Spear Orbs.
See a little face on the water
Sent in by Alexandre Hamelin
Fly with Flammie and head for the ice country. Stand above the ice
palace and look at east (you must do that with PRECISION!). Then
go slowly over the sea and look down. You should see a LITTLE face
on the water somewhere between ice country and pure land!!! You
probably wont see it the first time. Keep trying.
Sleep as a Moogle
Sent in by Shawn
Ever experience sleeping as a Moogle? Well you can, if you
save Karakka's water, by getting a Sea Hare Tail, but you
need Flammie! Go to a island that looks small (Riding
on Flammie) but round (GRASS) and go in the house where
one of those guy's who give you items (At the island) and
he'll give you a Sea Hare Tail, as long as you say YES! And
then Ride on Flammie back to Karakka, and the owner will
give you the "Moogle Belt"! After you get the "Moogle Belt",
then at the Inn, or outside the Inn, any Inn, exactly any Inn,
then use the "Moogle Belt" on everyone on your team, then pay
the guy who owns the Inn to sleep, and...the rest is for you to
find out!
Special spell
Sent in by John Jacques
When you get a spell to Level 8 use it a lot and it will turn into
a special spell for that one time and the more you use it the more
often it will do its special. The special usually takes off more
damage to bad guys or restores a lot more MP then usual, for
instance fireball's special is the fireballs turn into kind of the
shape of a dragon and it takes off a bit more then the normal level
8 spell. To gain levels with spells all you have to do is cast them a lot.
Enemy and magic tip
Sent in by Zachary Hubert
If an enemy is using a magic on one of your buddies, use a Midge Mallet or
a Moogle Belt on them twice. No damage will be dealt! NOTE: Unfortunately,
if you are being attacked with magic, theres nothing you can do, so its best
if you play a 2-3 player!
Sleep as a tiny moogle
Sent in by Richard
How would you like to sleep as a tiny moogle instead of a moogle?
First get the moogle belt from the island and get the Midget mallet.
Make everyone in the group small and then moogle them. Go to the local
inn and then stay.
Reset the game
If you need to reset the game, hold down L, R, and Select. Then press
Start.
Spells and the Mana Seeds
The levels of your spells can go up to the number of Mana Seeds you've
collected. Sometimes it's worth practicing your spells in order to raise
them levels and make them more powerful. This makes attack spells do
more damage, and 'modifier' spells last longer. It's worth getting most
of the elementals up to level 4, certainly, although it isn't absolutely
necessary.
Boss Tips
Once you've learned LUNA magic, the LUNAR BOOST and MOON POWER
spells can drastically increase the amount of damage you do. If both
spells are in use, and you've cast the appropriate SABER spell on
yourself, 999 damage is not unheard of for a level 6-8 attack.
EVIL WALL: In Ruins south of Pandora
* Some people have suggested that the best way to defeat this Boss is to
ignore its outer eyes entirely, and focus your magic spells on the central
eye. This may be easier than my preferred method. * I prefer to knock out
the two eyes on the sides, first. Use the Targeting command to make the
other two characters attack one eye each. When both have been knocked out,
the Wall will start moving south. If it pushes you against the southern wall,
you all die... so you have to be quick. Hitting the central eye with three or four
EARTH SLIDE spells will take it (and the rest of the Wall) out easily.
DARK SLIME: In the Mana Fortress (2nd Fortress Boss)
* Try to stay lined up with the center of the Slime, and whack on it with
high-level WHIP attacks, and spells from the SHADE Elemental. Keep in mind
that the Slime gets larger as you damage it, so it will become very difficult
to stay in line with the center of the Slime if you move around much.
* An amusing thing about the Slime is the way it reacts to having spells cast
on it. If you hit it with a spell, it likes to cast the Level 8 version of
the spell back on a party member. Since it also likes to cast ACID STORM
to lower your defense rating, I cast WALL on the entire party. Let a few
ACID STORMs bounce off you and back at the Slime, and then cast some
offensive spells at it. The Level 8 versions it throws back at you will
bounce off your WALL spells and do serious damage to it.
DARK LICH: In the Mana Fortress (3rd Fortress Boss)
* As soon as you're able to move, go over to the west side of the screen.
Stand directly west of the Dark Lich, don't move too far north or south.
Set your two followers to 'Guard' and 'Keep Away', so they won't try to
attack the Lich and get killed. Wield the WHIP, which you hopefully have
at a very high level by now. The Dark Lich (Thanatos) is vulnerable to
LUMINA magic, so have the girl from Pandora cast LIGHT SABER on you.
Stand at a safe distance from the Dark Lich, and charge your WHIP to the
highest level you can. Then, when the Lich pokes his head out between his
hands, or when he completely materializes (and no longer seems transparent),
cut loose with the WHIP. You should do a very large amount of damage. He
has 6666 hit points. Charge the WHIP again, and repeat. Easy, isn't it?
MANA BEAST: At the Mana Fortress (4th and FINAL Fortress Boss)
* Do all the damage yourself. Don't worry about getting your followers to try
and hurt the beast, because they're be very ineffective. Wield the SWORD,
which should be at level 8 by now.
* Be aware that you must have *both* of your followers cast MANA SWORD
on you, in order to have it work. When you've done this, the game will print
'REVIVED THE MANA SWORD!' at the top of the screen. When the magic expires,
you'll be almost incapable of damaging the Beast. Additionally, when it
expires, you immediately lose your 'charge' on your weapon, and will have
to start holding down the B button all over again. To reduce the chance of
this happening in the middle of combat, cast the MANA SWORD spells quickly
when the Mana Beast swoops in to physically attack after its fireball.
* Cast LUNAR BOOST and MOON POWER on yourself to improve your damage.
* Don't bother charging your weapon. Just swing every time you get back to
100%, as long as the MANA SWORD magic is still running. Stand right in the
(left-to-right) center of the platform, as far north as you can.
* Avoid casting WALL if at all possible, as it will prevent you from being
able to cast MANA SWORD on yourself until it expires. You'll be casting
MANA SWORD several times during the combat.
Get the Mana sword more quickly
Sent in by Alan
This code will allow you to get the Mana sword more quickly. Once you
get the Flammie drum, call the dragon and fly him to a small island north
of ice country. Save your game at Neko. After saving push L R and start at
thesame time to restart the game. Then start a new game and play until
you fall into the pit where the Mantis Ant lives, when your companion says
his first line push L R and Start at the same time to reset. Start the game
that you saved earlier and begin playing. You should start at the Mantis Ant,
beat him and you will get the swords orb. You will repeat an earlier cinema
scene but will actually be at the point you left off. You can repeat this
sequence over and over until you have the best sword. Sometimes this
doesn't work the first time and if not try it again. It is also a good idea
to have a backup file, just in case.
Item and weapon locations
Where do you get the 7th and 8th Axe Orb's, the 8th Whip
Orb, the 8th Javelin Orb, the 8th Spear Orb, the 8th Boomerang
Orb, the 8th Bow Orb, and the 7th and 8th Gloves Orb's?
In the Mana Fortress. You get them from Fighting enemies.
Where do you get the Amulet Ring?
From fighting Tsunamis's in the Mana Fortress.
Where do you get the Cockatrice Cap?
From fighting Basiliske's in the Underground City, or the Mana Fortress.
Where do you get the Duck Helm?
From the Captain Duck's in the Underground City or Mana Fortress.
Where do you get the Fairies Cloak?
From the Master Ninja's in the Mana Fortress.
Where do you get the Fairies Crown?
From the Terminator's in the Mana Fortress.
Where do you get the Fairies Ring?
From the Wolf Lord's in the Mana Fortress.
Where do you get the Guardian Ring?
From the Doom Sword's in the Mana Fortress.
Where do you get the Griffen Helm?
From the Griffen Hand's in Pureland.
Where do you get the Imp's Ring?
From the Ghost's in Pureland?
Where do you get the Ninja Gloves?
From the Dark Stalker's or Master Ninja's in the Mana Fortress.
Where do you get the Power Suit?
From the Whimpers in the Mana Fortress.
Where do you get the Tortoise Mail?
From the Turtlances in the Grang Palace or the Mana Fortress.
Where do you get the Vampire Cap?
From the Fiend Head's in the Mana Fortress.
Where do you get the Vestguard?
From the Metal Crabs in the Grand Palace or the Mana Fortress.
Where do you get the Watcher's Ring?
From the Shap Shifters in the Mana Fortress.
Where is the Hare's Tail?
From the desert, fly south until you see a small circular island.
You will get it there from the merchant.
How do I find the Sprite Village?
Go to the Spring Forest, the part that is green, in the lower left,
walk counter clockwise through the seasons, when you get to spring
again, you will here an explosion, go to the right, and you will find a
path to Spirite Village.
Three secret passageways
The first one is in Matango. Go to the inn. In the inn, go to the lower right
corner of the room. Try to go down in to the wall. You will find that you can
walk outside around the room and to the back of the counter where the
innkeeper is.
The second one is in Southtown. At the lower left of the town there is
a line of trees just up from the rest of the forest. Go to the right side
of this line of trees. Try to go left. You will come to a small clearing
in the forest.
The third one is in Tashica. Go to the left side of a stairway in the middle
of the castle. Try to go right. You will go under the stairway and to a shop
on the other side.
Mana Guardians
This list of Mana Guardians is in the order that you will fight them.
HP = Hit Points
MP = Magic Points
GP = Gold Pieces
Exp = Experience
Boss Name HP MP GP Exp Weakness
Mantis Ant 125 20 100 10 none
Tropicallo 315 0 132 80 none
Brambler 78 99 24 2 none
Spiky Tiger 520 21 288 210 none
Tonpole 600 0 0 50 none
Biting Lizard 770 6 348 210 none
Fire Gigas 850 66 360 326 Freeze
Kilroy 900 18 650 686 none
Wall Face 300 99 0 2 Central Eye
WF Central Eye 920 99 720 580 Earth Slide
Jabberwocky 950 90 768 800 Earth Slide
Spring Beak 720 99 864 1090 Earth Slide
Great Viper 1330 8 1056 1410 Thunderbolt
Mech Rider I 980 18 1055 1595 none
Boreal Face 1100 12 1040 2245 none*
Frost Gigas 1140 99 1200 3045 Any Fire
Magic Minotaur 1200 99 1440 3048 Thunderbolt
Doom Wall 425 99 0 1 Central Eye
DW Central Eye 1180 99 648 4750 none*
Vampire 2550 99 696 5148 none*
Metal Mantis 1220 40 1464 4749 Thunderbolt
Mech Rider II 1258 30 1500 6013 none
Lime Slime 2888 99 3000 8000 Any Fire
Magic Blue Spike 1980 99 3840 9150 Earth Slide
Gorgon Bull 2470 99 4800 9755 Thunderbolt
Dark Stalker ?? ?? ?? ?? Lucent Beam
The Mana Clones ?? ?? ?? ?? none
Aegagropilon 3016 99 1800 11050
ErthSld/Thdrblt
Hydra 3382 99 3600 12439 Exploder
Kettle Kin 1230 33 3360 15555 none
Snap Dragon 1215 6 12480 19200 Exploder
Hexis 3465 69 14400 20103 Earth Slide
Mech Rider III 4327 38 16000 21104 none
Dragon Worm 3525 99 17460 24290 Thunderbolt
Snow Dragon 2800 99 18360 26588 Any Fire
Magic Axe Beak 2880 99 20400 27784 Freeze
Red Dragon 3000 99 21800 29000 Freeze
Thunder Gigas 4462 99 30600 30277 Earth Slide
Blue Dragon 3200 99 28560 31570 Earth Slide
Buffy 4200 99 22200 35686 Lucent Beam
Dread Slime 5000 99 26400 37000 Dark Force
Dark Lich 6600 ?? ?? ?? Lucent Beam
Mana Beast 9900 ?? ?? ?? Mana Sword
*Note: Actual weakness is a magic that you will not have at that time.
Guardian Location and Treasure Listing
This chart lists the locations of the guardians and the treasures that you
will receive after defeating them. It is listed in the order that you will
encounter them.
Guardian Name Location Treasure
Mantis Ant Potos Village Sword Orb
Tropicallo Dwarf Village Spear Orb
Brambler Dwarf Village none
Spiky Tiger Elinee's Castle Boomerang Orb
Tonpole Undine's Cave none
Biting Lizard I Undine's Cave Glove Orb
Fire Gigas Underground Palace Axe Orb
Kilroy Dwarf Village Javelin Orb
Wall Face Pandora Ruins Bow Orb
Jabberwocky Water Palace Bow Orb
Spring Beak Sprite Village Boomerang Orb
Great Viper Cave of Matango Sworb Orb
Mech Rider I Kakkara Desert Whip Orb
Boreal Face Ice Forest Bow Orb
Biting Lizard II Ice Palace none
Frost Gigas Ice Palace Boomerang Orb
Minotuar Fire Palace Javelin Orb
Doom Wall Northtown Ruins Whip Orb
DW Central Eye Northtown Ruins none
Vampire Northtown Ruins Boomerang Orb
Metal Mantis Emperor's Castle Glove Orb
Mech Rider II Emperor's Castle Javelin Orb
Lime Slime Palace of Darkness Javelin Orb
Blue Spike Golden Tower Boomerang Orb
Gordon Bull Golden Tower Bow Orb
Dark Stalker Castle of Tashica Glove Orb
Shadow X1 Cave of Courage none
Shadow X2 Cave of Courage none
Shadow X3 Cave of Courage none
Aegagropilon Tree Palace Spear Orb
Hydra Ancient City Whip Orb
Kettle Kin Ancient City Bow Orb
Snap Dragon Tree Palace Javelin Orb
Hexas Tree Palace Whip Orb
Mech Rider III Tree Palace Spear Orb
Dragon Worm Pure Land Axe Orb
Snow Dragon Pure Land Bow Orb
Axe Beak Pure Land Javelin Orb
Red Dragon Pure Land Glove Orb
Thunder Gigas Pure Land Sword Orb
Blue Dragon Pure Land Boomerang Orb
Buffy Mana Fortress none
Dread Slime Mana Fortress none
Dark Lich Mana Fortress none
Mana Beast Mana Fortress none
Enemy Listing
HP = Hit Points
MP = Magic Points
GP = Gold Pieces
Exp = Experience
Enemy Name HP MP GP Exp Weakness
Armored Man 250 20 540 633 Weapons
Basilisk 580 41 1200 1755 Wind Magic
Beast Zonbie 320 48 708 1065 Light Magic
Blat 55 18 10 7 none
Blue Drop 380 0 216 330 Fire Magic
Bomb Bee 310 40 528 863 Water Magic
Buzz Bee 65 0 11 4 none
Captain Duck 300 99 2444 3390 Water Magic
Chess Knight 13 15 38 36 none
Choblin Hood 80 0 17 12 none
Crawler 100 16 97 124 none
Dark Funk 100 20 192 268 Water Magic
Dark Knight 200 56 1020 996 Light Magic
Dark Ninja 523 22 1440 1850 none
Dark Stalker 510 60 9000 1219 Light Magic
Dino Fish 240 25 264 400 Fire Magic
Doom Sword 411 32 2640 2190 none
Eggplant Man 125 16 240 368 none
Eggtrice 185 0 720 928 Wind Magic
Emberman 125 36 516 685 Water Magic
Evil Sword 125 24 60 64 none
Eye Spy 100 15 30 28 Fire Magic
Fiend Head 1150 99 2280 3868 Light Magic
Fierce Head 308 80 864 928 Light Magic
Ghost 632 99 2160 3540 Light Magic
Ghoul 230 32 264 450 Light Magic
Goblin 150 8 36 38 Wind Magic
Grave bat 210 25 258 446 Light Magic
Green Drop 40 0 12 12 Fire Magic
Gramlin 423 64 1620 2074 Light Magic
Griffin Hands 600 99 2560 3090 Earth Magic
Heck Hound 550 40 2450 1964 Light Magic
Howler 190 16 180 240 none
Ice Thug 440 40 2850 2680 Fire Magic
Iffish 140 18 29 35 Fire Magic
Imp 138 64 312 582 Light Magic
Kid Goblin 64 0 14 8 Wind Magic
Kimono Bird 160 48 120 145 Earth Magic
Kimono Wizard 480 80 1080 1660 Earth Magic
La Funk 100 20 190 265 Fire Magic
Lullabud 36 10 8 3 none
Mad Mallard 200 0 174 215 none
Ma Goblin 130 18 80 42 Wind Magic
Maramablue 324 30 816 1385 none
Master Ninja 400 44 2760 4388 none
Metal Crab 533 28 2846 3230 none
Metal Crawler 450 44 1020 1563 none
Mimic Box 290 30 399 740 none
Mushboom 60 0 7 3 none
Mushgloom 628 38 3200 2550 none
Mystic Book 190 99 264 370 none
National Scar 630 58 2600 2425 none
Needlion 599 28 2430 2800 Wind Magic
Nemesis Owl 122 24 88 100 Earth Magic
Nitro Pumpkin 420 20 468 1300 none
Pebbler 186 0 96 125 Wind Magic
Polter Chair 128 0 22 21 none
Pumpkim Bomb 160 4 12 1 none
Rabite 20 0 2 1 none
Red Drop 380 0 216 330 Water Magic
Robin Foot 300 22 800 740 Water Magic
Sand Stinger 200 10 144 170 Wind Magic
Silktail 130 40 79 91 none
Shape Shifter 350 0 1500 1140 none
Shellblast 180 16 204 300 Fire Magic
Steamed Crab 110 25 180 110 none
Steelpion 390 52 960 1472 Wind Magic
Specter 200 99 213 330 Light Magic
Spider Legs 230 21 156 188 Wind Magic
Terminator 300 99 3600 4570 Dark Magic
Tomato Man 40 46 96 65 Water Magic
Trap Flower 144 50 532 800 none
Tsunami 388 99 2100 3700 Fire Magic
Trutlance 560 44 2965 2300 Fire Magic
Water Thugs 145 10 65 77 Fire Magic
Weepy Eye 165 80 264 370 Dark Magic
Werewolf 140 6 36 30 none
Wizard Eye 200 50 504 530 Fire Magic
Whimper 230 99 2280 4036 Dark Magic
Wolf Lord 280 50 2400 4210 Light Magic
Zombie 150 20 48 50 Light Magic
Enemy Location and Treasure Listing
This chart lists the location of enemies and the two possible treasures
you will receive after defeating them. The first treasure is more likely
to be found than the second treasure. Some enemies will not have any
treasure or any second treasure.
Some treasure chests may contain traps that will harm the member that
opened it. Using Syphlid's Analyzer can tell if the treasure is a trap or
not. If the treasure chest glows red when you are near it, it is not a trap
and is safe to open. If the treasure chest does not glow red than there is
a trap inside of the treasure chest. Your chance of finding traps inside of
treasure chests will decrease as you increase in levels.
Enemy Name Location Common Treasure Rare Treasure
Armored Man Emperor's Castle Candy Cup of Wishes
Basilisk Ancient City Faerie Walnut Cockatrice Cap
Beast Zombie Golden Tower Chocolate Medical Herb
Blat Gaia's Navel Candy 20 Gold Pieces
Blue Drop Ice Palace Chocolate Goldern Tiara
Bomb Bee Lofty Mountains Medical Herb Royal Jam
Buzz Bee Outside of Pandora 22 Gold Pieces Candy
Captain Duck Ancient City Royal Jam Duck Helm
Chamber's Eye Pandora Ruins none none
Chess Kight Underground Palace Medical Herb Cup of Wishes
Chobin Hood Haunted Forest 34 Gold Pieces Candy
Crawler Upper Land Forest Candy Medical Herb
Dark Funk Fire Palace Candy Faerie Walnut
Dark Knight Palace of Darkness Magic Armor Guantlet
Dark Ninja Emperor's Castle Candy Chocolate
Dinofish Southtown Sewer none none
Doom Sword Tree Palace Cup of Wishes Gardian Ring
Eggatrice Lofty Mountains Medical Herb Chocolate
Eggplant Man Pure Land Cup of Wishes Watcher Ring
Emberman Emperor's Castle Faerie Walnut Chocolate
Evil Sword Pandora Ruins Candy 120 Gold Pieces
Eye Spy Haunted Forest Chocolate Medical Herb
Fiend Head Mana Fortress Vampire Cape Axe Orb*
Fierce Head Palace of Darkness Faerie Walnut Unicorn Helm
Ghost Pure Land Royal Jam Imp Ring
Ghoul Northtown Ruins Candy Medical Herb
Goblin Underground Palace Candy Faerie Walnut
Grave Bat Northtown Ruins Candy Chocolate
Green Drop Gaia's Navel Medical Herb 24 Gold Pieces
Gremlin Tree Palace Candy Royal Jam
Griffin Hand Pure Land Chocolate Griffin Helm
Heck Hound Tree Palace Royal Jam Faeire Walnut
Howler Ice Forest Candy Medical Herb
Ice Thug Pure Land Royal Jam Dragon Ring
Iffish Undine's Cave none none
Imp Northtown Ruins Candy Cup of Wishes
Kid Goblin Gaia's Navel 28 Gold Pieces Head Gear
Kimono Bird Cave of Matango Chocolate Fancy Overalls
Kimono Wizard Ancient City Faerie Walnut Royal Jam
La Funk Ice Forest Faerie Walnut Cup of Wishes
Lullabud Outside Potos Medical Herb 16 Gold Pieces
Ma Goblin Underground Palace 60 Gold Pieces Power Wrist
Mad Mallard Kakkara Desert Candy Medical Herb
Marmablue Moon Palace Faerie Walnut Cup of Wishes
Master Ninja Mana Fortress Faerie Cloak Boomerang Orb*
Metal Crab Mana Fortress Vestguard Bow Orb*
Metal Crawler Tree Palace Chocolate Guantlet
Mushgloom Pure Land Chocolate Barrel
Mushboom Outside Potos 14 Gold Pieces Candy
Mystic Book Ice Palace Chocolate Faerie Walnut
National Scar Tree Palace Faerie Walnut Amulet Helm
Needlion Pure Land Royal Jam Needle Helm
Memesis Owl Upper Land Forest Medical Herb Quill Cap
Nitro Pumpkin Cave of Courage Cup of Wishes Chocolate
Pebbler Moogle Village Chocolate Faerie Walnut
Ploter Chair Elinee's Castle 44 Gold Pieces Barrel
Pumpkin Bomb Kakkara Desert 24 Gold Pieces Medical Herb
Rabite Outside Potos Candy 4 Gold Pieces
Red Drop Fire Palace Chocolate Silver Band
Robin Foot Fire Palace Chocolate Quilted Hood
Sand Stinger Kakkara Desert Candy Medical Herb
Shape Shifter Cave of Courage ?? ??
Shellblast Ice Forest Chocolate Cup of Wishes
Silktail Upperland Forest 158 Gold Pieces Chocolate
Specter Ice Palace Faerie Walnut Cup of Wishes
Spider Legs Kakkara Desert Chocolate Candy
Steamed Crab Upper Land Forest Faerie Walnut Candy
Steelpion Ancient City Medical Herb Royal Jam
Terminator Mana Fortress Faerie Crown Whip Orb
Tomato Man Pandora Ruins Faerie Walnut Cup of Wishes
Trap Flower Lofty Mountains Medical Herb Candy
Tsunami Mana Forest Amulet Ring Spear Orb*
Turtlance Tree Palace Chocolate Tortoise Mail
Water Thug Water Palace Candy Cobra Palace
Weepy Eye Ice Palace Medical Herb Chest Gard
Werewolf Haunted Forest Cup of Wishes Kung Fu Suit
Whimper Mana Fortress Power Suit Javelin Orb
Wizard Eye Northtown Ruins Chocolate Faerie Walnut
Wolf Lord Mana Fortress Faerie's Ring Glove Orb*
Zombie Pandora Ruins Medical Herb 96 Gold Pieces
*Note: If the weapon orb that you receive is for a weapon that is already
at level 9, then the contents of the treasure will be candy.