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Thread Title: Adventures of Batman and Robin cheat codes (for Super Nintendo)

Cheat codes, tips guides & hints for games on the Super Nintendo Entertainment System or SNES.

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    Default Adventures of Batman and Robin cheat codes (for Super Nintendo)

    Walkthrough

    Stage 1: Amused To DeathBatcave: You don't need to take any extra items.

    Street: Go to the right, battling thugs. To defeat the ones carrying guns, either use your jump kick or use your batarang to disarm them before attacking. Pick up the health icon, continue right and enter the Funhouse. Funhouse: Roll up to the Joker dummies and use your low kick on them. Continue right, pulling yourself up the first block. To continue you must jump upwards, from wall to wall. Watch out for spikes that appear as certain blocks go down. Use the grappling hook to pull yourself up and continue right. Also use the grappling hook to swing over spiked areas.

    Boss (Toy Soldier Robot): Jump onto the rifle, and then jump up and kick the robot's head. After a successful kick, quickly jump off and go to the left to avoid the falling objects. Repeat this process until the robot is defeated. Rollercoaster: When the Joker starts to throw bombs at you, go up to the front of the car and kneel, kicking the bombs that don't go over your head. Continue doing this until the view switches from side to front. At this time, stand on the right edge of the car, punching the bombs that don't go over your head back at the Joker. When the side view comes back, move to the front of the car and get ready to jump to the car in front of you.

    Boss (Joker): Stay low the entire time, rolling back and forth, kicking the Joker from a crouched position. Do this until he is defeated.

    Stage 2: No Green Peace

    Batcave: Your inventory will automatically be scaled down. Take nothing extra.

    Forest: Go right, using your spray gun on Poison Ivy's troops. Jump over the small pods that drop from the trees. Use the batarang on the killer vines continue right. Now you will have to climb up into the trees. Use the grappling hook to pull yourself up to higher branches, and to swing from branch to branch. As you go up, use the spray gun or smoke bombs on the troops. When you reach the top, head to the right. Some of the trees will fall away, so move quickly and use your grappling hook to keep from falling. Continue right through the vines, spraying more troops. Use the grappling hook to swing from tree to tree. When you reach the last one, drop to the ground and head right.

    Greenhouse: Go right. When the floor opens up to reveal the thorn pits, jump immediately, spraying any troops that you run into. Keep going right until you run into Poison Ivy.

    Boss (Poison Ivy and the Mutant Plant): Kneel at about the middle of the screen and use your batarang until you make the plant flash a couple of times. It will then start dropping pods at you. Avoid them by taking small steps to the left. After two come at you, walk back to the middle of the screen, and use your batarang when the plants arm goes up. Repeat. If you get used to the pattern, this boss is very easy to defeat. When Poison Ivy comes out and shoots at you, simply kneel beneath her darts. Repeat the whole process until the plant and Poison Ivy are defeated.

    Stage 3: Fowl Play Batcave: Be sure to take the Flashlight.

    Museum: Use the flashlight so that you can see the floor clearly. Go right. Continue right after Batman and Robin separate. Jump over the explosives on the floor. When you reach the tied up staff member, kneel and press the A button to rescue him. Go back to the left and down the corridor where Robin went. Press down on the control pad to take the elevator down to the basement. Go left to area B. Go left once you are in area B, and go through the open door into the security room. Rescue the security guard. Robin will now enter the room along with the curator. Take the key and search for the rest of the missing staff members. Talk to Robin on the intercom to find out where the staff members are located, and use the key to get into all of the rooms. After finding the last staff member, return back to the security room. After rescuing Robin he will tell you where to find the curator. Rescue the curator and he will give you the combination to the lock that will open the second floor vault. Go to the second floor and enter the vault.

    Boss (Vulture): Punch the vulture when it swoops down at you. After one or two hits, it will settle into a predictable pattern. Punch it until it is defeated. Go right and up the stairs.

    Boss (Penguin): When he is on the ground, be aggressive. Punch and kick him, then back off a little bit, jump over his thrusting umbrella and attack again. After three successful attacks move away quickly, because he will fly into the air. When he is in the air, throw plastic explosives at him to knock him down, and then use the same ground attack described above. Throughout the entire battle you must also keep jumping to avoid the helicopters bullets. Repeat this process until the Penguin is defeated.

    Stage 4: Tale Of The Cat Batcave: You do not need to take any extra items.

    City (Part 1): Jump up, from wall to wall, until you reach the roof of the building. Once you reach the roof, go right and enter the building. Now you will be in an elevator and confront Catwoman.

    Boss (Catwoman 1st time): Stay on the far right side of the elevator. Kneel and use your low kick when she charges at you. Immediately follow that up by jumping towards her, and while in midair moving back to the spot where you jumped from. If you execute this move correctly, her whip attack won't touch you. Repeat until the elevator stops.

    City (Part 2): Follow Catwoman to the left and jump off the building after her. While free-falling, stay in the middle of the screen. When she swoops down at you, quickly move to the side, then head back to the middle. Do this until she grabs a flag post and goes back into the building. At this point stay to the left and use the grappling hook on a flag post to go into the building after her. Chase her across the rooftops, jumping to avoid falling billboards. Be careful not to fall in between the buildings. In the next screen, go down the ramps and enter the doors that you see. In one you will get a health icon and in the other you'll find Catwoman's cat, Isis. Keep going down until you reach the alley.

    Boss (Catwoman 2nd time): Stay in the corner, kicking her from a kneeling position, then jumping at her, turning in midair and landing back in the corner. Repeat until she is defeated. For variety use your batarang, stars or plastic explosives as well.

    Stage 5: Trouble In Transit

    Area 1: Accelerate with the "B" button. Zigzag in between the other cars that are on the streets. When you see the arrow appear, get ready to ease off the gas and make a sharp turn. Try to keep as much speed as you can going into each turn. You must complete this part in under seventy seconds to continue.

    Area 2: Try not to ease up on your speed at all during this part. Watch the arrows for direction. Destroy the cars ahead of you using the "Y" button. Try to get the health icons that appear right before you face the boss. You have sixty five seconds to complete this area.

    Boss (Two-Faces Car): Stay behind the car, shooting at it and trying to avoid the bombs that it shoots at you. Shoot at Two-Faces car until it is destroyed.

    Stage 6: Perchance To ScreamBatcave

    Be sure to take the Gas Mask.

    Reception Hall: Go right until you encounter Scarecrow. Continue right, using the spray gun on the innocent victims, and battling the gun wielding thugs. In the room full of gas, equip the gas mask. Spray the innocent victims and battle the thugs. If you have to un-equip the gas mask, stay low so that you don't get gassed. In the next screen use smoke bombs to knock out the thugs on the balconies. Collect icons and exit to the right. You will now be in another room full of gas. Use the same strategy as before and exit right. In the next area use your batarang or stars on the thugs and spray the innocents. Exit up the stairs to the right.

    The Blimp: Now you are on the Batplane chasing the blimp. Punch, kick and jump over the gas-filled balloons. When you reach the blimp, go left, battling thugs. Make your way to the front of the blimp. The next part takes a lot of patience. Drop off the front of the blimp, turn around in mid-air, and use the grappling hook to swing yourself to the right until you make it inside the blimp. If you keep the directional pad pressed to the right and move with a consistent rhythm, your results will be better. An alternative way to reach the cockpit is to shoot the grappling hook straight up, pull yourself up, jump right and shoot the hook straight up again. Repeat until you make it inside. Once inside the blimp, go right, jumping over fires and battling thugs until you meet up with Scarecrow.

    Boss (Scarecrow): To defeat Scarecrow, stun him with the batarang, then quickly move up to him and punch him. Repeat until he is finished.

    Stage 7: Riddle Me This Batcave

    Be sure to take the X-Ray Goggles

    Maze of the Minotaur: All directions given in this area (such as up, down, left or right), refer to the overhead map, located in the upper right hand corner of the screen. Start out by going down three squares, right two squares, and then down one square. At this point use the x-ray goggles. You will notice that you can now see through the wall. Use a plastic explosive on the wall. Go down two more squares, left one square, down two squares, left one square, down two squares and then step on the question mark. The answer to the riddle is the symbol in the middle. After transporting, go left two squares and step on the question mark. Now you should be in the lower right hand corner of the overhead map. Go left one square, up four squares, right one square, up four squares and step on the question mark. From this spot go up four squares to the door with three keys to choose from. Pick the "C" key, go through the door, and step on the question mark. Now you should be in the upper right of the map. Go right one square, up one square, right one square, and jump over the question mark. Use the x-ray goggles, throw a plastic explosive, go through the wall, and step on the question mark. After transporting, go left one square, jump over the question mark, use the x-ray goggles and a plastic explosive, go through the wall, and step on the question mark. From here go up one square, right two squares, down two squares, left one square, and down one square. Now you will be in an area with the commissioner and his daughter. Answer the riddle with the letters H.B.

    Boss (Minotaur): Move quickly in and out on the Minotaur, punching him once or twice then moving away. When it pins you against a wall, jump off the wall and over the Minotaur's head. Punch it in the back until it turns around. Then start moving in and out again. Repeat this procedure until it is defeated.

    Chess Board: Go right, avoiding the pawn's spears. Destroy the rooks that are in your way. When the Riddler starts dissolving the squares in your path, keep jumping to the spot where the two different colored squares meet. This way you will be far enough over to safely jump the gaps. Quickly attack the rooks that are put in your path while squares dissolve behind you. Continue right, avoiding the pawn's spears. Move left underneath the rook that is trying to squish you, then go back to the right where you will meet your final challenge.

    Boss (Riddler's King and Queen): Jump kick the King and Queen while they are in the air, and step aside when they try to land on you. After one of the pieces is destroyed, punch and kick the remaining piece until it starts to push you. If it pushes you towards a gap in the board that the Riddler has created, jump up and spring off the chess piece over the gap. If the piece starts to push you to the right and there are no gaps in the floor, run from it until you are one screen length away. When the chase ends, stop and wait for it to land in the middle of the screen. Position yourself to the left of the piece and try to execute both a punch and a jump kick when it moves up. Repeat this process until the piece is destroyed.

    Stage 8: The Gauntlet Batcave: Take no extra items.

    Penguin: Use a jump kick to get close to him, then jump over his umbrella thrusts and attack. After three successful attacks (including the first kick), move away so that he doesn't fly into you. When he lands, move in close and use the same strategy as above. Repeat until he is defeated. Scarecrow: Throw your batarang to stun him, then quickly move in and punch him. Repeat until he is defeated.

    Clayface: Roll up to him and attack with low kicks. When he turns into a ball jump over him twice as he comes at you. When he throws clay blobs at you, move back and jump over the second set of blobs. Continue rolling up to him and using low kicks until he is finished.

    Catwoman: Jump up from wall to wall until you reach the upper platform. Go right. Use the grappling hook to swing over to the far platform to the right. When Catwoman charges at you, use a low kick on her. Then jump towards her and while in mid-air move back to your original position. Continue this attack until she is defeated.

    Man-Bat: Go right until you reach the rooftop where Man-Bat is waiting for you. Stay in the middle of the screen. Just as he's about to fly into you, step aside and punch him. Now he will come at you from the side. Either kneel so that he flies over you, or make a couple of very fast punches to keep him from running into you. Repeat.

    Joker: Stay in the middle of the screen. Time your punches so that you keep him from running into you while he's using his jet-pack. When he starts attacking you on foot, chase him from side to side and keep punching. If you keep close to him he won't have a chance to throw any bombs at you. Keep attacking until he is defeated.

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  3. #2
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    Default RE: Adventures of Batman and Robin

    Continues get refilled

    When you're on the last life of your last continue, hit Start to pause and choose to return to the Batcave. Resume playing, and when you lose your last life, your continues will be refilled.

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  4. #3
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    Default RE: Adventures of Batman and Robin

    Code:
    Passwords
    
    RR G
    BGB        Stage 2
    BRG
    RGB
    
    B BR
    GRBR       Stage 3
    G
      RG
    
    RRRG
    BGBR       Stage 4
    GR
    BRB
    
    GRGR
    RR B       Stage 5
    GRBR
    BR R
    
     GBB
    BGBG      Stage 6
    GRGR
      B
    
    RBRR
    GRBB      Stage 7
    B  R
    RRRG

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  5. #4
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    Default Adventures of Batman and Robin cheat codes (for Super Nintendo)

    Extra Continues

    When you are on the last life of your last continue, hit Start to pause and choose to return to the Batcave. Resume playing, and when you lose your last life, your continues will be refilled.

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  6. #5
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    Default Adventures of Batman and Robin cheat codes (for Super Nintendo)

    Level Codes

    R=red square
    G=green triangle
    B=blue set
    .=empty field
    Level 2:
    RR.G
    G.R.
    B...
    .RRG

    Level 3:
    GR.R
    ..BR
    ....
    B.RG

    Level 4:
    RG..
    ..RR
    B.G.
    GR.G

    Level 5:
    .RR.
    ..BG
    GRGR
    RRRG

    Level 6:
    .BR.
    .BBG
    GRGR
    GRB.

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    Find free Unofficial Cheats, Tips, Codes, Passwords, Hints, Secrets, Game Shark, and Game Genie codes And much more including Cheat Engine Tables here at Video Game Cheats.

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