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Thread Title: Donkey Kong Country 2: Diddy's Kong Quest Cheat Codes (for Super Nintendo)

Cheat codes, tips guides & hints for games on the Super Nintendo Entertainment System or SNES.

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    Default Donkey Kong Country 2: Diddy's Kong Quest Cheat Codes (for Super Nintendo)

    Get Squitter in Bramble Blast

    How to get Squitter in Bramble Blast, Krazy Kremland. Instead of climbing the rope where the continue barrel sits on, go all the way right until you see brambles. Just jump through them. You'll land on a platform. It is necessary to have both monkeys now, because you got to jump from that platform to another platform and it is extremely hard to make it without losing a monkey. After you made it over to the other platform Squitter's Box is not to miss.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Ghostly Grove balloon trick

    At the VERY BEGINNING of Ghostly Grove, stand still. Kloak (that faceless enemy who throws things from in the air) will appear and throw out a banana bunch. Don't move, because you might scroll one of the two enemies to the right of you onto the screen. Kloak will appear again and toss out a chest with a red balloon in it. Stay still, because he'll throw out one more. Now move far enough to the right to scroll the two lizards onto the screen and smack them with the treasure boxes. Don't forget the banana bunch.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Rickety Race speed trick

    Rickety Race (4th stage in Krazy Kremland) When you go in your cart, push back until you hit a + barrel. you will go top speed in all the stage and it's much easier to get the DK coin too.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Last 1

    If you cannot figure out how to get the last 1%, try visiting all 4 of the Kongs (Cranky, Funky, Swanky & Wrinkly) at least once. After they all introduce themselves for the first time, you will get 1% added to your score.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Gangplank Galley warp

    At the beginning of the level, get on top of the first keg. Jump on the next. Then press A. Then B, Y and up at the same time. You will land in a hidden barrel that will blast you to the end of the level. If this doesn't work, do it at a different angle.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Bananas galore

    In Gangplank Galleon, the very first level, get Dixie and Rambi. get all good stuff that you can. Then go into a bonus. When you come out it will all be there again! Go all the way to the beginning with Rambi and jump for bananas galore. If you don't have him either go into a bonus and come out and get him or throw Dixie up at the very beginning.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Water level warp

    In the first water level, hold Right when you start for a surprise. Wait for the water to rise and stay towards the top. Swim back to the start until you find 2 gaps in the ceiling. Go in the bigger of the two to be launched to the end.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Hot Head Hop warp

    In the level Hot Head Hop, at the very beginning, throw your partner on top of the cave. Then, throw your partner into the air until you hit a barrel. This barrel will shoot you to the end of the game.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Do a roll jump with Dixie

    It is possible to do a "roll" jump with Dixie. You have to stand at the edge of a cliff, twist her hair, move off the edge and jump. It is very hard to do and may not work all the time, but it's worth a shot.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Perpetual life machine

    In Hot Head Hop, the first level of crocodile cauldron, with Diddy grab the first chest you see on the ground and go right until you smash it on the rat. Get the clobber, the guy in the barrel, to follow you back to the beginning. Jump on him to the top of the cave, there will be a very dark chest there. Grab it and smash it on the clobber before he pops back up. If you can exit the level by using start- select you will have a perpetual life machine.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Lots of lives

    In Barrel Bayou, the first level of Krem Quay, there is a way to rack up a bunch of lives. If you go just a bit past the "no rambi" sign, you will find two kloaks (the second of which is in front of the N) throwing those spider things (I believe they're called klickems?). Anyhow, if you stand under them they will eventually fly away. Follow the second one and before he gets very far he will turn around and throw a treasure chest. Return to the spot where the kloaks were originally (they will have returned) and smash the chest on one of the bugs. In it will be a 2up balloon. You can repeat this as many times as you want and rack up over 100 lives (even though the counter stops at 99.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Lava Lagoon warp

    On the level Lava Lagoon just after the first alligator throw your partner up and there should be a barrel there. After that go right and you'll get to the end of the level.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Rickety Race barrel trick

    On the level Rickety Race, instead of going forward, go backward. A green barrel will be there, hit the green barrel going backward, and it will boost you forward and will give you twice as much speed as it normally would.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Remove all DK Barrels and start with 50 lives

    Start a new game file. On the Player Select screen, press Down repeatedly, past Music Test, until Cheat Mode appears. If you want a bit more challenge, highlight "Cheat Mode" and press B, A, Right, Right, A, Left, A and X ("BARRALAX") to remove all of the DK Barrels in the game. Press Y, A, Select, A, Down, Left, A and Down ("YASADLAD") to start the game with 50 lives. If you enter both codes, you'll remove all DK Barrels and start with 50 lives. When you begin a new stage (except for boss stages) or return from a Bonus Area, you'll have both Diddy and Dixie, even if you lost one of them previously.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    75 kremcoins

    This code allows you to get 75 kremocins. In the first level go to Kaptain K rool's cabin. Don't touch anything. Leave the cabin and jump over the first two banana's you see. Keep going right and then get the banana bunch. Go back to the cabin and take the 1up ballon. Now go out of the cabin and do the same thing (jump over the first two banana's) Go back to the cabin and there will be a kremcoin. Grab it and you'll get 75 kremcoins.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Music Test

    Start a new game in two-player Team mode, them press Down repeatedly until a Music Test appears.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Are there any warps or shortcuts

    There is a shortcut in every level in the first two worlds (Gangplank Galleon and Crocodile Cauldron). Generally, these shortcuts are invisible barrel cannons very near the entrance, which direct you to a room with some bananas. The room exits at the end target.

    Pirate Panic (in Gangplank Galleon)

    The warp barrel is above the first barrel that you can stand on from the entrance (a few screens past the first DK barrel). Use the team-up throw to reach it.

    Mainbrace Mayhem (in Gangplank Galleon)

    The warp barrel is aligned with the mast at the entry point, below the sail. Use Dixie's helicopter jump to float under the sail and back to the left.

    Lockjaw's Locker (in Gangplank Galleon)

    After the water level rises, head back to the left and follow the ceiling. The barrel is in an opening that is two squares high and one square wide.

    Topsail Trouble (in Gangplank Galleon)

    The warp barrel is below the sail that you start on, just about aligned with the mast. Use Dixie's helicopter jump to reach it.

    Kannon's Klaim (in Crocodile Cauldron)

    The warp barrel is below the left-hand edge of the third platform. Use Dixie's helicopter jump from the platform to get there.

    Red-Hot Ride (in Crocodile Cauldron)

    The warp barrel is above the first steam jet after [K]. Use the team-up throw to reach it.

    Squawk's Shaft (in Crocodile Cauldron)

    The warp barrel is under the right-hand platform at the bottom of the level; use Dixie's helicopter jump to float over the banana coin and to the extreme right.

    Parrot Chute Panic

    When you reach a crate, use it to break open a nearby wall. This one isn't a real "warp" because it doesn't skip the entire level.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Gangplank Galleon

    Mainbrace Mayhem

    Balloon There is a green balloon on an overhead sail that is immediately under the Kannon. After the first vertical climb beyond the continue barrel, jump up to a lone banana sitting on the mast -- it is an invisible hook. Then jump up and left.

    Gangplank Galley

    [O] The [O] is high overhead. Team-jump to the blast barrel left of the continue barrel, it will land you on a tall stack of barrels, from which the [O] is visible.

    [G] The [G] is in a chest just right of the "!" barrel.

    Lockjaw's Locker

    Enguarde Below and left of the first DK barrel that is floating underwater.

    Enguarde In a room down a small shaft a few screens to the left of [N].

    Topsail Trouble

    [G] Right of the end target.

    Balloon There is a blue balloon to the right of the end target.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Crocodile Cauldron

    Hot-Head Hop

    Balloon Green balloon above entry.

    [K] In a chest just right of the entry.

    Kannon's Klaim

    [N] Above Diddy Barrel that's a short distance below the end platform. (The Diddy Barrel is visible to the right of one of the platforms that you will end up on.)

    [G] In a chest at the extreme left-hand edge of the level, two platforms before the end target.

    Lava Lagoon

    "!" barrel Up a hole in the ceiling when underwater after the fourth Clapper (seal), the last one before continue barrel.

    Enguarde Down and right when underwater after the first Clapper after the continue barrel.

    [N] Follow banana arrow straight up, instead of turning right, keep heading up. Then follow the bananas.

    Squawk's Shaft

    [K] In a chest at the starting point.

    [O] In a chest behind the Krook before Squawks.

    [G] One of the items available from the end target.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Krem Quay

    Glimmer's Galleon

    [G] Off to the extreme right edge of the level at the end of a long vertical climb. Swim through the wall at the top of the shaft.

    Krockhead Klamber

    [G] One of the items on the end target.

    Rattle Battle

    [G] Above a tall stack of barrels on the platform before the end target.

    Slime Climb

    [G] Under the sail just left of the Kannon.

    Bramble Blast

    [G] Directly above the end target. Blast up from the barrel, rather than down at the target.

    Squawks Near the end of the level, there is a sequence where you must blast from a barrel, bounce off a single Flitter (blue dragonfly) into another barrel, then blast from that barrel and bounce off four Flitters. From the first of the four Flitters, bounce to the left into the hole and follow the trail of bananas down.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Krazy Kremland

    Hornet Hole

    [G] One of the items on the end target.

    Squitter Use the team-up "A"-throw to get to the hook that is visible at the top of the screen, a short distance to the right of the continue barrel. Climb up the wall from there; Squitter's box is at the top.

    Bramble Scramble

    [K] To the right of the entry point.

    Squitter Just past the "no Squawks" sign (down and right of the continue barrel) jump to the right through the wall of brambles. Head to the right to pick up the Squitter box; you'll need Diddy's "roll jump" to get to the next platform.

    Rickety Race

    [N] Awarded for defeating a number of Klanks.

    Mudhole Marsh

    [O] In a chest.

    Rambi Rumble

    [G] One of the items on the end target.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Gloomy Gulch

    Ghostly Grove

    [N] In a chest.

    Gusty Glade

    Rattly The snake is left of the entry point. Use the team-up "A"-throw when jumping up and left, to get to the ledge over the entry door. Head left to pick up Rattly.

    [K] In a chest.

    [N] In the lower of a pair of chests (the upper one has a Kannonball).

    Web Woods

    [K] Take the high road to find it. (Use a team-up "A"-throw to reach a higher series of platforms a short distance right of the entry point.)

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    K. Rool's Keep

    Arctic Abyss

    [K] Reached by a long jump across the water-filled opening that is just to the right of the entry point. It's easiest with Dixie.

    Windy Well

    [K] Between the first two platforms and down. There's a barrel cannon to fall into after collecting it.

    [G] One of the items on the end target.

    Castle Crush

    Rambi Early in the level, knock off the Kutlass and walk to the left to find the Rambi barrel.

    Squawks Just past the continue barrel, walk through the left wall adjacent to the floating DK barrel.

    Clapper's Cavern

    "!" barrel Jump up to the lone high banana that is just past [N], it hides an invisible "!" barrel.

    Chain Link Chamber

    [K] At the bottom of the first long vertical chain (which has the first DK barrel on it).

    "!" barrel Hidden in the left-hand wall in the vertical climb just beyond the [O]

    [N] In the right-hand wall on your way to collecting the DK coin

    [G] To the extreme right, past the end target, and up.

    Lost World

    Jungle Jinx

    [O] Under the high platform left of the continue barrel.

    Animal Antics

    [O] Head to the LEFT at the bottom of the first long vertical shaft in Enguarde's area.

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    Default RE: Donkey Kong Country 2: Diddy's Kong Quest

    Pirate Panic

    To find the first bonus area in Pirate Panic, locate the Continue Barrel, then go right past two rats and look for a crack in the floor with some bananas going down. Drop down into the crack, then go to the right behind the wall to get launched up into the bonus area.

    To find the second bonus area, go right past the letter "N" and jump on top of the stack of kegs to get Rambi the Rhino. Ride him to the right until you drop down a tall wall. Face left and use Rambi to charge through the door and find the bonus area.

    To find the DK Coin in Pirate Panic, go right past the letter "N until you drop down a tall wall. Continue right to a wooden crate on top of a keg. Jump on the keg, then jump up and right onto another keg. Jump up and right again to find the DK Coin suspended in the air.

    Mainbrace Mayhem

    To find the first bonus area in Mainbrace Mayhem, go right from the beginning of the stage and do a roll jump to find a barrel. Hop into the barrel to enter the bonus area.

    To find the second bonus area, locate the Continue Barrel, then go left and climb the long slanted pole. Continue left and jump up to the rope that has a DK Barrel on it. Climb up the rope all the way, then go right along the next rope until you reach the rope ladder. Jump to the right to a second rope ladder and climb up to find a cannonball. Carry the cannonball up and left to the cannon, then step into it to get launched into the second bonus area.

    You will need both Dixie and Diddy to get into the third bonus area in Mainbrace Mayhem.

    From where the cannonball was, go up and left to a rope ladder. Climb the ladder, then go right across the rope to another rope ladder. Climb up all the way, then jump to the left and land on the platform. Press the A Button to pick up your teammate, then press Y to throw them up into the barrel above to enter the bonus area.

    To get the DK Coin in Mainbrace Mayhem, first complete the third bonus area. When you exit the area, you will land on a platform with some bananas and a Banana Coin. Go right along the platform and jump the small gap to get the DK Coin.

    Gangplank Galley

    The first bonus area is at the beginning of Gangplank Galley. To find it, jump up the stack of kegs and hop into the barrel at the top.

    To find the second bonus area, locate the Continue Barrel, then go right until you come to a big pit with a floating hook in the middle of it. Jump onto the floating hook to get across the big pit, then continue right from there until you come to another two floating hooks. Jump onto them to get across another big pit. When you reach the "!" Barrel (an exclamation mark barrel), touch it to become invincible and run to the right. Keep running until you come to several tall stacks of kegs. Jump up to the top of the kegs to find a barrel that will launch you into the bonus area.

    To find the DK coin in Gangplank Galley, jump up the stack of kegs at the beginning of the level until you see a barrel above you. Roll jump to the right and work your way across three floating hooks to reach the coin.

    Lockjaw's Locker

    To find the bonus area in Lockjaw's Locker, locate the letter "K," then go right and up (the water level will rise). Swim up and right, then go down to where a red fish is swimming back and forth. Swim down through the small gap under the red fish to find Enguarde the Swordfish. Hop onto him, then swim up and right through the wall to get some bananas. Swim up from there to a DK Barrel, then follow the string of bananas up through the ceiling. Face right and use Enguarde to charge into the wooden crate. Enter the hole that appears to find the bonus area.

    To find the DK Coin in Lockjaw's Locker, locate the Continue Barrel, then swim left and up past the DK Barrel. Swim straight up as the water level rises, then swim left past the spinning starfish. Go down and left past another spinning starfish, then swim left and up all the way. Go right to the DK Barrel, then go up and right past two more spinning starfish until you see two metal kegs below you. When you are directly above the wooden crate that is next to the two kegs, wait for the water level to go down. Roll jump to the right onto the wooden crate with seaweed on it, then go right and drop down to get the DK Coin.

    Topsail Trouble

    To find the first bonus area in Topsail Trouble, locate Rattly the Rattlesnake, then go left and hop up to get the letter "K". Continue left and jump up three platforms, then jump up and right to a platform with a DK Barrel floating above it. Go right past the beetles, then hop up three more platforms to the pole that is slanted to the left. Hold the A Button to power up Rattly's super jump, then let go to jump straight up to a platform that is above you. Jump up from that platform to enter a barrel that will launch you into the bonus area.

    To find the second bonus area, locate the Continue Barrel, then go to the right and jump onto the rope. Climb up to the top of the rope, then go right and climb the rope ladder. Go left and jump over the hornet to reach another rope ladder and climb it. Jump to the left to the platform with a dragon fly above it, then drop off the left side of that platform and grab the rope. Go left along the rope past the hornet and grab the next rope ladder. Climb up to the top and you will see two dragonflies above you. Jump into the air on the right side of the right dragonfly to find an invisible hook. As you are hanging from the hook, jump up and left to bounce off of the backs of the dragonflies so you can reach the barrel above the left fly. Enter the barrel to get launched into the bonus area.

    To find the DK Coin in Topsail Trouble, first locate the two dragonflies below the barrel that accesses the second bonus area. Go right along the rope past the two hornets and climb the rope ladder at the end. Go left and climb the next rope ladder, then jump right to the platform with the DK Coin.

    Hot-Head Hop

    To find the first bonus area in Hot-Head Hop, go right and jump across 11 crocodile heads to reach the second DK Barrel. Go right to the two small blue lizards, then pick up the treasure chest next to the bottom lizard and throw it at a lizard to break it open. Take the cannonball from inside the chest and carry it right to the cannon. Step into the cannon to get launched into the bonus area.

    To find the second bonus area in Hot-Head Hop, first locate the Continue Barrel, then go right to find Squitter the Spider. Go right past three crocodile heads until you see two bananas at the top of the screen. Jump and press the A button twice to make a web platform with Squitter, then jump on it and repeat the process to the right. Continue making web platforms to work your way up and right, then jump in the barrel at the top to find the bonus area.

    You will need to use Squitter again to find the third bonus area in Hot-Head Hop. Look for a barrel at the top of the screen just before the "No Spiders" sign. Jump up and use Squitter to make a web platform , then jump onto the platform to reach the barrel. Hop into the barrel to reach the bonus area.

    To find the DK Coin in Hot-Head Hop, get Squitty the Spider from the crate just past the Continue Barrel, then jump up and make a web platform. Keep jumping up and making platforms until you reach the DK Coin near the top of the screen.

    Kannon's Klaim

    You must be using Dixie Kong to reach the first bonus area in Kannon's Klaim. Go right from the beginning of the level to the edge of the and jump to the right. Press the Y Button to perform the helicopter spin and float into the barrel on the right to reach the bonus area.

    To find the second bonus area, locate the Continue Barrel, then go left and jump into the barrel cannon. Hold Left on the control pad as you're flying to land in another barrel cannon. Keep holding to the left as the cannon shoots you up to over a hornet, and land in the barrel cannon below. Hold to the left as it shoots you up to land in another barrel cannon. Hold to the left as it shoots you up to go over another hornet and land in a barrel cannon that is down and to the left. Hold to the left as it shoots you up to land in another barrel cannon that will shoot you up all the way to a platform with a TNT barrel on it. Go right and jump over a hornet to land in a barrel cannon that will shoot you up to the platform above. Use Dixie to jump to the left and press the Y Button to helicopter spin into the next barrel, which will launch you into a bonus area. Dramamine, anyone? To find the third bonus area in Kannon's Klaim, first locate "N." Jump left from the "N" to the platform, then jump left again to land in a barrel cannon. Hop left into the far left barrel cannon, which will launch you up to the platform above. Look for a single banana floating in the air to the right, then watch for a wooden keg to fly across the screen. Time your jump so you can grab the banana and bounce off of the keg. You will bounce to the right and land on the lizard man who was shooting kegs at you from a cannon. Step into the barrel on the right to get launched up into the bonus area.

    To find the DK Coin in Kannon's Klaim, enter the first bonus area. Use Dixie's helicopter spin to float across the chasm on the right and reach a platform with the DK Coin on it.

    Lava Lagoon

    To find the bonus area in Lava Lagoon, first locate he letter "N." Go right to enter an invisible barrel cannon that shoots you down and right to a "No Fish" sign. Go right and pick up the wooden keg that is sitting on a big crate, then drop down the left side of the crate and throw the keg at it. The keg will break open the door to the bonus area.

    To find the DK Coin in Lava lagoon, first locate the letter "G." Swim up from the letter "G" and jump out of the water to find Clapper the Seal. Hop on his back to cool off the water, then the water level will rise. Swim down and right from Clapper through the floor to find an "!" barrel. Touch the barrel to turn invincible, then swim to the right and follow the string of bananas up to find the DK Coin.

    Red-Hot Ride

    You will need Rambi the Rhino to find the first bonus area in Red-Hot Ride. Go to the right while riding on Rambi until you get to a hot air balloon. Keep riding the balloon to the right, past the letter "O," until you reach solid ground. Once you are back on the ground, use Rambi to charge into the right wall to find the bonus area.

    To find the second bonus area in Red-Hot Ride, locate the Continue Barrel, the go right and jump onto the hot air balloon that has a DK Barrel on it. Ride the balloon to the left and go under the big rock where the Continue Barrel was. Float down and left to reach a barrel cannon, which will launch you into the bonus area.

    To reach the DK Coin in Red-Hot Ride, locate the letter "N," then pick up your teammate and throw him/her up at the coin.

    Squawks' Shaft

    To find the first bonus area in Squawks' Shaft, go right from the beginning of the stage and jump up right to reach a platform. Go right and hop into the barrel cannon, but make sure that it's pointing UP when you shoot out of it. When you land on the small platform above, jump up to reach a platform with three green lizard men on it. Go left and jump down to the platform, then go left and jump up into the barrel cannon. Wait until the cannon is pointing diagonally up and left before you shoot out of it. When you land on the next platform, jump up to reach another platform with three more green lizard men. Roll jump off the right side of this platform to reach a barrel cannon next to a hornet. Shoot over the hornet reach another barrel cannon, then use it to launch to the right into the bonus area.

    You will need to have both characters to get into the second bonus area in Squawks' Shaft. Locate the Continue Barrel, then go left and look for a barrel cannon at the top of the screen. Pick up your teammate and jump up and left towards the cannon. Throw your teammate up into the barrel cannon while you're in midair below it. The barrel cannon will launch you into the bonus area on the left.

    You will need Squawks the Parrot to find the third bonus in Squawks' Shaft. Once you've found him, fly up past the letter "N" until you reach two lizard men with hooks. Wait until they throw their hooks, then shoot eggs at them as the hooks are flying back towards them. Once both lizard men have been defeated, fly over to where they were standing. The screen will automatically scroll to the right and take you to the bonus area.

    The DK Coin in Squawks' Shaft is found in the third bonus area.

    Barrel Bayou

    To find the first bonus area in Barrel Bayou, start at the "No Rhinos" sign. Go right from the sign until you come to a floating shirt that is throwing barrels to the left. Stand directly under the shirt until it starts flying to the left. Follow the shirt to the left until it stops. When it throws a treasure chest at you, pick up the chest and throw it back at the shirt to get a cannonball. Jump left chest at you. Pick up the treasure chest and throw it at the shirt to find a cannonball. Pick up the cannonball and hop into the cannon on the left to find the bonus area.

    To find the second bonus area, locate the letter "G," then go right and look for a barrel cannon at the top of the screen. Pick up your teammate and throw him/her up into the barrel cannon to reach the bonus area.

    You will need Rambi the Rhino to find the DK Coin in Barrel Bayou. Take Rambi to the "No Rhinos" sign. When Rambi touches the sign, he'll turn into a DK Coin.

    Glimmer's Galleon

    To find the first bonus area in Glimmer's Galleon, start at the beginning of the level and swim up and right into the hole in the crate.

    To reach the second bonus area, first locate the letter "N." Swim up past the DK Barrel, then swim right into a big room with three spinning starfish. Keep swimming right past another three spinning starfish until you reach a blowfish. Swim down and right to the red fish, the go down and look for a hole in a crate. Swim into the hole to find the bonus area.

    To find the DK Coin in Glimmer's Galleon, locate the first bonus area, but don't enter it. Instead, go above the entrance to the bonus area and swim through the right wall to find a hidden room. Swim up through the top right corner of the room to enter a second hidden area with the DK Coin.

    Krockhead Klamber

    To find the bonus area in Krockhead Klamber, first locate the Continue Barrel. Go right and look for an arrow of bananas pointing towards the top of the screen. Pick up your teammate and throw them up at the arrow. They'll fly up and hit a barrel at the top of the screen, which will launch you into the bonus area.

    To find the DK Coin in Krockhead Klamber, work your way left past the hornets to the treasure chest at the end. Throw the chest at three hornets, one at a time, to open it and receive the DK Coin.

    Rattle Battle

    To find the first bonus area in Rattle Battle, start from the beginning of the level and jump up and left into an invisible barrel cannon. The cannon will shoot launch you up and right onto a ledge. Pick up your teammate and throw them into the barrel cannon above to enter the bonus area.

    To find the second bonus area in Rattle Battle, enter the door at the beginning of the level and get Rattly the Rattlesnake out of the barrel. Take Rattle through the level , past the letter "K" and look for three bananas in a vertical row above a trapdoor. Jump into the hole in the floor on the right, then walk left behind the wall to find a hidden barrel cannon that takes you to the bonus area.

    To find the third bonus area in Rattle Battle, locate the letter "N," but don't pick it up. Wait until the lizard man on the right shoots a barrel, then jump on the barrel when it's directly below the "N." Grab the letter, then jump off the right hornet's back to reach the upper section of the ship deck. Look for an arrow of bananas that points towards the top of the screen, then use Rattly's super jump to reach the bonus area.

    To find the DK Coin in Rattle Battle, locate the letter "O," then go right until you reach a long stack of kegs with a hornet flying near them. Stand under the hornet and look for a banana in the little window on the right side of the screen. Jump towards the banana to find the DK Coin hidden behind the wall.

    Slime Climb

    To find the first bonus area in Slime Climb, locate the Continue Barrel, then go right to the lizard man with a cannon. Jump on him and touch the "!" barrel to become invincible, then go left and jump into the water. Following the string of bananas down to a barrel cannon, then enter the cannon to find the bonus area.

    To find the second bonus area, work your way up to the top-right section of the level and look for the cannonball. Carry it left and up across four platforms to reach the cannon. Step into the cannon to get launched up to the bonus area.

    To find the DK Coin in Slime Climb, first locate the cannon in the level. Go left and up to the "!" barrel, then touch it to become invincible. Run right and drop into the water, then quickly swim right to find the DK Coin.

    Bramble Blast

    To find the first bonus area in Bramble Blast, locate the letter "O," then start from where you find the letter "O." Then, go Up + Left, Down + Left, Up + Left and you will be in a barrel with a hornet flying back and forth under it. Time it so that you shoot Down + Left past the hornet. Now, go Down + Left, Down + Left, Up + Left, Down + Left, Up + Left, Down + Left, Straight-Left, Up + Left and you will get shot up and left into the next section of barrels. From there, go Up + Left, Up + Right, Up + Right, Down + Right, Up + Right, Up + Left, Up + Left and you will shoot through a string of bananas. Then, go Up + Left, Down + Left and you will land in a barrel with a white arrow on it that automatically shoots you Down + Left again. After that, go Down + Left, Down + Right, Down + Left and you will land in a barrel that shoots you into the bonus area.

    To find the second hidden level in Bramble Blast, you will need to go through the level until you come to a dragonfly that is flying to the left and to the right (it's right before the end of the level). Bounce off of it to the right and you will land in a barrel with an "explosion" on the side of it. You will got shot to the right from there and land on another dragonfly. As soon as you bounce off that dragonfly, hold to the left and you will drop down a pit and land in a secret barrel cannon. You will get shot up from there and then you will land on Squawks the Parrot. Fly to the left and up from there and you will find a DK Coin, then fly to the right until you come to two red hornets that are flying up and down. Fly to the right past them and keep flying to the right until you come to a red hornet that is flying around in a circle. Fly to the right past it, then fly straight down to enter a barrel cannon that will shoot you to the right into the bonus area.

    To find the DK Coin in Bramble Blast, go through the level until you come to a dragonfly that is flying to the left and to the right near the end of the level. Bounce off of it to the right and you will land in a barrel with an "explosion" on the side of it. You will get shot to the right from there and land on another dragonfly. As soon as you bounce off that dragonfly, hold to the left and you will drop down a pit and land in a secret barrel cannon. You will get shot up from there and then you will land on Squawks the Parrot. Fly to the left and up from there to find the DK Coin. Shoot eggs to defeat the hornet that's guarding it.

    Hornet Hole

    The first two bonus areas in Hornet Hole are next to each other. At the beginning of the level, pick up your teammate and throw them up towards the hook at the top of the screen. Jump up and left from the hook and grab onto the honey on the wall. Jump up and left onto the ledge above, then jump left and up onto the honey on the next wall. Look for three hooks on the right, then hop across them to reach a ledge with a door. Enter the door to reach the first bonus area.

    After exiting the first bonus area, go left and drop down onto the ledge below. Enter the door on the right to find the second bonus area.

    You will need to get Squitter the Spider to find the third bonus area in Hornet's Hole. Locate the letter "N," then drop into the barrel cannon below it. Hold left as the cannon launches you so you land on the ledge. Go to the left and shoot the two porcupines, then look for two sets of bananas that are angled up and right. Jump up and use Squitter to make a web platform , then jump on it and make another. Repeat the process until you reach a ledge with a hornet, then shoot the hornet and enter the door on the right to find the bonus area.

    To find the DK Coin in Hornet Hole, first locate Squitter the Spider, then work your way through the level and look for a hornet floating above a small gap in the floor. Destroy the hornet and drop into the gap to find the coin.

    Target Terror

    To find the first bonus area, look for "B" barrel above the roller coaster tracks. Touch the barrel to find the bonus area.

    To reach the second bonus area, work your way through the level until a blue lizard man is on the tracks in front of you. After he drops two barrels behind him, follow him as he drops down through a break in the tracks. Follow the track you land on to the bonus area.

    To find the DK Coin in Target Terror, grab the letter "N," then follow the track to the right. Hit the green check-marked barrel to open the gate on the right, then enter the boarded tunnel and jump up to receive the DK Coin.

    Bramble Scramble

    To find the bonus area in Bramble Scramble, look for the "!" barrel and touch it to become temporarily invincible. Go right and drop into the pit below, then run right to find a barrel cannon that will launch you into the bonus area.

    To find the DK Coin in Bramble Scramble, first locate the Continue Barrel. Jump through the fake wall of thorns to the right of the Continue Barrel, then roll jump off the right side of the platform you land on. Jump in mid air to reach the platform on the right. Jump up from the platform a grab Squitter the Spider, then jump up and make a web platform. Continue jumping and making web platforms to the right until you reach an area with lots of bananas and two Banana Coins. Make web platforms to the left from the Banana Coins through the wall of thorns. Look for the single banana in the wall to find the secret passage. The DK Coin is behind the wall.

    Rickety Rage

    To find the bonus area in Rickety Rage, pick up your teammate at the beginning of the level. Throw them up to the platform above, then repeat the process to reach the next platform. Use Dixie to helicopter spin to the right and land on the platform with a single banana on it. Go right to reach the bonus area.

    To find the DK Coin in Rickety Rage, ride along the roller coaster track past the first eight lizard men. Jump on the ninth one to get the DK Coin.

    Mudhole Marsh

    To find the first bonus area in Mudhole Marsh, first locate the cannonball. Pick it up and jump to the right until you reach a lizard man who's shooting out barrels. Jump on him to knock him out, then jump to the right and enter the cannon to get launched into the bonus area.

    To find the second bonus area, start at the letter "O." Jump right from the letter onto a keg to make two vultures swoop down towards you. Time your jump so you to bounce off of the vultures, then jump down and right onto the small island with a treasure chest on it. Jump to the right to another island, then jump onto a dragonfly and bounce to the right onto another keg. Two more vultures will swoop down; avoid them and continue going right and up past more vultures and dragonflies until you reach a platform with a blue cat on it. Jump back and forth over the cat 5 times until it stops spinning, then jump on it to knock it out when it's dizzy. Pick up your teammate, then toss them up into the barrel above the platform to enter the bonus area.

    The DK Coin in Mudhole Marsh is just before the end of the level. When you see the target near the end, look for a lizard man that shoots barrels to the right. Jump over the lizard man and wait in front of the target. Jump on one of the barrels he shoots, then make sure you grab the DK Coin when it appears near the target. Timing is of the essence here!

    Rambi Rumble

    To find the first bonus area in Rambi Rumble, go through the level until you can see a single banana up and to the left from you. Jump up to the banana to grab onto an invisible hook. Jump up from there to find the door to the bonus area.

    You will find the second bonus area just before the end of the level. Look for a barrel cannon with an explosion on it, then smash through the wall below that barrel to find the bonus area.

    To find the DK Coin in Rambi Rumble, locate the Continue Barrel, then go right to the first door, but don't enter it! Instead, jump up in front of the door to find an invisible hook. Jump up and right from the hook to find the DK Coin.

    Ghostly Grove

    To find the first bonus area in Ghostly Grove, first locate the letter "O," then go right and look for two big blue lizard men. Pick up a barrel and throw it at both of them to knock them down, then pick up another barrel and throw it at the wall that is right past them that has a single banana in front of it. The barrel will smash into the wall, revealing a bonus area.

    To find the second bonus area, first locate the Continue Barrel, then go right and look for a treasure chest on a platform above two lizard men in barrels. Pick up the chest and hit one of the lizard men with it to break it open and find the letter "N." Continue to the right from there and you will come to two ghost ropes that rapidly appear and disappear. Jump onto the left rope, then quickly jump onto the right rope. Immediately jump up and right into the barrel cannon, which will launch you into the bonus area.

    To find the DK Coin in Ghostly Grove, first locate the letter "O." Use Dixie and jump off the right side of the platform below the letter, then helicopter spin down and left to find the DK Coin beneath the platform.

    Haunted Hall

    To find the first bonus area in the Haunted Hall, ride the roller coaster through the first skeleton ghost section. After you exit it, look for a broken section of track above the track you're riding on. Jump up to the broken section and enter the tunnel on the right to find a bonus area.

    To find the second bonus area, locate the tunnel that enters the first bonus area, but don't enter it! Instead, jump on TOP of the tunnel and go right to find the second bonus area.

    To reach the third bonus area in Haunted Hall, first locate the letter "N." Exit the ghost section, then look for two tracks on the right: an upper track and a lower track. Time your jump carefully so you land on the lower track, then follow it to the third bonus area.

    To find the DK Coin in Haunted Hall, go to the end of the level, then right before you jump on the End of Level Target, walk left into a tunnel to find the DK Coin behind a wall.

    Gusty Glade

    To find the first bonus area in Gusty Glade, first locate the "No Snakes" sign. Go left from the sign and look for a barrel near the top of the screen. Pick up your teammate and toss them up into the barrel to enter the bonus area.

    To find the second bonus area, go right from the Continue Barrel and look for two treasure chests. Throw the top chest at a lizard man to get a cannonball, then carry it right to a gap in the floor with two hornets in it. Wait until the hornets are flying down and the wind is blowing to the right, then jump across the gap. Jump right again to land on a ledge with a cannon. Put the cannonball into the cannon to get launched into the bonus area.

    You will need to be Dixie to get the DK Coin in Gusty Glade. As you work your way through the level, look for three barrel cannons over a pit. Go across them to reach a ledge with a steep hill on the right side of it. Jump off the right side of the top of the hill and use Dixie's helicopter spin to get the DK Coin.

    Parrot Chute Panic

    To find the first bonus area in Parrot Chute Panic, locate the second Squawks and grab the letter "K," then continue flying until Squawks drops you off. Jump over the hornet on the right, then drop down and go left to another Squawks. Ride him down past five hornets, then look for three hornets in a line below. Fly down past them, then immediately go left and up. Look for a door on a ledge in the top left corner. Press the X Button to jump off Squawks, then enter the door find the bonus area.

    To find the second bonus area in Parrot Chute Panic, find the second Squawks and let him carry you until he drops you off near a porcupine. Go left and use Dixie to helicopter spin to the left. Spin over two hornets, then grab onto the wall covered with honey. Climb up to the top of the wall, then jump right onto the ledge and look for a door. Enter the door to reach the second bonus area.

    You'll need Dixie to find the DK Coin in Parrot Chute Panic. Go to the right from the beginning of the level and use Dixie's helicopter spin to float down the shaft on the right. As you float down, hold left and you will find a ledge with the DK Coin.

    Web Woods

    To find the first bonus area in Web Woods, first locate the letter "N." Go right past the arrow that points to the left and look for a lizard man with a cannon. Wait for him to shoot a SLOW cannonball, then follow the cannonball back to the left. It will crash into a wall and make a door appear. Enter the door to reach the bonus area.

    To find the second bonus area, locate the first bonus area, then go right to the arrow that points to the left. Continue right until you reach ANOTHER lizard man with a cannon. Wait for him to shoot a cannonball, then quickly follow it back to the left until it smashes into the wall by the arrow and makes a door appear. Enter the door to get into the bonus area.

    The DK Coin in Web Woods is near the target at the end of the level. To get it, jump into the barrel above the target, wait for the coin to appear, then launch yourself down carefully to hit the target.

    Arctic Abyss

    To find the first bonus area in Arctic Abyss, first locate Enguarde the Swordfish, then swim right and down past two sting-rays and look for a red fish. Swim up and left from the red fish to find two bananas near a wall. Charge into the wall near the bananas to break into the bonus area.

    For the second bonus area, first locate the letter "G,"' then swim down and left to four starfish swimming around a lone banana. Swim left all the way past three spiked blowfish, then swim down and go through the right wall. Enter the door past the "No Fish" sign to find the bonus area.

    To find the DK Coin in Artic Abyss, find the Continue Barrel, then swim down and left past a DK Barrel. Swim up past three spinning starfish to the top, then charge into the wall on the right to find the DK Coin.

    Windy Well

    To find the first bonus level in Windy Well, find the letter "O," then float up to the platform above. Walk left and look for a single banana in a pit. Drop into the pit and let the wind carry you left underneath the hornet to reach the lower platform. Go left and hop into the barrel to reach the bonus area.

    To find the second bonus level in Windy Well, start at the "No Birds" sign. Go right to the edge of the platform and DROP (don't jump) off of it. Hold Right on the Control Pad and let the wind carry you to the bottom platform. Go right and look for a yellow lizard man in a barrel. Jump on him and pick up his barrel, then carry it right and throw it at the little green lizard man with two swords to destroy him. Hop in the barrel to get launched into the bonus area.

    To find the DK Coin in Windy Well, locate the letter "N," then float left under two hornets, drop down, and grab onto the hook. Jump up to the next hook, then jump up and float past two lizard men throwing hooks to land on the platform above. Go right to the edge of the platform and look for three bananas up and right from you. Jump up towards the bananas, then hold Down on the control pad to float below three hornets and get the DK Coin.

    Castle Crush

    To find the first bonus area in Castle Crush, get Rambi then work your way through the level until you reach an arrow that points to the left. Charge through the wall to the left of the arrow to find the bonus area.

    T o find the second bonus areal, get Squawks the Parrot and fly up to the "No Birds" sign. When Squawks turns into a TNT Barrel, pick it up and throw it at the wall near the arrow to access the second bonus area.

    To find the DK Coin in Castle Crush, locate the Continue Barrel, then ride the floor up past a hornet to the DK Barrel. Go left and walk through the left wall to get Squawks. Fly up past three lizard men that are throwing hooks and some hornets then fly right and look for the letter "N" next to the right wall. Quickly fly down from there to find the DK Coin.

    Clapper's Cavern

    To find the first bonus area in Clapper's Cavern, pick up your teammate and toss them up to the hook. Jump up to the next hook, then jump up and right onto a ledge. Go right past four porcupines and a lizard, then enter the door to get into the bonus area.

    To find the second bonus area, locate Enguarde the Swordfish, then ride him right until you see three spinning starfish. Go up until you can go left, then go left all the way until you see a single banana by a wall. Charge into the wall near the lone banana to access the bonus area.

    To find the DK Coin in Clapper's Cavern, enter the first bonus area and complete it. When you exit the area, pick up your teammate and toss them up at the letter "K" above to reach a hook. Jump up and right from the hook to get the DK Coin.

    Chain Link Chamber

    To find the first bonus area in Chain Link Chamber, go through the level until reach three lizard men that are throwing hooks. Jump on top of the third lizard man, then go left along a small passage to find a cannonball. Pick it up, then drop down onto the middle lizard man. Go right along another small passage to find the cannon, then put the cannonball into the cannon to get shot into the bonus area.

    To find the second bonus area, go up through the level until you reach two lizard men with cannons that are shooting cannonballs straight down two chains. Go right along the chain below them until you reach a chain that is going up. Climb that chain part way, then jump through the left wall. Walk left through the wall until you're standing next to the two lizard men with cannons, then roll through them to knock them down. Enter the door there to access the bonus area.

    To find the DK Coin in Chain Link Chamber, go through the level until you come to a spot where cannonballs are getting shot down at you. Immediately look for a lone banana, then jump through the wall on the right to find the DK Coin.

    Toxic Tower

    To find the bonus area in Toxic Tower, get Squitter the Spider, then go up and right to a hornet on the wall. Shoot the hornet, then walk through the wall behind it to enter the bonus area.

    To find the DK Coin in Toxic Tower, locate Rattly the Rattlesnake, then use him to work your way up through the level. Look for a place where there's a single hornet below you, then jump on the hornet and drop down. Hold right as you fall to land on a small ledge with the DK Coin.

    Screech's Sprint

    To find the bonus area in Screech's Sprint, use Dixie at the beginning of the level to helicopter spin down and right to the first platform. Switch to Diddy and use him to roll jump left across the pit of thorns then switch back to Dixie and helicopter spin down and right to another platform. Switch to Diddy again and roll jump right across the next pit of thorns to find the bonus area.

    To find the DK Coin in Screech's Sprint, locate the Continue and turn into Squawks the Parrot. Fly through the level and look for an arrow that points down, then fly up and right, following the path, to the DK Coin.

    Jungle Jinx

    To find the bonus area in Jungle Jinx, start from the Continue Barrel and go left. Look for a dragonfly flying over some spikes. Bounce off of him to the left and land on the left side of the spikes. Roll jump off of the left edge from there to reach a barrel cannon barrel that launches you into the bonus area.

    The DK Coin is in the bonus area.

    Black Ice Battle

    To find the bonus area in Black Ice Battle, first locate the letter "N." Drop into the shaft and hold right as you fall to find a secret room with a cannonball. Carry the cannon to the letter "G," then throw it to defeat the hornets. Hop into the cannon to reach the bonus area.

    The DK Coin is located in the bonus area.

    Klobber Karnage

    To find the bonus area in Klobber Karnage, go to the end of the level, then use Diddy to jump up into the Diddy barrel. You'll be launched up and right into a barrel cannon. Launch yourself up and right from the cannon to reach the bonus area.

    The DK Coin is in the bonus area.

    Fiery Furnace

    To find the bonus area in Fiery Furnace, locate the letter "G," then go right and jump into the barrel cannon. It will carry you all the right, then launch you ontoan island with a Cat 'O Nine Tails. Team up with your buddy and toss them upat a barrel cannon along the top of the screen. Ride in the barrel to the right and up and you will come to a barrel cannon that shoots you into the bonus area.

    The DK Coin is in the bonus area.

    Animal Antics

    To find the bonus area in Animal Antics, locate the Continue Barrel, then go right all the way through the jungle. Look for a barrel cannon on a ledge near the far right side of the jungle, then use Squitty the Spider to make a web platform above it. Keep making platforms until you jump over the wall on the right. The barrel cannon there will launch into the bonus area.

    The DK Coin is in the bonus area.

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