0
GAME GENIE CODES FOR SUPER NES(tm)
(c) 1992, 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
----------------------
The 7th Saga(tm) Game
SAGA
CODE KEY IN . . . EFFECT . . .
1 7417-87AD Human fighter has 50 HP
2 1017-87AD Human fighter has 100 HP
3 A617-87AD Human fighter has 200 HP
4 7416-8FAD Tetujin(tm) has 50 HP
5 1016-8FAD Tetujin has 100 HP
6 A616-8FAD Tetujin has 200 HP
7 7419-8D0D Dwarf has 50 HP
8 1019-8D0D Dwarf has 100 HP
9 A619-8D0D Dwarf has 200 HP
10 741B-840D Human mage has 50 HP
11 101B-840D Human mage has 100 HP
12 A61B-840D Human mage has 200 HP
13 7411-8DAD Elf has 50 HP
14 1011-8DAD Elf has 100 HP
15 A611-8DAD Elf has 200 HP
16 741C-84AD Demon has 50 HP
17 101C-84AD Demon has 100 HP
18 A61C-84AD Demon has 200 HP
19 7415-8F0D Alien has 50 HP
20 1015-8F0D Alien has 100 HP
21 A615-8F0D Alien has 200 HP
22 F010-8DAD Human fighter has 20 power
23 F016-84AD Tetujin has 20 power
24 F019-8F0D Dwarf has 20 power
25 F01B-870D Human mage has 20 power
26 F011-8FAD Elf has 20 power
27 F01C-87AD Demon has 20 power
28 F015-840D Alien has 20 power
29 F310-8D0D Human fighter has 30 MP
30 F316-840D Tetujin has 30 MP
31 F319-8DAD Dwarf has 30 MP
32 F31B-84AD Human mage has 30 MP
33 F311-8F0D Elf has 30 MP
34 F31C-870D Demon has 30 MP
35 F315-8FAD Alien has 30 MP
36 F010-8F6D Human fighter has 20 speed
37 F016-876D Tetujin has 20 speed
38 F019-84DD Dwarf has 20 speed
39 F01C-8DDD Human mage has 20 speed
40 F011-846D Elf has 20 speed
41 F018-8D6D Demon has 20 speed
42 F015-87DD Alien has 20 speed
43 4ABD-84AD + DFBD-87DD Start with 297 gold
44 E0BD-84AD + DFBD-87DD Start with 62,708 gold
45 2DBD-84AD + D5BD-87DD Start with 2000 gold
46 1B10-870D Human fighter starts with Sword of
Anger(tm)
47 1A10-870D Human fighter starts with Sword of
Courage(tm)
48 1E10-870D Human fighter starts with Sword of Fire(tm)
49 1C19-87AD Dwarf starts with Sword of Nature(tm)
50 1A19-87AD Dwarf starts with Sword of Courage
51 1E19-87AD Dwarf starts with Sword of Fire
52 631C-8FAD Human mage starts with petrified staff
53 6E1C-8FAD Human mage starts with Rod of Tide(tm)
54 6315-8D0D Elf starts with petrified staff
55 BF15-8D0D Elf starts with Staff of Brilliance(tm)
56 1B18-840D Demon starts with Sword of Anger
57 1218-840D Demon starts with Sword of Despair(tm)
58 1E18-840D Demon starts with Sword of Fire
The 7th Saga, Tetujin, Sword of Anger, Sword of Courage, Sword of
Fire, Sword of Nature, Rod of Tide, Staff of Brilliance and Sword of
Despair are trademarks of Enix/Produce.
AAAHH!!! Real Monsters(tm) Game
1. C282-04A7 Infinite energy
2. DD8E-4DD7 Infinite garbage
3. DDC8-0FAF Get nothing for each trash bag
4. 4DC8-0FAF Get 20 for each trash bag
5. 88C8-0FAF Get 100 for each trash bag
6. DDC0-3FDF Infinite lives
7. DDAA-1464 Infinite scares
8. DDCE-6F6D 1-ups worth nothing
9. D7CE-6F6D 1-ups worth 3
10. D9CE-6F6D 1-ups worth 5
11. DFC7-17FC Start with 1 life
12. DBC7-17FC Start with 10 lives
13. 0BC7-17FC Start with 50 lives
14. DD69-37BF Start with 0 special scares
15. FD69-37BF Start with 10 special scares
16. 4D69-37BF Start with 20 special scares
17. DDCA-AF0D Monster books are worth nothing
18. D4CA-AF0D Monster books are worth 2
19. FDCA-AF0D Monster books are worth 10
20. DDCB-A7DD Most health power-ups worth nothing
21. D4CB-A7DD Most health power-ups worth more
AAAHH!! Real Monsters is a trademark of Viacom International Inc.
Act Raiser(tm) Game
Act Raiser(tm) combines interesting elements from action, role-playing and strategy games. You play a god called the Master(tm) who must break the Evil One's(tm) hold on the world. The bosses are tough to beat, so use ACT Code 1 for near invincibility, although some things (e.g., spikes) can still hurt you, and the code doesn't work for Angel(tm). Pros can go the other route, using Code 2 to start with only half energy.
ACT
CODE KEY IN . . . EFFECT . . .
1 2264-6FD4 Almost invincible in action sequences
2 D081-6DD8 Start with 1/2 energy--1st game only
3 DD8B-D4D8 Stop timer
4 FD86-D4A8 Faster timer
5 9D86-D4A8 Slower timer
Remember, you can pick 'n mix your codes!
Act Raiser, Master, Evil One and Angel are trademarks of Enix America Corporation.
ActRaiser 2(tm) Game
1 D727-4DD1 Start with 3 lives on Easy
2 FD27-4DD1 Start with 10 lives on Easy
3 9D27-4DD1 Start with 50 lives on Easy
4 DF27-4D61 Start with 1 life on Normal
5 D927-4D61 Start with 5 lives on Normal
6 FD27-4D61 Start with 10 lives on Normal
7 9D27-4D61 Start with 50 lives on Normal
8 DF27-4FD1 Start with 1 life on Hard
9 D927-4FD1 Start with 5 lives on Hard
10 FD27-4FD1 Start with 10 lives on Hard
11 9D27-4FD1 Start with 50 lives on Hard
12 DD67-4468 Infinite lives
13 D484-1F66 Start with 2 magic pts. on Easy
14 D584-1F66 Start with 7 magic pts. on Easy
15 DB84-1F66 Start with 9 magic pts. on Easy
16 DF8F-1766 Start with 1 magic pts. on Normal or Hard
17 D98F-1766 Start with 5 magic pts. on Normal or Hard
18 D58F-1766 Start with 7 magic pts. on Normal or Hard
19 DB8F-1766 Start with 9 magic pts. on Normal or Hard
20 3C65-CFA8 Infinite magic pts. (must have 1 to cast)
21 DC8F-1F06 Start with 1/2 health
22 DE8F-1F06 Start with 3/4 health
23 C2B0-CF07 Protection from most enemies
24 C2B2-C7D3 Protection from some ground hazards
25 D7C0-37A7 Small magic power-up adds 3 instead of 1
26 D9C0-37A7 Small magic power-up adds 5
27 DBC0-37A7 Small magic power-up adds 9
28 DFC9-3407 Large magic power-up adds 1 instead of 3
29 D9C9-3407 Large magic power-up adds 5
30 DBC9-3407 Large magic power-up adds 9
31 DFC7-3D67 Small health power-ups add 1 instead of 2
32 D0C7-3D67 Small health power-ups add 4
33 F9C7-3D67 Small health power-ups add 15
34 F0C7-3D67 Small health power-ups heal completely
35 D4C9-3FD7 Medium health power-ups add 2 instead of 5
36 D6C9-3FD7 Medium health power-ups add 8
37 F9C9-3FD7 Medium health power-ups add 15
38 F0C9-3FD7 Medium health power-ups heal completely
39 D4C7-3FA7 Large health power-ups add 2 instead of 10
40 D0C7-3FA7 Large health power-ups add 5
41 F9C7-3FA7 Large health power-ups add 15
42 F0C7-3FA7 Large health power-ups heal completely
43 DDB3-C764 All enemies take 1 hit to kill
44 DD33-476F Infinite time
ActRaiser 2 is a trademark of ENIX/Quintet/YUZO KOSHIRO.
Addams Family(tm) Game
Help Gomez(tm) save Morticia(tm) in this kooky and kreepy action game based on the hit movie. FAMILY Code 8 gives you protection against enemies. For Code 16, the fez hat is not always visible, but Gomez still has flying abilities as if he were wearing it. When using Code 17, invisible Gomez, enemies and hazards can still harm him. This code is provided for its 'fun factor' only. You can track Gomez by his skid marks or by the fez hat if he is wearing it.
FAMILY
CODE KEY IN . . . EFFECT . . .
1 DFB8-6F04 Start with 1 life instead of 5
2 D7B8-6F04 Start with 3 lives
3 DBB8-6F04 Start with 9 lives
4 4DB8-6F04 Start with 20 lives
5 9DB8-6F04 Start with 50 lives
6 BBB8-6F04 Start with 99 lives
7 DDA1-A4A7 Infinite lives
8 3CA7-A467 Invincibility
9 D9CF-DDAF Each $ worth 5
10 FDCF-DDAF Each $ worth 10
11 49CF-DDAF Each $ worth 25
12 DF61-0F0D + DF61-0F6D Start with 1 heart instead of 2
13 D761-0F0D + D761-0F6D Start with 3 hearts
14 D061-0F0D + D061-0F6D Start with 4 hearts
15 D961-0F0D + D961-0F6D Start with 5 hearts
NOTE ON CODE 16: AFTER DEFEATING A BOSS, LAND BEFORE THE PASSWORD SCREEN COMES UP. ALSO, IF YOU FLY IN THE WRONG PLACE, YOU CAN GET TRAPPED AND HAVE TO RESET
16 3CAD-A46D + 60BA-6704 Start with and keep Fezi-copter(tm)
flying abilities
17 3CAD-A4D4 Invisible Gomez(tm)
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Addams Family, Gomez, Morticia and Fezi-copter are trademarks of Paramount Pictures.
The Adventures of Batman and Robin(tm) Game
1 DB86-4FC9 Start with 9 lives--not on easy
2 D186-4FC9 Start with 6 lives--not on easy mode
3 DD86-4FC9 Start with 1 life--not on easy mode
4 DB86-4D19 Start with 9 credits
5 D186-4D19 Start with 6 credits
6 DD86-4D19 No credits
7 C988-340D Infinite lives
8 DD8A-4D6D No damage from enemies
9 DDB3-376F Don't start with any stars & spray gun ammo
10 FBB3-376F Start with 25 stars & spray gun ammo when starting game
11 77B3-376F Start with 50 stars & spray gun ammo when starting game
12 DDBE-3F0F Don't start with any explosives & smoke bomb ammo
13 FBBE-3F0F Start with 25 explosives & smoke bomb ammo
14 77BE-3F0F Start with 50 explosives & smoke bomb ammo
15 C9A1-34AF Infinite stars
16 C9A5-34DF Infinite spray gun ammo
17 C9AB-3D6F Infinite plastic explosives
18 C9A6-3F0F Infinite smoke bombs
19 466B-4494 Get full energy from hearts
20 4DAF-14DF Moon jumping
21 E6C7-34DF Super jumping
22 DD8D-C765 + EE8F-CDD5 Move slower
23 D08D-C765 + E88F-CDD5 Move faster
24 D58D-C765 + E68F-CDD5 Move even faster
CODES 25-27: SWITCH OFF IF YOU GET STUCK
25 E38D-C765 + DF8F-CDD5 Moon-walk
26 E88D-C765 + D08F-CDD5 Moon-walk faster
27 E68D-C765 + E58F-CDD5 Moon-walk even faster
The Adventures of Batman and Robin is a trademark of DC Comics
Aero the Acro-Bat 2(tm) Game
1 DD24-476E Infinite shots
2 D7C8-17D3 Stars worth 3
3 D9C8-17D3 Stars worth 5
4 D5C8-17D3 Stars worth 7
5 C287-CFAE Almost infinite energy
6 BBC2-C463 Double Drill icon lasts 99 seconds
7 D0C2-CD03 Double Drill icon lets you drill 4 times
instead of 2
8 DBC2-CD03 Double Drill icon lets you drill 9 times
instead of 2
9 D936-4DF1 Can drill 5 times in the air until you pick up a
drill icon
10 DB36-4DF1 Can drill 9 times in the air until you pick up a
drill icon
11 C26E-4F03 Drill as many times as you want without
hitting the ground
12 D468-CDAA + E26A-CD0A Move faster
13 D768-CDAA + EA6A-CD0A Move even faster
14 FD67-3DD2 Jump higher
15 E66E-4F62 + E661-C762 Super jump when standing still
16 BBC3-3D63 Flying icon worth 99 seconds of flight time
17 D939-14F1 Start each life with maximum energy
Aero the Acro-Bat is a trademark of Sun Corporation of America
Aerobiz(tm) Game
AERO
CODE KEY IN . . . EFFECT . . .
1 DDA6-0DFD In scenario 1, Tokyo starts with
$649,280,000
2 D9A6-0DFD In scenario 1, Tokyo starts with
$7,202,880,000
3 94A6-0D2D In scenario 1, Beijing starts with
$420,160,000
4 D9A6-0FFD In scenario 1, Beijing starts with
$7,393,600,000
5 95A6-0F2D In scenario 1, Hong Kong starts with
$449,440,000
6 D9A6-04FD In scenario 1, Hong Kong starts with
$7,453,600,000
7 03A6-042D In scenario 1, Singapore starts with
$400,640,000
8 D9A6-07FD In scenario 1, Singapore starts with
$7,353,600,000
9 7CA6-072D In scenario 1, Sydney starts with
$297,920,000
10 D9AB-0DFD In scenario 1, Sydney starts with
$7,153,600,000
11 73AB-0D2D In scenario 1, Delhi starts with $317,440,000
12 D9AB-0FFD In scenario 1, Delhi starts with
$7,193,600,000
13 43AB-0F2D In scenario 1, Tehran starts with
$239,360,000
14 D9AB-04FD In scenario 1, Tehran starts with
$7,033,600,000
15 7DAB-042D In scenario 1, Cairo starts with
$249,120,000
16 D9AB-07FD In scenario 1, Cairo starts with
$7,053,600,000
17 45AB-072D In scenario 1, Nairobi starts with
$200,320,000
18 D9AC-0DFD In scenario 1, Nairobi starts with
$6,953,600,000
19 4AAC-0D2D In scenario 1, Lagos starts with
$229,600,000
20 D9AC-0FFD In scenario 1, Lagos starts with
$7,013,600,000
21 DDAC-04FD In scenario 1, Moscow starts with
$289,280,000
22 D9AC-04FD In scenario 1, Moscow starts with
$6,842,880,000
23 DDAC-07FD In scenario 1, London starts with
$949,280,000
24 D9AC-07FD In scenario 1, London starts with
$7,502,880,000
25 DDA8-0DFD In scenario 1, Paris starts with
$289,280,000
26 D9A8-0DFD In scenario 1, Paris starts with
$6,842,880,000
27 06A8-0D2D In scenario 1, Rome starts with
$371,360,000
28 D9A8-0FFD In scenario 1, Rome starts with
$7,293,600,000
29 DDA8-04FD In scenario 1, New York starts with
$189,280,000
30 D9A8-04FD In scenario 1, New York starts with
$6,742,880,000
31 74A8-042D In scenario 1, Vancouver starts with
$258,880,000
32 D9A8-07FD In scenario 1, Vancouver starts with
$7,073,600,000
33 DDAA-0DFD In scenario 1, Los Angeles starts with
$649,280,000
34 D9AA-0DFD In scenario 1, Los Angeles starts with
$7,202,880,000
35 70AA-0D2D In scenario 1, Honolulu starts with
$268,640,000
36 D9AA-0FFD In scenario 1, Honolulu starts with
$7,093,600,000
37 74AA-0F2D In scenario 1, Mexico City starts with
$258,880,000
38 D9AA-04FD In scenario 1, Mexico City starts with
$7,073,600,000
39 47AA-042D In scenario 1, Lima starts with $180,800,000
40 D9AA-07FD In scenario 1, Lima starts with
$6,913,600,000
41 73AA-072D In scenario 1, Rio de Janeiro starts with
$317,440,000
42 D9A2-0DFD In scenario 1, Rio de Janeiro starts with
$7,193,600,000
43 4BA2-0D2D In scenario 1, Buenos Aires starts with
$210,080,000
44 D9A2-0FFD In scenario 1, Buenos Aires starts with
$6,973,600,000
45 DDA2-04FD In scenario 2, Tokyo starts with
$1,149,280,000
46 D9A2-04FD In scenario 2, Tokyo starts with
$7,702,880,000
47 1FA2-042D In scenario 2, Beijing starts with
$498,240,000
48 D9A2-07FD In scenario 2, Beijing starts with
$7,553,600,000
49 53A2-072D In scenario 2, Hong Kong starts with
$649,760,000
50 D9A3-0DFD In scenario 2, Hong Kong starts with
$7,853,600,000
51 18A3-0D2D In scenario 2, Singapore starts with
$552,160,000
52 D9A3-0FFD In scenario 2, Singapore starts with
$7,653,600,000
53 5FA3-0F2D In scenario 2, Sydney starts with
$581,440,000
54 D9A3-04FD In scenario 2, Sydney starts with
$7,713,600,000
55 19A3-042D In scenario 2, Delhi starts with $517,760,000
56 D9A3-07FD In scenario 2, Delhi starts with
$7,593,600,000
57 7CA3-072D In scenario 2, Tehran starts with
$297,920,000
58 D9AE-0DFD In scenario 2, Tehran starts with
$7,153,600,000
59 0AAE-0D2D In scenario 2, Cairo starts with
$390,880,000
60 D9AE-0FFD In scenario 2, Cairo starts with
$7,333,600,000
61 7DAE-0F2D In scenario 2, Nairobi starts with
$249,120,000
62 D9AE-04FD In scenario 2, Nairobi starts with
$7,053,600,000
63 7CAE-042D In scenario 2, Lagos starts with
$299,040,000
64 D9AE-07FD In scenario 2, Lagos starts with
$7,149,600,000
65 DDAD-6DFD In scenario 2, Moscow starts with
$689,280,000
66 D9AD-6DFD In scenario 2, Moscow starts with
$7,242,880,000
67 DDAD-6FFD In scenario 2, London starts with
$38,560,000
68 D9AD-6FFD In scenario 2, London starts with
$6,592,160,000
69 DDAD-64FD In scenario 2, Paris starts with
$909,280,000
70 D9AD-64FD In scenario 2, Paris starts with
$7,462,880,000
71 1EAD-642D In scenario 2, Rome starts with
$571,680,000
72 D9AD-67FD In scenario 2, Rome starts with
$7,693,600,000
73 DDAF-6DFD In scenario 2, New York starts with
$829,280,000
74 D9AF-6DFD In scenario 2, New York starts with
$7,382,880,000
75 94AF-6D2D In scenario 2, Vancouver starts with
$420,160,000
76 D9AF-6FFD In scenario 2, Vancouver starts with
$7,393,600,000
77 DDAF-64FD In scenario 2, Los Angeles starts with
$1,109,280,000
78 D9AF-64FD In scenario 2, Los Angeles starts with
$7,662,880,000
79 0CAF-642D In scenario 2, Honolulu starts with
$381,120,000
80 D9AF-67FD In scenario 2, Honolulu starts with
$7,313,600,000
81 98AF-672D In scenario 2, Mexico City starts with
$468,960,000
82 D9A4-6DFD In scenario 2, Mexico City starts with
$7,493,600,000
83 74A4-6D2D In scenario 2, Lima starts with $258,880,000
84 D9A4-6FFD In scenario 2, Lima starts with
$7,073,600,000
85 58A4-6F2D In scenario 2, Rio de Janeiro starts with
$630,240,000
86 D9A4-64FD In scenario 2, Rio de Janeiro starts with
$7,813,600,000
87 01A4-642D In scenario 2, Buenos Aires starts with
$361,600,000
88 D9A4-67FD In scenario 2, Buenos Aires starts with
$7,273,600,000
THE FOLLOWING ARE ONE-TIME-USE CODES THAT MODIFY ONLY A
SAVED GAME (YOU MUST HAVE PREVIOUSLY SAVED A GAME). ALL
REQUIRE THE KEY CODE (CODE 89) TO WORK. ENTER THE KEY CODE AND
ANY OF THE OTHER CODES DESIRED, LOAD YOUR SAVED GAME, THEN
RE-SAVE. THE CODES DON'T NEED TO BE USED ANYMORE. REPEAT WITH
OTHER CODES AND KEY CODE IF DESIRED.
89 BDE3-D463 KEY CODE--NECESSARY FOR ANY OF THE
FOLLOWING CODES TO WORK
Player 1 Codes, Saved Game 1:
90 DDDF-FEDD Set money for this saved game to less than
$655,350,000
91 D9DF-FEDD Set money for this saved game to over
$327,680,000
92 D6DF-FEDD Set money for this saved game to over
$5,242,880,000
93 FDDF-FEDD Set money for this saved game to over
$10,485,760,000
94 4DDF-FEDD Set money for this saved game to over
$20,971,520,000
95 0DDF-FEDD Set money for this saved game to over
$41,943,040,000
Player 2 Codes, Saved Game 1:
96 DDD9-FEDD Set money for this saved game to less than
$655,350,000
97 D9D9-FEDD Set money for this saved game to over
$327,680,000
98 D6D9-FEDD Set money for this saved game to over
$5,242,880,000
99 FDD9-FEDD Set money for this saved game to over
$10,485,760,000
100 4DD9-FEDD Set money for this saved game to over
$20,971,520,000
101 0DD9-FEDD Set money for this saved game to over
$41,943,040,000
Player 3 Codes, Saved Game 1:
102 DDDB-FEDD Set money for this saved game to less than
$655,350,000
103 D9DB-FEDD Set money for this saved game to over
$327,680,000
104 D6DB-FEDD Set money for this saved game to over
$5,242,880,000
105 FDDB-FEDD Set money for this saved game to over
$10,485,760,000
106 4DDB-FEDD Set money for this saved game to over
$20,971,520,000
107 0DDB-FEDD Set money for this saved game to over
$41,943,040,000
Player 4 Codes, Saved Game 1:
108 DDD2-FEDD Set money for this saved game to less than
$655,350,000
109 D9D2-FEDD Set money for this saved game to over
$327,680,000
110 D6D2-FEDD Set money for this saved game to over
$5,242,880,000
111 FDD2-FEDD Set money for this saved game to over
$10,485,760,000
112 4DD2-FEDD Set money for this saved game to over
$20,971,520,000
113 0DD2-FEDD Set money for this saved game to over
$41,943,040,000
Player 1 Codes, Saved Game 2:
114 DDFF-FEDD Set money for this saved game to less than
$655,350,000
115 D9FF-FEDD Set money for this saved game to over
$327,680,000
116 D6FF-FEDD Set money for this saved game to over
$5,242,880,000
117 FDFF-FEDD Set money for this saved game to over
$10,485,760,000
118 4DFF-FEDD Set money for this saved game to over
$20,971,520,000
119 0DFF-FEDD Set money for this saved game to over
$41,943,040,000
Player 2 Codes, Saved Game 2:
120 DDF9-FEDD Set money for this saved game to less than
$655,350,000
121 D9F9-FEDD Set money for this saved game to over
$327,680,000
122 D6F9-FEDD Set money for this saved game to over
$5,242,880,000
123 FDF9-FEDD Set money for this saved game to over
$10,485,760,000
124 4DF9-FEDD Set money for this saved game to over
$20,971,520,000
125 0DF9-FEDD Set money for this saved game to over
$41,943,040,000
Player 3 Codes, Saved Game 2:
126 DDFB-FEDD Set money for this saved game to less than
$655,350,000
127 D9FB-FEDD Set money for this saved game to over
$327,680,000
128 D6FB-FEDD Set money for this saved game to over
$5,242,880,000
129 FDFB-FEDD Set money for this saved game to over
$10,485,760,000
130 4DFB-FEDD Set money for this saved game to over
$20,971,520,000
131 0DFB-FEDD Set money for this saved game to over
$41,943,040,000
Player 4 Codes, Saved Game 2:
132 DDF2-FEDD Set money for this saved game to less than
$655,350,000
133 D9F2-FEDD Set money for this saved game to over
$327,680,000
134 D6F2-FEDD Set money for this saved game to over
$5,242,880,000
135 FDF2-FEDD Set money for this saved game to over
$10,485,760,000
136 4DF2-FEDD Set money for this saved game to over
$20,971,520,000
137 0DF2-FEDD Set money for this saved game to over
$41,943,040,000
Aerobiz is a trademark of Koei Corp.
Alien 3(tm) Game
AL3
CODE KEY IN . . . EFFECT . . .
1 EE26-37D4 Slower fuel consumption for flame thrower
2 7D26-37D4 Faster fuel consumption for flame thrower
3 FD36-44D1 Start with more rifle clips
4 4D36-44D1 Start with even more rifle clips
5 D036-44D1 Start with fewer rifle clips
6 FD3B-4F01 Start with more grenade clips
7 4D3B-4F01 Start with even more grenade clips
8 D03B-4F01 Start with fewer grenade clips
CODES 9 THRU 12 WORK ON EXTRA CLIPS ONLY, NOT THE ONES YOU
START WITH
9 742A-44A4 Less ammo in rifle clips
10 CD2A-44A4 More ammo in rifle clips
11 D923-3D64 Less ammo in grenade clips
12 F023-3D64 More ammo in grenade clips
13 3C28-44D4 Infinite ammo for pulse rifle
14 3C22-3D64 Infinite ammo for grenade launcher
15 3C25-3704 Infinite oil for flame thrower
16 D464-1D60 Take less damage
17 DD6D-1700 Maximum energy from medi-kits
18 D76D-1DA0 Less energy from medi-kits
19 EE6B-CD00 Longer invulnerability after being hit
20 DD64-1D60 Most attacks do no damage--can switch on
and off
Alien 3 is a trademark of Twentieth Century Fox Film Corporation.
Alien vs Predator(tm) Game
ALPRED
CODE KEY IN . . . EFFECT . . .
1 D4EE-A766 Start on level 1-2
2 D7EE-A766 Start on level 2-1
3 D0EE-A766 Start on level 3-1
4 D9EE-A766 Start on level 4-1
5 D1EE-A766 Start on level 5-1
6 D5EE-A766 Start on level 5-2
7 D6EE-A766 Start on level 5-3
8 DBEE-A766 Start on level 6-1
9 DCEE-A766 Start on level 6-2
10 EEB5-6404 + EEB5-64A4 Start with full health bar on
Standard level
11 EEB5-6704 + EEB5-67A4 Start with full health bar on
Novice level
12 EEB6-6D04 + EEB6-6DA4 Start with full health bar on
Advanced level
13 EEB6-6F04 + EEB6-6FA4 Start with full health bar on
Expert level
14 DB8F-AD9D Start with up to 9 lives on Options screen
(selecting downward from 1 goes to 6)
15 F38F-AD2D Start with up to 30 continues on Options
screen (selecting downward from 0 goes to 3)
16 C286-A70D Infinite lives
17 3CEA-67D8 Infinite continues
18 C236-0DDD No damage taken from punches
19 C238-0FDD No damage taken from jumping attacks, tail
attacks, rushes
20 DF83-64AF Disc power-ups give 1 disc instead of 6
(handicap)
21 D783-64AF Disc power-ups give 3 discs
22 DC83-64AF Disc power-ups give 10 discs
23 FB83-64AF Disc power-ups give 25 discs
24 DF8E-6D6F Spear power-ups give 1 spear instead of 6
25 D78E-6D6F Spear power-ups give 3 spears
26 DC8E-6D6F Spear power-ups give 10 spears
27 FB8E-6D6F Spear power-ups give 25 spears
28 EDCA-0DD4 Spear and disc power-ups last until end of
level (can't pick up other power-ups)
29 C282-6FDF Rhynth(tm) meat doesn't add to your
maximum health
30 D08A-6F6F Rhynth meat adds 1/2 as much to maximum
health (handicap)
31 FD8A-6F6F Rhynth meat adds 2x as much to maximum
health
32 4D8A-6F6F Rhynth meat adds 4x as much to maximum
health
33 DD82-67DF Rhynth meat adds nothing to your current
health
34 D082-67DF Rhynth meat adds half as much to current
health
35 FD82-67DF Rhynth meat adds 2x as much to current
health
36 4D82-67DF Rhynth meat adds 4x as much to current
health
37 C28D-A40F Ptera(tm) meat doesn't heal
38 1D8D-A7AF Blue bottles don't heal at all
39 3C8F-A76F Blue bottles heal 1/2 of your health instead
of 1/4
40 DD84-A4DF Blue bottles heal completely
41 DFB1-A4D7 Light laser can be fired instantly
42 F6B1-A707 Medium laser is fired above 3rd line instead
of 2nd
43 D9B5-ADD7 Medium laser can be fired above 1st line
44 DCB1-A4A7 Medium laser can be fired below 1st line--
eliminates light laser
45 F6B5-AF07 No damage is taken from using heavy laser
46 DFB5-AD67 Heavy laser can be fired above 2nd line--
eliminates medium laser
47 F6B5-AD67 Heavy laser can be fired above 3rd line
(without waiting for bar to change color)
Alien vs Predator, Rhynth and Ptera are trademarks of Twentieth
Century Fox Film Corporation.
Amazing Tennis(tm) Game
This popular game is about the closest a video game comes to the feel of real tennis. Improve your player's movement with these handy TEN codes.
TEN
CODE KEY IN . . . EFFECT . . .
1 EA8B-AFDD + D085-A7DD Faster side-to-side movement
2 EC8B-AFDD + D185-A7DD Even faster side-to-side movement
Amazing Tennis is a trademark of Absolute Entertainment, Inc.
Animaniacs(tm) Game
1. DFC8-3D0C Every coin gives you 999 saved slot rotations
2. D4CE-37AC Every second coin gives you 99 continues
3. D9CE-37AC Every slot machine roll gives you 99 continues
4. CBBF-47DA + D6BF-470A + DFBF-476A Super jump and float
Animaniacs is a trademark of Warner Bros.
Arcana(tm) Game
A challenging role-playing game where the skirmishes just keep on comin'. The cardmaster element gives the game a new slant. ARC Code 4, infinite money for items, and Code 8, magic points don't decrease, are vital for handling all those skirmishes.
ARC
CODE KEY IN . . . EFFECT . . .
1 1D69-AFD0 + 3C69-AF00 Start with 60,000 gold pieces
2 EC69-AFD0 + DD69-AF00 Start with 250 gold pieces
3 C225-0F02 Infinite money for weapons
4 C22A-0402 Infinite money for items
5 C229-640E Infinite money for rooms
6 C22F-A7DE Infinite money for elixir
7 B387-DFF2 Level and statistics for all characters
in group are increased after each tbattle you win
8 828B-AF2E Magic points don't decrease
Arcana is a trademark of Hal America Inc.
Axelay(tm) Game
A generous selection of useful codes here, from credits to lives and level warps.
AXE
CODE KEY IN . . . EFFECT . . .
1 D766-D7A7 Start with 1 credit
instead of 5
2 D066-D7A7 Start with 2 credits
3 D966-D7A7 Start with 3 credits
4 D166-D7A7 Start with 4 credits
5 D666-D7A7 Start with 6 credits
6 DB66-D7A7 Start with 7 credits
7 DC66-D7A7 Start with 8 credits
8 D866-D7A7 Start with 9 credits
9 C2C5-DDDF Infinite credits
10 DF21-AD04 Start with 1 life
instead of 3
11 D421-AD04 Start with 2 lives
12 D921-AD04 Start with 5 lives
13 D521-AD04 Start with 7 lives
14 DB21-AD04 Start with 9 lives
15 DE21-AD04 Start with 15 lives
16 FB21-AD04 Start with 25 lives
17 7421-AD04 Start with 50 lives
18 0821-AD04 Start with 75 lives
19 1721-AD04 Start with 99 lives
20 C2AE-DF6D + C28F-04D7 Infinite lives
21 CBB7-AFA7 + DFB7-A4D7 + DDB7-A407 Start on Stage 2
22 CBB7-AFA7 + D4B7-A4D7 + DDB7-A407 Start on Stage 3
23 CBB7-AFA7 + D7B7-A4D7 + DDB7-A407 Start on Stage 4
24 CBB7-AFA7 + D0B7-A4D7 + DDB7-A407 Start on Stage 5
25 CBB7-AFA7 + D9B7-A4D7 + DDB7-A407 Start on Stage 6
Axelay is a trademark of Konami, Inc.
B.O.B.(tm) Game
BOB
CODE KEY IN . . . EFFECT . . .
1 3C37-A7D4 Infinite weapons--except for flame
2 DDC0-C770 Maximum weapons on pick up
3 CD61-0D64 Slow down timer
4 7961-0D64 Speed up timer
5 3CC7-3F85 Infinite remotes
Weapon codes:
6 F0A6-1D59 Start with 20 3-way
7 F0A6-1FE9 Start with 20 flame
8 F0A6-1759 Start with 20 rocket
9 F0AB-1DE9 Start with 20 bolt
10 F0AB-1459 Start with 20 wave
DON'T COMBINE CODES 11 THRU 15, WHICH START YOU WITH THE
SPECIFIED REMOTE INSTEAD OF THE SPRING REMOTE
11 DDA8-1F89 Start with 3 flash
12 DFA8-1F89 Start with 3 shield
13 D4A8-1F89 Start with 3 umbrella
14 D0A8-1F89 Start with 3 helicopter hat
15 D9A8-1F89 Start with 3 floating bomb
16 D1A8-1479 Start with 6 of selected remote
17 DEA8-1479 Start with 15 of selected remote
18 D666-0DDD Start with 9 lives
19 D966-0DDD Start with 6 lives
20 DD66-0DDD Start with 1 life
21 4A6E-0F0D Infinite lives
B.O.B. is a trademark of Electronic Arts.
Ballz(tm) Game
1. CB82-EF0D + D082-EF6D + DD82-EFAD Always fight Kronk
2. CB82-EF0D + D682-EF6D + DD82-EFAD Always fight Boomer
3. CB82-EF0D + DA82-EF6D + DD82-EFAD Always fight Bruiser
4. CB82-EF0D + FD82-EF6D + DD82-EFAD Always fight Turbo
5. CB82-EF0D + F082-EF6D + DD82-EFAD Always fight Tsunami
6. CB82-EF0D + F682-EF6D + DD82-EFAD Always fight Yoko
7. CB82-EF0D + FA82-EF6D + DD82-EFAD Always fight Divine
8. CB82-EF0D + 4D82-EF6D + DD82-EFAD Always fight Crusher
9. DC78-E7AD Start rounds with 10 seconds
10. F078-E7AD Start rounds with 20 seconds
11. F378-E7AD Start rounds with 30 seconds
12. 4678-E7AD Start rounds with 40 seconds
13. 7478-E7AD Start rounds with 50 seconds
14. 7A78-E7AD Start rounds with 60 seconds
15. 0178-E7AD Start rounds with 70 seconds
16. C295-ED64 + C296-E7D4 Infinite time
17. 4EDC-7760 Start with with 1/4 energy
18. 9EDC-7760 Start with with 1/2 energy
19. BEDC-7760 Start with with 3/4 energy
20. CDE8-87AF Death match
Ballz and related names are treademarks of PF Magic, Inc.
Batman Forever(tm) Game
1. EE22-C70B Straight low punches are super strong
2. EE20-3D0B Straight high punches are super strong
3. EE29-4F0B Straight low kicks are super strong
4. EE2C-44AB Straight high kicks are super strong
5. EE26-14AC Crouching low punches are super strong
6. EE30-3FA6 Crouching high punches are super strong
7. EE3F-3D06 Crouching low kicks are super strong
8. EE3A-CF06 Crouching high kicks are super strong
9. DD22-C70B Straight low punches do no damage
10. DD20-3D0B Straight high punches do no damage
11. DD29-4F0B Straight low kicks do no damage
12. DD2C-44AB Straight high kicks do no damage
13. DD26-14AC Crouching low punches do no damage
14. DD30-3FA6 Crouching high punches do no damage
15. DD3F-3D06 Crouching low kicks do no damage
16. DD3A-CF06 Crouching high kicks do no damage
17. 4D2C-4D07 + 4DCE-1465 Start with half enrgy after your first life
18. DDB3-47D4 Start with 1 life
19. D4B3-47D4 Start with 3 lives
20. DBB3-47D4 Start with 10 lives
21. F43C-3B10 Play as an Inmate
22. F03C-3B10 Play as a Clown
23. F63C-3B10 Play as Two-Face
24. FC3C-3B10 Play as a Riddler Thug
25. FA3C-3B10 Play as the Muscle Riddler
Batman and related names are trademarks of DC Comics.
Batman Returns(tm) Game
Help Batman(tm) defeat the Penguin(tm) and Catwoman(tm). Kick, punch, jump and even drive your way through this challenging, super-popular game. Pick RETURN Code 2 for infinite lives. Mix it with Code 5, which will protect you. Experts, try Codes 20 and 21, and some blows will do less damage.
RETURN
CODE KEY IN . . . EFFECT . . .
1 DB68-4F00 Start with 9 lives instead of 3
2 C9A5-1764 Infinite lives (only 3/4 view levels)
3 D16F-4464 + D1C0-4DD7 Start with 6 test tubes
4 DB6F-4464 + DBC0-4DD7 Start with 9 test tubes
5 C9A7-C404 Protection from some hazards
6 DDAE-3707 Cape sweep uses up no energy
7 DD2F-4FAD Spear gun uses up no energy
8 FDAE-3707 Cape sweep uses up more energy
9 FD2F-4FAD Spear gun uses up more energy
10 DD2E-3D6B Maximum energy from hearts
11 F9CF-4F05 Cape sweep does more damage
12 F9CD-4705 Normal punch does more damage
13 F9CD-4765 Normal knee does more damage
14 F9CF-4D05 + F9CF-4DD5 Jump kick does more damage
15 7DCF-4F05 Cape sweep does mega-damage
16 7DCD-4705 Normal punch does mega-damage
17 7DCD-4765 Normal knee does mega-damage
18 7DCF-4D05 +7DCF-4DD5 Jump kick does mega-damage
19 D4CF-4F05 Cape sweep does less damage
20 D4CD-4705 Normal punch does less damage
21 D4CD-4765 Normal knee does less damage
22 D4CF-4D05 + D4CF-4DD5 Jump kick does less damage
Batman Returns, Batman, Penguin and Catwoman are trademarks of DC Comics Inc.
Battle Clash(tm) Game
You fight gigantic robots that fight back at you in this Superscope(tm) shooter that makes you feel like you're really in the action. CLASH Code 1 gives you protection, while Code 4 keeps your weapon charged. Note: Enter the codes with the number 1 controller connected as usual. Then press Start on the controller.
CLASH
CODE KEY IN . . . EFFECT . . .
1 C234-3FD3 Protection from most enemy attacks
2 D9A9-1DA7 Weapon charges faster
3 FDA9-1DA7 Weapon charges much faster
4 1DAA-3FAF Once charged, weapon always stays charged
5 33EE-3D1F Start in Cairo instead of New Yor
6 CBAB-CDA0 + DDAB-CF00 + DDAB-CFD0 Fight Garam(tm) at New Yor
7 CBAB-CDA0 + DDAB-CF00 + DFAB-CFD0 Fight Scarab(tm) at Cairo
8 CBAB-CDA0 + DDAB-CF00 + D4AB-CFD0 Fight Lorca(tm) at London
9 CBAB-CDA0 + DDAB-CF00 + D7AB-CFD0 Fight Artemis(tm) at Andes
10 CBAB-CDA0 + DDAB-CF00 + D0AB-CFD0 Fight Schneider(tm) at Kyoto
11 CBAB-CDA0 + DDAB-CF00 + D9AB-CFD0 Fight Ivan(tm) at Oceania
12 CBAB-CDA0 + DDAB-CF00 + D1AB-CFD0 Fight Valius(tm) at Babel
13 CBAB-CDA0 + DDAB-CF00 + D5AB-CFD0 Fight Baron(tm) at Moonbase Luna
14 CBAB-CDA0 + DDAB-CF00 + D6AB-CFD0 Fight Thanatos(tm) at last stage
Battle Clash, Superscope 6, Garam, Scarab, Lorca, Artemis, Schneider, Ivan, Valius, Baron and Thanatos are trademarks of Nintendo of America Inc.
Battletoads in Battlemaniacs(tm) Game
TOADIAC
CODE KEY IN . . . EFFECT . . .
1 DF6D-0D0D Start with 2 lives
2 D96D-0D0D Start with 6 lives
3 DB6D-0D0D Start with 10 lives
4 8986-CF01 Infinite lives--both players--EXCEPT LEVEL
2, DOESN'T WORK ON FALLING
5 8026-CD08 Infinite lives when falling
6 DD6D-04AD Start with 0 continues
7 D96D-04AD Start with 5 continues
8 DB6D-04AD Start with 9 continues
WITH CODES 9 AND 10, YOU MAY CONTINUE WITH VARIOUS NUMBERS
OF LIVES
9 C96A-346F Infinite continues--player 1
10 C96B-34DF Infinite continues--player 2
11 6D20-34A8 After getting hurt, for a while enemies won't
attack and you're invisible
12 8280-4DD9 Take less damage from hits
13 82A7-3FAF Protection against most strength level 1 hits
14 8982-CFD1 Protection against most strength level 2
hazards
Battletoads in Battlemaniacs is a trademark of Rare Ltd.
Battletoads/Double Dragon(tm) Game
1 DF60-D76D Start with 2 lives
2 DB60-D76D Start with 10 lives
3 DE6E-1466 Enemies have less energy
4 40B8-04AF Infinite lives
5 DD65-DD0D + CB66-D46D + DF66-D4AD Start on level 2 with
11 lives
6 DD65-DD0D + CB66-D46D + D466-D4AD Start on level 3 with
11 lives
7 DD65-DD0D + CB66-D46D + D766-D4AD Start on level 4 with
11 lives
8 DD65-DD0D + CB66-D46D + D066-D4AD Start on level 5 with
11 lives
9 DD65-DD0D + CB66-D46D + D966-D4AD Start on level 6 with
11 lives
10 4EB7-1DD6 Abobo(tm) has less energy
11 4EB3-C4DB Big Blag(tm) has less energy
12 D7BA-3FA8 Roper(tm) has less energy
13 D7C5-3F66 Robo-Manus(tm) has less energy
Battletoads/Double Dragon, Abobo, Big Blag, Roper and Robo-Manus
are trademarks of Rare Ltd. or Technos Japan Corporation.
Bazooka Blitzkrieg(tm) Game
BAZOO
CODE KEY IN . . . EFFECT . . .
1 D9AC-1706 Fewer missiles picked up
2 F0AC-1706 More missiles picked up
3 DCAB-14A6 + DCAB-17A6 Only 10 missiles picked up--SET
MISSILES TO 10
4 F3AB-14A6 + F3AB-17A6 30 missiles allowed
5 4AB5-3DAF Immune to most damage
6 D4AF-1406 Less energy picked up from 'L' pods
7 DCAF-1406 More energy picked up from 'L' pods
8 4EAF-1406 A lot more energy picked up from 'L' pods
Bazooka Blitzkrieg is a trademark of Bandai America, Inc.
Beavis and Butthead(tm) Game
1 D16C-0D0D Start with half energy--1st life
2 D161-AF0D Start with half energy--after 1st life
3 C22C-AF08 Almost infinite energy
4 7DA8-C7DC Gun power-ups worth 30
5 D9A8-C7DC Gun power-ups worth 5
7 C267-A70D Infinite lives
8 DF6C-040D Start with 2 life
9 D76C-040D Start with 4 lives
10 DB6C-040D Start with 10 lives
11 82EA-A4D1 1 hit and you're invincible
12 DDEA-AFA1 + DDA0-04A8 Everyone is invincible--including
enemies
Beavis and Butthead is a trademark of Viacom International Inc.
Best of the Best(tm) Game
We've got some awesome codes to help you on your way to the ultimate accolade as the Best of the Best(tm). Use BEST Code 1 and any of Codes 9 thru 12 and no one will be able to stop you!
BEST
CODE KEY IN . . . EFFECT . . .
1 828D-D409 Infinite special moves
2 DFC3-6D69 Start with 1 special move
3 D6C3-6D69 Start with 8 special moves
4 BAC3-6F69 No special moves for player 2
DON'T USE CODE 5 WITH CODES 2 OR 3
5 D4C3-0DAD Player 1 can play with any boxer--CAN'T
USE SPECIAL MOVES OR GET PASSWORD
6 DCC3-0FDD Less strength
7 DCC3-0F0D Less resistance
8 DCC3-0F6D Less reflexes
9 74C3-0FDD More strength
10 74C3-0F0D More resistance
11 74C3-0F6D More reflexes
12 D68F-AD65 Almost infinite energy
Best of the Best is a trademark of Loriciel S.A.
Bill Laimbeer's Combat Basketball(tm) Game
It's futuristic warfare on the court! BILL Codes 13 and 14 can be combined to assemble the best team possible. For Codes 14 and 15, you actually gain half of the value of the player you traded away.
BILL
CODE KEY IN . . . EFFECT . . .
1 76BF-A4AF 2-point shots worth 3, 3-point
shots worth 4
2 1BBF-A7DF + DFBF-A70F All shots worth 1 point
3 1BBF-A7DF + D7BF-A70F All shots worth 3 points
4 1BBF-A7DF + D0BF-A70F All shots worth 4 points
5 1BBF-A7DF + D9BF-A70F All shots worth 5 points
6 1BBF-A7DF + D1BF-A70F All shots worth 6 points
7 DDB4-67DF Each half is 0:30 instead of 1:30
8 D4B4-67DF Each half is 2:30
9 D7B4-67DF Each half is 3:30
10 D0B4-67DF Each half is 4:30
11 EEC5-6F16 Start with $65,296 instead of $10,000
12 6DC5-64C6 Start with $8,398,608
13 EEC5-64C6 Start with $16,721,680
14 C2BE-6D4B + C2BE-644B No money is deducted from your total when you trade a player (but you must have enough money to make the trade)
15 C2BE-6D4B + C2BE-644B + 6DBE-AD4B Trade players for free
16 DDB7-67DF Timer continues to count when it is
normally stopped (time-out by pressing START)
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Bill Laimbeer's Combat Basketball is a trademark of Hudson Soft USA, Inc.
BlaZeon(tm) Game
This game's a shooter, in which you are part of a group of freedom fighters trying to defeat the Imperial Earth army. You actually get to control the enemy ships. It takes a sure hand to master. Try BLAZ Code 1 for infinite lives. Note that the game never really ends (no phone calls, please; it's supposed to be like that).
BLAZ
CODE KEY IN . . . EFFECT . . .
1 C2B4-D4DD + C2BD-64AD Infinite lives
2 DD6E-6707 Start with 1 ship
3 DF6E-6707 Start with 2 ships
4 D76E-6707 Start with 4 ships
5 D06E-6707 Start with 5 ships
6 D16E-6707 Start with 7 ships
7 DB6E-6707 Start with 10 ships
8 FB6E-6707 Start with 26 ships
9 DF6D-6D07 Start on Stage 2
10 D46D-6D07 Start on Stage 3
11 D76D-6D07 Start on Stage 4
12 D06D-6D07 Start on Stage 5
13 C2C7-D7A7 Mars has infinite atomic shields
14 C2C3-DF67 Neptune has infinite hyper bombs
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
BlaZeon is a trademark of Atlus Software, Inc.
Boxing Legends of the Ring(tm) Game
RING
CODE KEY IN . . . EFFECT . . .
1 DF8D-CDA7 Each round is 1 minute
2 D48D-CDA7 Each round is 2 minutes
FOR CODES 3 THRU 5, IGNORE GAME TIMER
3 D08D-CDA7 Each round is 4 minutes
4 D98D-CDA7 Each round is 5 minutes
5 D18D-CDA7 Each round is 6 minutes
6 C2BA-A7A7 Infinite time per round (must get knockout)--
MAY HAVE TO TURN OFF EFFECTS UNTIL AFTER RING ANNOUNCEMENTS
7 338F-C7A4 Start on round 5
8 A38F-C7A4 Start on round 12
9 DD87-C4D4 Both fighters start with no super punches
10 D487-C4D4 Both fighters start with 2 super punches
11 D787-C4D4 Both fighters start with 3 super punches
12 C26D-3F05 Infinite super punches for player 1
13 C260-C4A9 Infinite super punches for player 2 or
computer
FOR CODES 14 THRU 21, IGNORE PUNCH METER GRAPHICS
14 6DEE-CF4E Create a stronger left jab
15 6DEE-CFCE Create a stronger left hook body
16 6DEE-C44E Create a stronger left hook head
17 6DEE-C4CE Create a stronger left uppercut
18 6DEE-C74E Create a stronger right cross body
19 6DEE-C7CE Create a stronger right cross head
20 6DED-3D4E Create a stronger right uppercut
21 DD2B-17D9 + C229-C4D9 Infinite strength beads
Boxing Legends of the Ring is a trademark of Electro Brain Corp.
Bram Stoker's Dracula(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C263-0F2F Infinite energy
2 3CC2-6F6D Turbo walking
3 C927-D762 Infinite missile weapon
4 6D68-DFFF 1 hit kills all enemies--EXCEPT BOSSES
5 4AA8-64D4 Freeze most ground enemies
6 4AAB-6F64 Freeze most aerial enemies
Bram Stoker's Dracula is a trademark of Columbia Pictures
Industries Inc.
Breath of Fire(tm) Game
1 D9BF-CD69 Create a new character that starts at level 5
2 BBBF-CFD9 Create a new character that starts with 153
max H.P.
3 BBBF-CF69 Create a new character that starts with 153
H.P.
4 F0BF-C4D9 Create a new character that starts with 20
max A.P.
5 F0BF-C469 Create a new character that starts with 20
A.P.
6 F1B4-CD09 Create a new character that starts with INT.
at 22
7 F1B4-CD69 Create a new character that starts with
Agility at 22
8 46B4-CFD9 Create a new character that starts with Fate
at 40
9 74BF-C7A9 Create a new character that starts with
strength at 50
10 74B4-CDD9 Create a new character that starts with
Vigor at 50
Breath of Fire is a Trademark of Capcom Co. Ltd.
Breath of Fire 2(tm) Game
1. 46DA-87D4 Main character is different
2. 45DA-87D4 Main character is different
3. FDDA-87D4 Main character is different
4. F4DA-87D4 Main character is different
5. F0DA-87D4 Main character is different
6. 74DA-8F64 Start with 50 HP
7. 10DA-8F64 Start with 100 HP
8. B1DA-8F64 Start with 150 HP
9. ECDA-8F64 Start with 250 HP
10. DFDA-8FA4 + E0DA-8F64 Start with 500 HP
11. D4DA-8FA4 + 33DA-8F64 Start with 750 HP
12. FEDA-8FA4 Start with a lot of HP
13. 74DA-8464 Start with 50 AP
14. 10DA-8464 Start with 100 AP
15. B1DA-8464 Start with 150 AP
16. ECDA-8464 Start with 250 AP
17. DFDA-84A4 + E0DA-8464 Start with 500 AP
18. D4DA-84A4 + 33DA-8464 Start with 750 AP
19. FEDA-84A4 Start with a lot of AP
20. DDDA-8704 Start with 0 strength
21. EEDA-8704 Start with MEGA strength
22. DDDA-8764 Start with 0 stamina
23. EEDA-8764 Start with MEGA stamina
24. DDDA-87A4 Start with 0 agility
25. EEDA-87A4 Start with MEGA agility
26. DDD3-84D4 Start with 0 wisdom
27. EED3-84D4 Start with MEGA wisdom
28. DDD3-8404 Start with 0 luck
29. EED3-8404 Start with MEGA luck
30. EED3-87D4 Start with MEGA experience points
31. C9FA-EFA6 Infinite HP in battle scenes
Breath of Fire 2 is a trademark of Capcom Co., Ltd.
Bubsy(tm) Game
The Woolies(tm) are out to take all our wool, and it's up to Bubsy(tm) and you to stop their evil
thievery. But fear not, for with Game Genie(tm) you can easily defeat their sinister plot. Try BUB Codes 2 and 32 for infinite lives and higher jumping ability. Or, if you think you're a hotshot bobcat, try Code 3 to start with only one life.
BUB
CODE KEY IN . . . EFFECT . . .
1 766C-1766 Numbered t-shirts worth one more
2 DDB1-175C Infinite lives
3 DD34-4D6D Start with 1 life
4 D034-4D6D Start with 5 lives
5 4034-4D6D Start with 25 lives
6 9D34-4D6D Start with 50 lives
7 5934-4D6D Start with 75 lives
8 DD60-1FD6 Each yarn ball worth 0
9 D960-1FD6 Each yarn ball worth 5
10 FD60-1FD6 Each yarn ball worth 10
11 DD69-4F6C Crate of yarn holds 0 instead of 25
12 9D69-4F6C Crate of yarn holds 50
13 5969-4F6C Crate of yarn holds 75
14 BB69-4F6C Crate of yarn holds 99
15 DF6D-472A Start on chapter 2
16 D46D-472A Start on chapter 3
17 D76D-472A Start on chapter 4
18 D06D-472A Start on chapter 5
19 D96D-472A Start on chapter 6
20 D16D-472A Start on chapter 7
21 D66D-472A Start on chapter 8
22 DC6D-472A Start on chapter 9
23 DA6D-472A Start on chapter 10
24 D26D-472A Start on chapter 11
25 D36D-472A Start on chapter 12
26 DE6D-472A Start on chapter 13
27 FD6D-472A Start on chapter 14
28 FF6D-472A Start on Chapter 15
29 F46D-472A Start on Chapter 16
30 946B-1D8B Bogus jump
31 716B-1D8B Super jump
32 436B-1D8B Mega-jump
33 DDB4-3404 Infinite time
Bubsy and Woolies are trademarks of Accolade Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Bugs Bunny in Rabbit Rampage(tm) Game
1 C28C-4FAF Infinite energy
2 DC60-CD0D Start and continue with 10 lives
3 D460-CD0D Start and continue with 2 lives
4 DDA3-3D07 Infinite lives
5 A38C-4FAF Take minimal damage
6 DD88-476F Full energy from carrots
7 F0B4-1404 Moon-jumping Bugs(tm)
8 0DB4-1404 + E0B7-1DD4 Super jumping Bugs
Bugs Bunny in Rabbit Rampage and Bugs are trademarks of Warner
Bros.
Watch the latest videos on YouTube.com
Castlevania Dracula X(tm) Game
1. C96D-17FF Infinite energy
2. 4D21-1707 Start with half energy
3. F421-1707 Start with 1/4 energy
4. 7D21-1707 Start with 3/4 energy
5. DD29-1763 Small hearts worth 0
6. FD29-1763 Small hearts worth 10
7. 4929-1763 Small hearts worth 25
8. C9A6-3D94 Item Crash doesnÍt use hearts
9. 6D81-170F Start with 99 hearts
10. 9D81-170F Start with 50 hearts
11. 4981-170F Start with 25 hearts
12. DD85-1D6F Start with 1 life
13. DB85-1D6F Start with 10 lives
14. 4085-1D6F Start with 25 lives
15. 0B85-1D6F Start with 50 lives
16. BB85-1D6F Start with 99 lives
17. C9AF-47A7 Infnite lives
18. 49A4-44D7 Start with 25 hearts after you die
19. 9DA4-44D7 Start with 50 hearts after you die
20. BBA4-44D7 Start with 99 hearts after you die
21. DD6F-CFBF No Invincibility after gettting hit
22. EE6F-CFBF More invincibility after getting hit
23. C969-CD2D 1 hit and youÍre invincible
Casltlevania Dracula X is a trademark of Konomi (America) Inc.
Chessmaster(tm) Game
Chess is of course one of the world's greatest and most ancient games. (Yes, it came out even before the first video game). Add a new twist with CHESS Code 6.
CHESS
CODE KEY IN . . . EFFECT . . .
1 C9C7-D76F White player's timer is stopped
2 C9C9-DFDF Black player's timer is stopped
3 56C4-D46F Timers count 2x as slow
4 80C4-D46F Timers count 3x times as slow
5 F3C4-D46F Timers count 2x as fast
6 F0C4-D46F Timers count 3x times as fast
Chessmaster is a trademark of The Software Toolworks, Inc.
Chester Cheetah: Too Cool to Fool(tm) Game
You're the coolest dude on the block, but you've been caged and your wheels are history. It's time to get your claws out and get back in the driver's seat. It's not easy bein' cheesy!
CHEST
CODE KEY IN . . . EFFECT . . .
1 3CBF-0D69 Infinite life points
2 D469-DFD9 Start with 2 life points
3 DD69-DFD9 Start with 0 life points
4 D965-D7DB Badges worth 5
5 4965-D7DB Badges worth 25
6 9D65-D7DB Badges worth 50
7 A26F-04D4 Infinite credits
8 3C60-04D9 Invincibility (Chester(tm) blinks)--you may freeze if you get the guitar and fall in water (have to reset)
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Chester Cheetah: Too Cool to Fool and Chester are trademarks of Recot, Inc.
Chrono Trigger(tm) Game
EEDD-7F5D Start with a higher max. HP
63DD-745D Start with a higher max. MP
BDDD-74ED Start with max. power
BDDD-777D Start with max. stamina
BDDD-775D Start with max. speed
BDDD-778D Start with max. magic
BDDD-77ED Start with max. hit ratio
BDDF-7D7D Start with max. evade
BDDF-7D5D Start with max. magic defense
Chrono Trigger is a trademark of Squaresoft
Clay Fighter(tm) Game
1 6280-DD6F Enable Blob's Bomb(tm) move (away,
away+down, down, towards+down, towards, punch)
FOR "ALWAYS FIGHT" CODES, YOU MUST CONTINUE AFTER EACH MATCH
WHETHER YOU WIN OR LOSE
2 DD4A-8548 + DD9C-E53E Always fight Bad Mr. Frosty(tm)
after 1st match
3 DD4A-8548 + DF9C-E53E Always fight Taffy(tm) after 1st
match
4 DD4A-8548 + D49C-E53E Always fight Tiny(tm) after 1st
match
5 DD4A-8548 + D79C-E53E Always fight The Blob(tm) after
1st match
6 DD4A-8548 + D09C-E53E Always fight Blue Suede Goo(tm)
after 1st match
7 DD4A-8548 + D99C-E53E Always fight Ickybod Clay(tm)
after 1st match
8 DD4A-8548 + D19C-E53E Always fight Helga(tm) after 1st
match
9 DD4A-8548 + D59C-E53E Always fight Bonker(tm) after 1st
match
10 DD4A-8548 + D69C-E53E Always fight N. Boss(tm) after
1st match
11 FDF7-E5CE Start with 1/6 health--1st round
12 4DF7-E5CE Start with 1/3 health--1st round
13 7DF7-E5CE Start with 1/2 health--1st round
14 0DF7-E5CE Start with 2/3 health--1st round
15 9DF7-E5CE Start with 5/6 health--1st round
16 FD4A-E01C Start with 1/6 health--2nd and later rounds
17 4D4A-E01C Start with 1/3 health--2nd and later rounds
18 7D4A-E01C Start with 1/2 health--2nd and later rounds
19 0D4A-E01C Start with 2/3 health--2nd and later rounds
20 9D4A-E01C Start with 5/6 health--2nd and later rounds
TO MAKE CODES 21 THRU 76 INTO "DO NO DAMAGE" CODES, CHANGE
EACH "7D" TO "DD" (MAY NOT WORK RIGHT IN EVERY CASE)
Bad Mr. Frosty Codes:
21 7D46-E1C2 + 7D46-E132 + 7D46-E542 + 7D46-E512 + 7D46-
E5C2 Bad Mr. Frosty's Brutal Punches do more damage
22 7D46-E532 + 7D4B-E042 + 7D4B-E012 + 7D4B-E0C2 + 7D4B-
E032 Bad Mr. Frosty's Medium Punches do more damage
23 7D4B-E942 + 7D4B-E912 + 7D4B-E9C2 + 7D4B-E932 + 7D4B-
E142 Bad Mr. Frosty's Quick Punches do more damage
24 7D4B-E112 + 7D4B-E1C2 + 7D4B-E132 + 7D4B-E542 + 7D4B-
E512 Bad Mr. Frosty's Brutal Kicks do more damage
25 7D4B-E5C2 + 7D4B-E532 + 7D4C-E042 + 7D4C-E012 + 7D4C-
E0C2 Bad Mr. Frosty's Medium Kicks do more damage
26 7D4C-E032 + 7D4C-E942 + 7D4C-E912 + 7D4C-E9C2 + 7D4C-
E932 Bad Mr. Frosty's Quick Kicks do more damage
27 7D4C-E142 Bad Mr. Frosty's Snow Ball (all punches) does
more damage
Taffy(tm) Codes:
28 7D48-E0C2 + 7D48-E032 + 7D48-E942 + 7D48-E912 + 7D48-
E9C2 Taffy's Brutal Punches do more damage
29 7D48-E932 + 7D48-E142 + 7D48-E112 + 7D48-E1C2 + 7D48-
E132 Taffy's Medium Punches do more damage
30 7D48-E542 + 7D48-E512 + 7D48-E5C2 + 7D48-E532 + 7D4A-
E042 Taffy's Quick Punches do more damage
31 7D4A-E012 +7D4A-E0C2 + 7D4A-E032 + 7D4A-E942 + 7D4A-
E912 Taffy's Brutal Kicks do more damage
32 7D4A-E9C2 + 7D4A-E932 + 7D4A-E142 + 7D4A-E112 + 7D4A-
E1C2 Taffy's Medium kick does more damage
33 7D4A-E132 + 7D4A-E542 + 7D4A-7513 + 7D4A-E5C2 + 7D4A-
E532 Taffy's Quick Kicks do more damage--NOT IN CROUCH
34 7D42-E912 Taffy's Whack (all punches) does more
damage
35 7D42-E9C2 Taffy's Whack (all kicks) does more damage
Tiny(tm) Codes:
36 7D42-E1C2 + 7D42-E132 +7D42-E542 + 7D42-E512 + 7D42-
E5C2 Tiny's Brutal Punches do more damage
37 7D42-E532 + 7D43-E042 + 7D43-E012 + 7D43-E0C2 + 7D43-
E032 Tiny's Medium Punches do more damage
38 7D43-E942 + 7D43-E912 + 7D43-E9C2 + 7D43-E932 +7D43-
E142 Tiny's Quick Punches do more damage
39 7D43-E112 + 7D43-E1C2 + 7D43-E132 + 7D43-E542 + 7D43-
E512 Tiny's Brutal Kicks do more damage
40 7D43-E5C2 + 7D43-E532 + 7D4E-E042 + 7D4E-E012 + 7D4E-
E0C2 Tiny's Medium Kicks do more damage
41 7D4E-E032 + 7D4E-E942 + 7D4E-E912 + 7D4E-E9C2 + 7D4E-
E932 Tiny's Quick Kicks do more damage
42 7D4E-E142 Tiny's Medicine Ball Does more damage
43 7D4E-E512 Tiny's Sucker Punch does more damage
Blob(tm) Codes:
44 7D4D-70C3 + 7D4D-7033 + 7D4D-7943 + 7D4D-7913 + 7D4D-
79C3 Blob's Brutal Punches do more damage
45 7D4D-7933 + 7D4D-7143 + 7D4D-7113 + 7D4D-71C3 + 7D4D-
7133 Blob's Medium Punches do more damage
46 7D4D-7543 + 7D4D-7513 + 7D4D-75C3 + 7D4D-7533 + 7D4F-
7043 Blob's Quick Punches do more damage
47 7D4F-7013 + 7D4F-70C3 + 7D4F-7033 + 7D4F-7943 +7D4F-
7913 Blob's Brutal kick does more damage
48 7D4F-79C3 + 7D4F-7933 + 7D4F-7143 + 7D4F-7113 +7D4F-
71C3 Blob's Medium Kicks do more damage
49 7D4F-7133 + 7D4F-7543 + 7D4F-7513 + 7D4F-75C3 +7D4F-
7533 Blob's Quick Kicks do more damage
Blue Suede Goo(tm) Codes:
50 7D44-71C3 + 7D44-7133 + 7D44-7543 + 7D44-7513 + 7D44-
75C3 Blue Suede Goo's Brutal Punches do more damage
51 7D44-7533 + 7D47-7043 + 7D47-7013 + 7D47-70C3 + 7D47-
7033 Blue Suede Goo's Medium Punches do more damage
52 7D47-7943 + 7D47-7913 + 7D47-79C3 + 7D47-7933 +7D47-
7143 Blue Suede Goo's Quick Punches do more damage
53 7D47-7113 + 7D47-71C3 + 7D47-7133 + 7D47-7543 + 7D47-
7513 Blue Suede Goo's Brutal Kicks do more damage
54 7D47-75C3 + 7D47-7533 + 7D40-7043 + 7D40-7013 + 7D40-
70C3 Blue Suede Goo's Medium Kicks do more damage
55 7D40-7033 + 7D40-7943 + 7D40-7913 + 7D40-79C3 + 7D40-
7933 Blue Suede Goo's Quick Kicks do more damage
Ickybod Clay(tm) Codes:
56 7D49-70C3 + 7D49-7033 + 7D49-7943 + 7D49-7913 + 7D49-
79C3 Ickybod Clay's Brutal Punches do more damage
57 7D49-7933 + 7D49-7143 + 7D49-7113 + 7D49-71C3 + 7D49-
7133 Ickybod Clay's Medium Punches do more damage
58 7D49-7543 + 7D49-7513 + 7D49-75C3 + 7D49-7533 + 7D41-
7043 Ickybod Clay's Quick Punches do more damage
59 7D41-7013 + 7D41-70C3 + 7D41-7033 + 7D41-7943 +7D41-
7913 Ickybod Clay's Brutal Kicks do more damage
60 7D41-79C3 + 7D41-7933 + 7D41-7143 + 7D41-7113 + 7D41-
71C3 Ickybod Clay's Medium Kicks do more damage
61 7D41-7133 + 7D41-7543 + 7D41-7513 + 7D41-75C3 + 7D41-
7533 Ickybod Clay's Quick Kicks do more damage
62 7D45-7013 Ickybod Clay's Ecto Punch does more damage
Helga(tm) Codes:
63 7D45-71C3 + 7D45-7133 + 7D45-7543 + 7D45-7513 + 7D45-
75C3 Helga's Brutal Punches do more damage
64 7D45-7533 + 7D46-7043 + 7D46-7013 + 7D46-70C3 + 7D46-
7033 Helga's Medium Punches do more damage
65 7D46-7943 + 7D46-7913 + 7D46-79C3 + 7D46-7933 + 7D46-
7143 Helga's Quick Punches do more damage
66 7D46-7113 + 7D46-71C3 + 7D46-7133 + 7D46-7543 + 7D46-
7513 Helga's Brutal Kicks do more damage
67 7D46-75C3 + 7D46-7533 + 7D4B-7043 + 7D4B-7013 + 7D4B-
70C3 Helga's Medium Kicks do more damage
68 7D46-5033 + 7D4B-7943 + 7D4B-7913 + 7D4B-79C3 + 7D4B-
7933 Helga's Quick Kicks do more damage--NOT FAR AWAY
69 7D4B-71C3 Helga's Viking Ram does more damage
Bonker(tm) Codes:
70 7D4C-70C3 + 7D4C-7033 + 7D4C-7943 + 7D4C-7913 + 7D4C-
79C3 Bonker's Brutal Punches do more damage
71 7D4C-7933 + 7D4C-7143 + 7D4C-7113 + 7D4C-71C3 + 7D4C-
7133 Bonker's Medium Punches do more damage
72 7D4C-7543 + 7D4C-7513 + 7D4C-75C3 + 7D4C-7533 + 7D48-
7043 Bonker's Quick Punches do more damage
73 7D48-7013 + 7D48-70C3 + 7D48-7033 + 7D48-7943 + 7D48-
7913 Bonker's Brutal Kicks do more damage
74 7D48-79C3 + 7D48-7933 + 7D48-7143 + 7D48-7113 + 7D48-
71C3 Bonker's Medium Kicks do more damage
75 7D48-7133 + 7D48-7543 + 7D48-7513 + 7D48-75C3 + 7D48-
7533 Bonker's Quick Kicks do more damage
76 7D4A-7043 Bonker's Cutting Cartwheel does more damage
Clay Fighter, Blob's Bomb, Bad Mr. Frosty, Taffy, Tiny, The Blob, Blue
Suede Goo, Ickybod Clay, Helga, Bonker and N. Boss are trademarks of
Interplay.
Clay Fighter 2: Judgement Clay(tm) Game
1. 4D08-E4A1 Select more speed in options
2. DB0B-E4D1 Select more difficulty in options
3. 8F59-EDA7 Both players jump off the screen
4. CB51-7D64 + 6251-7F04 + 4651-7F64 + F651-7FA4 Infinite energy and infinite time
Codes for The Blob
5. EE0C-77E9 Blob spit kills
6. EE0E-7479 Buzz saw kills
7. EE09-5789 Rocket-anvil attack kills
Codes for Hoppy
8. EEB0-5D7C Spinning carrot kills
9. EEBB-5F8C Spin kick towards(special move) kills
Codes for Octo
10. EE1C-5785 Brutal cartwheel kills (when close)
11. EE15-8DE5 Ground spin kills
Clay Fighter 2: Judgement Clay and related names are trademarks of Interplay Productions
Clue(tm) Game
The classic mystery strategy game comes to life in video. And a very good treatment it is! Try CLOO Code 12 and get infinite interrogations--you can interrogate everyone until you find out whodunit. You can switch Codes 1 thru 6 on and off.
CLOO
CODE KEY IN . . . EFFECT . . .
1 CBBC-0D07 + 3CBC-0DA7 + DDBC-0D67 Always roll a 1
2 CBBC-0D07 + 3CBC-0DA7 + DFBC-0D67 Always roll a 2
3 CBBC-0D07 + 3CBC-0DA7 + D4BC-0D67 Always roll a 3
4 CBBC-0D07 + 3CBC-0DA7 + D7BC-0D67 Always roll a 4
5 CBBC-0D07 + 3CBC-0DA7 + D0BC-0D67 Always roll a 5
6 CBBC-0D07 + 3CBC-0DA7 + D9BC-0D67 Always roll a 6
7 BDBA-D464 Allow no interrogations
instead of 2
8 DFBA-D4D4 Allow only 1 interrogation
9 D7BA-D4D4 Allow 3 interrogations
10 D0BA-D4D4 Allow 4 interrogations
11 D9BA-D4D4 Allow 5 interrogations
12 8B83-070F Infinite interrogations
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Clue is a trademark of Waddingtons Games Ltd.
Congo's Capers(tm) Game
With CONG Codes 9 and 10 you will occasionally have to press the
start button because the screen pauses on impact with a enemy.
CONG
CODE KEY IN . . . EFFECT . . .
1 DDAC-4F09 Start with 1 life
2 D9AC-4F09 Start with 6 lives
3 D6AC-4F09 Start with 9 lives
4 DDB0-44D4 1 life after continue
5 D9B0-44D4 6 lives after continue
6 D6B0-44D4 9 lives after continue
7 DDEC-CF6D Infinite lives
8 64B9-4FD4 Start as Super Congo
9 CB69-34D7 Stay as Super Congo (you may change if you
walk on spikes)
10 CBB2-340D + D4B2-346D 1 ruby turns you into Super Congo
Congo's Caper is a trademark of Data East USA Inc.
Contra(tm) III -- The Alien Wars(tm) Game
Your ancestors saved the world once before--and now it's your turn. Red Falcon(tm) is back with a vengence and you are the only one who can fight off the hordes of aliens. CON Codes 1 thru 4 work on the side-view levels, and 5 thru 8 work on the top-view levels.
CON
CODE KEY IN . . . EFFECT . . .
1 22BB-AD01 Infinite lives--side-view levels
2 2264-D760 Infinite bombs--side-view levels
3 D9BB-AFA1 + D9CE-6D0D Start with 5 bombs on each life--
side-view levels
4 DBBB-AFA1 + DBCE-6D0D Start with 9 bombs on each life--
side-view levels
5 22BB-6F0B + 6DBB-64DB Infinite lives--top-view levels
6 22B8-0766 Infinite bombs--top-view levels
7 D963-6708 + D9CE-6D0F Start with 5 bombs on each life--
top-view levels
8 DB63-6708 + DBCE-6D0F Start with 9 bombs on each life--
top-view levels
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Contra, The Alien Wars and Red Falcon are trademarks of Konami Inc.
Cool Spot(tm) Game
COOL
CODE KEY IN . . . EFFECT . . .
1 402C-D7D1 Infinite lives
2 DF28-D404 Start with 1 life
3 D128-D404 Start with 6 lives
4 DB28-D404 Start with 9 lives
5 FE89-DF69 Less invincibility time
6 EE89-DF69 More invincibility time
7 D98C-0D05 5 seconds picked up
8 7A8C-0D05 1 minute picked up
9 FD89-07D5 16% picked up from '7up'
10 DD26-D4D9 Be able to free fellow spot right away
Cool Spot is a trademark of Dr. Pepper/7-Up Corporation.
Cutthroat Island(tm) Game
1. C92C-47D8 No enemies and bosses are invisible
2. FD68-34C7 + FD82-370B Start with 1/2 energy
3. F268-34C7 + F282-370B Start with 3/4 energy
4. 50C7-3DD8 1 hit kills almost everything
5. DFEA-34A1 Start with 1 life
6. D9EA-34A1 Start with 5 lives
7. DBEA-34A1 Start with 9 lives
8. DEEA-34A1 Start with 15 lives
9. FBEA-34A1 Start with 25 lives
10. CBC1-3D60 Infinite lives
Cutthroat Island is a trademark of Cutthroat Distribution Inc.
Cybernator(tm) Game
This action-adventure shooter offers great control and lots of weapons. There are even two endings, which you can view using CYBE Codes 11 or 12. You can get napalm from the start with Code 15 and protection from some hits with Code 30. Experts, try the combination of Code 18 for 2 credits and Code 31 to make energy chips worth nothing.
CYBE
CODE KEY IN . . . EFFECT . . .
1 D4BD-176F Start on level 3.1
2 D7BD-176F Start on level 3.2
3 D0BD-176F Start on level 3.3
4 D9BD-176F Start on level 4.1
5 D1BD-176F Start on level 4.2
6 D5BD-176F Start on level 5.1
7 D6BD-176F Start on level 5.2
8 DBBD-176F Start on level 6.1
9 FDBD-176F Start on level 7.3
10 FFBD-176F Start on level 7.4
11 F4BD-176F View the failed ending
12 F7BD-176F View the successful ending
13 62BF-17AF Start with lasers
14 62BF-17DF Start with homing missiles
15 62B4-1D6F Start with napal
16 D4BF-1FDF Weapons start at level 2
17 D7BF-1FDF Weapons start at level 3
18 DFB1-17AF Start with 2 credits
19 D9B1-17AF Start with 6 credits
20 DBB1-17AF Start with 10 credits
21 C234-4FDD Infinite credits
22 D461-4D62 Only 2 P's needed for level 2 vulcan
23 D061-4FD2 Only 4 P's needed for level 3 vulcan
24 D761-4462 Only 3 P's needed for level 3 laser
25 D765-4DD2 Only 3 P's needed for level 3 missile
26 D465-4FD2 Only 2 P's needed for level 2 napalm
27 D065-4F62 Only 4 P's needed for level 3 napal
28 D465-4462 Only 2 P's needed for level 2 punch
29 D765-47D2 Only 3 P's needed for level 3 punch
30 82C9-470C + 82C7-4FDC Protection against some hazards
31 DD3F-1406 Energy chip worth nothing
32 CD3F-1406 Energy chip worth more
Cybernator is a trademark of Konami, Inc.
D-Force(tm) Game
D-object of d-game is to d-stroy d-dictator before he takes over d-world. For D Codes 1 thru 9, normal is from 1 to 9 lives, a player-select option. D Code 5, which gives you infinite lives, and 26 and 27, which prevent decrease of cannon power when you lose a life, are the star codes. The missiles you get with Codes 24 and 25 are non-standard.
D
CODE KEY IN . . . EFFECT . . .
1 7168-D5F6 + C668-D596 Start with 10 lives
2 C868-D5F6 + C068-D596 Start with 12 lives
3 CF68-D5F6 + EF68-D596 Start with 14 lives
4 9E68-D5F6 + C068-D596 Start with 16 lives
5 3CCA-D4DD Infinite lives
6 7168-D70F + C668-D76F Continue with 10 lives
7 C868-D70F + C068-D76F Continue with 12 lives
8 CF68-D70F + EF68-D76F Continue with 14 lives
9 9E68-D70F + C068-D76F Continue with 16 lives
10 DFB6-DF6D Start with cannon power at level 2
instead of 1
11 D4B6-DF6D Start with cannon power at level 3
12 D7B6-DF6D Start with cannon power at level 4
13 D9B6-DF6D Start with cannon power at level 6
14 D5B6-DF6D Start with cannon power at level 8
15 DBB6-DF6D Start with cannon power at level 10
16 D8B6-DF6D Start with cannon power at level 12
17 DF68-DF0F + DE68-DD6F Continue with cannon power at level 2
instead of 1
18 D468-DF0F + DE68-DD6F Continue with cannon power at level 3
19 D768-DF0F + DE68-DD6F Continue with cannon power at level 4
20 D968-DF0F + DE68-DD6F Continue with cannon power at level 6
21 D568-DF0F + DE68-DD6F Continue with cannon power at level 8
22 DB68-DF0F + DE68-DD6F Continue with cannon power at level 10
23 D868-DF0F + DE68-DD6F Continue with cannon power at level 12
24 DAB6-D76D + FDB6-D4AD Start equipped with unguided missiles
25 7D6C-D40F + 2C6C-D46F + FD6C-D7DF Continue equipped with unguided
missiles
26 DDC7-DD0F Loss of a life does not decrease cannon
power at normal difficulty--except
on continues
27 DDC0-D4DF Loss of a life does not decrease cannon
power at hard difficulty--except on
continues
28 DA3D-6464 Pink power-up increases missile power along with cannon power
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
D-Force is a trademark of Asmik Corporation of America.
Daffy Duck: The Marvin Missions(tm) Game
1 DFBD-1DA4 Start with 1 life
CODES 2 THRU 4: DON'T SET LIVES ON OPTIONS SCREEN
2 DBBD-1DA4 Start with 9 lives
3 49BD-1DA4 Start with 25 lives
4 9FBD-1DA4 Start with 51 lives
5 DDB3-3404 Infinite lives
6 DDA8-4466 Extra lives cost $500
7 DFA8-4466 Extra lives cost $1,500
8 DD23-34D4 Extra life power-ups don't work
9 D423-34D4 Extra life power-ups worth 2
10 D923-34D4 Extra life power-ups worth 5
11 DDA3-3FA6 Extra lives can't be bought
12 D4A3-3FA6 2 extra lives for each life you buy
13 D9A3-3FA6 5 extra lives for each life you buy
14 C283-3D6F Invincibility
15 D1B4-3DD7 Start with 1/2 health
16 DBB4-3DD7 Start with 3/4 health
17 D121-CD64 Juice cans set health to 1/2
18 DB21-CD64 Juice cans set health to 3/4
19 DDB4-C764 Start with 0 gems
20 FDB4-C764 Start with 10 gems (2 continues)
21 49B4-C764 Start with 25 gems (5 continues)
22 DDA2-C76C Infinite continues
23 DD3C-446D Gem power-ups worth 0
24 D93C-446D Gem power-ups worth 5 (1 continue)
25 DDA6-34A6 Bought gems worth 0
26 D9A6-34A6 Bought gems worth 5 (1 continue)
27 DDA8-44D6 Gems are free
28 FDBF-CF64 Start with 10 ammo for all guns (except
blaster)
29 9DBF-CF64 Start with 50 ammo for all guns
30 BDBF-CF64 Start with 90 ammo for all guns
31 DD85-17DD Infinite ammo (must have some ammo for the
gun to be selectable--use Code 29 start with infinite ammo)
32 DDAC-4406 Freeze gun ammo is free
33 4DAC-4406 Freeze gun ammo is $200
34 DDAC-44A6 Electricity gun ammo is free
35 F9AC-44A6 Electricity gun ammo is $150
36 DDAC-4706 Three-way gun ammo is free
37 F9AC-4706 Three-way gun ammo is $150
38 DDAC-47A6 Bomb gun ammo is free
39 F9AC-47A6 Bomb gun ammo is $150
40 DDA8-4D06 Antimatter gun ammo is free
41 4DA8-4D06 Antimatter gun ammo is $200
42 4DAE-44D6 Bought Freeze gun ammo is worth 20 instead
of 10
43 4DA9-1406 Bought Electricity gun ammo is worth 20
44 4DA8-1466 Bought Three-way gun ammo is worth 20
45 4DAF-C4A6 Bought Bomb gun ammo is worth 20
46 4DA5-C7D6 Bought Anti matter gun ammo is worth 20
47 4D28-4FA7 Freeze gun ammo power-ups are worth 20
instead of 10
48 4D26-1DA7 Electricity gun ammo power-ups are worth 20
49 4D20-C7A7 Three-way gun ammo power-ups are worth 20
50 4D2F-34A7 Bomb gun ammo power-ups are worth 20
51 4D23-3FA7 Antimatter gun ammo power-ups are worth
20
52 DDBD-CF04 Start with no nutty attacks
53 D7BD-CF04 Start with 3 nutty attacks
54 D9BD-CF04 Start with 5 nutty attacks
55 D5BD-CF04 Start with 7 nutty attacks
56 C287-34AD Infinite nutty attacks
57 DDA8-4F06 Nutty attacks are free
58 0DA8-4F06 Nutty attacks are $400
59 D4BD-C7D4 Start with $2500 instead of $1500
60 D7BD-C7D4 Start with $3,500
61 DBBD-C7D4 Start with $9,500
62 7DBD-C7D4 Start with $30,500
63 DDB4-C404 Start with almost no fuel
64 F8B4-C404 Start with 2x fuel
65 45B4-C404 Start with 3x fuel
66 DDA8-4DA6 Jetpack fuel is free
67 D1C8-14A7 Fuel is consumed at 1/4 normal rate
68 DAC8-14A7 Fuel is consumed at 1/2 normal rate
69 F4C8-14A7 Fuel is consumed at 3/4 normal rate
70 D12B-17D4 Fuel power-ups are worth 1/2 as much
71 FC2B-17D4 Fuel power-ups are worth 2x
72 D1A2-C7A6 Bought fuel is worth 1/2 as much
73 FCA2-C7A6 Bought fuel is worth 2x as much
74 DFB9-1D04 Start on level 1-2
75 D4B9-1D04 Start on level 1-3
76 D7B9-1D04 Start on level 1-4
77 D0B9-1D04 Start on level 2-1
78 D9B9-1D04 Start on level 2-2
79 D1B9-1D04 Start on level 2-3
80 D5B9-1D04 Start on level 2-4
81 D6B9-1D04 Start on level 3-1
82 DBB9-1D04 Start on level 3-2
83 DCB9-1D04 Start on level 3-3
84 D8B9-1D04 Start on level 3-4
85 DAB9-1D04 Start on level 4-1
86 D2B9-1D04 Start on level 4-2
87 D3B9-1D04 Start on level 4-3
88 DEB9-1D04 Start on level 4-4
89 FDB9-1D04 Start on level 5-1
90 FFB9-1D04 Start on level 5-2
91 F4B9-1D04 Start on level 5-3
92 F7B9-1D04 Start on level 5-4
Daffy Duck: The Marvin Missions is a trademark of Warner Bros.
Darius Twin(tm) Game
Best pair of codes to win in this challenging shoot-em-up: TWIN Codes 28 and 29, which give both players invincibility. Best code for a pair of experts: Code 16.
TWIN
CODE KEY IN . . . EFFECT . . .
1 DFB0-A7DD + CDB0-A4AD Start on planet B
+ DDB0-A70D + 6AB0-A76D
2 D4B0-A7DD + CDB0-A4AD Start on planet C
+ DDB0-A70D + 6AB0-A76D
3 D7B0-A7DD + CDB0-A4AD Start on planet D
+ DDB0-A70D + 6AB0-A76D
4 D0B0-A7DD + CDB0-A4AD Start on planet E
+ DDB0-A70D + 6AB0-A76D
5 D9B0-A7DD + CDB0-A4AD Start on planet F
+ DDB0-A70D + 6AB0-A76D
6 D1B0-A7DD + CDB0-A4AD Start on planet G
+ DDB0-A70D + 6AB0-A76D
7 D5B0-A7DD + CDB0-A4AD Start on planet H
+ DDB0-A70D + 6AB0-A76D
8 D6B0-A7DD + CDB0-A4AD Start on planet I
+ DDB0-A70D + 6AB0-A76D
9 DBB0-A7DD + CDB0-A4AD Start on planet
+ DDB0-A70D + 6AB0-A76D
10 DCB0-A7DD + CDB0-A4AD Start on planet K
+ DDB0-A70D + 6AB0-A76D
11 D8B0-A7DD + CDB0-A4AD Start on planet L
+ DDB0-A70D + 6AB0-A76D
12 FDC3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 10 lives
13 F9C3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 15 lives
14 4DC3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 20 lives
15 49C3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 25 lives
16 DFC3-6D67 + D9C3-6DA7 + C4C3-6D07 Player 1 starts with 1 life,
+ 63C3-6FD7 + C2C3-6FA7 player 2 with 5 lives
17 DFC3-6D67 + FDC3-6DA7 + C4C3-6D07 Player 1 starts with 1 life,
+ 63C3-6FD7 + C2C3-6FA7 player 2 with 10 lives
18 D4C3-6D67 + D9C3-6DA7 + C4C3-6D07 Player 1 starts with 2 lives,
+ 63C3-6FD7 + C2C3-6FA7 player 2 with 5 lives
19 D4C3-6D67 + FDC3-6DA7 + C4C3-6D07 Player 1 starts with 2 lives, + 63C3-6FD7 + C2C3-6FA7 player 2 with 10 lives
20 D9C3-6D67 + DFC3-6DA7 + C4C3-6D07 Player 1 starts with 5 lives,
+ 63C3-6FD7 + C2C3-6FA7 player 2 with 1 life
21 FDC3-6D67 + DFC3-6DA7 + C4C3-6D07 Player 1 starts with 10 lives,
+ 63C3-6FD7 + C2C3-6FA7 player 2 with 1 life
22 D9C3-6D67 + D4C3-6DA7 + C4C3-6D07 Player 1 starts with 5 lives,
+ 63C3-6FD7 + C2C3-6FA7 player 2 with 2 lives
23 FDC3-6D67 + D4C3-6DA7 + C4C3-6D07 Player 1 starts with 10 lives,
+ 63C3-6FD7 + C2C3-6FA7 player 2 with 2 lives
24 DD35-6FA5 Player 1 has infinite lives
25 DD3B-6FA5 Player 2 has infinite lives
26 62CD-AF67 + 4ACE-64D7 Player 1 starts with 1 green
power cube instead of none
27 62CD-A407 + 4ACE-64D7 Player 2 starts with 1 green
power cube instead of none
28 C22D-67D9 Invincibility--player 1
29 C23C-AF60 Invincibility--player 2
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Darius Twin is a trademark of Taito America Corp.
Demons Crest(tm) Game
1. DB67-C703 First enemy takes longer to kill
2. D467-C703 First enemy take less time to kill
3. EE3A-1DAF More flash time
4. C92A-44A7 Invincible after hit
5. 6927-CDA7 1 hit and you die
Demon's Crest is a trademark of Capcom
Desert Strike(tm) Game
Climb into your Apache chopper and defeat the demented desert warlord in this battle game, which features good graphics and smooth-flowing flight responses. Choose from among many DESERT codes to boost ammo, lives, fuel, armor. For experts there are Codes 10 (25 units of fuel) and 18 (armor starts at 344).
DESERT
CODE KEY IN . . . EFFECT . . .
1 223B-07D9 Infinite ammo
2 DFB1-0F6C Start with 1 life
3 D9B1-0F6C Start with 5 lives
4 D5B1-0F6C Start with 7 lives
5 DCB1-0F6C Start with 10 lives
6 F0B1-0F6C Start with 20 lives
7 74B1-0F6C Start with 50 lives
8 17B1-0F6C Start with 99 lives
9 4A68-04A1 Infinite lives
10 FBB1-07DC Fuel starts at 25
11 74B1-07DC Fuel starts at 50
12 08B1-07DC Fuel starts at 75
13 B1B1-07DC Fuel starts at 150
14 A6B1-07DC Fuel starts at 200
15 D7B1-070C Fuel starts at 868
16 DD63-A409 Infinite fuel
17 D063-A409 2x fuel consumption
18 DFBC-64A9 + DF64-64D1 Armor starts at 344
19 D7BC-64A9 + D764-64D1 Armor starts at 856
20 D0BC-64A9 + D064-64D1 Armor starts at 1,112
21 D6BC-64A9 + D664-64D1 Armor starts at 2,136
22 F0BC-64A9 + F064-64D1 Armor starts at 5,208
23 DD38-6D0F Guns start at 154 rounds remaining
24 D438-6D0F Guns start at 666 rounds remaining
25 DB38-6D0F Guns start at 2,458 rounds remaining
26 F738-6D0F Guns start at 5,018 rounds remaining
27 4138-6D0F Guns start at 9,882 rounds remaining
28 DC3A-676F Start with 10 hydras
29 743A-676F Start with 50 hydras
30 103A-676F Start with 100 hydras
31 EC3A-676F Start with 250 hydras
32 DF33-67DF Start with 1 missile
33 F033-67DF Start with 20 missiles
34 7433-67DF Start with 50 missiles
35 1033-67DF Start with 100 missiles
36 EC33-67DF Start with 250 missiles
37 DF3C-676F Faster gun auto-repeat speed
38 F63C-676F Slower gun auto-repeat speed
39 D032-6D6F Missiles fly faster
40 D03E-6DDF Hydras fly faster
41 1038-6D6F Guns do as much damage as missiles
42 1032-6DDF Hydras do as much damage as missiles
43 EC33-676F Missiles do 250 points of damage
44 DF39-DF64 AK47's do 1 point of damage
45 D439-DF64 AK47's do 1/2x damage
46 DC39-DF64 AK47's do 2x damage
47 DF3E-A7DF APHIDs do 1 point of damage
48 493E-A7DF APHIDs do 1/2x damage
49 B13E-A7DF APHIDs do 2x damage
50 DF3D-A7DF AAA's do 1 point of damage
51 DC3D-A7DF AAA's do 1/2x damage
52 463D-A7DF AAA's do 2x damage
53 DF3C-AD6F Rapiers do 1 point of damage
54 743C-AD6F Rapiers do 1/2x damage
55 A63C-AD6F Rapiers do 2x damage
56 DF34-A46F VDA's do 1 point of damage
57 DA34-A46F VDA's do 1/2x damage
58 7434-A46F VDA's do 2x damage
59 DF31-AF6F ZSU's do 1 point of damage
60 F031-AF6F ZSU's do 1/2x damage
61 9D31-AF6F ZSU's do 2x damage
62 DF3F-D464 Speedboats do 1 point of damage
63 FB3F-D464 Speedboats do 1/2x damage
64 103F-D464 Speedboats do 2x damage
65 DF37-D4D4 Choppers do 1 point of damage
66 7437-D4D4 Choppers do 1/2x damage
67 A637-D4D4 Choppers do 2x damage
68 DF32-A76F M48's do 1 point of damage
69 7432-A76F M48's do 1/2x damage
70 A632-A76F M48's do 2x damage
71 DF3A-ADDF Crotales do 1 point of damage
72 743A-ADDF Crotales do 1/2x damage
73 A63A-ADDF Crotales do 2x damage
74 DF29-0FDD AK47's have 1 armor point
75 D929-0FDD AK47's have 1/2x armor points
76 F029-0FDD AK47's have 2x armor points
77 DFA7-D76D APHIDs have 1 armor points
78 DAA7-D76D APHIDs have 1/2x armor points
79 74A7-D76D APHIDs have 2x armor points
80 DF83-ADD7 AAA's have 1 armor points
81 FB83-ADD7 AAA's have 1/2x armor points
82 1083-ADD7 AAA's have 2x armor points
83 DFAE-6F6D Rapiers have 1 armor points
84 49AE-6F6D Rapiers have 1/2x armor points
85 B1AE-6F6D Rapiers have 2x armor points
86 DFA9-AFDD VDA's have 1 armor points
87 74A9-AFDD VDA's have 1/2x armor points
88 A6A9-AFDD VDA's have 2x armor points
89 DFAD-DFDF ZSU's have 1 armor points
90 08AD-DFDF ZSU's have 1/2x armor points
91 EEAD-DFDF ZSU's have 2x armor points
92 DFAB-DDDD Speedboats have 1 armor points
93 08AB-DDDD Speedboats have 1/2x armor points
94 EEAB-DDDD Speedboats have 2x armor points
95 DFA7-0DDD Choppers have 1 armor points
96 08A7-0DDD Choppers have 1/2x armor points
97 EEA7-0DDD Choppers have 2x armor points
98 DFA0-646D M48's have 1 armor points
99 10A0-646D M48's have 1/2x armor points
100 DFA0-64AD M48's have 2x armor points
101 DFA3-07DD Crotales have 1 armor points
102 52A3-07DD Crotales have 1/2x armor points
103 DFA3-070D Crotales have 2x armor points
104 DD39-D4D4 AK47 bullets fly slower
105 DD3E-A76F APHID bullets fly slower
106 DD3D-A76F AAA bullets fly slower
107 DD3C-AFDF Rapier bullets fly slower
108 DD34-A7DF VDA bullets fly slower
109 DD31-A4DF ZSU bullets fly slower
110 DD3F-D7D4 Speedboat bullets fly slower
111 DD37-D464 Chopper bullets fly slower
112 DD33-ADDF M48 bullets fly slower
Desert Strike is a trademark of Electronic Arts.
DinoCity(tm) Game
Cute animation helps make this game fun. DINO jump codes 34 thru 39 add to the enjoyment. Code 25 protects you against most enemies. You ferocious meat-eaters out there should try your stuff with Code 14, faster timer.
DINO
CODE KEY IN . . . EFFECT . . .
1 DFC2-A494 1 credit instead of 3--player 1
2 D4C2-A494 2 credits--player 1
3 D9C2-A494 5 credits--player 1
4 D5C2-A494 7 credits--player 1
5 DBC2-A494 9 credits--player 1
6 DDC2-A494 No credits--player 1
7 DFCF-DFF7 1 credit instead of 3--player 2
8 D4CF-DFF7 2 credits--player 2
9 D9CF-DFF7 5 credits--player 2
10 D5CF-DFF7 7 credits--player 2
11 DBCF-DFF7 9 credits--player 2
12 DDCF-DFF7 No credits--player 2
13 C260-67F7 Infinite credits--both players
14 7A64-D420 Clock runs faster
15 ED64-D420 Clock runs slower
16 ED64-D420 + DF64-D7F0 Clock runs much slower
17 8269-DF90 Freeze clock--must switch off effects
in bonus stage
18 DF6D-D7BD 1 play per game instead of 3--
both players
19 D46D-D7BD 2 plays per game--both players
20 D06D-D7BD 4 plays per game--both players
21 D96D-D7BD 5 plays per game--both players
22 D56D-D7BD 7 plays per game--both players
23 DB6D-D7BD 9 plays per game--both players
24 C26E-6D2D Infinite plays--both players
25 6DA6-6D69 No harm from most enemies
26 C23B-A7F9 + C232-67B1 No harm if swallowed by a monster
27 D427-6D2D Collect 2 eggs for extra play
instead of 50
28 D927-6D2D Collect 5 eggs for extra play
29 FD27-6D2D Collect 10 eggs for extra play
30 F927-6D2D Collect 15 eggs for extra play
31 4927-6D2D Collect 25 eggs for extra play
32 5927-6D2D Collect 75 eggs for extra play
33 BB27-6D2D Collect 99 eggs for extra play
34 EC6B-DFBE Rex(tm) jumps higher
35 E66B-DFBE Rex jumps much higher
36 EC8A-D793 Tops(tm) jumps higher
37 E68A-D793 Tops jumps much higher
38 EC22-DF22 Timmy(tm) and Jamie(tm) jump higher
39 E622-DF22 Timmy and Jamie jump much higher
DinoCity, Rex, Tops, Timmy and Jamie are trademarks of Smart Egg Pictures/Irem America Corp.
Disney's Aladdin(tm) Game
DON'T USE PASSWORDS WITH CODES 1 THRU 3, 9 THRU 11, 24 AND 25
1 DF64-1DD0 Start with 1 life
2 D964-1DD0 Start with 5 lives
3 F064-1DD0 Start with 20 lives
4 C221-4FA5 Infinite lives
5 DFB8-3F07 Start with 1 continue
6 D9B8-3F07 Start with 5 continues
7 DCB8-3F07 Start with 9 continues
8 C283-37DD Infinite continues
9 D464-14A0 Start with 2 health
10 D964-14A0 Start with 5 health
11 D564-14A0 Start with 7 health
12 C267-4D0A Almost invincible
13 FA80-44AE Emeralds worth 2 instead of 1
DON'T USE CODES 14 AND 15 TOGETHER
14 FB80-44AE Emeralds worth 3
15 A381-4F0E Rubies worth 1 instead of 3
16 C281-4F0E Rubies worth 2
17 FD86-4F6E Only 10 gems needed for health increase/free
life
18 4D86-4F6E Only 20 gems needed for health increase/free
life
19 7D86-4F6E Only 30 gems needed for health increase/free
life
20 0D86-4F6E Only 40 gems needed for health increase/free
life
21 9D86-4F6E Only 50 gems needed for health increase/free
life
22 1D86-4F6E Only 60 gems needed for health increase/free
life
23 BD86-4F6E Only 90 gems needed for health increase/free
life
24 D967-1F60 Start with 5 apples
25 4D67-1F60 Start with 20 apples
26 3CA9-C4A5 Infinite apples
27 4D8B-4DD3 Apple power-ups worth 20 instead of 10
28 9D8B-4DD3 Apple power-ups worth 50
29 BD8B-4DD3 Apple power-ups worth 90
30 DDB5-3467 + DDBA-3FA7 Level select on main menu--use R
+ Up/Down to change level, R + Left/Right to change sub-level
31 DDA7-4DD5 Bonus round played after every level
Disney's Aladdin is a trademark of Disney.
Disney's Beauty and the Beast(tm)
1 3CC8-3D0A Don't take damage from some enemies
2 4AC8-47A8 No loss of light when the candle runs off the
screen
3 C265-6407 Infinite flower time
4 3C6F-4F00 Invinciible after getting hit
5 3CC0-376A + 3CC0.37AA invincible-turn off to pick rocks
up-spikes still do damage
6 EE66-4FAA Death flash time is longer
7 C2E0-DF0F Infinite continues
Disney's Beauty and the Beast is a trademark of The Walt Disney
Company.
Disney's The Jungle Book(tm) Game
CODES 1 THRU 5: NORMAL GAME
1 DBEF-1F67 Start with 9 hearts
2 D1EF-1F67 Start with 6 hearts
3 DFEF-1F67 Start with 1 heart
4 DBEF-1DD7 Start with 10 lives
5 DFEF-1DD7 Start with 2 lives
6 C2CC-4704 Infinite lives
7 DD6F-4DD4 Infinite weapons
8 DDCF-3F6D Hearts from big jungle fruit restore all
energy
9 D4C0-1FAF 20 seconds from hourglass
10 D7C0-1FAF 30 seconds from hourglass
11 E8CA-3DA4 Super-jumping Mowgli
12 ECCA-3DA4 Mega-jumping Mowgli
FOR CODES 13 THRU 18, DON'T GO OVER 100 GEMS OR COUNTER WILL
RESET
13 D4CA-4DDF Bonus gems worth 2
14 D7CA-4DDF Bonus gems worth 3
15 D0CA-4DDF Bonus gems worth 4
16 D4C2-4FAF Red gems worth 2
17 D7C2-4FAF Red gems worth 3
18 D0C2-4FAF Red gems worth 4
19 DD65-47AD The amazing rock! (Just for fun)
Disney's The Jungle Book is a trademark of The Walt Disney Company.
Donkey Kong Country(tm) Game
THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T
WORK ON YOUR GAME, THEN TRY THE SECOND CODE
1 C2C9-4E2C / C2C1-4A9C Infinite lives
2 D568-C34D / D568-C33D Start with 8 lives
3 DC68-C34D / DC68-C33D Start with 11 lives
4 DE68-C34D / DE68-C33D Start with 16 lives
5 FB68-C34D / FB68-C33D Start with 26 lives
6 7468-C34D / 7468-C33D Start with 51 lives
7 0868-C34D / 0868-C33D Start with 76 lives
8 1768-C34D / 1768-C33D Start with 100 lives
9 EE65-C37E / EE66-C27E When your last Kong is hit, the
other one returns--must have had both Kongs at some point in the
level for code to work--reset if you get stuck
10 1DCC-CA7A / 1DCA-C2EA Almost invincible--Switch off if
you get stuck
11 DBC1-3D6D + DCC1-34AD / DBC9-340D + DCC1-3D6D 10
bananas needed for an extra life
12 F6C1-3D6D + FBC1-34AD / F6C9-340D + FBC1-3D6D 25
bananas needed for an extra life
13 7FC1-3D6D + 74C1-34AD / 7FC9-340D + 74C1-3D6D 50
bananas needed for an extra life
14 0CC1-3D6D + 08C1-34AD / 0CC9-340D + 08C1-3D6D 75
bananas needed for an extra life
15 1D6B-3FDD + 196A-333D / 1D6B-3D6D + 166A-3ECD Keep
animals between stages (keeping fish on a non-water stage or others
on a water stage will cause problems)
16 A081-1273 / A086-13E3 High jump for Donkey Kong
17 2D81-1273 / 2D86-13E3 Super jump for Donkey Kong
18 3D81-1273 / 3D86-13E3 Mega-jump for Donkey Kong
19 8081-1E73 / 808B-1AE3 High jump for Diddy Kong
20 AD81-1E73 / AD8B-1AE3 Super jump for Diddy Kong
21 2D81-1E73 / 2D8B-1AE3 Mega-jump for Diddy Kong
22 A08F-C273 / A087-C3E3 High jump for all animals
23 2D8F-C273 / 2D87-C3E3 Super jump for all animals
24 3D8F-C273 / 3087-C3E3 Mega-jump for all animals
25 D76B-337E / D76C-327E Get both Kongs back on the map
screen after dying (doesn't work when you fall off screen)
26 DD8B-C28A / DD88-CE5A In the 2-player team mode, the
inactive player can get control at any time by pressing A or SELECT
on their controller
27 DDB9-3DD4 / DDB0-34A4 Pressing Start and then Select
will exit any level, not just completed levels
Donkey Kong Country and related names are trademarks of Nintendo
of America Inc.
Donkey Kong Country 2: Diddy's Kong Quest(tm) Game
THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE SECOND CODE
NOTE: BE SURE YOU ENTER THE CODES CORRECTLY, ESPECIALLY THE MASTER CODE
1. E6EE-A7D7 + 6DAF-12EB + 6D8D-C33E/
E6EE-A7D7 + 6DA4-1A8B + 6D8F-C33E MASTER CODE-MUST BE ENTERED
2. C2A1-CE5B/C2A5-C37B Infinite lives
3. D465-3D67/D46C-3D07 Start with 3 lives
4. DB65-3D67/DB6C-3D07 Start with 10 lives
5. F665-3D67/F66C-3D07 Start with 25 lives
6. 7F65-3D67/7F6C-3D07 Start with 50 lives
7. 1765-3D67/176C-3D07 Start with 99 lives
8. D4A1-437C/D4A5-4AEC Getting 100 bananas gives you 2 extra lives
9. D9A1-437C/D9A5-4AEC Getting 100 bananas gives you 5 extra lives
10. EEC2-1A1D/EECC-CA4D When your last Kong is hit, the other one returns.
11. DD6C-C7D4/DD62-C4A4 Pressing Select while paused exits any level, not just completed ones
12. 626D-4EBD Start with more Kong Family Coins
13. C2B9-13B7/C2B1-13F7 Kong Family Coins don't get used up
14. 626D-432D Start a new game with more Kremcoins
15. C2B9-1297/C2B1-1A27 Kremcoins don't get used up
16. EDD0-735A Mega-jump for Diddy
17. E7D0-735A Super-jump for Diddy
18. E1D0-735A Diddy jumps higher
19. EBD0-735A Diddy doesn't jump as high
20. ECD0-735A Diddy jumps much lower
21. EDD7-5AEA Mega-jump for Dixie
22. E7D7-5AEA Super-jump for Dixie
23. E5D7-5AEA Dixie jumps higher
24. EBD7-5AEA Dixie doesn't jump as high
25. ECD7-5AEA Dixie jumps much lower
26. EFDD-535A Mega-jump for Rambi with Diddy riding
27. E7DD-535A Super-jump for Rambi with Diddy riding
28. E5DD-535A Rambi jumps higher with Diddy riding
29. ECDD-535A Rambi doesn't jump as high with Diddy riding
Donkey Kong Country 2: Diddy's Kong Quest and related names are trademarks of Nintendo of America Inc.
Doomsday Warrior(tm) Game
1 82C7-046F Infinite health--matches last forever
2 CBB2-ADDD + D0B2-AD0D + 6DB2-A46D Always get 4 bonus
points for improving abilities
3 D9B9-64DD On normal level, start with all stats at 2 bars
instead of 0
4 DDB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against Sledge(tm)
5 DFB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against Layban(tm)
6 D4B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against Amon(tm)
7 D7B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against Daisy(tm)
8 D0B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against P-Lump(tm)
9 D9B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against Grimrock(tm)
10 D1B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against Nuform(tm)
11 D5B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 7 fights are
against Shadow(tm)
12 D6B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against Ashura(tm)
13 DBB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against Main(tm)
14 DDB7-AFAD All fights are in order (you don't choose your
opponent)
15 DD83-D4AF You can heal completely, not just to the top
of each segment
16 3C8E-DDAF Don't heal at all
Doomsday Warrior, Sledge, Layban, Amon, Daisy, P-Lump, Grimrock,
Nuform, Shadow, Ashura and Main are trademarks of Renovation
Products, Inc.
Doom(tm) Game
1. BDEA-B053 + 62EA-B953 Start with MEGA health and MEGA armor!
2. E3EA-B153 Start with more ammo
3. CBD3-B17F Heat vision/color blind mode
4. D7CF-F953 Select ñThe Shores of Hell" or ñInferno" in any skill level
Doom is a trademark of ID Software, Inc.
Double Dragon 5(tm) Game
1 B3C8-CFBF + B3C6-CDBF + BAC9-3FBF Computer (player 2) can't perform special moves
2 DBBC-1F27 Allows you to pick up to 9 points of any attribute instead of 5
3 46C6-340D Both characters start with 50% energy
4 F0C6-340D Both characters start with 25% energy
5 DDAB-3DAE Player 1 always wins
6 3C85-CF07 Harder to recover from dizziness
7 D685-C407 Dizziness doesn't last long
Double Dragon 5 and related names are trademarks of Leland
Interactive Media. Licensed to Tradewest, Inc.
Dragon's Lair(tm) Game
These sword-slashin' codes will help you and Dirk(tm) rescue Daphne(tm), the gorgeous princess, from the clutches of that warty dragon. DRAG Code 1 is the one for you if you are as clumsy as Dirk looks (arf). Experts, attempt the task with Codes 2 and 7 for just one life and a faster timer.
DRAG
CODE KEY IN . . . EFFECT . . .
1 3C8C-0FA4 Protection from most hazards
2 DD89-0404 Start with 1 life
3 D989-0404 Start with 6 lives
4 D689-0404 Start with 9 lives
5 3C62-D70F Infinite lives
6 5D89-6D04 Slow timer
7 4989-6D04 Faster timer
8 4A84-64D4 Stop timer
9 DF86-0DD4 Start with the dagger
10 D486-0DD4 Start with the shuriken
11 DF88-0F64 1 coin gives 10
Dragon's Lair, Dirk and Daphne are trademarks of Bluth Group, Ltd.
Drakkhen(tm) Game
You and your party must recover eight stolen gems that represent the forces of magic in this challenging role-playing fantasy game. You get killed repeatedly fighting the enemies, so DRAKK Code 1 will come in handy. At the Anak Shrines(tm), you need to switch off effects in order for resurrection to work properly.
DRAKK
CODE KEY IN . . . EFFECT . . .
1 8E3D-696D + 8E30-A408 + 8EA2-0113 Protection from some attacks
2 7433-6FD8 Magic points restored 50 points at
a time while player is on screen
3 DC33-6FD8 Magic points restored 10 points at a time while player is on screen
4 8E27-6D28 Magic points don't decrease except
in battle
Remember, you can pick 'n mix your codes!
Drakkhen and Anak Shrines are trademarks of Infogrames.
Dream TV(tm) Game
1 8FA6 3DA8 + 8FAA 3FA8 Almost infinite energy
2 DDCE C7DC Infinite lives
3 D9B8 1F04 Start with 5 lives
4 DFB8 1F04 Start with 1 life
5 D6B8 1F04 Start with 8 lives
6 8F23 3768 Monsters take only 1 hit to kill--except skeletons
7 8F84 17D8 Mega-jump--switch off to land again
8 DDC7 1DD8 Can't get hit--some characters are white
9 4DBD CF04 Start with 2/3 energy--1st life
10 4DCE CD0C Start with 2/3 energy--after 1st life
11 FDBD CF04 Start with1st life has 1/3 energy--1st life
12 FDCE CD0C Start with 1/3 energy--after 1st life
Dream TV is a trademark of Triffix, Inc.
Dungeon Master(tm) Game
DUNGE Codes 5 thru 88 only need to be used once. They only work on
saved games. Enter the desired codes, load a saved game, then save
it again. The effects then stay with the saved game. On some Game
Genies, some of the codes may be changed by the Game Genie(tm), so
when you return to the code screen by pressing Reset, they will be
different than when first entered. This is OK. If it happens, you do
not have to correct the code, but can restart the game using the
modified code.
DUNGE
CODE KEY IN . . . EFFECT . . .
1 85B5-07D9 Almost no mana loss--MUST HAVE ENOUGH TO
CAST
2 85CF-0F29 Food meter doesn't go down
3 85C5-0FB9 Water meter doesn't go down
4 ECDC-F26F 1st character has 250 maximum hit points
5 ECDA-220F 2nd character has 250 maximum hit points
6 ECD3-B2D4 3rd character has 250 maximum hit points
7 ECDD-BAA7 4th character has 250 maximum hit points
8 A0DC-F36F + DBDC-F3AF 1st character has 250 maximum
stamina
9 A0DA-230F + DBDA-236F 2nd character has 250 maximum
stamina
10 A0D3-B3D4 + DBD3-B304 3rd character has 250 maximum
stamina
11 A0DD-B2A7 + DBDD-B3D7 4th character has 250 maximum
stamina
12 ECDC-FE6F 1st character has 250 maximum mana
13 ECDA-2E0F 2nd character has 250 maximum mana
14 ECD3-BED4 3rd character has 250 maximum mana
15 ECDD-B3A7 4th character has 250 maximum mana
16 17D8-F36F 1st character has 99 current strength
17 17D2-230F 2nd character has 99 current strength
18 17DE-B3D4 3rd character has 99 current strength
19 17DF-B2A7 4th character has 99 current strength
20 17D8-F30F 1st character has 99 maximum strength
21 17D2-23DF 2nd character has 99 maximum strength
22 17DE-B2A4 3rd character has 99 maximum strength
23 17DF-B267 4th character has 99 maximum strength
24 17D8-FE0F 1st character has 99 current dexterity
25 17D2-2EDF 2nd character has 99 current dexterity
26 17DE-B3A4 3rd character has 99 current dexterity
27 17DF-B367 4th character has 99 current dexterity
28 17D8-FEDF 1st character has 99 maximum dexterity
29 17D2-23AF 2nd character has 99 maximum dexterity
30 17DE-B364 3rd character has 99 maximum dexterity
31 17DF-B307 4th character has 99 maximum dexterity
32 17DA-FADF 1st character has 99 current wisdom
33 17D2-2EAF 2nd character has 99 current wisdom
34 17DE-BE64 3rd character has 99 current wisdom
35 17DF-BE07 4th character has 99 current wisdom
36 17D8-FEAF 1st character has 99 maximum wisdom
37 17D2-2E6F 2nd character has 99 maximum wisdom
38 17DE-BE04 3rd character has 99 maximum wisdom
39 17DF-BED7 4th character has 99 maximum wisdom
40 17DA-FAAF 1st character has 99 current vitality
41 17D3-2A6F 2nd character has 99 current vitality
42 17DD-2A04 3rd character has 99 current vitality
43 17D4-BAD7 4th character has 99 current vitality
44 17DA-FA6F 1st character has 99 maximum vitality
45 17D3-2A0F 2nd character has 99 maximum vitality
46 17DD-2AD4 3rd character has 99 maximum vitality
47 17DF-BEA7 4th character has 99 maximum vitality
48 17DA-F26F 1st character has 99 current anti-magic
49 17D3-220F 2nd character has 99 current anti-magic
50 17DD-22D4 3rd character has 99 current anti-magic
51 17D4-BAA7 4th character has 99 current anti-magic
52 17DA-F20F 1st character has 99 maximum anti-magic
53 17D3-22DF 2nd character has 99 maximum anti-magic
54 17DD-2AA4 3rd character has 99 maximum anti-magic
55 17D4-BA67 4th character has 99 maximum anti-magic
56 17DA-F30F 1st character has 99 current anti-fire
57 17D3-23DF 2nd character has 99 current anti-fire
58 17DD-22A4 3rd character has 99 current anti-fire
59 17D4-B267 4th character has 99 current anti-fire
60 17DA-F3DF 1st character has 99 maximum anti-fire
61 17D3-22AF 2nd character has 99 maximum anti-fire
62 17DD-2264 3rd character has 99 maximum anti-fire
63 17D4-B207 4th character has 99 maximum anti-fire
64 5EDA-FEAF 1st character is a level 15 fighter
65 5ED2-F20F 1st character is a level 15 ninja
66 5ED2-F3AF 1st character is a level 15 healer
67 5ED3-FA0F 1st character is a level 15 wizard
68 5ED3-2E6F 2nd character is a level 15 fighter
69 5EDE-22DF 2nd character is a level 15 ninja
70 5EDE-236F 2nd character is a level 15 healer
71 5EDD-FAD4 2nd character is a level 15 wizard
72 5EDD-2E04 3rd character is a level 15 fighter
73 5EDF-2AA4 3rd character is a level 15 ninja
74 5EDF-2304 3rd character is a level 15 healer
75 5EDF-2EA4 3rd character is a level 15 wizard
76 5ED4-BED7 4th character is a level 15 fighter
77 5ED7-BA67 4th character is a level 15 ninja
78 5ED7-B3D7 4th character is a level 15 healer
79 5ED7-BE67 4th character is a level 15 wizard
80 D5D8-FAAF 1st character has a nearly full food meter
81 D5D8-F20F 1st character has a nearly full water meter
82 D5D2-2A6F 2nd character has a nearly full food meter
83 D5D2-22DF 2nd character has a nearly full water meter
84 D5DE-BA04 3rd character has a nearly full food meter
85 D5DE-BAA4 3rd character has a nearly full water meter
86 D5DF-BAD7 4th character has a nearly full food meter
87 D5DF-BA67 4th character has a nearly full water meter
Dungeon Master is a trademark of Nintendo of America Inc.
E.V.O.(tm) Game
DINOCODE KEY IN . . . EFFECT . . .
1 C96E-07FB Protection from most hazards
2 DD60-D18B Food replenishes hit points to full
3 D566-A7F8 Less damage from stronger creatures
4 C964-A726 Horn never breaks
E.V.O. is a trademark of Enix/Almanic.
Earthbound(tm) Game
1. DB23-77D1 Start with a level 9 character
2. DE23-77D1 Start with a level 15 character
3. 7423-77D1 Start with a level 50 character
4. 1723-77D1 Start with a level 100 character
5. EE23-77D1 Start with a level 255 character
6. EE2E-7D01 Start with a super strong character
7. BB2D-5461 Start with a lot of H.P.
8. BB2F-54A1 Start with a lot of PSI
Earthbound is a trademark of Nintendo of America Inc.
Earth Defense Force(tm) Game
Pilot the latest spaceship fighter plane for the Earth Defense Force(tm), and go gunning for AGYMA(tm), the ruthless invaders. This game has plenty of challenge and a cool way of powering up your weapons (by shooting more enemies). For EARTH Codes 6 thru 8, normal is from 1 to 3 shields, a player-select option, and that's just not enough shields. Try Code 8 for infinite shields. For Code 22, normal is for score to be reset to 0 when game is continued, but use the code and keep your score. Code 20, 1 credit, is for experts. For codes 1 thru 5, you may lose sound at level bosses.
EARTH
CODE KEY IN . . . EFFECT . . .
1 DF37-DDDD + CB34-D7AD + DD37-DD0D Start at stage 2
2 D437-DDDD + CB34-D7AD + DD37-DD0D Start at stage 3
3 D737-DDDD + CB34-D7AD + DD37-DD0D Start at stage 4
4 D037-DDDD + CB34-D7AD + DD37-DD0D Start at stage 5
5 D937-DDDD + CB34-D7AD + DD37-DD0D Start at stage 6
6 7123-A4A7 + 3D23-A7D7 Start with 4 shields
7 2B23-A4A7 + B823-A7D7 Start with 5 shields
8 C263-6FAF Infinite shields
9 D42E-A7A7 Start at experience level 2
10 D72E-A7A7 Start at experience level 3
11 D02E-A7A7 Start at experience level 4
12 D92E-A7A7 Start at experience level 5
13 4D21-6F0F Advancing experience levels is easier
14 DA21-6F0F Advancing experience levels is much easier
15 DF2E-AF67 + CB2E-AF07 + DD2E-AFA7 2 credits
16 D42E-AF67 + CB2E-AF07 + DD2E-AFA7 3 credits
17 D92E-AF67 + CB2E-AF07 + DD2E-AFA7 6 credits
18 D52E-AF67 + CB2E-AF07 + DD2E-AFA7 8 credits
19 DB2E-AF67 + CB2E-AF07 + DD2E-AFA7 10 credits
20 DD2E-AF67 + CB2E-AF07 + DD2E-AFA7 1 credit
21 C268-A491 Infinite credits
22 C223-AFD7 + C223-AFA7 Keep current score when game is continued
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
AGYMA and Earth Defense Force are trademarks of Jaleco USA Inc.
Earthworm Jim(tm) Game
1. 2235-EFAF Infinite ammo
2. A23F-7464 Infinite energy
3. A26A-87A7 Infinite lives
4. 7D33-8FDF Start with 1 life
5. 7033-8FDF Start with 5 lives
CODES 6 THRU 8: IGNORE THE LIVES COUNTER
6. 7B33-8FDF Start with 10 lives
7. 0633-8FDF Start with 25 lives
8. 1F33-8FDF Start with 50 lives
9. 7D37-7F64 1 hit and you die
10. 7737-7F64 Start with 300% suit energy
11. 7937-7F64 Start with 500% suit energy
12. 7B37-7F64 Start with 900% suit energy
Earthworm Jim is a trademark of Shiny Entertainment, Inc.
EarthWorm Jim 2(tm)
1. 7D55-5F06 Start with 1 life and no continues
2. 7055-5F06 Start with 5 lives
3. 7155-5F06 Start with 7 lives
4. 7655-5F06 Start with 9 lives
5. CBF0-7464 Infinite lives
6. 749E-54B4 Start with 2000 bullets
7. 779E-54B4 Start with 3000 bullets
8. 709E-54B4 Start with 4000 bullets
9. 799E-54B4 Start with 5000 bullets
10. 759E-54B4 Start with 7000 bullets
11. 7B9E-54B4 Start with 9000 bullets
12. D798-74F7 + 3B98-7F27 Get 1000 bullets on pickup
13. D598-74F7 + 3D98-7F27 Get 2000 bullets on pickup
14. 7450-770B Start with 200% energy
15. 7750-770B Start with 300% energy
16. 7050-770B Start with 400% energy
17. 7950-770B Start with 500% energy
18. 7550-770B Start with 700% energy
19. 7B50-770B Start with 900% energy
20. CB57-7D0B Infinite energy
EarthWorm Jim 2 is a trademark of Shiny Entertainment, Inc.
Equinox(tm) Game
1 C28F-AF4D Protection from most small monsters
2 3CA0-0DC7 Infinite life energy
3 CEAE-0D17 Infinite magic-must have enough MP for spell
to work
4 CB2A-C4D9 More energy from apples
5 4F27-1F00 + 4020-1FD0 Super jump
6 FC27-1F00 + 4020-1FD0 Mega-jump
7 DD86-674F + 3C86-671F Colored doors don't need keys
8 B32C-4FA0 + CD2C-4700 Super speed
9 D9AC-6437 'Slow' spell lasts 2x as long
10 D6AC-6437 'Slow' spell lasts 3x as long
11 D9AB-6FC7 'Freeze' spell lasts 2x as long
12 D6AB-6FC7 'Freeze' spell lasts 3x as long
Equinox is a trademark of Sony Music Entertainment Inc.
Extra Innings(tm) Game
Play ball! For INNING Codes 7 and 8, foul on the last strike doesn't count, but a foul bunt does. For Code 9, the umpire will call strikes, but they will not be displayed or counted. Foul balls do not count either. For Codes 10 thru 12, the game still says "Ball 4," but the code works. For Code 13, the umpire will call balls, but they won't be displayed or counted.
INNING
CODE KEY IN . . . EFFECT . . .
1 DFBE-ADAD + DFBF-DF6F + DFB4-0FDF Game lasts 1 inning
2 D4BE-ADAD + D4BF-DF6F + D4B4-0FDF Game lasts 2 innings
3 D7BE-ADAD + D7BF-DF6F + D7B4-0FDF Game lasts 3 innings
4 D0BE-ADAD + D0BF-DF6F + D0B4-0FDF Game lasts 4 innings
5 D9BE-ADAD + D9BF-DF6F + D9B4-0FDF Game lasts 5 innings
6 D5BE-ADAD + D5BF-DF6F + D5B4-0FDF Game lasts 7 innings
7 DF67-DF07 + DD60-A4D7 1 strike and batter's out
8 D467-DF07 + DF60-A4D7 2 strikes and batter's out
9 C264-D767 + C260-A4A7 Batter never strikes out
10 DF6A-DFA7 1 ball and batter walks
11 D46A-DFA7 2 balls and batter walks
12 D76A-DFA7 3 balls and batter walks
13 C26A-DDD7 Batter never walks
14 DF67-AD67 + DF61-D4A7 1 out per inning
15 D467-AD67 + D461-D4A7 2 outs per inning
Remember, you can pick 'n mix your codes!
Extra Innings is a trademark of Sony Imagesoft Inc.
Eye of the Beholder(tm) Game
1 8285 6D2C + 82DE 049B Infinite HP
3 828D A798 No waiting to hit again
4 CBAA A726 + 3CA2 AD96 Kill with 1 hit--works for
monsters too
5 D68B-A474 Pick a lawful, human male fighter and he will
be at Level 8
6 D18B-A474 Pick a lawful, human male fighter and he will
be at level 6
Eye of the Beholder is a trademark of Capcom U.S.A., Inc.
F1 ROC--Race of Champions(tm) Game
When using ROC Codes 9 thru 34 in this behind-the-car-view racing game, the normal price for the part is still shown on the screen, but an "X" will not appear over the part when you select it, and you will be allowed to buy it. Try Code 6 to start with mucho money, or tough it out with Code 1 and no money.
ROC
CODE KEY IN . . . EFFECT . . .
1 BA26-A44F Start player with no money instead of $500
2 3C26-AF4F + CB26-AF1F + D426-AF3F Start player with $5,240
3 3C26-AF4F + CB26-AF1F + D626-AF3F Start player with $20,600
4 3C26-AF4F + CB26-AF1F + 0D26-AF3F Start player with $163,960
5 3C26-AF4F + CB26-AF1F + 6D26-AF3F Start player with $327,800
6 3C26-AF4F + CB26-AF1F + EE26-AF3F Start player with $652,920
7 C9A8-07DD No damage when hitting
walls
8 C922-0FDD No damage when hitting
other cars
9 DDEE-6F21 Normal tires are free
10 DDEE-6491 Hi-grip tires are free
11 DDEE-6F91 Rain tires are free
12 DDED-A491 2L nitro is free
13 DDED-A421 3L nitro is free
14 DDED-A791 4L nitro is free
15 DDEE-6721 + DDED-ADF1 Ford V-8 engine is free
16 DDED-AD91 + DDED-ADB1 Ilmoa V-8 engine is free
17 DDED-AD21 + DDED-AFF1 Remart V-10 engine is free
18 DDE3-6791 Low DF rear wing is free
19 DDEE-6D91 + DDEE-6DB1 High DF rear wing is free
20 DDE3-6D21 Low DF front wing is free
21 DDE3-6F21 + DDE3-64F1 High DF front wing is free
22 DDE3-6491 + DDE3-64B1 Special-L front wing is free
23 DDE2-6421 Small diffuser is free
24 DDE2-6721 Large diffuser is free
25 DDE3-6D91 + DDE3-6DB1 Special diffuser is free
26 DDE2-6F21 Hard suspension is free
27 DDE2-6491 + DDE2-64B1 Active suspension is free
28 DDE2-6D91 Carbon brakes are free
29 DDE2-6D21 + DDE2-6FF1 Antilock brakes are free
30 DDEA-6491 5-speed transmission is free
31 DDEA-6421 + DDEA-67F1 6-speed transmission is free
32 DDEA-6791 + DDEA-67B1 7-speed transmission is free
33 DDEA-6D21 + DDEA-6FF1 Type 2 chassis is free
34 DDEA-6F91 + DDEA-6FB1 Type 3 chassis is free
F1 ROC--Race of Champions is a trademark of Seta U.S.A., Inc.
F-Zero(tm) Game
In the 25th century, speed is the name of the game, so try ZERO Code 5 to give you that extra boost. Sometimes it's a bit difficult to tell if you have a turbo, but the code works. Or maybe Code 6 is more to your taste, especially if you like to be top dog all the time.
ZERO
CODE KEY IN . . . EFFECT . . .
1 A96E-A4A4 Infinite spare machines
2 DF6C-0F0A Start with 1 spare machine
3 D96C-0F0A Start with 5 spare machines
4 DB6C-0F0A Start with 9 spare machines
5 D484-D404 Infinite turbos
6 CB3C-0FA4 + DF3C-04D4 Always rank #1--except if you blow up
Remember, you can pick 'n mix your codes!
F-Zero is a trademark of Nintendo of America Inc.
Faceball 2000(tm) Game
You might say this game is virtually virtual reality. It's also hard. Try FACE Code 10 for infinite lives. Plenty of level warp codes here, too. Code 16 makes you experts have to get 90 tags in each Cyberzone(tm) level.
FACE 2
CODE KEY IN . . . EFFECT . . .
1 DFB6-6461 Start with 1 life instead of 3
2 D9B6-6461 Start with 5 lives
3 D5B6-6461 Start with 7 lives
4 DBB6-6461 Start with 9 lives
5 FBB6-6461 Start with 25 lives
6 74B6-6461 Start with 50 lives
7 08B6-6461 Start with 75 lives
8 17B6-6461 Start with 99 lives
9 EEB6-6461 Start with 255 lives
10 89AB-D708 Infinite lives
11 CBB5-6406 + DFB5-6466 Start each Cyberzone(tm) level with
1 tag required
12 CBB5-6406 + D9B5-6466 Start each Cyberzone level with
5 tags required
13 CBB5-6406 + F0B5-6466 Start each Cyberzone level with
20 tags required
14 CBB5-6406 + F3B5-6466 Start each Cyberzone level with
30 tags required
15 CBB5-6406 + 7AB5-6466 Start each Cyberzone level with
60 tags required
16 CBB5-6406 + 9CB5-6466 Start each Cyberzone level with
90 tags required
17 C282-0706 + DFCE-0468 Start Cyberzone mode on zone 1
level 2
18 C282-0706 + D4CE-0468 Start Cyberzone mode on zone 1
level 3
19 C282-0706 + D7CE-0468 Start Cyberzone mode on zone 1
level 4
20 C282-0706 + D0CE-0468 Start Cyberzone mode on zone 1
level 5
21 C282-0706 + D9CE-0468 Start Cyberzone mode on zone 1
bonus level
22 C282-0706 + D1CE-0468 Start Cyberzone mode on zone 2
level 6
23 C282-0706 + D5CE-0468 Start Cyberzone mode on zone 2
level 7
24 C282-0706 + D6CE-0468 Start Cyberzone mode on zone 2
level 8
25 C282-0706 + DBCE-0468 Start Cyberzone mode on zone 2
level 9
26 C282-0706 + DCCE-0468 Start Cyberzone mode on zone 2
level 10
27 C282-0706 + D8CE-0468 Start Cyberzone mode on zone 2
bonus level
28 C282-0706 + DACE-0468 Start Cyberzone mode on zone 3
level 11
29 C282-0706 + D2CE-0468 Start Cyberzone mode on zone 3
level 12
30 C282-0706 + D3CE-0468 Start Cyberzone mode on zone 3
level 13
31 C282-0706 + DECE-0468 Start Cyberzone mode on zone 3
level 14
32 C282-0706 + FDCE-0468 Start Cyberzone mode on zone 3
level 15
33 C282-0706 + FFCE-0468 Start Cyberzone mode on zone 3
bonus level
34 C282-0706 + F4CE-0468 Start Cyberzone mode on zone 4
level 16
35 C282-0706 + F7CE-0468 Start Cyberzone mode on zone 4
level 17
36 C282-0706 + F0CE-0468 Start Cyberzone mode on zone 4
level 18
37 C282-0706 + F9CE-0468 Start Cyberzone mode on zone 4
level 19
38 C282-0706 + F1CE-0468 Start Cyberzone mode on zone 4
level 20
39 C282-0706 + F5CE-0468 Start Cyberzone mode on zone 4
bonus level
40 C282-0706 + F6CE-0468 Start Cyberzone mode on zone 5
level 21
41 C282-0706 + FBCE-0468 Start Cyberzone mode on zone 5
level 22
42 C282-0706 + FCCE-0468 Start Cyberzone mode on zone 5
level 23
43 C282-0706 + F8CE-0468 Start Cyberzone mode on zone 5
level 24
44 C282-0706 + FACE-0468 Start Cyberzone mode on zone 5
level 25
45 C282-0706 + F2CE-0468 Start Cyberzone mode on zone 5
bonus level
46 C282-0706 + F3CE-0468 Start Cyberzone mode on zone 6
level 26
47 C282-0706 + FECE-0468 Start Cyberzone mode on zone 6
level 27
48 C282-0706 + 4DCE-0468 Start Cyberzone mode on zone 6
level 28
49 C282-0706 + 4FCE-0468 Start Cyberzone mode on zone 6
level 29
50 C282-0706 + 44CE-0468 Start Cyberzone mode on zone 6
level 30
51 C282-0706 + 47CE-0468 Start Cyberzone mode on zone 6
bonus level
52 C282-0706 + 40CE-0468 Start Cyberzone mode on zone 7
level 31
53 C282-0706 + 49CE-0468 Start Cyberzone mode on zone 7
level 32
54 C282-0706 + 41CE-0468 Start Cyberzone mode on zone 7
level 33
55 C282-0706 + 45CE-0468 Start Cyberzone mode on zone 7
level 34
56 C282-0706 + 46CE-0468 Start Cyberzone mode on zone 7
level 35
57 C282-0706 + 4BCE-0468 Start Cyberzone mode on zone 7
bonus level
58 C282-0706 + 4CCE-0468 Start Cyberzone mode on zone 8
level 36
59 C282-0706 + 48CE-0468 Start Cyberzone mode on zone 8
level 37
60 C282-0706 + 4ACE-0468 Start Cyberzone mode on zone 8
level 38
61 C282-0706 + 42CE-0468 Start Cyberzone mode on zone 8
level 39
62 C282-0706 + 43CE-0468 Start Cyberzone mode on zone 8
level 40
63 C282-0706 + 4ECE-0468 Start Cyberzone mode on zone 8
level 41
64 1061-DD52 Allow 98 seconds in zone 1 bonus
level
65 1069-6752 Allow 98 seconds in zone 2 bonus
level
66 1068-DDE3 Allow 98 seconds in zone 3 bonus
level
67 1061-A473 Allow 98 seconds in zone 4 bonus
level
68 A66C-047E Allow 198 seconds in zone 5 bonus
level
69 A6B1-D45A Allow 198 seconds in zone 6 bonus
level
70 A6B0-AF7A Allow 198 seconds in zone 7 bonus
level
71 B9B1-6F01 Only need 8 tags to win in arena
mode instead of 10 (start with 2
instead of 0)
Faceball 2000 and Cyberzone are trademarks of Bullet-Proof Software, Inc.
Fatal Fury(tm) Game
Another competitor in the ever-popular fighting category, this game has some good special moves. Try FATE Code 18 and take minimum damage. Experts, try Code 2 for 10 seconds on bonus rounds. Code 1 also works for the computer and in the Vs. mode.
FATE
CODE KEY IN . . . EFFECT . . .
WITH CODE 1, TURN OFF EFFECTS ON BONUS ROUNDS
1 DFA5-64DF Win 1 bout to win the match instead
of 2 out of 3
2 FDC7-AFAF 10 seconds to complete bonus rounds
3 7DC7-AFAF 30 seconds to complete bonus rounds
4 09C7-AFAF 45 seconds to complete bonus rounds
5 1DC7-AFAF 60 seconds to complete bonus rounds
6 BDC7-AFAF 90 seconds to complete bonus rounds
FOR CODES 7 THRU 14 TO WORK, YOU MUST SELECT THE WEST SUBWAY
7 BAB4-6DAD + D7BC-A46D Always fight Richard Myer(tm)
8 BAB4-6DAD + D0BC-A46D Always fight Michael Max(tm)
9 BAB4-6DAD + D9BC-A46D Always fight Duck King(tm)
10 BAB4-6DAD + D1BC-A46D Always fight Tung Fu Rue(tm)
11 BAB4-6DAD + D5BC-A46D Always fight Hwa Jai(tm)
12 BAB4-6DAD + D6BC-A46D Always fight Raiden(tm)
13 BAB4-6DAD + DBBC-A46D Always fight Billy Kane(tm)
14 BAB4-6DAD + DCBC-A46D Always fight Geese Howard(tm)
15 F6CD-A4AF Both players start with 1/4 health
16 7DCD-A4AF Both players start with 1/2 health
17 06CD-A4AF Both players start with 3/4 health
18 C2A9-D40F Player 1 takes minimum damage
19 C2A2-DF6F Player 2 or computer takes minimum
damage
Fatal Fury, Richard Myer, Michael Max, Duck King, Tung Fu Rue, Hwa Jai, Raiden, Billy Kane and Geese Howard are trademarks of Takara U.S.A. Corp.
Fatal Fury 2(tm) Game
1 DD7E 7FDD Infinite time
2 D47E 7FDD Timer is 2x fast
3 D77E 7FDD Timer is 3x fast
4 C250 7FA7 Computer can't win a round--except last
round--game ends after 4 rounds
8 CB85 E40F + D685 E46F + DD85 E4AF Player 1 is Billy Kane
9 DB85 E46F + CB85 E40F + DD85 E4AF Player 1 is Axel Hawk
10 CB85 E40F +DD85-E4AF + DC85-E46F Player 1 is Lawrence B
11 D885 E46F + CB85 E40F + DD85 E4AF Player 1 is Wolfgang
Krauser
12 CB82 E40F + D682 E46F + DD82 E4AF Player 2 is Billy Kane
13 DB82 E46F + CB82-E40F + DD82-E4AF Player 2 is Axel Hawk
14 DC82 E46F + CB82-E40F + DD82-E4AF Player 2 is Lawrence B
15 D882 E46F + CB82 E40F + DD82 E4AF Player 2 is Wolfgang
Krauser
CODES 16 AND 17 AFFECT STRAIGHT-UP JUMPS ONLY
16 FDD5-EFCB Super jump--player 1
17 EED5-EFCB Bogus jump--player 1
18 6D7D-54AD Infinite energy--player 1
FOR CODE 19, TURN EFFECTS OFF AFTER YOU PRESS START IN
CODESCREEN AND KEEP OFF UNTIL CHARACTER SELECT SCREEN
19 7D78-770D Start with 1/2 energy
Fatal Fury 2 and related names are trademarks of SNK.
Final Fantasy II(tm) Game
Help Cecil(tm) and his main men on their quest in this loooonnnng and involved role-playing game. FINAL Codes 1 and 4 give you almost infinite hit points, but can also make some monsters invincible, so switch off effects to beat them.
FINAL
CODE KEY IN . . . EFFECT . . .
THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK ON YOUR GAME,
THEN TRY THE "B" CODES
1A 82A3-6F63 Almost infinite hit points--can make big
1B 82AE-6F63 monsters (and sometimes normal monsters) M
invincible--switch off to defeat the
2A 8267-0D62 Magic power doesn't go down--only in
2B 8267-0D62 battles, doesn't work on twin attacks
FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON OR LOST
3A 1B39-070E + B139-076E + 3C39-07AE Get at least 150 gold pieces after
3B 1B35-0D6E + B135-0DAE + 3C35-0FDE each battle
4A 1B39-070E + EE39-076E + 3C39-07AE Get at least 255 gold pieces after
each battle
4B 3335-076E Get at least 256 gold pieces after
each battle
5A 3335-0D6E Get at least 65,536 gold pieces after
5B 3336-0FAE each battle
6A C262-DF03 + C262-D763 Money doesn't decrease if you run
6B C262-DF03 + C262-D763 away from a battle
7A C2AD-AD69 + C3AD-AFA9 Money doesn't decrease in shops
7B C2AD-AD69 + C3AD-AFA9
Remember, you can pick 'n mix your codes!
Final Fantasy II and Cecil are trademarks of Square Soft, Inc.
Final Fantasy II(tm) Game (Alternate Codes)
Help Cecil(tm) and his main men on their quest in this loooonnnng
and involved role-playing game. FINAL Code 1 gives you almost
infinite hit points, but can also make some monsters invincible, so
switch off effects to beat them. And remember that Codes 3 thru 5
give at least the specified amounts. It may be more.
FINAL
CODE KEY IN . . . EFFECT . . .
THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK
ON YOUR GAME, THEN TRY THE "B" CODES
1A 82A3-6F63 Almost infinite hit points--can make big
monsters (and sometimes normal monsters) invincible--switch off
to defeat them
1B 82AE-6F63
2A 8267-0D62 Magic power doesn't go down--only in
battles, doesn't work for twins
2B 8267-0D62
FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON
OR LOST
3A 1B39-070E + B139-076E + 3C39-07AE Get at least 150 gold
pieces after each battle
3B 1B35-0D6E + B135-0DAE + 3C35-0FDE
4A 1B39-070E + EE39-076E + 3C39-07AE Get at least 255 gold
pieces after each battle
4B 3335-076E Get at least 256 gold pieces after each battle
5A 3335-0D6E Get at least 65,536 gold pieces after each
battle
5B 3336-0FAE
6A C262-DF03 + C262-D763 Money doesn't decrease if you run
away from a battle
6B C262-DF03 + C262-D763
7A C2AD-AD69 + C3AD-AFA9 Money doesn't decrease in shops
7B C2AD-AD69 + C3AD-AFA9
Keep pickin' and mixin' your codes.
Final Fantasy II and Cecil are trademarks of Square Soft, Inc.
Final Fantasy III(tm) Game
1 D15C-78E5 Start Terra with Man-eater equipped
2 F65C-78E5 Start Terra with Excalibur equipped
3 FC5C-78E5 Start Terra with Illumina equipped
4 FA5C-78E5 Start Terra with Atma equipped
5 435C-78E5 Start Terra with Tempest equipped
6 D35C-78E5 Start Terra with Blizzard equipped
7 F75C-78E5 Start Terra with Enhancer equipped
8 9A58-7675 Start Terra with Mithril shield equipped
9 9258-7675 Start Terra with Gold shield equipped
10 1F58-7675 Start Terra with Ice shield equipped
11 1D58-7675 Start Terra with Fire shield equipped
12 1C58-7655 Start Terra with Hairband equipped
13 1B58-7655 Start Terra with Leather hat equipped
14 5C58-7655 Start Terra with Circlet equipped
15 5B58-7655 Start Terra with Mystery veil equipped
16 5658-7655 Start Terra with Red cap equipped
17 6658-7685 Start Terra with Silk robe equipped
18 6B58-7685 Start Terra with Mithril vest equipped
19 6858-7685 Start Terra with White dress equipped
20 BC58-7685 Start Terra with Genji armor equipped
21 B058-7685 Start Terra with Force armor equipped
22 108C-EF03 + 108C-E4A3 All items in shops are free--SWITCH OFF TO SELL ITEMS FOR GP
27 DDA4-8767 Party always has sprint shoes
31 ED30-E944 'Tonic' gives 240 HP
32 3CB8-5DAE Most items can be used infinitely--NOT IN BATTLE MODE--SWITCH OFF TO EXIT MENU SCREEN
Final Fantasy III and related names are trademarks of Square Co., Ltd.
Final Fantasy Mystic Quest(tm) Game
Get back the crystals from the monsters using magic, weapons, and anything else you can to raise your level. Some fights can be quite hard, so use all these MYST codes to your best advantage.
MYST
CODE KEY IN . . . EFFECT . . .
1 83AF-D40D Infinite cure potions
2 DDA4-D40D Cure potion restores life points to maximu
3 C96B-64AB Infinite life points--can make enemies invincible;
switch off to defeat the
4 C9B8-D4A6 Infinite ninja stars
5 C9B0-D7A6 Infinite bombs--only in battle
Final Fantasy Mystic Quest is a trademark of Square Co., Ltd.
Final Fight(tm) Game
With all these codes, Haggar(tm) and Cody(tm) don't need to worry about the outcome of the final fight. There's no doubt that with your skill and these codes, Jessica(tm) is as good as rescued. FIGHT Codes 3 thru 5 don't work on the bonus stage. Code 2 may prevent you from doing damage with some weapons when they're held in your hand.
FIGHT
CODE KEY IN . . . EFFECT . . .
1 A9C3-6F66 + D433-0D6F Infinite lives
2 29A1-0DA1 + DDCF-A4AC Infinite energy, except against special
weapons (e.g., knife) and special
attacks by bad guys (e.g., Andore(tm)'s
headlock and jump attack)
3 A2C0-A7D0 Stop timer
4 D4C9-AFD0 Slower timer
5 DDC9-AFD0 Faster timer
6 DD8D-6F06 Any food restores all energy
7 DFC8-D4A1 Start with 2 credits
8 D9C8-D4A1 Start with 6 credits
9 DBC8-D4A1 Start with 10 credits
Remember, you can pick 'n mix your codes!
Final Fight, Haggar, Cody, Jessica and Andore are trademarks of Capcom USA, Inc.
Final Fight 2(tm) Game
FF2CODE KEY IN . . . EFFECT . . .
1 DDCE-1D6B Infinite lives
2 DDCF-C7D6 Start with 1 life
3 D4CF-C7D6 Start with 3 lives
4 D1CF-C7D6 Start with 7 lives
5 DBCF-C7D6 Start with 10 lives
6 DDA0-1DDC Infinite time
7 D4A0-1DDC Faster timer
8 0DED-1DAC Barbecue restores vitality 50% instead of
95%
9 DDED-1DAC Barbecue worth nothing
10 6DEE-470C Soft drink restores vitality 95%
11 DDEE-470C Soft drink worth nothing
12 33C5-1404 Both players can select same character
13 DDB4-4708 Players 1 and 2 can't harm each other in a 2-
player game
14 D46A-14AF Slow motion--SWITCH OFF EFFECTS UNTIL
PLAY BEGINS
15 DFCC-C4DB Hitting someone with your super move makes
you invincible
16 0DCC-C4DB Hitting someone with your super move uses
all your energy
Final Fight 2 is a trademark of Capcom Co. Ltd.
Final Fight 3(tm)
1. C2F9-84DF Infinite time
2. CBB5-5D07 + 46B5-5D67 + DDB5-5DA7 + 4BB5-5F07 Instant super energy
3. 3C6C-84AF Infinite lives
4. 106E-5467 Everyone does massive damage
Final Fight 3 is a trademark of Capcom Co., Ltd
Firepower 2000(tm) Game
Weapon-loving players will love the vast selection of firepower to choose from, and also the many goodies you can pick up along the way. Get instant firepower with a variety of these F2000 Codes, and get infinite lives with Code 17. Experts, the codes where weapon strength is 0 means that the weapon is unavailable. Good luck.
F2000
CODE KEY IN . . . EFFECT . . .
1 D4B3-1764 Start at level 2
2 D7B3-1764 Start at level 3
3 D0B3-1764 Start at level 4
4 D9B3-1764 Start at level 5
5 D1B3-1764 Start at level 6
6 DF69-1DAF Start with 1 life instead of 4
7 D469-1DAF Start with 2 lives
8 D769-1DAF Start with 3 lives
9 D969-1DAF Start with 5 lives
10 D569-1DAF Start with 7 lives
11 DC69-1DAF Start with 10 lives
12 DE69-1DAF Start with 15 lives
13 FB69-1DAF Start with 25 lives
14 7469-1DAF Start with 50 lives
15 0869-1DAF Start with 75 lives
16 1069-1DAF Start with 100 lives
17 8263-4DDF Infinite lives
18 D765-146F Start with bullet strength at 3 instead of 1
19 D165-146F Start with bullet strength at 6
20 D761-14DF Start with flame strength at 3 instead of 1
21 D161-14DF Start with flame strength at 6
22 DD61-14DF Start with flame strength at 0
23 D761-176F Start with plasma strength at 3 instead of 1
24 D161-176F Start with plasma strength at 6
25 DD61-176F Start with plasma strength at 0
26 DF65-1FDF Start with laser strength at 1 instead of 0
27 D765-1FDF Start with laser strength at 3
28 D165-1FDF Start with laser strength at 6
29 DF66-1DDF Start with ionic strength at 1 instead of 0
30 D766-1DDF Start with ionic strength at 3
31 D166-1DDF Start with ionic strength at 6
32 8267-170F Loss of vehicle does not reduce bullet strength
33 826E-470F Loss of vehicle does not reduce flame strength
34 826D-170F Loss of vehicle does not reduce plasma strength
35 826F-170F Loss of vehicle does not reduce laser strength
36 8264-170F Loss of vehicle does not reduce ionic strength
37 DF8B-CD07 Bubble shield lasts for 4 seconds instead of 12
38 D48B-CD07 Bubble shield lasts for 8 seconds
39 D08B-CD07 Bubble shield lasts for 16 seconds
40 D68B-CD07 Bubble shield lasts for 32 seconds
41 FD8B-CD07 Bubble shield lasts for 64 seconds
42 C2CB-3FD4 Bubble shield on jeep lasts until end of level
43 C2CF-1464 Bubble shield on helicopter lasts until end of level
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Firepower 2000 is a trademark of Sun Corporation of America.
First Samurai(tm) Game
SAM Codes 8, 9 and 10 will be a real help in your quest to reach and
defeat the ultimate demon. However if you feel you are ready for the
ultimate Samurai challenge use SAM Codes 2, 5 and 11.
SAM
CODE KEY IN . . . EFFECT . . .
1 DB6A-676F Start with 9 lives
2 D46A-676F Start with 2 lives
3 406E-D461 Infinite lives
4 D783-0F09 Full weapon power for dagger on pick up
5 D4C5-AFA5 Less force picked up from baddies
6 D6C5-AFA5 More force picked up from baddies
7 F9C5-AFA5 Lots more power picked up from baddies
8 C9B6-6700 + C9BE-6D00 Infinite axe
9 C9BF-D4D1 Infinite life force
10 C96D-04A5 Infinite warp lantern
11 D789-AFA9 Less life force from food
12 FD89-AFA9 More life force from food
(c) 1993 Kemco America, Inc
(c) 1992 Vivid Image
Flashback(tm) Game
1 3C1F-EDAC Never lose a shield when shot--SWITCH OFF
EFFECTS TO KILL ENEMIES
2 8511-ED6C Don't die from most falls
3 D4D4-5F78 Start with 1 shield
4 D7D4-5F78 Start with 2 shields
5 D0D4-5F78 Start with 3 shields
6 D1D4-5F78 Start with 5 shields
7 D8D4-5F78 Start with 1 shields
8 F9D4-5F78 Start with 20 shields
9 77D4-5F78 Start with 50 shields
10 19D4-5F78 Start with 100 shields
11 74F0-5F7B Start with 50 credits
12 10F0-5F7B Start with 100 credits
13 ECF0-5F7B Start with 250 credits
14 D4F0-5DEB Start with 512 credits
15 D0F0-5DEB Start with 1024 credits
George Foreman's KO Boxing(tm) Game
Take on all comers when you play the big man's own boxing game. Try GEORGE Code 4 for infinite super punch after you get it.
GEORGE
CODE KEY IN . . . EFFECT . . .
1 566D-07DD Time goes slower
2 DC6D-07DD Time speeds up
3 CB62-040F + 5662-046F Time stands still
4 6D25-A464 Infinite super punch after
getting it
5 4D6C-D70D Both players start with
1/2x energy
6 C228-A764 + 5728-A7A4 + Damage inflicted
622A-AFA4 + 572A-A4D4 by your opponent
affects him (your
energy may go down
slightly, too)
George Foreman's KO Boxing is a trademark of Acclaim Entertainment, Inc.
Gods(tm) Game
You have taken up the challenge laid down by the gods. Immortality is your quest, and the game gives you lots of good weapons and nice graphics on the way. To help your task try GODZ Code 2 for infinite lives, or make shields last long, longer, longest with Code 1.
GODZ
CODE KEY IN . . . EFFECT . . .
1 1DE7-31E8 Shields last until at least end of the
world--if you get stuck, switch off
2 C269-C1EB Infinite lives
3 A284-35EC Items you can afford in the shops are free
4 DF3C-4073 Start with 2 lives
5 D93C-4073 Start with 6 lives
6 DB3C-4073 Start with 10 lives
Remember, you can pick 'n mix your codes!
Gods is a trademark of The Bitmap Brothers.
Goof Troop(tm) Game
GOOF
CODE KEY IN . . . EFFECT . . .
1 D0C0-3FA8 + B3C9-3DD8 4 hearts give you a life
2 D4C0-3FA8 + B3C9-3DD8 2 hearts give you a life
3 D4A8-4762 2 hearts from cherries
4 D0A8-47A2 4 hearts from bananas
5 DFA8-47A2 1 heart from bananas
6 C96F-3F6C Infinite lives
7 DBCD-146D Start with 9 lives
8 D1CD-146D Start with 6 lives
9 DFCD-146D Start with 1 life
10 D46F-C70E + E264-C70E Goofy(tm) has quicker left-right
movement
11 D46E-170E + E26D-C70E Max(tm) has quicker left-right
movement
Goof Troop, Goofy and Max are trademarks of Disney.
Gradius III(tm) Game
Power up your $100 zillion ship with better weapons as you move through this entertaining shooter. GRADE Code 18 makes it easier to select the more powerful weapons you can use to bash Bacterion(tm). Code 8 gives you infinite lives. If you've gotten too good, Code 19 makes the game harder by giving the bad guys more bang for their buck. Keep in mind that the two-player game costs 2 credits.
GRADE
CODE KEY IN . . . EFFECT . . .
1 DD8B-6DA4 Start with 1 life instead of 3
2 DF8B-6DA4 Start with 2 lives
3 D78B-6DA4 Start with 4 lives
4 D08B-6DA4 Start with 5 lives
5 D68B-6DA4 Start with 9 lives
6 DE8B-6DA4 Start with 16 lives
7 F38B-6DA4 Start with 31 lives
8 3C8E-DDD7 + 3C8E-DD07 Infinite lives
9 DFC3-DF0D Start with 1 credit instead of 4--
use for 1-player game only
10 D4C3-DF0D Start with 2 credits
11 D1C3-DF0D Start with 6 credits
12 D5C3-DF0D Start with 7 credits
13 D6C3-DF0D Start with 8 credits
14 DBC3-DF0D Start with 9 credits
15 C227-6DDD Infinite credits
16 DFBB-A766 Makes Earwig Scorpion(tm) (Stage 1 mayor)
much easier to defeat
17 DFB1-6F6C Makes Bubble Brain(tm) (Stage 2 mayor)
easier to defeat
18 3C29-0704 + 3C29-0764 Weapons status gauge remains at current level
after a weapon is selected
19 CBAF-D7AD + DFA4-DDDD Enemies shoot at you more
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Gradius III, Bacterion, Earwig Scorpion and Bubble Brain are trademarks of Konami, Inc.
Watch the latest videos on YouTube.com
Hal's Hole In One Golf(tm) Game
You'll like the way the view zooms in on the holes in this realistic and challenging golf game. Putting is fairly difficult. HOLE Code 4, max 5 strokes per hole, is a good boost to your game. Code 2 is a good handicap. With Code 3, strokes past 7 won't be counted.
HOLE
CODE KEY IN . . . EFFECT . . .
1 4A6C-6D69 No penalty if you land in water or out of bounds
2 DF6F-0D00 Always start hole with 1-shot penalty
3 D56C-A401 Max 7 strokes per hole
4 D96C-A401 Max 5 strokes per hole
Hal's Hole In One Golf is a trademark of HAL America Inc.
Harley's Humungous Adventure(tm) Game
Get small and have fun running, jumping and shooting rubber bands and other stuff at Harley's(tm) mutated experiments. You try to find the pieces of the miniturization machine so you can unshrink him. Cool animation. Try HAR Codes 7 and 10 for infinite lives and protection against some hazards.
HAR
CODE KEY IN . . . EFFECT . . .
1 DFCF-A7F1 Start with 2 lives
2 D9CF-A7F1 Start with 6 lives
3 FDCF-A7F1 Start with 11 lives
4 49CF-A7F1 Start with 26 lives
5 9DCF-A7F1 Start with 51 lives
6 BBCF-A7F1 Start with 100 lives
7 C2C8-07B5 Infinite lives
8 D6CF-ADB1 Start with 4 hearts
9 DCCF-ADB1 Start with 5 hearts
10 C2C0-0DB5 Protection against some hazards
11 FD22-6415 Start with 10 of every weapon
12 4922-6415 Start with 25 of every weapon
13 9D22-6415 Start with 50 of every weapon
14 BB22-6415 Start with 99 of every weapon
15 D98D-DDB9 Get only 5 ammo from a weapon power-up
16 4D8D-DDB9 Get 20 ammo from a weapon power-up
17 7D8D-DDB9 Get 30 ammo from a weapon power-up
18 0D8D-DDB9 Get 40 ammo from a weapon power-up
19 9D8D-DDB9 Get 50 ammo from a weapon power-up
20 DD87-A4B0 Infinite ammo
21 F08C-A704 20 seconds to collect power-ups on level 1
22 7A8C-A704 60 seconds to collect power-ups on level 1
23 9C8C-A704 90 seconds to collect power-ups on level 1
24 7A88-A7D4 60 seconds to complete the Vent level
25 3C83-ADA4 Infinite time on Vent level
26 6DCF-04B1 Start with maximum fuel on every level
27 DDC4-6495 Any fuel power-up gives maximum amount
28 DDCD-6DF5 Infinite jet fuel--must already have some
to fly
29 D43E-046F Hit X on the title screen with the
house to get level select menu
Harley's Humungous Adventure is a trademark of Electronic Arts.
Home Alone(tm) Game
Kevin(tm) has been left Home Alone(tm) once again, and those bad, bungling burglars are coming back for the family loot--and revenge. You get to run through the house and hide all the valuables, and HOME Codes 18 and 19 will help by giving your jump a boost. The boost, which is a little weird, will occur at the top of the normal jump. Code 9 will give you protection. Experts try Code 1.
SOME COPIES OF THIS GAME MAY NOT OPERATE PROPERLY WITH GAME GENIE(tm)
HOME
CODE KEY IN . . . EFFECT . . .
1 DF2B-AFD4 Start with 1 life instead of 3
2 D42B-AFD4 Start with 2 lives
3 D92B-AFD4 Start with 5 lives
4 DB2B-AFD4 Start with 9 lives
5 492B-AFD4 Start with 25 lives
6 9D2B-AFD4 Start with 50 lives
7 BB2B-AFD4 Start with 99 lives
8 DD21-DFD4 Infinite lives
9 C220-D464 Infinite power
10 DF66-04A7 Extra life with 1 pizza slice instead of 8
11 D466-04A7 Extra life with 2 pizza slices
12 D766-04A7 Extra life with 3 pizza slices
13 D066-04A7 Extra life with 4 pizza slices
14 D966-04A7 Extra life with 5 pizza slices
15 D166-04A7 Extra life with 6 pizza slices
16 D566-04A7 Extra life with 7 pizza slices
17 DD2A-A76F Infinite baseballs, slingshot ammo
and rifle bullets
18 3DB1-07D5 Power boost on jumps
19 ADB1-07D5 Super power boost on jumps
20 DF23-A764 Need 1 item (instead of 24) to
complete level 1
21 D923-A764 Need 5 items to complete level 1
22 FD23-A764 Need 10 items to complete level 1
23 F923-A764 Need 15 items to complete level 1
24 4D23-A764 Need 20 items to complete level 1
25 DF23-A7A4 Need 1 item (instead of 30) to
complete level 2
26 D923-A7A4 Need 5 items to complete level 2
27 FD23-A7A4 Need 10 items to complete level 2
28 F923-A7A4 Need 15 items to complete level 2
29 4D23-A7A4 Need 20 items to complete level 2
30 4923-A7A4 Need 25 items to complete level 2
31 DF2E-ADD4 Need 1 item (instead of 35) to
complete level 3
32 D92E-ADD4 Need 5 items to complete level 3
33 FD2E-ADD4 Need 10 items to complete level 3
34 F92E-ADD4 Need 15 items to complete level 3
35 4D2E-ADD4 Need 20 items to complete level 3
36 492E-ADD4 Need 25 items to complete level 3
37 DF2E-AD04 Need 1 item (instead of 35) to
complete level 4
38 D92E-AD04 Need 5 items to complete level 4
39 FD2E-AD04 Need 10 items to complete level 4
40 F92E-AD04 Need 15 items to complete level 4
41 4D2E-AD04 Need 20 items to complete level 4
42 492E-AD04 Need 25 items to complete level 4
43 DF69-DFAD + AB69-D40D + D769-D46D Start on level 2
44 D469-DFAD + AB69-D40D + D769-D46D Start on level 3
45 D769-DFAD + AB69-D40D + D769-D46D Start on level 4
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Home Alone and Kevin are trademarks of Twentieth Century Fox Film Corporation.
Home Alone 2: Lost in New York(tm) Game
Hey, that clever, resourceful little kid is back, this time battling the bungling bandits in the Big Apple. Keep your energy and ammo up through the wide assortment of levels by using HOME2 Codes 1 (infinite power) and 15 (infinite ammo). Experts, Code 2 will give you just one life.
HOME2
CODE KEY IN . . . EFFECT . . .
1 C22E-AF9D Infinite power--some things can still
kill you
2 DFB5-6FA7 Start with 1 life instead of 3
3 D9B5-6FA7 Start with 5 lives
4 DBB5-6FA7 Start with 9 lives
5 FBB5-6FA7 Start with 25 lives
6 74B5-6FA7 Start with 50 lives
7 17B5-6FA7 Start with 99 lives
8 C264-D464 Infinite lives
9 DF2B-AFBF Extra life from 1 pizza slice
instead of 6
10 D42B-AFBF Extra life from 2 pizza slices
11 D72B-AFBF Extra life from 3 pizza slices
12 D02B-AFBF Extra life from 4 pizza slices
13 D92B-AFBF Extra life from 5 pizza slices
14 7427-AF2F + 7429-AD9F Dart guns have 50 shots
15 3CB7-6DA4 Infinite ammo
Home Alone 2: Lost in New York is a trademark of Twentieth Century Fox Film Corporation.
Hook(tm) Game
The flying and swimming in this game are about as much fun as you can have with your video system on. Try PETER Codes 1, and 2 and you can face Hook(tm) with infinite power and time. Code 6 starts you experts with only 2 hits.
PETER
CODE KEY IN . . . EFFECT . . .
1 3CA5-D70F Infinite power--if you fall, switch
off effects, then switch back on to die
2 A268-6F03 Stop timer
3 D56B-ADA2 Time starts at 7 min.--stage 1
4 D76B-ADA2 Time starts at 3 min.--stage 1
5 D066-0FDD Start with 3 leaves
6 D466-0FDD Start with 1 leaf (you still see 2
leaves, but you can only fill 1)
Hook is a trademark of Tristar Pictures, Inc.
The Hunt for Red October(tm) Game
Arm your sub the way you want to, and then go off on an undersea warfare adventure. Explore the four theaters of the game with HUNT Codes 19 thru 22.
HUNT
CODE KEY IN . . . EFFECT . . .
1 DD34-4761 Start with 0 bombs instead of 40
2 1734-4761 Start with 99 bombs
3 C2AE-1404 Infinite bombs
4 DD3F-47D1 Start with 0 torpedoes instead of 60
5 173F-47D1 Start with 99 torpedoes
6 C2A0-1D64 Infinite torpedoes
7 DD34-44D1 Start with 0 Surface-to-Air Missiles
(SAMs) instead of 25
8 7434-44D1 Start with 50 SAMs
9 1734-44D1 Start with 99 SAMs
10 C2AB-CFD4 Infinite SAMs
11 DD34-4D61 Start with 0 Surface-to-Surface Missiles
(SSMs) instead of 25
12 7434-4D61 Start with 50 SSMs
13 1734-4D61 Start with 99 SSMs
14 C2A7-3D64 Infinite SSMs
15 DD3F-4F61 Start with 0 Electronic Countermeasures
(ECMs) instead of 2
16 743F-4F61 Start with 50 ECMs
17 173F-4F61 Start with 99 ECMs
18 C2AC-34D4 Infinite ECMs
19 D4BA-1F64 Start in theatre I: Caribbean
20 D1BA-1F64 Start in theatre II: North Pacifi
21 DABA-1F64 Start in theatre III: Mediterranean
22 FDBA-1F64 Start on the final mission: Return to the USSR
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
The Hunt for Red October is a trademark of Paramount Pictures.
HyperZone(tm) Game
Destroying all the organic/mechanical beings in HyperZone(tm) could prove a lot harder than you think! For extra lives, use HYPER Code 1, but to really get help to beat those bosses, why not go for Code 3 to restore your energy more quickly, or Code 5 for infinite energy? Go get 'em!
HYPER
CODE KEY IN . . . EFFECT . . .
1 D5C4-DFD1 Start with 8 lives
2 DDC4-DFD1 Start with 1 life
3 D76A-D7D5 Restore energy more quickly
4 DD6A-D7D5 Restore energy more slowly
5 4A8A-DFD1 Infinite energy
HyperZone is a trademark of HAL America Inc.
Imperium(tm) Game
After suiting up in your armor, it's time to teach that old Imperium(tm) a lesson--a lesson only a human can teach. It's time to kick those aliens back to their scrap heap of a planet. With IMPER Code 5, you're invincible against the lesser robots, weapons and lasers. But watch out--against the end-of-level robots you're on your own!
IMPER
CODE KEY IN . . . EFFECT . . .
1 DFA2-D4A4 Start with 1 life point
2 D7A2-D4A4 Start with 3 life points
3 D9BD-64D7 Start with 5 bombs
4 DBBD-64D7 Start with 9 bombs
5 1D34-D4A1 + 1DC3-DDF7 Invincible against lesser robots,
weapons and lasers
Remember, you can pick 'n mix your codes!
Imperium is a trademark of Vic Tokai Inc.
Illusion of Gaia(tm) Game
1 C2A5-44A2 Infinite energy
2 D98F-4F0C Less charge time for psycho dash
3 D98B-4DDC Less charge time for dark friar
4 F061-44DD Start with a lot more energy
5 F065-4D0D Start with 20 strength points
6 7465-4D0D Start with 50 strength points
7 9D65-4D0D Start with 80 strength points
8 D9AA-1F0B + E8A5-14AB Super runÜleft/right only
9 EAA7-1D6B + D0A3-446B Super runÜup/down only
10 FD6B-47A3 Get 2x the energy from herbs
11 F66B-47A3 Get 3x the energy from herbs
Illusion of Gaia is a trademark Enix/Quintet/Moto Hagio/Mariko Ohara/Yasuhiro Kawasaki, Licensed to Nintendo
Imperium (tm) Game
After suiting up in your armor, it's time to teach that old Imperium
(tm) a lesson--a lesson only a human can teach. It's time to kick
those aliens back to their scrap heap of a planet. With IMPER Code 5,
you're invincible against the lesser robots, weapons and lasers. But
watch out--against the end-of-level robots you're on your own!
IMPER
CODE KEY IN . . . EFFECT . . .
1 DFA2-D4A4 Start with 1 life point
2 D7A2-D4A4 Start with 3 life points
3 D9BD-64D7 Start with 5 bombs
4 DBBD-64D7 Start with 9 bombs
5 1D34-D4A1 + 1DC3-DDF7 Invincible against lesser robots,
weapons and lasers
Remember, you can pick 'n mix your codes!
Imperium is a trademark of Vic Tokai Inc.
The Incredible Hulk(tm) Game
1 DFBD-CD6F Start with 1 life
2 D1BD-CD6F Start with 6 lives
3 DBBD-CD6F Start with 9 lives
4 D0BC-173B Get 4 shots from gun
5 DBBC-173B Get 9 shots from gun
6 F0BC-173B Get 20 shots from gun
7 4DB0-1F4B Get 20 seconds from time icon
8 0DB0-1F4B Get 40 seconds from time icon
9 8260-1465 + C2E9-44DF Don't take damage from most
enemies
10 F3BE-144B 2x energy from gamma capsules
11 DDB8-171B Gamma capsules act as mega-gamma capsules
12 C96D-CDC6 Infinite transformation capsules once picked
up
13 DA25-34A7 + DA34-47AD Super jump--sometimes
14 FB25-34A7 + FB34-47AD Mega-jump--sometimes
15 DCB7-44D0 MEGA damage from Hulk's uppercut
16 DCB1-4FD0 MEGA damage from Hulk's head butt
17 D0B7-44D0 x4 damage from Hulk's upper cut
18 D0B1-4FD0 x4 damage from Hulk's head-butt
19 C260-4746 Energy doesn't go down when Hulked-out
20 DDB2-1F0F Start on level 2
21 4DB2-1F0F Start on level 3
22 0DB2-1F0F Start on level 4
23 6DB2-1F0F Start on level 5
The Incredible Hulk and related names are trademarks of Marvel
Entertainment Group, Inc.
Indiana Jones' Greatest Adventures(tm) Game
1 CB24-4D64 Infinite energy
2 DFC1-3707 Start with very little energy
3 D7C1-3707 Start with about 1/2x energy
4 DEC1-3701 Start with more energy-ignore energy meter
5 C2B6-440F Hearts don't restore energy
6 C2B6-370F Infinite grenades
7 D9C7-CF0F Start with 5 grenades
8 DBC7-CF0F Start with 9 grenades
9 DEC7-CF0F Start with 15 grenades
10 C2B9-37DF Can't collect any more grenades
11 DFCC-1E83 Start with 2 lives
12 D0CC-1E83 Start with 5 lives
13 DBCC-1E83 Start with 10 lives
14 D1C8-13E3 Start with no continues
15 3CAB-CE82 Infinite continues
Indiana Jones' Greatest Adventures is a trademark of LucasArts
Entertainment Company.
Jack Nicklaus Golf(tm) Game
There are plenty of golf games out there, and this one features one of the all-time great players, who really talks to you. Try JACK Code 18 for infinite mulligans. For experts, Code 20 disallows mulligans.
JACK
CODE KEY IN . . . EFFECT . . .
1 DF33-076F + DDEB-D40A Each round ends after hole 1
2 D433-076F + DFEB-D40A Each round ends after hole 2
3 D733-076F + D4EB-D40A Each round ends after hole 3
4 D033-076F + D7EB-D40A Each round ends after hole 4
5 D933-076F + D0EB-D40A Each round ends after hole 5
6 D133-076F + D9EB-D40A Each round ends after hole 6
7 D533-076F + D1EB-D40A Each round ends after hole 7
8 D633-076F + D5EB-D40A Each round ends after hole 8
9 DB33-076F + D6EB-D40A Each round ends after hole 9
10 DC33-076F + DBEB-D40A Each round ends after hole 10
11 D833-076F + DCEB-D40A Each round ends after hole 11
12 DA33-076F + D8EB-D40A Each round ends after hole 12
13 D233-076F + DAEB-D40A Each round ends after hole 13
14 D333-076F + D2EB-D40A Each round ends after hole 14
15 DE33-076F + D3EB-D40A Each round ends after hole 15
16 FD33-076F + DEEB-D40A Each round ends after hole 16
17 FF33-076F + FDEB-D40A Each round ends after hole 17
18 82BF-6707 Infinite mulligans
19 6DB2-0D07 Mulligan can be taken after any
stroke
20 DDBA-0467 No mulligans allowed
Jack Nicklaus Golf is a trademark of Golden Bear International, Inc.
James Bond Jr.(tm) Game
Defeat the evil agents in the side-scrolling action-adventure game. JIMJR Code 24 gives you infinite health, and you can warp around with Codes 31 thru 39. There are also a variety of codes to make the game more of a challenge for you experts by reducing lives, weapons, hearts, etc.
JIMJR
CODE KEY IN . . . EFFECT . . .
1 DFA0-670D Start with 1 life on the
ground instead of 5
2 D7A0-670D Start with 3 lives on the
ground
3 D5A0-670D Start with 7 lives on the
ground
4 DBA0-670D Start with 9 lives on the
ground
5 C2E0-6F0D Infinite lives on the ground
6 DF68-DDAD Start with 1 life in the air
instead of 5
7 D768-DDAD Start with 3 lives in the air
8 D568-DDAD Start with 7 lives in the air
9 DB68-DDAD Start with 9 lives in the air
10 C26C-6F08 Infinite lives in the air
11 DDE7-6F6D Start with 0 grenades and
darts instead of 10
12 D9E7-6F6D Start with 5 grenades and
darts
13 FBE7-6F6D Start with 25 grenades and
darts
14 74E7-6F6D Start with 50 grenades and
darts
15 17E7-6F6D Start with 99 grenades and
darts
16 DDA9-640D + CEE7-64AD Start with 0 darts instead
of 10
17 D9A9-640D + CEE7-64AD Start with 5 darts
18 FBA9-640D + CEE7-64AD Start with 25 darts
19 74A9-640D + CEE7-64AD Start with 50 darts
20 17A9-640D + CEE7-64AD Start with 99 darts
21 C22A-6FBC Infinite grenades
22 C227-DDF8 Infinite darts
23 C23D-6FBC Hearts worth 0
24 CE2B-D4B6 Infinite health--but you can
still be hurt by some things
25 DD34-679C Large red grenade worth 0
instead of 5
26 DC34-679C Large red grenade worth 10
27 F034-679C Large red grenade worth 20
28 F334-679C Large red grenade worth 30
29 4634-679C Large red grenade worth 40
30 3C3A-ADFC Small silver grenade worth 0
instead of 1
31 CBAC-6D0D + DFAC-6D6D Start on level 3
32 CBAC-6D0D + D4AC-6D6D Start on level 5
33 CBAC-6D0D + D7AC-6D6D Start on level 7
34 CBAB-67AD + D0AC-6DDD + 6DAC-6D0D Start on level 3, part 2
35 CBAB-67AD + D9AC-6DDD + 6DAC-6D0D Start on level 5, part 2
36 CBAB-67AD + D1AC-6DDD + 6DAC-6D0D Start on level 7, part 2
37 CBAB-67AD + D5AC-6DDD + 6DAC-6D0D Start on level 3, part 3
38 CBAB-67AD + D6AC-6DDD + 6DAC-6D0D Start on level 5, part 3
39 CBAB-67AD + DBAC-6DDD + 6DAC-6D0D Start on level 7, part 3
James Bond Jr. is a trademark of Eon Productions, Ltd., Mac B, Inc.
Joe & Mac(tm) Game
OK dudes and dudettes, like Joe(tm) and like Mac(tm) both like really need your like help, OK? Like, so here's some really cool codes to like help them get the like Cave-Babes(tm) back. Dude. Like JOE Codes 1 and 2 give you like infinite life and infinite like energy, dude. Like, wow.
JOE
CODE KEY IN . . . EFFECT . . .
1 DD36-D40D Infinite lives
2 2BBA-64D7 Infinite energy
3 CBC8-6404 + DFC8-6464 Start with 2 lives
4 CBC8-6404 + D9C8-6464 Start with 6 lives
5 CBC8-6404 + DBC8-6464 Start with 10 lives
6 DDE0-0F6F All food fully restores energy
Joe & Mac and Cave-Babes are trademarks of Data East USA, Inc.
John Madden Football(tm) Game
This popular game plays like . . . football! It's got good graphics, and the computer is programmed with some of Coach Madden's(tm) expertise, so it's pretty tough to beat. MAD Code 40 will spot you 20 points against the computer or another player. Or, if you think you're Super Bowl material, you can spot your human or electronic opponent 20 points with Code 34.
MAD
CODE KEY IN . . . EFFECT . . .
1 F0A2-A4DD Play clock is 20 seconds instead of 45
2 F3A2-A4DD Play clock is 30 seconds
WITH CODES 3 AND 4, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK--BEST TO USE IN 2-PLAYER MODE. THESE CODES MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS
3 7AA2-A4DD Play clock is 60 seconds
4 9CA2-A4DD Play clock is 90 seconds
5 D4A3-6D04 Only have 3 plays to get a first down
or TD (down counter starts at 2)
6 D7A3-6D04 Only have 2 plays to get a first down
or TD (down counter starts at 3)
7 D0A3-6D04 Only have 1 play to get a first down
or TD (down counter starts at 4)
8 C2AB-64A4 Have infinite plays to get a first
down or TD (always 1st down)
9 3C24-A70D Infinite time-outs
10 DD69-A407 No time-outs instead of 3--player 1
11 D169-A407 6 time-outs--player 1
12 DB69-A407 9 time-outs--player 1
13 DD69-A467 No time-outs--player 2
14 D169-A467 6 time-outs--player 2
15 DB69-A467 9 time-outs--player 2
16 82A6-AF64 Safeties worth 1 point instead of 2
17 82A6-AF64 + 82A6-A404 Safeties worth zero
18 DDA4-0767 Touchdowns worth 0 points
instead of 6
19 DFA4-0767 Touchdowns worth 1 point
20 D4A4-0767 Touchdowns worth 2 points
21 D7A4-0767 Touchdowns worth 3 points
22 D0A4-0767 Touchdowns worth 4 points
23 D9A4-0767 Touchdowns worth 5 points
24 D5A4-0767 Touchdowns worth 7 points
25 D6A4-0767 Touchdowns worth 8 points
26 DBA4-0767 Touchdowns worth 9 points
27 3CA7-A707 + 3CA7-A767 Extra points and field goals
worth zero
28 B3A7-A7A7 Extra point or field goal resets
score to 0
29 CB6C-6D07 + 626C-6FD7 + 486C-6F07
+ ED6C-6467 + D76C-6D67 Player 2 starts with 3 points
30 CB6C-6D07 + 626C-6FD7
+ 486C-6F07 + ED6C-6467 Player 2 starts with 5 points
31 CB6C-6D07 + 626C-6FD7 + 486C-6F07
+ ED6C-6467 + DB6C-6D67 Player 2 starts with 9 points
32 CB6C-6D07 + 626C-6FD7 + 486C-6F07
+ ED6C-6467 + DA6C-6D67 Player 2 starts with 12 points
33 CB6C-6D07 + 626C-6FD7 + 486C-6F07
+ ED6C-6467 + DE6C-6D67 Player 2 starts with 15 points
34 CB6C-6D07 + 626C-6FD7 + 486C-6F07
+ ED6C-6467 + F06C-6D67 Player 2 starts with 20 points
35 CB6C-6D07 + 626C-6FD7 + 416C-6F07
+ ED6C-6467 + D76C-6D67 Player 1 starts with 3 points
36 CB6C-6D07 + 626C-6FD7 + 416C-6F07
+ ED6C-6467 Player 1 starts with 5 points
37 CB6C-6D07 + 626C-6FD7 + 416C-6F07
+ ED6C-6467 + DB6C-6D67 Player 1 starts with 9 points
38 CB6C-6D07 + 626C-6FD7 + 416C-6F07
+ ED6C-6467 + DA6C-6D67 Player 1 starts with 12 points
39 CB6C-6D07 + 626C-6FD7 + 416C-6F07
+ ED6C-6467 + DE6C-6D67 Player 1 starts with 15 points
40 CB6C-6D07 + 626C-6FD7 + 416C-6F07
+ ED6C-6467 + F06C-6D67 Player 1 starts with 20 points
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
John Madden Football is a trademark of Electronic Arts.
John Madden Football '93(tm) Game
The Coach is back for a new season with realistic competition among 38 teams. This game has so many options that it can get hard to remember what button does what! Vary the number of timeouts with these MADD93 codes.
MADD93
CODE KEY IN . . . EFFECT . . .
1 DB30-D43A 9 timeouts--player 1
2 D130-D43A 6 timeouts--player 1
3 DF30-D43A 1 timeout--player 1
4 DB30-D74A 9 timeouts--player 2
5 D130-D74A 6 timeouts--player 2
6 DF30-D74A 1 timeout--player 2
7 3C3A-0FAD Infinite timeouts--both players
John Madden Football '93 is a trademark of Electronic Arts.
Judge Dredd(tm) Game
1. EE63-1318 Start with all weapons and almost infinite ammo
2. DF62-1A38 Start with 1 life
3. D962-1A38 Start with 5 lives
4. DB62-1A38 Start with 9 lives
5. C2BE-4A4B Almost infinite ammo
6. C2A9-1627 Almost infinite energy
7. C22C-1B2D Invincible after getting hit
8. DDA9-1CB7 DonÍt flash after getting hit
9. 74A9-1CB7 DonÍt flash as long after getting hit
10. EEA9-1CB7 Flash longer after getting hit
11. DE6D-C338 Start with very little energy on your first life
12. 6D6D-C338 Start with half energy on your first life
13. A16D-C338 Start with about 3/4 energy on your first life
14. DE3A-48B7 Start with very little energy after first life
15. 6D3A-48B7 Start with half energy after first life
16. A13A-48B7 Start with about 3/4 energy after first life
Judge Dredd is a trademark of Cinergi Pictures Entertainment Inc. and Cinergi Production N.V. Inc.
Jungle Strike(tm) Game
1. C2A5-476F Infinite ammo
2. CEBE-C4D4 Infinite lives
3. 7485-C7D1 Start with less fuel
4. 7485-C7D1 Start with more fuel
5. 7485-C701 Start with mega fuel
6. DD86-C761 Start with 0 hellfires
7. B186-C761 Start with more hellfires
8. B186-C7A1 Start with mega hellfires
9. DD8B-C4A1 Start with less gun ammo
10. F18B-C4A1 Start with more gun ammo
11. 748B-C4A1 Start with mega gun ammo
12. FB8B-CFD1 Start with less hydras
13. EE8B-CFD1 Start with more hydras
14. 748B-CF01 Start with mega hydras
Jungle Strike is a trademark of Electronic Arts
Jurassic Park(tm) Game
1 DF2E-3DD9 Start with 2 lives
2 D72E-3DD9 Start with 4 lives
3 C26A-4700 Infinite lives
4 F682-CFAD Cattle Prod energy recharges to about 3/4
full when outside
5 FD82-CFAD Cattle Prod energy recharges to about 1/2
full when outside
6 D682-CFAD Cattle Prod energy recharges to about 1/4
full when outside
7 C285-C76D Infinite Cattle Prod energy when outside
8 C2CB-3407 Infinite 1st weapons when outside
9 8289-4DAD Infinite 2nd weapons when outside--EXCEPT
GAS GRENADE
10 EDEA-4767 Cattle Prod energy recharges to 1/2 full when
inside
11 C282-4B65 Infinite Cattle Prod energy when inside
12 3CC4-3C65 + 3CCA-36D5 Infinite 1st weapons when inside
13 C2C6-3BD1 Infinite 2nd weapons when inside--EXCEPT
GAS GRENADE
14 C2B8-C4D0 Infinite continues with 4 lives
15 D0BC-CDA0 Continue 1st time with 5 lives
16 D0BC-C7D0 Continue with 5 lives after 1st continue
17 DF23-3469 Start with 1 egg needed
Jurassic Park is a trademark of Universal City Studios and Amblin
Entertainment, Inc.
Jurassic Park(tm) Part 2: The Chaos Continues Game
DEC0-397D Start with less machine gun ammo
10C0-31ED Start with more shotgun ammo
FDC9-315D Start with less tranquilizer gun ammo
10C1-307D Start with more tranquilizer missiles
8BEB-C22D + 8B65-1C67 Almost invincible
82B6-C704 Get hit and you become invisible until you enter a new screen
EE30-1DAF Flash longer after getting hit
DD30-1DAF Dont flash after getting hit
6DED-3A9D Dont take damage from some larger dinosaurs
0D6A-106E Regular gun is super strong
D462-48DD Some dinosaurs die with one hit
4DC5-C67C Velociraptor takes more damage
Jurassic Park is a trademark of Universal City Studios, Inc. and Amblin Entertainment Inc.
Ka-Blooey(tm) Game
It's a tough challenge to destroy all the bombs on each level of this isometric 3-D game without killing yourself. Try BLOO Code 10 and the level is completed after just one bomb. Experts, try Code 2 and start with just one life.
BLOO
CODE KEY IN . . . EFFECT . . .
1 C261-0F0D Infinite lives
2 DF6B-D76D Start with 1 life instead of 5
3 D76B-D76D Start with 3 lives
4 DC6B-D76D Start with 10 lives
5 FB6B-D76D Start with 25 lives
6 746B-D76D Start with 50 lives
7 086B-D76D Start with 75 lives
8 146B-D76D Start with 98 lives
9 3C27-6D0D Bonus timer doesn't count down
10 BAC8-07D4 Level is completed after only 1 bomb
goes off
11 BA25-07D7 + DF25-04D7 Start on level 2
12 BA25-07D7 + D425-04D7 Start on level 3
13 BA25-07D7 + D725-04D7 Start on level 4
14 BA25-07D7 + D025-04D7 Start on level 5
15 BA25-07D7 + D925-04D7 Start on level 6
16 BA25-07D7 + D125-04D7 Start on level 7
17 BA25-07D7 + D525-04D7 Start on level 8
18 BA25-07D7 + D625-04D7 Start on level 9
19 BA25-07D7 + DB25-04D7 Start on level 10
20 BA25-07D7 + DC25-04D7 Start on level 11
21 BA25-07D7 + D825-04D7 Start on level 12
22 BA25-07D7 + DA25-04D7 Start on level 13
23 BA25-07D7 + D225-04D7 Start on level 14
24 BA25-07D7 + D325-04D7 Start on level 15
25 BA25-07D7 + DE25-04D7 Start on level 16
26 BA25-07D7 + FD25-04D7 Start on level 17
27 BA25-07D7 + FF25-04D7 Start on level 18
28 BA25-07D7 + F425-04D7 Start on level 19
29 BA25-07D7 + F725-04D7 Start on level 20
30 BA25-07D7 + F025-04D7 Start on level 21
31 BA25-07D7 + F925-04D7 Start on level 22
32 BA25-07D7 + F125-04D7 Start on level 23
33 BA25-07D7 + F525-04D7 Start on level 24
34 BA25-07D7 + F625-04D7 Start on level 25
35 BA25-07D7 + FB25-04D7 Start on level 26
36 BA25-07D7 + FC25-04D7 Start on level 27
37 BA25-07D7 + F825-04D7 Start on level 28
38 BA25-07D7 + FA25-04D7 Start on level 29
39 BA25-07D7 + F225-04D7 Start on level 30
40 BA25-07D7 + F325-04D7 Start on level 31
41 BA25-07D7 + FE25-04D7 Start on level 32
42 BA25-07D7 + 4D25-04D7 Start on level 33
43 BA25-07D7 + 4F25-04D7 Start on level 34
44 BA25-07D7 + 4425-04D7 Start on level 35
45 BA25-07D7 + 4725-04D7 Start on level 36
46 BA25-07D7 + 4025-04D7 Start on level 37
47 BA25-07D7 + 4925-04D7 Start on level 38
48 BA25-07D7 + 4125-04D7 Start on level 39
49 BA25-07D7 + 4525-04D7 Start on level 40
50 BA25-07D7 + 4625-04D7 Start on level 41
51 BA25-07D7 + 4B25-04D7 Start on level 42
52 BA25-07D7 + 4C25-04D7 Start on level 43
53 BA25-07D7 + 4825-04D7 Start on level 44
54 BA25-07D7 + 4A25-04D7 Start on level 45
55 BA25-07D7 + 4225-04D7 Start on level 46
56 BA25-07D7 + 4325-04D7 Start on level 47
57 BA25-07D7 + 4E25-04D7 Start on level 48
58 BA25-07D7 + 7D25-04D7 Start on level 49
59 BA25-07D7 + 7F25-04D7 Start on level 50
60 BA25-07D7 + 7425-04D7 Start on level 51
61 BA25-07D7 + 7725-04D7 Start on level 52
62 BA25-07D7 + 7025-04D7 Start on level 53
63 BA25-07D7 + 7925-04D7 Start on level 54
64 BA25-07D7 + 7125-04D7 Start on level 55
65 BA25-07D7 + 7525-04D7 Start on level 56
66 BA25-07D7 + 7625-04D7 Start on level 57
67 BA25-07D7 + 7B25-04D7 Start on level 58
68 BA25-07D7 + 7C25-04D7 Start on level 59
69 BA25-07D7 + 7825-04D7 Start on level 60
70 BA25-07D7 + 7A25-04D7 Start on level 61
71 BA25-07D7 + 7225-04D7 Start on level 62
72 BA25-07D7 + 7325-04D7 Start on level 63
73 BA25-07D7 + 7E25-04D7 Start on level 64
74 BA25-07D7 + 0D25-04D7 Start on level 65
75 BA25-07D7 + 0F25-04D7 Start on level 66
76 BA25-07D7 + 0425-04D7 Start on level 67
77 BA25-07D7 + 0725-04D7 Start on level 68
78 BA25-07D7 + 0025-04D7 Start on level 69
79 BA25-07D7 + 0925-04D7 Start on level 70
80 BA25-07D7 + 0125-04D7 Start on level 71
81 BA25-07D7 + 0525-04D7 Start on level 72
82 BA25-07D7 + 0625-04D7 Start on level 73
83 BA25-07D7 + 0B25-04D7 Start on level 74
84 BA25-07D7 + 0C25-04D7 Start on level 75
85 BA25-07D7 + 0825-04D7 Start on level 76
86 BA25-07D7 + 0A25-04D7 Start on level 77
87 BA25-07D7 + 0225-04D7 Start on level 78
88 BA25-07D7 + 0325-04D7 Start on level 79
89 BA25-07D7 + 0E25-04D7 Start on level 80
90 BA25-07D7 + 9D25-04D7 Start on level 81
91 BA25-07D7 + 9F25-04D7 Start on level 82
92 BA25-07D7 + 9425-04D7 Start on level 83
93 BA25-07D7 + 9725-04D7 Start on level 84
94 BA25-07D7 + 9025-04D7 Start on level 85
95 BA25-07D7 + 9925-04D7 Start on level 86
96 BA25-07D7 + 9125-04D7 Start on level 87
97 BA25-07D7 + 9525-04D7 Start on level 88
98 BA25-07D7 + 9625-04D7 Start on level 89
99 BA25-07D7 + 9B25-04D7 Start on level 90
100 BA25-07D7 + 9C25-04D7 Start on level 91
101 BA25-07D7 + 9825-04D7 Start on level 92
102 BA25-07D7 + 9A25-04D7 Start on level 93
103 BA25-07D7 + 9225-04D7 Start on level 94
104 BA25-07D7 + 9325-04D7 Start on level 95
105 BA25-07D7 + 9E25-04D7 Start on level 96
106 BA25-07D7 + 1D25-04D7 Start on level 97
107 BA25-07D7 + 1F25-04D7 Start on level 98
108 BA25-07D7 + 1425-04D7 Start on level 99
109 BA25-07D7 + 1725-04D7 Start on level 100
110 BA25-07D7 + 1025-04D7 Start on level 101
111 BA25-07D7 + 1925-04D7 Start on level 102
112 BA25-07D7 + 1125-04D7 Start on level 103
113 BA25-07D7 + 1525-04D7 Start on level 104
114 BA25-07D7 + 1625-04D7 Start on level 105
115 BA25-07D7 + 1B25-04D7 Start on level 106
116 BA25-07D7 + 1C25-04D7 Start on level 107
117 BA25-07D7 + 1825-04D7 Start on level 108
118 BA25-07D7 + 1A25-04D7 Start on level 109
119 BA25-07D7 + 1225-04D7 Start on level 110
120 BA25-07D7 + 1325-04D7 Start on level 111
121 BA25-07D7 + 1E25-04D7 Start on level 112
122 BA25-07D7 + 5D25-04D7 Start on level 113
123 BA25-07D7 + 5F25-04D7 Start on level 114
124 BA25-07D7 + 5425-04D7 Start on level 115
125 BA25-07D7 + 5725-04D7 Start on level 116
126 BA25-07D7 + 5025-04D7 Start on level 117
127 BA25-07D7 + 5925-04D7 Start on level 118
128 BA25-07D7 + 5125-04D7 Start on level 119
129 BA25-07D7 + 5525-04D7 Start on level 120
130 BA25-07D7 + 5625-04D7 Start on level 121
131 BA25-07D7 + 5B25-04D7 Start on level 122
132 BA25-07D7 + 5C25-04D7 Start on level 123
133 BA25-07D7 + 5825-04D7 Start on level 124
134 BA25-07D7 + 5A25-04D7 Start on level 125
135 BA25-07D7 + 5225-04D7 Start on level 126
136 BA25-07D7 + 5325-04D7 Start on level 127
137 BA25-07D7 + 5E25-04D7 Start on level 128
138 BA25-07D7 + 6D25-04D7 Start on level 129
139 BA25-07D7 + 6F25-04D7 Start on level 130
Ka-Blooey is a trademark of Kemco America, Inc.
Kawasaki Carribean Challenge(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DF6F-64AD Only 1 lap required to qualify instead of 2
2 DF67-676D Races are 1 lap instead of 5
3 D467-676D Races are 2 laps
4 D767-676D Races are 3 laps
5 D067-676D Races are 4 laps
6 DB82-0DD7 Coming in first is worth 9 points instead of 5
7 D982-0FD7 Coming in last is worth 5 points instead of 0
8 DB82-0FD7 Coming in last is worth 9 points
9 6D80-DD04 Always advance to the next island regardless
of
points
10 D7C2-0F04 Each island requires 3 points instead of 5
11 D0C2-0F04 Each island requires 4 points
12 D1C2-0F04 Each island requires 6 points
13 D5C2-0F04 Each island requires 7 points
14 6967-07AD Opponents drive erratically--player is
guaranteed 1st place
15 6967-070D Start the Challenge with the 2nd motorcycle
and jet ski
Ken Griffey Jr. Presents Major League Baseball(tm) Game
1 DFC3 170F 1 ball and you walk
2 D4C3 170F 2 balls and you walk
3 CBB3 1D2D Can't walk a player
4 DFCE 1F0F 1 strike and you're out
5 D4CE 1F0F 2 strikes and you're out
6 C2BE 179D Can't strike out
7 DF27 CFA4 Invisible baserunners
8 D4C3 170F 2 outs and whole team is out
9 C2A2 4D94 + C2AA 47B4 No outs except strike outs
10 C28A-3FA7 + CBB0-4797 + C283-34D7 Computer can't score
Ken Griffey Jr. Presents Major League Baseball is a trademark of
Major League Baseball Properties, Inc.
King Arthur's World(tm) Game
Good graphics and sound highlight this puzzle game. It's hard. Use KING Codes 1 thru 23 to explore levels. Surrendering will cause you to restart on training level 1. Losing or resetting will restart you on the level in the code.
KING
CODE KEY IN . . . EFFECT . . .
1 F561-DD86 Start on training level 2
2 FB61-DD86 Start on training level 3
3 F161-DD86 Start on training level 4
4 F261-DD86 Start on training level 5
5 F361-DD86 Start on training level 6
6 FE61-DD86 Start on training level 7
7 4D61-DD86 Start on training level 8
8 FC61-DD86 Start on training level 9
9 DF61-DD86 Start on real world level 1
10 D461-DD86 Start on real world level 2
11 D761-DD86 Start on real world level 3
12 D061-DD86 Start on real world level 4
13 D961-DD86 Start on goblin underworld level 1
14 D161-DD86 Start on goblin underworld level 2
15 D561-DD86 Start on goblin underworld level 3
16 D661-DD86 Start on goblin underworld level 4
17 DA61-DD86 Start on cloud world level 1
18 D261-DD86 Start on cloud world level 2
19 D361-DD86 Start on cloud world level 3
20 DE61-DD86 Start on cloud world level 4
21 FD61-DD86 Start on cloud world level 5
22 FF61-DD86 Start on cloud world level 6
23 F461-DD86 Start on cloud world level 7
24 8EA8-642F + 8EAC-6F2F Unlimited men--if you have at least
one of that type
25 CBEB-6405 + F0EB-6465 + DDEB-64A5 Start with many men
26 8EBC-6DEC Unlimited spells--must have at
least one to use
27 C4EE-6D79 + 7DEE-6D59 + D4EE-6D89 Start with 4 of each type of spell
King Arthur's World is a trademark of Jaleco USA, Inc.
King of the Monsters(tm) Game
This game gets to be more fun as you power up, when special attacks become more devastating. Bring the fun on quicker with MSTERS Code 5. Speed up the timer and have less energy for a tougher game by using Codes 1 and 3.
MSTERS
CODE KEY IN . . . EFFECT . . .
1 F5AF-D5A1 Faster timer
2 1DAF-DFA1 Slower timer
3 6DB2-AF67 Player 1 starts with less energy
4 6DC4-D764 Player 2 starts with less energy
5 D7A1-0DA1 3 power points needed to get to next power level
King of the Monsters is a trademark of SN
Kirby's Avalanche(tm) Game
1. 80A8-C4CD Boulder warnings donÍt appear
2. CB60-C737 + DD69-CD47 + DD69-CD17 Only red blobs fall
3. CB60-C737 + DF69-CD47 + DF69-CD17 Only yellow blobs fall
4. CB60-C737 + D769-CD47 + D769-CD17 Only green blobs fall
5. CB60-C737 + D069-CD47 + D069-CD17 Only purple blobs fall
6. CB60-C737 + D969-CD47 + D969-CD17 Only blue blobs fall
7. CB60-C737 + DD69-CD47 + DF69-CD17 Only red and yellow blobs fall
8. CB60-C737 + DD69-CD47 + D769-CD17 Only red and green blobs fall
9. CB60-C737 + DD69-CD47 + D069-CD17 Only red and purple blobs fall
10. CB60-C737 + DD69-CD47 + D969-CD17 Only red and blue blobs fall
11. CB60-C737 + DD69-CD47 + D169-CD17 Only red blobs with a boulder fall
12. CB60-C737 + DF69-CD47 + DD69-CD17 Only yellow and red blobs fall
13. CB60-C737 + DF69-CD47 + D769-CD17 Only yellow and green blobs fall
14. CB60-C737 + DF69-CD47 + D069-CD17 Only yellow and purple blobs fall
15. CB60-C737 + DF69-CD47 + D969-CD17 Only yellow and blue blobs fall
16. CB60-C737 + DF69-CD47 + D169-CD17 Only yellow blobs with a boulder fall
17. CB60-C737 + D769-CD47 + DF69-CD17 Only green and yellow blobs fall
18. CB60-C737 + D769-CD47 + DD69-CD17 Only green and red blobs fall
19. CB60-C737 + D769-CD47 + D069-CD17 Only green and purple blobs fall
20. CB60-C737 + D769-CD47 + D969-CD17 Only green and blue blobs fall
21. CB60-C737 + D769-CD47 + D169-CD17 Only green blobs with a boulder fall
22. CB60-C737 + D069-CD47 + DF69-CD17 Only purple and yellow blobs fall
23. CB60-C737 + D069-CD47 + D769-CD17 Only purple and green blobs fall
24. CB60-C737 + D069-CD47 + DD69-CD17 Only purple and red blobs fall
25. CB60-C737 + D069-CD47 + D969-CD17 Only purple and blue blobs fall
26. CB60-C737 + D069-CD47 + D169-CD17 Only purple blobs with a boulder fall
27. CB60-C737 + D969-CD47 + DF69-CD17 Only blue and yellow blobs fall
28. CB60-C737 + D969-CD47 + D769-CD17 Only blue and green blobs fall
29. CB60-C737 + D969-CD47 + D069-CD17 Only blue and purple blobs fall
30. CB60-C737 + D969-CD47 + DD69-CD17 Only blue and red blobs fall
31. CB60-C737 + D969-CD47 + D169-CD17 Only blue blobs with a boulder fall
32. CB60-C737 + D169-CD47 + DF69-CD17 Only a boulder and yellow blobs fall
33. CB60-C737 + D169-CD47 + D769-CD17 Only a boulder and green blobs fall
34. CB60-C737 + D169-CD47 + D069-CD17 Only a boulder and purple blobs fall
35. CB60-C737 + D169-CD47 + D969-CD17 Only a boulder and blue blobs fall
36. CB60-C737 + D169-CD47 + DD69-CD17 Only a boulder and red blobs fall
37. CB60-C737 + D169-CD47 + D169-CD17 Only boulders fall
38. CBB7-4D4D + 3CB7-4DCD + CBB7-4F1D + 3CB7-4F3D Disable the ñnextî box
Kirby's Avalanche is a trademark of Nintendo of America Inc.
Kirby's Dream Course(tm) Game
1. D0A9-4F6D Start with 5 lives
2. D1A9-4F6D Start with 7 lives
3. D6A9-4F6D Start with 9 lives
4. DFAD-1F0D Start with 1 strawberry
5. D4AD-1F0D Start with 2 strawberries
6. D7AD-1F0D Start with 3 strawberries
7. 82CF-4D6E Infinite strawberries
8. 82CD-4D0E DonÍt ever gain any straberries
9. 82E2-4DD4 DonÍt lose a life from falling out of bounds
Kirby's Dream Course is a trademark of Nintendo of America Inc.
Knights of the Round(tm) Game
1 3C81-4461 + CB81-44A1 + DF81-47D1 Start on stage 2
2 3C81-4461 + CB81-44A1 + D481-47D1 Start on stage 3
3 3C81-4461 + CB81-44A1 + D781-47D1 Start on stage 4
4 3C81-4461 + CB81-44A1 + D081-47D1 Start on stage 5
5 3C81-4461 + CB81-44A1 + D981-47D1 Start on stage 6
6 EE2C-C7DC More invincibility time after successful block
7 DAC9-1DDB Super jump--Arthur
8 DAC0-17DB Super jump--Lancelot
9 DAC9-1FDB Super jump--Percival
10 DD2A-3406 No energy lost from special move
11 D12A-3406 Less energy lost from special move
12 F02A-3406 More energy lost from special move
13 1D6B-47AF Slower timer
14 F36B-47AF Faster timer
15 4029-4DD5 + 4022-1DD5 Almost infinite energy
16 DDAD-17BF Maximum energy from most food
Knights of the Round and related names are trademarks of Capcom Co.
Ltd.
Krusty's Super Fun House(tm) Game
In this game, you are Krusty the Clown(tm) from the Simpsons(tm), and you must move blocks and other stuff with the object of leading lots of little rats to death traps. The puzzles are interesting and challenging. FUN Code 11 gives you infinite lives. Codes 24 and 25 give you infinite pies and superballs. Experts can try Code 6 for only one life. For Codes 26 to 30, food bonus objects include Krusty(tm) burgers, Krusty chips and Krusty shakes. And remember, kids--in real life, cruelty to animals is not funny.
FUN
CODE KEY IN . . . EFFECT . . .
1 DD65-67DF + 6D65-670F + D965-676F Start with section 1 finished
2 DF65-67DF + 6D65-670F + D965-676F Start with section 2 finished
3 D465-67DF + 6D65-670F + D965-676F Start with section 3 finished
4 D765-67DF + 6D65-670F + D965-676F Start with section 4 finished
5 D065-67DF + 6D65-670F + D965-676F Start with access to all sections
6 DF6C-D704 Start with 1 life instead of 3
7 D46C-D704 Start with 2 lives
8 D96C-D704 Start with 5 lives
9 D56C-D704 Start with 7 lives
10 DB6C-D704 Start with 9 lives
11 C265-0FA7 Infinite lives
12 DD6B-D764 Start with 0 custard pies
13 D46B-D764 Start with 2 custard pies
14 D96B-D764 Start with 5 custard pies
15 D46B-D764 + DF6C-DDA4 Start with 2 superballs instead of
10 custard pies
16 D96B-D764 + DF6C-DDA4 Start with 5 superballs
17 DF6C-DDA4 Start with 10 superballs
18 D43D-67D7 Custard pie bonus worth 2 pies
instead of 10
19 D93D-67D7 Custard pie bonus worth 5 pies
USING CODES 20 AND 23 TOGETHER WILL FREEZE THE GAME ON PICK-UP OF SUPERBALL OR PIE. SWITCH OFF EFFECTS TO UNFREEZE
20 D03D-6767 Custard pie bonus same as superball
bonus
21 D43F-6F67 Superball bonus worth 2 balls
instead of 5
22 DC3F-6F67 Superball bonus worth 10 balls
23 6D3F-6DA7 + E03F-6FD7 Superball bonus same as custard
pie bonus
24 C1E1-D7DD Infinite custard pies
25 C1E2-D76D Infinite superballs
26 D53E-0407 Food bonuses restore less strength
27 F33E-0407 Food bonuses restore more strength
28 173E-0407 Food bonuses restore Krusty(tm) to full
strength
29 D03D-6FD7 Food bonuses also get custard pie
bonus
30 D33D-6FD7 Food bonuses also get superball
bonus
31 3134-6D67 + 6D34-6D07 Doll bonus same as custard pie bonus
32 ED34-6D67 + 6D34-6D07 Doll bonus same as superball bonus
33 2F34-6D67 + 6D34-6D07 Doll bonus same as food bonus
34 8725-0D64 Krusty invincibility
35 FD3C-D704 Krusty jumps higher
36 D63C-D704 Krusty jumps much higher
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Krusty's Super Fun House, Krusty the Clown, Krusty, and The Simpsons are trademarks of Twentieth Century Fox Film Corporation.
Lagoon(tm) Game
Assist Nasir(tm) to defeat Zerah(tm) and restore purity to the waters of Lakeland(tm). LAG Code 9 lets you start this top-view role-playing game on level 5 with a healthy supply of good stuff. Experts should try starting with less gold using Code 1. Codes 6 thru 9 make you go faster.
LAG
CODE KEY IN . . . EFFECT . . .
1 D42D-6D6C Start with 612 gold
2 D92D-6D6C Start with 1,380 gold
3 D62D-6D6C Start with 2,148 gold
4 4D2D-6D6C Start with 8,292 gold
5 912D-6D6C Start with 22,116 gold
6 D422-040C Start on level 2, MP = 8/8,
HP = 17/17, EXP = 0/40
7 D722-040C Start on level 3, MP = 10/10,
HP = 23/23, EXP = 0/90
8 D022-040C Start on level 4, MP = 12/12,
HP = 28/28, EXP = 0/170
9 D922-040C Start on level 5, MP = 19/19,
HP =36/36, EXP = 0/280
10 1BB5-D769 + 10B5-D7A9 + 3CB6-DDD9 Get 100 gold pieces for each
creature killed
11 1BB5-D769 + DFB5-D7A9 + 3CB6-DDD9 Get 1 gold piece for each
creature killed
12 1BB5-D769 + A6B5-D7A9 + 3CB6-DDD9 Get 200 gold pieces for each
creature killed
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Lagoon, Nasir, Zerah and Lakeland are trademarks of Seika Corporation.
Lamborghini American Challenge(tm) Game
1 DD6E-440D + D96E-446D Start with $128,000
2 5D6E-440D + D76E-446D Start with $88,000
3 6D6E-440D Start with $12,800
4 C224-CF8F Repair 10% of car for $100
5 3324-C45F Repair 10% of car for free
6 C22A-377D Free turbos
FOR CODES 7 AND 8, YOU MUST HAVE THE FULL PRICE OF THE TURBO
7 DC28-348D + DD28-34ED Turbos for $1000
8 F028-348D + DD28-34ED Turbos for $2000
9 D169-443B Start with 6-speed transmission
10 8B81-34D7 Don't take damage in races
Lamborghini American Challenge is a trademark of Automobili
Lamborghini, S.P.A.
The Lawnmower Man(tm) Game
1 40BE-1DAD Infinite lives
2 ECB6-4FD7 Super jump
3 D785-376F Energize icon effect is 2x longer
4 D985-376F Energize icon effect is 4x longer
5 D1BB-4F64 Bitstream powers up instantly--DON'T SHOOT
TOO MANY BITSTREAMS AT ONCE
6 DDB5-CDAD Keep weapon power ups once gained
7 CEB7-CFAD Never lose homing bullets once gained
8 CEB7-CDAD Never lose rear bullets once gained
The Lawnmower Man is a trademark of The Sales Curve Ltd.
Legend of the Mystical Ninja(tm) Game
Living the Ninja way of life is not easy, but these codes should help you achieve mystical mastery. Unless you are a fully qualified Ninja by birth, NINJA Code 1 (infinite lives) will come in very handy for you in the top-view stages of the game. Expert Ninjas should attempt Code 4.
NINJA
CODE KEY IN . . . EFFECT . . .
1 3CA6-A764 Infinite lives--top-view stages
2 D927-A464 Start with 6 lives
3 D627-A464 Start with 9 lives
4 DDCF-0429 Die if you get hit once
5 9DAF-DD6E Pick up more coins from bad guys
6 DDED-D4D4 No coins used up when thrown
7 89CF-0729 Infinite energy
8 40C0-04F9 Don't lose most weapons when hit
9 F0BE-AF20 Faster timer
10 1DBE-AF20 Slower timer
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
The Legend of the Mystical Ninja is a trademark of Konami, Inc.
Legend of Zelda(tm) A Link to the Past(tm) Game
Once you've rescued Zelda(tm), there's still a lot left to do! Things can get a bit tricky, and downright dangerous. Don't hesitate to use these ZEL codes to return peace to Hyrule(tm) and defeat Ganon(tm)! Try Codes 3 and 4 to make you practically unbeatable, although with Code 3 you can still lose energy when you fall, and with Code 4 you can still lose magic when hit by some enemies.
ZEL
CODE KEY IN . . . EFFECT . . .
1 AEEC-A586 Some shops don't take your money
2 AE67-0D30 Infinite bombs
3 AE6E-DF2A Almost infinite energy
4 AE8A-D4FA + AE8D-0D9A Almost infinite magic
Legend of Zelda, A Link to the Past, Zelda, Hyrule and Ganon are trademarks of Nintendo of America Inc.
Lemmings(tm) Game
A challenging game with an interesting combination of puzzle and action elements. You help a bunch of less-than-bright lemmings get to the door. For LEM Code 9, which makes each lemming count as two, the maximum percentage saved becomes 200%. Basically, this cuts in half the number of lemmings that you need to save. Lots of level warps, too. Codes 9 thru 133 are for the 1-player game only.
LEM
CODE KEY IN . . . EFFECT . . .
1 C984-A467 Infinite climbers if you start with
at least 1
2 C98F-AD07 Infinite floaters if you start with
at least 1
3 C987-A407 Infinite bombers if you start with
at least 1
4 C984-6DA7 Infinite blockers if you start with
at least 1
5 C98E-6D07 Infinite builders if you start with
at least 1
6 C982-6FD7 Infinite bashers if you start with
at least 1
7 C981-67D7 Infinite miners if you start with
at least 1
8 C98B-64A7 Infinite diggers if you start with
at least 1
9 31B6-6FAF + 18B6-64DF Each saved lemming counts as two
When using Codes 10 thru 133, the select key can't be used to change
levels or ratings.
10 CBCC-DD05 + DFCC-DD65 + C9C8-0FD5 Start on Level 2; rating: Fun
11 CBCC-DD05 + D4CC-DD65 + C9C8-0FD5 Start on Level 3; rating: Fun
12 CBCC-DD05 + D7CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Fun
13 CBCC-DD05 + D0CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Fun
14 CBCC-DD05 + D9CC-DD65 + C9C8-0FD5 Start on Level 6; rating: Fun
15 CBCC-DD05 + D1CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Fun
16 CBCC-DD05 + D5CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Fun
17 CBCC-DD05 + D6CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Fun
18 CBCC-DD05 + DBCC-DD65 + C9C8-0FD5 Start on Level 10; rating: Fun
19 CBCC-DD05 + DCCC-DD65 + C9C8-0FD5 Start on Level 11; rating: Fun
20 CBCC-DD05 + D8CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Fun
21 CBCC-DD05 + DACC-DD65 + C9C8-0FD5 Start on Level 13; rating: Fun
22 CBCC-DD05 + D2CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Fun
23 CBCC-DD05 + D3CC-DD65 + C9C8-0FD5 Start on Level 15; rating: Fun
24 CBCC-DD05 + DECC-DD65 + C9C8-0FD5 Start on Level 16; rating: Fun
25 CBCC-DD05 + FDCC-DD65 + C9C8-0FD5 Start on Level 17; rating: Fun
26 CBCC-DD05 + FFCC-DD65 + C9C8-0FD5 Start on Level 18; rating: Fun
27 CBCC-DD05 + F4CC-DD65 + C9C8-0FD5 Start on Level 19; rating: Fun
28 CBCC-DD05 + F7CC-DD65 + C9C8-0FD5 Start on Level 20; rating: Fun
29 CBCC-DD05 + F0CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Fun
30 CBCC-DD05 + F9CC-DD65 + C9C8-0FD5 Start on Level 22; rating: Fun
31 CBCC-DD05 + F1CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Fun
32 CBCC-DD05 + F5CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Fun
33 CBCC-DD05 + F6CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Fun
34 CBCC-DD05 + FBCC-DD65 + C9C8-0FD5 Start on Level 26; rating: Fun
35 CBCC-DD05 + FCCC-DD65 + C9C8-0FD5 Start on Level 27; rating: Fun
36 CBCC-DD05 + F8CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Fun
37 CBCC-DD05 + FACC-DD65 + C9C8-0FD5 Start on Level 29; rating: Fun
38 CBCC-DD05 + F2CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Fun
39 CBCC-DD05 + F3CC-DD65 + C9C8-0FD5 Start on Level 1; rating: Tricky
40 CBCC-DD05 + FECC-DD65 + C9C8-0FD5 Start on Level 2; rating: Tricky
41 CBCC-DD05 + 4DCC-DD65 + C9C8-0FD5 Start on Level 3; rating: Tricky
42 CBCC-DD05 + 4FCC-DD65 + C9C8-0FD5 Start on Level 4; rating: Tricky
43 CBCC-DD05 + 44CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Tricky
44 CBCC-DD05 + 47CC-DD65 + C9C8-0FD5 Start on Level 6; rating: Tricky
45 CBCC-DD05 + 40CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Tricky
46 CBCC-DD05 + 49CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Tricky
47 CBCC-DD05 + 41CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Tricky
48 CBCC-DD05 + 45CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Tricky
49 CBCC-DD05 + 46CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Tricky
50 CBCC-DD05 + 4BCC-DD65 + C9C8-0FD5 Start on Level 12; rating: Tricky
51 CBCC-DD05 + 4CCC-DD65 + C9C8-0FD5 Start on Level 13; rating: Tricky
52 CBCC-DD05 + 48CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Tricky
53 CBCC-DD05 + 4ACC-DD65 + C9C8-0FD5 Start on Level 15; rating: Tricky
54 CBCC-DD05 + 42CC-DD65 + C9C8-0FD5 Start on Level 16; rating: Tricky
55 CBCC-DD05 + 43CC-DD65 + C9C8-0FD5 Start on Level 17; rating: Tricky
56 CBCC-DD05 + 4ECC-DD65 + C9C8-0FD5 Start on Level 18; rating: Tricky
57 CBCC-DD05 + 7DCC-DD65 + C9C8-0FD5 Start on Level 19; rating: Tricky
58 CBCC-DD05 + 7FCC-DD65 + C9C8-0FD5 Start on Level 20; rating: Tricky
59 CBCC-DD05 + 74CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Tricky
60 CBCC-DD05 + 77CC-DD65 + C9C8-0FD5 Start on Level 22; rating: Tricky
61 CBCC-DD05 + 70CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Tricky
62 CBCC-DD05 + 79CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Tricky
63 CBCC-DD05 + 71CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Tricky
64 CBCC-DD05 + 75CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Tricky
65 CBCC-DD05 + 76CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Tricky
66 CBCC-DD05 + 7BCC-DD65 + C9C8-0FD5 Start on Level 28; rating: Tricky
67 CBCC-DD05 + 7CCC-DD65 + C9C8-0FD5 Start on Level 29; rating: Tricky
68 CBCC-DD05 + 78CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Tricky
69 CBCC-DD05 + 7ACC-DD65 + C9C8-0FD5 Start on Level 1; rating: Taxing
70 CBCC-DD05 + 72CC-DD65 + C9C8-0FD5 Start on Level 2; rating: Taxing
71 CBCC-DD05 + 73CC-DD65 + C9C8-0FD5 Start on Level 3; rating: Taxing
72 CBCC-DD05 + 7ECC-DD65 + C9C8-0FD5 Start on Level 4; rating: Taxing
73 CBCC-DD05 + 0DCC-DD65 + C9C8-0FD5 Start on Level 5; rating: Taxing
74 CBCC-DD05 + 0FCC-DD65 + C9C8-0FD5 Start on Level 6; rating: Taxing
75 CBCC-DD05 + 04CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Taxing
76 CBCC-DD05 + 07CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Taxing
77 CBCC-DD05 + 00CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Taxing
78 CBCC-DD05 + 09CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Taxing
79 CBCC-DD05 + 01CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Taxing
80 CBCC-DD05 + 05CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Taxing
81 CBCC-DD05 + 06CC-DD65 + C9C8-0FD5 Start on Level 13; rating: Taxing
82 CBCC-DD05 + 0BCC-DD65 + C9C8-0FD5 Start on Level 14; rating: Taxing
83 CBCC-DD05 + 0CCC-DD65 + C9C8-0FD5 Start on Level 15; rating: Taxing
84 CBCC-DD05 + 08CC-DD65 + C9C8-0FD5 Start on Level 16; rating: Taxing
85 CBCC-DD05 + 0ACC-DD65 + C9C8-0FD5 Start on Level 17; rating: Taxing
86 CBCC-DD05 + 02CC-DD65 + C9C8-0FD5 Start on Level 18; rating: Taxing
87 CBCC-DD05 + 03CC-DD65 + C9C8-0FD5 Start on Level 19; rating: Taxing
88 CBCC-DD05 + 0ECC-DD65 + C9C8-0FD5 Start on Level 20; rating: Taxing
89 CBCC-DD05 + 9DCC-DD65 + C9C8-0FD5 Start on Level 21; rating: Taxing
90 CBCC-DD05 + 9FCC-DD65 + C9C8-0FD5 Start on Level 22; rating: Taxing
91 CBCC-DD05 + 94CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Taxing
92 CBCC-DD05 + 97CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Taxing
93 CBCC-DD05 + 90CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Taxing
94 CBCC-DD05 + 99CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Taxing
95 CBCC-DD05 + 91CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Taxing
96 CBCC-DD05 + 95CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Taxing
97 CBCC-DD05 + 96CC-DD65 + C9C8-0FD5 Start on Level 29; rating: Taxing
98 CBCC-DD05 + 9BCC-DD65 + C9C8-0FD5 Start on Level 30; rating: Taxing
99 CBCC-DD05 + 9CCC-DD65 + C9C8-0FD5 Start on Level 1; rating: Mayhe
100 CBCC-DD05 + 98CC-DD65 + C9C8-0FD5 Start on Level 2; rating: Mayhe
101 CBCC-DD05 + 9ACC-DD65 + C9C8-0FD5 Start on Level 3; rating: Mayhe
102 CBCC-DD05 + 92CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Mayhem
103 CBCC-DD05 + 93CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Mayhe
104 CBCC-DD05 + 9ECC-DD65 + C9C8-0FD5 Start on Level 6; rating: Mayhe
105 CBCC-DD05 + 1DCC-DD65 + C9C8-0FD5 Start on Level 7; rating: Mayhe
106 CBCC-DD05 + 1FCC-DD65 + C9C8-0FD5 Start on Level 8; rating: Mayhe
107 CBCC-DD05 + 14CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Mayhe
108 CBCC-DD05 + 17CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Mayhe
109 CBCC-DD05 + 10CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Mayhem
110 CBCC-DD05 + 19CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Mayhe
111 CBCC-DD05 + 11CC-DD65 + C9C8-0FD5 Start on Level 13; rating: Mayhe
112 CBCC-DD05 + 15CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Mayhe
113 CBCC-DD05 + 16CC-DD65 + C9C8-0FD5 Start on Level 15; rating: Mayhe
114 CBCC-DD05 + 1BCC-DD65 + C9C8-0FD5 Start on Level 16; rating: Mayhe
115 CBCC-DD05 + 1CCC-DD65 + C9C8-0FD5 Start on Level 17; rating: Mayhe
116 CBCC-DD05 + 18CC-DD65 + C9C8-0FD5 Start on Level 18; rating: Mayhe
117 CBCC-DD05 + 1ACC-DD65 + C9C8-0FD5 Start on Level 19; rating: Mayhe
118 CBCC-DD05 + 12CC-DD65 + C9C8-0FD5 Start on Level 20; rating: Mayhe
119 CBCC-DD05 + 13CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Mayhe
120 CBCC-DD05 + 1ECC-DD65 + C9C8-0FD5 Start on Level 22; rating: Mayhe
121 CBCC-DD05 + 5DCC-DD65 + C9C8-0FD5 Start on Level 23; rating: Mayhe
122 CBCC-DD05 + 5FCC-DD65 + C9C8-0FD5 Start on Level 24; rating: Mayhe
123 CBCC-DD05 + 54CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Mayhem
124 CBCC-DD05 + 57CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Mayhe
125 CBCC-DD05 + 50CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Mayhe
126 CBCC-DD05 + 59CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Mayhe
127 CBCC-DD05 + 51CC-DD65 + C9C8-0FD5 Start on Level 29; rating: Mayhe
128 CBCC-DD05 + 55CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Mayhe
129 CBCC-DD05 + 56CC-DD65 + C9C8-0FD5 Start on Level 1; rating: Sunsoft(tm)
130 CBCC-DD05 + 5BCC-DD65 + C9C8-0FD5 Start on Level 2; rating: Sunsoft
131 CBCC-DD05 + 5CCC-DD65 + C9C8-0FD5 Start on Level 3; rating: Sunsoft
132 CBCC-DD05 + 58CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Sunsoft
133 CBCC-DD05 + 5ACC-DD65 + C9C8-0FD5 Start on Level 5; rating: Sunsoft
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Lemmings is a trademark of Psygnosis Limited. Sunsoft is a trademark of Sun Corporation of America.
Lester the Unlikely(tm) Game
4 C2C6-7F58 Infinite lives
5 C2C2-8DEB Don't take damage from most enemies
6 D0C2-848B Flashing after getting hit, lasts a long time
7 DAC2-848B Flashing after getting hit, lasts a real long
time
FOR CODES 8 THRU 9, YOU MAY GET TRAPPED AND HAVE TO RESET
8 0DCA-5D5B Lighter gravity effect-MUST TURN OFF
EFFECTS SWITCH RIGHT AFTER PRESSING START AND DON'T TURN ON
UNTIL 1ST GAME PLAY SCREEN
9 49CA-5D5B Even lighter gravity effect
10 F9CA-5D5B Amazingly lighter gravity effect
Lester the Unlikely is a trademark of DTMC Inc.
Lethal Enforcer(tm) Game
1 3CCE C4AB Infinite bullets
2 3CB5 140C No damage from bad guys
3 3CB2 446C No energy loss when you hit civilians
4 3CB2 446C 1/2 your energy is lost when you hit civilians
5 F365 CF64 + F362 CD64 Play with more energy
6 6DBF 1FAC Keep weapon until you die
7 DAA3 4F60 Magnum - more shots per round
8 DAA3 4D60 Normal gun - more shots per round
9 DAA3 4460 Shotgun - more shots per round
Lethal Weapon(tm) Game
The streets of Los Angeles are a dangerous place to be, even for Riggs(tm) and Murtaugh(tm). However, if you arm them with these lethal codes, perhaps they can clean up L.A. forever--especially LETH Code 2, infinite magazines, and Code 10, start with infinite badges. Code 1 works, but may cause the bullet counter display to mess up. For Codes 3 and 4, if you have no bullets, a pick-up only fills your last magazine. With Code 13, you can get stuck--let the timer run out to continue (but if you've used Code 9 to stop the timer, switch effects off).
LETH
CODE KEY IN . . . EFFECT . . .
1 DB8F-DF64 More bullets in magazine
2 DD8D-D7A4 Infinite magazines
3 D4CA-A7AF Pick up 2 magazines for 1
4 D0CA-A7AF Pick up 4 magazines for 1
5 DB6A-AF6F Start with more magazine clips
6 DF6A-AF6F Start with fewer magazine clips
7 148B-6F0F Slower timer
8 FE8B-6F0F Faster timer
9 C285-670F Stop timer
10 4ABE-AFD7 Infinite badges
11 D162-A7DF Start with more badges
12 DD62-A7DF Start with fewer badges
13 3CBD-04DF Super jump--can get stu
Lethal Weapon, Riggs and Murtaugh are trademarks of Warner Bros.
The Lion King(tm) Game
1 C291-5763 Roaring doesn't decrease your roar meter
2 C289-5D6F Roar meter doesn't fill up with time
3 C293-E703 Don't lose roar power when you get hit
4 C298-7DDE Almost infinite energy
5 CE6E-8464 Infinite lives
The Lion King is a Trademark of The Walt Disney Company.
Lord of the Rings(tm) Game
1 DBCE-C360 + DBCE-C4A0 Start with 908 H.P.
2 BBCE-C360 + BBCE-C4A0 Start with 9908 H.P.
3 82A2-CF6D All your characters are invincible
4 62CD-34D0 Start the game with more strength
The Lord of the Rings is a trademark of Tolkien Enterprises.
Lufia & The Fortress of Doom(tm) Game
1 4DB4-D401 Move around caves and world map quicker (except when leaving a vehicle--for example, the boat)
2 8236-0F34 Infinite hit points
3 823A-0FC4 Infinite magic points in battle mode
4 DDB8-6FD9 No HP lost when walking over swamp ground
5 D0B8-6FD9 More HP lost when walking over swamp ground
6 DF30-A718 Cheap bombs--1 gold each
7 DF3C-0D18 Cheap smokeballs--1 gold each
8 6D8F-0DC4 Immune to all petrifying effects (stone, poison, confused, etc.)
9 95A8-67A4 Shopkeepers don't charge for purchases--some shops only
10 FD34-0448 More agility points from speed potion
11 FD30-0438 More intelligence points from mind potion
12 FD31-07C8 More strength points from great potion
13 FD3D-0F18 Higher max level of magic points from spell potion
14 FD33-DDC8 Higher max level of hit points from power potion
Lufia & The Fortress of Doom is a trademark of Taito Corporation.
Madden NFL '94(tm) Game
1 DDAA-5D0F Touchdowns worth 0 points
2 D7AA-5D0F Touchdowns worth 3 points
3 D9AA-5D0F Touchdowns worth 5 points
4 DBAA-5D0F Touchdowns worth 9 points
5 DDAE-ED0F Extra points worth 0 points
6 D7AE-ED0F Extra points worth 3 points
7 D9AE-ED0F Extra points worth 5 points
8 D5AE-ED0F Extra points worth 7 points
9 DDAB-8DAD Safeties worth 0 points
10 D7AB-8DAD Safeties worth 3 points
11 D9AB-8DAD Safeties worth 5 points
12 D5AB-8DAD Safeties worth 7 points
13 DDAE-E76F Field goals worth 0 points
14 D4AE-E76F Field goals worth 2 points
15 D9AE-E76F Field goals worth 5 points
16 D5AE-E76F Field goals worth 7 points
17 DBAE-E76F Field goals worth 9 points
18 D93F-7D0F + DE3F-7D6F Visitors start with a 5-point lead
19 D53F-7D0F + DE3F-7D6F Visitors start with a 7-point lead
20 DC3F-7D0F + DE3F-7D6F Visitors start with a 10-point
lead
21 D33F-7D0F + DE3F-7D6F Visitors start with a 14-point
lead
22 473F-7D0F + DE3F-7D6F Visitors start with a 35-point
lead
23 D73F-7D0F + DE3F-7F6F Home team starts with a 3-point
lead
24 D53F-7D0F + DE3F-7F6F Home team starts with a 7-point
lead
25 DC3F-7D0F + DE3F-7F6F Home team starts with a 10-point
lead
26 D33F-7D0F + DE3F-7F6F Home team starts with a 14-point
lead
27 473F-7D0F + DE3F-7F6F Home team starts with a 35-point
lead
28 CBA2-8F6D + DFA2-8FAD TD, FG, PAT, S worth 1 point--
home team
29 CBA2-8F6D + D7A2-8FAD TD, FG, PAT, S worth 3 points--
home team
30 CBA2-8F6D + D9A2-8FAD TD, FG, PAT, S worth 5 points--
home team
31 CBA2-8F6D + D5A2-8FAD TD, FG, PAT, S worth 7 points--
home team
32 CBA2-8F6D + D3A2-8FAD TD, FG, PAT, S worth 14 points--
home team
33 CBA2-8F6D + F9A2-8FAD TD, FG, PAT, S worth 21 points--
home team
34 CBA2-8F6D + 47A2-8FAD TD, FG, PAT, S worth 35 points--
home team
35 CBAD-ED0D + DFAD-ED6D TD, FG, PAT, S worth 3 points--
visitor
36 CBAD-ED0D + D9AD-ED6D TD, FG, PAT, S worth 5 points--
visitor
37 CBAD-ED0D + D5AD-ED6D TD, FG, PAT, S worth 7 points--
visitor
38 CBAD-ED0D + D3AD-ED6D TD, FG, PAT, S worth 14 points--
visitor
39 CBAD-ED0D + F9AD-ED6D TD, FG, PAT, S worth 21 points--
visitor
40 CBAD-ED0D + 47AD-ED6D TD, FG, PAT, S worth 35 points--
visitor
41 3CAC-5DDD Always 1st down
42 D4A8-54AD 1 play to get a 1st down
43 D7A8-54AD 2 plays to get a 1st down
44 D0A8-54AD 3 plays to get a 1st down
45 D1A8-54AD 5 plays to get a 1st down
46 D6A8-54AD 7 plays to get a 1st down
Madden NFL '94 is a trademark of Electronic Arts.
Madden NFL '95(tm) Game
1 DE55-84DF Start with 15 seconds on the play clock
2 DFD0-7DAD Start with 1 timeout--player 1
3 DFD0-7FDD Start with 1 timeout--player 2
4 8250-5700 Infinite timeouts--both players--may cause
slight graphic errors
5 DD6F-77AF Safetys worth 0 points
6 DF6F-77AF Safetys worth 1 points
7 D06F-77AF Safetys worth 5 points
8 D56F-77AF Safetys worth 7 points
9 DD62-E4DF Touchdowns worth 0 points
10 DF62-E4DF Touchdowns worth 1 points
11 D062-E4DF Touchdowns worth 5 points
12 DB62-E4DF Touchdowns worth 9 points
13 DD6F-8404 Field goals worth 0 points
14 DF6F-8404 Field goals worth 1 points
15 D06F-8404 Field goals worth 5 points
16 DB6F-8404 Field goals worth 9 points
17 C267-E46D Always 1st down
Madden NFL '95 is a trademark of the Electronic Arts.
Madden '96(tm) Game
1. C2D2-8F0D Infinite time (use 2 player mode only)
2. DD65-E7A7 Start with 5 downs each posession
3. D765-E7A7 Start with 3 downs each posession
4. D465-E7A7 Start with 2 downs each posession
5. DF65-E7A7 Start with 1 down each posession
6. C26A-8767 Infinite downs
7. DD62-EFA7 Safetys are worth 0 points
8. DF62-EFA7 Safetys are worth 1 point
9. D462-EFA7 Safetys are worth 3 points
10. D962-EFA7 Safetys are worth 5 points
11. D562-EFA7 Safetys are worth 7 points
12. DB62-EFA7 Safetys are worth 9 points
13. DDBB-8DAF Field Goals are worth 0 points
14. DFBB-8DAF Field Goals are worth 1 point
15. D4BB-8DAF Field Goals are worth 2 points
16. D9BB-8DAF Field Goals are worth 5 points
17. D5BB-8DAF Field Goals are worth 7 points
18. DBBB-8DAF Field Goals are worth 9 points
19. 8297-7F09 Infinite timeouts
Madden '96 is a trademark of Electronic Arts.
Magic Sword(tm) Game
This is a popular action game that features magic you can have some fun with. Since you lose your energy by using magic, try MAGIC Code 5 to change that. Code 4 prevents energy loss from enemy attacks. Experts try playing with a faster timer (Code 2).
MAGIC
CODE KEY IN . . . EFFECT . . .
1 5ECC-0D67 Slower magic counter countdown
2 EECC-0D67 Faster magic counter countdown
3 C2CC-0F67 No magic counter countdown
4 C2BC-D7A5 + C280-D7DD No energy loss on collision with
enemies
5 C2B4-6FD9 No energy loss when magic is used
Magic Sword is a trademark of Capcom USA, Inc.
The Magical Quest Starring Mickey Mouse(tm) Game
Notice how Mickey(tm) stars in such good games? This one's no exception, and has great graphics. Using magic is always fun, so why not try MICK Code 6 and get infinite magic (with the wizard's costume only). Code 5 gives you protection, and Code 11 lets you mega-jump.
MICK
CODE KEY IN . . . EFFECT . . .
1 DD69-07A0 Start with 1 life instead of 3
2 D169-07A0 Start with 7 lives
3 DB69-07A0 Start with 10 lives
4 C22B-ADA5 Infinite lives
5 C2E7-D462 Protection from most hits (lose no hearts)
--switch off if you get stuck
6 C23E-6405 Infinite magic--wizard's costume only
7 DFE7-0708 Each gold coin worth 10 (if you pick
up too much, you may go back to 0)
8 C23D-6FA0 Longer invincibility after getting hit
(Mickey(tm) blinks)
9 CB3D-6D60 No invincibility after getting hit
10 1B2D-6765 + 4A2D-67A5 Super jump
11 1B2D-6765 + 4D2D-67A5 Mega jump
12 1B2D-6765 + F02D-67A5 Leap tall buildings in a single bound
13 6DE6-04A8 + 48E6-07D8 Items in general store are free if you
can afford them
14 DFAE-D4D7 Start with 1 heart instead of 3
15 D9AE-D4D7 Start with 5 hearts
16 D5AE-D4D7 Start with 7 hearts
17 DCAE-D4D7 Start with 10 hearts
18 622F-DDD6 + C22F-DF06 Small heart fills health meter completely
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
The Magical Quest Starring Mickey Mouse and Mickey are trademarks of Disney.
Mario is Missing!(tm) Game
Well it looks like Bowser(tm) was finally able to do it. He's got Mario(tm), and only Luigi(tm) and Yoshi(tm) can save him from that nefarious villain. And, of course, with MISS codes you can help them even more. Try combining Codes 2 and 3 to get all the information you need on anything.
MISS
CODE KEY IN . . . EFFECT . . .
1 CB8D-17DF + EE8D-170F + 3C8D-176F Talk to someone once to
learn all they know (all
4 checks appear on computer for that person)
2 6D8D-C4AF + DD80-C70F + DD85-C4DF Use computer to access any
facts except pamphlets (no
checks appear on computer)
3 6D82-17AF Use computer to view pamphlets on any artifact
(no checks appear on
computer)
4 DFED-4D04 Always get Yoshi(tm) after using
Globulator(tm)
5 CB8E-47AF + EE8D-1DDF + 3C8D-1D0F Pick up one artifact and get
all three
Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are trademarks of Nintendo of America Inc.
Mario is Missing!(tm) Game
MISS
CODE KEY IN . . . EFFECT . . .
1 CB8D-17DF + EE8D-170F + 3C8D-176F Talk to someone once
to learn all they know (all 4 checks appear on computer for
that person)
2 6D8D-C4AF + DD80-C70F + DD85-C4DF Use computer to
access any facts except pamphlets (no checks appear on computer)
3 6D82-17AF Use computer to view pamphlets on any
artifact (no checks appear on computer)
4 DFED-4D04 Always get Yoshi(tm) after using
Globulator(tm)
5 CB8E-47AF + EE8D-1DDF + 3C8D-1D0F Pick up one artifact
and get all three
Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are
trademarks of Nintendo of America Inc.
Mario's Time Machine(tm) Game
1 DD6A-1405 Bonus timer doesn't count down in the whole
game
2 CB64-3FA9 + DD64-34D7 + DD64-3409 Don't lose mushrooms
in collisions
3 DF24-1704 1 wrong answer to questions allowed
4 EE24-1704 255 wrong answers allowed-ignore sad face
icon
Mario's Time Machine is a trademark of Nintendo of America Inc.
The Mask(tm) Game
1. C282-1F0D Infinite mask power
2. DF6E-44AD Start with 100 mask energy
3. D76E-44AD Start with 300 mask energy
4. DB6E-44AD Start with 900 mask energy
5. 8EBF-3DD4 Mallet doesnÍt use any power
6. FDC6-3707 Green hearts worth 10
7. 7DC6-3707 Green hearts worth 30
8. CDC6-3707 Green hearts worth 100
9. C2CC-3F07 Green hearts worth 0
10. CB63-446D + DD63-44AD +DD63-47DD Start with 1 life
11. CB63-446D + D963-44AD +DD63-47DD Start with 5 lives
12. CB63-446D + DB63-44AD +DD63-47DD Start with 9 lives
13. C961-146F Infinite lives
14. EE88-140D Flash longer
15. DD88-140D DonÍt flash at all
16. 82C0-476F Get hit and youÍre invincible
17. C9C4-3467 "Mîs worth 0
18. FDCF-37A7 "Mîs worth 10
19. 7DCF-37A7 "Mîs worth 30
20. CDCF-37A7 "Mîs worth 100
The Mask is a trademark of New Line Productions, Inc.
Maximum Carnage(tm) Game
1 1DCC-C460 Start with 2x energy
2 BDCC-C460 Start with 3x energy
3 C2BB-1D61 Infinite lives
4 DFC8-CDD0 Start with 1 life
5 D1C8-CDD0 Start with 6 lives
6 DBC8-CDD0 Start with 9 lives
7 DBC8-CF60 Start with 9 continues
8 D1C8-CF60 Start with 6 continues
9 8220-47AB Infinite hero icons on pick up
10 DBA6-17F5 Super punch
11 D06A-4F09 'Power Hit' lasts longer
12 7D80-3F61 Jump higher
Maximum Carnage is a trademark of Marvel Entertainment Group, Inc.
MechWarrior(tm) Game
You--Herras Ragan(tm)--must track down the Dark Wing Lance(tm) and avenge the crimes they have commited against you and everyone else. Fortunately, you have the powers of good (and Game Genie(tm)) with you. With MECH Codes 27 and 28 you won't run out of ammo and you'll be almost invincible.
MECH
CODE KEY IN . . . EFFECT . . .
CODES 1 THRU 6 WORK ONLY AT START OF GAME
1 103E-C4AD Start with 100,000 C-bills
2 EC3E-C4AD Start with 250,000 C-bills
3 D43E-C7DD Start with 562,000 C-bills
4 D03E-C7DD Start with 1,074,000 C-bills
5 F03E-C7DD Start with 5,170,000 C-bills
6 463E-C7DD Start with 10,290,000 C-bills
7 DD38-146D Getting any money sets money to 32
million C-bills
8 102F-C7A4 100 ammo for short-range missiles
9 1024-CD04 100 ammo for short-range homing missiles
10 9D24-CDA4 80 ammo for medium-range missiles
11 9D24-CF04 80 ammo for medium-range homing missiles
12 4624-CFA4 40 ammo for long-range missiles
13 4624-C404 40 ammo for long-range homing missiles
14 A62F-C7A4 200 short-range missiles
15 A624-CD04 200 short-range homing missiles
16 1024-CDA4 100 medium-range missiles
17 1024-CF04 100 medium-range homing missiles
18 1024-CFA4 100 long-range missiles
19 1024-C404 100 long-range homing missiles
20 EE2F-C7A4 Infinite short-range missiles
21 EE24-CD04 Infinite short-range homing missiles
22 EE24-CDA4 Infinite medium-range missiles
23 EE24-CF04 Infinite medium-range homing missiles
24 EE24-CFA4 Infinite long-range missiles
25 EE24-C404 Infinite long-range homing missiles
26 EE24-C4A4 Infinite machine gun ammo
27 3CCD-4404 Never run out of any ammo
28 628C-4F20 Protection from most hazards
29 CBED-34F7 + 3CED-34B7 Mech(tm) isn't slowed down as
much by most obstacles
MechWarrior, Herras Ragan, Dark Wing Lance and Mech are trademarks of FASA Corporation.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
MechWarrior 3050(tm) Game
1. C295-5FAD Almost infinite ammo
2. 1D9E-ED6D Almost invincible (Switch off to kill some enemies)
3. CB6B-5464 + CB6B-5704 Coolant does nothing
4. DC09-7998 Guass Rifle starts at 10
5. 7409-7998 Guass Rifle starts at 50
6. 1009-7998 Guass Rifle starts at 100
7. F009-7028 Arrow VI Missiles start at 20
8. 7409-7028 Arrow VI Missiles start at 50
9. 1009-7028 Arrow VI Missiles start at 100
10. DC00-7528 Particle Projection Cannon start at 10
11. 7400-7528 Particle Projection Cannon start at 50
12. 1000-7528 Particle Projection Cannon start at 100
13. DD00-79B8 + 1000-7998 Machine Gun starts at 100
14. D700-79B8 + 3600-7998 Machine Gun starts at 1000
15. 4100-79B8 + FD00-7998 Machine Gun starts at 10,000
16. 7400-7928 Auto Cannon starts at 50
17. 1000-7928 Auto Cannon starts at 100
18. EC00-7928 Auto Cannon starts at 250
19. 7400-7128 + DD00-75F8 Large Laser starts at 50
20. 3600-7128 + D700-75F8 Large Laser starts at 1000
21. FD00-7128 + 4100-75F8 Large Laser starts at 10,000
22. DC00-7198 ñInferno" Short-Range Missiles start at 10
23. 7400-7198 ñInferno" Short-Range Missiles start at 50
24. EC00-7198 ñInferno" Short-Range Missiles start at 250
25. F009-7098 ñMaelstrom" Long-Range Missiles start at 20
26. 1009-7098 ñMaelstrom" Long-Range Missiles start at 100
27. EC09-7098 ñMaelstrom" Long-Range Missiles start at 250
28. DC00-7598 ñThunder" Time-Delay Mines start at 10
29. 1000-7598 ñThunder" Time-Delay Mines start at 100
30. EC00-7598 ñThunder" Time-Delay Mines start at 250
MechWarrior 3050 is a registered trademark of FASA CORPORATION.
Mega Man X(tm) Game
1 DBBE-446F Start with 10 lives
2 D1BE-446F Start with 7 lives
3 D0BE-446F Start with 5 lives
4 DDBE-446F Start with 1 life
5 C2B9-3404 Infinite lives
6 D6BE-47AF Start with less energy
7 4DBE-47AF Start with more energy
8 C2B9-1FF7 Infinite energy
9 6DB5-CD97 Most enemies are defeated with one shot
10 23BD-3F07 Start with all weapons and all enemies
defeated--EXCEPT SIGMA(tm)
11 C9B3-4769 Infinite weapons once you have them
SOMETIMES JUMPS WILL GO BACK TO NORMAL
12 D08A-1FBC Bogus jump
13 D58A-1FBC Super jump
14 DB8A-1FBC Mega-jump
15 DDB0-4FA1 Disable weapon charging
16 DDB1-4F61 Weapon charges to 1st power level faster
Mega Man X is a trademark of Capcom.
Mickey Mania: The Timeless Adventures of Mickey Mouse(tm) Game
1 C2B8-CAC3 Infinite energy
2 DDAA-3869 1 hit and you're dead
3 D4AA-3869 Start with less energy
4 DBAA-3869 Start with more energy
5 C2B3-C313 Infinite lives
6 DDA3-36D9 Start with 1 life
7 D1A3-36A9 Start with 7 lives
8 DBA3-36A9 Start with 10 lives
9 CB8C-C27A Each marble worth 99
10 C2A8-CA32 Infinite marbles
Mickey Mania: The Timeless Adventures of Mickey Mouse is a
trademark of The Walt Disney Company.
Mighty Morphin Power Rangers(tm) Game
1 AD82-64DD Start game with full energy
2 AD64-6465 More energy from capsule
3 DD8A-6DDD Start with 1 life
4 D98A-6DDD Start with 6 lives
5 D68A-6DDD Start with 9 lives
6 C286-6DF4 Infinite energy
7 3CAA-DFDF Infinite lives
8 C2B7-0FF7 Infinite bombs on pick-up
9 EC6A-ADF7 Mega-jump
Before Morphing Codes:
10 D468-04BF Trini moves faster
11 D46C-0DBF Billy moves faster
12 D46B-04BF Jason moves faster
13 AD6C-049F Kimberley moves faster
14 D468-0DBF Zach moves faster
After Morphing Codes:
15 EE62-0DBF Trini moves faster
16 EE6A-049F Billy moves faster
12 D46A-0D9F Jason moves faster
13 AD62-0D9F Kimberley moves faster
14 EE62-04BF Zach moves faster, but the wrong way
Mighty Morphin Power Rangers and related names are trademarks of
Saban Entertainment, Inc. and Saban International N.V.
Mighty Morphin Power Rangers(tm): The Movie
1. DBA2-04AD Start with a lot of energy--first life only
2. DFA2-04AD Start with very little energy--first life only
3. 8B26-07A2 Almost infinite life force
4. DF29-07DA Start with very little energy after first life
5. DB29-07DA Start with more energy after first life
6. DBA8-0DDD Start with 9 continues
7. DDA8-0DDD No continues
8. D7AA-0DDD Start with mega-points
9. DB6E-0D6D Start with 9 lives
10. D96E-0D6D Start with 5 lives
11. DF6E-0D6D Start with 1 life
12. C2E0-DF0A Infinite continues in 1 player mode
13. C2B1-AFAA Infinite continues in 2 player mode
14. F620-0FA2 Large main power up box gives max power
15. 3C8D-6D67 + 3CA4-64DA Main collectable power doesnt go down after ranger powerup as fast
Mighty Morphin Power Rangers is a trademark of Saban Entertainment, Inc. and Saban International N.V.
Monopoly(tm) Game
The world's favorite board game is now on video! The MONO codes below have several effects on the play of the game. Code 1 allows you to buy property, and land on other players' properties--and do some other things too numerous to mention--for free. Codes 10 thru 15 let you throw doubles continually. But watch out! If you throw 3 doubles in a row you go to jail. So turn the effects switch off after the second double to keep yourself out of the slammer. (Also turn it off when the computer's rolling the dice.)
MONO
CODE KEY IN . . . EFFECT . . .
1 1D85-6FDF Land, rent and some other
things are free--all players
2 3B85-6FDF + 7485-6F0F + DD85-6F6F Land, rent, and some other
things are $50--all players
3 3B85-6FDF + 1085-6F0F + DD85-6F6F Land, rent, and some other
things are $100--all players
4 3B85-6FDF + A685-6F0F + DD85-6F6F Land, rent, and some other
things are $200--all players
5 3B85-6FDF + E085-6F0F + DD85-6F6F Land, rent, and some other
things are $500--all players
6 CBB3-AF0D + D1B3-AF6D + D1B3-AFAD Always throw double 6's
7 CBB3-AF0D + D9B3-AF6D + D9B3-AFAD Always throw double 5's
8 CBB3-AF0D + D0B3-AF6D + D0B3-AFAD Always throw double 4's
9 CBB3-AF0D + D4B3-AF6D + D7B3-AFAD Always throw double 3's
10 CBB3-AF0D + D4B3-AF6D + D4B3-AFAD Always throw double 2's
11 CBB3-AF0D + DFB3-AF6D + DFB3-AFAD Always throw double 1's
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Monopoly is a trademark of Tonka Corporation.
Mortal Kombat(tm) Game
MK
CODE KEY IN . . . EFFECT . . .
1 C9B2-17AF Infinite time
2 D466-3D04 Each round is 199 seconds (time counts down
twice)
3 BF66-3DD4 + DD66-3D04 Each round is 90 seconds
4 6F66-3DD4 + DD66-3D04 Each round is 80 seconds
5 5F66-3DD4 + DD66-3D04 Each round is 70 seconds
6 1F66-3DD4 + DD66-3D04 Each round is 60 seconds
7 9F66-3DD4 + DD66-3D04 Each round is 50 seconds
8 0F66-3DD4 + DD66-3D04 Each round is 40 seconds
9 7F66-3DD4 + DD66-3D04 Each round is 30 seconds
10 4F66-3DD4 + DD66-3D04 Each round is 20 seconds
11 FF66-3DD4 + DD66-3D04 Each round is 10 seconds
12 DD6A-47AF Always fight in the the Courtyard(tm)
WITH CODES 13 THRU 18, SWITCH OFF EFFECTS AFTER ROUNDS
START, THEN SWITCH BACK ON AFTER ROUNDS END
13 CB6A-44AF + DF6A-47DF After 1st match, almost always
fight at the Palace Gates(tm)
14 CB6A-44AF + D46A-47DF After 1st match, almost always
fight in the Warrior Shrine(tm)
15 CB6A-44AF + D76A-47DF After 1st match, almost always
fight in the Pit(tm)
16 CB6A-44AF + D06A-47DF After 1st match, almost always
fight in the Throne Room(tm)
17 CB6A-44AF + D96A-47DF After 1st match, almost always
fight in Goro's Lair(tm)
18 CB6A-44AF + D16A-47DF After 1st match, almost always
fight in the bottom of the pit (screen says Goro's Lair)
FOR CODES 19 THRU 26, SWITCH OFF EFFECTS WHEN YOU'RE SUPPOSED
TO BE FIGHTING SHANG TSUNG(tm)
19 CBBA-394F + DDBA-391F Almost always fight Johnny
Cage(tm)
20 CBBA-394F + DFBA-391F Almost always fight Kano(tm)
21 CBBA-394F + D4BA-391F Almost always fight Rayden(tm)
22 CBBA-394F + D7BA-391F Almost always fight Liu Kang(tm)
23 CBBA-394F + D0BA-391F Almost always fight Scorpion(tm)
24 CBBA-394F + D9BA-391F Almost always fight Sub-Zero(tm)
25 CBBA-394F + D1BA-391F Almost always fight Sonya
Blade(tm)
26 CBBA-394F + D5BA-391F Almost always fight Goro(tm)--
DON'T USE KANO'S OR JOHNNY CAGE'S FINISHING MOVE ON GORO
27 DF61-14DD Start on Match 2
28 D461-14DD Start on Match 3
29 D761-14DD Start on Match 4
30 D061-14DD Start on Match 5
31 D961-14DD Start on Match 6
32 D161-14DD Start on Mirror Match(tm)
33 D561-14DD Start on Endurance 1 match
34 D661-14DD Start on Endurance 2 match
35 DB61-14DD Start on Endurance 3 match
36 DC61-14DD Start on match with Goro
37 D861-14DD Start on match with Shang Tsung
38 6DB8-3D67 Always get Flawless Victory(tm) bonus
39 DDBC-370F First strike of any kind wins round
40 DDBF-1FA4 All strikes do minimal damage (all equal to 1
hit point)--2-PLAYER GAME ONLY, DON'T CHOOSE HANDICAP FOR
EITHER PLAYER
FOR CODE 41, GO TO OPTIONS SCREEN, MOVE PLAYER 1'S HANDICAP
BAR ALL THE WAY TO THE RIGHT (11 TIMES). PLAYER 1 WILL NOW
ONLY TAKE 1 HIT POINT FOR EACH STRIKE
41 D881-404F Can make player 1 nearly invincible in 2-
player game
FOR CODES 42 THRU 123, SUBSTITUTE "DD" FOR FIRST 2 CHARACTERS
OF CODE TO DO NO DAMAGE. SUBSTITUTE "EE" FOR FIRST 2
CHARACTERS TO WIN ROUND WITH ONE MOVE.
42 56B9-4DAD All throws do more damage
43 F320-1914 Kano's High Punch does more damage
44 F320-15C4 Kano's Low Punch does more damage
45 0626-1514 Kano's High Kick does more damage
46 062B-19C4 Kano's Low Kick does more damage
47 0621-1044 Kano's Head Blow does more damage
48 0629-1934 Kano's Knee does more damage
49 7A26-1944 Kano's Crouched Kick does more damage
50 5625-1134 Kano's Uppercut does more damage
51 1D27-1544 Kano's Roundhouse Kick does more damage
52 7A25-10C4 Kano's Foot Sweep(tm) does more damage
53 082C-1144 Kano's Flying Punch(tm) does more damage
54 0824-11C4 Kano's Knife does more damage--ONLY AT
CLOSE DISTANCE
55 F32C-4944 Johnny Cage's High Punch does more damage
56 F32C-4514 Johnny Cage's Low Punch does more damage
57 062B-40C4 Johnny Cage's High Kick does more damage
58 042B-4134 Johnny Cage's Low Kick does more damage
59 7A2A-4144 Johnny Cage's Head Blow does more damage
60 0622-4014 Johnny Cage's Knee does more damage
61 F628-4534 Johnny Cage's Crouched Kick does more
damage
62 5622-41C4 Johnny Cage's Uppercut does more damage
63 1D26-4114 Johnny Cage's Roundhouse Kick does more
damage
64 7A28-49C4 Johnny Cage's Foot Sweep does more damage
65 0826-4044 Johnny Cage's Flying Punch does more damage
66 9C20-41C4 Johnny Cage's Shadow Kick(tm) does more
damage
67 0821-4914 Johnny Cage's Fireball does more damage--
ONLY AT CLOSE DISTANCE
68 1129-4544 Johnny Cage's Split Punch(tm) does more
damage
69 F323-C034 Liu Kang's High Punch does more damage
70 F323-C544 Liu Kang's Low Punch does more damage
71 0624-30C4 Liu Kang's High Kick does more damage
72 0624-3134 Liu Kang's Low Kick does more damage
73 7A28-C534 Liu Kang's Head Blow does more damage
74 062E-C914 Liu Kang's Knee does more damage
75 7A2F-3114 Liu Kang's Crouched Kick does more damage
76 562F-3044 Liu Kang's Uppercut does more damage
77 1D22-C1C4 Liu Kang's Roundhouse Kick does more damage
78 7A2D-3934 Liu Kang's Foot Sweep does more damage
79 0827-3514 Liu Kang's Flying Punch does more damage
80 9C28-C9C4 Liu Kang's Special Flying Kick does more
damage
81 082A-C144 Liu Kang's Fireball does more damage--ONLY
AT CLOSE DISTANCE
82 F32F-393F Sonya Blade's High Punch does more damage
83 F324-304F Sonya Blade's Low Punch does more damage
84 9023-C01F Sonya Blade's High Kick does more damage
85 9F23-C1CF Sonya Blade's Low Kick does more damage
86 7A2E-C03F Sonya Blade's Head Blow does more damage
87 062E-C54F Sonya Blade's Knee does more damage
88 7A2D-35CF Sonya Blade's Crouched Kick does more
damage
89 5624-311F Sonya Blade's Uppercut does more damage
90 1122-C14F Sonya Blade's Roundhouse Kick does more
damage
91 7A2A-C53F Sonya Blade's Foot Sweep does more damage
92 0827-313F Sonya Blade's Flying Punch does more damage
93 5620-17A7 Sonya Blade's Leg Grab does more damage
94 0822-C13F Sonya Blade's Sonic Rings(tm) does more
damage--ONLY AT CLOSE DISTANCE
95 0827-313F Sonya Blade's Special Flying Kick does more
damage
96 F324-C914 Rayden's High Punch does more damage
97 F327-C934 Rayden's Low Punch does more damage
98 092F-C034 Rayden's High Kick does more damage
99 042F-C544 Rayden's Low Kick does more damage
100 7A29-C0C4 Rayden's Head Blow does more damage
101 0629-C134 Rayden's Knee does more damage
102 F620-C114 Rayden's Crouched Kick does more damage
103 5621-C944 Rayden's Uppercut does more damage
104 9C2D-C1C4 Rayden's Roundhouse Kick does more damage
105 7A20-C044 Rayden's Foot Sweep does more damage
106 082D-C014 Rayden's Flying Punch does more damage
107 9C22-1514 Rayden's Flying Thunderbolt(tm) does more
damage
108 0823-19C4 Rayden's Lightning does more damage--ONLY
AT CLOSE DISTANCE
109 F328-3934 Scorpion's, Sub-Zero's and Reptile's High
Punch do more damage
110 F32A-3044 Scorpion's, Sub-Zero's and Reptile's Low
Punch do more damage
111 062E-39C4 Scorpion's, Sub-Zero's and Reptile's High Kick
do more damage
112 062E-3534 Scorpion's, Sub-Zero's and Reptile's Low Kick
do more damage
113 7A22-30C4 Scorpion's, Sub-Zero's and Reptile's Head
Blow do more damage
114 062A-3114 Scorpion's, Sub-Zero's and Reptile's Knee do
more damage
115 F62F-41C7 Scorpion's, Sub-Zero's and Reptile's Crouched
Kick do more damage
116 562C-35C4 Scorpion's, Sub-Zero's and Reptile's Uppercut
do more damage
117 1D2F-4017 Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do more damage
118 7A2D-4147 Scorpion's, Sub-Zero's and Reptile's Foot
Sweep do more damage
119 0823-3944 Scorpion's, Sub-Zero's and Reptile's Flying
Punch do more damage
120 462C-3914 Sub-Zero's and Reptile's Deep Freeze(tm) do
damage
121 4525-3144 Sub-Zero's and Reptile's Slide do more
damage
122 F626-31C4 Scorpion's and Reptile's Harpoon(tm) do more
damage
123 0823-3944 Scorpion's and Reptile's Scorpion Split do
more damage
Mortal Kombat, The Courtyard, Palace Gates, Warrior Shrine, The Pit,
Throne Room, Goro's Lair, Johnny Cage, Kano, Rayden, Liu Kang,
Scorpion, Sub-Zero, Sonya Blade, Goro, Flawless Victory, Shang
Tsung, Mirror Match, Reptile, Shadow Kick, Split Punch, Foot Sweep,
Flying Punch, Flying Kick, Sonic Rings, Flying Thunderbolt, Harpoon
and Scorpion Split are trademarks of Midway Manufacturing
Company. Super NES is a trademark of Nintendo of America Inc.
Mortal Kombat II(tm) Game
1 C2C4-47AA Infinite continues
2 DF8C-CDDA Start with 0 continues
3 D78C-CDDA Start with 2 continues
4 D58C-CDDA Start with 6 continues
5 DB8C-CDDA Start with 8 continues
6 C2B1-14F7 Player 1 is invincible
7 DDB5-1FF7 Player 2 or computer is killed by one hit
8 C2B5-14F7 Player 2 or computer is invincible
9 DDB1-1FF7 Player 1 is killed by one hit
10 622B-C7AC Disable throws--2-player mode
11 6DC7-1DAA Infinite time
CODES 12 THRU 28: 1-PLAYER ONLY, CAN'T SEE ENDING
12 CBC6-3D6E + DDC6-3DAE Always fight Kung Lao
13 CBC6-3D6E + DFC6-3DAE Always fight Lui Kang
14 CBC6-3D6E + D4C6-3DAE Always fight Cage
15 CBC6-3D6E + D7C6-3DAE Always fight Baraka
16 CBC6-3D6E + D0C6-3DAE Always fight Kitana
17 CBC6-3D6E + D9C6-3DAE Always fight Mileena
18 CBC6-3D6E + D1C6-3DAE Always fight Shang Tsung
19 CBC6-3D6E + D5C6-3DAE Always fight Rayden
20 CBC6-3D6E + D6C6-3DAE Always fight Sub-Zero
21 CBC6-3D6E + DBC6-3DAE Always fight Reptile
22 CBC6-3D6E + DCC6-3DAE Always fight Scorpion
23 CBC6-3D6E + D8C6-3DAE Always fight Jax
24 CBC6-3D6E + DAC6-3DAE Always fight Kintaro
25 CBC6-3D6E + D2C6-3DAE Always fight Shao Kahn
26 CBC6-3D6E + D3C6-3DAE Always fight Smoke
27 CBC6-3D6E + DEC6-3DAE Always fight Noob Saibot
28 CBC6-3D6E + FDC6-3DAE Always fight Jade
Mortal Kombat II and related names are trademarks of Midway
Manufacturing Company.
Mortal Kombat II(tm) Game--MORE CODES
1 C2C4-47AA Infinite continues
2 DF8C-CDDA Start with 0 continues
3 D78C-CDDA Start with 2 continues
4 D58C-CDDA Start with 6 continues
5 DB8C-CDDA Start with 8 continues
6 C2B1-14F7 Player 1 is invincible
7 DDB5-1FF7 Player 2 or computer is killed by one hit
8 C2B5-14F7 Player 2 or computer is invincible
9 DDB1-1FF7 Player 1 is killed by one hit
10 622B-C7AC Disable throws--2-player mode
11 6DC7-1DAA Infinite time
CODES 12 THRU 28: 1-PLAYER ONLY, CAN'T SEE ENDING
12 CBC6-3D6E + DDC6-3DAE Always fight Kung Lao
13 CBC6-3D6E + DFC6-3DAE Always fight Liu Kang
14 CBC6-3D6E + D4C6-3DAE Always fight Cage
15 CBC6-3D6E + D7C6-3DAE Always fight Baraka
16 CBC6-3D6E + D0C6-3DAE Always fight Kitana
17 CBC6-3D6E + D9C6-3DAE Always fight Mileena
18 CBC6-3D6E + D1C6-3DAE Always fight Shang Tsung
19 CBC6-3D6E + D5C6-3DAE Always fight Rayden
20 CBC6-3D6E + D6C6-3DAE Always fight Sub-Zero
21 CBC6-3D6E + DBC6-3DAE Always fight Reptile
22 CBC6-3D6E + DCC6-3DAE Always fight Scorpion
23 CBC6-3D6E + D8C6-3DAE Always fight Jax
24 CBC6-3D6E + DAC6-3DAE Always fight Kintaro
25 CBC6-3D6E + D2C6-3DAE Always fight Shao Kahn
26 CBC6-3D6E + D3C6-3DAE Always fight Smoke
27 CBC6-3D6E + DEC6-3DAE Always fight Noob Saibot
28 CBC6-3D6E + FDC6-3DAE Always fight Jade
29 06E1-17D4 Mileena's Sai Throw does massive damage
30 06E9-1DD7 Liu Kang's High Fireball does massive damage
31 06E2-1767 Kung Lao's Hat Throw does massive damage
32 06EF-4767 Cage's Shadow Kick does massive damage
33 06EB-17AF Reptile's Force Ball does massive damage
34 06E0-4FA4 Shang Tsung's Flaming Skull attack does
massive damage
35 06E9-17A4 Kitana's Fan Throw does massive damage
36 06EE-C4A4 Baraka's Blade Spark does massive damage
37 06E4-34DF Rayden's Lightning Bolt does massive damage
Mortal Kombat II and related names are trademarks of Midway
Manufacturing Company.
Mortal Kombat3(tm) Game
1 D42E-44D8 Press A on main menu for Sound Test
2 D424-17D8 Press Up on main menu for Kool Stuff Menu
3 D421-1DD8 Press Select on main menu for Kooler Stuff Menu
4 D42B-1FD8 Press X on main menu for Scott's Menu
5 6D37-CF02 Player 2 takes all damage
6 DD37-CF62 Player 1 takes all damage
7 C230-CD62 Player 1 takes no damage
8 C239-CD62 Player 2 takes no damage
For all of the following, MASTER mode must be selected
9 CE8F-3FB7 + BA23-3727 + DDAE-4FFF Always fight Kano
10 CE8F-3FB7 + BA23-3727 + DFAE-4FFF Always fight Sonya
11 CE8F-3FB7 + BA23-3727 + D4AE-4FFF Always fight Jax
12 CE8F-3FB7 + BA23-3727 + D7AE-4FFF Always fight Nightwolf
13 CE8F-3FB7 + BA23-3727 + D0AE-4FFF Always fight Sub-Zero
14 CE8F-3FB7 + BA23-3727 + D9AE-4FFF Always fight Stryker
15 CE8F-3FB7 + BA23-3727 + D1AE-4FFF Always fight Sindel
16 CE8F-3FB7 + BA23-3727 + D5AE-4FFF Always fight Sektor
17 CE8F-3FB7 + BA23-3727 + D6AE-4FFF Always fight Cyrax
18 CE8F-3FB7 + BA23-3727 + DBAE-4FFF Always fight Kung Lao
19 CE8F-3FB7 + BA23-3727 + DCAE-4FFF Always fight Kabal
20 CE8F-3FB7 + BA23-3727 + D8AE-4FFF Always fight Sheeva
21 CE8F-3FB7 + BA23-3727 + DAAE-4FFF Always fight Shang Tsung
22 CE8F-3FB7 + BA23-3727 + D2AE-4FFF Always fight Liu Kang
23 CE8F-3FB7 + BA23-3727 + D3AE-4FFF Always fight Smoke
24 CE8F-3FB7 + BA23-3727 + DEAE-4FFF Always fight Motaro
25 CE8F-3FB7 + BA23-3727 + FDAE-4FFF Always fight Shao Kahn
26 CE8F-3FB7 + BA23-3727 + FFAE-4FFF Always fight Noob-Saibot
Mortal Kombat and related names are trademarks of Midway Manufacturing Company
NBA(tm) All-Star Challenge(tm) Game
The all-stars have gathered for this excellent game of skill and speed--and you control the match-ups. Need more time to set your plays and shoot? Try STARZ Code 7 for a 48-second shot clock. Tired of watching the computer sink 3-pointers? Try Code 4. Experts dial in Codes 3 and 6.
STARZ
CODE KEY IN . . . EFFECT . . .
1 123B-3F0D Player 1 can't score in the one-on-one,
free throw or tournament stages
2 A238-340D Player 2 or computer can't score
in the one-on-one, free throw or
tournament events
3 A239-1F0D + A237-176D Player 1 can't score in 3-point shootout
4 A23F-176D + A23D-1FAD Player 2 or computer can't score in
3-point shootout
CODES 5 THRU 7 WORK ON THE 1-ON-1 AND 1-ON-1 TOURNAMENT MODES
5 A2C6-3F07 + 6DC6-3DA7 Stop shot clo
6 DFC3-34D7 + D4C3-3DA7 12-second shot clo
7 D0C3-34D7 + D6C3-3DA7 48-second shot clock--after the 1st shot
Remember, you can pick 'n mix your codes!
NBA is a trademark of NBA Properties, Inc. All-Star Challenge is a trademark of LJN, Ltd.
NBA Jam(tm) Game
1 BBCC-0F6F Visitor's baskets worth 1
2 34CC-0F6F Visitor's baskets worth 2
3 30CC-0F6F Visitor's baskets worth 3
4 39CC-0F6F Visitor's baskets worth 4
5 35CC-0F6F Visitor's baskets worth 5
6 36CC-0F6F Visitor's baskets worth 6
7 3CCC-0F6F Visitor's baskets worth 7
8 3ACC-0F6F Visitor's baskets worth 8
9 BBC6-A7AF Home's baskets worth 1
10 34C6-A7AF Home's baskets worth 2
11 30C6-A7AF Home's baskets worth 3
12 39C6-A7AF Home's baskets worth 4
13 35C6-A7AF Home's baskets worth 5
14 36C6-A7AF Home's baskets worth 6
15 3CC6-A7AF Home's baskets worth 7
16 3AC6-A7AF Home's baskets worth 8
17 D8E7-C448 All players have super dunk ability
18 D6E1-CF38 All players have infinite turbo
19 D6E9-CD18 All players always "on fire"
20 D8ED-C418 All players have super interception ability
21 D6E5-C718 "Juice" mode
22 D6E4-CDC8 Shot success percentages displayed for non-
dunk shots
23 D4BD-3038 + D4BA-C948 Only need 2 baskets to be "on fire"
24 D0BD-3038 Need 4 baskets to be "on fire"
25 D9BD-3038 Need 5 baskets to be "on fire"
26 D1BD-3038 Need 6 baskets to be "on fire"
27 D5BD-3038 Need 7 baskets to be "on fire"
28 D6BD-3038 Need 8 baskets to be "on fire"
29 DBBD-3038 Need 9 baskets to be "on fire"
30 DCBD-3038 Need 10 baskets to be "on fire"
31 D4BD-3038 Need 2 baskets to stay "on fire" until an
opponent goes "on fire"
32 DDE1-3C2A Turbo bar never goes up (until next quarter)
33 D3E1-3C2A Turbo bar restores very slowly
34 F9E1-3C2A Turbo bar restores much slower
35 F2E1-3C2A Turbo bar restores slower
36 0DE1-3C2A Turbo bar restores faster
37 9DE1-3C2A Turbo bar restores much faster
38 6FE1-3C2A Turbo bar restores extremely fast
39 D0E9-38FA Turbo drains very slowly
40 D6E9-38FA Turbo drains slower
41 FDE9-38FA Turbo drains slightly slower
42 44E9-38FA Turbo drains slightly faster
43 42E9-38FA Turbo drains faster
44 76E9-38FA Turbo drains very fast
NBA Jam is a trademark of NBA Properties, Inc.
NBA Jam(tm) Game (Alternate Codes)
NOTE: THERE ARE 2 VERSIONS OF SOME OF THESE CODES. IF THE 1ST
CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE 2ND CODE
1 BBCC-0F6F Visitor's baskets worth 1
2 34CC-0F6F Visitor's baskets worth 2
3 30CC-0F6F Visitor's baskets worth 3
4 39CC-0F6F Visitor's baskets worth 4
5 35CC-0F6F Visitor's baskets worth 5
6 36CC-0F6F Visitor's baskets worth 6
7 3CCC-0F6F Visitor's baskets worth 7
8 3ACC-0F6F Visitor's baskets worth 8
9 BBC6-A7AF Home's baskets worth 1
10 34C6-A7AF Home's baskets worth 2
11 30C6-A7AF Home's baskets worth 3
12 39C6-A7AF Home's baskets worth 4
13 35C6-A7AF Home's baskets worth 5
14 36C6-A7AF Home's baskets worth 6
15 3CC6-A7AF Home's baskets worth 7
16 3AC6-A7AF Home's baskets worth 8
17 D8E8-C718 / D8E7-C448 All players have super dunk
ability
18 D6E3-C748 / D6E1-CF38 All players have infinite turbo
19 D6E2-CFC8 / D6E9-CD18 All players always "on fire"
20 D8E6-C7C8 / D8ED-C418 All players have super
interception ability
21 D6ED-3DC8 / D6E5-C718 "Juice" mode
22 D6EC-CF38 / D6E4-CDC8 Shot success percentages
displayed for non-dunk shots
23 D4BD-3038 + D4BA-C948 Only need 2 baskets to be "on
fire"
24 D0BD-3038 Need 4 baskets to be "on fire"
25 D9BD-3038 Need 5 baskets to be "on fire"
26 D1BD-3038 Need 6 baskets to be "on fire"
27 D5BD-3038 Need 7 baskets to be "on fire"
28 D6BD-3038 Need 8 baskets to be "on fire"
29 DBBD-3038 Need 9 baskets to be "on fire"
30 DCBD-3038 Need 10 baskets to be "on fire"
31 D4BD-3038 Need 2 baskets to stay "on fire" until an
opponent goes "on fire"
32 DDE6-3B2A / DDE1-3C2A Turbo bar never goes up (until
next quarter)
33 D3E6-3B2A / D3E1-3C2A Turbo bar restores very slowly
34 F9E6-3B2A / F9E1-3C2A Turbo bar restores much slower
35 F2E6-3B2A / F2E1-3C2A Turbo bar restores slower
36 0DE6-3B2A / 0DE1-3C2A Turbo bar restores faster
37 9DE6-3B2A / 9DE1-3C2A Turbo bar restores much faster
38 6FE6-3B2A / 6FE1-3C2A Turbo bar restores extremely fast
39 D0E5-3CFA / D0E9-38FA Turbo drains very slowly
40 D6E5-3CFA / D6E9-38FA Turbo drains slower
41 FDE5-3CFA / FDE9-38FA Turbo drains slightly slower
42 44E5-3CFA / 44E9-38FA Turbo drains slightly faster
43 42E5-3CFA / 42E9-38FA Turbo drains faster
44 76E5-3CFA / 76E9-38FA Turbo drains very fast
NBA Jam is a trademark of NBA Properties, Inc.
NBA JAM Tournament Edition(tm) Game
1 33E0-4DAC Player 1 starts with 1 point
2 33E0-47AC Player 2 starts with 1 point
3 C2C9-1467 Infinite shot clock time
4 DF62-1B1B Lets you set shot clock option down to 1
5 C28B-1DA5 Player 1 has almost infinite turbo
6 C286-1B2B Player 2 has almost infinite turbo
7 DF8A-1D65 Player 1 turbo recharges quicker
8 0D8A-1FA5 Player 1 has twice as much turbo
9 DF88-1BBB Player 2 turbo recharges quicker
10 0D88-1C2B Player 2 has twice as much turbo
11 76C2-6DDF Player 1Ís shots worth more
12 76C3-DF04 Player 2Ís shots worth more
13 D0BF-11C8 Player is on fire after 2 baskets instead of 3
14 CB88-1565 Player 1 has no turbo--except in tournament mode
15 CB88-16BB Player 2 has no turbo--except in tournament mode
16 DDE4-0B28 + D1E4-08F8 All players are much faster--except in tournament mode
17 DDE4-0B28 + DBE4-08F8 All players are super fast--except in tournament mode
18 D1E9-DC98 Hot spots and Power ups are on in tournament mode automatically (donÍt select the Special Features Menu)
19 DDE5-C74C + 6DEB-CD4C All secret power-ups on for all human players
20 DDE5-C74C + 6DEB-CD4C + 41E5-F47D All secret power-ups except slippery floors on for all human players
THE FOLLOWING CODES DONÍT WORK FOR THE CPU
21 EEEA-1FDC + EEEA-1F0C All secret power-ups on for player 1
22 EEEA-1FDC Player one has: Power push, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
23 EEEA-1F0C Player one has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.
24 DFEA-1FDC Player one has power push
25 D4EA-1FDC Player one has powered up 3 pointers
26 D0EA-1FDC Player one has infinite turbo
27 D6EA-1FDC Player one is always on fire
28 FDEA-1FDC Player one has super dunks
29 4DEA-1FDC Player one has max power
30 0DEA-1FDC Player one has powered up goal tending
31 6DEA-1FDC Player one has quick hands
32 DFEA-1F0C Player one has powered up offense
33 D4EA-1F0C Player one moves very quickly
34 D0EA-1F0C Player one knocks down both opponents by pushing one
35 D6EA-1F0C Player one has teleport passes
36 FDEA-1F0C Player one knocks down opposite opponent
37 4DEA-1F0C Player one has high shots
38 EEE1-C46C + EEE1-C4AC All secret power-ups on for player 2
39 EEE1-C46C Player two has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
40 EEE1-C4AC Player two has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.
41 DFE1-C46C Player two has Power Block
42 D4E1-C46C Player two has powered up 3 pointers
43 D0E1-C46C Player two has infinite turbo
44 D6E1-C46C Player two is always on fire
45 FDE1-C46C Player two has super dunks
46 4DE1-C46C Player two has max power
47 0DE1-C46C Player two has powered up goal tending
48 6DE1-C46C Player two has quick hands
49 DFE1-C4AC Player two has powered up offense
50 D4E1-C4AC Player two moves very quickly
51 D0E1-C4AC Player two knocks down both opponents by pushing two
52 D6E1-C4AC Player two has teleport passes
53 FDE1-C4AC Player two knocks down opposite opponent
54 4DE1-C4AC Player two has high shots
THE FOLLOWING CODES REQUIRE YOU TO USE A FOUR PLAYER ADAPTER
55 EEEF-3DDC + EEEF-3D0C All secret power-ups on for player 3
56 EEEF-3DDC Player three has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
57 EEEF-3D0C Player three has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.
58 DFEF-3DDC Player three has Power Block
59 D4EF-3DDC Player three has powered up 3 pointers
60 D0EF-3DDC Player three has infinite turbo
61 D6EF-3DDC Player three is always on fire
62 FDEF-3DDC Player three has super dunks
63 4DEF-3DDC Player three has max power
64 0DEF-3DDC Player three has powered up goal tending
65 6DEF-3DDC Player three has quick hands
66 DFEF-3D0C Player three has powered up offense
67 D4EF-3D0C Player three moves very quickly
68 D0EF-3D0C Player three knocks down both opponents by pushing three
69 D6EF-3D0C Player three has teleport passes
70 FDEF-3D0C Player three knocks down opposite opponent
71 4DEF-3D0C Player three has high shots
72 EEE8-3F6C + EEE8-3FAC All secret power-ups on for player 4
73 EEE8-3F6C Player four has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
74 EEE8-3FAC Player four has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.
75 DFE8-3F6C Player four has Power Block
76 D4E8-3F6C Player four has powered up 3 pointers
77 D0E8-3F6C Player four has infinite turbo
78 D6E8-3F6C Player four is always on fire
79 FDE8-3F6C Player four has super dunks
80 4DE8-3F6C Player four has max power
81 0DE8-3F6C Player four has powered up goal tending
82 6DE8-3F6C Player four has quick hands
83 DFE8-3FAC Player four has powered up offense
84 D4E8-3FAC Player four moves very quickly
85 D0E8-3FAC Player four knocks down both opponents by pushing four
86 D6E8-3FAC Player four has teleport passes
87 FDE8-3FAC Player four knocks down opposite opponent
88 4DE8-3FAC Player four has high shots
NBA JAM Tournament Edition is a trademark of NBA Properties, Inc.
NBA Showdown(tm) Game
1 C23B 44A8 No personal fouls-both teams
2 DAE3 14AA + DAB7 37DA + DA3F 140F 12-sec. shot clock
when ball is in-bounded-player 1
3 DAE3 14AA + DA6E 47D8 + DA84 CDDB 12-sec. shot clock
when ball is in-bounded-computer
4 C220 4FDF Infinite shot clock-computer
5 C224 4DA4 Infinite time
6 DFED 342C 1-min. quarters
7 D7E1 1D6A 3 time-outs
8 C239 1F6D Infinite time-outs
NBA Showdown is a trademark of Electronic Arts.
NCAA Basketball(tm) Game
Hoops! Win your conference and then try to make it through the tourney. This challenging basketball game has earned its popularity with good graphics and realistic play. A quality product. Get infinite time to shoot with HOOPS Code 6, get 9 for each 3-pointer with Code 17, and exempt yourself from 5-second violations with Code 22.
HOOPS
CODE KEY IN . . . EFFECT . . .
1 FDBB-DDD9 Shot timer starts at 10 sec.
instead of 45
2 4DBB-DDD9 Shot timer starts at 20 sec.
3 7DBB-DDD9 Shot timer starts at 30 sec.
4 1DBB-DDD9 Shot timer starts at 60 sec.
5 BDBB-DDD9 Shot timer starts at 90 sec.
6 C2B5-DDA9 Infinite time to shoot
7 C224-6FDF Infinite timeouts--player 1
8 C224-676F Infinite timeouts--player 2
9 DD34-A767 3-point shots worth 0--both players
10 DF34-A767 3-point shots worth 1 point
11 D434-A767 3-point shots worth 2 points
12 D034-A767 3-point shots worth 4 points
13 D934-A767 3-point shots worth 5 points
14 D134-A767 3-point shots worth 6 points
15 D534-A767 3-point shots worth 7 points
16 D634-A767 3-point shots worth 8 points
17 DB34-A767 3-point shots worth 9 points
18 76BA-A404 + 76B9-6FA7 Player 1 shots worth 1 extra point
(2-pt. shots worth 3, 3-pt. shots
worth 4)
19 76B0-64A7 + 76B8-A704 Player 2 shots worth 1 extra point (2-pt. shots worth 3, 3-pt. shots
worth 4)
20 76BD-0D07 Player 1 free throws worth 2
instead of 1
21 76BE-DF07 Player 2 free throws worth 2
22 C265-D4D7 No 5-second violations
NCAA Basketball is a trademark of National Collegiate Athletic Association.
NHL Stanley Cup(tm) Game
DO NOT USE A VISITOR AND A HOME "STARTS WITH" CODE AT THE
SAME TIME. CODES 1 THRU 10 ARE FOR EXHIBITION MODE ONLY
1 DF67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 1
point
2 DF67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 1
point
3 D767-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 3
points
4 D767-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 3
points
5 D967-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 5
points
6 D967-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 5
points
7 D567-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 7
points
8 D567-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 7
points
9 DB67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 9
points
10 DB67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 9
points
11 1BA1-4D01 Visitor scores 1 point for goals, Home scores
3
12 DFE0-CD0F Periods are 1 min (choose 5 minutes from
Options)
13 D7E0-CD0F Periods are 3 min (choose 5 minutes from
Options)
14 D5E0-CD0F Periods are 7 min (choose 5 minutes from
Options)
15 DBE0-CD0F Periods are 9 min (choose 5 minutes from
Options)
16 94ED-C46F Periods are 15 min (choose 10 minutes from
Options)
17 D7E0-C76F Periods are 30 min (choose 10 minutes from
Options)
18 7A2B-3F00 Penalty for charging is 1 minute instead of 2
19 7A2B-3760 Penalty for holding is 1 minute instead of 2
20 7A2C-3FA0 Penalty for tripping is 1 minute instead of 2
21 7A28-3DD0 Penalty for high sticking is 1 minute instead
of 2
22 7A28-3400 Penalty for elbowing is 1 minute instead of 2
23 7A2A-3D60 Penalty for hooking is 1 minute instead of 2
24 7A2A-34A0 Penalty for roughing is 1 minute instead of 2
25 7A22-3FD0 Penalty for slashing is 1 minute instead of 4
26 7A22-3700 Penalty for spearing is 1 minute instead of 2
27 F32B-3F00 Penalty for charging is 30 seconds
28 F32B-3760 Penalty for holding is 30 seconds
29 F32C-3FA0 Penalty for tripping is 30 seconds
30 F328-3DD0 Penalty for high sticking is 30 seconds
31 F328-3400 Penalty for elbowing is 30 seconds
32 F32A-3D60 Penalty for hooking is 30 seconds
33 F32A-34A0 Penalty for roughing is 30 seconds
34 F322-3FD0 Penalty for slashing is 30 seconds
35 F322-3700 Penalty for spearing is 30 seconds
36 802B-3F00 Penalty for charging is 3 minutes
37 802B-3760 Penalty for holding is 3 minutes
38 802C-3FA0 Penalty for tripping is 3 minutes
39 8028-3DD0 Penalty for high sticking is 3 minutes
40 8028-3400 Penalty for elbowing is 3 minutes
41 802A-3D60 Penalty for hooking is 3 minutes
42 802A-34A0 Penalty for roughing is 3 minutes
43 8022-3FD0 Penalty for slashing is 3 minutes
44 8022-3700 Penalty for spearing is 3 minutes
NHL Stanley Cup is a trademark of NHL Enterprises, Inc.
NHLPA Hockey '93(tm) Game
A great game with great graphics, smooth play, great action and great fighting scenes. HOC93 Code 14 makes penalties last only a minute, so you can get back to full strength to counter your opponent's power plays. Codes 6 thru 13 may only be used with the 10-minute period option. The 5- and 20-minute period options work normally.
HOC93
CODE KEY IN . . . EFFECT . . .
1 F160-4776 Period clock runs faster
2 D060-4776 Period clock runs slower
3 0D60-4776 Period clock runs much faster
4 DF60-4776 Period clock runs much slower
5 C269-4D86 Period clock is frozen (no time limit)
6 7AE8-4D98 + DDE8-4DB8 Each period lasts 1 minute instead of
10 minutes
7 56E8-4D98 + DDE8-4DB8 Each period lasts 2 minutes
8 80E8-4D98 + DDE8-4DB8 Each period lasts 3 minutes
9 EDE8-4D98 + DDE8-4DB8 Each period lasts 4 minutes
10 60E8-4D98 + D7E8-4DB8 Each period lasts 15 minutes
11 D6E8-4D98 + D5E8-4DB8 Each period lasts 30 minutes
12 1DE8-4D98 + DBE8-4DB8 Each period lasts 40 minutes
13 FDE8-4D98 + D3E8-4DB8 Each period lasts 60 minutes
14 DF31-3F64 + CB31-3F04 All penalties last 1 minute
15 D431-3F64 + CB31-3F04 All penalties last 2 minutes
16 D731-3F64 + CB31-3F04 All penalties last 3 minutes
17 D031-3F64 + CB31-3F04 All penalties last 4 minutes
18 D931-3F64 + CB31-3F04 All penalties last 5 minutes
19 D531-3F64 + CB31-3F04 All penalties last 7 minutes
20 DB31-3F64 + CB31-3F04 All penalties last 9 minutes
Remember, you can pick 'n mix your codes!
NHLPA Hockey '93 is a trademark of NHLPA.
Nigel Mansell's World Championship Racing(tm) Game
NIGEMAN
CODE KEY IN . . . EFFECT . . .
1 C96B-1705 + C9B1-4D61 Almost no tire wear (causes
graphic distortion in the pits)
2 E481-3467 Only 1 lap required on all tracks
3 D461-4FBA Only 3 laps required in South Africa
4 D461-44FA Only 3 laps required in Mexico
5 D461-44BA Only 3 laps required in Brazil
6 D461-47FA Only 3 laps required in Spain
7 D461-47BA Only 3 laps required in San Marino
8 D465-4DFA Only 3 laps required in Monaco
9 D465-4DBA Only 3 laps required in Canada
10 D465-4FFA Only 3 laps required in France
11 D465-4FBA Only 3 laps required in Britain
12 D465-44FA Only 3 laps required in Germany
13 D465-44BA Only 3 laps required in Hungary
14 D465-47FA Only 3 laps required in Belgium
15 D465-47BA Only 3 laps required in Italy
16 D466-4DFA Only 3 laps required in Portugal
17 D466-4DBA Only 3 laps required in Japan
18 D466-4FFA Only 3 laps required in Australia
19 DF62-0953 Start in Mexico in the Full Season
20 D462-0953 Start in Brazil
21 D762-0953 Start in Spain
22 D062-0953 Start in San Marino
23 D962-0953 Start in Monaco
24 D162-0953 Start in Canada
25 D562-0953 Start in France
26 D662-0953 Start in Britain
27 DB62-0953 Start in Germany
28 DC62-0953 Start in Hungary
29 D862-0953 Start in Belgium
30 DA62-0953 Start in Italy
31 D262-0953 Start in Portugal
32 D362-0953 Start in Japan
33 DE62-0953 Start in Australia
34 FD62-0953 Start on extra course (stats are for South
Africa but the course is different)
35 DF3E-015A Full season ends after South Africa
36 D43E-015A Full season ends after Mexico
37 D73E-015A Full season ends after Brazil
38 D03E-015A Full season ends after Spain
39 D93E-015A Full season ends after San Marino
40 D13E-015A Full season ends after Monaco
41 D53E-015A Full season ends after Canada
42 D63E-015A Full season ends after France
43 DB3E-015A Full season ends after Britain
44 DC3E-015A Full season ends after Germany
45 D83E-015A Full season ends after Hungary
46 DA3E-015A Full season ends after Belgium
47 D23E-015A Full season ends after Italy
48 D33E-015A Full season ends after Portugal
49 DE3E-015A Full season ends after Japan
Nigel Mansell's World Championship Racing is a trademark of
Gametek.
Ninja Gaiden Trilogy(tm) Game
DFCE-142F Start with very little energy-after first life
DFCE-142F Start with about half energy-after first life
DD81-1F97 Infinite time
B1C8-3DF8 Start with very little time
EEC8-3DF8 Start with lots of time
DDC5-4DF4 Start with 1 life
D7C5-4DF4 Start with 5 lives
D6C5-4DF4 Start with 9 lives
C9CF-CFBF Infinite lives
C9C3-3F2D Infinite energy
Ninja Gaiden II: The Dark Sword of Chaos(tm)
DFB3-144F Start with very little energy
D6B3-144F Start with about half energy
C9BB-441F Infinite energy
C96F-1FC7 Infinite time
DFC4-1F47 Throwing stars donÍt use energy(ignore counter)
DDB3-C4CF Start with 1 life
Ninja Gaiden II: The Ancient Ship of Doom(tm)
DD6B-CF87 Start with 1 life
D76B-CF87 Start with 5 lives
D66B-CF87 Start with 9 lives
DF68-CD77 Start with very little energy
D668-CD77 Start with about half energy
C92A-CFED Infinite energy
CB69-CD57 Infinite lives
C9A7-C757 Almost infinite ninja power
Ninja Gaiden Trilogy, Ninja Gaiden, Ninja Gaiden II: The Dark Sword of Chaos, and Ninja Gaiden III: The Ancient Ship of Doom are trademarks of Tecmo, Inc.
Nolan Ryan's Baseball(tm) Game
Use K Code 8 to max out your players in this realistic baseball challenge, with its unique perspective in the field. Also, Code 2 makes you un-strikeout-able. Switch the effect off when you're pitching. Simulate the all-time strikeout leader's best form by using Code 1 against opposing batters.
K
CODE KEY IN . . . EFFECT . . .
1 A3BF-6DD1 1 strike and batter is out
2 C2BF-6DD1 Batter never strikes out
3 A3BE-0D61 1 ball and batter walks
4 C2BE-0D61 Batter never walks
5 76AC-0D65 Each run worth 2--player 1
6 76A8-04D5 Each run worth 2--player 2
7 766D-67A5 Short game (play only odd-numbered innings)
8 DDC8-D706 Increasing a player's power setting does not
decrease the power number excess (use to
maximize stats for a player)
9 4DBF-A7A8 Maximum power for a player is 32 instead of 25
10 46BF-A7A8 Maximum power for a player is 40 instead of 25
11 7DBF-A7A8 Maximum power for a player is 48
Nolan Ryan's Baseball is a trademark of Romstar, Incorporated.
Nosferatu(tm) Game
1. C9BA-1F04 Almost infinite energy
2. DFB2-34D7 Start with very little energy
3. D7B2-34D7 Start with less energy
4. DBB2-34D7 Start with more energy
5. DEB2-34D7 Start with a lot more energy
6. CBCE-CDAD + 44CE-CFDD + DDCE-CF0D Start with more time
7. C127-4D67 Infinite time
8. D1B3-3DA7 Start on stage 1-2
9. DBB3-3DA7 Start on stage 1-3
10. DCB3-3DA7 Start on stage 2
11. FDB3-3DA7 Start on stage 2-2
12. FFB3-3DA7 Start on stage 2-3
13. F5B3-3DA7 Start on stage 2-4
14. F6B3-3DA7 Start on stage 3
15. 4DB3-3DA7 Start on stage 3-2
16. 40B3-3DA7 Start on stage 3-3
17. 45B3-3DA7 Start on stage 4
18. 42B3-3DA7 Start on stage 4-2
19. 43B3-3DA7 Start on stage 4-3
20. 70B3-3DA7 Start on stage 4-4
21. 79B3-3DA7 Start on stage 5
22. 78B3-3DA7 Start on stage 5-2
23. 7AB3-3DA7 Start on stage 5-3
24. 09B3-3DA7 Start on stage 5-4
25. 01B3-3DA7 Start on stage 6
26. 03B3-3DA7 Start on stage 6-2
27. 90B3-3DA7 Start on the final stage
28. 91B3-3DA7 Watch the ending
29. 90B3-3DA7 + 62B3-3FA7 Start on the final stage with more crystals
30. C265-3DBD Don't lose crystals when you get hit
Nosferatu is a trademark of Seta U.S.A., Inc.
On the Ball(tm) Game
You have to be on the stick to beat On the Ball(tm)--it's hard! You rotate the screen to roll your marble into the goal within the allotted time, which never seems to be enough. So try BALL Code 7 and stop the timer. Have a ball with Code 8, which makes minus blocks and bricks worth nothing. Keep in mind that Code 8 cannot be combined with Codes 9 to 35, and Code 36 cannot be combined with Codes 37 to 54.
BALL
CODE KEY IN . . . EFFECT . . .
1 DF66-DDA0 Start with 2 credits
2 D966-DDA0 Start with 6 credits
3 D566-DDA0 Start with 8 credits
4 DB66-DDA0 Start with 10 credits
5 C2AE-DF65 Infinite credits
6 D4BB-D404 Faster timer
7 DDBB-D404 Stop timer--not lap timer (can still lose time by hitting hazards)
FOR CODES 8 THRU 54, IGNORE THE VALUE THE BLOCK SHOWS YOU.
YOUR TIME WILL REFLECT THE ACTUAL VALUE YOU GET
DON'T COMBINE CODE 8 WITH ANY OF CODES 9 TO 35
8 C2BA-D7D4 Minus blocks and bricks worth 0
9 DDB7-0DA5 Minus 2 second block worth 0
10 FDB7-0DA5 Minus 2 second block worth minus 1
11 7DB7-0DA5 Minus 2 second block worth minus 3
12 0DB7-0DA5 Minus 2 second block worth minus 4
13 9DB7-0DA5 Minus 2 second block worth minus 5
14 1DB7-0DA5 Minus 2 second block worth minus 6
15 5DB7-0DA5 Minus 2 second block worth minus 7
16 6DB7-0DA5 Minus 2 second block worth minus 8
17 BDB7-0DA5 Minus 2 second block worth minus 9
18 DDB0-0F65 Minus 5 second block worth 0
19 FDB0-0F65 Minus 5 second block worth minus 1
20 4DB0-0F65 Minus 5 second block worth minus 2
21 7DB0-0F65 Minus 5 second block worth minus 3
22 0DB0-0F65 Minus 5 second block worth minus 4
23 1DB0-0F65 Minus 5 second block worth minus 6
24 5DB0-0F65 Minus 5 second block worth minus 7
25 6DB0-0F65 Minus 5 second block worth minus 8
26 BDB0-0F65 Minus 5 second block worth minus 9
27 DDB9-0405 Minus 3 second brick worth 0
28 FDB9-0405 Minus 3 second brick worth minus 1
29 4DB9-0405 Minus 3 second brick worth minus 2
30 0DB9-0405 Minus 3 second brick worth minus 4
31 9DB9-0405 Minus 3 second brick worth minus 5
32 1DB9-0405 Minus 3 second brick worth minus 6
33 5DB9-0405 Minus 3 second brick worth minus 7
34 6DB9-0405 Minus 3 second brick worth minus 8
35 BDB9-0405 Minus 3 second brick worth minus 9
DON'T COMBINE CODE 36 WITH ANY OF CODES 37 TO 54
36 C2B8-DFA4 Plus bricks worth 0
37 DDBB-0DA5 Plus 3 bricks worth 0
38 FDBB-0DA5 Plus 3 bricks worth plus 1
39 4DBB-0DA5 Plus 3 bricks worth plus 2
40 0DBB-0DA5 Plus 3 bricks worth plus 4
41 9DBB-0DA5 Plus 3 bricks worth plus 5
42 1DBB-0DA5 Plus 3 bricks worth plus 6
43 5DBB-0DA5 Plus 3 bricks worth plus 7
44 6DBB-0DA5 Plus 3 bricks worth plus 8
45 BDBB-0DA5 Plus 3 bricks worth plus 9
46 DDBC-0F65 Plus 5 bricks worth 0
47 FDBC-0F65 Plus 5 bricks worth plus 1
48 4DBC-0F65 Plus 5 bricks worth plus 2
49 7DBC-0F65 Plus 5 bricks worth plus 3
50 0DBC-0F65 Plus 5 bricks worth plus 4
51 1DBC-0F65 Plus 5 bricks worth plus 6
52 5DBC-0F65 Plus 5 bricks worth plus 7
53 6DBC-0F65 Plus 5 bricks worth plus 8
54 BDBC-0F65 Plus 5 bricks worth plus 9
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
On The Ball is a trademark of Taito Corp.
Operation Logic Bomb(tm) Game
LOG
CODE KEY IN . . . EFFECT . . .
1 33C6-C704 Take minimal damage
2 C2B5-4DD0 Infinite energy
3 DFB4-1FD4 1 continue
4 D1B4-1FD4 6 continues
5 DBB4-1FD4 9 continues
6 D7BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with
tracking missiles
7 D0BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with
reflecting laser
8 D9BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with flame
thrower
9 DFBF-1FD4 + BABF-14D4 + BABF-14A4 Start game with
hologram weapon
10 D4BF-1FD4 + BABF-14D4 + BABF-14A4 Start game with
directional mines
11 E2B2-1F00 + D4BA-1700 Faster left-to-right movement
12 E2BD-CFA0 + D4B3-1FA0 Faster up-and-down movement
13 1DB2-44D9 Reflecting laser fire travels longer
14 EEB2-44D9 Reflecting laser fire travels a lot longer
Operation Logic Bomb is a trademark of Jaleco USA, Inc.
Outlander(tm) Game
Try OUT Codes 12, 13, and 14, and you'll have almost infinite health and start with more fuel. That should help you waste all the bad bikers and save the human race.
OUT
CODE KEY IN . . . EFFECT . . .
1 D980-47A1 Start with more car ammo
2 DD80-47A1 Start with less car ammo
3 1A89-4FD1 Start with more handgun ammo
4 FD89-4FD1 Start with less handgun ammo
5 DD69-45A4 Infinite handgun ammo
6 DD67-C1A4 Car ammo worth nothing on pick-up
7 D467-C5D4 Car ammo worth more on pick-up
8 DD63-C0A4 Water worth nothing on pick-up
9 DF63-C9D4 Water worth more on pick-up
10 DD66-C064 Hand gun ammo worth nothing on pick-up
11 DD6A-C0D4 Food worth nothing on pick-up
12 C260-CF07 + C260-6F07 Infinite health while in the car
13 C9B6-450D Almost infinite health while out
of the car (except when you eat poisonous food)
14 D480-4F61 Start with more fuel
15 DD6F-C004 Gas can worth nothing on pick-up
16 D46F-C064 Gas can worth more on pick-up
17 C285-C7D9 Infinite surface-to-air missiles if you
have at least one
Outlander is a trademark of Mindscape Inc.
Paladin's Quest(tm) Game
1 EEEB-6D1F Chezni starts with 255 max. H.P.
2 EEE6-673F Chezni starts with 255 present H.P.
3 46EB-6D3F Chezni starts with 40 Power, 42 Attack
4 7AEB-6D3F Chezni starts with 60 Power, 62 Attack
5 F3EB-6F3F Chezni starts with 42 Defense, 30 Endurance
6 7AEB-6F3F Chezni starts with 72 Defense, 60 Endurance
7 F3EB-6F1F Chezni starts with 30 Speed
8 7AEB-6F1F Chezni starts with 60 Speed
9 D6EA-6F1D Chezni starts with a bow
10 D2EA-6F1D Chezni starts with a light sword
11 FDEA-6F1D Chezni starts with a mid sword
12 FCEA-6F1D Chezni starts with a Aybro Spear
13 F5EA-6F1D Chezni starts with a heavy sword
14 7DEA-6F1D Chezni starts with a wind sword
15 70EA-6F1D Chezni starts with HST
16 9FEA-6F1D Chezni starts with Gomutai
17 54EA-6F1D Chezni starts with a Psych Beam
18 57EA-6F1D Chezni starts with a flame thrower
19 D8EA-6FCD Chezni starts with light armor
20 DEEA-6FCD Chezni starts with mid armor
21 FAEA-6FCD Chezni starts with heavy armor
22 7FEA-6FCD Chezni starts with storm armor
23 77EA-6FCD Chezni starts with bib
24 D4EA-6F3D Chezni starts with wood boots
25 F8EA-6F3D Chezni starts with long boots
26 40EA-6F3D Chezni starts with knife boots
27 F9EA-6F3D Chezni starts with mid boots
28 74EA-6D3D Chezni starts with sun helm
29 D9EA-6D3D Chezni starts with leather helm
30 DAEA-6D3D Chezni starts with helmet
31 4AEA-6D3D Chezni starts with rage helmet
32 F1EA-6D3D Chezni starts with power helmet
33 55EA-6D3D Chezni starts with cosmo helmet
34 79EA-6F4D Chezni starts with gabni shield
35 71EA-6F4D Chezni starts with leather shield
36 DBEA-6F4D Chezni starts with pick-axe
37 F0EA-6F4D Chezni starts with gauntlet
38 FBEA-6F4D Chezni starts with fire shield
39 59EA-6F4D Chezni starts with Rft shield
40 BA88-6481 No money needed in toolhouse and weapon
shop
41 BA3A-04BE No money needed in learning center
42 D063-D401 Spell power increases at 2x normal rate
43 D163-D401 Spell power increases at 3x normal rate
44 10B5-6405 Infinite energy
45 108E-AF00 Spells use up no HP
Paladin's Quest and related names are trademarks of Enix America
Corporation.
Paperboy(tm) 2 Game
Join Paperboy(tm) and Papergirl(tm) in their unusual quest: See if you can deliver your papers for three weeks without losing your subscriptions. You can run out of lives quickly from hitting obstacles--so why not use PAPER Code 15 for infinite lives? Code 31, infinite papers, is a big boost too. Expert paperpeople should try Codes 1 and 8 for just one life.
PAPER
CODE KEY IN . . . EFFECT . . .
1 DFBF-A767 Paperboy(tm) starts with 1 life instead of 5
2 D7BF-A767 Paperboy starts with 3 lives
3 D5BF-A767 Paperboy starts with 7 lives
4 DBBF-A767 Paperboy starts with 9 lives
5 FBBF-A767 Paperboy starts with 25 lives
6 74BF-A767 Paperboy starts with 50 lives
7 17BF-A767 Paperboy starts with 99 lives
8 DFB5-ADD7 Papergirl(tm) starts with 1 life instead of 5
9 D7B5-ADD7 Papergirl starts with 3 lives
10 D5B5-ADD7 Papergirl starts with 7 lives
11 DBB5-ADD7 Papergirl starts with 9 lives
12 FBB5-ADD7 Papergirl starts with 25 lives
13 74B5-ADD7 Papergirl starts with 50 lives
14 17B5-ADD7 Papergirl starts with 99 lives
15 DDBE-6404 Infinite lives--but game still ends when all subscriptions are canceled
16 FBC6-DFAD Start with 25 papers instead of 10
17 74C6-DFAD Start with 50 papers
18 17C6-DFAD Start with 99 papers
19 DD6D-6F60 Paper bundles worth 0 if you have less than 10
20 D96D-6F60 Paper bundles worth 5 if you have less than 10
21 F06D-6F60 Paper bundles worth 20 if you have less than 10
22 F36D-6F60 Paper bundles worth 30 if you have less than 10
23 466D-6F60 Paper bundles worth 40 if you have less than 10
24 746D-6F60 Paper bundles worth 50 if you have less than 10
25 DFC1-0FAF Continue next life with 1 paper if you had less than 10
26 D9C1-0FAF Continue next life with 5 papers if you had less than 10
27 F0C1-0FAF Continue next life with 20 papers if you had less than 10
28 F3C1-0FAF Continue next life with 30 papers if you had less than 10
29 46C1-0FAF Continue next life with 40 papers if you had less than 10
30 74C1-0FAF Continue next life with 50 papers if you had less than 10
31 DD88-D464 Infinite papers
32 DB6A-ADA0 Start with 79 seconds instead of 39 in Week 1
training course
33 D56A-ADA0 Start with 59 seconds in Week 1 training course
34 D76A-ADA0 Start with 19 seconds in Week 1 training course
35 DD67-D4D9 Infinite time in training course
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Paperboy and Papergirl are trademarks of Atari Games Corporation.
Pebble Beach Golf Links(tm) Game
Test your skills in a realistic simulation of one of the world's most beautiful golf courses. You can almost smell the sea air. The first PEB code is good to get going, and the second is excellent for experts.
PEB
CODE KEY IN . . . EFFECT . . .
1 CE65-D763 All holes are par 4
2 8665-D7A3 + D728-04DA Course is generally harder (par goes
down randomly for some holes)
Pebble Beach Golf Links is a trademark of The Pebble Beach Company.
PGA Tour Golf(tm) Game
Compete against the best of the best in this challenging golf simulation, with its four authentic courses. Try TOUR Codes 3 and 4 for an interesting change of pace. The wind direction codes (5 and 6) are also above par.
TOUR
CODE KEY IN . . . EFFECT . . .
1 D235-6D07 + D22A-D40F Allow 14 clubs for full set
instead of 13
2 D335-6D07 + D32A-D40F Allow 15 clubs for full set
3 DE35-6D07 + DE2A-D40F Allow 16 clubs for full set
4 6DC8-6DD7 No wind
5 CBC8-6DD7 + DDC8-6D67 + DCC8-6D07 Constant wind of 10 mph
6 BACA-64D7 Constant wind direction
to the left
7 DFA7-A704 Each round ends after
hole 1
8 D4A7-A704 Each round ends after
hole 2
9 D7A7-A704 Each round ends after
hole 3
10 D0A7-A704 Each round ends after
hole 4
11 D9A7-A704 Each round ends after
hole 5
12 D1A7-A704 Each round ends after
hole 6
13 D5A7-A704 Each round ends after
hole 7
14 D6A7-A704 Each round ends after
hole 8
15 DBA7-A704 Each round ends after
hole 9
16 DCA7-A704 Each round ends after
hole 10
17 D8A7-A704 Each round ends after
hole 11
18 DAA7-A704 Each round ends after
hole 12
19 D2A7-A704 Each round ends after
hole 13
20 D3A7-A704 Each round ends after
hole 14
21 DEA7-A704 Each round ends after
hole 15
22 FDA7-A704 Each round ends after
hole 16
23 FFA7-A704 Each round ends after
hole 17
PGA Tour Golf is a trademark of Electronic Arts.
Phalanx(tm) Game
This space shooter is a tough game. Infinite strikefighters with LANX Code 24, damage-proof armor with Code 25, permanent power ups with Code 26, level selects with Codes 8 thru 14--all these help you do the things you want.
LANX
CODE KEY IN . . . EFFECT . . .
1 DFA8-05E3 + DF2D-015A Start with 1 credit instead of 4
2 D4A8-05E3 + D42D-015A Start with 2 credits
3 D7A8-05E3 + D72D-015A Start with 3 credits
4 D9A8-05E3 + D92D-015A Start with 5 credits
5 D5A8-05E3 + D52D-015A Start with 7 credits
6 FDA8-05E3 + FD2D-015A Start with 10 credits
7 DD63-DD04 Infinite credits
8 D42F-007A + D4AA-01E3 Start on mission 2
9 D72F-007A + D7AA-01E3 Start on mission 3
10 D02F-007A + D0AA-01E3 Start on mission 4
11 D92F-007A + D9AA-01E3 Start on mission 5
12 D12F-007A + D1AA-01E3 Start on mission 6
13 D52F-007A + D5AA-01E3 Start on mission 7
14 D62F-007A + D6AA-01E3 Start on mission 8
15 D4A8-00E3 + D42D-008A Start with 2 strikefighters
16 D7A8-00E3 + D72D-008A Start with 3 strikefighters
17 D0A8-00E3 + D02D-008A Start with 4 strikefighters
18 D1A8-00E3 + D12D-008A Start with 6 strikefighters
19 FFA8-00E3 + FF2D-008A Start with 11 strikefighters
20 41A8-00E3 + 412D-008A Start with 26 strikefighters
21 9FA8-00E3 + 9F2D-008A Start with 51 strikefighters
22 BCA8-00E3 + BC2D-008A Start with 100 strikefighters
23 DFA8-00E3 + DF2D-008A Start with 1 strikefighter
24 DD2A-64AF Infinite strikefighters
25 3C21-AD0F Armor cannot be damaged
26 C229-D7A4 Once power-up has been obtained,
it is not lost until you continue-- doesn't work for weapon, only
power-ups
27 9D23-6DAF + 6723-6FDF Power capsule restores armor to full strength
28 1D23-6D6F Power capsule has no effect on armor or power-up
Phalanx is a trademark of Kemco America Inc.
Pilotwings(tm) Game
Take off into the wild blue yonder in this truly unique and realistic 3-D flight simulator game. Pilot codes 2 and 3 work on the plane, rocket and hang glider, and though the effect is not very noticeable, the codes do work.
PILOT
CODE KEY IN . . . EFFECT . . .
1 108D-0FA7 Infinite fuel
2 4DE7-CD0F Reduce gravity
3 CDE7-CD0F Increase gravity
4 E2EF-6F0F Increase rocket pack thrust power 3x
5 DD8E-AFD5 Infinite time--switch off to detach hang glider from plane
Pilotwings is a trademark of Nintendo of America Inc.
Pirates of Dark Water(tm) Game
1 4F82-17AF + D583 1DDF Energy bar refills itself about
every 15 seconds
2 DD82-14AF Infinite energy
3 C280-1F6F Infinite lives
4 D9C8-4DA4 Start with 6 lives-ot when joining in
5 DFC8-4DA4 Start with 2 lives-not when joining in
6 DDA5-1DDF Don't lose energy from doing a special attack
7 4D65-1FF5 + 4D63-440E 1/2 energy for 1st life-you must
get hit once
8 4DB0-CFDF Start with less energy-after 1st life
Pirates of Dark Water is a trademark of Hanna-Barbera Productions,
Inc.
Pit-Fighter(tm) Game
In the world of the Pit-Fighter(tm), skill is a matter of life and death. You fight for the right to face the Masked Avenger(tm) with the aid of a good variety of moves. Best to win are PIT Codes 1 for more energy, 5 for infinite super powers after you've gotten one, and 12 to give opponents less energy. Code 13 gives opponents more energy and is best for expert fighters.
PIT
CODE KEY IN . . . EFFECT . . .
1 EEBF-A4D0 Start with more energy
2 74BF-A4D0 Start with less energy
3 D4BF-A760 Start with a lot more energy
4 D7B3-D769 Start with 3 super powers
5 DD32-6700 Infinite super powers after gaining one
6 10C6-07DF Executioner in match 1 has less energy
7 DFC6-070F Executioner in match 1 has more energy
8 10CB-07DF + DDCB-070F C.C.(tm) has less energy in match 2
9 D4CB-070F C.C. has more energy in match 2
10 10C8-07DF Angel(tm) has less energy in match 3
11 DFC8-070F Angel has more energy in match 3
12 C485-0DD7 + DD85-0D07 + 10C6-07DF All opponents have less energy
13 C485-0DD7 + DD85-0D07 + 10C6-07DF All opponents have more energy + D4C6-070F
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Pit-Fighter, Masked Avenger, C.C. and Angel are trademarks of Atari Games Corporation.
Pitfall: The Mayan Adventure(tm) Game
1 DB6B-C4A1 + DBC6-34DE Start with 10 lives
2 D16B-C4A1 + D1C6-34DE Start with 7 lives
3 DF6B-C4A1 + DFC6-34DE Start with 2 lives
4 746B-4D6A Get 2x energy from sacred hearts
5 086B-4D6A Get 3x energy from sacred hearts
6 74A4-CF69 Sling stones do mega-damage
7 ED6C-CDDA + D46C-CD0A Time keeper power-up lasts
longer
8 F06D-1D0A Pick up 20 Stones of Pacal for every 1
9 DDA6-3D69 Infinite Stones of Pacal
10 DDA5-1709 Infinite sling stones
11 DDA5-3700 Infinite boomerangs
12 DD6F-C7A1 Moon-jump
Pitfall: The Mayan Adventure and related names are trademarks of
Activision, Inc.
Pocky and Rocky(tm) Game
ROCK
CODE KEY IN . . . EFFECT . . .
1 CB2D-DFDF Stop timer
2 DDA7-AD65 Infinite lives--Pocky(tm)
3 DD35-0761 Infinite lives--Rocky(tm)
4 DF62-A7D4 1 life--Pocky
5 D162-A7D4 6 lives--Pocky
6 DB62-A7D4 9 lives--Pocky
7 DF62-A704 1 life--Rocky
8 D162-A704 6 lives--Rocky
9 DB62-A704 9 lives--Rocky
10 C933-A794 Infinite energy--Pocky
11 C93E-A797 Infinite energy--Rocky
12 4032-A4F4 Weapons don't deplete when hit--Pocky
13 4033-AFF7 Weapons don't deplete when hit--Pocky
14 D43F-6FF4 Blue ball acts as red ball--Pocky
15 DF3D-6424 Red ball acts as blue ball--Pocky
16 D43B-6F27 Blue ball acts as red ball--Rocky
17 DF36-67B7 Red ball acts as blue ball--Rocky
FOR CODES 18 AND 19, YOU MUST HAVE AT LEAST 1 LIFE REMAINING
FOR OTHER PLAYER TO STEAL
18 DBAA-AD60 9 lives stolen from Rocky
19 DB3A-DD69 9 lives stolen from Pocky
Pocky and Rocky is a trademark of Natsume Inc.
Populous(tm) Game
One of the best things about this game is that it's very, very, very long, while one of the hardest things about this game is that it's very, very, very long. Use the star POP Code, 1, and you can move at will through the levels. If you have devoted your life to the game and have somehow managed to exhaust its almost endless challenges, try Code 8 and you will have no supreme commands available for battles 0 thru 4.
POP
CODE KEY IN . . . EFFECT . . .
1 DD30-64DD Allows you to select any world from the
Conquer screen with the B and X buttons
2 DC6C-6F09 Your population starts at 10 instead
of 3 for battles 0 thru 4
3 F06C-6F09 Your population starts at 20 for battles 0 thru 4
4 F36C-6F09 Your population starts at 30 for
battles 0 thru 4
5 DC6C-6F69 His population starts at 10 instead
of 3 for battles 0 thru 4
6 F06C-6F69 His population starts at 20 for
battles 0 thru 4
7 F36C-6F69 His population starts at 30 for
battles 0 thru 4
8 DD6C-6D69 You have no Supreme Commands
available for battles 0 thru 4
9 7E6C-6D09 He has all Supreme Commands available
for battles 0 thru 4
10 DC6C-67A9 Your population starts at 10 instead
of 3 for battles 5 thru 9
11 F06C-67A9 Your population starts at 20 for
battles 5 thru 9
12 F36C-67A9 Your population starts at 30 for
battles 5 thru 9
13 DC68-6DD9 His population starts at 10 instead
of 3 for battles 5 thru 9
14 F068-6DD9 His population starts at 20 for battles 5 thru 9
15 F368-6DD9 His population starts at 30 for
battles 5 thru 9
16 DD6C-67D9 You have no Supreme Commands
available for battles 5 thru 9
17 7E6C-64A9 He has all Supreme Commands
available for battles 5 thru 9
18 DC68-6409 Your population starts at 10 instead
of 2 for battles 10 thru 14
19 F068-6409 Your population starts at 20 for battles 10 thru 14
20 F368-6409 Your population starts at 30 for
battles 10 thru 14
21 DC68-6469 His population starts at 10 instead
of 2 for battles 10 thru 14
22 F068-6469 His population starts at 20 for
battles 10 thru 14
23 F368-6469 His population starts at 30 for battles 10 thru 14
24 DD68-6F69 You have no Supreme Commands
available for battles 10 thru 14
25 7E68-6F09 He has all Supreme Commands
available for battles 10 thru 14
Populous is a trademark of Electronic Arts.
Porky Pig's Haunted Holiday(tm) Game
1. DDC6-DFAD Start with 1 life
2. D1C6-DFAD Start with 7 lives
3. DBC6-DFAD Start with 10 lives
4. DFC6-D46D Start with 1 heart
5. D4C6-D46D Start with 2 hearts
6. D6C6-D46D Start with 8 hearts
7. DCC6-D46D Start with 10 hearts
8. DD26-D4DB Don't flash after geting hit
9. F426-D4DB Don't flash as long after geting hit
10. EE26-D4DB Flash longer after geting hit
11. C9C3-D708 Invincible
12. DD6F-6FDE Cupcakes are worth 0
13. D46F-6FDE Cupcakes are worth 2
14. D96F-6FDE Cupcakes are worth 5
15. DC6F-6FDE Cupcakes are worth 10
16. DE6F-6FDE Cupcakes are worth 15
Porky Pig is a trademark of Warner Bros. Inc.
Primal Rage(tm) Game
1. D925-846F Press down 3 times then start at the "Start/Options" screen for a hidden menu
2. 0DA5-876D Start with less energy
3. BB54-87AB Able to select as many credits as you want in the options screen
6. FD1D-7DD4 Select different times in the options screen
7. C20F-E767 Infinite time
Primal Rage is a trademark of Atari Games Corp.
Prince of Persia(tm) Game
This popular adventure features smooth motion and graphics. Give your enemies not much to live for with PRINCE Code 14 (all enemies have 1 health point), while fortifying yourself with 15 health points by using Code 9. Experts can try giving the enemies 10 health points with Code 19. Note that for Codes 10 thru 13, "non-fatal" falls and injuries are those that would take off health points but not necessarily kill you immediately (except if your health points were very low).
PRINCE
CODE KEY IN . . . EFFECT . . .
1 6D32-0FA1 + DC32-04D1 Freeze timer
2 D430-04A5 Start with 2 health points instead of 3
3 D030-04A5 Start with 4 health points
4 D930-04A5 Start with 5 health points
5 D130-04A5 Start with 6 health points
6 D530-04A5 Start with 7 health points
7 D630-04A5 Start with 8 health points
8 DB30-04A5 Start with 9 health points
9 FD30-04A5 Start with 15 health points
10 BAA6-ADA5 Non-fatal injuries do no damage
11 43C9-6D61 Non-fatal falls do no damage
12 D4C1-6701 Non-fatal falls do 2 points of damage
instead of 1
13 6DC0-6701 Falls do no damage--except onto
spikes (You can get stuck. Choose
End Game and use a password to start the level over)
14 C260-A701 + DF6C-DFA0 All enemies have 1 health point
15 C260-A701 + D46C-DFA0 All enemies have 2 health points
16 C260-A701 + D76C-DFA0 All enemies have 3 health points
17 C260-A701 + D06C-DFA0 All enemies have 4 health points
18 C260-A701 + D96C-DFA0 All enemies have 5 health points
19 C260-A701 + DC6C-DFA0 All enemies have 10 health points
20 BA69-ADA1 Enemies drop dead immediately
(Using on certain bosses will
prevent you from moving. Choose
End Game and use a password to start the level over)
21 DFB7-D46E Start on level 2
22 D4B7-D46E Start on level 3
23 D7B7-D46E Start on level 4
24 D0B7-D46E Start on level 5
25 D9B7-D46E Start on level 6
26 D1B7-D46E Start on level 7
27 D5B7-D46E Start on level 8
28 D6B7-D46E Start on level 9
29 DBB7-D46E Start on level 10
30 DCB7-D46E Start on level 11
31 D8B7-D46E Start on level 12
32 DAB7-D46E Start on level 13
33 D2B7-D46E Start on level 14
34 D3B7-D46E Start on level 15
35 DEB7-D46E Start on level 16
36 FDB7-D46E Start on level 17
37 FFB7-D46E Start on level 18
38 F4B7-D46E Start on level 19
39 F7B7-D46E Start on level 20
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Prince of Persia is a trademark of Broderbund Software, Inc.
Pugsley's Scavenger Hunt(tm) Game
PUG
CODE KEY IN EFFECT
WITH CODES 1 THRU 3, DON'T CHANGE HEARTS ON OPTIONS SCREEN
1 DDED-D76D Start with 1 heart
2 DFED-D76D Start with 2 hearts
3 D0ED-D76D Start with 5 hearts (can only see the last 3
on screen)
4 3CCC-446D Infinite hearts
WITH CODES 5 THRU 7, DON'T CHANGE LIVES ON OPTIONS SCREEN
5 DDED-D40D Start with 4 lives
6 DBED-D40D Start with 16 lives
7 7DED-D40D Start with 64 lives
8 DDB6-1FA7 Infinite lives
9 D9C9-476D Each dollar worth 5
10 49C9-476D Each dollar worth 25
11 DDB0-C767 Get 0 lives for each 100 dollars and 1-Up
12 D4B0-C767 Get 2 lives for each 100 dollars and 1-Up
13 3BA5-37D4 + D9A5-3704 Higher jump
14 3BA5-37D4 + D5A5-3704 Super jump
15 3BA5-37D4 + DBA5-3704 Mega-jump
16 5EC8-4DDD Longer invulnerability time after being hit
17 D6C8-4DDD Shorter invulnerability time after being hit
Pugsley's Scavenger Hunt, Pugsley and Wednesday are trademarks of
Paramount Pictures.
Push-Over(tm) Game
This is an interesting and tough challenge--keep out of reach of children. You can explore the bizillion levels to your heart's delight with PUSH Codes 4 thru 101. Time tends to run out awfully fast, so try Code 1 and you can finish a level even if time does fly. Undo a push without losing tokens with Code 2. When the level select codes are used, you begin on the selected level and start with all cash bundles previously discovered. Hitting reset does not clear the cash bundles that have been found (though entering an incorrect code does).
PUSH
CODE KEY IN . . . EFFECT . . .
1 6D6B-6F0F Still can complete level
even if time runs out
2 3366-6F0F Tokens aren't lost when
used to undo a push
3 3367-A4AF Tokens aren't lost when used to advance when
time runs out
4 CB66-AD6F + 6266-AF0F + DF66-ADAF Start on level 2
5 CB66-AD6F + 6266-AF0F + D466-ADAF Start on level 3
6 CB66-AD6F + 6266-AF0F + D766-ADAF Start on level 4
7 CB66-AD6F + 6266-AF0F + D066-ADAF Start on level 5
8 CB66-AD6F + 6266-AF0F + D966-ADAF Start on level 6
9 CB66-AD6F + 6266-AF0F + D166-ADAF Start on level 7
10 CB66-AD6F + 6266-AF0F + D566-ADAF Start on level 8
11 CB66-AD6F + 6266-AF0F + D666-ADAF Start on level 9
12 CB66-AD6F + 6266-AF0F + DB66-ADAF Start on level 10
13 CB66-AD6F + 6266-AF0F + DC66-ADAF Start on level 11
14 CB66-AD6F + 6266-AF0F + D866-ADAF Start on level 12
15 CB66-AD6F + 6266-AF0F + DA66-ADAF Start on level 13
16 CB66-AD6F + 6266-AF0F + D266-ADAF Start on level 14
17 CB66-AD6F + 6266-AF0F + D366-ADAF Start on level 15
18 CB66-AD6F + 6266-AF0F + DE66-ADAF Start on level 16
19 CB66-AD6F + 6266-AF0F + FD66-ADAF Start on level 17
20 CB66-AD6F + 6266-AF0F + FF66-ADAF Start on level 18
21 CB66-AD6F + 6266-AF0F + F466-ADAF Start on level 19
22 CB66-AD6F + 6266-AF0F + F766-ADAF Start on level 20
23 CB66-AD6F + 6266-AF0F + F066-ADAF Start on level 21
24 CB66-AD6F + 6266-AF0F + F966-ADAF Start on level 22
25 CB66-AD6F + 6266-AF0F + F166-ADAF Start on level 23
26 CB66-AD6F + 6266-AF0F + F566-ADAF Start on level 24
27 CB66-AD6F + 6266-AF0F + F666-ADAF Start on level 25
28 CB66-AD6F + 6266-AF0F + FB66-ADAF Start on level 26
29 CB66-AD6F + 6266-AF0F + FC66-ADAF Start on level 27
30 CB66-AD6F + 6266-AF0F + F866-ADAF Start on level 28
31 CB66-AD6F + 6266-AF0F + FA66-ADAF Start on level 29
32 CB66-AD6F + 6266-AF0F + F266-ADAF Start on level 30
33 CB66-AD6F + 6266-AF0F + F366-ADAF Start on level 31
34 CB66-AD6F + 6266-AF0F + FE66-ADAF Start on level 32
35 CB66-AD6F + 6266-AF0F + 4D66-ADAF Start on level 33
36 CB66-AD6F + 6266-AF0F + 4F66-ADAF Start on level 34
37 CB66-AD6F + 6266-AF0F + 4466-ADAF Start on level 35
38 CB66-AD6F + 6266-AF0F + 4766-ADAF Start on level 36
39 CB66-AD6F + 6266-AF0F + 4066-ADAF Start on level 37
40 CB66-AD6F + 6266-AF0F + 4966-ADAF Start on level 38
41 CB66-AD6F + 6266-AF0F + 4166-ADAF Start on level 39
42 CB66-AD6F + 6266-AF0F + 4566-ADAF Start on level 40
43 CB66-AD6F + 6266-AF0F + 4666-ADAF Start on level 41
44 CB66-AD6F + 6266-AF0F + 4B66-ADAF Start on level 42
45 CB66-AD6F + 6266-AF0F + 4C66-ADAF Start on level 43
46 CB66-AD6F + 6266-AF0F + 4866-ADAF Start on level 44
47 CB66-AD6F + 6266-AF0F + 4A66-ADAF Start on level 45
48 CB66-AD6F + 6266-AF0F + 4266-ADAF Start on level 46
49 CB66-AD6F + 6266-AF0F + 4366-ADAF Start on level 47
50 CB66-AD6F + 6266-AF0F + 4E66-ADAF Start on level 48
51 CB66-AD6F + 6266-AF0F + 7D66-ADAF Start on level 49
52 CB66-AD6F + 6266-AF0F + 7F66-ADAF Start on level 50
53 CB66-AD6F + 6266-AF0F + 7466-ADAF Start on level 51
54 CB66-AD6F + 6266-AF0F + 7766-ADAF Start on level 52
55 CB66-AD6F + 6266-AF0F + 7066-ADAF Start on level 53
56 CB66-AD6F + 6266-AF0F + 7966-ADAF Start on level 54
57 CB66-AD6F + 6266-AF0F + 7166-ADAF Start on level 55
58 CB66-AD6F + 6266-AF0F + 7566-ADAF Start on level 56
59 CB66-AD6F + 6266-AF0F + 7666-ADAF Start on level 57
60 CB66-AD6F + 6266-AF0F + 7B66-ADAF Start on level 58
61 CB66-AD6F + 6266-AF0F + 7C66-ADAF Start on level 59
62 CB66-AD6F + 6266-AF0F + 7866-ADAF Start on level 60
63 CB66-AD6F + 6266-AF0F + 7A66-ADAF Start on level 61
64 CB66-AD6F + 6266-AF0F + 7266-ADAF Start on level 62
65 CB66-AD6F + 6266-AF0F + 7366-ADAF Start on level 63
66 CB66-AD6F + 6266-AF0F + 7E66-ADAF Start on level 64
67 CB66-AD6F + 6266-AF0F + 0D66-ADAF Start on level 65
68 CB66-AD6F + 6266-AF0F + 0F66-ADAF Start on level 66
69 CB66-AD6F + 6266-AF0F + 0466-ADAF Start on level 67
70 CB66-AD6F + 6266-AF0F + 0766-ADAF Start on level 68
71 CB66-AD6F + 6266-AF0F + 0066-ADAF Start on level 69
72 CB66-AD6F + 6266-AF0F + 0966-ADAF Start on level 70
73 CB66-AD6F + 6266-AF0F + 0166-ADAF Start on level 71
74 CB66-AD6F + 6266-AF0F + 0566-ADAF Start on level 72
75 CB66-AD6F + 6266-AF0F + 0666-ADAF Start on level 73
76 CB66-AD6F + 6266-AF0F + 0B66-ADAF Start on level 74
77 CB66-AD6F + 6266-AF0F + 0C66-ADAF Start on level 75
78 CB66-AD6F + 6266-AF0F + 0866-ADAF Start on level 76
79 CB66-AD6F + 6266-AF0F + 0A66-ADAF Start on level 77
80 CB66-AD6F + 6266-AF0F + 0266-ADAF Start on level 78
81 CB66-AD6F + 6266-AF0F + 0366-ADAF Start on level 79
82 CB66-AD6F + 6266-AF0F + 0E66-ADAF Start on level 80
83 CB66-AD6F + 6266-AF0F + 9D66-ADAF Start on level 81
84 CB66-AD6F + 6266-AF0F + 9F66-ADAF Start on level 82
85 CB66-AD6F + 6266-AF0F + 9466-ADAF Start on level 83
86 CB66-AD6F + 6266-AF0F + 9766-ADAF Start on level 84
87 CB66-AD6F + 6266-AF0F + 9066-ADAF Start on level 85
88 CB66-AD6F + 6266-AF0F + 9966-ADAF Start on level 86
89 CB66-AD6F + 6266-AF0F + 9166-ADAF Start on level 87
90 CB66-AD6F + 6266-AF0F + 9566-ADAF Start on level 88
91 CB66-AD6F + 6266-AF0F + 9666-ADAF Start on level 89
92 CB66-AD6F + 6266-AF0F + 9B66-ADAF Start on level 90
93 CB66-AD6F + 6266-AF0F + 9C66-ADAF Start on level 91
94 CB66-AD6F + 6266-AF0F + 9866-ADAF Start on level 92
95 CB66-AD6F + 6266-AF0F + 9A66-ADAF Start on level 93
96 CB66-AD6F + 6266-AF0F + 9266-ADAF Start on level 94
97 CB66-AD6F + 6266-AF0F + 9366-ADAF Start on level 95
98 CB66-AD6F + 6266-AF0F + 9E66-ADAF Start on level 96
99 CB66-AD6F + 6266-AF0F + 1D66-ADAF Start on level 97
100 CB66-AD6F + 6266-AF0F + 1F66-ADAF Start on level 98
101 CB66-AD6F + 6266-AF0F + 1466-ADAF Start on level 99
Remember, you can pick 'n mix your codes!
Push-Over is a trademark of Red Rat Software/Ocean Software Limited.
Q*bert 3(tm) Game
This classic arcade puzzle game with an action feel has come home. Dial in Code QB3 Code 7 for infinite lives, and then explore the level of your choice with Codes 8 thru 106.
QB3
CODE KEY IN . . . EFFECT . . .
1 DF66-D7DD Start with 1 life instead of 5
2 D766-D7DD Start with 3 lives
3 D566-D7DD Start with 7 lives
4 DB66-D7DD Start with 9 lives
5 FB66-D7DD Start with 25 lives
6 1066-D7DD Start with 100 lives
7 C2C5-AF6F Infinite lives
8 DF61-D76D Start on level 1-2
9 D461-D76D Start on level 1-3
10 D761-D76D Start on level 1-4
11 D061-D76D Start on level 2-1
12 D961-D76D Start on level 2-2
13 D161-D76D Start on level 2-3
14 D561-D76D Start on level 2-4
15 D661-D76D Start on level 3-1
16 DB61-D76D Start on level 3-2
17 DC61-D76D Start on level 3-3
18 D861-D76D Start on level 3-4
19 DA61-D76D Start on level 4-1
20 D261-D76D Start on level 4-2
21 D361-D76D Start on level 4-3
22 DE61-D76D Start on level 4-4
23 FD61-D76D Start on level 5-1
24 FF61-D76D Start on level 5-2
25 F461-D76D Start on level 5-3
26 F761-D76D Start on level 5-4
27 F061-D76D Start on level 6-1
28 F961-D76D Start on level 6-2
29 F161-D76D Start on level 6-3
30 F561-D76D Start on level 6-4
31 F661-D76D Start on level 7-1
32 FB61-D76D Start on level 7-2
33 FC61-D76D Start on level 7-3
34 F861-D76D Start on level 7-4
35 FA61-D76D Start on level 8-1
36 F261-D76D Start on level 8-2
37 F361-D76D Start on level 8-3
38 FE61-D76D Start on level 8-4
39 4D61-D76D Start on level 9-1
40 4F61-D76D Start on level 9-2
41 4461-D76D Start on level 9-3
42 4761-D76D Start on level 9-4
43 4061-D76D Start on level 10-1
44 4961-D76D Start on level 10-2
45 4161-D76D Start on level 10-3
46 4561-D76D Start on level 10-4
47 4661-D76D Start on level 11-1
48 4B61-D76D Start on level 11-2
49 4C61-D76D Start on level 11-3
50 4861-D76D Start on level 11-4
51 4A61-D76D Start on level 12-1
52 4261-D76D Start on level 12-2
53 4361-D76D Start on level 12-3
54 4E61-D76D Start on level 12-4
55 7D61-D76D Start on level 13-1
56 7F61-D76D Start on level 13-2
57 7461-D76D Start on level 13-3
58 7761-D76D Start on level 13-4
59 7061-D76D Start on level 14-1
60 7961-D76D Start on level 14-2
61 7161-D76D Start on level 14-3
62 7561-D76D Start on level 14-4
63 7661-D76D Start on level 15-1
64 7B61-D76D Start on level 15-2
65 7C61-D76D Start on level 15-3
66 7861-D76D Start on level 15-4
67 7A61-D76D Start on level 16-1
68 7261-D76D Start on level 16-2
69 7361-D76D Start on level 16-3
70 7E61-D76D Start on level 16-4
71 0D61-D76D Start on level 17-1
72 0F61-D76D Start on level 17-2
73 0461-D76D Start on level 17-3
74 0761-D76D Start on level 17-4
75 0061-D76D Start on level 18-1
76 0961-D76D Start on level 18-2
77 0161-D76D Start on level 18-3
78 0561-D76D Start on level 18-4
79 0661-D76D Start on level 19-1
80 0B61-D76D Start on level 19-2
81 0C61-D76D Start on level 19-3
82 0861-D76D Start on level 19-4
83 0A61-D76D Start on level 20-1
84 0261-D76D Start on level 20-2
85 0361-D76D Start on level 20-3
86 0E61-D76D Start on level 20-4
87 9D61-D76D Start on level x1
88 9F61-D76D Start on level x2
89 9461-D76D Start on level x3
90 9761-D76D Start on level x4
91 9061-D76D Start on level x5
92 9961-D76D Start on level x6
93 9161-D76D Start on level x7
94 9561-D76D Start on level x8
95 9661-D76D Start on level x9
96 9B61-D76D Start on level x10
97 9C61-D76D Start on level x11
98 9861-D76D Start on level x12
99 9A61-D76D Start on level x13
100 9261-D76D Start on level x14
101 9361-D76D Start on level x15
102 9E61-D76D Start on level x16
103 1D61-D76D Start on level x17
104 1F61-D76D Start on level x18
105 1461-D76D Start on level x19
106 1761-D76D Start on level x20
Q*bert 3 is a trademark of Columbia Pictures Industries Inc.
Race Drivin'(tm) Game
Climb into one of four different cars and navigate the three grueling tracks, trying for the best time. Try DRIVE Codes 1 and 4 to stop the timer and lap timer. Experts, try Code 3 to speed up the timer.
DRIVE
CODE KEY IN . . . EFFECT . . .
1 A266-07AD Stop timer
2 8066-04DD Slow timer
3 4266-04DD Fast timer
4 2B6C-07AD Freeze lap timer
5 1968-0DAD Slow lap timer
Race Drivin' is a trademark of Atari Games Corporation.
Radical Psycho Machine Racing(tm) Game
This game turns the concept of "defensive driving" around 180 degrees! To boost your "offensive driving" abilities, you'll need the right equipment, and to get the right equipment you'll need cash. PSYCH Codes 1 and 2 give you free equipment upgrades. Codes 3 and 4 let you turn around and sell those upgrades for an outrageous profit. And Codes 5 thru 7 start you out with clout. In fact, Codes 6 and 7 give you so much cash that you can start on any level of the game you choose, 'cause all you need to do it is cash.
PSYCH
CODE KEY IN . . . EFFECT . . .
1 DDB8-0465 Sturdy tires are free
2 DDB1-0F65 4-liter high output engine is free
3 0BBA-0FA5 Sell sturdy tires for $4,910 instead of
$10
4 BBB5-0DA5 Sell 4-liter high output engine for
$9,925 instead of $25
5 BBCB-DF61 Start new game with $9,910 instead
of $4,910
6 62CB-D701 Start new game with $49,104,910
7 BBCB-DF61 + 62CB-D701 Start new game with $99,109,910
Remember, you can pick 'n mix your codes!
Radical Psycho Machine Racing is a trademark of Interplay Productions.
Raiden Trad(tm) Game
Climb into your supersonic fighter-bomber, destroy all enemies, and ultimately defeat the conquering armies of Carnass(tm). For help, try infinite lives with TRAD Codes 4 and 5, and invincibility with Code 6. Alter your bomb payloads with Codes 7 thru 21 and select extra credits with Codes 22 thru 26. For TRAD Codes 1 thru 3, normal is from 2 to 5 lives, a configuration option. For Codes 7 thru 21, normal is from 2 to 5 bombs, also a configuration option. Codes 22 thru 27 apply to 1-player game only. Also, when a credit is used, the number of lives and bombs go back to the normal configuration options. Codes 23 thru 26 may cause your plane to look funny for the first few moments of the game.
TRAD
CODE KEY IN . . . EFFECT . . .
1 B6BD-D76F Both players start with 1 life
2 8BBD-D70F + 60BD-D76F Both players start with 7 lives
3 8FBD-D70F + 62BD-D76F Both players start with 9 lives
4 3CBD-DDD7 Infinite lives--player 1
5 3CB5-0467 Infinite lives--player 2
6 DDEF-0F1B Both players are invincible
7 CEBF-D7AF + 62B4-DDDF Player 1 starts with 0 bombs
8 91BF-D7AF + 6BB4-DDDF Player 1 starts with 6 bombs
9 8FBF-D7AF + 62B4-DDDF Player 1 starts with 9 bombs
10 CEB7-D7DF + 62B7-D70F Player 2 starts with 0 bombs
11 91B7-D7DF + 6BB7-D70F Player 2 starts with 6 bombs
12 8FB7-D7DF + 62B7-D70F Player 2 starts with 9 bombs
13 CEB7-DFD7 + 62B7-DF07 Player 1 replacement planes carry 0
bombs
14 91B7-DFD7 + 6BB7-DF07 Player 1 replacement planes carry 6
bombs
15 8FB7-DFD7 + 62B7-DF07 Player 1 replacement planes carry 9 bombs
16 CEBC-0707 + 62BC-0767 Player 2 replacement planes carry 0 bombs
17 91BC-0707 + 6BBC-0767 Player 2 replacement planes carry
6 bombs
18 8FBC-0707 + 62BC-0767 Player 2 replacement planes carry
9 bombs
19 EDE8-67A4 + D9EA-6DD4 + 3CEA-6D04
+ 23EA-6DA4 Infinite bombs--player 1
20 2DE8-67A4 + D9EA-6DD4 + 3CEA-6D04
+ 23EA-6DA4 Infinite bombs--player 2
21 3CEA-6D64 Infinite bombs--both players
22 D4BF-6F6F Start with 3 credits
23 D7BF-6F6F Start with 4 credits
24 D9BF-6F6F Start with 6 credits
25 D5BF-6F6F Start with 8 credits
26 DBBF-6F6F Start with 10 credits
27 DDBF-6F6F Start with 1 credit
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Raiden Trad and Carnass are trademarks of Electro Brain Corp.
Rampart(tm) Game
You can never have too much firepower in this popular action shooter, especially in the higher levels. So go ahead and dial in infinite cannons with RAM Code 2. Code 8 is interesting because it takes you right to the difficult battlefield 7.
RAM
CODE KEY IN . . . EFFECT . . .
1 C284-DD07 Infinite continues
2 3C6B-D467 Infinite cannons
3 CBAA-67DD + DDAA-676D + DFAA-670D Start on battlefield 2
4 CBAA-67DD + DDAA-676D + D4AA-670D Start on battlefield 3
5 CBAA-67DD + DDAA-676D + D7AA-670D Start on battlefield 4
6 CBAA-67DD + DDAA-676D + D0AA-670D Start on battlefield 5
7 CBAA-67DD + DDAA-676D + D9AA-670D Start on battlefield 6
8 CBAA-67DD + DDAA-676D + D1AA-670D Start on battlefield 7
Rampart is a trademark of Atari Games Corporation.
Ranma 1/2(tm) Game
1 D7B4-0DA9 + EABF-04D9 Ranma moves faster
2 E8B7-07D9 + D0B7-0769 Ranma jumps faster
3 E1B7-0769 Ranma's diagonal jumps are higher
4 F6B7-AD60 Ranma's diagonal kicks are harder
5 1DB1-D4D9 Ranma's dragon blast kills with 1 hit
6 D78F-6DD5 + EA8D-DFD5 Genma moves faster
7 E48C-6DD5 Genma's paternal anger (running at enemy) is
faster
8 4689-0465 Genma's verbal punishment is stronger
9 1D89-0465 Genma's verbal punishment kills with 1 hit
10 EA81-6760 + D7B5-6460 Ryoga moves faster
11 EA8B-6D60 + D78B-6760 Ryoga jumps faster
12 1DD8-DD05 Ryoga's bandana throw kills with 1 hit
13 EAC9-D765 + D7C1-D465 Shampoo moves faster
14 E9CF-0765 Shampoo's dragon sky kick is faster
15 E9CE-D465 Shampoo's super fury charge goes farther
16 1DCB-A4A1 Shampoo's fury charge 1 hit kill
17 41C5-67D1 Shampoo's kick is faster
18 EA84-D4D1 + D787-DFD1 Akane moves faster
19 E880-D7D1 + D089-6760 Akane jumps faster
20 E68E-DFD1 Akane's 2-step whip kick is faster
21 418B-6D69 Akane's 2-step whip kick is stronger
22 1D8B-6D69 Akane's 2-step whip kick kills with 1 hit
23 3E8A-DF61 + EE8A-D401 Akane's dust devil uppercut is
faster
24 ECC5-64D9 + D0C6-6FD9 Gosunkugi moves faster
25 E8CB-67D9 + D0CC-64D9 Gosunkugi jumps faster
26 40D8-DD05 Gosunkugi's straw man throw does more
damage
27 1DD8-DD05 Gosunkugi's strawman throw kills with 1 hit
28 ECB8-64D1 + D0BA-6FD1 Ukkyo moves faster
29 E8B2-67D1 + D0B3-64D1 Ukkyo jumps faster
30 EBC5-0FD0 Mousse's flying egg bombs are faster
31 1DB1-AF65 Mousse's eagle claw strike - 1 hit kill
32 D6C1-0460 Mousse's claw strike is quicker
33 DDD7-8407 Every move kills every opponent with 1 hit
34 DD6B-D700 No knock back when opponent is cornered.
Ranma 1/2 is a trademark of VIZ Communications Inc.
Redline: F-1 Racer(tm) Game
1 C98E 6FDF Always in 1st place
2 CBC5 D70F + EEC5 D7AF Instant 255 mph speed-best to
get into 6th gear before you activate this code, then you can go 357
mph
3 C98C 6F0F Don't lose speed when you get off accelerator
button
4 C9BD 0F04 No loss of speed on grass
5 3CAA AF04 Infinite special fuel
Redline: F-1 Racer is a trademark of Absolute Entertainment, Inc.
the Ren and Stimpy Show: Time Warp(tm) Game
CODES ONLY WORK FOR PLAYER ONE ONLY
EE33-1F62 Flash longer after you die
EE33-1F62 DonÍt flash after you die
3CB1-14AC Infinite lives
CBBE-4468 + 6DBE-47D8 + DDBE-4768 + 62BE-47A8 DonÍt have to charge special attack
82ED-4DD6 Infinite energy
82EA-34D6 Energy never goes back up
CBEF-440B + 17EF-446B + 3CEF-47DB + 3CEF-470B Get 1 kitty gritty get 99
DD3A-1DA2 Start with 1 lives
D03A-1DA2 Start with 5 lives
DB3A-1DA2 Start with 10 lives
The Ren and Stimpy Show is a trademark of Nickelodeon.
Revolution X(tm) Game
1. CBA0-4DDD Infinite CDs
2. D96D-44DA Gold CDs are worth 5
3. F96D-44DA Gold CDs are worth 25
4. 9D6D-44DA Gold CDs are worth 50
5. CD6D-44DA Gold CDs are worth 100
6. D96D-4FDA Silver CDs worth 5
7. F96D-4FDA Silver CDs worth 25
8. 9D6D-4FDA Silver CDs worth 50
9. CD6D-4FDA Silver CDs worth 100
10. C2CE-1FAC Infinite energy
11. DEB8-1D0D + DEB6-340B Start with very little energy
12. 00B8-1D0D + 00B6-340B Start with about 1/4 energy
13. 66B8-1D0D + 66B6-340B Start with about 1/2 energy
14. AAB8-1D0D + AAB6-340B Start with about 3/4 energy
Revolution X is a trademark of Midway Manufacturing Company.
RISE OF THE ROBOTS(tm) Game
1. CBA2-E4D4 + DDA2-E404 No jumping allowed
2. DDAC-5767 Infinite time
3. DF78-57AF Win one round to advance
4. CB34-570F Everyone kills with one hit
5. 4D34-576F + 3CC7-E4A7 + DD34-57AF Every hit does more damage
RISE OF THE ROBOTS is a trademark of Mirage Technologies (Multimedia) Ltd.
Rival Turf!(tm) Game
Trying to rid the city of an evil gang makes for a hard life--and a dangerous one. Food isn't plentiful, so use RIVAL Code 8 to get full energy from every bit. When the going gets tough, infinite continues with Code 9 will be handy.
RIVAL
CODE KEY IN . . . EFFECT . . .
1 DDB7-D4A7 Start with 1 life
2 D5B7-D4A7 Start with 8 lives
3 DBB0-DF07 Start with 9 continues
4 DFB0-DF07 Start with 1 continue
5 EEC4-OD6F + EE64-646C + EE63-04A7
+ EE68-A7A1 Start with more energy
6 FEC4-0D6F + FE64-646C + FE63-04A7
+ FE68-A7A1 Start with less energy
7 DD62-A7A6 No score lost when special attack is used
8 DD6A-AD61 Full energy from all food
9 C2C3-0F0D Infinite continues
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Rival Turf! is a trademark of Jaleco USA, Inc.
Road Riot 4WD(tm) Game
You can control the length of the races with these RIOT codes. The beginner track is normally 1 lap shorter than the rest. When using Code 1, the beginner track is 0 laps, and the race ends right away. If there are 5 or more laps left, the graphics on the screen are weird. Code 7 makes the beginner track have the same number of laps as the rest of the races.
RIOT
CODE KEY IN . . . EFFECT . . .
1 DDBF-07DF Races are 1 lap instead of 3
2 DFBF-07DF Races are 2 laps instead of 3
3 D7BF-07DF Races are 4 laps instead of 3
4 D0BF-07DF Races are 5 laps instead of 3
5 D9BF-07DF Races are 6 laps instead of 3
6 D1BF-07DF Races are 7 laps instead of 3
7 3CB4-0DAF Beginner track has an extra lap
Remember, you can pick 'n mix your codes!
Road Riot 4WD is a trademark of Atari Games Corporation.
Road Runner's Death Valley Rally(tm) Game
Here are the cool codes for this hot Sunsoft(R) release! Try RUNR Codes 26 thru 44 (level warps). Also, jumping higher is fun with Codes 51 thru 53. Code 15 is the pick of the invincibility codes. Experts try Codes 45 (1-up worth zip) and 13 (shorter invincibility time).
UNR
CODE Key In . . . Effect . . .
1 C2AC-346F + C2C3-1D28 Protection against most hazards
2 DFBC-3FD4 Start with 2 lives
3 D7BC-3FD4 Start with 4 lives
4 D9BC-3FD4 Start with 6 lives
5 D5BC-3FD4 Start with 8 lives
6 DBBC-3FD4 Start with 10 lives
7 4DBC-3FD4 Start with 21 lives
8 9DBC-3FD4 Start with 51 lives
9 59BC-3FD4 Start with 76 lives
10 BBBC-3FD4 Start with 100 lives
11 DDB2-4D64 Infinite lives
12 EE8C-C4DD Stay invincible longer after
getting hit (Road Runner(tm) blinks)
13 0D8C-C4DD Stay invincible for less time
after getting hit (Road Runner blinks)
14 C2C5-C7AF Stay invincible after getting hit until
you fall & die (Road Runner blinks)
15 6DC5-C70F Stay invincible after getting hit until you fall & die (Road Runner does
not blink)
16 7DBD-44D7 Start with more birdseed on
the turbo speed meter
17 FDBD-44D7 Start with less birdseed on the turbo speed meter
18 7D26-3404 Eating birdseed restores turbo
speed meter to maximu
19 DD26-3404 Eating birdseed does nothing
20 DDC6-3D67 Using turbo speed does not
use up bird seed
21 DDBB-4467 Stop timer
22 D7B0-346F Start timer at 3:00 instead of 5:00
23 D5B0-346F Start timer at 7:00
24 DBB0-346F Start timer at 9:00
25 C229-C707 Hearts worth nothing
26 F3BB-3FA4 + 3FBB-3F64 + DFBB-3FD4 Start on level 1, sublevel 2
27 F3BB-3FA4 + 3FBB-3F64 + D4BB-3FD4 Start on level 1, sublevel 3
28 F3BB-3FA4 + 3FBB-3F64 + D7BB-3FD4 Start on level 1, sublevel 4
29 F3BB-3FA4 + 3FBB-3F64 + D0BB-3FD4 Start on level 2, sublevel 1
30 F3BB-3FA4 + 3FBB-3F64 + D9BB-3FD4 Start on level 2, sublevel 2
31 F3BB-3FA4 + 3FBB-3F64 + D1BB-3FD4 Start on level 2, sublevel 3
32 F3BB-3FA4 + 3FBB-3F64 + D5BB-3FD4 Start on level 2, sublevel 4
33 F3BB-3FA4 + 3FBB-3F64 + D6BB-3FD4 Start on level 3, sublevel 1
34 F3BB-3FA4 + 3FBB-3F64 + DBBB-3FD4 Start on level 3, sublevel 2
35 F3BB-3FA4 + 3FBB-3F64 + DCBB-3FD4 Start on level 3, sublevel 3
36 F3BB-3FA4 + 3FBB-3F64 + D8BB-3FD4 Start on level 3, sublevel 4
37 F3BB-3FA4 + 3FBB-3F64 + DABB-3FD4 Start on level 4, sublevel 1
38 F3BB-3FA4 + 3FBB-3F64 + D2BB-3FD4 Start on level 4, sublevel 2
39 F3BB-3FA4 + 3FBB-3F64 + D3BB-3FD4 Start on level 4, sublevel 3
40 F3BB-3FA4 + 3FBB-3F64 + DEBB-3FD4 Start on level 4, sublevel 4
41 F3BB-3FA4 + 3FBB-3F64 + FDBB-3FD4 Start on level 5, sublevel 1
42 F3BB-3FA4 + 3FBB-3F64 + FFBB-3FD4 Start on level 5, sublevel 2
43 F3BB-3FA4 + 3FBB-3F64 + F4BB-3FD4 Start on level 5, sublevel 3
44 F3BB-3FA4 + 3FBB-3F64 + F7BB-3FD4 Start on level 5, sublevel 4
45 DD33-4DDD 1-up worth nothing
46 D433-4DDD 1-up worth 2
47 D733-4DDD 1-up worth 3
48 D033-4DDD 1-up worth 4
49 D933-4DDD 1-up worth 5
50 7D83-47DD Bogus jump
51 FD83-47DD Better jump
52 DC83-47DD Super jump
53 D983-47DD Mega jump
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Road Runner's Death Valley Rally, Road Runner and Sunsoft are trademarks of Sun Corporation of America.
Robocop 3(tm) Game
This game is really hard. Robocop(tm) himself is very slow, you run out of bullets fast, and you die easily. Change all that with ROBO3 Codes 9 (faster Robocop), 3 (infinite ammo) and 4 (infinite lives).
ROBO3
CODE KEY IN . . . EFFECT . . .
1 5D69-6D0F Slower timer
2 FE69-6D0F Faster timer
3 DDC7-A7A4 Infinite ammo (except flame thrower)
4 4A6E-6FDD Infinite lives
5 DD62-D7DD Start with 1 life
6 D962-D7DD Start with 6 lives
7 DFEC-DD67 + D4EC-DFD7 Ammo pick-ups worth more
8 7DEC-DD07 + DDEC-DFD7 + 7DEC-DDA7 Ammo pick-ups worth less
9 D4C7-64DD + E3C9-6DAD Faster Robocop(tm) --except on
stages 3 and 5
10 DF37-64A4 Start on stage 2
11 D437-64A4 Start on stage 3
12 D737-64A4 Start on stage 4
13 D037-64A4 Start on stage 5
Robocop is a trademark of Orion Pictures Corporation.
Robocop versus The Terminator(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DFB3-CD0D Start with 1 life
2 DBB3-CD0D Start with 9 lives
3 DEB3-CD0D Start with 15 lives--IGNORE COUNTER
4 DDBE-0D05 Infinite lives
5 DD37-C4D7 Super jump
6 DE63-C460 Rockets do more damage
7 DE60-4460 Normal pistol does more damage
8 7D66-1F00 Plasma Rifle does massive damage
9 FD64-446F Only 10 Terminators to kill on the 3-D Stage
10 7D64-446F Only 30 Terminators to kill on the 3-D Stage
Robocop versus The Terminator is a trademark of Orion Pictures
Corporation.
Robotrek(tm) Game
1. BBB9-4D7D Get 9900 gold when you look into the robot book
2. C23C-CDC7 Everything is free
3. CB34-3D47 + D734-3D17 Start at level 3
3. CB34-3D47 + DC34-3D17 Start at level 10
3. CB34-3D47 + F034-3D17 Start at level 20
3. CB34-3D47 + 7434-3D17 Start at level 50
4. BDE6-1DC2 More energy for robot energy
5. CBEB-1FB9 + BBEB-1F29 + DDEB-14F9 + 3CEB-1499 Mean robot
Robotrek is a trademark of Quintet / ANCIENT / ENIX
Rock N' Roll Racing(tm) Game
ROCK
CODE KEY IN . . . EFFECT . . .
1 D9CF-CDD5 Start with $50,000
2 FDCF-CDD5 Start with $100,000
3 9DCF-CDD5 Start with $500,000
4 BBCF-CDD5 Start with $990,000
5 D9CF-CD05 Start with $5,020,000
6 C28C-CF69 + C28B-C4A9 Buy items for free if you have
enough money
7 BACB-C465 No points needed to advance to any level
8 C2BF-476F Infinite forward weapons
9 C2BF-1FA4 Infinite power charges
10 3CE5-CD67 No damage from hitting other cars
11 DD26-34D7 No damage from most mines
12 D126-34D7 More damage from mines
13 DD36-4F0D Red Cross packages worth nothing
14 FD36-4F0D Red Cross packages can blow up
Rock N' Roll Racing is a trademark of Interplay Productions, Inc.
Rocketeer(tm) Game
Help ace pilot Cliff Secord(tm) beat the bad guys with the aid of his incredible Cirrus X-3 Rocket Pack(tm). Use ROCKET Codes 3 thru 9 for more chances . . . all the way up to infinity. Other codes give you protection and allow you to win battles. Codes 33 and 34 do not apply to the Armored Flying Tank(tm).
ROCKET
CODE KEY IN . . . EFFECT . . .
SOME CODE COMBINATIONS IN THIS GAME MAY CAUSE PROBLEMS. IF SO, DELETE ONE
OF THE CODES OR TRY A NEW COMBINATION
1 DF6C-07AF Start with 1 chance instead of 3
2 D46C-07AF Start with 2 chances
3 D06C-07AF Start with 4 chances
4 D96C-07AF Start with 5 chances
5 D16C-07AF Start with 6 chances
6 D56C-07AF Start with 7 chances
7 D66C-07AF Start with 8 chances
8 DB6C-07AF Start with 9 chances
9 8260-0FA7 Infinite chances
10 DD62-67AF Automatically win first race at Bigelow(tm)
11 DF62-67AF First race at Bigelow is 1 lap instead of 10
12 D962-67AF First race at Bigelow is 5 laps
13 DE62-67AF First race at Bigelow is 15 laps
14 FB62-67AF First race at Bigelow is 25 laps
15 7462-67AF First race at Bigelow is 50 laps
16 1762-67AF First race at Bigelow is 99 laps
17 DD63-6DDF Automatically win second race at Bigelow
18 DF63-6DDF Second race at Bigelow is 1 lap
19 D963-6DDF Second race at Bigelow is 5 laps
20 DC63-6DDF Second race at Bigelow is 10 laps
21 FB63-6DDF Second race at Bigelow is 25 laps
22 7463-6DDF Second race at Bigelow is 50 laps
23 1763-6DDF Second race at Bigelow is 99 laps
24 DD63-6D0F Automatically win third race at Bigelow
25 DF63-6D0F Third race at Bigelow is 1 lap instead of 10
26 D963-6D0F Third race at Bigelow is 5 laps
27 FB63-6D0F Third race at Bigelow is 25 laps
28 7463-6D0F Third race at Bigelow is 50 laps
29 1763-6D0F Third race at Bigelow is 99 laps
30 C988-0FAD Protection against guns (only partly against grenades)--only in hangar
31 0C6D-A4DF Cliff(tm) starts with 2/3 normal energy in hangar
32 496D-A4DF Cliff starts with 1/3 normal energy in hangar
33 0C6D-A7AF Enemies start with 2/3 normal energy in hangar
34 496D-A7AF Enemies start with 1/3 normal energy in hangar
35 C98C-DD0F Protection against Armored Flying Tank(tm)
36 C961-A767 Infinite super shots on pick-up
37 DD6B-D76F Super shots worth nothing on pick-up instead of 3
WITH CODES 38 THRU 40, YOU CAN'T GET MORE THAN 29
38 D16B-D76F Super shots worth 6 on pick-up
39 DB6B-D76F Super shots worth 9 on pick-up
40 DA6B-D76F Super shots worth 12 on pick-up
41 C964-6FDD Invincibility in the skies
42 C9A0-A40F Protection against enemy rocketmen on the Zeppelin
43 10A8-DFDF Easily defeat enemy rocketmen on the Zeppelin
44 10A6-DDDD Easily defeat Nefarious Villain(tm)
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Rocketeer, Armored Flying Tank, Bigelow, Cliff Secord, Cirrus X-3 rocket pack and Nefarious Villian are trademarks of The Walt Disney Company.
Roger Clemens' MVP Baseball(tm) Game
You win the pennant in this game by superior execution, especially when it comes to consistent fielding. The game gives you a neat perspective in the field, and overall is one of the best of the baseball games. Use the various ROG codes to your advantage, and then switch off effects to deny those advantages to your opponent. If you want a tougher challenge, reverse this procedure to give your opponent a boost.
ROG
CODE KEY IN . . . EFFECT . . .
1 C22D-6FAD Batter never walks
2 DF2D-676D 1 ball per wal
3 D42D-676D 2 balls per wal
4 D72D-676D 3 balls per wal
5 D92D-676D 5 balls per walk
6 D12D-676D 6 balls per wal
7 D52D-676D 7 balls per walk
8 C227-6D6D Batter never strikes out
9 DF27-640D 1 strike per out
10 D427-640D 2 strikes per out
11 D027-640D 4 strikes per out
12 D927-640D 5 strikes per out
13 7665-0FD1 + 7669-0F01 Each run counts as 2
14 DFBF-07DF 1 out per inning per tea
15 D4BF-07DF 2 outs per inning per tea
Roger Clemens' MVP Baseball is a trademark of LJN, Ltd.
Romance of the Three Kingdoms II(tm) Game
Your task is to unite all 41 provinces of China using various means, including war, loyalty, bribes, gifts, etc. Very involved and challenging, definitely for strategy lovers with a lot of time and patience. Help yourself out by increasing your quantities of gold, rice and population with these codes.
3II
CODE KEY IN . . . EFFECT . . .
Scenario 1
1 7DE7-A465 + 59E7-A4A5 Start with 30,000 gold pieces
2 7DE7-A765 + 59E7-A705 Start with 30,000 rice
3 7DE7-A765 + 59E7-A7A5 Start with 30,000 population
Scenario 2
4 7D67-A406 + 596D-A466 Start with 30,000 gold pieces
5 7D67-A4A6 + 596D-A7D6 Start with 30,000 rice
6 7D67-A706 + 596D-A766 Start with 30,000 population
Scenario 3
7 7D67-A7DB + 5967-A70B Start with 30,000 gold pieces
8 7D67-A76B + 5967-A7AB Start with 30,000 rice
9 7D60-ADDB + 5960-AD0B Start with 30,000 population
Scenario 4
10 7D67-A70C + 5967-A76C Start with 30,000 gold pieces
11 7D67-A7AC + 5960-ADDC Start with 30,000 rice
12 7D60-AD0C + 5960-AD6C Start with 30,000 population
Scenario 5
13 7DBB-D7D6 + 59BB-D706 Start with 30,000 gold pieces
14 7DBB-D766 + 59BB-D7A6 Start with 30,000 rice
15 7DBC-DDD6 + 59BC-DD06 Start with 30,000 population
Scenario 6
16 7DB9-6766 + 59B9-67A6 Start with 30,000 gold pieces
17 7DB1-6DD6 + 59B1-6D06 Start with 30,000 rice
18 7DB1-6D66 + 59B1-6DA6 Start with 30,000 population
Romance of the Three Kingdoms II is a trademark of Koei Corporation
Romance of the Three Kingdoms 3: Dragon of Destiny(tm) Game
FOR CODES 1 & 2, KEEP EFFECTS SWITCHED OFF UNTIL YOU ARE AT THE NAME
CREATION SCREEN
1 CD68-7D22 160 extra points when creating a ruler under 21
2 CD68-74B2 160 extra points when creating a ruler 21 or over
3 7487-EFC4 Costs 50 gold to hire soldiers
4 DD87-EFC4 Costs 0 gold to hire soldiers
5 1084-EF44 Costs 100 food to hire soldiers
6 7484-EF44 Costs 50 food to hire soldiers
7 DD84-EF44 Costs 0 food to hire soldiers
Romance of the Three Kingdoms 3: Dragon of Destiny is a trademark of Koei Corporation.
Run Saber(tm) Game
1 DF3A-6454 Level select and 9 lives selectable on the
option menu
2 DD21-1F6F Infinite lives--player 1
3 DD26-1F6F Infinite lives--player 2
4 DD29-0474 Start with no super bombs
5 DF29-0474 Start with 1 super bomb
6 D929-0474 Start with 5 super bombs
7 DB29-0474 Start with 9 super bombs
8 DDE4-39E3 Infinite super bombs--player 1
9 DDEF-3073 Infinite super bombs--player 2
10 DDE1-44B5 Bomb power-ups give no super bombs
11 D4E1-44B5 Bomb power-ups give 2 super bombs
12 DF25-0D84 Start with 1 health
13 D025-0D84 + D039-0454 Start with 4 health
14 D925-0D84 + D939-0454 Start with 5 health
15 D625-0D84 + D639-0454 Start with 8 health
FOR CODES 16 THRU 18: IF YOU FALL INTO A PIT, SWITCH OFF EFFECTS
TO GET OUT
16 C2B9-CDA4 Almost invincible--player 1
17 C2B1-C4A4 Almost invincible--player 2
18 18B0-C4A4 Almost invincible--both players
19 DF83-AD84 Start with no continues
20 D483-AD84 Start with 1 continue
21 D183-AD84 Start with 5 continues
22 DC83-AD84 Start with 9 continues
23 C2E7-4572 Infinite continues
Run Saber is a trademark of Hori Electric Co., Ltd.
Samurai Shodown(tm) Game
1 0D94-7401 Start with 1/2 energy
2 4D94-7401 Start with 1/4 energy
3 4F53-74A4 Start with 33 sec. on timer
4 DFE1-876D One hit will max out a character's pow meter
Samurai Shodown is a trademark of SNK.
Saturday Night Slam Masters(tm) Game
1 DDC1-CF6F Stingray becomes Biff
2 DFC1-CF6F Stingray becomes Gunloc
3 D4C1-CF6F Stingray becomes Oni
4 D7C1-CF6F Stingray becomes Titan
5 D9C1-CF6F Stingray becomes Haggar
6 D1C1-CF6F Stingray becomes Grater
7 D5C1-CF6F Stingray becomes Rasta
8 D6C1-CF6F Stingray becomes Jumbo
9 DBC1-CF6F Stingray becomes Scorpion
10 DFC1-CD6F Biff becomes Gunloc
11 D4C1-CD6F Biff becomes Oni
12 D7C1-CD6F Biff becomes Titan
13 D0C1-CD6F Biff becomes Stingray
14 D9C1-CD6F Biff becomes Haggar
15 D1C1-CD6F Biff becomes Grater
16 D5C1-CD6F Biff becomes Rasta
17 D6C1-CD6F Biff becomes Jumbo
18 DBC1-CD6F Biff becomes Scorpion
19 D3DB-5D01 14-second count outside ring
20 DCDB-5D01 10-second count outside ring
21 DBD6-5DD1 9-second count for pin
22 D1D6-5DD1 6-second count for pin
23 DFD6-5DD1 1-second count for pin
24 F31F-8F0D Faster timer
25 1D1F-8F0D Slower timer
26 D12D-5765 + EB2F-5F05 Stingray has faster jalepeno
comet
27 0C83-17D7 + D78E-1F67 Quicker 'pattycake slap' for Grater
28 0C83-1FA7 + D78E-1D07 Quicker 'sonic fist' for Gunloc
29 0C83-1F67 + D78E-1D07 Quicker 'sonic fist' for Biff
30 0C83-1707 + D48E-1FA7 Quicker 'jungle fever' for Rasta
Saturday Night Slam Masters and related names are trademarks of
Capcom.
Scooby-Doo Mystery(tm)
1. DD60-1467 Start with 1 life
2. D060-1467 Start with 5 lives
3. D160-1467 Start with 7 lives
4. DB60-1467 Start with 10 lives
5. C2BF-3DAD Infinite lives
6. DDED-3F01 Infinite energy
7. EEED-3F01 Most enemies are more frightening
8. C26D-1FD5 Scooby snacks do nothing
9. EE64-1DD5 Scooby snacks reduce more fright
Scooby-Doo is a trademark of Hanna-Barbara.
Secret of Evermore(tm) Game
1. C2A0-CD5A + 826B-41DF + D261-400F Everyone is invincible, including enemies
THE FOLLOWING CODES ONLY TAKE EFFECT WHEN STARTING A NEW GAME AND ONLY WORK UNTIL YOU GO UP A LEVEL
2. 95B9-34ED Start with 99 attack points
3. EEB9-34ED Start with a lot of attack points
4. 17B5-C75D Start with 99 defense points
5. EEB5-C75D Start with a lot of defense points
6. 17B7-445F Start with 99 magic defense points
7. EEB7-445F Start with a lot of magic defense points
8. 7464-CFE7 Start with 50 evade % points
9. 1764-CFE7 Start with 99 evade % points
10. 746D-3F57 Start with 50 hit % points
11. 176D-3F57 Start with 99 hit % points
12. 1786-CFEB + 17BB-17ED Start with 99 HP
13. EE86-CFEB + EEBB-17ED Start with 255 HP
14. 17BF-1FEF Your dog starts with 99 HP
15. EEBF-1FEF Your dog starts with 255 HP
Secret of Evermore is a trademark of Square Soft, Inc.
Secret of Mana(tm) Game
MAN
CODE KEY IN . . . EFFECT . . .
1 EE28-EDAF Start new game with 255 GP
2 6D28-EFDF Start new game with 32,768 GP
3 EE28-EFDF Start new game with 65,280 GP
4 6F09-8707 Start new game at Level 16
FOR CODES 5 THRU 9, YOU CAN'T SAVE THE HIGHER LEVEL ATTRIBUTES
5 9C06-81AD Strength for level 16 is 90
6 9C06-85DD Agility for level 16 is 90
7 9C06-850D Constitution for level 16 is 90
8 9C06-856D Intelligence for level 16 is 90
9 9C06-85AD Wisdom for level 16 is 90
10 EE6B-8738 Chest in elder's basement in Potos(tm) gives
you 65360 GP
11 C274-8764 + C277-8DA4 Staying at the inn in Potos is free
if you have enough money
12 CE5F-5767 Items in the shop at Potos are free if you
have enough money
13 DDEB-E544 Candy costs nothing
14 DDE3-E044 Overalls costs nothing
15 DDE8-E9C4 Bandanna costs nothing
16 DDEC-E9C4 Cup of wishes costs nothing
17 DDEC-E944 Medical herb costs nothing
18 DDE7-7047 Wristband costs nothing
19 DDE8-E144 Hair ribbon costs nothing
20 DDE8-E1C4 Rabite cap costs nothing
21 DDEC-E0C4 + DDEC-E034 Faerie walnut costs nothing
22 DDEC-E044 Royal jam costs nothing
23 DDEB-E5C4 Chocolate costs nothing
24 DDAB-E715 Staying at Neko's(tm) costs nothing instead
of 30
26 8208-776D Protection from most hits--SWITCH OFF TO
KILL ENEMIES
Secret of Mana, Potos and Neko are trademarks of Square Co., Ltd.
Shadowrun(tm) Game
Gosh, where am I? Who am I? These are the questions you ask yourself in this futuristic role playing game. DORUN Codes 18 thru 48 are great codes to amp up your already started game if you get in a bind. Just punch the code in and save your game and you will have the desired effect permanently.
DORUN
CODE KEY IN . . . EFFECT . . .
1 D4BE-4DA4 Start with computer, firearms
skills at level 2
2 D7BE-4DA4 Start with computer, firearms
skills at level 3
3 D0BE-4DA4 Start with computer, firearms
skills at level 4
4 D9BE-4DA4 Start with computer, firearms
skills at level 5
5 D1BE-4DA4 Start with computer, firearms
skills at level 6
6 6DAE-4FA7 + FFAE-44D7 Everything is free
7 CEEF-4DDD Don't subtract karma for spells/skills
(must have enough to advance)
8 CE6D-47A4 Don't subtract karma for shooting
people--ignore message saying you
lost karma
9 8E69-3DA4 Don't subtract spell points (works
for all spell casters). note: casting
spells you aren't allowed to raises Q
your spell points.
10 D4BC-4404 Start with 2 strength and charisma
11 D0BC-4404 Start with 4 strength and charisma
12 D9BC-4404 Start with 5 strength and charisma
13 D1BC-4404 Start with 6 strength and charisma
CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE
14 74B8-4DA4 Start with 50 stamina
15 10B8-4DA4 Start with 100 stamina
16 F0E1-1FDD Going up 1 body point adds 20
stamina instead of 10
17 F3E1-1FDD Going up 1 body point adds 30 stamina instead of 10
CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A SAVED
GAME. ENTER A 5-PART CODE, LOAD YOUR SAVED GAME, THEN RE-SAVE. THE
CODE DOESN'T NEED TO BE USED ANYMORE. REPEAT WITH OTHER 5-PART
CODES IF DESIRED
18 DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + Add 65,000 nuyen(tm) (if less
6EB8-1DDF + 53B8-1DAF than 65,000)
19 D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + Add about 131,000 nuyen
6EB8-1DDF + 53B8-1DAF (if less than 65,000)
20 D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + Add about 524,000 nuyen
6EB8-1DDF + 53B8-1DAF (if less than 65,000)
21 10BC-17AF + DDB8-1D0F + 7AB8-1D6F +
6EB8-1DDF + 53B8-1DAF Set stamina to 100
22 A6BC-17AF + DDB8-1D0F + 7AB8-1D6F +
6EB8-1DDF + 53B8-1DAF Set stamina to 200
23 DCBC-17AF + EAB8-1D0F + 78B8-1D6F + Set magic total possible to
6EB8-1DDF + 53B8-1DAF 10 (and spell points to 100)
24 F0BC-17AF + EAB8-1D0F + 78B8-1D6F + Set total possible magic to
6EB8-1DDF + 53B8-1DAF 20 (and spell points to 200)
25 FBBC-17AF + EAB8-1D0F + 78B8-1D6F + Set total possible magic to
6EB8-1DDF + 53B8-1DAF 25 (and spell points to 250)
26 D1BC-17AF + E2B8-1D0F + 78B8-1D6F +
6EB8-1DDF + 53B8-1DAF Set strength to 6
27 D1BC-17AF + EEB8-1D0F + 78B8-1D6F +
6EB8-1DDF + 53B8-1DAF Set charisma to 6
28 9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 10 (if karma is
6EB8-1DDF + 53B8-1DAF less than 32)
29 CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 20 (if karma is
6EB8-1DDF + 53B8-1DAF less than 32)
30 EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 31 (if karma is
6EB8-1DDF + 53B8-1DAF less than 32)
31 DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 32 karma (if karma is
6EB8-1DDF + 53B8-1DAF less than 32)
32 D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 64 karma (if karma is
6EB8-1DDF + 53B8-1DAF less than 32)
33 D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 96 karma (if karma is
6EB8-1DDF + 53B8-1DAF less than 32)
34 D1BC-17AF + F4B8-1D0F + Add 192 karma (if karma is
7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF less than 32)
FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO USE SPELLS
35 D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + Learn powerball spell, level 6
6EB8-1DDF + 53B8-1DAF
36 D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + Learn heal spell, level 6
6EB8-1DDF + 53B8-1DAF
37 D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + Learn invisibility spell, level 6 6EB8-1DDF + 53B8-1DAF
38 D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + Learn armor spell, level 6
6EB8-1DDF + 53B8-1DAF
39 D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + Learn summon spirit spell, level 6
6EB8-1DDF + 53B8-1DAF
40 D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + Learn freeze spell, level 6
6EB8-1DDF + 53B8-1DAF
41 D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 5
6EB8-1DDF + 53B8-1DAF
42 DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 10
6EB8-1DDF + 53B8-1DAF
43 DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 15
6EB8-1DDF + 53B8-1DAF
44 D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + Learn computer skill, level 6
6EB8-1DDF + 53B8-1DAF
45 D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + Learn leadership skill, level 6
6EB8-1DDF + 53B8-1DAF
46 D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + Learn armed combat skill, level 6
6EB8-1DDF + 53B8-1DAF
47 D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + Learn unarmed combat skill,
6EB8-1DDF + 53B8-1DAF level 6
48 D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + Learn negotiation skill, level 6
6EB8-1DDF + 53B8-1DAF
Shadowrun , Jake and nuyen are trademarks of FASA Corporation.
Shaq-Fu(tm) Game
CODES 1 THRU 6 MAY CAUSE SLIGHT GRAPHIC ERRORS IN CHARACTER
SELECTION SCREEN
1. DDA6-5D07 Start with no continues
2. DFA6-5D07 Start with 1 continues
3. D9A6-5D07 Start with 5 continues
4. DBA6-5D07 Start with 9 continues
5. DEA6-5D07 Start with 15 continues
6. C269-EF0D Infinite continues in duel mode
7. DDB6-57AF + DDB3-746F Blood
Shaq is a trademark of Mine O' Mine Inc.
Sid Meier's Civilization(tm) Game
1. BB04-EF74 + BB04-EF54 Start with more money
2. EE04-EF74 + EE04-EF54 Start with a lot more money
Sid Meier's Civilization is a trademark of MicroProse
Sim City(tm) Game
Start your own town and grow it into a big city. Great concept--and a challenging, thought-provoking strategy game. CITY Code 1 grants every politician's dream--many kinds of spending don't use up money! (Reality check: money still decreases for annual expenditures.) You can slow the march of time with Code 3, or increase the normal amount of starting money with Codes 4 and 5. (The options screen display will still read $20,000.) Code 2 can make the game somewhat harder, although some players will enjoy the quickened pace.
CITY
CODE KEY IN . . . EFFECT . . .
1 C28A-AD61 Money doesn't decrease for most types of spending
2 DD67-DFAA Time goes faster
3 DE67-DFAA Time goes slower
4 0DAB-6D02 + BAAB-6D62 Start easy game with $40,000
5 1DAB-6D02 + 3CAB-6D62 Start easy game with $60,000
6 86AB-6D02 + D8AB-6D62 Start easy game with $3,000
Sim City is a trademark of Maxis Software.
The Simpsons: Bart's Nightmare(tm) Game
This game is cool and Bart(tm) is no fool. Help him find the homework he needs for school. You may find these codes will be a helpful tool.
NIGHT
CODE KEY IN . . . EFFECT . . .
1 D46A-D521 Start with 2 bubbles
2 DB6A-D521 Start with 9 bubbles
3 89CB-D9B5 Infinite bubbles and seeds
4 C2BE-60EA Infinite lives--Bartman(tm) and Itchy and Scratchy(tm) sub-games
5 C2C3-6925 + C2C3-61B5 Infinite Z's--main game
The Simpsons: Bart's Nightmare,Bart, Bartman and Itchy and Scratchy are trademarks of Twentieth Century Fox Film Corporation.
Skueljagger(tm) Game
You lose lives quickly in this good-playing action game, and extra lives are hard to come by. SKUL Code 3 allows each green jeerald to give you an extra life--very handy. Or, Code 14 gives you infinite lives. Experts, try your luck using Code 6--you die each time you're touched.
SKUL
CODE KEY IN . . . EFFECT . . .
1 FDC3-6DA4 10 green jemeralds for an extra life
2 9DC3-6DA4 50 green jemeralds for an extra life
3 DDC3-6F04 Each green jemerald gives you a life
4 5D66-DFA7 Slower timer
5 F366-DFA7 Faster timer
6 6DCB-A404 + 6DCC-A4D4 Die when touched (regardless of
jemeralds)
7 DD6B-DF07 Infinite time
8 D46B-DF07 Time goes by 2x as fast
9 D06B-DF07 Time goes by 4x as fast
10 D7C2-6704 Each green jemerald is worth 3
11 DBC2-6704 Each green jemerald is worth 9
12 FBC2-6704 Each green jemerald is worth 19
13 49C2-6704 Each green jemerald is worth 25
(extra life on each one)
14 DDCA-AD04 + DDBB-6D61 Infinite lives
15 DF83-D765 Start with 1 life instead of 5
16 D783-D765 Start with 3 lives
17 DB83-D765 Start with 9 lives
18 FB83-D765 Start with 19 lives
19 9D83-D765 Start with 50 lives
20 BB83-D765 Start with 99 lives
21 1DCC-A4D4 Walk through enemies if you have
no red jemeralds
22 D4CB-A7D4 Don't lose all red jemeralds when
you get hit
23 C2BB-6FA1 Don't lose green jemeralds when you fall and die
24 8BAB-6DD9 No enemies or jemeralds--good for
exploring, switch off effects to advance
25 FFCB-A7D4 Red jemeralds set to 10 after you get
hit--must have at least 1
Skueljagger is a trademark of Barr Entertainment Inc.
SmartBall(tm) Game
Try this selection of codes for this cute action game. Choose from codes that add live, give protection, and add jumping power. If you're good enough, you can try mastering the game with only one life (SMART Code 1).
SMART
CODE KEY IN . . . EFFECT . . .
1 DF6D-676D Start with 1 life instead of 3
2 D96D-676D Start with 5 lives
3 DC6D-676D Start with 10 lives
4 FB6D-676D Start with 25 lives
5 746D-676D Start with 50 lives
6 176D-676D Start with 99 lives
7 C2B9-0F0D Infinite lives
8 C2BE-A467 Protection from most enemies (lose no hearts)
9 C266-04A7 Infinite red balls on pick-up-- until continue
10 7762-040D + DE62-0FAD Go to any level
11 ECC3-DF6D Super jump
12 E1C3-DF6D Mega-jump
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
SmartBall is a trademark of Sony Imagesoft Inc.
Soldiers of Fortune(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DCE0-87AD Smaller food power-ups heal twice as much
2 F0E0-87AD Smaller food power-ups heal four times as
much
3 F3E9-8FDD Large food power-ups heal twice as much
4 7AE9-8FDD Large food power-ups heal four times as
much
5 D0EB-8DDD Only 3 special powers can be stored instead
of 6 (handicap)
6 6DEB-8D0D Special power power-ups are worth 6 (always
fill meter)
7 3CC6-870D Special powers aren't used up
8 CBC1-E46F Infinite lives
9 1D4E-5475 Mercenary starts with much more health
10 1D44-87E5 Brigand starts with much more health
11 1D41-8F85 Gentleman starts with much more health
12 1D4B-8755 Navvie starts with much more health
13 1D42-8F75 Thug starts with much more health
14 1D4D-E4E5 Scientist starts with much more health
15 DDF6-5D50 Extra lives cost 244 instead of 500
16 DDF6-5DE0 Skill power-ups cost 44 instead of 300
17 DFF6-5F70 Health power-ups cost 1 instead of 75
18 FBF6-5F70 Health power-ups cost 25 instead of 75
19 DFF6-5F80 Speed power-ups cost 1 instead of 250
20 10F6-5F80 Speed power-ups cost 100 instead of 250
21 DFF6-5470 Wisdom power-ups cost 1 instead of 80
22 FBF6-5470 Wisdom power-ups cost 25 instead of 80
23 DFF6-5480 Special powers cost 1 instead of 150
24 74F6-5480 Special powers cost 50 instead of 150
25 DFF6-5780 Weapon power-ups cost 1 instead of 250
26 10F6-5780 Weapon power-ups cost 100 instead of 250
27 DDF6-5750 ??? (New Special powers? costs 44 instead
of 300
FOR CODES 28 THRU 111, IGNORE SPECIAL POWER INDICATOR WHEN
YOU HIRE YOUR CREW
28 DF40-ED75 Brigand starts with Bomb special power
29 DF40-EF75 Mercenary starts with Bomb special power
30 DF40-E475 Gentleman starts with Bomb special power
31 DF40-E775 Navvie starts with Bomb special power
32 DF49-ED75 Thug starts with Bomb special power
33 DF49-EF75 Scientiest starts with Bomb special power
34 D440-ED75 Brigand starts with Shot Burst special power
35 D440-EF75 Mercenary starts with Shot Burst special
power
36 D440-E475 Gentleman starts with Shot Burst special
power
37 D440-E775 Navvie starts with Shot Burst special power
38 D449-ED75 Thug starts with Shot Burst special power
39 D449-EF75 Scientiest starts with Shot Burst special
power
40 D740-ED75 Brigand starts with Map special power
41 D740-EF75 Mercenary starts with Map special power
42 D740-E475 Gentleman starts with Map special power
43 D740-E775 Navvie starts with Map special power
44 D749-ED75 Thug starts with Map special power
45 D749-EF75 Scientiest starts with Map special power
FOR CODES 46 THRU 51, YOU HAVE THE DESTROY NODES SPECIAL
POWER EVEN THOUGH THE INDICATOR SHOWS MAP SPECIAL POWER
46 D040-ED75 Brigand starts with Destroy Nodes special
power
47 D040-EF75 Mercenary starts with Destroy Nodes special
power
48 D040-E475 Gentleman starts with Destroy Nodes special
power
49 D040-E775 Navvie starts with Destroy Nodes special
power
50 D049-ED75 Thug starts with Destroy Nodes special power
51 D049-EF75 Scientiest starts with Destroy Nodes special
power
52 D940-ED75 Brigand starts with Repel Monster special
power
53 D940-EF75 Mercenary starts with Repel Monster special
power
54 D940-E475 Gentleman starts with Repel Monster special
power
55 D940-E775 Navvie starts with Repel Monster special
power
56 D949-ED75 Thug starts with Repel Monster special power
57 D949-EF75 Scientiest starts with Repel Monster special
power
58 D140-ED75 Brigand starts with First Aid special power
59 D140-EF75 Mercenary starts with First Aid special
power
60 D140-E475 Gentleman starts with First Aid special
power
61 D140-E775 Navvie starts with First Aid special power
62 D149-ED75 Thug starts with First Aid special power
63 D149-EF75 Scientiest starts with First Aid special
power
64 D540-ED75 Brigand starts with Freeze Monster special
power
65 D540-EF75 Mercenary starts with Freeze Monster special
power
66 D540-E475 Gentleman starts with Freeze Monster special
power
67 D540-E775 Navvie starts with Freeze Monster special
power
68 D549-ED75 Thug starts with Freeze Monster special
power
69 D549-EF75 Scientiest starts with Freeze Monster special
power
70 D640-ED75 Brigand starts with Shield special power
71 D640-EF75 Mercenary starts with Shield special power
72 D640-E475 Gentleman starts with Shield special power
73 D640-E775 Navvie starts with Shield special power
74 D649-ED75 Thug starts with Shield special power
75 D649-EF75 Scientiest starts with Shield special power
76 DB40-ED75 Brigand starts with Party Power special
power
77 DB40-EF75 Mercenary starts with Party Power special
power
78 DB40-E475 Gentleman starts with Party Power special
power
79 DB40-E775 Navvie starts with Party Power special
power
80 DB49-ED75 Thug starts with Party Power special power
81 DB49-EF75 Scientiest starts with Party Power special
power
82 DC40-ED75 Brigand starts with Air Burst special power
83 DC40-EF75 Mercenary starts with Air Burst special
power
84 DC40-E475 Gentleman starts with Air Burst special
power
85 DC40-E775 Navvie starts with Air Burst special power
86 DC49-ED75 Thug starts with Air Burst special power
87 DC49-EF75 Scientiest starts with Air Burst special
power
88 D840-ED75 Brigand starts with Distract Monster special
power
89 D840-EF75 Mercenary starts with Distract Monster
special power
90 D840-E475 Gentleman starts with Distract Monster
special power
91 D840-E775 Navvie starts with Distract Monster special
power
92 D849-ED75 Thug starts with Distract Monster special
power
93 D849-EF75 Scientiest starts with Distract Monster
special power
94 DA40-ED75 Brigand starts with Molotov special power
95 DA40-EF75 Mercenary starts with Molotov special power
96 DA40-E475 Gentleman starts with Molotov special power
97 DA40-E775 Navvie starts with Molotov special power
98 DA49-ED75 Thug starts with Molotov special power
99 DA49-EF75 Scientiest starts with Molotov special power
100 D240-ED75 Brigand starts with Ground Mine special
power
101 D240-EF75 Mercenary starts with Ground Mine special
power
102 D240-E475 Gentleman starts with Ground Mine special
power
103 D240-E775 Navvie starts with Ground Mine special power
104 D249-ED75 Thug starts with Ground Mine special power
105 D249-EF75 Scientiest starts with Ground Mine special
power
106 D340-ED75 Brigand starts with Dynamite special power
107 D340-EF75 Mercenary starts with Dynamite special
power
108 D340-E475 Gentleman starts with Dynamite special
power
109 D340-E775 Navvie starts with Dynamite special power
110 D349-ED75 Thug starts with Dynamite special power
111 D349-EF75 Scientiest starts with Dynamite special
power
112 DB40-EDE5 Brigand gets Party Power as a 4th special
power
113 DB40-EFE5 Mercenary gets Party Power as a 4th special
power
114 DB40-E785 Navvie gets Party Power as a 3rd special
power
115 DB49-ED85 Thug gets Party Power as a 3rd special power
Soldiers of Fortune is a trademark of Omega Group, Ltd.
Sonic Blast Man(tm) Game
Punch, kick and throw your enemies with impunity using BLAST Code 14, protection, and get infinite lives with Code 2. Experts, try Codes 10 and 13 to start and continue with reduced energy.
BLAST
CODE KEY IN . . . EFFECT . . .
1 D76B-D46D Start with 11 lives
2 DDA5-6F60 Infinite lives
3 DDAD-ADDF Start with 0 dynamite punches
4 D9AD-ADDF Start with 5 dynamite punches
5 D5AD-ADDF Start with 7 dynamite punches
6 DBAD-ADDF Start with 9 dynamite punches
7 C2C3-0464 Infinite dynamite punches
8 7AB9-0DD7 Start with 3/4 energy
9 46B9-0DD7 Start with 1/2 energy
10 F0B9-0DD7 Start with 1/4 energy
11 7AB5-A407 Continue with 3/4 energy
12 46B5-A407 Continue with 1/2 energy
13 F0B5-A407 Continue with 1/4 energy
14 C2A9-04AD Protection against most enemy hits
15 C2C3-0DAD Protection against repeated hits on the head when an enemy is holding you
16 C2AC-A4A4 Infinite credits
17 C2A9-0F6F Super glove worth nothing
18 DDA4-070F Hamburger worth nothing
19 9DA4-070F Hamburger restores energy fully
20 DDAF-040F Apple worth nothing
21 9DAF-040F Apple restores energy fully
22 33BC-0F0F Start on Stage 2
23 CBBC-0D6F + 3CBC-0FDF + Start on stage 3
62BC-0F0F + D4BC-0DAF
24 CBBC-0D6F + 3CBC-0FDF + Start on stage 4
62BC-0F0F + D7BC-0DAF
25 CBBC-0D6F + 3CBC-0FDF + Start on stage 5
62BC-0F0F + D0BC-0DAF
Sonic Blast Man is a trademark of Taito Corp.
Soul Blazer(tm) Game
Using magic, swords and your increasing ability levels, rescue the souls by defeating the monsters roaming the land. Good graphics and an absorbing storyline that you unravel as you go along. Help yourself defeat those bosses with SOUL Code 1, invincibility. Experts, try starting with 4 hit points using Code 2.
SOUL
CODE KEY IN . . . EFFECT . . .
1 C26E-6DA7 + C223-0D07 Invincible
2 D0E6-0FB4 Start with 4 hit points
3 DEE6-0FB4 Start with 15 hit points
4 FBE6-0FB4 Start with 25 hit points
5 74E6-0FB4 Start with 50 hit points
6 08E6-0FB4 Start with 75 hit points
7 10E6-0FB4 Start with 100 hit points
8 5EE6-0FB4 Start with 127 hit points
9 DDE8-64BF Gems set to 999,999 every time a
gem is picked up
10 FDE8-A761 + DDE8-A7A1 10 EXP required instead of 100
for level 2
11 DFEA-ADA1 180 EXP required instead of 280
for level 3
12 D7EA-AFA1 380 EXP required instead of 580
for level 4
13 D1EA-A4A1 600 EXP required instead of 1,000
for level 5
14 F4EA-A7A1 1,200 EXP required instead of 2,000
for level 6
15 40E2-ADA1 2,400 EXP required instead of 3,200
for level 7
16 79E2-AFA1 3,500 EXP required instead of 4,500
for level 8
17 06E2-A4A1 4,800 EXP required instead of 5,800
for level 9
18 11E2-A7A1 6,600 EXP required instead of 7,600
for level 10
19 61E3-ADA1 8,600 EXP required instead of 9,600
for level 11
20 DDE3-AFA1 10,000 EXP required instead of
12,400 for level 12
21 7DE3-A4A1 13,000 EXP required instead of
15,000 for level 13
22 9DE3-A7A1 15,000 EXP required instead of
19,000 for level 14
Soul Blazer is a trademark of Enix America Corporation.
Space Football(tm) Game
These select codes allow you to improve your tactical skills in this entertaining future-sport.
SPACE
CODE KEY IN . . . EFFECT . . .
1 C2C9-D46F No pushback on firing
2 1BC9-DFAF Push forward on firing
3 1B26-A7D7 Instant acceleration
4 C2B9-D7AF Infinite energy
Space Football is a trademark of Triffix Entertainment, Inc.
Space Megaforce(tm) Game
Discover the true nature of the mysterious object that has devastated most of Earth's major cities--and destroy it. Excellent scrolling graphics and many levels make for hours of enlightening entertainment. Make special weapon 6 last longer with MEGA Code 39. Code 21 makes you invincible and ups your weapon level.
MEGA
CODE KEY IN . . . EFFECT . . .
1 DDC9-DD06 Start with 0 bombs
instead of 3
2 D5C9-DD06 Start with 7 bombs
3 FDC9-DD06 Start with 10 bombs
4 49C9-DD06 Start with 25 bombs
5 9DC9-DD06 Start with 50 bombs
6 BBC9-DD06 Start with 99 bombs
7 DD65-AFAB Infinite bombs
8 DFBE-A4A8 Start with 2 ships
9 D5BE-A4A8 Start with 8 ships
10 FDBE-A4A8 Start with 11 ships
11 49BE-A4A8 Start with 26 ships
12 9DBE-A4A8 Start with 51 ships
13 59BE-A4A8 Start with 76 ships
14 BBBE-A4A8 Start with 100 ships
15 DD6D-07AC Infinite ships
16 DDCE-D4D6 Each bomb capsule worth 0
17 D4CE-D4D6 Each bomb capsule worth 2
18 D0CE-D4D6 Each bomb capsule worth 4
19 D1CE-D4D6 Each bomb capsule worth 6
20 CB68-D4AC + D168-D7DC Protection against enemy
hits, and weapon level goes
to 2 when hit
21 CB68-D4AC + D168-D7DC + D16A-D4DC Protection against enemy
hits, and weapon level goes
to 6 when hit
22 CB6A-0D0D + D46A-0D6D Start in area 2
23 CB6A-0D0D + D76A-0D6D Start in area 3
24 CB6A-0D0D + D06A-0D6D Start in area 4
25 CB6A-0D0D + D96A-0D6D Start in area 5
26 CB6A-0D0D + D16A-0D6D Start in area 6
27 CB6A-0D0D + D56A-0D6D Start in area 7
28 CB6A-0D0D + D66A-0D6D Start in area 8
29 CB6A-0D0D + DB6A-0D6D Start in area 9
30 CB6A-0D0D + DC6A-0D6D Start in area 10
31 CB6A-0D0D + D86A-0D6D Start in area 11
32 CB6A-0D0D + DA6A-0D6D Start in area 12
33 CBC4-0F06 + DDC4-0F66 All weapon capsules give
you weapon type 1
34 CBC4-0F06 + DFC4-0F66 All weapon capsules give you weapon type 2
35 CBC4-0F06 + D4C4-0F66 All weapon capsules give
you weapon type 3
36 CBC4-0F06 + D7C4-0F66 All weapon capsules give|
you weapon type 4
37 CBC4-0F06 + D0C4-0F66 All weapon capsules give you weapon type 5
38 CBC4-0F06 + D9C4-0F66 All weapon capsules give
you weapon type 6
39 828E-AF6B Power shots (weapon type 6)
last until you pick up another
weapon or get hit (Normally, they last only for a couple
of seconds)
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Space Megaforce is a trademark of Toho Co., Ltd.
Spanky's Quest(tm) Game
Save the world from darkness, dollink. This cute game has fruit that tries to do you in, and lots of enemies and bosses to defeat. Try SPANK Code 1 for infinite lives.
SPANK
CODE KEY IN . . . EFFECT . . .
1 40AC-DF08 Infinite lives
2 DD31-AFAD Start with 1 life
3 D931-AFAD Start with 6 lives
4 DB31-AFAD Start with 10 lives
5 CB3F-0FDF + DF3F-0F0F Start with 1 key in all areas after 1-1
6 CB35-A7AD + DF36-ADDD Start on area 2-1
7 CB35-A7AD + D436-ADDD Start on area 3-1
8 CB35-A7AD + D736-ADDD Start on area 4-1
9 CB35-A7AD + D036-ADDD Start on area 5-1
Spanky's Quest is a trademark of Natsume Inc.
Spawn(tm) Game
1. FDB0-E4DB Start with 1/4 energy
2. 4CB0-E4DB Start with 1/2 energy
3. 73B0-E4DB Start with 3/4 energy
4. C208-87D1 Infinite energy
5. C203-84D1 Get hit and become invincible
6. FDDB-5FB9 Don't flash after getting hit
7. 3C03-8F61 Almost invincible
8. C2F4-7FD1 Falling doesn't use any life points
9. C27D-8701 Special moves don't use any life points
10. D6D7-8F20 Some bullets do 2x damage
11. DDD7-8F20 Some bullets do no damage
12. EED7-8F20 Some bullets kill you
13. DB78-84B0 Some enemy punches electrocute you
14. DD78-84B0 Some enemy punches do no damage
15. EE78-84B0 Some enemy punches kill you
16. DBB0-EFA3 + DBCF-8763 Guys with pipes do 2x damage
17. DDB0-EFA3 + DDCF-8763 Guys with pipes do no damage
18. EEB0-EFA3 + EECF-8763 Guys with pipes kill
19. DB4B-7DF1 + DB43-E4F9 Flaming bottles do 2x damage
20. DD4B-7DF1 + DD43-E4F9 Flaming bottles do no damage
21. EE4B-7DF1 + EE43-E4F9 Flaming bottles kill
Spawn is a trademark of Todd McFarlane Productions, Inc.
Spider-Man and the X-Men: Arcade's Revenge(tm) Game
Help Spidey(tm) save his super pals. SPIDE Codes 11 and 12 can be very useful, protecting you and giving you super jump to help you breeze through the game.
SPIDE
CODE KEY IN . . . EFFECT . . .
1 DD68-646D Start with 1 life instead of 3
2 D068-646D Start with 5 lives
3 D168-646D Start with 7 lives
4 DB68-646D Start with 10 lives
5 FB68-646D Start with 26 lives
6 7468-646D Start with 51 lives
7 1768-646D Start with 100 lives
8 C266-D51D Spider-Man(tm) has infinite lives
9 C26D-090A Gambit(tm) has infinite lives
10 C2C2-D767 Wolverine(tm), Cyclops(tm) and Storm(tm) have infinite lives
11 C261-A044 Spider-Man is invincible after
getting hit (blinks)
12 CB69-0937 + E669-0147 Spider-Man jumps higher (if you jump
too high in some places you die)
13 DDCB-6144 Protects Spider-Man from most hits
(lose no energy)
14 C2CC-A917 Protects Spider-Man from ground hazard (looks like silver weeds)
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Spider-Man and the X-Men: Arcade's Revenge, Spidey, Spider-Man, Gambit, Wolverine, Cyclops and Storm are trademarks of Marvel Entertainment Group, Inc.
Spindizzy Worlds(tm) Game
Some really handy codes here to help you conquer the numerous stars of the Spindizzy Worlds(tm). SPIN Codes 2 and 6 will enable you to explore with time and fuel on your side--now you're smokin'.
SPIN
CODE KEY IN . . . EFFECT . . .
1 D46F-6FDD Faster G.E.R.A.L.D.(tm)
2 D0BD-64DF Slower timer
3 4D6C-DFD7 More fuel lost from falling off landscape
4 D96C-DFD7 Less fuel lost from falling off landscape
5 DD6C-DFD7 Almost zero fuel lost from falling off landscape
6 4AEC-DDA4 Don't lose fuel from anything!
Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley.
Star Trek: The Next Generation(tm) Game
Away Team Codes
1 DD81-47DB + DD88-4DDB Medical packs aren't used up
2 DF2A-1DD7 Start each away mission with 1 medical pack
3 D42A-1DD7 Start each away mission with 2 medical
packs
4 D02A-1DD7 Start each away mission with 4 medical
packs (only 3 shown)
5 D92A-1DD7 Start each away mission with 5 medical
packs (only 3 shown)
6 DDAF-446C Phaser power doesn't go down
7 F62A-1467 Start away missions with phasers at 1/2
power
8 402A-1467 Start away missions with phasers at 3/4
power
9 DA2A-1467 Start away missions with phasers at 1/4
power
10 6D86-4FAB Medical packs heal more
11 D486-44DB Medical packs heal twice as much
12 D786-44DB Medical packs heal completely
13 8EA4-4FD6 Crew members are immune to enemy fire
Space Combat Codes
14 DFB2-1DF7 Forward torpedoes reload much faster
15 D4B2-1DF7 Forward torpedoes reload faster
16 DFB8-1FF7 Aft torpedoes reload much faster
17 D4B8-1FF7 Aft torpedoes reload faster
18 C26C-3FFD Forward torpedoes don't require recharging
19 C267-342D Aft torpedoes don't require recharging
20 D6B4-1F27 Enemy shields regenerate at half speed
21 D0B4-1F27 Enemy shields regenerate at 1/4 speed
22 DDB4-1F27 Enemy shields don't regenerate
23 F6B4-1F27 Enemy shields regenerate faster
24 3C6A-14FF Forward phasers never lose power
25 C2B3-4DB7 Forward phasers don't recharge
26 3C69-17BF Aft phasers never lose power
27 C2BE-44F7 Aft phasers don't recharge
28 D764-1D24 Torpedoes do half damage
29 D064-1D24 Torpedoes do less damage
30 D564-1D24 Torpedoes do slightly more damage
31 D664-1D24 Torpedoes do more damage
32 DB64-1D24 Torpedoes do much more damage
33 DA64-1D24 Torpedoes do double damage
Star Trek: The Next Generation and Phaser are trademarks of
Paramount Pictures.
Star Trek: Deep Space Nine(tm) Game
1. FDBF-0F04 + FDBF-076F Start with 1/4 energy
2. F2BF-0F04 + F2BF-076F Start with 1/2 energy
3. 45BF-0F04 + 45BF-076F Start with 3/4 energy
4. C23C-6545 Infinite energy
5. C23E-0935 One hit and you're invincible
6. D0BF-0D6F Sisko looks loke O'brien
7. 3C3E-0915 + 3C3E-09C5 Invincible
Star Trek: Deep Space Nine is a trademark of Paramount Pictures
Street Fighter II(tm) Game
Enjoy! Codes 49 and 50 can cause some strange effects, like moving through your opponent.
STREET
CODE KEY IN . . . EFFECT . . .
1 BD62-672A 90 seconds per battle instead of 99
2 6D62-672A 80 seconds per battle
3 5D62-672A 70 seconds per battle
4 1D62-672A 60 seconds per battle
5 9D62-672A 50 seconds per battle
6 0D62-672A 40 seconds per battle
7 7D62-672A 30 seconds per battle
8 4D62-672A 20 seconds per battle
9 FD62-672A 10 seconds per battle
10 DF80-AD64 Win 1 bout to win the match instead
of 2 out of 3--must switch off effects
before fighting M. Bison(tm)
11 EDBE-0F09 Dizziness wears off very quickly
12 C9BE-0DA9 Dizziness lasts longer--on harder levels, won't work on computer
13 BB63-6D2A 99 seconds in 1st bonus round
instead of 40
14 BD63-6D2A 90 seconds in 1st bonus round
15 6D63-6D2A 80 seconds in 1st bonus round
16 5D63-6D2A 70 seconds in 1st bonus round
17 1D63-6D2A 60 seconds in 1st bonus round
18 9D63-6D2A 50 seconds in 1st bonus round
19 7D63-6D2A 30 seconds in 1st bonus round
20 4D63-6D2A 20 seconds in 1st bonus round
21 FD63-6D2A 10 seconds in 1st bonus round
22 4DC6-6493 Championship mode on
23 6DCF-D764 + FFCF-D7A4 Advance to next level when you
continue (must switch off before you continue on M. Bison(tm) stage)
24 CBA0-AF64 + EEA0-AFA4 Always fight Ryu(tm)
25 CBA0-AF64 + DDA0-AFA4 Always fight Honda(tm)
26 CBA0-AF64 + DFA0-AFA4 Always fight Blanka(tm)
27 CBA0-AF64 + D4A0-AFA4 Always fight Guile(tm)
28 CBA0-AF64 + D7A0-AFA4 Always fight Ken(tm)
29 CBA0-AF64 + D0A0-AFA4 Always fight Chun-Li(tm)
30 CBA0-AF64 + D9A0-AFA4 Always fight Zangief(tm)
31 CBA0-AF64 + D1A0-AFA4 Always fight Dhalsim(tm)
32 CBA0-AF64 + DBA0-AFA4 Always fight Balrog(tm)
33 CBA0-AF64 + DCA0-AFA4 Always fight Vega(tm)
34 CBA0-AF64 + D6A0-AFA4 Always fight Sagat(tm)
35 B9A0-AF04 Fight M. Bison(tm)
36 DDA4-A404 + 6DA4-A764 Always fight on bonus stage 1
37 DDA7-AF04 + DDA7-A4A4 Always fight on bonus stage 2
38 3CA4-DD67 + FEA4-DFD7 High throw and grab damage
39 3CA4-DD67 + EEA4-DFD7 Minimum throw and grab damage
40 503E-04DF Player dies after getting hit by 2
blows
41 60AC-AFD4 Both players start with 3/4 energy
(1/4 damage)
42 96AC-AFD4 Both players start with 1/2 energy (1/2 damage)
43 4AAC-AFD4 Both players start with 1/4 energy
(3/4 damage)
44 C2CC-A7DF Round number does not advance
(can't fight to a draw)
45 DF81-A704 1 draw ends fight in VS. battle
46 893E-04DF Most punches and kicks do no
damage
47 DDAC-AFD4 Both players start with no energy
(1 hit and you're dead)
48 DDAC-AF64 Player 1 starts with no energy
(1 hit and he's dead)
49 1C65-DF00 Players move faster
50 D965-DF00 Some special moves are faster
51 DD61-6DA9 Both players can do special moves in the air
52 73A5-DF60 Dragon punch does not go as high
53 2AA5-DF60 Dragon punch goes higher
54 DD84-DD01 Some special moves are easier to perform
(Edmond Honda(tm): Sumo Head Butt(tm);
Blanka(tm): Rolling Attack(tm); Guile(tm):
Flash Kick(tm); Guile(tm): Sonic Boom(tm);
Chun Li(tm): Whirlwind Kick(tm))
55 DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball
56 6D25-A467 + 6F25-A4A7 Players can hit each other no matter
where they are
57 DAB8-A761 Do special moves by just pressing
buttons (may make Fireballs lower)
58 DDB8-ADF3 Fireballs are lower to the ground
59 1DB8-ADF3 Fireballs are higher off the ground
60 DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires(tm)
always go to the right (thrown to the
left, they go backwards)
61 EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are slower
62 EBB8-A793 Light Fireballs, Sonic Booms and Yoga
Fires are faster
63 EDB8-A793 Light Fireballs, Sonic Booms and Yoga
Fires are super fast
64 EEB8-A723 Medium Fireballs, Sonic Booms and Yoga
Fires are slower
65 EBB8-A723 Medium Fireballs, Sonic Booms and Yoga
Fires are faster
66 EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are super fast
67 EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga
Fires are slower
68 EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga
Fires are faster
69 EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga
Fires are super fast
70 DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling
Attacks are slower
71 DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling
Attacks are faster
72 F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling
Attacks are super fast
73 DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling
Attacks are slower
74 DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling
Attacks are faster
75 F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling
Attacks are super fast
76 DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling
Attacks are slower
77 D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling
Attacks are faster
78 F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling
Attacks are super fast
79 6DA4-6707 Most special moves disabled (computer can still do them, Zangief(tm) can still do
Spinning Clothesline(tm))
80 CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga
Fires and Yoga Flames(tm)
81 1868-0D6C No Fireballs, Sonic Booms or Yoga Fires,
makes Yoga Flame invisible
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Street Fighter II, M. Bison, Ryu, Honda, Blanka, Guile, Ken, Chun-Li, Zangief, Dhalsim, Balrog, Vega, Sagat, Edmond Honda, Sumo Head Butt, Rolling Attack, Flash Kick, Sonic Boom, Whirlwind Kick, Yoga Fire, Yoga Flame, and Spinning Clothesline are trademarks of Capcom USA, Inc.
Street Fighter II: TURBO(tm) Game
On some Game Genies, some of these codes may be changed by the
Game Genie(tm), so when you return to the code screen by pressing
Reset, they may be different than when first entered. This is OK. If
it happens, you do not have to correct the code, but can restart the
game using the modified code.
SF2TE
CODE KEY IN . . . EFFECT . . .
1 BDA3-176D Start with 90 seconds instead of 99
2 5DA3-176D Start with 70 seconds
3 9DA3-176D Start with 50 seconds
4 7DA3-176D Start with 30 seconds
5 FDA3-176D Start with 10 seconds
6 6091-E76D Start with 3/4 energy
7 9691-E76D Start with 1/2 energy
8 4A91-E76D Start with 1/4 energy
9 BBAE-1DDD 1st bonus round is 99 seconds instead of 40
10 6DAE-1DDD 1st bonus round is 80 seconds
11 1DAE-1DDD 1st bonus round is 60 seconds
12 4DAE-1DDD 1st bonus round is 20 seconds
13 BBAE-1D6D 2nd bonus round is 99 seconds
14 6DAE-1D6D 2nd bonus round is 80 seconds
15 1DAE-1D6D 2nd bonus round is 60 seconds
16 4DAE-1D6D 2nd bonus round is 20 seconds
17 DD05-7F04 Infinite time
18 DDF1-7D60 Some special moves can be performed in the
air--DON'T DO VEGA(tm)'S WALL LEAP(tm)
19 891F-84AD Most attacks do no damage (throws still
work)
20 C734-7405 Throws do no damage
21 F034-7405 1st throws do more damage (if you have
enough energy), others do less damage
22 DD3F-EFAD Players can walk through each other
23 DD18-570D 1st hit of any kind defeats opponent
24 DF04-5DAF Winner of 2nd round wins the battle
25 ADFC-E40D + F9FC-E46D Allows you to select up to 10
stars instead of 4 for Turbo mode
26 D071-E460 No charging required for special moves--
EXCEPT BALROG(tm)'S TURN PUNCH POWER
27 DD75-8460 Hard special moves become light
28 D475-8461 Hard special moves become medium
29 D675-8462 Hard special moves become disabled
30 8ED2-87A9 Invisible players
31 C933-7DA9 Most special moves go nowhere
32 C9B8-77A5 Fireballs go nowhere
33 D039-14AD Hard Hurricane Kicks(tm) go faster and
farther --TO THE RIGHT ONLY
Ryu(tm) Codes
34 DF30-1DAD Ryu's hard Dragon Punch(tm) doesn't go as far
35 D630-1DAD Ryu's hard Dragon Punch goes farther
36 DF30-1D0D Ryu's medium Dragon Punch doesn't go as far
37 D630-1D0D Ryu's medium Dragon Punch goes farther
38 D637-17AD Ryu's light Dragon Punch goes farther
39 D526-1DAF Ryu jumps backward farther
40 E525-14AF Ryu jumps forward farther
Ken(tm) Codes
41 D52D-CDAF Ken jumps backward farther
42 E52E-14AF Ken jumps forward farther
43 DF30-17AD Ken's hard Dragon Punch doesn't go as far
44 D330-17AD Ken's hard Dragon Punch goes farther
45 DF30-170D Ken's medium Dragon Punch doesn't go as far
46 D830-170D Ken's medium Dragon Punch goes farther
47 D630-14AD Ken's light Dragon Punch goes farther
CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm)
48 3E31-37AD Hard projectiles go faster
49 EE31-37AD Hard projectiles go slower
50 3E31-370D Medium projectiles go faster
51 EE31-370D Medium projectiles go slower
52 3E31-34AD Light projectiles go faster
53 EE31-34AD Light projectiles go slower
Edmond Honda(tm) Codes
54 DE35-1FAD Edmond Honda's hard Sumo Head Butts(tm) are
faster
55 DF35-1FAD Edmond Honda's hard Sumo Head Butts are
slower
56 DE35-1F0D Edmond Honda's medium Sumo Head Butts are
faster
57 DF35-1F0D Edmond Honda's medium Sumo Head Butts are
slower
58 DE35-1DAD Edmond Honda's light Sumo Head Butts are
faster
59 DF35-1DAD Edmond Honda's light Sumo Head Butts are
slower
60 F436-1DDD Edmond Honda's hard Sumo Smashes(tm) are
faster
61 F435-176D Edmond Honda's medium Sumo Smashes are
faster
62 F435-17DD Edmond Honda's light Sumo Smashes are
faster
Sagat(tm) Codes
63 D63B-C70D Sagat's hard Tiger Uppercut(tm) goes farther
64 D63B-C4AD Sagat's medium Tiger Uppercut goes farther
65 D63B-C40D Sagat's light Tiger Uppercut goes farther
66 D439-340D Sagat's high Tiger Shots(tm) are disabled--
you can still do the move but no projectile comes out
67 D838-CF0D Sagat's hard Tiger Knee(tm) goes farther
68 D83C-C70D Sagat's medium Tiger Knee goes farther
69 D83C-CF0D Sagat's light Tiger Knee goes farther
Bison(tm) Codes
70 DF39-C40D M. Bison's hard Psycho Crusher(tm) goes
slower
71 DC39-C40D M. Bison's hard Psycho Crusher goes faster
72 DF39-CFAD M. Bison's medium Psycho Crusher goes
slower
73 DC39-CFAD M. Bison's medium Psycho Crusher goes faster
74 DF39-CF0D M. Bison's light Psycho Crusher goes slower
75 DC39-CF0D M. Bison's light Psycho Crusher goes faster
CODES 74 THRU 79: NOT IN NORMAL MODE
76 DF31-CD6D M. Bison's hard Scissor Kick(tm) goes slower
77 DC31-CD6D M. Bison's hard Scissor Kick goes faster
78 DF31-CDDD M. Bison's medium Scissor Kick goes slower
79 DC31-CDDD M. Bison's medium Scissor Kick goes faster
80 DF39-C76D M. Bison's light Scissor Kick goes slower
81 DC39-C76D M. Bison's light Scissor Kick goes faster
Balrog(tm) Codes
82 DF69-7DD1 Balrog's first Dash Punch(tm) goes slower
83 D869-7DD1 Balrog's first Dash Punch goes faster
84 D432-CF0D Balrog's first Turn Punch(tm) goes
slower (& a little backward)
85 DC32-CF0D Balrog's first Turn Punch goes faster
Chun Li(tm) Codes
86 DC38-1F6D Chun Li's hard Whirlwind Kick goes farther
87 DF38-1FDD Chun Li's medium Whirlwind Kick doesn't go
as far
88 DC38-1FDD Chun Li's medium Whirlwind Kick goes farther
89 DF38-1D6D Chun Li's light Whirlwind Kick doesn't go as
far
90 DC38-1D6D Chun Li's light Whirlwind Kick goes farther
Blanka(tm) Codes
91 DF3B-14DD Blanka's hard Rolling Attack(tm) goes slower
92 DC3B-14DD Blanka's hard Rolling Attack goes faster
93 DF3B-1F6D Blanka's medium Rolling Attack goes slower
94 DC3B-1F6D Blanka's medium Rolling Attack goes faster
95 DF3B-1FDD Blanka's light Rolling Attack goes slower
96 DC3B-1FDD Blanka's light Rolling Attack goes faster
97 DF3C-1D0D Blanka's hard Vertical Rolling Attack(tm)
doesn't go as far
98 DA3C-1D0D Blanka's hard Vertical Rolling Attack goes
out farther
99 DF3B-17AD Blanka's medium Vertical Rolling Attack
doesn't go as far
100 DA3B-17AD Blanka's medium Vertical Rolling Attack goes
out farther
101 DF3B-170D Blanka's light Vertical Rolling Attack doesn't
go as far
102 DA3B-170D Blanka's light Vertical Rolling Attack goes
out farther
Street Fighter II: TURBO, Vega, Wall Leap, Hurricane Kick, Ryu,
Dragon Punch, Ken, Tiger Shot, Edmond Honda, Sumo Head Butts, Sumo
Smash, Sagat, Tiger Uppercut, Tiger Shot, Tiger Knee, M. Bison,
Psycho Crusher, Scissor Kick, Head Stomp, Balrog, Dash Punch, Turn
Punch, Chun Li, Whirlwind Kick, Blanka, Rolling Attack and Vertical
Rolling Attack are trademarks of Capcom Co. Ltd.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Strike Gunner S-T-G(tm) Game
You get to choose your special weapons in this vertically scrolling shooter. Good music, good graphics. STRIKE Codes 1 and 2 (infinite lives) are of course handy. So are Codes 4 and 5 (infinite special weapon energy).
STRIKE
CODE KEY IN . . . EFFECT . . .
1 C2B4-076F Infinite lives--player 1
2 C2B8-046F Infinite lives--player 2
3 C262-D9E6 Infinite continues
4 C2EA-D46D Infinite special weapon
energy--player 1
5 C2E4-0DAD Infinite special weapon energy--player 2
6 CB69-D40D + DF69-D46D + 3C69-D4AD Start on stage 2
7 CB69-D40D + D469-D46D + 3C69-D4AD Start on stage 3
8 CB69-D40D + D769-D46D + 3C69-D4AD Start on stage 4
9 CB69-D40D + D069-D46D + 3C69-D4AD Start on stage 5
10 CB69-D40D + D969-D46D + 3C69-D4AD Start on stage 6
11 CBAA-640A + DBAA-64AA Player 1's shot power goes
to max on pick-up of 1
shot-power unit
12 CBAA-640A + DBA2-64AA Player 2's shot power goes
to max on pick-up of 1
shot-power unit
Strike Gunner S-T-G is a trademark of Vap Inc., Athene
Super Adventure Island(tm) Game
Master Higgins(tm) must save his girl from the evil Dark Cloak(tm). It's up to you to jump to his aid--and now, not only can you super jump, but you can MEGA-jump with ISLE Code 14. When the bad guys touch you, you're dead meat, so you'd better have plenty of lives. Try Codes 2 thru 8. Only 14 lives left can be displayed on the screen, but you will get the larger number.
ISLE
CODE KEY IN . . . EFFECT . . .
1 DD6A-646F Start with 1 life instead of 3
2 D06A-646F Start with 5 lives
3 DB6A-646F Start with 10 lives
4 D36A-646F Start with 15 lives
5 F66A-646F Start with 25 lives
6 7F6A-646F Start with 50 lives
7 146A-646F Start with 99 lives
8 C2B3-D46D Infinite lives
9 DD6A-67AF Start with 1 credit
10 D96A-67AF Start with 6 credits
11 C2CD-0F0D Infinite credits
12 CBBE-DF94 + FDBE-DFB4 Fruit restores full energy
WHEN USING CODES 13 AND 14, DON'T USE THE GAME'S SUPER JUMP FEATURE.
CODES DON'T WORK FOR SKATEBOARD
13 798C-DF0D Super jump
14 408C-DF0D Mega-jump
15 79C0-A7DD + 79C6-A4DD Don't lose all weapon power when you die--may give you
unusual weapons
16 D766-0FD7 Start in area 1, stage 2
17 D966-0FD7 Start in area 1 bonus round
18 D566-0FD7 Start in area 1, stage 3
19 DC66-0FD7 Start in area 2, stage 1
20 DA66-0FD7 Start in area 2, stage 2
21 D366-0FD7 Start in area 2 bonus round
22 FF66-0FD7 Start in area 2, stage 3
23 F066-0FD7 Start in area 3, stage 1
24 F666-0FD7 Start in area 3, stage 2
25 FC66-0FD7 Start in area 3, stage 3
26 F266-0FD7 Start in area 4, stage 1
27 FE66-0FD7 Start in area 4, stage 2
28 4D66-0FD7 Start in area 4 bonus round
29 4066-0FD7 Start in area 4, stage 3
30 4566-0FD7 Start in area 5, stage 1
31 4B66-0FD7 Start in area 5, stage 2
32 4866-0FD7 Start in area 5, stage 3
33 4266-0FD7 Start in area 5, bonus round
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Adventure Island, Master Higgins and Dark Cloak are trademarks of Hudson Soft USA, Inc.
Super Adventure Island II(tm) Game
C29B-EF0F Infinite energy
C2D6-8FAB Almost invincible after getting hit
CB45-ED6D Stacks of cash
C2B4-7D8E Small potions donÍt restore energy
DFF1-770B Fall slowly
DDF1-770B Dont fall at all--switch off to touch the ground again
Super Adventure Island II is a trademark of Hudson soft Co.,Ltd.
Super Baseball Simulator 1.000(tm) Game
This is a whole new ballgame--players have the ability to perform superhuman plays like photon balls, missile hits and super catches. These super plays also add extra challenge. 1.000 Code 1, infinite added points, is a choice code. Codes 2 thru 4 are good to increase the challenge of the standard game for experts.
1.000
CODE KEY IN . . . EFFECT . . .
1 DDCD-646C Infinite added points
2 783E-DF6C Fewer "HR" points to distribute--
standard game
3 9D3E-D4DC Fewer "R" points to distribute--
standard game
4 F03E-D46C Fewer "F" points to distribute--
standard game
5 DB3F-070C More "AV" points to distribute--
moderate game
6 DF3F-07AC + BD3F-076C More "HR" points to distribute-- moderate game
7 1634-0DDC + DF34-0D0C More "R" points to distribute--
moderate game
8 1034-0D6C More "F" points to distribute--
moderate game
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Baseball Simulator 1.000 is a trademark of Culture Brain USA, Inc.
Super Bases Loaded(tm) Game
In this realistic baseball challenge, many codes that change the rules will also fool the on-screen counters. For BASES Codes 6 thru 11, the maximum number of strikes displayed is 2. For Codes 8 thru 11, foul balls after 2 strikes don't count. For Code 12, the umpire will call strikes, but they are not displayed or counted; foul balls don't count either. For Codes 13 thru 18, the maximum number of balls displayed is 3. For Code 19, the umpire will call balls, but they won't be displayed or counted. For Codes 20 thru 25, the maximum number of outs displayed is 2.
BASES
CODE KEY IN . . . EFFECT . . .
1 DDA1-A46D + DFA0-A76D + DFE0-6F6D Game lasts 1 inning
2 D4A1-A46D + D7A0-A76D + D7E0-6F6D Game lasts 2 innings
3 D0A1-A46D + D9A0-A76D + D9E0-6F6D Game lasts 3 innings
4 D6A1-A46D + DBA0-A76D + DBE0-6F6D Game lasts 5 innings
5 DAA1-A46D + D2A0-A76D + D2E0-6F6D Game lasts 7 innings
6 DFAF-6F67 + DDA2-07D7 1 strike and batter is out
7 D4AF-6F67 + DFA2-07D7 2 strikes and batter is out
8 D0AF-6F67 + D7A2-07D7 4 strikes and batter is out
9 D9AF-6F67 + D0A2-07D7 5 strikes and batter is out
10 D5AF-6F67 + D1A2-07D7 7 strikes and batter is out
11 DBAF-6F67 + D6A2-07D7 9 strikes and batter is out
12 C2E8-DF0D Batter never strikes out
13 DFA5-6F07 + DDA7-6767 Batter walks on 1 ball
14 D4A5-6F07 + DFA7-6767 Batter walks on 2 balls
15 D7A5-6F07 + D4A7-6767 Batter walks on 3 balls
16 D9A5-6F07 + D0A7-6767 Batter walks on 5 balls
17 D1A5-6F07 + D9A7-6767 Batter walks on 6 balls
18 DBA5-6F07 + D6A7-6767 Batter walks on 9 balls
19 C2EA-D40D Batter never walks
20 DDE7-07AD 1 out per inning
21 DFE7-07AD 2 outs per inning
22 D7E7-07AD 4 outs per inning
23 D0E7-07AD 5 outs per inning
24 D1E7-07AD 7 outs per inning
25 D6E7-07AD 9 outs per inning
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Bases Loaded is a trademark of Jaleco USA Inc.
Super Batter Up(tm) Game
Select a stadium and line up your favorite players. Try BATUP Code 8 and you'll never strike out. (Switch off the effect when your opponent's up.) With Code 1, the batter will never walk--use the code when you're pitching and switch off when you're up.
BATUP
CODE KEY IN . . . EFFECT . . .
1 C2B2-0D6A Batter never walks
2 DFB2-040A 1 ball per wal
3 D4B2-040A 2 balls per walk
4 D7B2-040A 3 balls per wal
5 D9B2-040A 5 balls per wal
6 D1B2-040A 6 balls per wal
7 D5B2-040A 7 balls per wal
8 C2BD-64DA Batter never strikes out
9 DFBD-67AA 1 strike per out
10 D4BD-67AA 2 strikes per out
11 D0BD-67AA 4 strikes per out
12 D9BD-67AA 5 strikes per out
Super Batter Up is a trademark of Namco Ltd.
Super Battletank(tm) Game
Intense desert fighting with good graphics and combat effects. The later missions get tough. Star codes are BATANK Codes 1 or 2 for endless ammo or protection from damage (but not both at the same time). Codes 7 thru 10 make it tougher for you hotshot players.
BATANK
CODE KEY IN . . . EFFECT . . .
1 4ABD-DDA4 Infinite weapon ammo--not for smoke
screens or machine gun
2 C9AC-0D67 Take no damage from most enemies or mines
3 1022-D7D4 More cannon ammo on each mission
4 D923-DF04 More laser shells on each mission
5 D923-D7A4 More smoke screens on each mission
6 EE2E-D4D4 More machine gun ammo on stages 1 thru 4
7 FB22-D7D4 Less cannon ammo on each mission
8 DD23-DF04 No laser shells on each mission
9 DD23-D7A4 No smoke screens on each mission
10 482E-D4D4 Less machine gun ammo on stages 1 thru 4
Super Battletank is a trademark of Absolute Entertainment, Inc.
Super Bowling(tm) Game
Gee . . . It's--bowling! SUPBOL Codes 3, 6 and 7 slow things down for better ball control. Experts can try Codes 2 and 5 for a harder-to-control ball.
SUPBOL
CODE KEY IN . . . EFFECT . . .
1 4ACA-0464 No spin on ball
2 D1C5-DDAD Faster spin meter
3 D4C5-DDAD Slower spin meter
4 DFC5-DDAD Really slow spin meter
5 D1C5-D4DD Faster power meter
6 D4C5-D4DD Slower power meter
7 DFC5-D4DD Really slow power meter
Super Bowling is a trademark of American Technos Inc.
Super Buster Bros.(tm) Game
Bust those bubbles in this challenging game, which starts to get real hard as you get further along. Note that with Code 27, you do not lose the weapon if you die, advance to the next world, or start another game. In fact, this code can be used to take advanced weaponry into the Panic Mode--just end the Tour Mode with an advanced weapon, then start the Panic Mode, and you will still have that weapon!
BUST
CODE KEY IN . . . EFFECT . . .
1 DF61-0DDA Start with 2 lives
2 D461-0DDA Start with 3 lives
3 D061-0DDA Start with 5 lives
4 D961-0DDA Start with 6 lives
5 D561-0DDA Start with 8 lives
6 DB61-0DDA Start with 10 lives
7 DD61-0DDA Start with 1 life
8 DDB2-07A4 Infinite lives
9 FB83-0D64 Clock runs faster
10 1083-0D64 Clock runs slower
11 A683-0D64 Clock runs much slower
12 DD83-0704 Clock is frozen (no time limit)
13 DD61-0D0A 1 credit
14 DF61-0D0A 2 credits
15 D461-0D0A 3 credits
16 D761-0D0A 4 credits
17 D961-0D0A 6 credits
18 D561-0D0A 8 credits
19 EE61-0D0A No credits
20 C9B9-6D04 Infinite credits
21 D42B-A7D0 Extra credit after 2 food items
instead of 10
22 D02B-A7D0 Extra credit after 4 food items
23 D12B-A7D0 Extra credit after 6 food items
24 D62B-A7D0 Extra credit after 8 food items
25 3C2B-A460 Food items never earn extra credit
26 D184-ADA8 Double harpoon pick-up gives
you machine gun
27 C96E-6FD6 Retain weapon after dying or advancing thru stages
28 D780-DDD4 + D781-DF04 Panic mode has 2 levels instead of 99
29 D180-DDD4 + D181-DF04 Panic mode has 5 levels
30 D880-DDD4 + D881-DF04 Panic mode has 10 levels
31 F980-DDD4 + F981-DF04 Panic mode has 20 levels
Super Buster Bros. is a trademark of Capcom USA, Inc.
Super Castlevania IV(tm) Game
Count Dracula once again prowls your nightmares, and it's your job--and your inheritance--to fight the evil foe. Simon(tm) has his trusty whip, but against an enemy like Dracula, he should have some of these Game Genie(tm) codes as well! VANIA Code 4 doesn't work for the time stopper, and you can ignore the counter. With Code 7, some enemies, including the Dracster himself, can still hurt you.
VANIA
CODE KEY IN . . . EFFECT . . .
1 DD6C-DD66 Infinite lives--switch off effects to get a password
2 FDB2-D4AF Start with 10 lives--first game only
3 DFB2-D4AF Start with 1 life--first game only
4 A689-0FD7 Infinite shots for most weapons
5 BBB3-D40F Start with 99 hearts --1st life only
6 9DB3-D40F Start with 50 hearts --1st life only
7 D22F-07D7 No energy lost when hit by some enemies
8 6D6D-DF06 Stop timer
9 5E6D-DDA6 Slower timer
10 FE6D-DDA6 Faster timer
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Castlevania IV and Simon are trademarks of Konami, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Super Double Dragon(tm) Game
The classic 8-bit fighter is brought up to 16-bit quality. Infinite lives with SDD Codes 8 is a good start. Codes 9 and 10 give you dragon power sooner and let you keep it longer.
SDD
CODE KEY IN . . . EFFECT . . .
1 DF8C-070B 1 extra credit--2-player game A
2 DB86-070B 9 lives--1-player game
3 D186-070B 6 lives--1-player game
4 DF86-070B 1 life--1-player game
5 DB88-0D6B 9 lives--2-player game A
6 D188-0D6B 6 lives--2-player game A
7 DF88-0D6B 1 life--2-player game A
8 4A86-6F05 Infinite lives--player 1
9 DDB3-A7F1 Dragon power increases faster
10 D7B2-A7B5 Prolonged maximum dragon power
Super Double Dragon is a trademark of Technos Japan Corporation.
Super Empire Strikes Back(tm) Game
1 6DE9-47AF Infinite thermal detonators
2 6D23-47F9 Start with all force abilities
3 C229-14F9 Elevation & Freeze don't drain force bar
4 DDCC-1DDA Saber control doesn't drain force bar
5 C22F-C7F9 Mind control, Slow, Deflect, and Invisible
don't drain force bar
6 C238-C70F Infinite lives
7 DF21-C465 Continue with 2 lives on Easy
8 D921-C465 Continue with 6 lives on Easy
9 F021-C465 Continue with 21 lives on Easy
10 7421-C465 Continue with 51 lives on Easy
11 DF21-C7D5 Start with 2 lives on Brave
12 D921-C7D5 Start with 6 lives on Brave
13 F021-C7D5 Start with 21 lives on Brave
14 1721-C7D5 Start with 100 lives on Brave
15 DF21-C765 Continue with 2 lives on Jedi(tm)
16 D921-C765 Continue with 6 lives on Jedi
17 F021-C765 Continue with 21 lives on Jedi
18 1721-C765 Continue with 100 lives on Jedi
19 F425-CDD5 Start with 1/2 as much health on Easy
20 F625-CDD5 Start with 3/4 as much health on Easy
21 4C25-CDD5 Start with more health on Easy
22 7D25-CDD5 Start with much more health on Easy
23 0025-CDD5 Start with maximum health on Easy
24 FD25-CD65 Start with 1/2 as much health on Brave
25 F625-CD65 Start with 3/4 as much health on Brave
26 4C25-CD65 Start with more health on Brave
27 7D25-CD65 Start with much more health on Brave
28 0025-CD65 Start with maximum health on Brave
29 D325-CFD5 Start with half as much health on Jedi
30 F925-CFD5 Start with 3/4 as much health on Jedi
31 483F-376F Almost invincible--except spikes (works for
enemy too)
32 DD2C-CDA5 Start with no continues
33 DF2C-CDA5 Start with 1 continue
34 D92C-CDA5 Start with 5 continues
35 DB2C-CDA5 Start with 9 continues
36 C229-4DD1 Infinite continues
37 4D20-CF2F Tauntaun(tm) starts with 1/2x usual health
38 7D20-CF2F Tauntaun starts with 3/4x usual health
39 0020-CF2F Tauntaun starts with a little more health
than usual
40 622C-47D0 Start with Flame gun--1st life only
41 C238-CD6F Keep gun power-ups after dying
42 DD81-3DD4 Shield power-ups don't last as long
43 D481-3DD4 Shield power-ups last longer
44 D781-3DD4 Shield power-ups last much longer
45 DE81-3DD4 Shield power-ups last a very long time
46 D484-37A4 Health sword power-ups add 1/2 as much
47 D684-37A4 Health sword power-ups add 2x as much
48 FD84-37A4 Health sword power-ups add 4x as much
49 F68B-3764 Force orbs add 1/2 as much
50 1D8B-3764 Force orbs add 2x as much
51 EE8B-3764 Force orbs fill force bar
52 DF2B-C465 Small hearts heal less on Easy
53 D12B-C465 Small hearts heal 2x as much on Easy
54 DA2B-C465 Small hearts heal 4x as much on Easy
55 4D2B-C465 Small hearts heal very much on Easy
56 002B-C465 Small hearts heal completely on Easy
57 DF2B-C7D5 Small hearts heal less on Brave level
58 D02B-C7D5 Small hearts heal 2x as much on Brave
59 D62B-C7D5 Small hearts heal 4x as much on Brave
60 4D2B-C7D5 Small hearts heal very much on Brave
61 002B-C7D5 Small hearts heal completely on Brave
62 DF2B-C765 Small hearts heal less on Jedi level
63 D02B-C765 Small hearts heal 2x as much on Jedi
64 D62B-C765 Small hearts heal 4x as much on Jedi
65 4D2B-C765 Small hearts heal very much on Jedi
66 002B-C765 Small hearts heal completely on Jedi
67 3C8D-3D04 Big hearts heal 1/2 your health instead of
1/4
68 DC8D-3D04 Big hearts heal completely
69 D469-1707 Start on level 1-2
70 D169-1707 Start on level 1-3
71 D769-1707 Start on level 1-4
72 D969-1707 Start on level 1-5
73 D069-1707 Start on level 1-6
74 DB69-1707 Start on level 1-7
75 F969-1707 Start on level 1-8
76 D569-1707 Start on level 1-10
77 D369-17D7 + DC69-1707 Start on Hoth(tm) 3D level
78 D669-1707 Start on level 1-11
79 F469-17D7 + DD69-1707 Start on Asteroids level
80 DA69-1707 Start on level 3-1
81 D269-1707 Start on level 3-2
82 D369-1707 Start on level 3-3
83 D369-17D7 + FC69-1707 Start on Cloud City(tm) 3D level
84 DE69-1707 Start on level 4-2
85 F769-1707 Start on level 4-3
86 F469-1707 Start on level 4-4
87 FD69-1707 Start on level 4-5
88 F569-1707 Start on level 4-6
89 F669-1707 Start on level 4-7
90 F169-1707 Start on Darth Vader(tm) level
Super Empire Strikes Back, Jedi, Tauntaun, Hoth, Cloud City and
Darth Vader are trademarks of Lucasfilm Ltd.
Super Ghouls 'N Ghosts(tm) Game
Setting out on a quest to rescue the Princess is all in a knight's work for Arthur, but even the boldest blade man in the world can run into problems. Time catches up on you, so why not slow it down with GHOUL Code 6? Or even stop it with Code 5?
GHOUL
CODE KEY IN . . . EFFECT . . .
1 A2C1-AD01 Infinite lives
2 DDB6-67FF Infinite continues
3 DFC0-A401 Start with 1 continue
4 DBC0-A401 Start with 9 continues
5 A286-0F01 Stop timer
6 9386-0D01 Slower timer
7 FE86-0D01 Faster timer
8 DBC3-0465 Start with 9 minutes on timer
Remember, you can pick 'n mix your codes!
Super Ghouls 'N Ghosts is a trademark of Capcom USA, In
Super Mario All-Stars(tm) Game
"FILE A" codes affect only the game stored in FILE A.
ALL
CODE KEY IN . . . EFFECT . . .
Super Mario Bros.(tm) Game Codes
1 DFDF-FAAD Start FILE A game with 2 lives
2 DBDF-FAAD Start FILE A game with 10 lives
3 7FDF-FAAD Start FILE A game with 50 lives
4 17DF-FAAD Start FILE A game with 100 lives
5 C2C1-D4AA Infinite lives
6 6D84-DF03 Infinite time
7 C26B-0FBF 1-up worth nothing
8 D5DF-FADD Allows you to select any world for FILE A
9 CB81-0D02 + E281-0D62 + 3C81-0DA2 Jump lower--SWITCH
OFF EFFECTS IF YOU GET STUCK
10 CB81-0D02 + EC81-0D62 + 3C81-0DA2 Super jump
11 CB81-0D02 + E681-0D62 + 3C81-0DA2 Mega-jump
12 D62F-6DAE Invincibility does not last as long
13 9D2F-6DAE Invincibility lasts longer
The Lost Levels(tm) Game Codes
1 DFDF-FEDD Start FILE A game with 2 lives
2 DBDF-FEDD Start FILE A game with 10 lives
3 7FDF-FEDD Start FILE A game with 50 lives
4 17DF-FEDD Start FILE A game with 100 lives
5 C2B6-A455 Infinite lives
6 6D82-0F79 Infinite time
7 DADF-F30D + D7DF-F36D Allows you to select any world or
level for FILE A
Super Mario Bros. 2(tm) Game Codes
1 DF61-05D0 1 life after continue
2 DB61-05D0 9 lives after continue
3 FB61-05D0 25 lives after continue
4 7461-05D0 50 lives after continue
5 1761-05D0 99 lives after continue
6 C26E-D5A6 Infinite lives
7 DF6B-A9A1 Continue with 3 hearts instead of 2
8 D46B-A9A1 Continue with 4 hearts
9 DD32-6966 Never lose hearts
10 7A60-A966 Jumping in place charges super jump
11 D1D4-FA0D Allows you to select any world for FILE A
Super Mario Bros. 3(tm) Game
1 DDAF-A8A3 Fly at any time (run meter always full)
2 EEA4-AB63 You can fly for as long as you want, until you
land
3 E1A3-D60A Start and continue as Big Mario(tm)
4 CB69-AC07 + DF69-AC67 Change to Big Mario whenever you
go to the map
5 CB69-AC07 + D469-AC67 Change to Fire Mario(tm)
whenever you go to the map
6 CB69-AC07 + D769-AC67 Change to Raccoon Mario(tm)
whenever you go to the map
7 CB69-AC07 + D069-AC67 Change to Frog Mario(tm)
whenever you go to the map
8 CB69-AC07 + D969-AC67 Change to Tanooki Mario(tm)
whenever you go to the map
9 CB69-AC07 + D169-AC67 Change to Sledgehammer
Mario(tm) when you go to the map
10 D0A1-6C0A + E1A3-D60A All power-ups turn you into Shoe
Mario(tm)--MAY CAUSE SOME GRAPHICS TO MESS UP
WITH CODES 11 THRU 16, YOU STILL LOSE A LIFE FROM THE
COLLISION, THEN YOU'RE INVINCIBLE EXCEPT FROM FALLS
11 D4A8-6CAA Collisions turn you into Big Mario
12 D7A8-6CAA Collisions turn you into Fire Mario
13 D0A8-6CAA Collisions turn you into Raccoon Mario--can
make him get "tangled" in collisions--turn off effects to get loose
14 D9A8-6CAA Collisions turn you into Frog Mario
15 D1A8-6CAA Collisions turn you into Tanooki Mario
16 D5A8-6CAA Collisions turn you into Sledgehammer Mario
17 C23B-680D After getting star, invincible until end of
level--MAY HAVE TO TURN OFF EFFECTS TO JUMP UP
17 DFBB-DBAF 1 life after continue
18 DBBB-DBAF 10 lives after continue
19 FBBB-DBAF 26 lives after continue
20 74BB-DBAF 51 lives after continue
21 17BB-DBAF 100 lives after continue
22 82BB-0C6D Infinite lives
23 D93E-6C49 Gain lots of lives with each 5 coins (up to 99
lives)
FOR CODES 24 THRU 27, YOU MUST FIRST GET AT LEAST 100 COINS
24 D93E-6819 You only need 5 coins for a free extra life
25 DC3E-6819 You only need 10 coins for a free extra life
26 FB3E-6819 You only need 25 coins for a free extra life
27 743E-6819 You only need 50 coins for a free extra life
28 AD3E-6801 Power jump
29 863E-6801 Super jump
30 8D3E-6801 Mega-jump
31 C63E-6801 Ultra power jump
32 DDA9-A603 Skywalking (stay up until you release the
jump button)
33 6D3D-6619 Infinite time
34 D5D4-F36D Select any world for FILE A game--DOESN'T
WORK ON WORLD 8
Mario All-Stars, Super Mario Bros., The Lost Levels, Super Mario
Bros. 3, Big Mario, Fire Mario, Raccoon Mario, Frog Mario, Tanooki
Mario, Sledgehammer Mario, Shoe Mario are trademarks of Nintendo
of America Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Super Mario World(tm) Game
Mario(tm) needs no introduction, and this game brings you the bros. at their best. The basic concept, which revolutionized video games, is actually pretty simple. You run, jump, and get power-ups. Puzzles add extra challenge. Use SUPER Codes 7 and 12 for infinite lives and invincibility, and you'll be able to explore the game to your heart's content. Note that Codes 20 thru 22 only work at the start of game, not on continues. These can be combined with Codes 13 or 14 to create "Start and stay as" codes. With Code 12, invincibility, there are brief moments from time to time when you can still be hurt, so keep on your toes. Also, you will need to switch off the effect if you find you can't advance in the game or pick up an item. This code may also cause some unusual visual effects, which don't affect game play. With Code 17, mega-jump, you may find some places that Mario just shouldn't jump to! Depending on where you jump, you could fall off the screen and die. For this reason, this code is best used not for trying to complete the game, but for having fun exploring it. Codes 20 thru 22 don't work for Luigi(tm).
SUPER
CODE KEY IN . . . EFFECT . . .
1 DDB4-6F07 Start with 1 life instead of 5
2 D6B4-6F07 Start with 9 lives
3 D3B4-6F07 Start with 15 lives
4 F6B4-6F07 Start with 25 lives
5 7FB4-6F07 Start with 50 lives
6 14B4-6F07 Start with 99 lives
7 C222-D4DD Infinite lives
8 D964-A7D7 + D967-AFA7 Extra life at 5 coins instead of 100
9 DC64-A7D7 + DC67-AFA7 Extra life at 10 coins
10 F064-A7D7 + F067-AFA7 Extra life at 20 coins
11 7464-A7D7 + 7467-AFA7 Extra life at 50 coins
12 DD32-6DAD Start and stay invincible most of
the time
13 CBED-6DDF Stay as Super Mario(tm), Fire Mario(tm) or
Cape Mario(tm) when you get hit--extra
items may still fall out of box at top of
screen
14 CB28-DF6D Stay as Super Mario(tm), Fire Mario(tm) or
Cape Mario(tm) when you fall and die
15 D02C-AF6F Low jump
16 D42C-AF6F Super jump
17 DF2C-AF6F Mega-jump
WITH CODE 18, SOME PUZZLES USE THE TIMER AND YOU MAY NEED TO SWITCH
OFF EFFECTS TO ADVANCE
18 C264-64D7 Infinite time
19 D2E5-A7AD Extra life with every dragon coin
instead of 5
20 31B7-6F07 Start as Super Mario
21 CBB7-6D67 + D4B7-6DA7
+ 3CB7-6FD7+ 69B7-6F07 Start as Cape Mario
22 CBB7-6D67 + D7B7-6DA7
+ 3CB7-6FD7+ 69B7-6F07 Start as Fire Mario
23 DFCE-64A0 Little Yoshi(tm) grows into big Yoshi
after eating just 1 enemy instead of 5
24 D4CE-64A0 Little Yoshi grows into big Yoshi
after eating just 2 enemies
25 D7CE-64A0 Little Yoshi grows into big Yoshi
after eating just 3 enemies
26 D0CE-64A0 Little Yoshi grows into big Yoshi
after eating just 4 enemies
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Mario World, Mario, Luigi, Super Mario, Fire Mario, Cape Mario and Yoshi are trademarks of Nintendo of America Inc.
Super Mario World 2: Yoshi's Island(tm) Game
1. C2EE-649F Infinite lives
2. C23F-ADDD Star timer doesnÍt decrease when hit
3. D9B7-0023 Start with 5 lives
4. DCB7-0023 Start with 10 lives
5. FBB7-0023 Start with 25 lives
6. 74B7-0023 Start with 50 lives
7. 17B7-0023 Start with 99 lives
8. DC36-010D Continue with 5 lives
9. FB36-010D Continue with 10 lives
10. 7436-010D Continue with 25 lives
11. 1736-010D Continue with 50 lives
12. 1736-010D Continue with 99 lives
13. CB69-006D + 3069-00AD All levels are completed with 100 points
14. CB8A-64D5 + 108A-6405 + 3C8A-6465 Always score 100 points
15. 1D26-AFA1 Power-ups donÍt get used up
16. C2C8-A465 After using the magnifying glass, red coins and hidden items are always revealed
17. D98A-AF7B Red !Ís stay on for over twice as long
18. DB8A-AF7B Red !Ís stay on for over four times as long
19. 5E8A-AF7B Red !Ís stay on for a very, very long time
Yoshi's Island is a trademark of Nintendo of America
Super Metroid(tm) Game
1 DD38-C4A8 Skip intro and start on Planet Zebes when
starting a new game
2 DDCF-4461 + 6DCC-47A1 Select area when loading a game
(press right on map screen to select)
3 C225-3005 No energy loss from enemies
4 C22A-456D Super jumps don't drain energy
5 C288-C5A7 Almost infinite missiles
6 C28A-C9D7 Almost infinite super missiles
7 3CA4-450D Almost infinite super bombs
8 62C5-14A6 Start with hyper gun in inventory
SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED
GAME "A." A SAVED GAME MUST ALREADY EXIST-DO NOT TRY ON A
NEW GAME
9 FA68-4760 + DD6A-C7DF MASTER CODE-MUST BE USED WITH
CODES 10 THRU 57
10 E7D7-FAAD + DFD7-FA6D Start with about 500 energy tanks
11 88D7-FAAD + D4D7-FA6D Start with about 700 energy tanks
12 35D7-FAAD + D7D7-FA6D Start with about 1000 energy
tanks
13 CED7-FAAD + D0D7-FA6D Start with about 1200 energy
tanks
14 28D7-FAAD + D9D7-FA6D Start with about 1500 energy
tanks
15 DCD7-F26D Maximum missiles=10
16 FBD7-F26D Maximum missiles=25
17 74D7-F26D Maximum missiles=50
18 08D7-F26D Maximum missiles=75
19 10D7-F26D Maximum missiles=100
20 52D7-F26D Maximum missiles=125
21 B1D7-F26D Maximum missiles=150
22 CED7-F26D Maximum missiles=175
23 A6D7-F26D Maximum missiles=200
24 D9D7-F36D Maximum super missiles=5
25 DCD7-F36D Maximum super missiles=10
26 FBD7-F36D Maximum super missiles=25
27 74D7-F36D Maximum super missiles=50
28 D9D7-FE6D Maximum super bombs=5
29 DCD7-FE6D Maximum super bombs=10
30 FBD7-FE6D Maximum super bombs=25
31 74D7-FE6D Maximum super bombs=50
32 DDD0-FE6D Set hours played to 0 (for better ending)
33 FDDF-F2AD Add charge beam
34 DFDF-F26D Get wave beam
35 D7DF-F26D Get ice and wave beams
36 D5DF-F26D Get ice, wave, and spazer beam
37 DEDF-F26D Get ice, wave, spazer, and plasma beams
38 D0DF-FA6D Add ball
39 D9DF-FA6D Add ball and varia suit
40 D5DF-FA6D Add ball, varia suit, spring ball
41 45DF-FA6D Add ball, varia suit, spring ball, gravity suit
42 4EDF-FA6D Add ball, varia suit, spring ball, screw
attack, gravity suit
43 FDDF-FAAD Add bomb
44 6DDF-FAAD + 6DDF-FA0D Add X-ray
45 ADDF-FAAD + ADDF-FA0D Add X-ray and grapple
46 BDDF-FAAD + BDDF-FA0D Add X-ray and bomb
47 2DDF-FAAD + 2DDF-FA0D Add X-ray, grapple, bomb
48 FFDF-FAAD Add bomb and hi-jump boots
49 7FDF-FAAD Add bomb, hi-jump boots and speed boots
50 77DF-FAAD Add bomb, all boots
51 E7DF-FAAD + E7DF-FA0D Add all boots, bomb, grapple, X-
ray
52 EED9-93DD Crateria is already mapped out
53 EED9-930D Brinstar is already mapped out
54 EED9-936D Norfair is already mapped out
55 EED9-93AD Wrecked ship is already mapped out
56 EED9-9EDD Maridia is already mapped out
57 EED9-9E0D Tourian is already mapped out
Super Metroid, Super NES and related names are trademarks of
Nintendo of America Inc.
Super Ninja Boy(tm) Game
What is this mysterious event that happened in Yokan(tm)? Looks like Jack(tm) and Ryu(tm) better hurry up and investigate what's going on. Try SUPNIN Codes 1 and 4 for near invincibility and almost infinite cash. Remember, though, with Code 1 enemies might be protected, too, and with Code 4 you still need the proper amount of money--it just doesn't subtract.
SUPNIN
CODE KEY IN . . . EFFECT . . .
1 822E-07B0 Protection from most
hazards--makes some side-
view enemies invincible
2 EC81-AF69 Start with 250 cash
3 6981-A4D9 Start with 40,960 cash
4 1DAF-D4D6 Don't subtract money
(must have enough to buy)
5 CB2F-A70C + 3C2F-A7AC + F02F-A76C All stats are 20 (attack,
defense, energy, max HP,
max NP)
6 CB2F-A70C + 3C2F-A7AC + 742F-A76C All stats for every level are 50
7 CB2F-A70C + 3C2F-A7AC + 102F-A76C All stats for every level are 100
8 CB2F-A70C + 3C2F-A7AC + EE2F-A76C All stats for every level are 255
9 DF24-A4AC 1 experience point required
for level 2
10 DF24-A76C 1 experience point required
for level 3
11 DF27-AD0C 1 experience point required
for level 4
12 DF27-AFDC 1 experience point required
for level 5
13 DD61-D725 Don't subtract M's for ninja
cyclone attack
14 DDA5-0421 Don't subtract M's for mighty
balls atta
15 D437-6420 Skulls subtract 2 M's
16 DD37-6420 Skulls don't subtract an M
17 DD30-6720 M power-ups worth nothing
(handicap)
18 D430-6720 M power-ups worth 2
19 D730-6720 M power-ups worth 3
20 D030-6720 M power-ups worth 4
21 D930-6720 M power-ups worth 5
22 F930-6720 M power-ups set to 15
Super Ninja Boy, Yokan, Jack and Ryu are trademarks of Culture Brain USA, Inc.
Super Off-Road(tm) Game
Ever tried getting around the track when you needed an extra boost, and you've got no nitro left? Well, try ROAD Code 1 and never run out again. Key in Code 2 and buy all those accessories to create a winning supertruck, and if you're playing against a friend, let him take Code 3 to even things up. Note that computer opponents may not use nitros with Game Genie(tm) connected.
ROAD
CODE KEY IN . . . EFFECT . . .
1 D4B7-07AF + 22B0-0FDF Infinite nitros
2 2BCA-6707 Infinite cash--player 1
3 2B84-DDDD Infinite cash--player 2
4 D987-6D0F Start with $500,000
5 DB87-6D0F Start with $900,000
Remember, you can pick 'n mix your codes!
Super Off-Road is a trademark of Tradewest, Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc.
Super Off Road, The Baja(tm) Game
BAJA
CODE KEY IN . . . EFFECT . . .
1 3CA0-CD6F Infinite nitros
2 DBB6-1FDF $9,000 for brakes
3 D4B6-1FDF $2,000 for brakes
4 DBB6-1F6F $9,000 for tires
5 D4B6-1F6F $2,000 for tires
6 D4B6-14DF $2,000 for shocks
7 DBB6-14DF $9,000 for shocks
8 D4B6-146F $2,000 for lights
9 DBB6-146F $9,000 for lights
10 D4B6-17DF $2,000 for engine
11 D0B6-17DF $4,000 for engine
12 C283-34D7 Indestructible engine
13 C28A-3D67 Indestructible shocks
14 C28C-3DD7 Indestructible tires
15 1D81-37D7 Vehicle can take only about 60% damage
16 7D81-37D7 Vehicle can take only about 35% damage
Super Off Road, The Baja is a trademark of Tradewest, Inc.
Super Play Action Football(tm) Game
This popular game has a different style of play from others of its kind. Try PAF Code 4 and have infinite time to select your plays. Turn effects off to turn the tables on your opponents. Experts, try taking on your opponent with no time outs (Code 2).
PAF
CODE KEY IN . . . EFFECT . . .
1 DFB7-D4D7 1 timeout each tea
2 10B7-D407 Player 1 has no timeouts
3 10B7-D4A7 Player 2 has no timeouts
4 4067-6FDD Infinite time to select play
5 F367-6D0D Less time to select play
6 5D67-6D0D More time to select play
Super Play Action Football is a trademark of Nintendo of America Inc.
Super Punch Out!!(tm) Game
1 C2A4 DFD4 Infinite energy from most punches
2 D9AD DDA4 Both fighters gain max energy after making a
hit
3 C2AB DFDF Some special attacks don't hurt as much
4 CB34 AD07 + F834 AD67 + 3C34 ADA7 Always have K.O. punch
after first hit
5 C9E3 64DD Infinite match time
6 DDB7 0704 No rematches
7 D1B7 0704 Start with 5 rematches
8 DBB7 0704 Start with 8 rematches
9 C2B8 64A5 Infinite rematches
10 DFAB AFDD Most opponents stay down for the count
11 49BC 6F6F Both players start with half energy
12 DFBC 6F6F Both players start with very little energy
13 DB8A D4A1 + D48A D7D1 + 3C8A D701 Start on world circuit
Super Punch Out!! is a trademark of Nintendo of America Inc.
Super R-Type(tm) Game
This is one tough challenge! As you move through the long levels amidst beautifully detailed graphics, dodging bullets and trying to grab those power-ups, the Game Genie(tm) is just what you need. TYPE Code 7, infinite lives, is a must. Code 15 lets you power up the spiral motion gun much quicker, and Code 20 lets you keep FORCE once you get it, even when continuing to a new game. For Codes 17 thru 19, normally FORCE units increase in power (up to 3 units) whenever a laser is obtained. The codes prevent you from increasing to the next level. We dare ya to try Code 17--it makes the game nearly impossible!
TYPE
CODE KEY IN . . . EFFECT . . .
1 DF66-0F00 + CB66-0FD0 + DD66-0F60 Start with 1 life instead of 3
2 D466-0F00 + CB66-0FD0 + DD66-0F60 Start with 2 lives
3 D066-0F00 + CB66-0FD0 + DD66-0F60 Start with 4 lives
4 D966-0F00 + CB66-0FD0 + DD66-0F60 Start with 5 lives
5 D566-0F00 + CB66-0FD0 + DD66-0F60 Start with 7 lives
6 DB66-0F00 + CB66-0FD0 + DD66-0F60 Start with 9 lives
7 C2C7-6D0F Infinite lives
8 DF6C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 1 life instead of 3
9 D46C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 2 lives
10 D06C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 4 lives
11 D96C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 5 lives
12 D56C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 7 lives
13 DB6C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 9 lives
14 6D80-6DD1 + DD80-6D01 Spiral motion gun takes less time to power up
15 DD80-6DA1 Spiral motion gun takes much less time to power up
16 6D84-6F01 Spiral motion gun can't get over- charged
17 DD68-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 1 unit of
power--but can't exceed 1 unit
18 DF68-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 2 units of
power--but can't exceed 2 units
19 D468-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 3 units of power
20 C267-A4D9 Once FORCE has been obtained,
keep it forever Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super R-Type is a trademark of Irem America Corporation.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Super Return of the Jedi(tm) Game
1. DD82-C7B1 Start with 1 life
2. D082-C7B1 Start with 5 lives
3. DB82-C7B1 Start with 10 lives
4. F682-C7B1 Start with 25 lives
5. C230-CF0F Infinite lives
6. 1BBD-C703 + EEBD-C763 + EEBD-C7A3 Finish the 1st level almost instantly
Return of the Jedi is a trademark of Lucasfilm Ltd.
Super Return of the Jedi(tm) Game
1. DD82-C7B1 Start with 1 life
2. D082-C7B1 Start with 5 lives
3. DB82-C7B1 Start with 10 lives
4. F682-C7B1 Start with 25 lives
5. C230-CF0F Infinite lives
6. 1BBD-C703 + EEBD-C763 + EEBD-C7A3 Finish the 1st level almost instantly
7. CB8E-3D21 + DF8E-3FF1 + DD8E-3F91 Start with very little energy
8. CB8E-3D21 + DE8E-3FF1 + DD8E-3F91 Start with about 1/4 energy
9. CB8E-3D21 + FD8E-3FF1 + DD8E-3F91 Start with about 1/2 energy
10. CB8E-3D21 + FE8E-3FF1 + DD8E-3F91 Start with about 3/4 energy
11. C234-34AA Infinite Force power when you use the Force Saber
12. CB6E-4704 Always have shield
13. C222-3769 Once you have thermal detonator you keep it--switch off to use force power
14. C281-3DB9 Infinite Force power when you use the Freeze Force
Return of the Jedi is a trademark of Lucasfilm Ltd.
Super Scope 6(tm) Game
This blaster tube is one of the most popular accessories of all time. It comes with a 6-in-1 game pak. For the Blastris(tm) A game, try SCOPE Code 6 for infinite bullets--what more could you want? For Blastris B, Codes 11 thru 16 let you level warp nicely. On the LazerBlazer(tm) games, you will take no damage with Codes 18 thru 20. Note: Enter the codes with the number 1 controller connected as usual. Then press Start on the controller.
SCOPE
CODE KEY IN . . . EFFECT . . .
Blastris(tm) A Game
1 DFC6-05D4 Add 1 bullets at a time
2 D7C6-05D4 Add 3 bullets at a time
3 D9C6-05D4 Add 5 bullets at a time
4 D5C6-05D4 Add 7 bullets at a time
5 DBC6-05D4 Add 9 bullets at a time
6 C9C2-D16F Infinite bullets
7 DFC9-056F Clear 1 line instead of 5 to advance to next level
8 D4C9-056F Clear 2 lines to advance to next level
9 D7C9-056F Clear 3 lines to advance to next level
10 D0C9-056F Clear 4 lines to advance to next level
Blastris B Game, Type B:
11 D968-D100 Select low mode to start on level 5
12 DE68-D100 Select low mode to start on level 15
13 FB68-D100 Select low mode to start on level 25
14 F368-D100 Select low mode to start on level 30
15 4768-D100 Select low mode to start on level 35
16 4668-D100 Select low mode to start on level 40
Mole Patrol(tm) Game, Stage Mode:
17 BAA6-01DD Clear stage after 1 Molian is hit
LazerBlazer(tm) Game, Type A:
18 8262-64A1 Take no damage
LazerBlazer Game, Type B:
19 3CB0-670B Take no damage
LazerBlazer Game, Type C:
20 C269-67DE Take no damage
Super Scope 6, Blastris, Mole Patrol and LazerBlazer are trademarks of Nintendo of America Inc.
Super Smash TV(tm) Game
There are so many bad guys in this challenging game, you need a bit of help sometimes so you can stay alive to win the big prizes. Try TV Code 8 for infinite lives, and with Code 37, your weapon gauge doesn't lose power until you die. Super players can try Codes 1 and 26 to start the game with just one life and no continues. Codes 39 thru 46 affect player 1 joining in after the continue timer runs out.
TV
CODE KEY IN . . . EFFECT . . .
1 DD62-076D Start with 3 lives
2 DF62-076D Start with 4 lives
3 D462-076D Start with 5 lives
4 D062-076D Start with 7 lives
5 D962-076D Start with 8 lives
6 D162-076D Start with 9 lives
7 D562-076D Start with 10 lives
8 82BB-DD04 Infinite lives
9 EEB1-D7A4 2 lives after continue--player 1
10 DDB1-D7A4 3 lives after continue--player 1
11 DFB1-D7A4 4 lives after continue--player 1
12 D4B1-D7A4 5 lives after continue--player 1
13 D0B1-D7A4 7 lives after continue--player 1
14 D9B1-D7A4 8 lives after continue--player 1
15 D1B1-D7A4 9 lives after continue--player 1
16 D5B1-D7A4 10 lives after continue--player 1
17 EEB0-DDA4 2 lives after continue--player 2
18 DDB0-DDA4 3 lives after continue--player 2
19 DFB0-DDA4 4 lives after continue--player 2
20 D4B0-DDA4 5 lives after continue--player 2
21 D0B0-DDA4 7 lives after continue--player 2
22 D9B0-DDA4 8 lives after continue--player 2
23 D1B0-DDA4 9 lives after continue--player 2
24 D5B0-DDA4 10 lives after continue--player 2
25 8284-AF03 Bonus life worth nothing
26 DD62-0F0D Start with 0 continues instead of 4
27 DF62-0F0D Start with 1 continue
28 D462-0F0D Start with 2 continues
29 D762-0F0D Start with 3 continues
30 D962-0F0D Start with 5 continues
31 D162-0F0D Start with 6 continues
32 D562-0F0D Start with 7 continues
33 D662-0F0D Start with 8 continues
34 DB62-0F0D Start with 9 continues
35 C223-D78B Infinite continues (but if continue
timer runs out and player starts, a credit gets used up)
36 6D65-6403 + DF65-6463 Once you get a mobile force field, you
are invincible (the visible effect can wear off, but you still have invincibility)
DON'T COMBINE CODES 37 AND 38
37 8283-67D7 Weapons gauge doesn't lose power
until you die
38 6DB8-D404 + DFB8-D464 Don't lose weapon power upgrade
when you die, and after you die, weapon power doesn't decrease
until you get a new weapon
39 EEBF-D7A4 Player 1 joins in with 2 lives
40 DDBF-D7A4 Player 1 joins in with 3 lives
41 DFBF-D7A4 Player 1 joins in with 4 lives
42 D4BF-D7A4 Player 1 joins in with 5 lives
43 D0BF-D7A4 Player 1 joins in with 7 lives
44 D9BF-D7A4 Player 1 joins in with 8 lives
45 D1BF-D7A4 Player 1 joins in with 9 lives
46 D5BF-D7A4 Player 1 joins in with 10 lives
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Smash TV is a trademark of Williams Electronic Games, Inc.
Super Soccer(tm) Game
For this enjoyable soccer game, a variety of codes to let you match player skill levels.
SUSOC
CODE KEY IN . . . EFFECT . . .
1 FC2A-0F65 + 3C2A-0FA5 Each goal worth 2--player 1
2 FC2A-0F65 + FC2A-0FA5 Each goal worth 3--player 1
3 1B2A-0F65 + D72A-0FA5 Each goal worth 4--player 1
4 1B2A-0F65 + D02A-0FA5 Each goal worth 5--player 1
5 1B2A-0F65 + D92A-0FA5 Each goal worth 6--player 1
6 1B2A-0F65 + D12A-0FA5 Each goal worth 7--player 1
7 1B2A-0F65 + D52A-0FA5 Each goal worth 8--player 1
8 1B2A-0F65 + D62A-0FA5 Each goal worth 9--player 1
9 FC22-0465 + 3C22-04A5 Each goal worth 2--player 2
10 FC22-0465 + FC22-04A5 Each goal worth 3--player 2
11 1B22-0465 + D722-04A5 Each goal worth 4--player 2
12 1B22-0465 + D022-04A5 Each goal worth 5--player 2
13 1B22-0465 + D922-04A5 Each goal worth 6--player 2
14 1B22-0465 + D122-04A5 Each goal worth 7--player 2
15 1B22-0465 + D522-04A5 Each goal worth 8--player 2
16 1B22-0465 + D622-04A5 Each goal worth 9--player 2
17 DDA6-0DD1 Timer continues to count when it is
normally stopped (pause can still stop time)
Super Soccer is a trademark of Human Inc.
Super Soccer Champ(tm) Game
Tough game! Try CHAMP Codes 3 thru 10 to make your offensive players faster and beef up your scoring attack.
CHAMP
CODE KEY IN . . . EFFECT . . .
1 F32B-D400 Faster timer
2 5D2B-D400 Slower timer
3 D4E7-6DEF Faster Brazil strikers
4 D4E0-6DEF Faster USA strikers
5 D4ED-6DEF Faster England strikers
6 D4E3-0DEF Faster Germany strikers
7 D4EF-6DEF Faster Italy strikers
8 D4E4-6DEF Faster Holland strikers
9 D4EE-0DEF Faster Argentina strikers
10 D4E9-6DEF Faster France strikers
Super Soccer Champ is a trademark of Taito Corp.
Super Star Wars(tm) Game
Stunning graphics and faithful adherence to the movie have earned this game its following. Try SPRSTR Codes 9 and 25 for infinite lives and protection. Codes 1 thru 8 work on all 3 difficulty levels. After continuing, the game resets to 3 lives on the easy and Jedi(tm) levels, but on the brave level it remains as it was set.
SPRSTR
CODE KEY IN . . . EFFECT . . .
1 DF35-CDA0 Start with 2 lives
2 D935-CDA0 Start with 6 lives
3 D535-CDA0 Start with 8 lives
4 DC35-CDA0 Start with 11 lives
5 DE35-CDA0 Start with 16 lives
6 FB35-CDA0 Start with 26 lives
7 7435-CDA0 Start with 51 lives
8 1735-CDA0 Start with 100 lives
9 C232-14D4 + CB6C-3767 Infinite lives
10 DD3B-C760 Start with no continues
11 D93B-C760 Start with 5 continues
12 D53B-C760 Start with 7 continues
13 DC3B-C760 Start with 10 continues
14 DE3B-C760 Start with 15 continues
15 FB3B-C760 Start with 25 continues
16 743B-C760 Start with 50 continues
17 173B-C760 Start with 99 continues
18 4A21-14D5 Infinite continues
19 F435-CFA0 Start with 1/2 as much health
as usual (easy level)
20 FD35-C400 Start with 1/2 as much health
as usual (brave level)
21 D335-C4A0 Start with 1/2 as much health as usual (Jedi(tm) level)
22 0635-CFA0 Start with twice as much health
as usual (easy level)
23 0D35-C400 Start with twice as much health
as usual (brave level)
24 7635-C4A0 Start with twice as much health
as usual (Jedi level)
25 1D34-C704 Protection against most damage
26 D43B-CF00 Small hearts restore half as much
health as usual (easy level)
27 DF3B-CFA0 Small hearts restore half as much health as usual (brave level)
28 DF3B-C400 Small hearts restore half as much
health as usual (Jedi level)
29 D13B-CF00 Small hearts restore twice as much
health as usual (easy level)
30 D03B-CFA0 Small hearts restore twice as much
health as usual (brave level)
31 D03B-C400 Small hearts restore twice as much
health as usual (Jedi level)
32 DA3B-CF00 Small hearts restore 4 times as much
health as usual (easy level)
33 D63B-CFA0 Small hearts restore 4 times as much
health as usual (brave level)
34 D63B-C400 Small hearts restore 4 times as much
health as usual (Jedi level)
35 DDB0-C767 Begin the game with the lightsaber
36 DD88-37A5 Han Solo(tm) & Chewbacca(tm) begin
with a blaster
37 D488-37A5 Han Solo & Chewbacca begin with
a seeker gun
38 D788-37A5 Han Solo & Chewbacca begin with a rapid ion gun
39 D088-37A5 Han Solo & Chewbacca begin with
a plasma gun
40 553A-1764 Blaster power-ups remain after dying
41 DDB9-CF67 All 3 characters selectable at the
beginning of the game
42 DF67-4FAF + DF60-4D6F Only 1 Jawa(tm) needed to pass
landspeeder levels
43 D967-4FAF + D960-4D6F Only 5 Jawas needed to pass
landspeeder levels
44 DC67-4FAF + DC60-4D6F Only 10 Jawas needed to pass
landspeeder levels
45 FB67-4FAF + FB60-4D6F 25 Jawas needed to pass
landspeeder levels
46 7467-4FAF + 7460-4D6F 50 Jawas needed to pass landspeeder levels
47 F467-4D0F Start with half fuel on landspeeder
levels
48 0667-4D0F Start with double fuel on landspeeder
levels--you can't tell how much you
have, but it works
49 6DA5-4D04 No fuel maximum (for fuel power-ups)
--you can't tell how much you have, but it works
50 40A1-47D4 Fuel power-ups completely refill the
landspeeder
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Super Star Wars, Jedi, Solo, Chewbacca and Jawa are trademarks of Lucasfilm Ltd.
Super Strike Eagle(tm) Game
Wow, top gun, take off in one of the most advanced aircraft in the world! EAGLE Code 17 is great for infinite fuel. Codes 15 and 18 are great for infinite sidewinder and maverick missiles, so you won't need to land except to repair any damage.
EAGLE
CODE KEY IN . . . EFFECT . . .
1 DD3F-0F61 Start with 0 chaff instead of 12
2 D13F-0F61 Start with 6 chaff
3 743F-0F61 Start with 50 chaff
4 173F-0F61 Start with 99 chaff
5 3C2A-4707 Infinite chaff
6 DD3F-04A1 Start with 0 flares instead of 12
7 D13F-04A1 Start with 6 flares
8 743F-04A1 Start with 50 flares
9 173F-04A1 Start with 99 flares
10 3C26-4FD7 Infinite flares
11 D437-0401 Start with 2 sidewinder missiles instead of 12
12 FB37-0401 Start with 25 sidewinder missiles
13 7437-0401 Start with 50 sidewinder missiles
14 1737-0401 Start with 99 sidewinder missiles
15 C92F-44A7 Infinite sidewinder missiles
16 0D3D-0701 Start with less fuel
17 C9BD-47A4 Infinite fuel
18 82CD-3FD7 Infinite maverick missiles
19 DD2A-3D64 Infinite ammo--air-to-air mode
20 DC2A-3D64 Use up ammo faster--air-to-air mode
Super Strike Eagle is a trademark of MicroProse Software Inc.
Super Tennis(tm) Game
In this game, you can choose from among 20 players--and we let you choose super speed for each of them!
TEN
CODE KEY IN . . . EFFECT . . .
1 D060-AFAF + D761-AFAF + DD24-07A5 Super speed--Matt
2 D060-AFAF + D761-AFAF + DD24-A7A5 Super speed--Amy
3 D060-AFAF + D761-AFAF + DD27-07A5 Super speed--Brian
4 D060-AFAF + D761-AFAF + DD27-A7A5 Super speed--Ki
5 D060-AFAF + D761-AFAF + DD20-07A5 Super speed--Phil
6 D060-AFAF + D761-AFAF + DD20-A7A5 Super speed--Lisa
7 D060-AFAF + D761-AFAF + DD29-07A5 Super speed--John
8 D060-AFAF + D761-AFAF + DD29-A7A5 Super speed--Erin
9 D060-AFAF + D761-AFAF + DD21-07A5 Super speed--Meyer
10 D060-AFAF + D761-AFAF + DD21-A7A5 Super speed--Donna
11 D060-AFAF + D761-AFAF + DD25-07A5 Super speed--Rich
12 D060-AFAF + D761-AFAF + DD25-A7A5 Super speed--Debbie
13 D060-AFAF + D761-AFAF + DD26-07A5 Super speed--Hiro
14 D060-AFAF + D761-AFAF + DD26-A7A5 Super speed--Colette
15 D060-AFAF + D761-AFAF + DD2B-07A5 Super speed--Steve
16 D060-AFAF + D761-AFAF + DD2B-A7A5 Super speed--Nancy
17 D060-AFAF + D761-AFAF + DD2C-07A5 Super speed--Rob
18 D060-AFAF + D761-AFAF + DD2C-A7A5 Super speed--Yuka
19 D060-AFAF + D761-AFAF + DD28-07A5 Super speed--Mar
20 D060-AFAF + D761-AFAF + DD28-A7A5 Super speed--Barb
Super Tennis is a trademark of Tonkin House.
Super Turrican(tm) Game
Don your Turrican(tm) assault suit and take out the evil "Machine"(tm) to save the planet Katakis(tm). TURR Code 8 will give you infinite lives and Code 23 will give you invincibility to make an unstoppable combination.
TURR
CODE KEY IN . . . EFFECT . . .
1 DD61-6D0D Start with 1 life--Normal/Hard only
2 DF61-6D0D Start with 2 lives--Normal/Hard only
3 D061-6D0D Start with 5 lives--Normal/Hard only
4 DB61-6D0D Start with 10 lives--Normal/Hard only
5 F661-6D0D Start with 25 lives--Normal/Hard only
6 7F61-6D0D Start with 50 lives--Normal/Hard only
7 1461-6D0D Start with 99 lives--Normal/Hard only
8 C22D-ADDF Infinite lives
9 DF6F-6DDD Start with 1 continue--Easy/Normal only
10 D46F-6DDD Start with 2 continues--Easy/Normal only
11 D96F-6DDD Start with 5 continues--Easy/Normal only
WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT DOESN'T SHOW
12 DC6F-6DDD Start with 10 continues--Easy/Normal only
13 FB6F-6DDD Start with 25 continues--Easy/Normal only
14 746F-6DDD Start with 50 continues--Easy/Normal only
15 176F-6DDD Start with 99 continues--Easy/Normal only
16 C266-DD6F Infinite continues
17 D083-6D0D+BA83-67DD Start with all weapons at maximum
power (4 power-ups)
18 6D22-640F+F122-646F Don't decrease weapon power after dying
19 DF83-6D0D Start with blue weapon--DON'T USE
WITH CODE 17
20 D483-6D0D Start with yellow weapon--DON'T USE
WITH CODE 17
21 4A82-AF0D Never change weapon type (use with
Code 19 or 20 for blue or yellow, or by
itself for red)
22 C22D-0404 Infinite wheel time
23 C226-DDD4 Invincibility (falling in a hole still kills you)
24 6D28-ADDF Level timer doesn't count down
(infinite time)
25 DD8E-6DDD Start with no "smart lines"
26 DF8E-6DDD Start with 1 "smart line"
27 D48E-6DDD Start with 2 "smart lines"
28 D08E-6DDD Start with 4 "smart lines" --only 3 shown at once
29 D98E-6DDD Start with 5 "smart lines"
--only 3 shown at once
30 DC8E-6DDD Start with 10 "smart lines"
--only 3 shown at once
31 FB8E-6DDD Start with 25 "smart lines"
--only 3 shown at once
32 748E-6DDD Start with 50 "smart lines"
--only 3 shown at once
33 178E-6DDD Start with 99 "smart lines"
--only 3 shown at once
34 C226-D704 Infinite "smart lines"
35 D46D-64DD Start on level 2
36 D76D-64DD Start on level 3
37 D06D-64DD Start on level 4
38 D96D-64DD Start on level 5
39 D16D-64DD Start on level 6
40 D56D-64DD Start on level 7
41 D66D-64DD Start on level 8
42 DB6D-64DD Start on level 9
43 DC6D-64DD Start on level 10
44 D86D-64DD Start on level 11
45 DA6D-64DD Start on level 12
Super Turrican, Turrican, Machine and Katakis are trademarks of Seika Corporation.
Super Turrican 2(tm) Game
1. DDC3-1D05 Start with 0 bombs
2. DFC3-1D05 Start with 1 bomb
3. D9C3-1D05 Start with 5 bombs
4. DCC3-1D05 Start with 10 bombs
5. DDC3-1FA5 Start with 1 life
6. D0C3-1FA5 Start with 5 lives
7. DBC3-1FA5 Start with 10 lives
8. D3C3-1FA5 Start with 15 lives
9. DFC3-1705 Start your first life with very little energy
10. D7C3-1705 Start your first life with 1/4 energy
11. D5C3-1705 Start your first life with 1/2 energy
12. DCC3-1705 Start your first life with 3/4 energy
13. DFC3-34A7 Start all lives after your first with very little energy
14. D7C3-34A7 Start all lives after your first with 1/4 energy
15. D5C3-34A7 Start all lives after your first with 1/2 energy
16. DCC3-34A7 Start all lives after your first with 3/4 energy
17. C2C6-1FD7 Almost infinite energy
18. C266-44A5 Infinite smart bombs
19. C2C5-37A7 Almost infinite lives unless you fall off screen
20. C2CD-3FA6 Can't pick up anymore smart bombs
21. D0A7-37D7 Weapon powerups give you full power
22. D4A0-34A7 Start with flame thrower
23. 82C1-4FAF Infinite energy wheel energy
24. D7BC-3F6F Start with very little energy wheel energy
25. D8BC-3F6F Start with 1/4 energy wheel energy
26. F9BC-3F6F Start with 1/2 energy wheel energy
27. 44BC-3F6F Start with 3/4 energy wheel energy
28. C2C5-CF66 Hearts are worth nothing
29. C28C-C400 Infinite time
Super Turrican 2 is a trademark of Rainbow Arts Gmbh.
Super Valis IV(tm) Game
Plenty o' action and adventure as you fight your way to freedom against the evil king, using the potent Valis(tm) sword and picking up special attacks as you move along. VAL Code 1 is an obvious choice for a quick advantage, Code 2 gives you infinite use of your special attacks, and Code 3 protects you.
VAL
CODE KEY IN . . . EFFECT . . .
1 042C-ADD7 Allows you to select easy mode on the
options screen
2 DD66-A7A7 Infinite usage for all special attacks
3 C2AA-0DAF Protection from most enemy attacks
4 F684-0F0D Heart worth more
5 4684-0F0D Heart worth much more
DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO HAVE ANY ITEMS FOR THE CODES TO WOR
6 CB62-6767 + D762-67A7 Item is always search
7 CB62-6767 + DF62-67A7 Item is always three-way bea
8 CB62-6767 + D462-67A7 Item is always bomber
9 CB62-6767 + D062-67A7 Item is always homing
10 CB62-6767 + D962-67A7 Item is always heart
11 CB62-6767 + D162-67A7 Item is always armor
12 826F-A467 Selecting an item does not remove it
from the menu of available items Super Valis IV is a trademark of Atlus.
Syndicate(tm)
1. 7DC3-1FDD + 7DC3-1F0D Start with MEGA-cash
2. CBAB-CD01 All agents have infinite ammo for pistols
Syndicate is a trademark of Electronic Arts Ltd.
T2 The Arcade Game(tm) Game
1 DD2A-476B Infinite missiles--player 1
2 DD2E-4DDB Infinite missiles--player 2
3 6D33-47D6 Infinite energy--player 1
4 6D3F-1DA6 Infinite energy--player 2
5 5E27-44A7 Shields lasts longer
6 D62B-4F67 Plasma Pulse Energizer lasts longer--player 1
7 D628-47D7 Plasma Pulse Energizer lasts longer--player 2
8 C267-47A5 Keep P.P.E. for that level once picked up--P1
9 C260-4765 Keep P.P.E. for that level once picked up--P2
10 D12D-4707 Get 6 missiles for each 1--player 1
11 DB2D-4707 Get 9 missiles for each 1--player 1
12 D124-4D67 Get 6 missiles for each 1--player 2
13 DB24-4D67 Get 6 missiles for each 1--player 2
14 C9B7-1407 Infinite gunpower--player 1
15 C9B9-17D7 Infinite gunpower--player 2
16 FDB3-476F Gunpower replenishes slower--player 1
17 FDB0-1F0F Gunpower replenishes slower--player 2
18 FD3E-C7A3 10 credits
19 F93E-C7A3 15 credits
20 4D3E-C7A3 20 credits
21 D12B-44A7 P.P.E. does extra damage--player 1
22 F42B-44A7 P.P.E. does massive damage--player 1
T2 The Arcade Game and related names are trademarks of Carolco
Pictures Inc.
Taz-Mania(tm) Game
Better help Taz(tm) find food fast before She-Devil(tm) gets to him--he's hungry! (So what else is new?) Here we have great stage select codes, and with MANIA Code 43 you're practically invincible. RRRRAAAAARRRRR!
MANIA
CODE KEY IN . . . EFFECT . . .
CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE THE NUMBER OF KIWIS NEEDED TO ADVANCE
1 E389-319C Each kiwi worth 2
2 EA89-319C Each kiwi worth 4
3 E889-319C Each kiwi worth 5
4 EB89-319C Each kiwi worth 7
5 6089-319C Advance to next level after
getting 1 kiwi
WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES
6 4A36-1140 + 7D36-1110 + DF3F-15C0 Start on act 1, level 2
7 4A36-1140 + 7D36-1110 + D43F-15C0 Start on act 1, level 3
8 4A36-1140 + 7D36-1110 Start on act 1 bonus level
9 4A36-1140 + 7D36-1110 + D03F-15C0 Start on act 2, level 1
10 4A36-1140 + 7D36-1110 + D93F-15C0 Start on act 2, level 2
11 4A36-1140 + 7D36-1110 + D13F-15C0 Start on act 2, level 3
12 4A36-1140 + 7D36-1110 + D53F-15C0 Start on act 2 bonus level
13 4A36-1140 + 7D36-1110 + D63F-15C0 Start on act 3, level 1
14 4A36-1140 + 7D36-1110 + DB3F-15C0 Start on act 3, level 2
15 4A36-1140 + 7D36-1110 + DC3F-15C0 Start on act 3, level 3
16 4A36-1140 + 7D36-1110 + D83F-15C0 Start on act 3 bonus level
17 4A36-1140 + 7D36-1110 + DA3F-15C0 Start on act 4, level 1
18 4A36-1140 + 7D36-1110 + D23F-15C0 Start on act 4, level 2
19 4A36-1140 + 7D36-1110 + D33F-15C0 Start on act 4, level 3
20 4A36-1140 + 7D36-1110 + DE3F-15C0 Start on act 4 bonus level
21 4A36-1140 + 7D36-1110 + FD3F-15C0 Start on act 5, level 1
22 4A36-1140 + 7D36-1110 + FF3F-15C0 Start on act 5, level 2
23 4A36-1140 + 7D36-1110 + F43F-15C0 Start on act 5, level 3
DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 23
24 DF3F-15C0 Start with 1 continue instead of 3
25 D93F-15C0 Start with 5 continues
26 D53F-15C0 Start with 7 continues
27 DB3F-15C0 Start with 9 continues
28 743F-15C0 Start with 50 continues
29 173F-15C0 Start with 99 continues
30 C238-1140 Infinite continues
WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF EFFECTS TO COMPLETE BONUS STAGE AND GO ON
31 DD3B-C0C0 Infinite time
32 D035-C540 Faster timer
33 DF64-41C0 You have 1 minute to complete
act 1, level 1
34 D964-41C0 You have 5 minutes to complete act 1, level 1
WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE CODES WOR
35 DD30-C910 Red bird worth 0 seconds instead of 10
36 D430-C910 Red bird worth 20 seconds
37 D730-C910 Red bird worth 30 seconds
38 D030-C910 Red bird worth 40 seconds
39 D930-C910 Red bird worth 50 seconds
40 D522-3545 Start with 1/4 normal health
41 DE22-3545 Start with 1/2 normal health
42 F922-3545 Start with 3/4 normal health
43 C935-40C0 Infinite health
Taz-Mania, Taz and She-Devil are trademarks of Warner Bros. Inc.
Teenage Mutant Ninja Turtles(tm) IV--Turtles in Time(tm) Game
This is the latest and greatest Turtles(tm) saga, adapted from the arcade hit. It's fun beating up all the enemies there are to beat up. Beware the bosses, though, the last one in particular. They have a weapon that makes you lose a life immediately! Don't fear, however, because TMNT Code 2 protects against this (but Code 1 does not). Used together, they will make you most awesomely invincible. Experts, try Code 3.
TMNT
CODE KEY IN . . . EFFECT . . .
1 892F-0DD7 Protection against most enemy attacks
2 DDAC-6F67 Infinite lives
WHEN USING CODES 3 THRU 9, DON'T CHANGE THE LIVES SETTING ON OPTIONS SCREEN
3 DD28-67D9 Start with 1 life instead of 3
4 D028-67D9 Start with 5 lives
5 DB28-67D9 Start with 10 lives
6 4028-67D9 Start with 25 lives
7 0B28-67D9 Start with 50 lives
8 5028-67D9 Start with 75 lives
9 BB28-67D9 Start with 100 lives
10 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ DFB8-A4BF Start on level 2
11 69B8-A42F + 6FB8-A7FF + DDB8-A79F Start on level 3
12 69B8-A42F + 6FB8-A7FF + DDB8-A79F +
D7B8-A4BF Start on level 4
13 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ D0B8-A4BF Start on level 5
14 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ D9B8-A4BF Start on level 6
15 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ D1B8-A4BF Start on level 7
16 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ D5B8-A4BF Start on level 8
17 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ D6B8-A4BF Start on level 9
18 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ DBB8-A4BF Start on level 10
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Teenage Mutant Ninja Turtles and Turtles are trademarks of Mirage Studios. Turtles in Time is a trademark of Konami, Inc.
Teenage Mutant Ninja Turtles Tournament Fighters(tm) Game
CHARACTER CODES WORK IN ALL MODES EXCEPT STORY
WITH CODES 1 THRU 6 YOU CAN'T VIEW THE ENDING
1 DCCA-1405 Leonardo(tm) is replaced by Rat King(tm)
2 D8CA-1405 Leonardo is replaced by Karai(tm)
3 DCCA-14A5 Raphael(tm) is replaced by Rat King
4 D8CA-14A5 Raphael is replaced by Karai
5 DCCA-1705 Donatello(tm) is replaced by Rat King
6 D8CA-1705 Donatello is replaced by Karai
7 F6E9-3D25 Both players start with 1/4 health
8 7DE9-3D25 Both players start with 1/2 health
9 06E9-3D25 Both players start with 3/4 health
10 DDB1-CF60 Start with no continues (leave menu option on
3)
11 D4B1-CF60 Start with 1 continue
12 D0B1-CF60 Start with 3 continues
13 D1B1-CF60 Start with 5 continues
14 D6B1-CF60 Start with 7 continues
15 82A6-4FA4 Automatic and infinite continues
FOR CODES 16 THRU 19, LEAVE MENU OPTION ON 60
16 FD86-4F00 Matches are 10 seconds long
17 F986-4F00 Matches are 15 seconds long
18 4D86-4F00 Matches are 20 seconds long
19 5986-4F00 Matches are 75 seconds long
DON'T COMBINE CODES 20 THRU 23 WITH CODES 26 THRU 28
20 DFCA-44A3 Ultimate attack can be done any time the bar
isn't empty
21 F0CA-44A3 Ultimate attack can be done with about 1/4
energy
22 46CA-44A3 Ultimate attack can be done with about 1/2
energy
23 7ACA-44A3 Ultimate attack can be done with about 3/4
energy
24 DDC1-1D03 Energy bar doesn't go down over time
25 D4C1-1D03 Energy bar goes down twice as fast
26 F0C3-4463 After doing an ultimate attack, energy bar
goes to about 1/4
27 46C3-4463 After doing an ultimate attack, energy bar
goes to about 1/2
28 7AC3-4463 After doing an ultimate attack, energy bar
goes to about 3/4
Teenage Mutant Ninja Turtles, Leonardo, Rat King, Karai, Raphael and
Donatello are trademarks of Mirage Studios. Tournament Fighters is
a trademark of Konami (America) Inc.
Tecmo Super Bowl(tm) Game
1 DD66-14AC Player 1 touchdowns worth 0 points
2 D766-14AC Player 1 touchdowns worth 3 points
3 D966-14AC Player 1 touchdowns worth 5 points
4 D666-14AC Player 1 touchdowns worth 8 points
5 DD61-34DC Player 1 extra points worth 0 points
6 D761-34DC Player 1 extra points worth 3 points
7 D961-34DC Player 1 extra points worth 5 points
8 DB61-34DC Player 1 extra points worth 9 points
9 DD63-37AB Player 1 field goals worth 0 points
10 DF63-37AB Player 1 field goals worth 1 points
11 D963-37AB Player 1 field goals worth 5 points
12 DB63-37AB Player 1 field goals worth 9 points
13 DDB0-17AB Player 1 safeties worth 0 points
14 DFB0-17AB Player 1 safeties worth 1 points
15 D9B0-17AB Player 1 safeties worth 5 points
16 DBB0-17AB Player 1 safeties worth 9 points
17 DDCE-34A8 + DDBB-176B Player 2 touchdowns worth 0
points
18 D7CE-34A8 + D7BB-176B Player 2 touchdowns worth 3
points
19 D9CE-34A8 + D9BB-176B Player 2 touchdowns worth 5
points
20 DBCE-34A8 + DBBB-176B Player 2 touchdowns worth 9
points
21 DDB5-34AB Player 2 extra points worth 0 points
22 D7B5-34AB Player 2 extra points worth 3 points
23 D9B5-34AB Player 2 extra points worth 5 points
24 DBB5-34AB Player 2 extra points worth 9 points
25 DDBD-4DDB Player 2 field goals worth 0 points
26 DFBD-4DDB Player 2 field goals worth 1 points
27 D9BD-4DDB Player 2 field goals worth 5 points
28 DBBD-4DDB Player 2 field goals worth 9 points
29 DD67-17DC Player 2 safeties worth 0 points
30 DF67-17DC Player 2 safeties worth 1 points
31 D967-17DC Player 2 safeties worth 5 points
32 DB67-17DC Player 2 safeties worth 9 points
33 DDA5-1F2D Both players get 0 timeouts for the first half
34 D4A5-1F2D Both players get 2 timeouts for the first half
35 D5A5-1F2D Both players get 7 timeouts for the first half
36 DBA5-1F2D Both players get 9 timeouts for the first half
37 10A5-14FD Player 1 gets 0 timeouts for the first half
38 10A5-14BD Player 2 gets 0 timeouts for the first half
39 DDAA-14FD Both players get 0 timeouts for the second
half
40 D4AA-14FD Both players get 2 timeouts for the second
half
41 D5AA-14FD Both players get 7 timeouts for the second
half
42 DBAA-14FD Both players get 9 timeouts for the second
half
43 10AA-149D Player 1 gets 0 timeouts for the second half
44 10AA-142D Player 2 gets 0 timeouts for the second half
45 C9AA-149D Player 1's timeouts are not reset at half-
time
46 C9AA-142D Player 2's timeouts are not reset at half-
time
47 DFBA-170C 1 play to get a 1st down
48 D4BA-170C 2 plays to get a 1st down
49 D7BA-170C 3 plays to get a 1st down
50 D9BA-170C 5 plays to get a 1st down
51 D5BA-170C 7 plays to get a 1st down
52 C9BA-14DC Always 1st down
Super Bowl is a trademark of the National Football League. Tecmo is
a trademark of Tecmo, Ltd.
Tecmo Super Bowl III(tm) Game
1. DF67-4709 3 minute quarters only last 1 minute
2. C9B7-CD08 Infinite downs
3. DFBA-17AC Touchdowns are worth 0
4. DFBA-17AC Touchdowns are worth 1
5. DFBA-17AC Touchdowns are worth 2
6. DFBA-17AC Touchdowns are worth 5
7. DFBA-17AC Touchdowns are worth 9
8. DB63-CDDC Safety is worth 0
9. DB63-CDDC Safety is worth 1
10. DB63-CDDC Safety is worth 5
11. DB63-CDDC Safety is worth 7
12. DB63-CDDC Safety is worth 9
13. D7AE-4706 Field Goals are worth 0
14. D7AE-4706 Field Goals are worth 1
15. D7AE-4706 Field Goals are worth 2
16. D7AE-4706 Field Goals are worth 5
17. D7AE-4706 Field Goals are worth 9
18. C2C0-47DC Computer can't score
19. DBA3-172D Start with 0 time-outs
20. DBA3-172D Start with 1 time-out
21. DBA3-172D Start with 5 time-outs
22. DBA3-172D Start with 7 time-outs
23. DBA3-172D Start with 9 time-outs
24. A9EE-44DB Infinite time-outs
Tecmo Super Bowl III is a trademark of Tecmo
Terminator(tm) Game
Protect Sarah Connor(tm) from the Terminator(tm) in this challenging and explosive side-scrolling jumping and shooting game.
TERM
CODE KEY IN . . . EFFECT . . .
1 DCAB-A7FC 10 grenades on pick-up
2 D4AB-A7FC 2 grenades on pick-up
3 4AA3-0F96 Infinite grenades
4 C2A5-0D98 Infinite missiles
5 C286-17DD Infinite lives--not on car stages
6 EE81-0D9C Longer invulnerability after being hit
7 FE81-0D9C Shorter invulnerability after being hit
8 DBA2-C4AF Start with 9 lives
9 DFA2-C4AF Start with 1 life
10 4AA9-04F6 Don't lose grenades on dying
11 4AA9-0F96 Don't lose missiles on dying
12 D7A9-0D96 Get rapid fire on dying
13 D767-CFAD Start with rapid fire
Terminator and Sarah Connor are trademarks of Cinema '84, A Greenberg Brothers Partnership.
Tetris(tm) & Dr. Mario(tm) Game
Tetris
6DB4-1F65 Level never increases
DFB4-1405 After the first level your level increases every line
CBB7-C460 + D4B7-C4A0 + DDB7-C7D0 The same peice always drops
CBB2-3DA9 + DCB2-3FD9 + 3CB2-3F09 Always at high speed
Dr. Mario(tm)
CBC9-4466 + DCC9-44A6 + 3CC9-47D6 The same peice always drops-until you hit the change button
CB67-37DC + DC67-370C + 3C67-376C The same peice always drops
Tetris is trademark of Elorg. Dr. Mario is a trademark of Nintendo of America Inc.
Tetris 2(tm) Game
1 9DBD-3DF4 Select any round (1-player mode only)-at
round select meter, keep pressing 'right' on d-pad
2 CBC5-4FDC + DDC5-4F0C + DDC5-4F6C Tile speed always at 0
3 CBC5-4FDC + EEC5-4F0C + DDC5-4F6C Tile speed always at
255
4 6DB1-346B More time to place the blocks where you want
them-even after they hit the ground (left and right only once on
ground)
Tetris 2 is a trademark of Elorg.
Thunder Spirits(tm) Game
It's a shooter. It has good graphics and lots of different weapons. It's got these codes, including stage selects (SPIRITS Codes 22 thru 28) and one that lets you keep a captured weapon (Code 29).
SPIRITS
CODE KEY IN . . . EFFECT . . .
1 C7BF-0DAD Start with 1 credit
instead of 4
2 84BF-0DAD Start with 2 credits
3 B4BF-0DAD Start with 3 credits
4 BEBF-0DAD Start with 5 credits
5 68BF-0D6D + C4BF-0DAD Start with 8 credits
6 D0BF-0D6D + C3BF-0DAD Start with 12 credits
7 3CAC-67DF Infinite credits
8 EEB3-DD0D + CBB3-DDDD Start with 1 life instead of 3
9 DDB3-DD0D + CBB3-DDDD Start with 2 lives
10 D7B3-DD0D + CBB3-DDDD Start with 5 lives
11 D9B3-DD0D + CBB3-DDDD Start with 7 lives
12 D5B3-DD0D + CBB3-DDDD Start with 9 lives
13 F5B3-DD0D + CBB3-DDDD Start with 25 lives
14 7DB3-DD0D + CBB3-DDDD Start with 50 lives
15 14B3-DD0D + CBB3-DDDD Start with 100 lives
16 CBCC-0407 Infinite lives
17 BAAD-ADDF Continue with 1 life
instead of 3
18 DDAE-670F + CBAE-67DF Continue with 2 lives
19 D7AE-670F + CBAE-67DF Continue with 5 lives
20 D9AE-670F + CBAE-67DF Continue with 7 lives
21 D5AE-670F + CBAE-67DF Continue with 9 lives
22 DF65-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 2
23 D465-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 3
24 D765-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 4
25 D065-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 5
26 D965-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 6
27 D165-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 7
28 D565-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 8
29 C2C8-0407 + C2C8-0767 Keep captured weapon
until game ends (except claw and shield)
Thunder Spirits is a trademark of Technosoft/Toshiba EMI
The Tick(tm) Game
1. DDC7-1F6F Infinite lives
2. DA60-1352 Most kicks are stronger
3. FE60-1352 Most kicks kill most enemies
The Tick is a trademark of Ben Edlund
Tiny Toon Adventures(tm) Buster Busts Loose(tm) Game
Buster Bunny's(tm) got a lot to do as he jumps, dashes, drop kicks and slides through six different stages--everything from going to school to rescuing princesses. Keep alive with TOON Code 25 (infinite health), and keep your dash meter up with Code 27. Experts, start and continue with one life using Codes 1 and 7.
TOON
CODE KEY IN . . . EFFECT . . .
1 DF6F-14DF Start with 1 life
2 D96F-14DF Start with 5 lives
3 FD6F-14DF Start with 10 lives
4 496F-14DF Start with 25 lives
5 9D6F-14DF Start with 50 lives
6 BB6F-14DF Start with 99 lives
7 DFC0-CFAF Continue with 1 life
8 D9C0-CFAF Continue with 5 lives
9 FDC0-CFAF Continue with 10 lives
10 49C0-CFAF Continue with 25 lives
11 9DC0-CFAF Continue with 50 lives
12 BBC0-CFAF Continue with 99 lives
13 DD34-37D7 Infinite lives--except football level
14 DDC0-3F07 Infinite lives--football level
15 DD6D-47D0 Start with no continues on normal level
--handicap
16 D56D-47D0 Start with 7 continues on normal level
17 DB6D-47D0 Start with 9 continues on normal level
18 DD6D-4700 Start with no continues on challenge level
19 D96D-4700 Start with 5 continues on challenge level
20 D56D-4700 Start with 7 continues on challenge level
21 DB6D-4700 Start with 9 continues on challenge level
22 DFCD-4FAF Start with 1 heart on Children or Normal
difficulty levels --DON'T PICK
CHALLENGE LEVEL
23 D0CD-4FAF Start with 4 hearts on Children or Normal difficulty levels, 2 on Challenge
24 D9CD-4FAF Start with 5 hearts on Children or
Normal difficulty levels, 3 on Challenge
25 3CE9-448A Infinite health (when hit, a fake empty
heart appears)
26 D184-C4A1 5 heart maximum on challenge level
27 C927-47AD Dash meter doesn't go down
28 D46B-CFAF 1-up gives 2 free guys--not on mystery
weight challenge level, or if you get 1-up by collecting stars
29 D43E-C48E Small star worth 2 stars
30 D93E-C48E Small star worth 5 stars
31 FD3E-C48E Small star worth 10 stars
32 DF64-14AA Gold Gogo Dodo Trophy(tm) lasts 1/2 as long
33 D064-14AA Gold Gogo Dodo Trophy lasts 2x as long
34 C9CE-1F0F Choose bonus level after completing a level
35 7036-C001 Passwords work on any difficulty level
(not just Children level)
Tiny Toon Adventures, Buster Busts Loose, Buster Bunny and Gold Gogo Dodo Trophy are trademarks of Warner Bros.
TKO Super Championship Boxing(tm) Game
Take your best shot at the title. The punch meter is a realistic touch in this game, alerting you to the drawbacks of constantly throwing punches. Put together the combination of TKO Code 7, infinite punch meter for you, and Code 5, only 3 punches in punch meter for your opponent. Heavyweight champs can try 3 punches on their punch meters with Code 4, and try to last against their opponents for 9 grueling minutes a round with code 1.
TKO
CODE KEY IN . . . EFFECT . . .
1 DB60-A7D4 9 minutes per round
2 D160-A7D4 6 minutes per round
3 DF60-A7D4 1 minute per round
4 D7B4-0D6D + D765-A764 Player 1 allowed only 3 punches
in punch meter instead of 6
5 D7B9-04DD + D765-A764 Player 2 allowed only 3 punches
in punch meter
6 4088-AF00 Infinite punch meters--both players
7 40BF-04DD Infinite punch meter--player 1
8 40B0-076D Infinite punch meter--player 2
TKO Super Championship Boxing is a trademark of Sofel Corporation.
Top Gear(tm) Game
In Top Gear(tm) racing, nitro is the name of the game. Fuel, too. Select from TOP codes that start you with less (Codes 1, 2 and 5 thru 7) or more (practically all the others). When you have more than 3 nitro boosts, the count on the screen will not be accurate (it always shows either 0, 1, 2, or 3). For infinite nitros (Codes 10 and 11), the count goes down from 3 to 2 but then back to 3 again. Code 14 allows you to select any country without entering a password.
TOP
CODE KEY IN . . . EFFECT . . .
1 972B-0F64 Start with 1/2 fuel
2 5A2B-0F64 Start with 3/4 fuel
3 C225-6429 Infinite fuel--player 1
4 C223-6D95 Infinite fuel--player 2
5 DD63-6DDD Start with no nitro boosts instead of 3
6 DF63-6DDD Start with 1 nitro boost
7 D463-6DDD Start with 2 nitro boosts
8 D163-6DDD Start with 6 nitro boosts
9 DB63-6DDD Start with 9 nitro boosts
10 3C84-6D64 Infinite nitro boosts--player 1
11 3C86-64A4 Infinite nitro boosts--player 2
12 C280-6FA4 Nitro boost lasts until end of race--player 1
13 C288-6DD4 Nitro boost lasts until end of race--player 2
14 6DB7-AFEA Race in any country
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Top Gear is a trademark of Kemco America, Inc.
Top Gear 2(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DD2A-4D6D Start with no nitros instead of 6
2 D42A-4D6D Start with 2 nitros
3 D02A-4D6D Start with 4 nitros
4 D62A-4D6D Start with 8 nitros
5 DC2A-4D6D Start with 10 nitros
6 C267-CD07 Infinite nitros for Player 1
7 C2CB-CF0F Infinite nitros for Player 2
8 C9BD-1F04 Fuel never runs out
AFTER WINNING A RACE, MONEY AND POINT DISPLAYS WILL SHOW THE
OLD VALUE BUT MONEY AND POINT TOTALS WILL BE UPDATED
PROPERLY
9 7430-398E 1st place gives $50,000 instead of $10,000
10 7430-317E 2nd place gives $50,000 instead of $6,000
11 7430-318E 3rd place gives $50,000 instead of $4,000
12 7430-357E 4th place gives $50,000 instead of $3,000
13 7430-358E 5th place gives $50,000 instead of $2,000
14 7439-307E 6th place gives $50,000 instead of $1,000
15 7439-308E 7th place gives $50,000 instead of $0
16 7439-397E 8th place gives $50,000 instead of $0
17 7439-398E 9th place gives $50,000 instead of $0
18 7439-317E 10th place gives $50,000 instead of $0
29 F039-355A 1st place is worth 20 points instead of 10
30 F039-35EA 2nd place is worth 20 points instead of 6
31 F031-305A 3rd place is worth 20 points instead of 4
32 F031-30EA 4th place is worth 20 points instead of 3
33 F031-395A 5th place is worth 20 points instead of 2
34 F031-39EA 6th place is worth 20 points instead of 1
35 F031-315A 7th place is worth 20 points instead of 0
36 F031-31EA 8th place is worth 20 points instead of 0
37 F031-355A 9th place is worth 20 points instead of 0
38 F031-35EA 10th place is worth 20 points instead of 0
49 0BC4-49EE + 52C3-3083 Everything is free (must have
enough to buy)
50 DFC5-405E 2nd engine costs $1K instead of $30K
51 DEC5-405E 2nd engine costs $15K instead of $30K
52 DFC5-40EE 3rd engine costs $1K instead of $50K
53 FBC5-40EE 3rd engine costs $25K instead of $50K
54 DFC5-495E 4th engine costs $1K instead of $80K
55 46C5-495E 4th engine costs $40K instead of $80K
56 DDC5-415E 2nd wet tires are free
57 DDC5-41EE 3rd wet tires are free
58 DDC5-455E 4th wet tires are free
59 DDC6-405E 2nd dry tires are free
60 DDC6-40EE 3rd dry tires are free
61 DDC6-495E 4th dry tires are free
62 DFC6-415E 2nd gear box costs $1K instead of $10K
63 D9C6-415E 2nd gear box costs $5K instead of $10K
64 DFC6-41EE 3rd gear box costs $1K instead of $30K
65 DEC6-41EE 3rd gear box costs $15K instead of $30K
66 DFC6-455E 4th gear box costs $1K instead of $50K
67 FBC6-455E 4th gear box costs $25K instead of $50K
68 DFCB-405E 2nd nitro costs $1K instead of $5K
69 D4CB-405E 2nd nitro costs $2K instead of $5K
70 DFCB-40EE 3rd nitro costs $1K instead of $15K
71 D5CB-40EE 3rd nitro costs $7K instead of $15K
72 DFCB-495E 4th nitro costs $1K instead of $30K
73 DECB-495E 4th nitro costs $15K instead of $30K
74 DFCC-405E 2nd side armor costs $1K instead of $5K
75 D4CC-405E 2nd side armor costs $2K instead of $5K
76 DFCC-40EE 3rd side armor costs $1K instead of $10K
77 D9CC-40EE 3rd side armor costs $5K instead of $10K
78 DFCC-495E 4th side armor costs $1K instead of $20K
79 DCCC-495E 4th side armor costs $10K instead of $20K
80 DFCC-415E 2nd rear armor costs $1K instead of $5K
81 D4CC-415E 2nd rear armor costs $2K instead of $5K
82 DFCC-41EE 3rd rear armor costs $1K instead of $10K
83 D9CC-41EE 3rd rear armor costs $5K instead of $10K
84 DFCC-455E 4th rear armor costs $1K instead of $20K
85 DCCC-455E 4th rear armor costs $10K instead of $20K
86 DFC8-405E 2nd front armor costs $1K instead of $5K
87 D4C8-405E 2nd front armor costs $2K instead of $5K
88 DFC8-40EE 3rd front armor costs $1K instead of $10K
89 D9C8-40EE 3rd front armor costs $5K instead of $10K
90 DFC8-495E 4th front armor costs $1K instead of $20K
91 DCC8-495E 4th front armor costs $10K instead of $20K
Top Gear 2 is a trademark of Kemco America, Inc.
Total Carnage(tm) Game
1 DFC3-44D2 Start with 2 lives
2 DBC3-44D2 Start with 10 lives
3 DFCD-1DD2 + 40B5-1DD4 Start with 1 time bomb
4 DBCD-1DD2 Start with 9 time bombs
5 DFBC-47D4 Join in with 2 lives and 3 time bombs
6 DBBC-47D4 Join in with 10 lives and 9 time bombs
7 C932-341E Infinite lives
8 4029-3F12 Infinite time bombs
9 D6B3-C764 Shields last longer
10 DDB3-C764 Shields don't last last as long
11 6D27-441E Immune to damage from enemy
12 C930-4D4A Weapons don't run out until you die or change
weapons
Total Carnage is a trademark of Midway Manufacturing Company.
Toy Story(tm) Game
1. CEB9-3914 Infinite lives
2. C2B7-3914 Invincible
3. D63D-C7BA Start with 5 more lives than usual
4. DE3D-C7BA Start with 10 more lives than usual
5. F33D-C7BA Start with 25 more lives than usual
6. 753D-C7BA Start with 50 more lives than usual
7. DFA6-3DC4 Start on level 2
8. D4A6-3DC4 Start on level 3
9. D7A6-3DC4 Start on level 4
10. D0A6-3DC4 Start on level 5
11. D9A6-3DC4 Start on level 6
12. D1A6-3DC4 Start on level 7
13. D5A6-3DC4 Start on level 8
14. D6A6-3DC4 Start on level 9
15. DBA6-3DC4 Start on level 10
16. DCA6-3DC4 Start on level 11
17. D8A6-3DC4 Start on level 12
18. DAA6-3DC4 Start on level 13
19. D2A6-3DC4 Start on level 14
20. D3A6-3DC4 Start on level 15
21. DEA6-3DC4 Start on level 16
22. FDA6-3DC4 Start on level 17
Toy Story is a trademark of The Walt Disney Company.
Toys(tm) Game
TOY Codes 1 and 4 should give you real help in stopping the evil General Zevo(tm) from manufacturing his military weapons. However, if you're still having a problem, Codes 7 and 10 will make the job even easier.
TOY
CODE KEY IN . . . EFFECT . . .
1 C261-3D7B Infinite lives
2 DF2D-37AC Start with 1 life
3 DB2D-37AC Start with 9 lives
4 C2B6-3F5C + C2A4-3F8C Protection against most hazards
5 DC85-4D34 Fewer toys gained from floor boxes
6 1EB5-4D34 + EEB5-440F More toys gained from floor boxes
7 7985-4D34 + EEB5-440F Lots more toys gained from floor boxes
8 DC69-CF47 Fewer toys gained from carousel
9 7969-CF47 More toys gained from carousel
10 1E69-CF47 Lots more toys gained from carousel
Toys and General Zevo are trademarks of Twentieth Century Fox Film Corporation.
Tuff E Nuff(tm) Game
TUFF
CODE KEY IN . . . EFFECT . . .
1 6D65-14D4 Each round is 80 seconds
2 1D65-14D4 Each round is 60 seconds
3 0D65-14D4 Each round is 40 seconds
4 4D65-14D4 Each round is 20 seconds
5 DDAE-CDA5 Allows you to select same player vs. same
player in a 1-player vs. 2-player game (must select 2nd player using
right button, not left)
6 EEA3-C7A1 Allows you to select any character in a vs.
computer game.
7 F1CE-1FD9 Start with 1/4 health--player 1 only
8 4ACE-1FD9 Start with 1/2 health--player 1 only
9 04CE-1FD9 Start with 3/4 health--player 1 only
USE CODES 10 THRU 18 FOR PRACTICE ONLY. YOU GO BACK TO THE
LEVEL 1 AFTER COMPLETING THE SELECTED LEVEL. ALSO, IGNORE
LEVEL INDICATION
10 D066-446F Play stage 2 in story
11 D166-446F Play stage 3 in story
12 D666-446F Play stage 4 in story
13 DC66-446F Play stage 5 in story
14 DA66-446F Play stage 6 in story
15 D366-446F Play stage 7 in story
16 FD66-446F Play stage 8 in story
17 F466-446F Play stage 9 in story
18 F066-446F Play final stage in story
FOR CODES 19 THRU 41, SUBSTITUTE "DD" FOR THE 1ST 2
CHARACTERS OF THE CODE TO DO NO DAMAGE--MAY NOT WORK RIGHT
IN ALL CASES. SUBSTITUTE "55" TO WIN WITH ONE HIT--MAY NOT
WORK RIGHT IN ALL CASES. FOR "NO DAMAGE" CODES, A FIGHTER MAY
TAKE DAMAGE IF HE BLOCKS
19 F62E-46F3 Syoh(tm) and Zazi(tm)'s High Fist Thrust(tm)
does more damage
20 4024-3BF3 Syoh and Zazi's Sliding Heel Kick(tm) does
more damage
21 402F-16FE Syoh and Zazi's Big Head Thrust Punch(tm)
does more damage--from close up only
22 DD2F-16FE Syoh and Zazi's Big Head Thrust Punch does no
damage
23 4020-CCBE Syoh and Zazi's Flying Side Kick(tm) does
more damage--from close up only
24 4030-1B9A Syoh and Zazi's Ball of Energy(tm) does more
damage
25 4C2E-1B2E Syoh and Zazi's Palm Hit Drop(tm) does more
damage
26 403D-3CFA Zazi's Blue Thunder Punch(tm) and Syoh's
Dragon Blade(tm) does more damage
27 F322-3617 Kotono(tm)'s Straight Line Slash(tm) does
more damage
28 F623-CC17 Kotono's Sweeping Knee Kick(tm) does more
damage
29 F339-3614 Kotono's Flying Swallow Double Drop(tm)
does more damage
30 F624-3C37 Kotono's Flying Side Kick does more damage
31 F332-3B44 Kotono's Flying Swallow Point Break(tm) does
more damage
32 F33E-1C3F Kotono's Drawn Sword Mist Slash(tm) does
more damage
33 F633-3B14 Kotono's Double Edge(tm) does more damage
34 403B-364F Kotono's Special Kick does more damage
35 4C3B-4BC9 Vortz(tm)'s Middle Kick does more damage
36 F630-4B49 Vortz's Low Kick does more damage
37 4C3C-3830 Vortz's Low Aerial Drop Kick(tm) does more
damage
38 4031-CB10 Vortz's Big Double Sledge Hammer(tm) does
more damage
39 F33D-3C30 Vortz's Diving Knee Pad(tm) does more
damage
40 4C3B-CB30 Vortz's Diving Elbow(tm) does more damage
41 4C30-18C9 Vortz's Lightning Tackle(tm) does more
damage
Tuff E Nuff, Syoh, Zazi, Kotono, Vortz, High Fist Thrust, Sliding Heel
Kick, Big Head Thrust Punch, Flying Side Kick, Ball of Energy, Palm
Hit Drop, Thunder Punch, Dragon Blade, Straight Line Slash, Sweeping
Knee Kick, Flying Swallow Double Drop, Flying Swallow Point Break,
Drawn Sword Mist Slash, Double Edge, Low Aerial Drop Kick, Big
Double Sledge Hammer, Diving Knee Pad, Diving Elbow and Lightning
Tackle are trademarks of Jaleco USA, Inc.
Ultima: Runes of Virtue II(tm) Game
ALL CODES ONLY WORK FOR SHAMINO IN EASY MODE
CODES 1-5 START YOU WITH THE WEAPON STATED INSTEAD OF THE AXE
1. 7760.47D8 Start with Crossbow
2. 7060.47D8 Start with Longbow
3. 7560.47D8 Start with Fireball wand
4. 7660.47D8 Start with Boomerang
5. 4E60.47D8 Start with Shuriken
6. 7D60.4768 Start with 30 intelligence
7. D960.4768 Start with 5 intelligence
8. C2C3.47A7 Infinite energy--makes enemies invincible too
9. DF69.4FD8 Start with less stars
10. CB3B.1464 Stars never recharge
11. CB67.3764 Almost infinite stars
12. CB6C.4D68 + 4A6C.4DA8 Start with a stronger armor
Ultima: Runes of Virtue II and related names are trademarks of ORIGIN systems
Ultraman(tm) Game
Ultraman(tm) has a mammoth task on his hands. Mutant monsters have invaded earth, and they're not leaving until they've eaten . . . everybody! Fortunately, to help with this rather serious problem we have the following ULTRA codes. Codes 1 and 8 give you infinite lives and energy, and Code 12 means the mutants will recover more slowly from Ultraman's attacks.
ULTRA
CODE KEY IN . . . EFFECT . . .
1 4024-6FA7 Infinite chances
2 DD6C-0467 Start with 1 chance
3 D96C-0467 Start with 6 chances
4 DB6C-0467 Start with 9 chances
5 DBB4-DD6D 9 minutes per stage
6 D1B4-DD6D 6 minutes per stage
7 D4B4-DD6D 2 minutes per stage
8 4ABA-67DF Infinite energy
9 DFAC-D76E Weaker punch
10 DFA8-DDDE Weaker ki
11 DD8F-DF0D Quicker energy replenishment
12 3C80-DDDD Less energy replenishment for enemies
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Ultraman is a trademark of Tsuburaya Productions Co., Ltd.
UN Squadron(tm) Game
Destroying Project 4(tm) is the ultimate dogfighting victory for an ace of the skies. But even the best fighter pilot has an off day. If you do, try these codes to put you right. With Codes 3 thru 5, you start the continues with the normal number of lives.
SQUAD
CODE KEY IN . . . EFFECT . . .
1 A923-DDDF + A923-DD6F Infinite lives
2 AD2C-0D0F Infinite continues
3 DF89-040D Start with 1 life and 1 continue
4 D989-040D Start with 5 lives and 5 continues
5 DB89-040D Start with 9 lives and 9 continues
6 2238-A72F Infinite shots for all weapons
7 A98E-07D4 Infinite money
8 DD80-0DAD Start with no money
9 BD80-0DAD Start with $9,000
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
UN Squadron and Project 4 are trademarks of Capcom USA Inc.
Urban Strike(tm) Game
1. DD3C-1682 + DD3C-16E2 Start with 0 missiles
2. 103C-1682 + DD3C-16E2 Start with 100 missiles
3. A63C-1682 + DD3C-16E2 Start with 200 missiles
4. E73C-1682 + DF3C-16E2 Start with 500 missiles
5. 363C-1682 + D73C-16E2 Start with 1000 missiles
6. EE3C-1682 + 5E3C-16E2 Start with MEGA missiles
7. DD35-1B82 + DD35-1BE2 Start with 0 rockets
8. 1035-1B82 + DD35-1BE2 Start with 100 rockets
9. A635-1B82 + DD35-1BE2 Start with 200 rockets
10. E735-1B82 + DF35-1BE2 Start with 500 rockets
11. 3635-1B82 + D735-1BE2 Start with 1000 rockets
12. EE35-1B82 + 5E35-1BE2 Start with MEGA rockets
13. DD3E-4682 + DD3E-46E2 Start with 0 shots for the gun
14. 103E-4682 + DD3E-46E2 Start with 100 shots for the gun
15. A63E-4682 + DD3E-46E2 Start with 200 shots for the gun
16. E73E-4682 + DF3E-46E2 Start with 500 shots for the gun
17. 363E-4682 + D73E-46E2 Start with 1000 shots for the gun
18. EE3E-4682 + 5E3E-46E2 Start with MEGA shots for the gun
19. DD8E-CB72 + DD8E-CB52 Start with 0 armor
20. 108E-CB72 + DD8E-CB52 Start with 100 armor
21. A68E-CB72 + DD8E-CB52 Start with 200 armor
22. E78E-CB72 + DF8E-CB52 Start with 500 armor
23. 368E-CB72 + D78E-CB52 Start with 1000 armor
24. EE8E-CB72 + 5E8E-CB52 Start with MEGA armor
25. C2C9-C4DD Infinite fuel
26. 3CAC-360F Infinite ammo
27. DF84-42D6 Start with 1 life
28. D984-42D6 Start with 5 lives
29. DB84-42D6 Start with 9 lives
30. 7484-42D6 Start with 50 lives
31. 1084-42D6 Start with 100 lives
32. C2C5-4D0F Infinite lives
Urban Strike is a trademark of Electronic Arts
Vegas Stakes(tm) Game
Player 1 settings work in both the Vegas adventure and multi-player
games.VEGAS
CODE KEY IN . . . EFFECT . . .
1 DF81-A4D7 Player 1 starts with $488
2 DF8B-AF07 Player 2 starts with $488
3 DF8A-AD67 Player 3 starts with $488
4 DF83-A7A7 Player 4 starts with $488
5 D681-A4D7 Player 1 starts with $2280
6 D68B-AF07 Player 2 starts with $2280
7 D68A-AD67 Player 3 starts with $2280
8 D683-A7A7 Player 4 starts with $2280
9 4181-A4D7 Player 1 starts with $9960
10 418B-AF07 Player 2 starts with $9960
11 418A-AD67 Player 3 starts with $9960
12 4183-A7A7 Player 4 starts with $9960
13 D481-A707 Player 1 starts with $132,072 (highroller
status)
14 D48B-A467 Player 2 starts with $132,072
15 D48A-AFA7 Player 3 starts with $132,072
16 D48E-AFD7 Player 4 starts with $132,072
CODES 17 THRU 19 MAY CAUSE GRAPHIC DISTORTION
17 DDA0-A4AD You only need $34,464 to get highroller
status
18 DDA8-640D You only need $38,527 to win the game
instead of $10 million
19 0AA8-640D You only need $5,019,263 to win the game
20 DD87-04EC Player wins pushes in blackjack
21 DF87-04EC Dealer wins pushes in blackjack
Vegas Stakes is a trademark of HAL Laboratory, Inc./Nintendo.
Waialae Country Club(tm) Game
Aloha! Welcome to the wonderful world of Waialae. This is a great simulation of the real game. The many features make it quite a challenge. There are only 3 WAIA codes, but they are most interesting. Code 3, all holes are par 4, is a good one to make the going smoother. Code 1, most holes have new par value, can give the game a whole new twist.
WAIA
CODE KEY IN . . . EFFECT . . .
1 1C6A-67D9 + D081-046A Most holes have new par values
2 CE6A-64A9 All holes are par 5
3 CE6A-64A9 + 1A6A-67D9 All holes are par 4
Waialae Country Club is a trademark of Waialae Country Club.
Wayne's World(tm) Game
Help Wayne(tm) save Garth(tm) from Zantar the Gelatinous Cube(tm) by running and jumping around and firing your guitar. The best thing about this game is that it's excellent. Try HURL Code 10 for infinite Worthiness(tm).
HURL
CODE KEY IN . . . EFFECT . . .
1 DFAA-A764 Start with 1 life
2 D7AA-A764 Start with 3 lives
3 D5AA-A764 Start with 7 lives
4 DBAA-A764 Start with 9 lives
5 C28F-0704 Infinite lives
6 DF87-0764 Start with 1 Worthiness(tm) point
7 D787-0764 Start with 3 Worthiness points
8 D587-0764 Start with 7 Worthiness points
9 DB87-0764 Start with 9 Worthiness points
10 C2BC-D728 Infinite Worthiness
11 C2B5-04BC Worthiness item worth nothing on pick-up
12 C2B0-04BC Schwing(tm) item worth nothing on pick-up
13 C269-0DBB Infinite Schwings if you have at least 1
14 EEB3-DF98 Invincibility lasts longer after getting hit
15 FDB3-DF98 Invincibility does not last as long after
getting hit
16 82BB-0FF8 Invincibility lasts forever after getting
hit (Wayne(tm) blinks)
17 6DBB-D428 Invincibility (Wayne doesn't blink)
18 DDBB-D4BC Amp power-up worth nothing on pick-up
19 D0BB-D4BC Amp power-up gives you Distortion-
type chords
20 D4BB-D4BC Amp power-up gives you Mega-Amp-type chords
21 D7BB-D4BC Amp power-up gives you
Chorus-type chords
22 D9BB-D4BC Amp power-up gives you Homer-type chords
23 DDBD-0DFC Distortion power-up worth nothing
on pick-up
24 DFBD-0DFC Distortion power-up gives you
Amp-type chords
25 D4BD-0DFC Distortion power-up gives you
Mega-Amp-type chords
26 D7BD-0DFC Distortion power-up gives you Chorus-type-chords
27 D9BD-0DFC Distortion power-up gives you
Homer-type-chords
28 C2BB-079C Heart item worth nothing
Wayne's World, Wayne, Garth, Zantar the Gelatinous Cube, Worthiness and Schwing are trademarks of NBC.
We're Back(tm) Game
1 FEB1-C14C Super jump
2 4EB1-C14C Mega jump
3 DB8B-C030 9 lives
4 D18B-C030 6 lives
5 DF8B-C030 1 life
6 C2B2-C54B Infinite energy
7 C265-41CB Infinite lives
8 D48B-C110 + D466-49CC Start with less energy
9 D76D-111C Less grain to get for tail swipe
10 DB6D-103C Less grain to get for stomp
FOR CODES 11 THRU 14, DINOSAURS ONLY LAST THE ROUND IN WHICH
YOU PICK THEM UP OR UNTIL YOU DIE
11 C2C6-C148 Infinite vorb when picked up
12 C2C1-301B Infinite elsa when picked up
13 C2C5-4038 Infinite dweebs when picked up
14 C2C1-194C Infinite woog when picked up
15 CB85-1530 + D486-1040 + DD86-1010 Start on 'Manhattan -
zone 2'
16 CB85-1530 + D786-1040 + DD86-1010 Start on 'the subway'
17 CB85-1530 + D086-1040 + DD86-1010 Start on 'crazy crane'
18 CB85-1530 + D186-1040 + DD86-1010 Start on 'construction
in the city'
19 CB85-1530 + D586-1040 + DD86-1010 Start on 'thanksgiving
- zone 1'
20 CB85-1530 + D686-1040 + DD86-1010 Start on 'thanksgiving
- zone 2'
21 CB85-1530 + DB86-1040 + DD86-1010 Start on 'balloon blow-
out'
22 CB85-1530 + D886-1040 + DD86-1010 Start on 'central park
- zone 1'
23 CB85-1530 + DA86-1040 + DD86-1010 Start on 'central park
- zone 2'
24 CB85-1530 + D286-1040 + DD86-1010 Start on 'the zoo'
25 CB85-1530 + D386-1040 + DD86-1010 Start on 'prehistoric
panic'
26 CB85-1530 + FD86-1040 + DD86-1010 Start on 'outside the
circus'
27 CB85-1530 + FF86-1040 + DD86-1010 Start on 'circus - zone
1'
28 CB85-1530 + F486-1040 + DD86-1010 Start on 'circus - zone
2'
29 CB85-1530 + F786-1040 + DD86-1010 Start on 'jack in the
box'
30 CB85-1530 + F986-1040 + DD86-1010 Start on 'empire state
building'
31 CB85-1530 + F186-1040 + DD86-1010 Start on 'spaceship -
zone 1'
32 CB85-1530 + F586-1040 + DD86-1010 Start on 'spaceship -
zone 2'
Wheel of Fortune(tm) Game
Everybody loves this game. Here are codes to add some more variety.
WHEEL
CODE KEY IN . . . EFFECT . . .
1 F3B1-DF64 3/4 of normal time to choose
2 F0B1-DF64 1/2 of normal time to choose
3 DCB1-DF64 1/4 of normal time to choose
4 C264-DF0F Infinite time to choose
5 DD62-DF07 Vowels are free is you have at least $250
6 7462-DF07 Vowels cost $50 if you have at least $250
7 1062-DF07 Vowels cost $100 if you have at least $250
8 B162-DF07 Vowels cost $150 if you have at least $250
9 A662-DF07 Vowels cost $200 if you have at least $250
10 C2BE-DFDF Don't lose money when landing on Bankrupt
Wheel of Fortune is a trademark of Califon Productions.
Wing Commander(tm) Game
Use these cool codes to increase the protection for your vessel in this 3-D space combat simulator. These codes are best used for combat only.
WING
CODE KEY IN . . . EFFECT . . .
1 7ABC-3713 Increase front shield on Hornet
2 7AB4-4D1E Increase rear shield on Hornet
3 0DBB-4F1E Increase front armor on Hornet
4 0DBD-141E Increase rear armor on Hornet
5 0DBE-1D1E Increase left side armor on Hornet
6 0DB5-171E Increase right side armor on Hornet
7 17B8-3D13 Increase front shield on Scimitar
8 17B4-4F1E Increase rear shield on Scimitar
9 17BB-441E Increase front armor on Scimitar
10 17BD-171E Increase rear armor on Scimitar
11 17BE-1F1E Increase left side armor on Scimitar
12 17B6-1D1E Increase right side armor on Scimitar
13 EEBC-37C3 Mega front shields on Hornet
14 EEB4-4DCE Mega rear shields on Hornet
15 99B8-3DC3 Mega front shields on Scimitar
16 99B4-4FCE Mega rear shields on Scimitar
Wing Commander is a trademark of Origin Systems, Inc.
Wing Commander: The Secret Missions(tm) Game
1. C2A6 4D0D Infinite blaster power
2. C2C8 14AD Infinite fuel
3. D668 C402 Start on mission 8
4. D068 C402 Start on mission 4
5. 3C66 C7A1 Infinite missiles
Wing Commander: The Secret Missions is a trademark of Origin Systems, Inc.
Wings 2--Aces High(tm) Game
There aren't a lot of codes for this action game, which features fun dogfighting and bombing, but the ones we've got are powerful.
WING
CODE KEY IN . . . EFFECT . . .
1 828A-040B Infinite lives--all pilots (you can still get fired)
2 C2C6-DDD8 Infinite power-ups
Wings 2--Aces High is a trademark of Namco Hometek, Inc.
Wizardry VI(tm) Game
1 8288-A491 The whole party doesn't take damage from
normal enemy attacks (doesn't protect from poison or certain magic
spells)
2 4DBF-DD27 Create a character and he has a lot of gold
Wizardry VI is a trademark of Sir-Tech Software, Inc.
Wolfenstein 3-D(tm) Game
1 C28D-7D0F Infinite ammo
2 C228-E7D4 Infinite lives
3 5-84D4 Start with 1 life
4 D125-84D4 Start with 6 lives
5 DB25-84D4 Start with 9 lives
6 C2CC-5D64 Infinite energy
7 1729-8704 + 1728-74D4 Start with more ammo
CODES 10 THRU 13 TAKE EFFECT ONLY AFTER LOSING 1ST LIFE
8 622C-7764 Start with chain gun
9 622C-74A4 Start with machine gun
10 622A-7DD4 + D02C-7DA4 Start with special weapon 1 (super machine gun) and ammo
11 6228-7704 + D92C-7DAF Start with special weapon 2 (rocket launcher) and ammo
12 C289-77DF Infinite ammo for special weapon 1
13 C28F-84DF Infinite ammo for special weapon 2
Wolfenstein 3-D is a trademark of Imagineer America Inc.
World Heroes(tm) Game
WORLD
CODE KEY IN . . . EFFECT . . .
1 D509-8F04 Player 2 wins a draw
2 D409-8F04 Player 1 wins a draw
3 4008-8FAF Infinite energy--player 1
4 CD07-84AF Slow timer down by half
5 5349-87D4 Player 1 starts with more energy
6 7D49-87D4 Player 1 starts with 1/2 energy
7 DF49-87D4 Player 1 starts with very little energy
8 534A-8F64 Player 2/CPU starts with more energy
9 7D4A-8F64 Player 2/CPU starts with half energy
10 DF4A-8F64 Player 2/CPU starts with very little energy
11 7B86-84A4 Player 1 always wins
12 FB0C-7D64 + DD0B-77A4 3 hits to win round for either
player
13 7F0C-7D64 + DD0B-77A4 2 hits to win round for either
player
14 1F0C-7D64 + DD0B-77A4 1 hit to win (sudden death)--
either player)
World Heroes is a trademark of SNK & ADK.
World League Soccer(tm) Game
A nice selection of codes to customize the balance of the game to suit almost any combination of players and abilities.
WORLD
CODE KEY IN . . . EFFECT . . .
1 D4AC-ADA3 Each goal worth 2--player 1
2 D7AC-ADA3 Each goal worth 3--player 1
3 D0AC-ADA3 Each goal worth 4--player 1
4 D9AC-ADA3 Each goal worth 5--player 1
5 D1AC-ADA3 Each goal worth 6--player 1
6 D5AC-ADA3 Each goal worth 7--player 1
7 D6AC-ADA3 Each goal worth 8--player 1
8 DBAC-ADA3 Each goal worth 9--player 1
9 D4AD-D7DE Each goal worth 2--player 2
10 D7AD-D7DE Each goal worth 3--player 2
11 D0AD-D7DE Each goal worth 4--player 2
12 D9AD-D7DE Each goal worth 5--player 2
13 D1AD-D7DE Each goal worth 6--player 2
14 D5AD-D7DE Each goal worth 7--player 2
15 D6AD-D7DE Each goal worth 8--player 2
16 DBAD-D7DE Each goal worth 9--player 2
World League Soccer is a trademark of Mindscape Inc.
WWF RAW(tm) Game
D7ED-1C7D Start withhalf energy
C231-36E3 Nobody gets hurt
C2E3-C653 No out of ring timer
WWF RAW is a trademark of Acclaim
WWF Super WrestleMania(tm) Game
Take 'em down! This game has great graphics, and you can crank up the challenge with MANIA Code 4, which makes punches and kicks do no damage. These codes apply to both one-on-one and tag team matches. Note that they work only for some of the wrestlers in the survivor series.
MANIA
CODE KEY IN . . . EFFECT . . .
1 DAC6-6FDD Both players start with 1/4 energy
2 F6C6-6FDD Both players start with 1/2 energy
3 40C6-6FDD Both players start with 3/4 energy
4 DDB1-DF07 Punches and kicks (except flying drop kick) do no damage
5 D7B1-DF07 Punches and kicks (except flying drop kick) do more damage
6 D1B1-DF07 Punches and kicks (except flying drop kick) do a lot more damage
7 DDB0-0FA7 Stomps do no damage
8 D7B0-0FA7 Stomps do more damage
9 D1B0-0FA7 Stomps do a lot more damage
10 DDEE-DF91 Elbow drops do no damage
11 D9EE-DF91 Elbow drops do more damage
12 D6EE-DF91 Elbow drops do a lot more damage
13 DDEE-DF21 Flying elbow drops do no damage
14 D5EE-DF21 Flying elbow drops do more damage
15 DCEE-DF21 Flying elbow drops do a lot more damage
16 DDBB-0407 Headbutts do no damage
17 D1BB-0407 Headbutts do more damage
18 DBBB-0407 Headbutts do a lot more damage
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
WWF Super WrestleMania is a trademark of TitanSports, Inc.
WWF WrestleMania: The Arcade Game(tm) Game
1. 4DD0-7D0A + 4DD2-740A Everyone starts with 1/4 energy
2. OED0-7D0A + 0ED2-740A Everyone starts with 1/2 energy
3. 56D0-7D0A + 56D2-740A Everyone starts with 3/4 energy
4. C9D2-8FDA Do mega damage and don't die
5. 3CF0-7B91 Infinite time
6. 4DDF-7D6A Opponent starts with 1/4 energy
7. 0EDF-7D6A Opponent starts with 1/2 energy
8. 56DF-7D6A Opponent starts with 3/4 energy
9. CBF0-84DE + 6DF0-84AE Combo meter is at max
WWF and WrestleMania are trademarks of TitanSports, Inc.
Xardion(tm) Game
See if you can save the solar system with the aid of these powerful codes.
XAR
CODE KEY IN . . . EFFECT . . .
1 4A25-0FB4 Immune to most collisions
2 4A31-6DFD Immune to most bullets
3 DDE2-07CD Start characters at level 12
Xardion is a trademark of Asmik Corporation of America.
Yoshi's Cookie(tm) Game
Help Yoshi(tm) in his wild and wacky cookie factory. Try COOKI Code 1 to breeze through all the rounds.
COOKI
CODE KEY IN . . . EFFECT . . .
1 6D8F-DF3B In Action mode, passing a stage
advances to the next round
2 D48D-AD36 Immediately complete current
Action level whenever effects switch is turned on (keep switch off to play)
3 14C6-0436 All 99 Action rounds available without
the secret code
4 DF86-A71C In VS mode, only 1 win is required
instead of 3--player 2 always wins the set (2-player only)
5 C2A0-DF48 In VS mode, the fuses don't count down
6 D685-A766+DD86-AF66 In VS mode, play against tougher
opponents without the secret code
7 DD3C-6738 In Puzzle mode, passing a stage
advances to the next round
8 C2EA-671B Unlimited moves in puzzle mode
(turn effects switch off to use up moves
if the level becomes impossible)
Yoshi's Cookie and Yoshi are trademarks of Nintendo of America Inc.
Yoshi's Island: Super Mario World 2(tm) Game
1. C2EE-649F Infinite lives
2. C23F-ADDD Star timer doesnÍt decrease when hit
3. D9B7-0023 Start with 5 lives
4. DCB7-0023 Start with 10 lives
5. FBB7-0023 Start with 25 lives
6. 74B7-0023 Start with 50 lives
7. 17B7-0023 Start with 99 lives
8. DC36-010D Continue with 5 lives
9. FB36-010D Continue with 10 lives
10. 7436-010D Continue with 25 lives
11. 1736-010D Continue with 50 lives
12. 1736-010D Continue with 99 lives
13. CB69-006D + 3069-00AD All levels are completed with 100 points
14. CB8A-64D5 + 108A-6405 + 3C8A-6465 Always score 100 points
15. 1D26-AFA1 Power-ups donÍt get used up
16. C2C8-A465 After using the magnifying glass, red coins and hidden items are always revealed
17. D98A-AF7B Red !Ís stay on for over twice as long
18. DB8A-AF7B Red !Ís stay on for over four times as long
19. 5E8A-AF7B Red !Ís stay on for a very, very long time
Yoshi's Island is a trademark of Nintendo of America
Yoshi's Safari(tm) Game
WITH CODES 1 THRU 4, IF YOU DIE AT BOSS STAGE YOU WILL GET 2
MIN.
1 DFC9-4F82 1 minute for stage 1 instead of 4
2 DBC9-4F82 9 minutes for stage 1
3 DFC9-4472 1 minute for stage 2 instead of 4
4 DBC9-4472 9 minutes for stage 2
5 C2E9-47DE Infinite time
6 DF6B-1D60 + DF26-15DF Lose power more quickly
7 D96B-1D00 + D926-11AF Lose power more slowly
8 DF6C-1460 + DF2B-156F Gain power more quickly
9 4D6C-1400 + 4D2B-150F Gain power more slowly
10 DD6B-1D00 + DD26-11AF Infinite power
11 DBEF-1D6E 1-up with every coin after you get 10
WITH CODES 12 AND 13, AFTER 30 YOU START WITH 10
12 F3EF-1D6E 1-up with every coin after you get 30
13 14EF-1D6E 1-up with every coin after you get 99
14 DD67-1D50 Start with 1 life
15 D067-1D50 Start with 5 lives
16 DB67-1D50 Start with 10 lives
17 C228-376D Infinite lives
18 C221-116D + C283-4FAE Almost infinite health
19 C28F-3D02 Don't lose coins when you miss a jump
Yoshi's Safari is a trademark of Nintendo of America Inc.
Young Merlin(tm) Game
1 D9B7-14F9 Faster Merlin
2 D46B-1030 Slower mine cart
3 D186-C1D1 Start with 6 heart containers-new game only
4 D686-C1D1 Start with 8 heart containers-new game only
5 D4C0-CD6F 2 energy hearts from rainbow water bottle
6 D7C0-CD6F 3 energy hearts from rainbow water bottle
Young Merlin is a trademark of Westwood Studios, Inc.
Ys - Wanderers from Ys III(tm) Game
Playing a good role-playing game is like watching an epic movie--you get lost in its imaginary world. In the world of Ys(tm), you now can have protection from most enemies (WISE Code 1), and start with lots of gold (Codes 3 thru 7). With Code 12, you can buy what you need. As long as you have enough to afford the purchase, no money will be deducted from your total.
WISE
CODE KEY IN . . . EFFECT . . .
1 C2B3-D092 Protection from most enemies
2 DF8E-00BE Start with 488 gold instead of 1,000
3 D58E-00BE Start with 2,024 gold
4 498E-00BE Start with 9,704 gold
5 038E-00BE Start with 20,200 gold
6 BA8E-00BE Start with 40,168 gold
7 EE8E-00BE Start with 65,512 gold
8 CBBB-A192 Gain experience quicker
9 CBBB-A192 + 79BB-A1B2 Gain experience much quicker
10 1082-012E Start with 100 hit points instead of 20
11 A682-012E Start with 200 hit points
12 6DEB-D46F + DCEB-D4AF Items are free if you have enough money
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Ys - Wanderers from Ys III and Ys are trademarks of American Sammy Corp.
Zombies Ate My Neighbors(tm) Game
ZOMB
CODE KEY IN . . . EFFECT . . .
1 DB66-4DD4 Start with 10 lives
2 D166-4DD4 Start with 7 lives
3 DD66-4DD4 Start with 1 life
4 82AA-CF07 Infinite lives
USE CODES 5 THRU 8 WITH CODES 9 THRU 20 TO START WITH THE
NUMBER IN CODES 5 THRU 8 OF THE ITEM IN CODES 9 THRU 20
5 DD6B-4DA4 Start with 50 shots in squirtgun
6 DD6B-4D64 Start with 100 shots in squirtgun
7 D96B-4DA4 Start with 550 shots in squirtgun
8 DB6B-4DA4 Start with 950 shots in squirtgun
FOR CODES 9 THRU 20, PRESS B OR Y TO GET THE SELECTED ITEM.
START WITH FIRST AID KIT
9 266B-4704 Start with soda pop cans Instead of
squirtguns
10 216B-4704 Start with bazookas
11 2C6B-4704 Start with tomatoes
12 A36B-4704 Start with fire extinguishers
13 2A6B-4704 Start with ice pops
14 236B-4704 Start with "peppers"
15 2D6B-4704 Start with martian bubble guns
16 246B-4704 Start with weed-eaters
17 206B-4704 Start with ancient artifacts
18 3D6B-4704 Start with plates
19 346B-4704 Start with silverware
20 306B-4704 Start with footballs
21 DD30-1FA7 Infinite weapons
22 DB6B-4F04 Start with 9 first aid kits instead of 1
FOR CODES 23 THRU 29, PRESS B OR Y TO GET THE SELECTED ITEM
23 D36C-4DD4 Start with speed shoes instead if a first aid
kit
24 FD6C-4DD4 Start with a monster potion
25 F46C-4DD4 Start with a ghost potion
26 F06C-4DD4 Start with a random potion
27 FA6C-4DD4 Start with a pandora's box
28 F36C-4DD4 Start with a skeleton key
29 4D6C-4DD4 Start with a decoy
30 DD39-34D4 Infinite special items--except keys and
random potions
31 DD3F-1DD4 Infinite keys once you have at least one
32 DBEC-4704 Package of 99 squirtgun shots worth 999
33 BBE8-44D4 Package of 20 Soda pop cans worth 99
34 BBE8-4464 Package of 20 tomatoes worth 99
35 BBE8-4FA4 Package of 5 bazookas worth 999
36 DBEF-1F04 Each first aid kit worth 9 on pick up
37 DBED-1FA4 Each key worth 9 on pick up
38 D965-4464 Start with 1/2 health
39 D921-1DD4 Continue with 1/2 health
40 3C20-4D0D Infinite health
FOR CODES 41 AND 42, YOU DON'T GET THE BONUS FOR RESCUING ALL
VICTIMS. IF ZOMBIES EAT 1 VICTIM, GAME IS OVER
41 DF63-14DF Only 1 victim to rescue per level
42 BAA1-44A4 Can advance to next level after getting 1
victim
43 D46E-1D0F Start on level 2
44 D76E-1D0F Start on level 3
45 D06E-1D0F Start on level 4
46 D96E-1D0F Start on level 5
47 D16E-1D0F Start on level 6
48 D56E-1D0F Start on level 7
49 D66E-1D0F Start on level 8
50 DB6E-1D0F Start on level 9
51 DC6E-1D0F Start on level 10
52 D86E-1D0F Start on level 11
53 DA6E-1D0F Start on level 12
54 D26E-1D0F Start on level 13
55 D36E-1D0F Start on level 14
56 DE6E-1D0F Start on level 15
57 FD6E-1D0F Start on level 16
58 FF6E-1D0F Start on level 17
59 F46E-1D0F Start on level 18
60 F76E-1D0F Start on level 19
61 F06E-1D0F Start on level 20
62 F96E-1D0F Start on level 21
63 F16E-1D0F Start on level 22
64 F56E-1D0F Start on level 23
65 F66E-1D0F Start on level 24
66 FB6E-1D0F Start on level 25
67 FC6E-1D0F Start on level 26
68 F86E-1D0F Start on level 27
69 FA6E-1D0F Start on level 28
70 F26E-1D0F Start on level 29
71 F36E-1D0F Start on level 30
72 FE6E-1D0F Start on level 31
73 4D6E-1D0F Start on level 32
74 4F6E-1D0F Start on level 33
75 446E-1D0F Start on level 34
76 476E-1D0F Start on level 35
77 406E-1D0F Start on level 36
78 496E-1D0F Start on level 37
79 416E-1D0F Start on level 38
80 456E-1D0F Start on level 39
81 466E-1D0F Start on level 40
82 4B6E-1D0F Start on level 41
83 4C6E-1D0F Start on level 42
84 486E-1D0F Start on level 43
85 4A6E-1D0F Start on level 44
86 426E-1D0F Start on level 45
87 436E-1D0F Start on level 46
88 4E6E-1D0F Start on level 47
89 7D6E-1D0F Start on level 48
90 746E-1D0F Start on bonus level Son of Dr. Tongue(tm)
91 776E-1D0F Start on bonus level Day of the Tentacle(tm)
92 706E-1D0F Start on bonus level Someplace Very
Warm(tm)
93 796E-1D0F Start on bonus level Curse of the
Pharaohs(tm)
94 716E-1D0F Start on bonus level Mushroom Men(tm)
95 756E-1D0F Start on bonus level Cheerleaders vs the
Monsters(tm)
96 7F6E-1D0F Start on credit level Monsters Among Us(tm)
Zombies Ate My Neighbors, Son of Dr. Tongue, Day of the Tentacle,Someplace Very Warm, Curse of the Pharaohs, Mushroom Men, Cheerleaders vs the Monsters and Monsters Among Us are trademarks of Lucasarts Entertainment Company.