0
aloob
Volume 2, No. 3
■ Disney's The Jungle
Book™
■ Double Dragon 5™
■ Dream TV™
■ Equinox™
■ Eye of the Beholder™
■ Fatal Fury 2™
■ The Incredible Hulk™
■ Inspector Gadget™
■ Ken Griffey Jr. Presents
Major League Baseball™
■ Knights of the Round™
■ Lamborghini American
Challenge™
■ The Lawnmower Man™
■ Lester the Unlikely™
■ Lufia & The Fortress of
Doom™
■ Mario's Time Machine™
■ NBA Jam™— Alternate Codes
■ NBA Showdown™
■ Pirates of Dark Water™'
■ Redline: F-1 Racer™
■ Saturday Night Slam
Masters™
■ Star Trek: The Next
Generation™
■ Super Street Fighter II™
■ T2 The Arcade Game™
■ Tetris 2™
■ Timeslip™
■ Wing Commander: The
Secret Missions™
■ Wizardry VI™
■ Young Merlin™
THIS COULD BE YOUR LAST ISSUE!
SEE ADDRESS LABEL ON BACK. IF THIS IS YOUR LAST ISSUE, USE ORDER FORM (LAST PAGE)
AND CHECK "RENEWAL" BOX!
DISNEY'S BEAUTY AND THE BEAST AND DISNEY'S THE JUNGLE BOOK ARE TRADEMARKS OF THE WALT DISNEY COMPANY. DOUBLE DRAGON 5 IS A
TRADEMARK OF LELAND INTERACTIVE MEDIA. DREAM TV IS A TRADEMARK OF TRIFFIX, INC. EQUINOX IS A TRADEMARK OF SONY MUSIC
ENTERTAINMENT INC. EYE OF THE BEHOLDER IS A TRADEMARK OF CAPCOM U.S.A., INC. FATAL FURY 2 IS A TRADEMARK OF SNK. THE INCREDIBLE
HULK IS A TRADEMARK OF MARVEL ENTERTAINMENT GROUP, INC. INSPECTOR GADGET IS A TRADEMARK OF DIC ANIMATION CITY, INC. KEN
GRIFFEY JR. PRESENTS MAJOR LEAGUE BASEBALL IS A TRADEMARK OF MAJOR LEAGUE BASEBALL PROPERTIES, INC. KNIGHTS OF THE ROUND IS A
TRADEMARK OF CAPCOM CO. LTD. LAMBORGHINI AMERICAN CHALLENGE IS A TRADEMARK OF AUTOMOBILI LAMBORGHINI, S.P.A. THE
LAWNMOWER MAN IS A TRADEMARK OF THE SALES CURVE LTD. LESTER THE UNLIKELY IS A TRADEMARK OF DTMC INC. LUFIA & THE FORTRESS OF
DOOM IS A TRADEMARK OF TAITO CORPORATION. MARIO'S TIME MACHINE IS A TRADEMARK OF NINTENDO OF AMERICA INC NBA JAM IS A
TRADEMARK OF NBA PROPERTIES. INC. NBA SHOWDOWN IS A TRADEMARK OF ELECTRONIC ARTS. PIRATES OF DARK WATER IS A TRADEMARK OF
HANNA BARBERA PRODUCTIONS. INC. REDLINE: F-1 RACER IS A TRADEMARK OF ABSOLUTE ENTERTAINMENT, INC. SATURDAY NIGHT SLAM
MASTERS IS A TRADEMARK OF CAPCOM. STAR TREK: THE NEXT GENERATION IS A TRADEMARK OF PARAMOUNT PICTURES. SUPER STREET FIGHTER
II IS A TRADEMARK OF CAPCOM T2 THE ARCADE GAME IS A TRADEMARK OF CAROLCO PICTURES INC. TETRIS 2 IS A TRADEMARK OF ELORG.
TIMESLIP IS A TRADEMARK OF VIC TOKAI INC. WING COMMANDER: THE SECRET MISSIONS IS A TRADEMARK OFORIGIN SYSTEMS. INC. WIZARDRY
VI IS A TRADEMARK OF SIR-TECH SOFTWARE, INC. YOUNG MERLIN IS A TRADEMARK OF WESTWOOD STUDIOS, INC. SUPER NES IS A TRADEMARK
OF NINTENDO OF AMERICA INC. GAME GENIE IS A TRADEMARK OF LEWIS GALOOB TOYS. INC.
GAME GENIE CODE BOOKLET SUPER NES "
Is published by Lewis Galoob Toys, Inc., as a supplement to the codebook. Correspondence should be
addressed to:
GAME GENIE UPDATE/SUPER NES™
P.O. BOX 5941
STACY, MN 55078
All submissions become the property of Lewis Galoob Toys, Inc., and will not be acknowledged or
returned.
CAME GENE CONTACTS
For assistance with operating your Game Genie, or for warranty and service information:
1 - 513 - 868-8835
NOTE: CODES ARE NOT AVAILABLE BY PHONE
Or, write to:
Game Genie Consumer Service, 2350 Pleasant Avenue, Hamilton, OH 45015
To report problem codes:
Game Genie Consumer Service, 2350 Pleasant Avenue, Hamilton, OH 45015
Game Genie* works on many game titles for the Super Nintendo Entertainment System®. Not all effects can be created at the same
time, some effects and combinations of effects are not available on some games, and some game play features may not be
accessible.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of
America Inc. Nintendo, Super NES and Super Nintendo Entertainment System are trademarks of Nintendo of America
Inc.
All game titles and related names of characters and game features are trademarks of their respective owners.
Game Genie and Galoob are trademarks of Lewis Galoob Toys, Inc. ©1991, 1992, 1993, 1994 Lewis Galoob Toys, Inc. All Rights
Reserved. U.S. Patent No. 5,112,051.
Disney's The Jungle Book
J CODES 1 THRU 5: NORMAL GAME |
1 DBEF-1F67
Start with 9 hearts
2 D1EF-1F67
Start with 6 hearts
3 DFEF-1 F67
Start with 1 heart
4 DBEF-1DD7
Start with 10 lives
5 DFEF-1 DD7
Start with 2 lives
6 C2CC-4704
Infinite lives
7 DD6F-4DD4
Infinite weapons
8 DDCF-3F6D
Hearts from big jungle fruit restore all energy
9 D4C0-1FAF
20 seconds from hourglass
10 D7C0-1FAF
30 seconds from hourglass
1 1 E8CA-3DA4
Super-jumping Mowgli
12 ECCA-3DA4
Mega-jumping Mowgli
| FOR CODES 13 THRU
18, DON'T GO OVER 100 GEMS OR COUNTER WILL RESET |
13 D4CA-4DDF
Bonus gems worth 2
14 D7CA-4DDF
Bonus gems worth 3
15 D0CA-4DDF
Bonus gems worth 4
16 D4C2-4FAF
Red gems worth 2
17 D7C2-4FAF
Red gems worth 3
18 D0C2-4FAF
Red gems worth 4
19 DD65-47AD
The amazing rock! (Just for fun)
Disney's The Jungle Book is a trademark of The Walt Disney Company.
Double Dragon 5™ Game
B3C8-CFBF + B3C6-CDBF +
BAC9-3FBF Computer (player 2) can't
perform special moves
DBBC-1F27
Allows you to pick up to 9 points of any attribute
instead of 5
46C6-340D
Both characters start with 50% energy
F0C6-340D
Both characters start with 25% energy
DDAB-3DAE
Player 1 always wins
3C85-CF07
Harder to recover from dizziness
D685-C407
Dizziness doesn't last long
Double Dragon 5 and related names are trademarks of Leland Interactive Media.
Dream TV Game
1 8FA6 3DA8 + 8FAA 3FA8 Almost infinite energy
2 DDCE-C7DC
Infinite lives
3 D9B8-1F04
Start with 5 lives
4 DFB8-1F04
Start with 1 life
5 D6B8-1F04
Start with 8 lives
6 8F23-3768
Monsters take only 1 hit to kill— except skeletons
7 8F84-17D8
Mega-jump— switch off to land again
8 DDC7-1DD8
Can't get hit — some characters are white
9 4DBD-CF04
Start with 2/3 energy — 1st life
10 4DCE-CD0C
Start with 2/3 energy— after 1st life
11 FDBD-CF04
Start with 1/3 energy— 1st life
12 FDCE-CDOC
Dream TV is a trademark of Triffix, Inc.
Start with 1/3 energy— after 1st life
Equinox™ Game
1 C28F-AF4D
Protection from most small monsters
2 3CA0-0DC7
Infinite life energy
3 CEAE-0D17
Infinite magic— must have enough MP for spell to
work
4 CB2A-C4D9
More energy from apples
5 4F27-1F00 + 4020-1 FDO
Super jump
6 FC27-1F00 + 4020-1 FDO
Mega-jump
7 DD86-674F + 3C86-671F Colored doors don't need keys
8 B32C-4FA0 + CD2C-4700 Super speed
9 D9AC-6437
'Slow' spell lasts 2x as long
10 D6AC-6437
'Slow' spell lasts 3x as long
11 D9AB-6FC7
'Freeze' spell lasts 2x as long
12 D6AB-6FC7
'Freeze' spell lasts 3x as long
Equinox is a trademark of Sony Music Entertainment Inc.
Eye of the Beholder™ Game
1 8285 6D2C + 82DE-049B Infinite HP
3 828D A798
No waiting to hit again
4 CBAA A726 + 3CA2-AD96 Kill with 1 hit — works for monsters too
5 D68B-A474
Pick a lawful, human male fighter and he
will be at Level 8
6
D18B-A474
Pick a lawful, human male fighter and he
will be at level 6
Eye of the Beholder is a trademark of Capcom U.S.A., Inc.
Fatal Fury 2™
Game
i
DD7E-7FDD
Infinite time
2
D47E-7FDD
Timer is 2x fast
3
D77E-7FDD
Timer is 3x fast
4
C250-7FA7
Computer can't win
a round — except last round
5
CB85-E40F + D685-E46F + DD85-E4AF
Player 1 is Billy Kane
6
DB85-E46F + CB85 E40F + DD85-E4AF
Player 1 is Axel Hawk
7
CB85-E40F + DD85-E4AF + DC85-E46F
Player 1 is Lawrence B
8
D885-E46F + CB85 E40F + DD85-E4AF
Player 1 is Wolfgang Krauser
9
CB82-E40F + D682 E46F + DD82-E4AF
Player 2 is Billy Kane
10
DB82-E46F + CB82-E40F + DD82-E4AF
Player 2 is Axel Hawk
11
DC82-E46F + CB82-E40F + DD82-E4AF
Player 2 is Lawrence B
12
D882-E46F + CB82 E40F + DD82 E4AF
Player 2 is Wolfgang Krauser
I CODES 13 AND 14 AFFECT STRAIGHT-UP JUMPS ONLY I
13
FDD5-EFCB
Super jump — player 1
14
EED5-EFCB
Bogus jump — player 1
15
6D7D-54AD
Infinite energy — player 1
I FOR CODE 16, TURN EFFECTS OFF AFTER YOU PRESS START IN CODESCREEN AND
KEEP OFF UNTIL CHARACTER SELECT SCREEN
16
7D78-770D
Start with 1/2 energy
Fatal Fury 2 and related names are trademarks of SNK.
The Incredible Hulk™ Game
i
DFBD-CD6F
Start with 1 life
2
D1BD-CD6F
Start with 6 lives
3
DBBD-CD6F
Start with 9 lives
4
D0BC-173B
Get 4 shots from gun
5
DBBC-173B
Get 9 shots from gun
6
F0BC-173B
Get 20 shots from gun
7
4DB0-1F4B
Get 20 seconds from time icon
8
0DB0-1 F4B
Get 40 seconds from time icon
9
8260-1465 + C2E9-44DF Don't take damage from most enemies
10
F3BE-144B
2x energy from gamma capsules
11
DDB8-1 71 B
Gamma capsules act as mega-gamma capsules
12
C96D-CDC6
Infinite transformation capsules once picked up
13
DA25-34A7 + DA34-47AD Super jump — sometimes
14
FB25-34A7 + FB34-47AD Mega-jump — sometimes
15
DCB7-44D0
MEGA damage from Hulk's uppercut
16
DCB1-4FD0
MEGA damage from Hulk's head butt
17
D0B7-44D0
x4 damage from Hulk's upper cut
18
D0B1-4FD0
x4 damage from Hulk's head-butt
19
C260-4746
Energy doesn't go down when Hulked-out
20
DDB2-1F0F
Start on level 2
21 4DB2-1F0F
22 0DB2-1F0F
23 6DB2-1 FOF
Start on level 3
Start on level 4
Start on level 5
The Incredible Hulk and related names are trademarks of Marvel Entertainment Group, Inc.
Inspector Gadget™ Game
1 D74B-E7D7 Start with plungers at 3
2 C216-5DD4 Infinite lives
3 C297-8F0F Infinite time
4 C269-5D0D Keep coat after getting hit (invincibility)
Inspector Gadget is a trademark of DIC Animation City, Inc.
Ken Griffey Jr. Presents Major League Baseball 7
Game
DFC3-170F
D4C3-170F
CBB3-1D2D
DFCE-1 FOF
D4CE-1 FOF
C2BE-179D
DF27-CFA4
D4C3-170F
1 ball and you walk
2 balls and you walk
Can't walk a player
1 strike and you're out
2 strikes and you're out
Can't strike out
Invisible baserunners
2 outs and whole team is out
9 C2A2-4D94 + C2AA-47B4 No outs except strike outs
10 C28A-3FA7 + CBBO-4797 + C283-34D7 Computer can't score
Ken Griffey Jr. Presents Major League Baseball is a trademark of Major League Baseball Properties, Inc.
Knights of the Round™ Game
1 3C81-4461 + CB81-44A1 + DF81-47D1 Start on stage 2
2 3C81-4461 + CB81-44A1 + D481-47D1 Start on stage 3
3 3C81-4461 + CB81-44A1 + D781-47D1 Start on stage 4
4 3C81-4461 + CB81-44A1 + D081-47D1 Start on stage 5
5 3C81-4461 + CB81-44A1 + D981-47D1 Start on stage 6
6 EE2C-C7DC More invincibility time after successful I:
7 DAC9-1DDB Super jump — Arthur
8 DAC0-17DB Super jump — Lancelot
9 DAC9-1FDB Super jump — Percival
10 DD2A-3406 No energy lost from special move
11 D12A-3406 Less energy lost from special move
12 F02A-3406 More energy lost from special move
13 1D6B-47AF Slower timer
14 F36B-47AF Faster timer
Start on stage 2
Start on stage 3
Start on stage 4
Start on stage 5
Start on stage 6
6 EE2C-C7DC More invincibility time after successful block
7 DAC9-1DDB Super jump — Arthur
8 DAC0-17DB Super jump — Lancelot
9 DAC9-1FDB Super jump — Percival
10 DD2A-3406 No energy lost from special move
11 D12A-3406 Less energy lost from special move
12 F02A-3406 More energy lost from special move
13 1D6B-47AF Slower timer
14 F36B-47AF Faster timer
15 4029-4DD5 + 4022-1 DD5 Almost infinite energy
16 DDAD-17BF Maximum energy from most food
Knights of the Round and related names are trademarks of Capcom Co. Ltd.
Lamborghini American Challenge™ Game
1 DD6E-440D + D96E-446D Start with $128,000
2 5D6E-440D + D76E-446D Start with $88,000
3 6D6E-440D Start with $1 2,800
4 C224-CF8F Repair 10% of car for $100
5 3324-C45F
6 C22A-377D
Repair 10% of car for free
Free turbos
| FOR CODES 7 AND 8, YOU MUST HAVE THE FULL PRICE OF THE TURBO |
7
DC28-348D + DD28-34ED Turbos for $1000
8
F028-348D + DD28-34ED Turbos for $2000
9
D169-443B
Start with 6-speed transmission
10
8B81-34D7
Don't take damage in races
Lamborghini American Challenge is a trademark of Automobili Lamborghini, S.P.A.
The Lawn mower Man ™ Game
i
40BE-1 DAD
Infinite lives
2
ECB6-4FD7
Super jump
3
D785-376F
Energize icon effect is 2x longer
4
D985-376F
Energize icon effect is 4x longer
5
D1BB-4F64
Bitstream powers up instantly — DON'T SHOOT TOO
MANY BITSTREAMS AT ONCE
6
DDB5-CDAD
Keep weapon power ups once gained
7
CEB7-CFAD
Never lose homing bullets once gained
8
CEB7-CDAD
Never lose rear bullets once gained
The Lawnmower Man is a trademark of The Sales Curve Ltd.
Lester the Unlikely™ Game
4
C2C6-7F58
Infinite lives
5
C2C2-8DEB
Don't take damage from most enemies
6
D0C2-848B
Flashing after getting hit lasts a long time
7
DAC2-848B
Flashing after getting hit lasts a real long time
| FOR CODES 8 THRU 9, YOU MAY GET TRAPPED AND HAVE TO RESET |
8
0DCA-5D5B
Lighter gravity effect— MUST TURN OFF EFFECTS
SWITCH RIGHT AFTER PRESSING START AND DON'T
TURN ON UNTIL 1ST GAME PLAY SCREEN
9
49CA-5D5B
Even lighter gravity effect
10
F9CA-5D5B
Amazingly lighter gravity effect
Lester the Unlikely is a trademark of DTMC Inc.
Lufia & The Fortress of Doom™ Game
i
4DB4-D401
Move around caves and world map quicker (except
when leaving a vehicle — for example, the boat)
2
8236-0F34
Infinite hit points
3
823A-0FC4
Infinite magic points in battle mode
4
DDB8-6FD9
No HP lost when walking over swamp ground
5
D0B8-6FD9
More HP lost when walking over swamp ground
6
DF30-A71 8
Cheap bombs — 1 gold each
7
DF3C-0D18
Cheap smokeballs — 1 gold each
8
6D8F-0DC4
Immune to all petrifying effects (stone, poison,
confused, etc.)
9
95A8-67A4
Shopkeepers don't charge for purchases — some shops
only
10
FD34-0448
More agility points from speed potion
6
DFED-342C
1-min. quarters
7
D7E1-1D6A
3 time-outs
8
C239-1F6D
Infinite time-outs
NBA Showdown is a trademark of Electronic Arts.
Pirates of Dark Water™ Game
i
4F82-17AF + D583-1 DDF Energy bar refills itself about every 1 5
seconds
2
DD82-14AF
Infinite energy
3
C280-1F6F
Infinite lives
4
D9C8-4DA4
Start with 6 lives — not when joining in
5
DFC8-4DA4
Start with 2 lives— not when joining in
6
DDA5-1 DDF
Don't lose energy from doing a special attack
7
4D65-1 FF5 + 4D63-440E 1/2 energy for 1st life — you must get hit
once
8
4DB0-CFDF
Start with less energy — after 1st life
Pirates of Dark Water is a trademark of Hanna-Barbera Productions, Inc.
Redline: F-1 Racer™ Game
i
C98E-6FDF
Always in 1st place
2
CBC5-D70F + EEC5-D7AF Instant 255 mph speed — best to get into 6th
gear before you activate this code, then you
can go 357 mph
3
C98C-6F0F
Don't lose speed when you get off accelerator button
4
C9BD-0F04
No loss of speed on grass
5
3CAA-AF04
Infinite special fuel
Redline: F-1 Racer is a trademark of Absolute Entertainment, Inc.
Saturday Might Slam Masters™ Game
i
DDC1-CF6F
Stingray becomes Biff
2
DFC1-CF6F
Stingray becomes Gunloc
3
D4C1-CF6F
Stingray becomes Oni
4
D7C1-CF6F
Stingray becomes Titan
5
D9C1-CF6F
Stingray becomes Flaggar
6
D1C1-CF6F
Stingray becomes Grater
7
D5C1-CF6F
Stingray becomes Rasta
8
D6C1-CF6F
Stingray becomes Jumbo
9
DBC1-CF6F
Stingray becomes Scorpion
10
DFC1-CD6F
Biff becomes Gunloc
11
D4C1-CD6F
Biff becomes Oni
12
D7C1-CD6F
Biff becomes Titan
13
D0C1-CD6F
Biff becomes Stingray
14
D9C1-CD6F
Biff becomes Haggar
15
D1C1-CD6F
Biff becomes Grater
16
D5C1-CD6F
Biff becomes Rasta
17
D6C1-CD6F
Biff becomes Jumbo
18
DBC1-CD6F
Biff becomes Scorpion
19
D3DB-5D01
14-second count outside ring
20
DCDB-5D01
10-second count outside ring
21
DBD6-5DD1
9-second count for pin
22
D1D6-5DD1
6-second count for pin
23
DFD6-5DD1
1-second count for pin
24
F31F-8F0D
Faster timer
25
1D1F-8F0D
Slower timer
26
D12D-5765 + EB2F-5F05 Stingray has faster jalepeno comet
27
0C83-17D7 + D78E-1F67 Quicker 'pattycake slap' for Grater
28
0C83-1FA7 +
D78E-1D07 Quicker 'sonic fist' for Gunloc
29
0C83-1F67 +
D78E-1D07 Quicker 'sonic fist' for Biff
30
0C83-1707 +
D48E-1FA7 Quicker 'jungle fever' for Rasta
Saturday Night Slam Masters and related names are trademarks of Capcom.
Star Ttek:
The Next Generation™ Game
Away Team Codes
1
DD81-47DB h
DD88-4DDB Medical packs aren't used up
2
DF2A-1DD7
Start each away mission with 1 medical pack
3
D42A-1DD7
Start each away mission with 2 medical packs
4
D02A-1DD7
Start each away mission with 4 medical packs (only 3
shown)
5
D92A-1DD7
Start each away mission with 5 medical packs (only 3
shown)
6
DDAF-446C
Phaser power doesn't go down
7
F62A-1467
Start away missions with phasers at 1/2 power
8
402A-1467
Start away missions with phasers at 3/4 power
9
DA2A-1467
Start away missions with phasers at 1/4 power
10
6D86-4FAB
Medical packs heal more
11
D486-44DB
Medical packs heal twice as much
12
D786-44DB
Medical packs heal completely
13
8EA4-4FD6
Crew members are immune to enemy fire
Space Combat Codes
14
DFB2-1DF7
Forward torpedoes reload much faster
15
D4B2-1DF7
Forward torpedoes reload faster
16
DFB8-1FF7
Aft torpedoes reload much faster
17
D4B8-1FF7
Aft torpedoes reload faster
18
C26C-3FFD
Forward torpedoes don't require recharging
19
C267-342D
Aft torpedoes don't require recharging
20
D6B4-1F27
Enemy shields regenerate at half speed
21
D0B4-1F27
Enemy shields regenerate at 1/4 speed
22
DDB4-1F27
Enemy shields don't regenerate
23
F6B4-1F27
Enemy shields regenerate faster
24
3C6A-14FF
Forward phasers never lose power
25
C2B3-4DB7
Forward phasers don't recharge
26
3C69-17BF
Aft phasers never lose power
27
C2BE-44F7
Aft phasers don't recharge
28
D764-1D24
Torpedoes do half damage
29
D064-1D24
Torpedoes do less damage
30
D564-1D24
Torpedoes do slightly more damage
Fierce sumo splash
30 6E92-E795
Guile
31 6E1 6-5491
32 6E1E-7491
Zangief
33 6E51-EF90
34 6E5F-ED90
Dhalsim
35 DE5E-8729
36 6E5E-E429
37 6E58-E729
Sagat
38 6E64-5F20
39 6E62-7720
40 6E53-ED25
41 EE27-479E
42 EE20-4D2E
43 EC20-4D9E
44 E520-4F2E
Vega
45 AE6A-8491
46 6E62-8F91
47 6E6E-EF91
Balrog
48 6E6A-EF90
49 6E62-E790
50 6E69-5799
Cammy
51 6EB3-5F20
52 6EBB-5720
53 6EBF-5420
Flawk
54 6EB3-5F91
Fei Long
55 6EC7-5F20
56 6EC0-5D20
57 6EC0-5720
58 6ECE-7420
Dee Jay
59 6EC5-EF99
60 6ECF-7D91
61 6EC3-8F99
62 DF81-E404
63 FE0C-7FDD
64 9C0C-7FDD
65 3169-57A5
Fierce sonic boom
Roundhouse sonic kick, extremely close range
Double spinning lariat (only certain hits)
Spinning clothesline
Yoga spear
Strong yoga flame (solid hit)
Fierce yoga fire
Roundhouse low tiger, from far away
Fierce high tiger, from far away
Short tiger knee
Jab projectiles move slower for everyone but Sagat
Jab projectiles move slower for Sagat
Fierce projectiles move faster for everyone but Sagat
Fierce projectiles move faster for Sagat
Fierce claw dive
Rolling claw attack
Claw thrust
Fierce charging punch
Roundhouse charging uppercut
Fierce shoulder butt
Fierce spin knuckle
Roundhouse front kick
Roundhouse cannon drill, from far away
The Hawk
Fierce slide punch (1st hit)
Fierce slide punch (2nd hit)
Fierce slide punch (3rd hit)
Roundhouse dragon kick
Fierce hyper fist (1st hit)
Fierce Max Out
Roundhouse dread kick
Each battle lasts only 1 round
Speed up timer
Slow down timer
No delay after throwing fireball — Ryu and Ken
66
F122-E760
Player 2 starts right in front of player 1
67
1060-E405
Ryu's and Ken's hurricane kicks rise higher when
done in mid-air
68
D1A9-1DBA
Faster hurricane kicks — roundhouse
69
DBA9-1 DBA
Super fast hurricane kicks — roundhouse
70
D18C-74D5
Balrog has a faster turn punch — roundhouse
71
DB8C-74D5
Balrog has a superfast turn punch — roundhouse
72
D15E-8F60
Chun Li has a faster whirlwind kick — roundhouse
73
DB5E-8F60
Chun Li has a superfast whirlwind kick — roundhouse
74
DB2F-CD9A
M. Bison has a super fast psycho crusher— fierce
75
1086-5D00
M. Bison does his psycho crusher in one place — fierce
76
D553-5F00
Vega has a superfast claw roll
77
1053-5760
Vega does his claw roll in one place
78
DB23-179A
Deejay's dread kick is faster — fierce
79
DB23-1F9A
Deejay's dread kick is faster — strong
80
D1 BE-E7A0
Cammy has an erratic cannon drill
81
DDBE-E760
Cammy has a superfast cannon drill
82
D620-17FA
Cammy has a superfast front kick— fierce
83
D620-149A
Cammy has a superfast front kick— strong
84
D620-14FA
Cammy has a superfast front kick— jab
85
D528-1D2A
Feilong has a superfast rekka-ken— strong
86
D627-1F2A
Feilong has a superfast rekka-ken — fierce
Super Street Fighter il and related names are trademarks of Capcom.
T2 The Arcade Game ™ Game
i
DD2A-476B
Infinite missiles — player 1
2
DD2E-4DDB
Infinite missiles — player 2
3
6D33-47D6
Infinite energy — player 1
4
6D3F-1DA6
Infinite energy — player 2
5
5E27-44A7
Shields lasts longer
6
D62B-4F67
Plasma Pulse Energizer lasts longer — player 1
7
D628-47D7
Plasma Pulse Energizer lasts longer — player 2
8
C267-47A5
Keep P.P.E. for that level once picked up— PI
9
C260-4765
Keep P.P.E. for that level once picked up — P2
10
D12D-4707
Get 6 missiles for each 1— player 1
11
DB2D-4707
Get 9 missiles for each 1— player 1
12
D124-4D67
Get 6 missiles for each 1 — player 2
13
DB24-4D67
Get 9 missiles for each 1 — player 2
14
C9B7-1407
Infinite gunpower — player 1
15
C9B9-17D7
Infinite gunpower — player 2
16
FDB3-476F
Gunpower replenishes slower — player 1
17
FDB0-1F0F
Gunpower replenishes slower — player 2
18
FD3E-C7A3
10 credits
19
F93E-C7A3
1 5 credits
20
4D3E-C7A3
20 credits
21
D12B-44A7
P.P.E. does extra damage — player 1
22
F42B-44A7
P.P.E. does massive damage — player 1
T2 The Arcade Game and related names are trademarks of Carolco Pictures Inc.
Tetris 2™ Game
1 9DBD 3DF4 Select any round (1-player mode only)-at round
select meter, keep pressing 'right' on d-pad
2 CBC5-4FDC + DDC5 4F0C + DDC5-4F6C Tile speed always at 0
3 CBC5-4FDC + EEC5 4F0C + DDC5-4F6C Tile speed always at 255
4 6DB1 346B More time to place the blocks where you want them-
even after they hit the ground (left and right only
once on ground)
Tetris 2 is a trademark of Elorg.
Timeslip™ Game
1 CD24-67A7 + CD24-6467 Keep gun power-ups after dying — not on J-
bike stage
2 EE6B-670D Start with 1 6 lives
3 C22E-04A7 Infinite lives
4 C2B7-6DD0 Infinite energy — not on J-bike stage
5 DE2E-0F67 Start with 4 energy — after 1st life
6 D52E-0F67 Start with 3 energy — after 1st life
7 DE6C-6F0D Start with 4 energy — 1st life
8 D56C-6F0D Start with 3 energy — 1st life
9 3CC2-D769 Invincibility
10 6DB7-6460 Flash 2x longer when hit
11 FDB7-6460 Barely flash at all
12 C26F-6FD1 + C26C-07A1 + Fewer enemies
C26F-ADD1 + C26C-0FA1
Timeslip is a trademark of Vic Tokai Inc.
Wing Commander: The Secret Missions™ Game
1 C2A6-4D0D Infinite blaster power
2 C2C8-14AD Infinite fuel
3 D668-C402 Start on mission 8
4 D068-C402 Start on mission 4
5 3C66-C7A1 Infinite missiles
Wing Commander: The Secret Missions is a trademark of Origin Systems, Inc.
Wizardry VI™ Game
1 8288-A491 The whole party doesn't take damage from normal
enemy attacks (doesn't protect from poison or
certain magic spells)
2 4DBF-DD27 Create a character and he has a lot of gold
Wizardry VI is a trademark of Sir-Tech Software, Inc.
Young Merlin™ Game
1 D9B7-14F9 Faster Merlin
2 D46B-1030 Slower mine cart
3 D186-C1D1 Start with 6 heart containers — new game only
4 D686-C1D1 Start with 8 heart containers — new game only
5 D4C0-CD6F 2 energy hearts from rainbow water bottle
6 D7C0-CD6F 3 energy hearts from rainbow water bottle
Young Merlin is a trademark of Westwood Studios, Inc.
UPDATE BACK ISSUES (Use order form on next page)
Back Issue #1 (Vol. 1, No. 1)
BLAZEON™, CHESTER CHEETAH: TOO COOL TO FOOL™, CLUE™, FIREPOWER 2000™, GODS™,
HUNT FOR RED OCTOBER™, IMPERIUM™, MAGICAL QUEST STARRING MICKEY MOUSE™,
MONOPOLY™, NBA™ ALL-STAR CHALLENGE™, NHLPA HOCKEY '93™, ON THE BALL™,
PRINCE OF PERSIA™, PUSH-OVER™, ROAD RIOT4WD™, ROAD RUNNER'S DEATH VALLEY
RALLY™, SPACE MEGAFORCE™, SPIDER-MAN AND THE X-MEN: ARCADE'S REVENGE™, STREET
FIGHTER II™ (MORE CODES), SUPER STAR WARS™ GAMES
Back Issue #2 (Vol. 1, No. 2)
BATMAN RETURNS™, BEST OF THE BEST™, CYBERNATOR™, DRAGON'S LAIR™, FATAL
FURY™, FINAL FANTASY II™ (ALTERNATE CODES), HARLEY'S HUMUNGOUS ADVENTURE™,
KING ARTHUR'S WORLD™, LETHAL WEAPON™, OUTLANDER™, POPULOUS™, SONIC BLAST
MAN™, STREET FIGHTER II™ (STILL MORE CODES), SUPER VALIS IV™, TERMINATOR™, TINY
TOON ADVENTURES™ BUSTER BUSTS LOOSE™, WAYNE'S WORLD™, WING COMMANDER™
GAMES
Back Issue #3 (Vol. 1, No. 3)
ALIEN 3™, B.O.B.™, BAZOOKA BLITZKRIEG™, BUBSY™, DOOMSDAY WARRIOR™, DUNGEON
MASTER™, E.V.O.™, FINAL FIGHT 2™, MARIO IS MISSING!™, MECHWARRIOR™, NIGEL
MANSELL'S WORLD CHAMPIONSHIP RACING™, POCKY AND ROCKY™, PUGSLEY'S SCAVENGER
HUNT™, SHADOWRUN™, STREET FIGHTER II: TURBO™, SUPER TURRICAN™, TAZ-MANIA™,
VEGAS STAKES™, YOSHI'S COOKIE™ GAMES
Back Issue #4 (Vol. 1, No. 4)
THE 7TH SAGA™, AEROBIZ™, ALIEN VS PREDATOR™, BATTLETOADS IN BATTLEMANIACS™,
BOXING LEGENDS OF THE RING™, COOL SPOT™, GOOF TROOP™, KAWASAKI CARIBBEAN
CHALLENGE™, MECAROBOT GOLF™, MORTAL KOMBAT™ GAME, OPERATION LOGIC BOMB™,
ROCK N' ROLL RACING™, SECRET OF MANA™, SUPER MARIO ALL-STARS™, SUPER OFF ROAD,
THE BAJA™, TUFF E NUFF™, WORLD HEROES™, YOSHI'S SAFARI™, ZOMBIES ATE MY
NEIGHBORS™ GAMES
Back Issue #5 (Vol. 2, No. 1)
ACTRAISER 2™, CLAY FIGHTER™, DAFFY DUCK: THE MARVIN MISSIONS™, DISNEY'S
ALADDIN™, JURASSIC PARK™, MADDEN NFL '94™, NHL STANLEY CUP™, SUPER EMPIRE
STRIKES BACK™, TECMO SUPER BOWL™, TEENAGE MUTANT NINJA TURTLES TOURNAMENT
FIGHTERS™ GAMES
Back Issue #6 (Volume 2, No. 2)
ACTRAISER 2™, BATTLETOADS/DOUBLE DRAGON™, BRAM STOKER'S DRACULA™, BUGS
BUNNY IN RABBIT RAMPAGE™, FLASHBACK™, LETHAL ENFORCER™, MEGA MAN X™, NBA
JAM™, PALADIN'S QUEST™, RANMA 1/2™, ROBOCOP VERSUS THE TERMINATOR™, RUN
SABER™, SOLDIERS OF FORTUNE™, TOP GEAR 2™, TOTAL CARNAGE™, WOLFENSTEIN 3-D™
GAMES.
NOW GET GAME GENIE CODES FAST ON COMPUSERVE 8 !
Go "GAMEGENIE" and look in Library 8 for the latest new codes.
If you're not a CompuServe member, call 1-800-524-3388 and ask for
Rep #583 to get details about a FREE introductory membership!
14
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