aloob






Volume 2, No. 3










■ Disney's The Jungle
Book™


■ Double Dragon 5™


■ Dream TV™


■ Equinox™


■ Eye of the Beholder™


■ Fatal Fury 2™


■ The Incredible Hulk™


■ Inspector Gadget™


■ Ken Griffey Jr. Presents
Major League Baseball™


■ Knights of the Round™


■ Lamborghini American
Challenge™


■ The Lawnmower Man™


■ Lester the Unlikely™


■ Lufia & The Fortress of
Doom™


■ Mario's Time Machine™






■ NBA Jam™— Alternate Codes


■ NBA Showdown™


■ Pirates of Dark Water™'


■ Redline: F-1 Racer™


■ Saturday Night Slam
Masters™


■ Star Trek: The Next
Generation™


■ Super Street Fighter II™


■ T2 The Arcade Game™


■ Tetris 2™


■ Timeslip™


■ Wing Commander: The
Secret Missions™


■ Wizardry VI™


■ Young Merlin™






THIS COULD BE YOUR LAST ISSUE!


SEE ADDRESS LABEL ON BACK. IF THIS IS YOUR LAST ISSUE, USE ORDER FORM (LAST PAGE)


AND CHECK "RENEWAL" BOX!






DISNEY'S BEAUTY AND THE BEAST AND DISNEY'S THE JUNGLE BOOK ARE TRADEMARKS OF THE WALT DISNEY COMPANY. DOUBLE DRAGON 5 IS A
TRADEMARK OF LELAND INTERACTIVE MEDIA. DREAM TV IS A TRADEMARK OF TRIFFIX, INC. EQUINOX IS A TRADEMARK OF SONY MUSIC
ENTERTAINMENT INC. EYE OF THE BEHOLDER IS A TRADEMARK OF CAPCOM U.S.A., INC. FATAL FURY 2 IS A TRADEMARK OF SNK. THE INCREDIBLE
HULK IS A TRADEMARK OF MARVEL ENTERTAINMENT GROUP, INC. INSPECTOR GADGET IS A TRADEMARK OF DIC ANIMATION CITY, INC. KEN
GRIFFEY JR. PRESENTS MAJOR LEAGUE BASEBALL IS A TRADEMARK OF MAJOR LEAGUE BASEBALL PROPERTIES, INC. KNIGHTS OF THE ROUND IS A
TRADEMARK OF CAPCOM CO. LTD. LAMBORGHINI AMERICAN CHALLENGE IS A TRADEMARK OF AUTOMOBILI LAMBORGHINI, S.P.A. THE
LAWNMOWER MAN IS A TRADEMARK OF THE SALES CURVE LTD. LESTER THE UNLIKELY IS A TRADEMARK OF DTMC INC. LUFIA & THE FORTRESS OF
DOOM IS A TRADEMARK OF TAITO CORPORATION. MARIO'S TIME MACHINE IS A TRADEMARK OF NINTENDO OF AMERICA INC NBA JAM IS A
TRADEMARK OF NBA PROPERTIES. INC. NBA SHOWDOWN IS A TRADEMARK OF ELECTRONIC ARTS. PIRATES OF DARK WATER IS A TRADEMARK OF
HANNA BARBERA PRODUCTIONS. INC. REDLINE: F-1 RACER IS A TRADEMARK OF ABSOLUTE ENTERTAINMENT, INC. SATURDAY NIGHT SLAM
MASTERS IS A TRADEMARK OF CAPCOM. STAR TREK: THE NEXT GENERATION IS A TRADEMARK OF PARAMOUNT PICTURES. SUPER STREET FIGHTER
II IS A TRADEMARK OF CAPCOM T2 THE ARCADE GAME IS A TRADEMARK OF CAROLCO PICTURES INC. TETRIS 2 IS A TRADEMARK OF ELORG.
TIMESLIP IS A TRADEMARK OF VIC TOKAI INC. WING COMMANDER: THE SECRET MISSIONS IS A TRADEMARK OFORIGIN SYSTEMS. INC. WIZARDRY
VI IS A TRADEMARK OF SIR-TECH SOFTWARE, INC. YOUNG MERLIN IS A TRADEMARK OF WESTWOOD STUDIOS, INC. SUPER NES IS A TRADEMARK
OF NINTENDO OF AMERICA INC. GAME GENIE IS A TRADEMARK OF LEWIS GALOOB TOYS. INC.










GAME GENIE CODE BOOKLET SUPER NES "


Is published by Lewis Galoob Toys, Inc., as a supplement to the codebook. Correspondence should be
addressed to:


GAME GENIE UPDATE/SUPER NES™


P.O. BOX 5941
STACY, MN 55078


All submissions become the property of Lewis Galoob Toys, Inc., and will not be acknowledged or
returned.


CAME GENE CONTACTS


For assistance with operating your Game Genie, or for warranty and service information:


1 - 513 - 868-8835


NOTE: CODES ARE NOT AVAILABLE BY PHONE
Or, write to:


Game Genie Consumer Service, 2350 Pleasant Avenue, Hamilton, OH 45015


To report problem codes:


Game Genie Consumer Service, 2350 Pleasant Avenue, Hamilton, OH 45015


Game Genie* works on many game titles for the Super Nintendo Entertainment System®. Not all effects can be created at the same
time, some effects and combinations of effects are not available on some games, and some game play features may not be
accessible.


Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of
America Inc. Nintendo, Super NES and Super Nintendo Entertainment System are trademarks of Nintendo of America
Inc.


All game titles and related names of characters and game features are trademarks of their respective owners.


Game Genie and Galoob are trademarks of Lewis Galoob Toys, Inc. ©1991, 1992, 1993, 1994 Lewis Galoob Toys, Inc. All Rights
Reserved. U.S. Patent No. 5,112,051.






Disney's The Jungle Book




J CODES 1 THRU 5: NORMAL GAME |




1 DBEF-1F67




Start with 9 hearts




2 D1EF-1F67




Start with 6 hearts




3 DFEF-1 F67




Start with 1 heart




4 DBEF-1DD7




Start with 10 lives




5 DFEF-1 DD7




Start with 2 lives




6 C2CC-4704




Infinite lives




7 DD6F-4DD4




Infinite weapons




8 DDCF-3F6D




Hearts from big jungle fruit restore all energy




9 D4C0-1FAF




20 seconds from hourglass




10 D7C0-1FAF




30 seconds from hourglass




1 1 E8CA-3DA4




Super-jumping Mowgli




12 ECCA-3DA4




Mega-jumping Mowgli




| FOR CODES 13 THRU




18, DON'T GO OVER 100 GEMS OR COUNTER WILL RESET |




13 D4CA-4DDF




Bonus gems worth 2




14 D7CA-4DDF




Bonus gems worth 3




15 D0CA-4DDF




Bonus gems worth 4




16 D4C2-4FAF




Red gems worth 2




17 D7C2-4FAF




Red gems worth 3




18 D0C2-4FAF




Red gems worth 4




19 DD65-47AD




The amazing rock! (Just for fun)




Disney's The Jungle Book is a trademark of The Walt Disney Company.
















Double Dragon 5™ Game




B3C8-CFBF + B3C6-CDBF +




BAC9-3FBF Computer (player 2) can't








perform special moves




DBBC-1F27




Allows you to pick up to 9 points of any attribute
instead of 5




46C6-340D




Both characters start with 50% energy




F0C6-340D




Both characters start with 25% energy




DDAB-3DAE




Player 1 always wins




3C85-CF07




Harder to recover from dizziness




D685-C407




Dizziness doesn't last long




Double Dragon 5 and related names are trademarks of Leland Interactive Media.


Dream TV Game


1 8FA6 3DA8 + 8FAA 3FA8 Almost infinite energy




2 DDCE-C7DC




Infinite lives




3 D9B8-1F04




Start with 5 lives




4 DFB8-1F04




Start with 1 life




5 D6B8-1F04




Start with 8 lives




6 8F23-3768




Monsters take only 1 hit to kill— except skeletons




7 8F84-17D8




Mega-jump— switch off to land again




8 DDC7-1DD8




Can't get hit — some characters are white




9 4DBD-CF04




Start with 2/3 energy — 1st life




10 4DCE-CD0C




Start with 2/3 energy— after 1st life




11 FDBD-CF04




Start with 1/3 energy— 1st life




12 FDCE-CDOC


Dream TV is a trademark of Triffix, Inc.




Start with 1/3 energy— after 1st life




Equinox™ Game








1 C28F-AF4D




Protection from most small monsters




2 3CA0-0DC7




Infinite life energy




3 CEAE-0D17




Infinite magic— must have enough MP for spell to
work




4 CB2A-C4D9




More energy from apples




5 4F27-1F00 + 4020-1 FDO




Super jump




6 FC27-1F00 + 4020-1 FDO




Mega-jump




7 DD86-674F + 3C86-671F Colored doors don't need keys


8 B32C-4FA0 + CD2C-4700 Super speed




9 D9AC-6437




'Slow' spell lasts 2x as long




10 D6AC-6437




'Slow' spell lasts 3x as long




11 D9AB-6FC7




'Freeze' spell lasts 2x as long




12 D6AB-6FC7




'Freeze' spell lasts 3x as long




Equinox is a trademark of Sony Music Entertainment Inc.




Eye of the Beholder™ Game




1 8285 6D2C + 82DE-049B Infinite HP




3 828D A798




No waiting to hit again




4 CBAA A726 + 3CA2-AD96 Kill with 1 hit — works for monsters too




5 D68B-A474




Pick a lawful, human male fighter and he
will be at Level 8








6




D18B-A474




Pick a lawful, human male fighter and he
will be at level 6




Eye of the Beholder is a trademark of Capcom U.S.A., Inc.








Fatal Fury 2™




Game








i




DD7E-7FDD




Infinite time








2




D47E-7FDD




Timer is 2x fast








3




D77E-7FDD




Timer is 3x fast








4




C250-7FA7




Computer can't win




a round — except last round




5




CB85-E40F + D685-E46F + DD85-E4AF




Player 1 is Billy Kane




6




DB85-E46F + CB85 E40F + DD85-E4AF




Player 1 is Axel Hawk




7




CB85-E40F + DD85-E4AF + DC85-E46F




Player 1 is Lawrence B




8




D885-E46F + CB85 E40F + DD85-E4AF




Player 1 is Wolfgang Krauser




9




CB82-E40F + D682 E46F + DD82-E4AF




Player 2 is Billy Kane




10




DB82-E46F + CB82-E40F + DD82-E4AF




Player 2 is Axel Hawk




11




DC82-E46F + CB82-E40F + DD82-E4AF




Player 2 is Lawrence B




12




D882-E46F + CB82 E40F + DD82 E4AF




Player 2 is Wolfgang Krauser






I CODES 13 AND 14 AFFECT STRAIGHT-UP JUMPS ONLY I






13




FDD5-EFCB




Super jump — player 1




14




EED5-EFCB




Bogus jump — player 1




15




6D7D-54AD




Infinite energy — player 1






I FOR CODE 16, TURN EFFECTS OFF AFTER YOU PRESS START IN CODESCREEN AND
KEEP OFF UNTIL CHARACTER SELECT SCREEN






16




7D78-770D




Start with 1/2 energy




Fatal Fury 2 and related names are trademarks of SNK.




The Incredible Hulk™ Game




i




DFBD-CD6F




Start with 1 life




2




D1BD-CD6F




Start with 6 lives




3




DBBD-CD6F




Start with 9 lives




4




D0BC-173B




Get 4 shots from gun




5




DBBC-173B




Get 9 shots from gun




6




F0BC-173B




Get 20 shots from gun




7




4DB0-1F4B




Get 20 seconds from time icon




8




0DB0-1 F4B




Get 40 seconds from time icon




9




8260-1465 + C2E9-44DF Don't take damage from most enemies




10




F3BE-144B




2x energy from gamma capsules




11




DDB8-1 71 B




Gamma capsules act as mega-gamma capsules




12




C96D-CDC6




Infinite transformation capsules once picked up




13




DA25-34A7 + DA34-47AD Super jump — sometimes




14




FB25-34A7 + FB34-47AD Mega-jump — sometimes




15




DCB7-44D0




MEGA damage from Hulk's uppercut




16




DCB1-4FD0




MEGA damage from Hulk's head butt




17




D0B7-44D0




x4 damage from Hulk's upper cut




18




D0B1-4FD0




x4 damage from Hulk's head-butt




19




C260-4746




Energy doesn't go down when Hulked-out




20




DDB2-1F0F




Start on level 2














21 4DB2-1F0F


22 0DB2-1F0F


23 6DB2-1 FOF






Start on level 3
Start on level 4
Start on level 5






The Incredible Hulk and related names are trademarks of Marvel Entertainment Group, Inc.


Inspector Gadget™ Game


1 D74B-E7D7 Start with plungers at 3


2 C216-5DD4 Infinite lives


3 C297-8F0F Infinite time


4 C269-5D0D Keep coat after getting hit (invincibility)


Inspector Gadget is a trademark of DIC Animation City, Inc.


Ken Griffey Jr. Presents Major League Baseball 7
Game






DFC3-170F
D4C3-170F
CBB3-1D2D
DFCE-1 FOF
D4CE-1 FOF
C2BE-179D
DF27-CFA4
D4C3-170F






1 ball and you walk


2 balls and you walk
Can't walk a player


1 strike and you're out


2 strikes and you're out
Can't strike out
Invisible baserunners


2 outs and whole team is out






9 C2A2-4D94 + C2AA-47B4 No outs except strike outs


10 C28A-3FA7 + CBBO-4797 + C283-34D7 Computer can't score


Ken Griffey Jr. Presents Major League Baseball is a trademark of Major League Baseball Properties, Inc.


Knights of the Round™ Game


1 3C81-4461 + CB81-44A1 + DF81-47D1 Start on stage 2


2 3C81-4461 + CB81-44A1 + D481-47D1 Start on stage 3


3 3C81-4461 + CB81-44A1 + D781-47D1 Start on stage 4


4 3C81-4461 + CB81-44A1 + D081-47D1 Start on stage 5


5 3C81-4461 + CB81-44A1 + D981-47D1 Start on stage 6


6 EE2C-C7DC More invincibility time after successful I:


7 DAC9-1DDB Super jump — Arthur


8 DAC0-17DB Super jump — Lancelot


9 DAC9-1FDB Super jump — Percival


10 DD2A-3406 No energy lost from special move


11 D12A-3406 Less energy lost from special move


12 F02A-3406 More energy lost from special move


13 1D6B-47AF Slower timer


14 F36B-47AF Faster timer






Start on stage 2
Start on stage 3
Start on stage 4
Start on stage 5
Start on stage 6






6 EE2C-C7DC More invincibility time after successful block


7 DAC9-1DDB Super jump — Arthur


8 DAC0-17DB Super jump — Lancelot


9 DAC9-1FDB Super jump — Percival


10 DD2A-3406 No energy lost from special move


11 D12A-3406 Less energy lost from special move


12 F02A-3406 More energy lost from special move


13 1D6B-47AF Slower timer


14 F36B-47AF Faster timer


15 4029-4DD5 + 4022-1 DD5 Almost infinite energy


16 DDAD-17BF Maximum energy from most food


Knights of the Round and related names are trademarks of Capcom Co. Ltd.


Lamborghini American Challenge™ Game


1 DD6E-440D + D96E-446D Start with $128,000


2 5D6E-440D + D76E-446D Start with $88,000


3 6D6E-440D Start with $1 2,800


4 C224-CF8F Repair 10% of car for $100










5 3324-C45F


6 C22A-377D






Repair 10% of car for free
Free turbos






| FOR CODES 7 AND 8, YOU MUST HAVE THE FULL PRICE OF THE TURBO |




7




DC28-348D + DD28-34ED Turbos for $1000




8




F028-348D + DD28-34ED Turbos for $2000




9




D169-443B




Start with 6-speed transmission




10




8B81-34D7




Don't take damage in races




Lamborghini American Challenge is a trademark of Automobili Lamborghini, S.P.A.




The Lawn mower Man ™ Game




i




40BE-1 DAD




Infinite lives




2




ECB6-4FD7




Super jump




3




D785-376F




Energize icon effect is 2x longer




4




D985-376F




Energize icon effect is 4x longer




5




D1BB-4F64




Bitstream powers up instantly — DON'T SHOOT TOO
MANY BITSTREAMS AT ONCE




6




DDB5-CDAD




Keep weapon power ups once gained




7




CEB7-CFAD




Never lose homing bullets once gained




8




CEB7-CDAD




Never lose rear bullets once gained




The Lawnmower Man is a trademark of The Sales Curve Ltd.




Lester the Unlikely™ Game




4




C2C6-7F58




Infinite lives




5




C2C2-8DEB




Don't take damage from most enemies




6




D0C2-848B




Flashing after getting hit lasts a long time




7




DAC2-848B




Flashing after getting hit lasts a real long time




| FOR CODES 8 THRU 9, YOU MAY GET TRAPPED AND HAVE TO RESET |




8




0DCA-5D5B




Lighter gravity effect— MUST TURN OFF EFFECTS
SWITCH RIGHT AFTER PRESSING START AND DON'T
TURN ON UNTIL 1ST GAME PLAY SCREEN




9




49CA-5D5B




Even lighter gravity effect




10




F9CA-5D5B




Amazingly lighter gravity effect




Lester the Unlikely is a trademark of DTMC Inc.




Lufia & The Fortress of Doom™ Game




i




4DB4-D401




Move around caves and world map quicker (except
when leaving a vehicle — for example, the boat)




2




8236-0F34




Infinite hit points




3




823A-0FC4




Infinite magic points in battle mode




4




DDB8-6FD9




No HP lost when walking over swamp ground




5




D0B8-6FD9




More HP lost when walking over swamp ground




6




DF30-A71 8




Cheap bombs — 1 gold each




7




DF3C-0D18




Cheap smokeballs — 1 gold each




8




6D8F-0DC4




Immune to all petrifying effects (stone, poison,
confused, etc.)




9




95A8-67A4




Shopkeepers don't charge for purchases — some shops
only




10




FD34-0448




More agility points from speed potion














6




DFED-342C




1-min. quarters




7




D7E1-1D6A




3 time-outs




8




C239-1F6D




Infinite time-outs




NBA Showdown is a trademark of Electronic Arts.




Pirates of Dark Water™ Game




i




4F82-17AF + D583-1 DDF Energy bar refills itself about every 1 5












seconds




2




DD82-14AF




Infinite energy




3




C280-1F6F




Infinite lives




4




D9C8-4DA4




Start with 6 lives — not when joining in




5




DFC8-4DA4




Start with 2 lives— not when joining in




6




DDA5-1 DDF




Don't lose energy from doing a special attack




7




4D65-1 FF5 + 4D63-440E 1/2 energy for 1st life — you must get hit












once




8




4DB0-CFDF




Start with less energy — after 1st life




Pirates of Dark Water is a trademark of Hanna-Barbera Productions, Inc.




Redline: F-1 Racer™ Game




i




C98E-6FDF




Always in 1st place




2




CBC5-D70F + EEC5-D7AF Instant 255 mph speed — best to get into 6th












gear before you activate this code, then you
can go 357 mph




3




C98C-6F0F




Don't lose speed when you get off accelerator button




4




C9BD-0F04




No loss of speed on grass




5




3CAA-AF04




Infinite special fuel




Redline: F-1 Racer is a trademark of Absolute Entertainment, Inc.




Saturday Might Slam Masters™ Game




i




DDC1-CF6F




Stingray becomes Biff




2




DFC1-CF6F




Stingray becomes Gunloc




3




D4C1-CF6F




Stingray becomes Oni




4




D7C1-CF6F




Stingray becomes Titan




5




D9C1-CF6F




Stingray becomes Flaggar




6




D1C1-CF6F




Stingray becomes Grater




7




D5C1-CF6F




Stingray becomes Rasta




8




D6C1-CF6F




Stingray becomes Jumbo




9




DBC1-CF6F




Stingray becomes Scorpion




10




DFC1-CD6F




Biff becomes Gunloc




11




D4C1-CD6F




Biff becomes Oni




12




D7C1-CD6F




Biff becomes Titan




13




D0C1-CD6F




Biff becomes Stingray




14




D9C1-CD6F




Biff becomes Haggar




15




D1C1-CD6F




Biff becomes Grater




16




D5C1-CD6F




Biff becomes Rasta




17




D6C1-CD6F




Biff becomes Jumbo




18




DBC1-CD6F




Biff becomes Scorpion




19




D3DB-5D01




14-second count outside ring




20




DCDB-5D01




10-second count outside ring










21




DBD6-5DD1




9-second count for pin




22




D1D6-5DD1




6-second count for pin




23




DFD6-5DD1




1-second count for pin




24




F31F-8F0D




Faster timer




25




1D1F-8F0D




Slower timer




26




D12D-5765 + EB2F-5F05 Stingray has faster jalepeno comet




27




0C83-17D7 + D78E-1F67 Quicker 'pattycake slap' for Grater




28




0C83-1FA7 +




D78E-1D07 Quicker 'sonic fist' for Gunloc




29




0C83-1F67 +




D78E-1D07 Quicker 'sonic fist' for Biff




30




0C83-1707 +




D48E-1FA7 Quicker 'jungle fever' for Rasta




Saturday Night Slam Masters and related names are trademarks of Capcom.




Star Ttek:




The Next Generation™ Game




Away Team Codes




1




DD81-47DB h




DD88-4DDB Medical packs aren't used up




2




DF2A-1DD7




Start each away mission with 1 medical pack




3




D42A-1DD7




Start each away mission with 2 medical packs




4




D02A-1DD7




Start each away mission with 4 medical packs (only 3
shown)




5




D92A-1DD7




Start each away mission with 5 medical packs (only 3
shown)




6




DDAF-446C




Phaser power doesn't go down




7




F62A-1467




Start away missions with phasers at 1/2 power




8




402A-1467




Start away missions with phasers at 3/4 power




9




DA2A-1467




Start away missions with phasers at 1/4 power




10




6D86-4FAB




Medical packs heal more




11




D486-44DB




Medical packs heal twice as much




12




D786-44DB




Medical packs heal completely




13




8EA4-4FD6




Crew members are immune to enemy fire




Space Combat Codes




14




DFB2-1DF7




Forward torpedoes reload much faster




15




D4B2-1DF7




Forward torpedoes reload faster




16




DFB8-1FF7




Aft torpedoes reload much faster




17




D4B8-1FF7




Aft torpedoes reload faster




18




C26C-3FFD




Forward torpedoes don't require recharging




19




C267-342D




Aft torpedoes don't require recharging




20




D6B4-1F27




Enemy shields regenerate at half speed




21




D0B4-1F27




Enemy shields regenerate at 1/4 speed




22




DDB4-1F27




Enemy shields don't regenerate




23




F6B4-1F27




Enemy shields regenerate faster




24




3C6A-14FF




Forward phasers never lose power




25




C2B3-4DB7




Forward phasers don't recharge




26




3C69-17BF




Aft phasers never lose power




27




C2BE-44F7




Aft phasers don't recharge




28




D764-1D24




Torpedoes do half damage




29




D064-1D24




Torpedoes do less damage




30




D564-1D24




Torpedoes do slightly more damage










Fierce sumo splash






30 6E92-E795
Guile


31 6E1 6-5491


32 6E1E-7491
Zangief


33 6E51-EF90


34 6E5F-ED90
Dhalsim


35 DE5E-8729


36 6E5E-E429


37 6E58-E729
Sagat


38 6E64-5F20


39 6E62-7720


40 6E53-ED25


41 EE27-479E


42 EE20-4D2E


43 EC20-4D9E


44 E520-4F2E
Vega


45 AE6A-8491


46 6E62-8F91


47 6E6E-EF91
Balrog


48 6E6A-EF90


49 6E62-E790


50 6E69-5799
Cammy


51 6EB3-5F20


52 6EBB-5720


53 6EBF-5420
Flawk


54 6EB3-5F91
Fei Long


55 6EC7-5F20


56 6EC0-5D20


57 6EC0-5720


58 6ECE-7420
Dee Jay


59 6EC5-EF99


60 6ECF-7D91


61 6EC3-8F99


62 DF81-E404


63 FE0C-7FDD


64 9C0C-7FDD


65 3169-57A5






Fierce sonic boom


Roundhouse sonic kick, extremely close range


Double spinning lariat (only certain hits)


Spinning clothesline


Yoga spear


Strong yoga flame (solid hit)


Fierce yoga fire


Roundhouse low tiger, from far away
Fierce high tiger, from far away
Short tiger knee


Jab projectiles move slower for everyone but Sagat
Jab projectiles move slower for Sagat
Fierce projectiles move faster for everyone but Sagat
Fierce projectiles move faster for Sagat


Fierce claw dive
Rolling claw attack
Claw thrust


Fierce charging punch
Roundhouse charging uppercut
Fierce shoulder butt


Fierce spin knuckle


Roundhouse front kick


Roundhouse cannon drill, from far away


The Hawk


Fierce slide punch (1st hit)


Fierce slide punch (2nd hit)


Fierce slide punch (3rd hit)


Roundhouse dragon kick


Fierce hyper fist (1st hit)


Fierce Max Out
Roundhouse dread kick
Each battle lasts only 1 round
Speed up timer
Slow down timer


No delay after throwing fireball — Ryu and Ken








66




F122-E760




Player 2 starts right in front of player 1




67




1060-E405




Ryu's and Ken's hurricane kicks rise higher when
done in mid-air




68




D1A9-1DBA




Faster hurricane kicks — roundhouse




69




DBA9-1 DBA




Super fast hurricane kicks — roundhouse




70




D18C-74D5




Balrog has a faster turn punch — roundhouse




71




DB8C-74D5




Balrog has a superfast turn punch — roundhouse




72




D15E-8F60




Chun Li has a faster whirlwind kick — roundhouse




73




DB5E-8F60




Chun Li has a superfast whirlwind kick — roundhouse




74




DB2F-CD9A




M. Bison has a super fast psycho crusher— fierce




75




1086-5D00




M. Bison does his psycho crusher in one place — fierce




76




D553-5F00




Vega has a superfast claw roll




77




1053-5760




Vega does his claw roll in one place




78




DB23-179A




Deejay's dread kick is faster — fierce




79




DB23-1F9A




Deejay's dread kick is faster — strong




80




D1 BE-E7A0




Cammy has an erratic cannon drill




81




DDBE-E760




Cammy has a superfast cannon drill




82




D620-17FA




Cammy has a superfast front kick— fierce




83




D620-149A




Cammy has a superfast front kick— strong




84




D620-14FA




Cammy has a superfast front kick— jab




85




D528-1D2A




Feilong has a superfast rekka-ken— strong




86




D627-1F2A




Feilong has a superfast rekka-ken — fierce




Super Street Fighter il and related names are trademarks of Capcom.




T2 The Arcade Game ™ Game




i




DD2A-476B




Infinite missiles — player 1




2




DD2E-4DDB




Infinite missiles — player 2




3




6D33-47D6




Infinite energy — player 1




4




6D3F-1DA6




Infinite energy — player 2




5




5E27-44A7




Shields lasts longer




6




D62B-4F67




Plasma Pulse Energizer lasts longer — player 1




7




D628-47D7




Plasma Pulse Energizer lasts longer — player 2




8




C267-47A5




Keep P.P.E. for that level once picked up— PI




9




C260-4765




Keep P.P.E. for that level once picked up — P2




10




D12D-4707




Get 6 missiles for each 1— player 1




11




DB2D-4707




Get 9 missiles for each 1— player 1




12




D124-4D67




Get 6 missiles for each 1 — player 2




13




DB24-4D67




Get 9 missiles for each 1 — player 2




14




C9B7-1407




Infinite gunpower — player 1




15




C9B9-17D7




Infinite gunpower — player 2




16




FDB3-476F




Gunpower replenishes slower — player 1




17




FDB0-1F0F




Gunpower replenishes slower — player 2




18




FD3E-C7A3




10 credits




19




F93E-C7A3




1 5 credits




20




4D3E-C7A3




20 credits




21




D12B-44A7




P.P.E. does extra damage — player 1




22




F42B-44A7




P.P.E. does massive damage — player 1




T2 The Arcade Game and related names are trademarks of Carolco Pictures Inc.








Tetris 2™ Game


1 9DBD 3DF4 Select any round (1-player mode only)-at round


select meter, keep pressing 'right' on d-pad


2 CBC5-4FDC + DDC5 4F0C + DDC5-4F6C Tile speed always at 0


3 CBC5-4FDC + EEC5 4F0C + DDC5-4F6C Tile speed always at 255


4 6DB1 346B More time to place the blocks where you want them-


even after they hit the ground (left and right only
once on ground)


Tetris 2 is a trademark of Elorg.


Timeslip™ Game


1 CD24-67A7 + CD24-6467 Keep gun power-ups after dying — not on J-


bike stage


2 EE6B-670D Start with 1 6 lives


3 C22E-04A7 Infinite lives


4 C2B7-6DD0 Infinite energy — not on J-bike stage


5 DE2E-0F67 Start with 4 energy — after 1st life


6 D52E-0F67 Start with 3 energy — after 1st life


7 DE6C-6F0D Start with 4 energy — 1st life


8 D56C-6F0D Start with 3 energy — 1st life


9 3CC2-D769 Invincibility


10 6DB7-6460 Flash 2x longer when hit


11 FDB7-6460 Barely flash at all


12 C26F-6FD1 + C26C-07A1 + Fewer enemies
C26F-ADD1 + C26C-0FA1


Timeslip is a trademark of Vic Tokai Inc.


Wing Commander: The Secret Missions™ Game


1 C2A6-4D0D Infinite blaster power


2 C2C8-14AD Infinite fuel


3 D668-C402 Start on mission 8


4 D068-C402 Start on mission 4


5 3C66-C7A1 Infinite missiles


Wing Commander: The Secret Missions is a trademark of Origin Systems, Inc.


Wizardry VI™ Game


1 8288-A491 The whole party doesn't take damage from normal


enemy attacks (doesn't protect from poison or
certain magic spells)


2 4DBF-DD27 Create a character and he has a lot of gold


Wizardry VI is a trademark of Sir-Tech Software, Inc.


Young Merlin™ Game


1 D9B7-14F9 Faster Merlin


2 D46B-1030 Slower mine cart


3 D186-C1D1 Start with 6 heart containers — new game only


4 D686-C1D1 Start with 8 heart containers — new game only


5 D4C0-CD6F 2 energy hearts from rainbow water bottle


6 D7C0-CD6F 3 energy hearts from rainbow water bottle


Young Merlin is a trademark of Westwood Studios, Inc.








UPDATE BACK ISSUES (Use order form on next page)


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BLAZEON™, CHESTER CHEETAH: TOO COOL TO FOOL™, CLUE™, FIREPOWER 2000™, GODS™,
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PRINCE OF PERSIA™, PUSH-OVER™, ROAD RIOT4WD™, ROAD RUNNER'S DEATH VALLEY
RALLY™, SPACE MEGAFORCE™, SPIDER-MAN AND THE X-MEN: ARCADE'S REVENGE™, STREET
FIGHTER II™ (MORE CODES), SUPER STAR WARS™ GAMES


Back Issue #2 (Vol. 1, No. 2)


BATMAN RETURNS™, BEST OF THE BEST™, CYBERNATOR™, DRAGON'S LAIR™, FATAL
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MAN™, STREET FIGHTER II™ (STILL MORE CODES), SUPER VALIS IV™, TERMINATOR™, TINY
TOON ADVENTURES™ BUSTER BUSTS LOOSE™, WAYNE'S WORLD™, WING COMMANDER™
GAMES


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ALIEN 3™, B.O.B.™, BAZOOKA BLITZKRIEG™, BUBSY™, DOOMSDAY WARRIOR™, DUNGEON
MASTER™, E.V.O.™, FINAL FIGHT 2™, MARIO IS MISSING!™, MECHWARRIOR™, NIGEL
MANSELL'S WORLD CHAMPIONSHIP RACING™, POCKY AND ROCKY™, PUGSLEY'S SCAVENGER
HUNT™, SHADOWRUN™, STREET FIGHTER II: TURBO™, SUPER TURRICAN™, TAZ-MANIA™,
VEGAS STAKES™, YOSHI'S COOKIE™ GAMES


Back Issue #4 (Vol. 1, No. 4)


THE 7TH SAGA™, AEROBIZ™, ALIEN VS PREDATOR™, BATTLETOADS IN BATTLEMANIACS™,
BOXING LEGENDS OF THE RING™, COOL SPOT™, GOOF TROOP™, KAWASAKI CARIBBEAN
CHALLENGE™, MECAROBOT GOLF™, MORTAL KOMBAT™ GAME, OPERATION LOGIC BOMB™,
ROCK N' ROLL RACING™, SECRET OF MANA™, SUPER MARIO ALL-STARS™, SUPER OFF ROAD,
THE BAJA™, TUFF E NUFF™, WORLD HEROES™, YOSHI'S SAFARI™, ZOMBIES ATE MY
NEIGHBORS™ GAMES


Back Issue #5 (Vol. 2, No. 1)


ACTRAISER 2™, CLAY FIGHTER™, DAFFY DUCK: THE MARVIN MISSIONS™, DISNEY'S
ALADDIN™, JURASSIC PARK™, MADDEN NFL '94™, NHL STANLEY CUP™, SUPER EMPIRE
STRIKES BACK™, TECMO SUPER BOWL™, TEENAGE MUTANT NINJA TURTLES TOURNAMENT
FIGHTERS™ GAMES


Back Issue #6 (Volume 2, No. 2)


ACTRAISER 2™, BATTLETOADS/DOUBLE DRAGON™, BRAM STOKER'S DRACULA™, BUGS
BUNNY IN RABBIT RAMPAGE™, FLASHBACK™, LETHAL ENFORCER™, MEGA MAN X™, NBA
JAM™, PALADIN'S QUEST™, RANMA 1/2™, ROBOCOP VERSUS THE TERMINATOR™, RUN
SABER™, SOLDIERS OF FORTUNE™, TOP GEAR 2™, TOTAL CARNAGE™, WOLFENSTEIN 3-D™
GAMES.






NOW GET GAME GENIE CODES FAST ON COMPUSERVE 8 !


Go "GAMEGENIE" and look in Library 8 for the latest new codes.


If you're not a CompuServe member, call 1-800-524-3388 and ask for
Rep #583 to get details about a FREE introductory membership!






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