0
Category Title Hacker Code Notes Top SMB1: All stages are underwater 1 BigBossman A3A0-D7BD The stages are in a different order too. Top SMB1: All stages are underwater 2 BigBossman A3A0-DFBD The stages are in a different order too. Top SMB1: Always play on Stage 8-3 BigBossman A3A9-DDBD There is one point where you'll start in an underground area, but when you go through the pipe, you'll reappear in Stage 8-3. Top SMB1: Different enemies on stages BigBossman A3A9-D4BD When you get to Stage 1-2, you'll notice rotating fire bars, then you'll come across Bowser. However, once you reach the end of 1-2 (where the pipe is), you'll reappear at the start of Stage 1-2. Top SMB1: Stages are played in a different order 1 BigBossman A3A9-D7BD Top SMB1: Stages are played in a different order 2 BigBossman EEA9-DDBD Top SMB1: Weird Worlds 1 BigBossman A3AE-D7BD Make sure that you have a high jump or swim everywhere code active. There are areas that require you to jump much higher than usual. Even if you get past the stage, you be stuck. Also when you die, it may start you out right over a pit. If you have the mega-jump code active, if you time it right, you can jump before you start falling & make it to solid ground. Top SMB1: Weird Worlds 2 BigBossman A3AE-D4BD Top SMBLL: Stage 1-2 is very different BigBossman A3AC-DFEB This stage has a Goomba, a beetle, a koopa troopa, a hammer brother, & even a few of the characters seen on the swimming areas. It looks like a glitched swimming stage, except that you can't swim. You'll also need to activate the swim everywhere code (DFB3-6485) because there are areas that you can't get past with regular jumping. Top SMBLL: The ground is missing BigBossman A3A0-DFEB Like the one found for SMB1, you need to activate the swim everywhere code (DFB3-6485). You won't be able to clear the first stage because you'll fall after you hit the flag pole. Top Always Shoot Fireballs nolberto82 4086-6F02 Top Can't die by falling into pits Goombella ABAC-0FAA When you fall into a pit, you'll reappear falling from the top of the screen. DON"T do the when in Bowser's castle or you'll get stuck. Top Delete a Slot, then Play and Save it, to get the Maximum Level Ugetab D56C-0D07
DB6C-A707
DF6C-A767The slot has to be played, or it won't work right. Top Disable Fast Music When Timer is Less Than 100 nolberto82 6D8D-DFA3 Top Disable Swimming nolberto82 CAB2-A7AE Will allow you to jump like a regular level in water levels Top Enemies Die When You Get Close To Them nolberto82 4026-67AE
402B-67DEYou get powerups from them and 1,000 points Top Enemies When Killed And Powerups Give 1Up nolberto82 4061-AF03 Top Fireballs Can Kill Bullet Bill nolberto82 4025-07AE Top Fireballs Can Kill Buzzy Beetle nolberto82 6D2E-DD6E Top Fireballs Hit Anywhere nolberto82 4028-D4DE Top Get Hit To Transform Into Big/Small/Big Fire Mario Ugetab CB29-AF0E
D429-AF6EYou alternate between Big/Small/Big Mario as you get hit. Top Get Hit To Transform Into Fully-Fledged Fire Mario Ugetab CB29-AF0E
D429-AF6E
CB8B-676A
DD8B-67AATop Ground is completely gone Tony Hedstrom A3AA-D7BD Best used with the "Mario swims everywhere code"(DFB2-AF6E), but you won't be able to get past the 1st stage. Top Infinite Lives nolberto82 C2C1-D4AA Top Invincibility VisitntX 62E7-A7D2
2DE7-A7A2This should be a perfect invincibility. Top Jump In Midair nolberto82 2D8E-D7D2 Top Mario swims everywhere! Tony Hedstrom DFB2-AF6E Top Mario/Luigi Don't Die When Timer Reaches 0 nolberto82 408D-DD03 Timer resets to 999 Top Start with 900 seconds Tony Hedstrom A3AA-DDBD Top Take Any Path in Castles 4-4 and 7-4 nolberto82 40A1-DFD2 For level 4-4 in the last path don't take the upper one or you'll get stuck. Top Timer Counts Slower nolberto82 768F-DFA3 Top Timer Starts At 100 nolberto82 DFB8-A46E
DFB8-A4AE
DFB8-A7DETop Timer Starts At 200 nolberto82 D4B8-A46E
D4B8-A4AETop Timer Starts At 300 nolberto82 D7B8-A46E
D7B8-A7DETop Timer Starts At 400 nolberto82 D0B8-A4AE
D0B8-A7DETop Timer Starts At 500 nolberto82 D9B8-A46E
D9B8-A4AE
D9B8-A7DETop Timer Starts At 600 nolberto82 D1B8-A46E
D1B8-A4AE
D1B8-A7DETop Timer Starts At 700 nolberto82 D5B8-A46E
D5B8-A4AE
D5B8-A7DETop Timer Starts At 800 nolberto82 D6B8-A46E
D6B8-A4AE
D6B8-A7DETop Timer Starts At 900 nolberto82 DBB8-A46E
DBB8-A4AE
DBB8-A7DETop Walk Though Objects nolberto82 6D3A-6D02
6D8F-64D2
4038-67D2Pipes,bricks,etc. Can get stuck Top Always Have 99 Coins Ugetab 7E07DE:09
7E07DF:09Top Always Have 99 Lives Ugetab 7E075A:63 Top Always Have at Least 200 Time Ugetab 7E07E9:02 Top Powerup Always Ugetab 7E0756:0? 0=None(Die when hit), 1=Mushroom, 2=Fire Flower Top Save A at Maximum Level Ugetab 7E008008 To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Save A Has Hard Mode Levels Ugetab 700490:01 This code modifies SRAM Top Save B at Maximum Level Ugetab 7E008408 To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Save B Has Hard Mode Levels Ugetab 700494:01 This code modifies SRAM Top Save C at Maximum Level Ugetab 7E008808 To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Save C Has Hard Mode Levels Ugetab 700498:01 This code modifies SRAM Top Save D at Maximum Level Ugetab 7E008C08 To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Save D Has Hard Mode Levels Ugetab 70049C:01 This code modifies SRAM Top Score is always 9999990 Ugetab 7E07CE:09
7E07CF:09
7E07D0:09
7E07D1:09
7E07D2:09
7E07D3:09Top Size Always Ugetab 7E0754:0? 1=Small, 0=Large. The 'small fire-mario' glitch will work with only 1 frame glitch compared to the NES version. Top 1 Coin Gives You 1 Life nolberto82 408F-AD81 Top Always Shoot Fireballs nolberto82 4087-DF79 Top Delete a Slot, then Play and Save it, to get the Maximum Level Ugetab D288-070F
D08A-0DAF
AD8A-0F0FThe slot has to be played, or it won't work right. Top Disable Fast Music When Timer is Less Than 100 nolberto82 6D88-0F89 Top Disable Swimming nolberto82 CABE-6DE5 Will allow you to jump like a regular level in water levels Top Enemies Die When You Get Close To Them nolberto82 402A-0485
4028-0755You get powerups from them and 1,000 points Top Enemies When Killed And Powerups Give 1Up nolberto82 406E-D751 Top Get Hit To Transform Into Big/Small/Big Fire Mario Ugetab CB26-6755
D426-6785You alternate between Big/Small/Big Mario as you get hit. Top Get Hit To Transform Into Fully-Fledged Fire Mario Ugetab CB26-6755
D426-6785
CBCE-AD85
DDCE-ADE5Top Invincibility nolberto82 62E4-A779 Top Jump In Midair nolberto82 2D86-6F50 Top Mario/Luigi Don't Die When Timer Reaches 0 nolberto82 4088-0D79 Timer resets to 999 Top Start each stage by falling from the sky Tony Hedstrom A3A7-DFEB Top Take Any Path in Castles nolberto82 DDAD-A7E0
DDAF-AF50Levels 3-4,6-4,8-4 Top Timer Counts Slower nolberto82 768A-0F89 Top Timer Starts At 100 nolberto82 DFBA-6785
DFBA-67E5
DFB2-6D75Top Timer Starts At 200 nolberto82 D4BA-6785
D4BA-67E5Top Timer Starts At 300 nolberto82 D7BA-6785
D7B2-6D75Top Timer Starts At 400 nolberto82 D0BA-67E5
D0B2-6D75Top Timer Starts At 500 nolberto82 D9BA-6785
D9BA-67E5
D9B2-6D75Top Timer Starts At 600 nolberto82 D1BA-6785
D1BA-67E5
D1B2-6D75Top Timer Starts At 700 nolberto82 D5BA-6785
D5BA-67E5
D5B2-6D75Top Timer Starts At 800 nolberto82 D6BA-6785
D6BA-67E5
D6B2-6D75Top Timer Starts At 900 nolberto82 DBBA-6785
DBBA-67E5
DBB2-6D75Top Enable Universal Debug Mode BMF54123 700007:01 A = Super Mario, X = Fire Mario, Select = invincible, sprite movement. Super Mario Bros. 2: A = sprite movement, X = invincible, restore health. Super Mario Bros. 3: A = sprite movement, X = change suit, Select = invincible. All games: L shoulder = toggle freeze frame, R shoulder = advance frame Top Save A at Maximum Level Ugetab 7E00810D To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Save A at Maximum World Ugetab 7E009104 To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Save B at Maximum Level Ugetab 7E00850D To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Save B at Maximum World Ugetab 7E009204 To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Save C at Maximum Level Ugetab 7E00890D To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Save C at Maximum World Ugetab 7E009304 To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Save D at Maximum Level Ugetab 7E008D0D To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Save D at Maximum World Ugetab 7E009404 To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Always Have 99 Coins Ugetab 7E07DE:09
7E07DF:09Top Score Is Always 9999990 Ugetab 7E07CE:09
7E07CF:09
7E07D0:09
7E07D1:09
7E07D2:09
7E07D3:09Top All Characters Can Float! [They float until you release the jump button!] Ugetab DD61-A1A6 Top Always Get A Life In Bonus Chance nolberto82 766A-A565 Top Delete a Slot, then Play and Save it, to get the Maximum Level Ugetab D58A-0DAF
8D8A-0F0FThe slot has to be played, or it won't work right. Top Get 99 Lives In Bonus Chance nolberto82 4062-A1D5 Top Hit Anywhere nolberto82 3D27-A508
DD27-A568
0720-A0D8Top Infinite Health nolberto82 C232-6106 Top Infinite Lives nolberto82 C26E-D5A6 Top Invincibility nolberto82 6139-052D Top Keep Picking Up The Grass! [Works In Sub-Space With coins] Ugetab C963-650B Top Pick Up Most Scenery Ugetab 4B61-D1AC
DD61-D56CTop POW Boxes Keep 'POW'ing Ugetab 1486-A50B The original code 'STEPPY' (for the NES game) was created by Rick L. This is a second-generation conversion from the PRG1 code Top Pulling Up Large Vegetables Gives You A Turtle Shell Ugetab 79BC-A9D1 Top Pulling Up Small Vegetables Gives You A Turtle Shell Ugetab 79BC-A901 Top Quick Pick Up Ugetab C264-0566 Top Shells bounce off of obstacles Ugetab 038D-696C
A48D-69ACShells will bounce off walls instead of being destroyed, much like it does in every other Super Mario game Top Stay In Sub-Space Longer Than 1 Minute Ugetab FE82-A00B Top Stop Watch from 5th Large Vegetable becomes a 1-up Mushroom Ugetab 0D60-A1DB Top Stop Watch from 5th Large Vegetable becomes a Bomb Ugetab 7560-A1DB Explodes Instantly Top Stop Watch from 5th Large Vegetable becomes a Coin Ugetab 7160-A1DB Top Stop Watch from 5th Large Vegetable becomes a Heart Ugetab DD60-A1DB You must press the "B" button again before you can get the heart. Top Stop Watch from 5th Large Vegetable becomes a Key Ugetab 7260-A1DB Top Stop Watch from 5th Large Vegetable becomes a Mushroom Ugetab 7E60-A1DB Each time you collect a Mushroom, you will get an extra "Life Meter" block, and after awhile the meter graphics start to look a little weird. Top Stop Watch from 5th Large Vegetable becomes a Mushroom Block Ugetab 7B60-A1DB Turns back into a Large Vegetable when it lands Top Stop Watch from 5th Large Vegetable becomes a POW Block Ugetab 7C60-A1DB Top Stop Watch from 5th Large Vegetable becomes a Red Log Ugetab 7860-A1DB If you press the "B" button again, you can ride the Red Log to the top of the screen! Top Stop Watch from 5th Large Vegetable becomes a Spark Ugetab 7D60-A1DB Top Stop Watch from 5th Large Vegetable becomes a Star Ugetab 0960-A1DB You have to press the "B" button again before you can get the star. Top Stop Watch from 5th Large Vegetable becomes a Sub-Space Door Ugetab 7A60-A1DB You must press the "B" button again before you can enter the door. Top Stop Watch from 5th Large Vegetable becomes a Turtle Shell Ugetab 7960-A1DB Top Super Speed Enemies Ugetab 4DB8-A009
3DB8-A069Top Super Turbo Running 3C60-D16B
3C69-D50BTop Throw Birdo's eggs back without having to catch them Hackwiz DD6A-D1AB To make the code work, you have to pick up at least 1 egg before you can start 'throwing' them back without touching them. Turn off the Game Genie to pick up things normally. Top When You Kill An Enemy, It Goes Straight Up DDC9-D56C Top # of Levels Luigi Played Ugetab 7E0630:?? Top # of Levels Mario Played Ugetab 7E062D:?? 'Levels Played' numbers are displayed at the end of the game Top # of Levels Princess Played Ugetab 7E062E:?? Top # of Levels Toad Played Ugetab 7E062F:?? Top Always Super Charged nensondubois 7E04CB:3C Top Character Graphic Modifier CRACKdown 7E008F:0? Use during gameplay. Doesn't change abilities or palette from character originally selected, cool to see some of the combinations though 0 = Mario 1 = Princess 2 = Toad 3 = Luigi Top Have Maximum Life Containers Ugetab 7E04C4:02 Top Infinite 99 Lives Ugetab 7E04EE:63 Top Infinite Coins Ugetab 7E062B:0? Top Infinite Maximum Life Ugetab 7E04C3:3F Top Moon Jump nensondubois 7E0099:00 You can even run while jumping because the game thinks you are always grounded Top Save A at Maximum Level Ugetab 7E008207 To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Save B at Maximum Level Ugetab 7E008607 To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Save C at Maximum Level Ugetab 7E008A07 To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Save D at Maximum Level Ugetab 7E008E07 To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Delete A Slot, Then Play And Save It, To Get The Maximum Level Ugetab D58A-0DAF
8D8A-0F0FThe slot has to be played, or it won't work right. Top Shells Bounce Off Of Obstacles Ugetab 038D-696C
A48D-69ACShells will bounce off walls instead of being destroyed, much like it does in every other Super Mario game. Top Dinosaur Egg Available Hacc 7E007C:01 Top Enemies Can't Touch You! Hacc 7E0085:57 Top Enemies Disabled Hacc 7E0053:00
7E0054:00
7E0055:00Top Always Get White Ship Ugetab 6A8C-0C30 Even mushroom houses create them Top Always Shoot Fireballs nolberto82 408A-662A Except Sledgehammer Top Can Pass Over Most Stages Ugetab 2D68-6BA3 This makes it so you always have the 'Cloud' effect enabled. Using a real 'Cloud' then has the opposite effect Top Can Walk Anywheres On World Maps CB69-68DE
FD63-660EThis lets you bypass stages/enemies by walking around them. Top Charge P meter by standing still & holding the B Button Goombella DDAD-6CD3 +
DDA5-A663Top Debug Form Select Ugetab DDA8-DB6E During a level, press the 'Select' button, and you can cycle through all possible suits Top Debug Infinite Time Ugetab 6DAE-6B0A This is the infinite time that comes with having Debug Mode enabled. The timer still counts down, but it never causes you to die if it hits 0 Top Debug Mode David Wonn 0788-36AD
8B88-3BDDYou can do a lot of stuff with this code! At the title screen, press up or down and you can select from stages 1-8 to start on! If that's not enough, press A to add 5 more lives to start with! You can do this until you have 99 lives. While playing the game, you can press SELECT to switch your current power up! If you hold B, then press select, you can toggle.....THE SHOE! This can be done on any level, and won't freeze the game! Additionally, this code lets you choose 1-player or 2-player games from the title screen, but it will then save the game as 1-player only, whichever one you choose. Top Delete a Slot, then Play and Save it, to get the Maximum Level D68A-0DAF
8D8A-0F0FThe slot has to be played, or it won't work right. Top Disable Fast Music When Timer Reaches 100 nolberto82 6D30-6BC9 Top Enemies Die When You Get Close To Them nolberto82 40C2-A82A
40C1-AC9A
6DB4-ACB3
40C2-DC22Use with Walk Though Objects Top Fireballs Can Kill Most Enemies nolberto82 4084-0BB3 Top Fireballs Hit Anywhere nolberto82 4083-D8F3
408D-08F3(Works for Fire and Sledgehammer Mario Top Grab blocks by pushing the B button Goombella FD22-D662 You can grab a block out of thin air. This also allows you to earase part of the background. You can also "dig" through pipes, walls, hills, or just about anything. Also just because you dig through a cannon on one of the airships, doesn't mean it won't fire. Top Infinite Lives nolberto82 C2B9-08AD Top Invincibility nolberto82 6335-686D Top Invincible In Pits And Lava nolberto82 CAA2-686A
B2A3-66DA
6DA3-660A
D2A3-666A
1D88-08BAHold B to jump higher Top Killing Enemies Give You A Life nolberto82 4086-662E
F8B1-DC22
B2B1-D892Top Mario/Luigi Don't Die When Timer Reaches 0 nolberto82 6DAD-ABAA Top Multi-Jumps Ugetab 40AA-6803 Based off of the Galoob code for the NES version. Should work identically to it. Top Re-Enter Beaten Fortresses nolberto82 1D63-D665 Top Re-Enter Beaten Levels nolberto82 DD63-D6A5 Top Re-Enter Mushroom Houses and Special Levels nolberto82 0D63-D605 Top Start and Stay as ? Ugetab CBA1-6BDA
D?A1-6B0AF = Small Mario 4 = Super Mario 7 = Fire 0 = Raccoon 9 = Frog 1 = Tanooki (Can't change forms) 5 = Sledgehammer Based off the Galoob codes for the NES version. Should work similarly to them. Top Tail Hits Anywhere nolberto82 40C4-6C22 Works for Racoon and Tanooki Mario Top Walk Though Objects nolberto82 6D23-AC6A
6DAE-0BA2
6D27-DC62
4029-A803Pipes,bricks,etc. Doesn't work in hill areas. Top Activate P-Block While Code is On Ugetab 7E0567:05 Top Always have 98 Lives Ugetab 7E0736:62 Top Always have 99 Coins Ugetab 7E1DA2:63 Top Always Have at Least 200 Time Ugetab 7E05EE:02 Top Always have Maximum Charge Meter Ugetab 7E0413:7F Lets you fly from a standing start. Top Go Behind Scenery Ugetab 7E0588:01 Normally works only on levels with white blocks. Top Infinite Misses Match Game CRACKdown 7E1035:01 Top Item 1 Ugetab 7E1D80:0? ?: 0-Nothing 1-Mushroom 2-Fire-Flower 3-Leaf 4-Frog Suit 5-Tanooki Suit 6-Hammer Bro. Suit 7-Cloud 8-P-Wing 9-Star A-Anchor B-Hammer C-Flute D-Music-Box Please note that these are the same for all Item Slots. Top Item 10 Ugetab 7E1D89:0? Top Item 11 Ugetab 7E1D8A:0? Top Item 12 Ugetab 7E1D8B:0? Top Item 13 Ugetab 7E1D8C:0? Top Item 14 Ugetab 7E1D8D:0? Top Item 15 Ugetab 7E1D8E:0? Top Item 16 Ugetab 7E1D8F:0? Top Item 17 Ugetab 7E1D90:0? Top Item 18 Ugetab 7E1D91:0? Top Item 19 Ugetab 7E1D92:0? Top Item 2 Ugetab 7E1D81:0? Top Item 20 Ugetab 7E1D93:0? Top Item 21 Ugetab 7E1D94:0? Top Item 22 Ugetab 7E1D95:0? Top Item 23 Ugetab 7E1D96:0? Top Item 24 Ugetab 7E1D97:0? Top Item 25 Ugetab 7E1D98:0? Top Item 26 Ugetab 7E1D99:0? Top Item 27 Ugetab 7E1D9A:0? Top Item 28 Ugetab 7E1D9B:0? Top Item 3 Ugetab 7E1D82:0? Top Item 4 Ugetab 7E1D83:0? Top Item 5 Ugetab 7E1D84:0? Top Item 6 Ugetab 7E1D85:0? Top Item 7 Ugetab 7E1D86:0? Top Item 8 Ugetab 7E1D87:0? Top Item 9 Ugetab 7E1D88:0? Top Partial Debug Mode Ugetab 7E0160:80 During a level, press the 'Select' button, and you can cycle through all possible suits. You also have infinite time, even after the counter reaches 0 Top Player Type In Level Ugetab 7E00BB:0? Note: This code should only be enabled while playing Super Mario Brothers 3. If you enter SMB3 Save C while the code is on, then save, the maximum level accessible will be modified in your SRAM. Though this problem is easily repaired with the 'Maximum save level modifier' codes, it's still an undesirable effect. Player Type List 0-Small 1-Big 2-Fireball 3-Racoon 4-Frog 5-Tanooki 6-Hammer Bro. Top Racoon and Tanooki have P-Wing Ugetab 7E056E:FF This means you can always fly from a standing start. Can also have the annoying meter-full sound and code effect for the rest of the level, even after the code is off Top Return to Front Of Scenery Ugetab 7E0588:00 Top Save A at Maximum Level Ugetab 7E008308 To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Save B at Maximum Level Ugetab 7E008708 To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Save C at Maximum Level Ugetab 7E008B08 To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Save D at Maximum Level Ugetab 7E008F08 To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. Top Score is always 9999990 Ugetab 7E0715:0F
7E0716:42
7E0717:3FTop Stop Wearing Shoe Ugetab 7E0577:00 Top Wear Shoe Ugetab 7E0577:01 Top Can Walk Anywheres On World Maps Ugetab CB69-68DE
FD63-660EThis lets you bypass stages/enemies by walking around them. Top Delete A Slot, Then Play And Save It, To Get The Maximum Level Ugetab D68A-0DAF
8D8A-0F0FThe slot has to be played, or it won't work right. Top Disable Autoscroll nolberto82 6DA2-A80E Use it with "Multi-Jumps" Top Enemies Can't Touch You Hacc 7E0552:5C Top Hyper Mario + Luigi Hacc 7E0574:06 Top Jump Higher Hacc 7E0760:00 Top Score Is Always 9999990 Ugetab 7E0715:0F
7E0716:42
7E0717:3FTop World Modifier (All Files) Hacc 7FFB00:?? 00 - World 1 01 - World 2 02 - World 3 03 - World 4 04 - World 5 05 - World 6 06 - World 7 07 - World 8 08 - World 9 (The Lost Levels Only) 09 - World A (The Lost Levels Only) 0A - World B (The Lost Levels Only) 0B - World C (The Lost Levels Only) 0C - World D (The Lost Levels Only) Top Always Big Luigi iamstillhiro1112 7E19AC:01 Top Always Big Mario iamstillhiro1112 7E19AB:01 Top Fireballs/Boos Constantly Attack Either Player Ugetab 7E190C:97
7E190D:3BTop Fireballs/Boos Never Attack Either Player Ugetab 7E190D:00
7E00A9:00You must turn the codes off for enemies to populate the screen. Only works on Enemy Killing stages Top Level Modifier iamstillhiro1112 7E1F26:0? 0 - Round 1 1 - Round 2 2 - Round 3 3 - Round 4 4 - Round 5 5 - Round 6 6 - Round 7 7 - Round 8 8 - Final Round Top One Coin To Win Luigi iamstillhiro1112 7E192F:04 Top One Coin To Win Mario iamstillhiro1112 7E192E:04 Top Enemy 1 Speed Always Ugetab 7E1846:?? FA=Normal 0A=Fast(After Recoving from a Flip) 14=Double Fast Top Enemy 2 Speed Always Ugetab 7E1847:?? Top Enemy 3 Speed Always Ugetab 7E1848:?? Top Enemy 4 Speed Always Ugetab 7E1849:?? Top Enemy 5 Speed Always Ugetab 7E184A:?? Top Fireballs/Boos Constantly Attack Either Player Ugetab 7E190C:97
7E190D:3BTop Fireballs/Boos Never Attack Either Player Ugetab 7E190D:00
7E00A9:00Note: You must turn the codes off for enemies to populate the screen. Only works on Enemy Killing stages Top Infinite POWs Ugetab 7E193E:00 Top Remove POW Box Ugetab 7E193E:03 Top Always Shoot Fireballs nolberto82 4026-DAAD Top Debug - Boss Defeated Scene Select terpsfan101 7DBD-03AF After defeating boss, Press L+R to repeat scene, Up+L+R to view next boss defeated scene. credit Super Mario World (SNES) - The Cutting Room Floor Top Debug - Yoshi Select terpsfan101 ED60-632D Press Select on Map to cycle through different Yoshi's. credit Super Mario World (SNES) - The Cutting Room Floor Top Infinite Flying Time For Yoshi Ugetab C2EC-0E00 When Green Yoshi picks up a blue shell. When Blue Yoshi picks up any shell. Makes Yoshi never swallow the shell. Top Infinite Lives nolberto82 C222-D3DD Top Invincible nolberto82 6DE8-030F Top Jump In Midair nolberto82 6D2E-12DF Top Nintendo Debug #2 Ugetab DDA6-D207 Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal gameplay. Also, if you have the cape, it allows you to fly from a standing start, and ride the top of the screen over obstacles if you don't let go of the button Top Power-up Select Ugetab EDA5-026F Press Up + Select to cycle Mario through his power-ups. Top Press "Start" + "Select" together to clear/finish the level. Tony Hedstrom DDC5-63AD +
DDC6-626DTop Show Save Prompt After Beating Any Level nolberto82 DD34-6A2F
CD66-0E2FWorks on beaten levels too. Top Stomp 8 Enemies And Get 1-Ups Ugetab C23B-A207 Now you can touch the ground in between stomping on enemies, and still collect the 1-ups. Top Yoshi is Invincible Ugetab 89E4-A2D9
89C6-D3DBTop Activates Blue Blocks Ugetab 7E1F29:01 Top Activates Green Blocks Ugetab 7E1F27:01 These remove that color switch from it's switch palace and make it so you can only pass it if you use the Level Ender. Top Activates Red Blocks Ugetab 7E1F2A:01 Top Activates Yellow Blocks Ugetab 7E1F28:01 Top Always 100 Bonus Points Ugetab 7E0F31:09
7E0F32:09
7E0F33:09Top Always 999 Time Ugetab 7E0F31:09
7E0F32:09
7E0F33:09Top Always ? Mario Ugetab 7E0019:0? ?=0-3 Top Deactivates Blue Blocks Ugetab 7E1F29:00 Top Deactivates Green Blocks Ugetab 7E1F27:00 Top Deactivates Red Blocks Ugetab 7E1F2A:00 Top Deactivates Yellow Blocks Ugetab 7E1F28:00 Top Disable Mosaic Effect Ugetab 7E0DB0:00 A permanant mosaic sometimes happens when using the 'Exit Level' codes. Enable this code, then Enter and Exit Yoshi's House or the 'Top Secret Area', or go through a pipe on the overworld, or use a star road, and this will remove the mosaic effect. Disable this code before entering a Switch Palace(which you must beat normally), or a level you intend to play Top Exit Level, Normal Exit Ugetab 7E1493:01 Should not be used to clear 'Switch Palace's. Use the 'Disable Mosaic Effect' code if the screen becomes a bunch of colored blocks after entering a level Top Exit Level, Second Exit Ugetab 7E1434:01 Only use on Red Levels, or levels you KNOW have a second exit! Should not be used to clear 'Switch Palace's. Use the 'Disable Mosaic Effect' code if the screen becomes a bunch of colored blocks after entering a level Top Infinite 99 Coins Ugetab 7E0DBF:63 Top Infinite 99 Lives Ugetab 7E0DBE:63 Top Spare Item Type Ugetab 7E0DBC:?? On Map, ?=0-3 Normal, 4=Star Top Spare Item Type Ugetab 7E0DC2:?? In Level, ?=0-3 Normal, 4=Star Top Any Yoshi Always Has Wings And Flies Without A Shell JLukas DDE0-0EA0 There's an added bonus with these codes, you don't need to hold a shell to fly. Top High Jump Tony Hedstrom D42C-A26F Top Infinite Time (Switch Off For Some Puzzles) Tony Hedstrom C264-63D7 Top Mega Jump Tony Hedstrom DF2C-A26F Top Start And Stay Invincible (Most of The Time) Tony Hedstrom DD32-6AAD Top Yoshi Is Invincible Hackwiz,Ugetab 89E4-A2D9
89C6-D3DBTop Always 999 Time Ugetab 7E0F31:09
7E0F32:09
7E0F33:09Top Ugetab 4053C8:01 All the codes here seem to work for the original 'Super Mario All-Stars' and the 'Super Mario All-Stars + Super Mario World' that has Super Mario World included. Top Delete A Slot, Then Play And Save It, To Get The Maximum Level Ugetab D288-070F
D08A-0DAF
AD8A-0F0FThe slot has to be played, or it won't work right. Top Get Hit To Transform Into Big/Small/Big Fire Mario Ugetab CB26-6755
D426-6785You alternate between Big/Small/Big Mario as you get hit. Top Get Hit To Transform Into Fully-Fledged Fire Mario Ugetab CB26-6755
D426-6785
CBCE-AD85
DDCE-ADE5Top Note NA FDCE:0C These codes are for the game that has Super Mario All-Stars and Super Mario World all in the same game. The codes below will not work on the Super Mario World cart by itself. Top Skip Intro Screens nolberto82 F8BA-07D4
FEB4-67D4
DDBD-6467