0
Game Genie SNES Code Update Volume 2, No. 2 by Galoob
ActRaiser 2
Battletoads/Double Dragon™
Bram Stoker's Dracula™
Bugs Bunny in Rabbit Rampage™™
Flashback™
Lethal Enforcer™
Mega Man X™
MBA Jam™
Paladin's Quest™
Ranma 1/2
Robocop versus The Terminator™
Run Saber™
Soldiers of Fortune™
Top Gear 2™
Total Carnage™
Wolfenstein 3-D™
THIS COULD BE YOUR LAST ISSUE!
SEE ADDRESS LABEL ON BACK. IF THIS IS YOUR LAST ISSUE, USE ORDER FORM (LAST PAGE)
AND CHECK "RENEWAL" BOX!
ACTRAISER 2 IS A TRADEMARK OF ENIX/QUINTET/YUZO KOSHIRO. BATTLETOADS/DOUBLE DRAGON ARE TRADEMARKS OF RARE LTD./TECHNOS JAPAN COR-
PORATION. BRAM STOKER'S DRACULA IS A TRADEMARK OF COLUMBIA PICTURES INDUSTRIES INC. BUGS BUNNY IN RABBIT RAMPAGE IS A TRADEMARK OF
WARNER BROS. FLASHBACK IS A TRADEMARK OF DELPHINE SOFTWARE INTERNATIONAL AND U S GOLD INC. LETHAL ENFORCER IS A TRADEMARK OF KON-
AMI (AMERICA) INC. MEGA MAN X IS A TRADEMARK OF TRADEMARKS OF CAPCOM NBA JAM IS A TRADEMARK OF NBA PROPERTIES, INC. PALADIN'S QUEST
IS A TRADEMARK OF ENIX AMERICA CORPORATION. RANMA 1/2 IS A TRADEMARK OF VIZ COMMUNICATIONS INC. ROBOCOP VERSUS THE TERMINATOR IS
A TRADEMARK OF ORION PICTURES CORPORATION RUN SABER IS A TRADEMARK OF HORI ELECTRIC CO., LTD. SOLDIERS OF FORTUNE IS A TRADEMARK OF
OMEGA GROUP, LTD. TOP GEAR 2 IS A TRADEMARK OF KEMCO AMERICA, INC. TOTAL CARNAGE IS A TRADEMARK OF MIDWAY MANUFACTURING COM-
PANY. WOLFENSTEIN 3-D IS A TRADEMARK OF IMAGINEER AMERICA INC. SUPER NES IS A TRADEMARK OF NINTENDO OF AMERICA INC GAME GENIE IS A
REGISTERED TRADEMARK OF LEWIS GALOOB TOYS, INC.
CAME GENIE CODE BOOKLET SUPER NES'“
Is published by Lewis Galoob Toys, Inc., as a supplement to the codebook. Correspondence should be
addressed to:
GAME GENIE UPDATE/SUPER NES™
P.O. BOX 5941
STACY, MN 55078
All submissions become the property of Lewis Galoob Toys, Inc., and will not be acknowledged or
returned.
CAME GENIE CONTACTS
For assistance with operating your Game Genie, or for warranty and service information:
CAME GENIE HELPLINE
1 - 513 - 868-8835
NOTE: CODES ARE NOT AVAILABLE BY PHONE
Or, write to:
Game Genie Consumer Service, 2350 Pleasant Avenue, Hamilton, OH 45015
To report problem codes:
Game Genie Consumer Service, 2350 Pleasant Avenue, Hamilton, OH 45015
Game Genie® works on many game titles for the Super Nintendo Entertainment System®. Not all effects can be created at the same
time, some effects and combinations of effects are not available on some games, and some game play features may not be accessi-
ble.
Game Genie is.a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of
America Inc. Nintendo, Super NES and Super Nintendo Entertainment System are trademarks of Nintendo of America
Inc.
All game titles and related names of characters and game features are trademarks of their respective owners.
Game Genie and Galoob are trademarks of Lewis Galoob Toys, Inc. ©1991, 1992, 1993, 1994 Lewis Galoob Toys, Inc. All Rights
Reserved. U.S. Patent No. 5,112,051.
ActRaiser 2™ Game
1
D727-4DD1
Start with 3 lives on Easy
2
FD27-4DD1
Start with 10 lives on Easy
3
9D27-4DD1
Start with 50 lives on Easy
4
DF27-4D61
Start with 1 life on Normal
5
D927-4D61
Start with 5 lives on Normal
6
FD27-4D61
Start with 10 lives on Normal
7
9D27-4D61
Start with 50 lives on Normal
8
DF27-4FD1
Start with 1 life on Hard
9
D927-4FD1
Start with 5 lives on Hard
10
FD27-4FD1
Start with 10 lives on Hard
11
9D27-4FD1
Start with 50 lives on Hard
12
DD67-4468
Infinite lives
13
D484-1F66
Start with 2 magic pts. on Easy
14
D584-1F66
Start with 7 magic pts. on Easy
15
DB84-1F66
Start with 9 magic pts. on Easy
16
DF8F-1 766
Start with 1 magic pts. on Normal or Hard
17
D98F-1766
Start with 5 magic pts. on Normal or Hard
18
D58F-1 766
Start with 7 magic pts. on Normal or Hard
19
DB8F-1 766
Start with 9 magic pts. on Normal or Hard
20
3C65-CFA8
Infinite magic pts. (must have 1 to cast)
21
DC8F-1F06
Start with 1/2 health
22
DE8F-1F06
Start with 3/4 health
23
C2B0-CF07
Protection from most enemies
24
C2B2-C7D3
Protection from some ground hazards
25
D7C0-37A7
Small magic power-up adds 3 instead of 1
26
D9C0-37A7
Small magic power-up adds 5
27
DBC0-37A7
Small magic power-up adds 9
28
DFC9-3407
Large magic power-up adds 1 instead of 3
29
D9C9-3407
Large magic power-up adds 5
30
DBC9-3407
Large magic power-up adds 9
31
DFC7-3D67
Small health power-ups add 1 instead of 2
32
D0C7-3D67
Small health power-ups add 4
33
F9C7-3D67
Small health power-ups add 15
34
F0C7-3D67
Small health power-ups heal completely
35
D4C9-3FD7
Medium health power-ups add 2 instead of 5
36
D6C9-3FD7
Medium health power-ups add 8
37
F9C9-3FD7
Medium health power-ups add 15
38
F0C9-3FD7
Medium health power-ups heal completely
39
D4C7-3FA7
Large health power-ups add 2 instead of 10
40
D0C7-3FA7
Large health power-ups add 5
41
F9C7-3FA7
Large health power-ups add 15
42
F0C7-3FA7
Large health power-ups heal completely
43
DDB3-C764
All enemies take 1 hit to kill
44
DD33-476F
Infinite time
ActRaiser 2 is a trademark of ENIX/Quintet/YUZO KOSHIRO.
Battletoads/Double Dragon ™ Game
i
DF60-D76D
Start with 2 lives
2
DB60-D76D
Start with 10 lives
3
DE6E-1466
Enemies have less energy
4
40B8-04AF
Infinite lives
5
DD65-DD0D + CB66-D46D + DF66-D4AD Start on level 2 with 11 lives
6
DD65-DD0D + CB66-D46D + D466-D4AD Start on level 3 with 11 lives
7
DD65-DD0D + CB66-D46D + D766-D4AD Start on level 4 with 11 lives
8
DD65-DD0D +
CB66-D46D + D066-D4AD Start on level 5 with 11 lives
9
DD65-DD0D + CB66-D46D + D966-D4AD Start on level 6 with 11 lives
10
4EB7-1DD6
Abobo has less energy
11
4EB3-C4DB
Big Blag has less energy
12
D7BA-3FA8
Roper has less energy
13
D7C5-3F66
Robo-Manus has less energy
Battletoads/Double Dragon and related names are trademarks of Rare Ltd. or Technos Japan Corporation.
Bram Stoker's Dracula™ Game
i
C263-0F2F
Infinite energy
2
3CC2-6F6D
Turbo walking
3
6D68-DFFF
1 hit kills all enemies — EXCEPT BOSSES.
4
4AA8-64D4
Freeze most ground enemies
Bram Stoker's Dracula is a trademark of Columbia Pictures Industries Inc.
Bugs Bunny in Rabbit Rampage™ Game
i
C28C-4FAF
Infinite energy
2
DC60-CD0D
Start and continue with 10 lives
3
D460-CDOD
Start and continue with 2 lives
4
DDA3-3D07
Infinite lives
5
A38C-4FAF
Take minimal damage
6
DD88-476F
Full energy from carrots
7
DDBD-47DD + DDB2-440D Spin attack drains no energy
8
D4BD-47DD +
D4B2-4402 Spin attack drains more energy
9
F0B4-1404
Moon-jumping Bugs
10 0DB4-1404 + E0B7-1DD4 Super-jumping Bugs
Bugs Bunny in Rabbit Rampage and related names are trademarks of Warner Bros.
Flashback™
Game
i
3C1 F-EDAC
Never lose a shield when shot — switch off to kill
some enemies
2
851 1-ED6C
Don't die from falling too far
3
D4D4-5F78
Start with 1 shield
4
D7D4-5F78
Start with 2 shields
5
D0D4-5F78
Start with 3 shields
6
D1D4-5F78
Start with 5 shields
7
D8D4-5F78
Start with 10 shields
8
F9D4-5F78
Start with 20 shields
9
77D4-5F78
Start with 50 shields
10
1 9D4-5F78
Start with 100 shields
CODES 11 THRU 15: LEVEL 1
11
74F0-5F7B
Start with 50 credits
12
1 0F0-5F7B
Start with 100 credits
13
ECF0-5F7B
Start with 250 credits
14
D4F0-5DEB
Start with 512 credits
15
D0F0-5DEB
Start with 1024 credits
CODES 16 THRU 20: LEVEL 2
16 7489-716F Start with 50 credits
17 1089-716F Start with 100 credits
18 EC89-716F Start with 250 credits
19 D489-710F Start with 512 credits
20 D089-710F Start with 1024 credits
21 CB5D-8D08 + DF5D-8D68 + DD5D-8DA8 Always recharge to 0 shields
22 CB5D-8D08 + D45D-8D68 + DD5D-8DA8 Always recharge to 1 shield
23 CB5D-8D08 + D75D-8D68 + DD5D-8DA8 Always recharge to 2 shields
24 CB5D-8D08 + D05D-8D68 + DD5D-8DA8 Always recharge to 3 shields
25 CB5D-8D08 + D15D-8D68 + DD5D-8DA8 Always recharge to 5 shields
26 CB5D-8D08 + D65D-8D68 + DD5D-8DA8 Always recharge to 7 shields
27 CB5D-8D08 + D85D-8D68 + DD5D-8DA8 Always recharge to 10 shields
28 CB5D-8D08 + F95D-8D68 + DD5D-8DA8 Always recharge to 20 shields
29 CB5D-8D08 + 775D-8D68 + DD5D-8DA8 Always recharge to 50 shields
30 CB5D-8D08 + 195D-8D68 + DD5D-8DA8 Always recharge to 100 shields
Flashback is a trademark of Delphine Software International and U.S. Gold, Inc.
Lethal Enforcer™™ Game
1 3CCE C4AB Infinite bullets
2 3CB5 140C No damage from bad guys
3 3CB2 446C No energy loss when you hit civilians
4 F365 CF64 + F362 CD64 Play with more energy
5 6DBF 1FAC Keep weapon until you die
6 DAA3 4F60 Magnum — more shots per round
Lethal Enforcer is a trademark of Konami (America) Inc.
Mega Man X™
Game
i
DBBE-446F
Start with 10 lives
2
D1BE-446F
Start with 7 lives
3
D0BE-446F
Start with 5 lives
4
DDBE-446F
Start with 1 life
5
C2B9-3404
Infinite lives
6
D6BE-47AF
Start with less energy
7
4DBE-47AF
Start with more energy
8
C2B9-1FF7
Infinite energy
9
6DB5-CD97
Most enemies are defeated with one shot
10
23BD-3F07
Start with all weapons and all enemies defeated—
EXCEPT SIGMA
11
C9B3-4769
Infinite weapons once you have them
SOMETIMES JUMPS WILL GO BACK TO NORMAL
12
D08A-1 FBC
Bogus jump
13
D58A-1FBC
Super jump
14
DB8A-1 FBC
Mega-jump
15
DDB0-4FA1
Disable weapon charging
16
DDB1-4F61
Weapon charges to 1st power level faster
Mega Man X and related names are trademarks of Capcom.
NBA Jam™
Game
i
BBCC-0F6F
Visitor's baskets worth 1
2
34CC-0F6F
Visitor's baskets worth 2
3
30CC-OF6F
Visitor's baskets worth 3
4
39CC-0F6F
Visitor's baskets worth 4
5
35CC-0F6F
Visitor's baskets worth 5
6
36CC-0F6F
Visitor's baskets worth 6
7
3CCC-0F6F
Visitor's baskets worth 7
8
3ACC-0F6F
Visitor's baskets worth 8
9
BBC6-A7AF
Home's baskets worth 1
10
34C6-A7AF
Home's baskets worth 2
11
30C6-A7AF
Home's baskets worth 3
12
39C6-A7AF
Home's baskets worth 4
13
35C6-A7AF
Home's baskets worth 5
14
36C6-A7AF
Home's baskets worth 6
15
3CC6-A7AF
Home's baskets worth 7
16
3AC6-A7AF
Home's baskets worth 8
17
D8E7-C448
All players have super dunk ability
18
D6E1-CF38
All players have infinite turbo
19
D6E9-CD18
All players always "on fire"
20
D8ED-C418
All players have super interception ability
21
D6E5-C71 8
"Juice" mode
22
D6E4-CDC8
Shot success percentages displayed for non-dunk
shots
23
D4BD-3038 + D4BA-C948 Only need 2 baskets to be "on fire"
24
D0BD-3038
Need 4 baskets to be "on fire"
25
D9BD-3038
Need 5 baskets to be "on fire"
26
D1 BD-3038
Need 6 baskets to be "on fire"
27
D5BD-3038
Need 7 baskets to be "on fire"
28
D6BD-3038
Need 8 baskets to be "on fire"
29
DBBD-3038
Need 9 baskets to be "on fire"
30
DCBD-3038
Need 10 baskets to be "on fire"
31
D4BD-3038
Need 2 baskets to stay "on fire" until an opponent
goes "on fire"
32
DDE1-3C2A
Turbo bar never goes up (until next quarter)
33
D3E1-3C2A
Turbo bar restores very slowly
34
F9E1-3C2A
Turbo bar restores much slower
35
F2E1-3C2A
Turbo bar restores slower
36
0DE1-3C2A
Turbo bar restores faster
37
9DE1-3C2A
Turbo bar restores much faster
38
6FE1-3C2A
Turbo bar restores extremely fast
39
D0E9-38FA
Turbo drains very slowly
40
D6E9-38FA
Turbo drains slower
41
FDE9-38FA
Turbo drains slightly slower
42
44E9-38FA
Turbo drains slightly faster
43
42E9-38FA
Turbo drains faster
44
76E9-38FA
Turbo drains very fast
NBA Jam is a trademark of NBA Properties, Inc.
Paladin's Quest™ Game
i
EEEB-6D1 F
Chezni starts with 255 max. H.P.
2
EEE6-673F
Chezni starts with 255 present H.P.
3
46EB-6D3F
Chezni starts with 40 Power, 42 Attack
4
7AEB-6D3F
Chezni starts with 60 Power, 62 Attack
5
F3EB-6F3F
Chezni starts with 42 Defense, 30 Endurance
6
7AEB-6F3F
Chezni starts with 72 Defense, 60 Endurance
7
F3EB-6F1 F
Chezni starts with 30 Speed
8
7AEB-6F1 F
Chezni starts with 60 Speed
9
D6EA-6F1 D
Chezni starts with a bow
10
D2EA-6F1 D
Chezni starts with a light sword
11
FDEA-6F1 D
Chezni starts with a mid sword
12
FCEA-6F1 D
Chezni starts with a Aybro Spear
13
F5EA-6F1 D
Chezni starts with a heavy sword
14
7DEA-6F1 D
Chezni starts with a wind sword
15
70EA-6F1 D
Chezni starts with HST
16
9FEA-6F1D
Chezni starts with Gomutai
17
54EA-6F1 D
Chezni starts with a Psych Beam
18
57EA-6F1 D
Chezni starts with a flame thrower
19
D8EA-6FCD
Chezni starts with light armor
20
DEEA-6FCD
Chezni starts with mid armor
21
FAEA-6FCD
Chezni starts with heavy armor
22
7FEA-6FCD
Chezni starts with storm armor
23
77EA-6FCD
Chezni starts with bib
24
D4EA-6F3D
Chezni starts with wood boots
25
F8EA-6F3D
Chezni starts with long boots
26
40EA-6F3D
Chezni starts with knife boots
27
F9EA-6F3D
Chezni starts with mid boots
28
74EA-6D3D
Chezni starts with sun helm
29
D9EA-6D3D
Chezni starts with leather helm
6
30 DAEA-6D3D Chezni starts with helmet
31 4AEA-6D3D Chezni starts with rage helmet
32 FI EA-6D3D Chezni starts with power helmet
33 55EA-6D3D Chezni starts with cosmo helmet
34 79EA-6F4D Chezni starts with gabni shield
35 71EA-6F4D Chezni starts with leather shield
36 DBEA-6F4D Chezni starts with pick-axe
37 F0EA-6F4D Chezni starts with gauntlet
38 FBEA-6F4D Chezni starts with fire shield
39 59EA-6F4D Chezni starts with Rft shield
40 BA88-6481 No money needed in toolhouse and weapon shop
41 BA3A-04BE No money needed in learning center
42 D063-D401 Spell power increases at 2x normal rate
43 D163-D401 Spell power increases at 3x normal rate
44 10B5-6405 Almost infinite energy
45 108E-AF00 Spells use up no FHP in battle mode
Paladin's Quest and related names are trademarks of Enix America Corporation.
Ranma 1/2 Game
1
D7B4-0DA9 + EABF-04D9
Ranma moves faster — CAN'T MOVE BACK-
WARDS
2
El B7-0769
Ranma's diagonal jumps are higher
3
F6B7-AD60
Ranma's diagonal kicks are harder
4
1 DB1-D4D9
Ranma's dragon blast kills with 1 hit
5
D78F-6DD5 + EA8D-DFD5
Genma moves faster
6
E48C-6DD5
Genma's paternal anger (running at enemy)
is faster
7
4689-0465
Genma's verbal punishment is stronger
8
1 D89-0465
Genma's verbal punishment kills with 1 hit
9
EA81-6760 + D7B5-6460
Ryoga moves faster
10
EA8B-6D60 + D78B-6760
Ryoga jumps faster
11
1 DD8-DD05
Ryoga's bandana throw kills with 1 hit
12
EAC9-D765 + D7C1-D465
Shampoo moves faster
13
E9CF-0765
Shampoo's dragon sky kick is faster
14
E9CE-D465
Shampoo's super fury charge goes farther
15
41 C5-67D1
Shampoo's kick is faster
16
EA84-D4D1 + D787-DFD1
Akane moves faster
17
E880-D7D1 + D089-6760
Akane jumps faster
18
E68E-DFD1
Akane's 2-step whip kick is faster
19
41 8B-6D69
Akane's 2-step whip kick is stronger
20
1 D8B-6D69
Akane's 2-step whip kick kills with 1 hit
21
3E8A-DF61 + EE8A-D401
Akane's dust devil uppercut is faster
22
ECC5-64D9 + D0C6-6FD9
Gosunkugi moves faster
23
E8CB-67D9 + D0CC-64D9
Gosunkugi jumps faster
24
40D8-DD05
Gosunkugi's strawman throw does more
damage
25
1 DD8-DD05
Gosunkugi's strawman throw kills with 1 hit
26
ECB8-64D1 + D0BA-6FD1
Ukkyo moves faster
27
E8B2-67D1 + D0B3-64D1
Ukkyo jumps faster
28
EBC5-0FD0
Mousse's flying egg bombs are faster
29
1 DB1-AF65
Mousse's eagle claw strike — 1 hit kill
30
D6C1-0460
Mousse's claw strike is quicker
31
DDD7-8407
Every move kills every opponent with 1 hit
32
DD6B-D700
No knock back when opponent is cornered.
Ranma 1/2 and related names are trademarks of VIZ Communications Inc.
Robocop versus The Terminator™ Game
i
DFB3-CD0D
Start with 1 life
2
DBB3-CD0D
Start with 9 lives
3
DEB3-CD0D
Start with 15 lives— IGNORE COUNTER
4
DDBE-0D05
Infinite lives
5
DD37-C4D7
Super jump
6
DE63-C460
Rockets do more damage
7
DE60-4460
Normal pistol does more damage
8
7D66-1F00
Plasma rifle does massive damage
9
FD64-446F
Only 10 Terminators to kill on the 3-D Stage
10
7D64-446F
Only 30 Terminators to kill on the 3-D Stage
Robocop versus The Terminator and related names are trademarks of Orion Pictures Corporation.
Run Saber™
Game
i
DF3A-6454
Level select and 9 lives selectable on the option
menu
2
DD21-1F6F
Infinite lives— player 1
3
DD26-1F6F
Infinite lives— player 2
4
DD29-0474
Start with no super bombs
5
DF29-0474
Start with 1 super bomb
6
D929-0474
Start with 5 super bombs
7
DB29-0474
Start with 9 super bombs
8
DDE4-39E3
Infinite super bombs — player 1
9
DDEF-3073
Infinite super bombs— player 2
10
DDE1-44B5
Bomb power-ups give no super bombs
11
D4E1-44B5
Bomb power-ups give 2 super bombs
12
DF25-0D84
Start with 1 health
13
D025-0D84 + D039-0454 Start with 4 health
14
D925-0D84 + D939-0454 Start with 5 health
15
D625-0D84 + D639-0454 Start with 8 health
1
FOR CODES 16 THRU 18: IF YOU FALL INTO A PIT, |
1
SWITCH OFF EFFECTS TO GET OUT |
16
C2B9-CDA4
Almost invincible — player 1
17
C2B1-C4A4
Almost invincible — player 2
18
1 8B0-C4A4
Almost invincible — both players
19
DF83-AD84
Start with no continues
20
D483-AD84
Start with 1 continue
21
D183-AD84
Start with 5 continues
22
DC83-AD84
Start with 9 continues
23
C2E7-4572
Infinite continues
Run Saber is a trademark of Hori Electric Co., Ltd.
Soldiers of Fortune™ Game
i
DCE0-87AD
Smaller food power-ups heal 2x as much
2
F0E0-87AD
Smaller food power-ups heal 4x as much
3
F3E9-8FDD
Large food power-ups heal 2x as much
4
7AE9-8FDD
Large food power-ups heal 4x as much
5
6DEB-8D0D
Special power power-ups are worth 6 (always fill meter)
6
3CC6-870D
Special powers aren't used up
7
CBC1-E46F
Infinite lives
8
1 D4E-5475
Mercenary starts with much more health
9
1 D44-87E5
Brigand starts with much more health
10
1D41-8F85
Gentleman starts with much more health
11
1 D4B-8755
Navvie starts with much more health
12
1 D42-8F75
Thug starts with much more health
13
1 D4D-E4E5
Scientist starts with much more health
14
DDF6-5D50
Extra lives cost 244 instead of 500
15
DDF6-5DE0
Skill power-ups cost 44 instead of 300
16
DFF6-5F70
Health power-ups cost 1 instead of 75
17
FBF6-5F70
Health power-ups cost 25 instead of 75
18
DFF6-5F80
Speed power-ups cost 1 instead of 250
19
10F6-5F80
Speed power-ups cost 100 instead of 250
20
DFF6-5470
Wisdom power-ups cost 1 instead of 80
21
FBF6-5470
Wisdom power-ups cost 25 instead of 80
22
DFF6-5480
Special powers cost 1 instead of 150
23
74F6-5480
Special powers cost 50 instead of 150
24
DFF6-5780
Weapon power-ups cost 1 instead of 250
25
10F6-5780
Weapon power-ups cost 100 instead of 250
FOR CODES 26 THRU 109, IGNORE SPECIAL POWER INDICATOR
WHEN YOU HIRE YOUR CREW
26
DF40-ED75
Brigand starts with Bomb special power
27
DF40-EF75
Mercenary starts with Bomb special power
28
DF40-E475
Gentleman starts with Bomb special power
29
DF40-E775
Navvie starts with Bomb special power
30
DF49-ED75
Thug starts with Bomb special power
31
DF49-EF75
Scientiest starts with Bomb special power
32
D440-ED75
Brigand starts with Shot Burst special power
33
D440-EF75
Mercenary starts with Shot Burst special power
34
D440-E475
Gentleman starts with Shot Burst special power
35
D440-E775
Navvie starts with Shot Burst special power
36
D449-ED75
Thug starts with Shot Burst special power
37
D449-EF75
Scientiest starts with Shot Burst special power
38
D740-ED75
Brigand starts with Map special power
39
D740-EF75
Mercenary starts with Map special power
40
D740-E475
Gentleman starts with Map special power
41
D740-E775
Navvie starts with Map special power
42
D749-ED75
Thug starts with Map special power
43
D749-EF75
Scientiest starts with Map special power
FOR CODES 44 THRU 49, YOU HAVE THE DESTROY NODES SPECIAL POWER
EVEN THOUGH THE INDICATOR SHOWS MAP SPECIAL POWER
44
D040-ED75
Brigand starts with Destroy Nodes special power
45
D040-EF75
Mercenary starts with Destroy Nodes special power
46
D040-E475
Gentleman starts with Destroy Nodes special power
47
D040-E775
Navvie starts with Destroy Nodes special power
48
D049-ED75
Thug starts with Destroy Nodes special power
49
D049-EF75
Scientiest starts with Destroy Nodes special power
50
D940-ED75
Brigand starts with Repel Monster special power
51
D940-EF75
Mercenary starts with Repel Monster special power
52
D940-E475
Gentleman starts with Repel Monster special power
53
D940-E775
Navvie starts with Repel Monster special power
54
D949-ED75
Thug starts with Repel Monster special power
55
D949-EF75
Scientiest starts with Repel Monster special power
56
D140-ED75
Brigand starts with First Aid special power
57
D140-EF75
Mercenary starts with First Aid special power
58
D140-E475
Gentleman starts with First Aid special power
59
D140-E775
Navvie starts with First Aid special power
60
D149-ED75
Thug starts with First Aid special power
61
D149-EF75
Scientiest starts with First Aid special power
62
D540-ED75
Brigand starts with Freeze Monster special power
63
D540-EF75
Mercenary starts with Freeze Monster special power
64
D540-E475
Gentleman starts with Freeze Monster special power
65
D540-E775
Navvie starts with Freeze Monster special power
66
D549-ED75
Thug starts with Freeze Monster special power
67
D549-EF75
Scientiest starts with Freeze Monster special power
68
D640-ED75
Brigand starts with Shield special power
69
D640-EF75
Mercenary starts with Shield special power
70
D640-E475
Gentleman starts with Shield special power
71
D640-E775
Navvie starts with Shield special power
72
D649-ED75
Thug starts with Shield special power
73
D649-EF75
Scientiest starts with Shield special power
74
DB40-ED75
Brigand starts with Party Power special power
75
DB40-EF75
Mercenary starts with Party Power special power
76
DB40-E475
Gentleman starts with Party Power special power
77
DB40-E775
Navvie starts with Party Power special power
78
DB49-ED75
Thug starts with Party Power special power
79
DB49-EF75
Scientiest starts with Party Power special power
80
DC40-ED75
Brigand starts with Air Burst special power
81
DC40-EF75
Mercenary starts with Air Burst special power
82
DC40-E475
Gentleman starts with Air Burst special power
83
DC40-E775
Navvie starts with Air Burst special power
84
DC49-ED75
Thug starts with Air Burst special power
85
DC49-EF75
Scientiest starts with Air Burst special power
86
D840-ED75
Brigand starts with Distract Monster special power
87
D840-EF75
Mercenary starts with Distract Monster special power
88
D840-E475
Gentleman starts with Distract Monster special power
89
D840-E775
Navvie starts with Distract Monster special power
90
D849-ED75
Thug starts with Distract Monster special power
91
D849-EF75
Scientiest starts with Distract Monster special power
92
DA40-ED75
Brigand starts with Molotov special power
93
DA40-EF75
Mercenary starts with Molotov special power
94
DA40-E475
Gentleman starts with Molotov special power
95
DA40-E775
Navvie starts with Molotov special power
96
DA49-ED75
Thug starts with Molotov special power
97
DA49-EF75
Scientiest starts with Molotov special power
98
D240-ED75
Brigand starts with Ground Mine special power
99
D240-EF75
Mercenary starts with Ground Mine special power
100
D240-E475
Gentleman starts with Ground Mine special power
101
D240-E775
Navvie starts with Ground Mine special power
102
D249-ED75
Thug starts with Ground Mine special power
103
D249-EF75
Scientiest starts with Ground Mine special power
104
D340-ED75
Brigand starts with Dynamite special power
105
D340-EF75
Mercenary starts with Dynamite special power
106
D340-E475
Gentleman starts with Dynamite special power
107
D340-E775
Navvie starts with Dynamite special power
108
D349-ED75
Thug starts with Dynamite special power
109
D349-EF75
Scientiest starts with Dynamite special power
Soldiers of Fortune and related names are trademarks of Omega Group, Ltd.
Top Gear 2™
Game
i
DD2A-4D6D
Start with no nitros instead of 6
2
D42A-4D6D
Start with 2 nitros
3
D02A-4D6D
Start with 4 nitros
4
D62A-4D6D
Start with 8 nitros
5
DC2A-4D6D
Start with 10 nitros
6
C267-CD07
Infinite nitros for Player 1
7
C2CB-CF0F
Infinite nitros for Player 2
8
C9BD-1F04
Fuel never runs out
AFTER WINNING A RACE, MONEY AND POINT DISPLAYS WILL SHOW THE OLD
VALUE BUT MONEY AND POINT TOTALS WILL BE UPDATED PROPERLY
9
7430-398E
1st place gives $50,000 instead of $10,000
10
7430-31 7E
2nd place gives $50,000 instead of $6,000
11
7430-31 8E
3rd place gives $50,000 instead of $4,000
12
7430-357E
4th place gives $50,000 instead of $3,000
13
7430-358E
5th place gives $50,000 instead of $2,000
14
7439-307E
6th place gives $50,000 instead of $1,000
15
7439-308E
7th place gives $50,000 instead of $0
16
7439-397E
8th place gives $50,000 instead of $0
17
7439-398E
9th place gives $50,000 instead of $0
18
7439-31 7E
10th place gives $50,000 instead of $0
19
F039-355A
1st place is worth 20 pts. instead of 10
20
F039-35EA
2nd place is worth 20 pts. instead of 6
21
F031-305A
3rd place is worth 20 pts. instead of 4
22
F031-30EA
4th place is worth 20 pts. instead of 3 ■
23
F031-395A
5th place is worth 20 pts. instead of 2
24
F031-39EA
6th place is worth 20 pts. instead of 1
25
F031-315A
7th place is worth 20 pts. instead of 0
26
F031-31 EA
8th place is worth 20 pts. instead of 0
27
F031-355A
9th place is worth 20 pts. instead of 0
28
F031-35EA
10th place is worth 20 pts. instead of 0
29
0BC4-49EE + 52C3-3083
Everything is free (must have enough to
buy)
L_
NOTE: "K"
EQUALS 1000 (EX.: $1 5K = $15,000) 1
30
DFC5-405E
2nd engine costs $1K instead of $30K
31
DEC5-405E
2nd engine costs $ 1 5 K instead of $30K
11
32 DFC5-40EE
33 FBC5-40EE
34 DFC5-495E
35 46C5-495E
36 DDC5-415E
37 DDC5-41 EE
38 DDC5-455E
39 DDC6-405E
40 DDC6-40EE
41 DDC6-495E
42 DFC6-41 5E
43 D9C6-41 5E
44 DFC6-41 EE
45 DEC6-41 EE
46 DFC6-455E
47 FBC6-455E
48 DFCB-405E
49 D4CB-405E
50 DFCB-40EE
51 D5CB-40EE
52 DFCB-495E
53 DECB-495E
54 DFCC-405E
55 D4CC-405E
56 DFCC-40EE
57 D9CC-40EE
58 DFCC-495E
59 DCCC-495E
60 DFCC-41 5E
61 D4CC-415E
62 DFCC-41 EE
63 D9CC-41 EE
64 DFCC-455E
65 DCCC-455E
66 DFC8-405E
67 D4C8-405E
68 DFC8-40EE
69 D9C8-40EE
70 DFC8-495E
71 DCC8-495E
3rd engine costs $1K instead of $50K
3rd engine costs $25K instead of $50K
4th engine costs $ 1 K instead of $80K
4th engine costs $40K instead of $80K
2nd wet tires are free
3rd wet tires are free
4th wet tires are free
2nd dry tires are free
3rd dry tires are free
4th dry tires are free
2nd gear box costs $ 1 K instead of $ 1 0K
2nd gear box costs $5K instead of $ 1 0K
3rd gear box costs $ 1 K instead of $30K
3rd gear box costs $ 1 5K instead of $30K
4th gear box costs $1K instead of $50K
4th gear box costs $25K instead of $50K
2nd nitro costs $ 1 K instead of $5K
2nd nitro costs $2K instead of $5K
3rd nitro costs $ 1 K instead of $ 1 5K
3rd nitro costs $7K instead of $ 1 5K
4th nitro costs $ 1 K instead of $30K
4th nitro costs $ 1 5K instead of $30K
2nd side armor costs $ 1 K instead of $5K
2nd side armor costs $2K instead of $5K
3rd side armor costs $ 1 K instead of $10K
3rd side armor costs $5K instead of $ 1 0K
4th side armor costs $ 1 K instead of $20K
4th side armor costs $10K instead of $20K
2nd rear armor costs $ 1 K instead of $5K
2nd rear armor costs $2K instead of $5K
3rd rear armor costs $ 1 K instead of $ 1 0K
3rd rear armor costs $5K instead of $ 1 0 K
4th rear armor costs $ 1 K instead of $20K
4th rear armor costs $ 1 0K instead of $20K
2nd front armor costs $ 1 K instead of $5K
2nd front armor costs $2K instead of $5K
3rd front armor costs $ 1 K instead of $ 1 0K
3rd front armor costs $5K instead of $ 1 0K
4th front armor costs $ 1 K instead of $20K
4th front armor costs $10K instead of $20K
Top Gear 2 is a trademark of Kemco America, Inc.
Total Carnage™ Game
1 DFC3-44D2
2 DBC3-44D2
3 DFCD-1DD2 + 40B5-1DD4
4 DBCD-1DD2
5 DFBC-47D4
6 DBBC-47D4
7 C932-341 E
8 4029-3F1 2
Start with 2 lives
Start with 10 lives
Start with 1 time bomb
Start with 9 time bombs
Join in with 2 lives and 3 time bombs
Join in with 10 lives and 9 time bombs
Infinite lives
Infinite time bombs
9 D6B3-C764
Shields last longer
10 DDB3-C764
Shields don't last last as long
11 6D27-441 E
Immune to damage from enemy
12 C930-4D4A
change weapons
Weapons don't run out until you die or
Total Carnage is a trademark of Midway Manufacturing Company.
Wolfenstein 3-D™
Game
1 C28D-7D0F
Infinite ammo
2 C228-E7D4
Infinite lives
3 DF25-84D4
Start with 1 life
4 D125-84D4
Start with 6 lives
5 DB25-84D4
Start with 9 lives
6 C2CC-5D64
Infinite energy
7 1729-8704 + 1728-74D4
Start with more ammo
CODES 8 THRU 1 1 TAKE EFFECT ONLY AFTER LOSING 1ST LIFE
8 622C-7764 Start with chain gun as backup weapon
9 622C-74A4 Start with machine gun as backup weapon
10 622A-7DD4 + D02C-7DA4 Start with special weapon 1 (super machine
gun)
11 6228-7704 + D92C-7DAF Start with special weapon 2 (rocket launch-
er)
12 C289-77DF Infinite ammo for special weapon 1
13 C28F-84DF Infinite ammo for special weapon 2
Wolfenstein 3-D is a trademark of Imagineer America Inc.
13
UPDATE BACK ISSUES (Use order form on next page)
Back Issue #1 (Vol. 1, No. 1)
BLAZEON™, CHESTER CHEETAH: TOO COOL TO FOOL™, CLUE™, FIREPOWER 2000™, GODS™,
HUNT FOR RED OCTOBER™, IMPERIUM™, MAGICAL QUEST STARRING MICKEY MOUSE™,
MONOPOLY™, NBA™ ALL-STAR CHALLENGE™, NHLPA HOCKEY '93™, ON THE BALL™,
PRINCE OF PERSIA™, PUSH-OVER™, ROAD RIOT 4WD™, ROAD RUNNER'S DEATH VALLEY
RALLY™, SPACE MEGAFORCE™, SPIDER-MAN AND THE X-MEN: ARCADE'S REVENGE™, STREET
FIGHTER II™ (MORE CODES), SUPER STAR WARS™ GAMES
Back Issue #2 (Vol. 1, No. 2)
BATMAN RETURNS™, BEST OF THE BEST™, CYBERNATOR™, DRAGON'S LAIR™, FATAL
FURY™, FINAL FANTASY II™ (ALTERNATE CODES), HARLEY'S HUMUNGOUS ADVENTURE™,
KING ARTHUR'S WORLD™, LETHAL WEAPON™, OUTLANDER™, POPULOUS™, SONIC BLAST
MAN™, STREET FIGHTER II™ (STILL MORE CODES), SUPER VALIS IV™, TERMINATOR™, TINY
TOON ADVENTURES™ BUSTER BUSTS LOOSE™, WAYNE'S WORLD™, WING COMMANDER™
GAMES
Back Issue #3 (Vol. 1, No. 3)
ALIEN 3™, B.O.B.™, BAZOOKA BLITZKRIEG™, BUBSY™, DOOMSDAY WARRIOR™, DUNGEON
MASTER™, E.V.O.™, FINAL FIGHT 2™, MARIO IS MISSING!™, MECHWARRIOR™, NIGEL
MANSELL'S WORLD CHAMPIONSHIP RACING™, POCKY AND ROCKY™, PUGSLEY'S SCAVENGER
HUNT™, SHADOWRUN™, STREET FIGHTER II: TURBO™, SUPER TURRICAN™, TAZ-MANIA™,
VEGAS STAKES™, YOSHI'S COOKIE™ GAMES
Back Issue #4 (Vol. 1, No. 4)
THE 7TH SAGA™, AEROBIZ™, ALIEN VS PREDATOR™, BATTLETOADS IN BATTLEMANIACS™,
BOXING LEGENDS OF THE RING™, COOL SPOT™, GOOF TROOP™, KAWASAKI CARIBBEAN
CHALLENGE™, MECAROBOT GOLF™, MORTAL KOMBAT™ GAME, OPERATION LOGIC BOMB™,
ROCK N' ROLL RACING™, SECRET OF MANA™, SUPER MARIO ALL-STARS™, SUPER OFF ROAD,
THE BAJA™, TUFF E NUFF™, WORLD HEROES™, YOSHI'S SAFARI™, ZOMBIES ATE MY NEIGH-
BORS™ GAMES
Back Issue #5 (Vol. 2, No. 1)
ACTRAISER 2™, CLAY FIGHTER™, DAFFY DUCK: THE MARVIN MISSIONS™, DISNEY’S
ALADDIN™, JURASSIC PARK™, MADDEN NFL '94™, NHL STANLEY CUP™, SUPER EMPIRE
STRIKES BACK™, TECMO SUPER BOWL™, TEENAGE MUTANT NINJA TURTLES TOURNAMENT
FIGHTERS™ GAMES
/( GET^\
NOW GET GAME GENIE CODES
FAST ON COMPUSERVE®!
/ GAME GENIE \
Go "GAMEGENIE" and look in Library 8
/ CODES! \
for the latest new codes.
CompuServe®
If you're not a CompuServe member, call
V GO /
1-800-524-3388 and ask for Rep #583 to
V’GAMEGENIE’y
get details about a FREE introductory
membership!
CODE UPDATE ORDER FORM
SUBSCRIBE TO GAME GENIE® UPDATES!
GET THE LATEST CODEBOOK
Latest edition available on date your order is received. See Coupon.
You can get codes for popular new games released after
your Game Genie Codebook was printed!
Subscribe now and you'll get four quarterly Code Update
issues for only $3.50 plus $1.50 postage and handling.
NOW! ORDER BACK I5SUE5 for only $1.00 plus 50c postage
and handling each. Offer good while supplies last.
HOW TO ORDER:
1) Fill out the coupon.
2) Check off the merchandise you want.
3) Fill in merchandise price, sales tax on the merchan-
dise price (CA residents only) and postage and
handling for the item(s) you are ordering.
4) Enclose a check or money order with the coupon
and mail to the address shown.
ALLOW UP TO 8-10 WEEKS TO RECEIVE FIRST MAIL-
ING OF UPDATE. ALLOW UP TO 4-8 WEEKS FOR
DELIVERY OF CODEBOOK.
Offer void where prohibited or taxed. Offer may be modified or withdrawn,
and price is subject to change, without notice. We are not responsible for lost
late or illegible mail. Do not send cash. Offer valid only in the U.S. © 1991,
1992, 1993 Lewis Galoob Toys, Inc. All Rights Reserved. Lewis Galoob Toys,
Inc., South San Francisco, CA 94080.
Super NES is a trademark of Nintendo of America, Inc. Game Genie is a
trademark of Lewis Galoob Toys, Inc.
Game Genie® Code Updates
Super IMES " Order Form
Please fill in all information and print clearly.
Please send me the merchandise I've checked.
I'm enclosing the merchandise price,
plus postage and handling per item.
(CA residents add sales tax.)
IMPORTANT!
CHECK HERE IF RENEWAL
Renew your subscription only if address label
says "LAST ISSUE". Renewal $3.50 + $1.50 p/h
Cust ID#
COPY FROM ADDRESS LABEL
Last Name First Name
Address
City State ZIP
ZIP CODE MUST BE GIVEN
D
Merchandise
Price
Back Issue #1 (Vol.1, No.1)
$1.50
Back Issue #2 (Vol.1, No.2)
$1.50
Back Issue #3 (Vol.1, No.3)
$1.50
Back Issue #4 (Vol.1, No.4)
$1.50
Back Issue #5 (Vol.2, No.1)
$1.50
Back Issue Price of $1.50
Includes Postage & Handling
Send a check or money order only, made
payable to Game Genie Updates.
Mail to:
GAME GENIE UPDATES/SUPER NES
P.O. BOX 5941
STACY, MN 55078
mum ii 1 1 BtwWWWWMM
1
PHHIIHI
Hi
IlC »TJ 1 'j i*Jr
jS? cPsfSj .J rTni'l ■ rT*i» 1 1 mi^^ElSslr i
w
Merchandise Price $
CA Residents Sales Tax*$
Postage and Handling
(per item) $
Total Enclosed $
•IMPORTANT: CA RESIDENTS MUST INCLUDE YOUR
LOCAL SALES TAX ON THE MERCHANDISE PRICE.
ALLOW UP TO 8-10 WEEKS TO RECEIVE FIRST
MAILING OF UPDATE. ALLOW UP TO 4-8 WEEKS
FOR DELIVERY OF CODEBOOK
BULK RATE
U.S. Postage Paid
PERMIT NO.1
Stacy, MN
CODEMASTERS IS A TRADEMARK BEING USED UNDER
LICENSE FROM CODEMASTERS SOFTWARE CO. LTD.